|Commander / EDH||Legal|
Printings View all
|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|Return to Ravnica (RTR)||Rare|
|2010 Core Set (M10)||Rare|
|Tenth Edition (10E)||Rare|
|Saviors of Kamigawa (SOK)||Rare|
Combos Browse all
As Pithing Needle enters the battlefield, name a card.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
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|Want (4)||SpaghettiToastBook , TheDuggernaught , TheRealPeaches , aeonstoremyliver|
Pithing Needle Discussion
5 days ago
Not to worry! There are a lot of ways to speed things up. Looking at your list, here are a few things that I recommend:
This is something I plan to address, but haven't had the time to write up quite yet. Some of the answers you're looking for are in the replies I've made in the comments - I will add a section like this soon enough.
6 days ago
Nice deck! +1. It looks like you've put some bright thinking into it!
A few tweaks might make it slightly more versatile: 1xBuried Ruin seems like it could be really useful. I like to run 1xGhost Quarter to slow down Tron decks, too. 1xReliquary Tower if Swans of Bryn Argoll draws tons of cards. Or since you're running lots of artifacts, maybe 1xSpellbook would be useful. Depending on how many artifacts you can maintain, Dispatch might be good enough to consider.
1 week ago
Maelstrom Pulse, Treasured Find, Tormod's Crypt, Pithing Needle, Damnation, Naturalize, Putrefy, Golgari Charm, Dismember, and Noxious Revival are all great sideboard cards for Golgari decks. I would stay away from Grafdigger's Cage because it prevents Glissa from pulling artifacts back from the graveyard. Tormod's Crypt can erase an opponents graveyard and still give you access to yours. Also, a few Ghost Quarter is probably needed to stop Tron decks.
1 week ago
Weakness of the triassic egg-deck is taht it needs 10 mana just for the egg to hatch, as well as tapping the egg 2 times. You can't really play the egg until turn 3 in modern, but you could make it turn 2 (manadork turn 1, Simian Spirit Guide turn 2. No mana to spare at any point here, and you've spent 5 cards out of your opening hand just playing the d*mn thing. That means very little defense - no protection against discard (in modern...), no protection against "destroy target egg", no way to get out of Pithing Needle-effects. Oh, and any counterspell, anywhere along the way, and it will take much longer.
But if it succeeds: Turn 3, tap. turn 4, tap, crack. Somewhere along the way, a creature tutor of some sort is needed. And you'd still need to not be disrupted by all of the above. Then you get your creature, and then you have this one turn for winning. Griselbrand? Not a good creature when you are low on life (which you would be). eldrazi titan? Not optimal either, leave the graveyard as soon as they get there, they lack haste and their abilities are triggered on casting, not on ETB. Darksteel Colossus seems better. But that can still be handled in a pile of ways, and it still lacks haste. So, all in all, if you go for as fast an egg as possible, you'll end up giving your opponent 4 or 5 turns to hit you as hard as they can, and you get to pretend being a goldfish trying to hatch a dinosaur egg while they do so. Good luck, goldfish, both with the egg and your survival.
Of course you could go with a longer-running plan - like building a control-shell and using the egg to hurry up your win condition. That would put the egg in comparison to Nahiri, the Harbinger. Also at a mana cost of 4. Also taking a couple of turns to work. But doesn't eat your mana while doing so. Also, and this is important for combofinishing, finding a threat in your library and giving it haste.
And then there is modern, where discard spells are almost as common as Force of Will in legacy, and sideboards always have good hatecards against artifacts (because affinity and lantern control) and graveyards (because grishoalbrand and dredge) and sometimes just randomly against combo. Plenty of good removal, and plenty of removal that circumvents the simple keyword protections.
There has to be a really good reason for playing this egg, rather than any other way of cheating creatures in.
1 week ago
Sideboard cards: Stony Silence, Blessed Alliance, Kor Firewalker, Rest in Peace, Mirran Crusader, Linvala, Keeper of Silence, Grafdigger's Cage, Gideon, Ally of Zendikar, Thoughtseize, Zealous Persecution, Pithing Needle.
1 week ago
Pithing Needle is the card you are thinking of if I'm correct. Not sure there is a standard version but I could be wrong. If playing a combo centered deck feature 4 copies of each card in that combo! That is a staple for all combo decks. Keep that fourth fish you need it. I agree, since you are playing defensively navigators ruin does need to come out, and perhaps in it's place some more removal, protection and control.Also your maths is way off. Compelling argument puts 5 in. Winds of rebuke puts 2 in.
Fraying sanity 1: 7*2=14
Fraying sanity 2: 14*2=28
Fraying sanity does not count card put into your graveyard to the count.
2 weeks ago
Hello, let me start by saying I really appreciate the feedback from all of you!
gdm1989 Thank you for the switch suggestions, it really helps to know what you think should be taken out. Some of these cards I've never even seen before so it's cool that their is more utility out there. Supreme Inquisitor, Voidmage Prodigy, Animate Dead, and maybe Aura Thief look especially good! Especially since they specifically deal with weaknesses I think this deck has. So thank you!
2 weeks ago
Devinmlake As I wrote in the notes about my list, bluffing a third color is unrealistic since you would bluff Path to Exile which not only is bad in Mill but also made obsolete by Field of Ruin (actually forcing them to search, and a land to boot). On the other hand, Lantern has some games where it names your fetchlands out of Pithing Needle: we can make their second one useless this way.