Pithing Needle

Artifact

As Pithing Needle enters the battlefield, name a card.

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Pithing Needle Discussion

SpookyTerry on Yisan, Competitive EDH

2 days ago

Cordyceps0 Elvish Archdruid, Priest of Titania, Selvala, Heart of the Wilds, Voyaging Satyr, Karametra's Acolyte

Honestly tapping for 5+ mana is really easy to do. Also if you have a haste enabler out such as Concordant Crossroads or Lightning Greaves you can just bounce Yisan and run through the verses again if need be. You seldom need to do this though, just go for broke and race to Great Oak Guardian then all your dorks untap so even if one dork isn't tapping for 5+ all of them together will. It is stupidly easy to win with this deck, even through Pithing Needle/Lignify or board wipes.

hwagner on Dirty Soul Sisters

2 days ago

Im not sure if Leyline of Sanctity is good in your sideboard. Your already really good against burn, and hand disruption doesnt affect you as much because your deck has so much redundancy. Even Scapeshift and Ad Nauseam can only do so much damage against you. Plus you have hand disruption against the combo matchups anyways. But i could see keeping 2 or so. I would suggest adding Rest in Peace for the Grixis decks and Dredge. Pithing Needle is a decent card overall. It can shut down fetchlands, Aether Vial, and troublesome planeswalkers. I think it can definately help your Tron matchup post sideboard. Vampire Hexmage also hoses planeswalkers but is more narrow. I like a second Sundering Growth over the Disenchant. Anguished Unmaking is a catch-all card that has little drawback in your deck, definately worth a try.

What does your local meta consist of? Maybe we could start from there. I hope this helps at least a little!

escesare on Hit our Swans, Draw some Cards (41 land Swans)

4 days ago

Oh good points.

BTW, I completely agree that Serum Visions and Faithless Looting are mediocre at best. With so few nonlands, scrying a couple of cards can still whiff. Treasure Hunt, Trade Routes, and Mystic Speculation have more potential. Now I think of it, Speculation and Routes are almost identical. Both are and cost 3 mana to cycle 3 cards. Routes costs an extra upfront and can't be cast for in desperation, but makes up for it by letting you pay any increment. Also true cycling lets you replace worse lands with better ones, and can be a turn faster. However Routes can only cycle lands, synergizes with Life from the Loam, but worse for you. Routes is also susceptible to removal, Pithing Needle, and Harsh Mentor.

For lands, I just want to point out that a couple utility and even taplands won't disrupt your curve at all. Let's say you put 10 in; even with a 31 land deck, you'd still have 93% chance to hit 4 lands on turn 4. Putting this into perspective, competitive W/R Prison which absolutely must hit its 4-drops plays only 24 lands. (To be fair, my list probably does have too many utility lands haha.) Competitively speaking, it's almost certainly best to choose either utility lands or Blood Moon; otherwise you're not taking advantage of your excessive lands.

I can totally understand if it's more fun to ensure your combo. I'm just listing the competitive options since it seemed you were also interested in that.

lagotripha on Born in the aether, gather the tribe

4 days ago

Fair enough, Mono black deckbuilder's toolbox is my big list of modern tools for use in mono black, should help with stabilising the deck. think it might be a little heavy on the four drops, I'd personally be going for Syndicate Trafficker/Weaponcraft Enthusiast with practical artifacts Executioner's Capsule, Pithing Needle etc, possibly Vault Skirge/Salvage Slasher/Glaze Fiend/Adaptive Automaton to fuel yahenni.

JKRice on Death's door

5 days ago

Thank you for commenting. I had no idea that chalice of the void existed. Do you have any ideas as to how to get around it? Also, this deck has Pithing Needle as a sideboard, and as most affinity decks focus on Cranial Plating, this gets rid of their ability to equip carnival plating to a creature.

Colgate on Type-1 Eldrazi_Tribal..

5 days ago

You asked to be ruthless, so let's be then. You was warried about your BUG and Show and Tell MUs. Crucible of Worlds, Wasteland is nice combo in some decks, but not really fitting on mana hungry deck like Eldrazi Stompy. Crucible of Worlds is often do nothing, when opponent has basics or you don't have wasteland. Even when it does something it might be too slow and you might be better off by just beating with spaghetti. Sometimes it might win the game, if none of these problems occur and opponent doesn't have answer. Still I would rather go with something more synergistic with spaghetti stompy plan.

We can go down to 24 lands. Wasteland seems to provide least amount of utility, so let's go down to 3, now that we don't have Crucible of Worlds and with 24 lands we are less likely to trade Wasteland anyway.



2 slots now open in maindeck, add 2nd Umezawa's Jitte it's really good at killing small utility creatures and is the best way to beat Tarmogoyfs. Also move 1 Endbringer from side to main. I was first skeptical about Endbringer and thougt 6 mana is not worth it, but I've learnt 6 mana is well worth it. It can win against Ensnaring Bridge or Moat, can be put into play from Show and Tell to stop Emrakul, the Aeons Torn, pings annoying creatures away and when everything else fails, it can DRAW CARDS. We don't have too much card drawing luxury going.

For sideboard I would go something like this:
1 All Is Dust
4 Leyline of the Void
2 Pithing Needle
1 Endbringer
2 Ratchet Bomb
1 Ulamog, the Ceaseless Hunger
2 Warping Wail
2 Thorn of Amethyst

Leylines as gravehate, because they come down turn 0, are more difficult to answer and can shut down dredge.Damping Matrix hits our own stuf too, cots more and only does more than Pithing Needle against elves.

tenrose on Thrasios Buried Alive | A Competitive Primer

6 days ago

drshakalu Sorry for the late response!

The Intuition piles look like either: Hermit Druid + Reanimate + Shallow Grave, or Force of Will + Pact of Negation + Mental Misstep. The deck runs a fair bit of redundancy so you can get whatever effect you want most of the time, be it removal, draw, recursion, etc.

I have indeed considered Recruiter of the Guard. IMO we run enough tutors already to get Hermit Druid with. I would much rather run Mystical Tutor and Enlightened Tutor as they're cheap and can be cast at instant speed. You can get any piece of removal, draw, recursion, or disruption you need with Mystical Tutor, and any rock or Lion's Eye Diamond with Enlightened Tutor if you're going for a hard cast Auriok Salvagers. Recruiter of the Guard costs three mana which doesn't sit well with the rest of the deck.

After some games a few weeks back I realised packing in some creature based reanimation could be good. At two mana, Apprentice Necromancer is very good but the need for haste bothers me.

Necropotence recently came out of the list for Ad Nauseam, which is much more powerful than Mystic Remora. Mystic Remora was cut in the early stages for Rhystic Study, which also consistently performed poorly.

I can tell you from experience: "You do not want to cut Phantasmagorian for Haunted Dead."

In regards to Pithing Needle, if your meta requires you to run it, I would definitely take a dork out to run it. We're tight on slots currently, but you could also cut Pull from Eternity if you need the dorks in.

In regards to Praetor's Grasp, I haven't had to worry about that too much. It's recently shown itself a few times in my online meta, so I've been toying with finding a slot for the new Walking Ballista, which would give us an alternative wincon with whichever line we take.

lagotripha on B/R Hasty Control

6 days ago

Ok, interesting setup, I'd describe it as more midrange rather than control, but the idea is pretty solid. I'm running a list with Myth Realized in mardu which works similarly. Personally, I'd cut the recover and similar for a Night's Whisper or Sign in Blood (sorcery speed matters less when you have spare mana for removal), and swap madcap for the wonderful and disruptive Delirium Skeins- if they can't stop your creatures, it doesn't matter how much they hit for. Your manabase looks like it should function, but I can't say more than that. Graven Cairns is cheaper than the other filters thanks to it's future sight printing, and Lavaclaw Reaches is a decent mana sink in later turns. There are several spells in black red missing here, but the most pressing is sideboarded Rakdos Charm. It kills artifacts, ends graveyards and flips swarm tactics on their head. Ratchet Bomb will provide much needed emergency enchantment removal, and Pithing Needle or Dreadbore are solutions to the incurable planeswalker plague upon the game. I'd consider Gifted Aetherborn in place of skirge, the constant presence of k-command makes artifacts risky buisness.

If you want more consistant draw, Phyrexian Arena is relatively resistant to the current strain of non-Anguished Unmaking removal. I have this list Mono black deckbuilder's toolbox for mono black players- chances are there will be some stuff in there to help.

And yes, haste is an undderated ability, but in control lists I've always preferred Languish alongside Mardu Scout or Lightning Berserker as it is less threatened by sorcery speed removal.

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