Pithing Needle

Artifact

As Pithing Needle enters the battlefield, name a card.

Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.

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Pithing Needle Discussion

lagotripha on Upvote if you love Thrun! (Budget thrunation)

5 hours ago

Its difficult to make budget reccomendations in a general sense, because its difficult to know how likely your meta is to show their weaknesses. If you're seeing a lot of fetches and toolbox strategies, arbiter is the correct choice, but there are a huge array of possibilities which while situational, might be more appropriate.

Grand Abolisher does a lot as a single step down to help resolve worship. Most of the creatures for consideration are already in hatebears lists. Personally, I'd much prefer to try and resolve a Pithing Needle or Phyrexian Revoker for the number of sacrifice effects tied to plainswalkers and general combo peices in my meta, and when operating on a budget colourless cards that can be swapped between decks on a sideboard really do help . I'd consider a single Spirit of the Labyrinth- it is very vulnerable to removal, but has a lot of utility blocking combo until they can fetch an answer. Cards like Storage Matrix/Witchbane Orb are similarly disruptive if looking for budget options, but cmc is super important when looking for tools. The manadorks will help, but it is a consideration. Dawn Charm has utility. Heliod's Pilgrim can search out pariah for combo-wombo, but otherwise isn't very useful. Bower Passage has blowout potential against decks reliant on lingering souls to stabilize, or Gravity Well to handle a lack of flying coverage. Some people swear by Skinshifter. Scryb Ranger is a dumb trick that can win games.

There are a lot of cards out there- there is going to be something to fit exactly what you need. Thalia is popular because she is such a great generalist. If you're casting spells, nope, wait another turn. But for budget, look at what you regularly face and find something that people sideboard to do that delay, even if it the lowly fog effect of Dawn Charm.

kamarupa on When Weenies Wage War

1 day ago

I think Soul Warden or Soul's Attendant will do more work than Soldier of the Pantheon. You might also consider Kazandu Blademaster - even without any other Allies, a 2/2 with first strike and vigilance is nothing to scoff at.

Celestial Flare as a sideboard against hexproof and indestructible. Oblivion Ring is really useful, too, even at 3cmc. Pithing Needle is nice against planeswalkers.

kamarupa on Moonfall

1 day ago

I think you may be getting enough counters on your creatures to consider Tezzeret's Gambit for greater card draw with the bonus of proliferation.

No sideboard? Some sideboard standards to consider: Hurkyl's Recall, Vines of Vastwood, Naturalize, Pithing Needle, Elixir of Immortality, Bonds of Mortality, Heroic Intervention

Oloro_Magic on Elf deck

3 days ago

Glimpse of Nature and Craterhoof Behemoth are cards that are broken in elves.

As for the sideboard help you want:

First Krosan Grip over Naturalize in a format with Force of Will. Tormod's Crypt to hate on reanimator is another card you should play. Null Rod to hate on any and all artifacts; and Pithing Needle to hate on everything. Another card to consider is Reclamation Sage as it comes with a body in adition to the effect.

Auriel on Trying to Build Skred

5 days ago

Hey there, I have 2 Pithing Needle a Stormbreath Dragon, a Grafdigger's Cage, Ratchet Bomb and a Thundermaw Hellkite. Interested in your Iona and Akroma's memorial

clayperce on Ixalan Spoilers (NO LEAKS)

6 days ago

Winterblast,
Is that the 'Adaptation' one? Yeah it seems totally broken for EDH. Choose Ally for example, and it's a 2-card infinite combo with Turntimber Ranger.

I like the Spyglass too ... Pithing Needle for Standard.

And I can't imagine a Tribal deck in EDH that wouldn't want the Banner one. Pretty expensive, so not sure if it'd work in Standard, as there aren't a lot of Control-y Tribal builds. Maybe with Drake Haven and Enigma Drake?

sonnet666 on [List - Multiplayer] EDH Generals by Tier

6 days ago

WE NOW HAVE AN FAQ

  • Fixed broken links.

I'm trying to make the following changes, but I'm getting ornithopers whenever try to make an edit that adds a decklist. Not sure what's causing that.


For now I'm just going to pretend like this isn't happening and carry on down here.

ajacobik, Ok, I checked out the Erebos list here you said you were talking out (T/O link here: [Primer] [Competitive] Erebos, God of Mana), and for fuck sake, that list is not optimized at all. The curve is WAY too high, there's not nearly enough ramp, and it's using bloated and unnecessary win conditions. I can see Erebos moving up to T3, but you got to provide a better example of a cEDH decklist, because that is not it.

HarroHunter, You're welcome.

I think Paradox Engine is probably the way to go with Samut, like the deck chaosumbreon87 posted here: Samut Ad Nauseum.

On another note, would you like to make the example list for Savra that I was talking about? I can make it based on your Hapetra list if you don't want to, but I thought I should give you first chance on making the list.

Lilbrudder, Now that you've updated your Sidisi, Brood Tyrant deck to include Protean Hulk and have a primer, do you still think Voidia's list should be the one in the description? Your's seems like the better deck to me at this point, and I can put it back if you want.

I'm also going to put your Thrasios / Vial Smasher list up on List of Partner Pairs by Tier.

Paradox Scepter Storm: cEDH Primer is the more advanced version than Yawgmoth's Engine, correct?


The Ixlan spoilers keep coming:

  • Gishark, Sun's Avatar is hugely overcosted Naya dinosaur tribal. T5. (If that actually is a 3 in it's mana cost it might be better.)
  • Admiral Beckett Brass, Grixis pirate tribal. The stealing effect could actually be pretty neat control if satisfying the 3 pirate requirement isn't too much trouble. I'll reserve judgement.
  • Kopala, Warden of Waves, Blue merfolk tribal. A mild tax that only effects your opponents' removal isn't really that great. T4.
  • Mynea Frian, Dark Apostle... Mono-White vampires. That's cool I guess. Unfortunately it takes the tribe 100% out of it's preexisting card pool. T5.

Some other things I think are useful:

All in all I'm picking up a really strong tribal vibe from these leaks. Commander 2017 is also going to be tribal, so we might get some nice synergies between the 2 sets.

ej133 on Tasigur Ultra-Delve (Cruel Control)

1 week ago

Hey, bro. How're you doing?

Alright, you tagged this as competitive, so I'll do competitive criticism, ok? Nothing personal, but there's a lot to work here.

List time!

  • You're running 24 lands. Ok, that's a good number for a 5-color control. But there are some lands in your deck that are good for nothing. I mean, how you plan actually getting value from City of Brass in a competitive metagame filled with aggro decks like Burn, Death's Shadow and Affinity? Second, what are the odds of cards like Foreboding Ruins or Fortified Village coming untapped? You'd probably be getting more results with Dragonskull Summit or Sunpetal Grove, or even shocklands like a extra Blood Crypt and a Temple Garden, since you'll only lose 2 life once.
  • You have too many cards. In sideboard and mainboard. Like, you're playing 5-color control with creatures like Merieke Ri Berit and spells like Insidious Will, Dash Hopes and Anger of the Gods. The chance of getting the right mana for these are extremely unlikely, despite the fact that some of these cards are very bad (e.g. Merieke gets bolted, Dash Hopes hardly ever stops anything that really matters, Bloodhall Oooze takes a lifetime to be relevant, etc). You should trim it down to cards that are really game changing and not just cool cards you like.
  • Focus. That really matters when you're building a control strategy. Sometimes we get so excited when deckbuilding that we end up forgetting about the part where we play the deck, and put up a lot of things that are counterparts. Like, Lingering Souls for instance, is an awesome powerful card, but it's awful in counterspell strategies, because it is a sorcery that leaves you tapped out on turn 3. For the same reason, using three copies of Tasigur, the Golden Fang in a deck that does not have any way to get cards into the graveyard is probably a horrible idea. He is good in late game, but he is even better on turn 2, after Thought Scouring yourself, and cracking two fetches. BAM! A 4/5 on the second turn that dodges Bolt and Push. Deal with it, midranges.
  • Sideboard. Dude, Modern is The Sideboard Format. If your sideboard doesn't puts you back in track on game 2, then it's over. And your sideboard choices are a bit odd... I mean, in what matchup Cruel Ultimatum is particularly good? Royal Assassin... yes, it's fun and shit, but, how is he a better choice than more copies of Path to Exile or Abrupt Decay? Serum Visions is great, why not running it mainboard? Again, in what matchup they would actually help you more than others?

Now, into suggestions:

  • Define a strategy. Decide how are you going to win and what cards you need to get there. You wanna go Tasigur? Go Tasigur, but give it consistency to be your beater and make sure he'll be protected. Wanna go damage? Go damage, get up to 4 Lightning Bolts, Lightning Helix, Electrolyze, some Snapcaster Mages and do damage to the face. Wanna go slow control? Go slow, get some Celestial Colonnade and/or Geist of Saint Traft, or even take down some colors and win solely with Cruel Ultimatum! But, damn man, choose something and do it. Don't try to do everything.
  • Define colors. You don't wanna take down any? Ok, you can play 5-colors, just adjust the manabase. I, particularly, don't really like green in this build. Abrupt Decay and Scavenging Ooze sure are awesome, but they don't add up much to the masterplan.
  • Understand your meta and set up your sideboard. Too much creatures? Ok, keep the Ghostly Prisons. Too much burn? Add more Leyline of Sanctity. Tron is a pain in the ass? Pithing Needle them into silence. Your sideboard is an essential part of your deck, and, obviously, it must only have 15 cards.

I know it's a lot, and please, don't think I'm trying to offend you in any way, but this comment is about improving your deckbuilding.Anyhow, keep it up and keep on playing. You're going a good way. If you need anything else, feel free to call me.

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