Pithing Needle

Pithing Needle

Artifact

As Pithing Needle enters the battlefield, name a card.

Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.

Browse Alters View at Gatherer

Trade

Have (4) Horizon97 , Azdranax , Forkbeard , IcyLightning
Want (2) simonridley , xepherian

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Return to Ravnica (RTR) Rare
2010 Core Set (M10) Rare
Tenth Edition (10E) Rare
Saviors of Kamigawa (SOK) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Pioneer Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Pithing Needle occurrence in decks from the last year

Modern:

All decks: 0.04%

Legacy:

All decks: 0.16%

Commander / EDH:

All decks: 0.01%

Pithing Needle Discussion

dingusdingo on Fish Hulk might be a ...

6 days ago

Do you guys even play in competitive pods? Stax is a very easy match up for flash hulk players. Just hold removal before you combo if one of the 6 pieces that shuts you off is actually in play.

With the exception of stax pieces that shut off the flash hulk combo, almost every other stax piece actually helps the flash hulk player, because it lowers interaction from other players and allows them to combo in peace. Yes, the stax will hurt the flash hulk player, but its hurting the other players even more. You're creating an advantage for them by deficit, because the deficit is bigger for other players.

  • Rule of Law and variants don't hamper the finding or executing of flash hulk
  • Sphere of Resistance , Trinisphere , Winter Orb , Static Orb , and similar lower the amount of interaction other players are able to meaningfully hold against the flash hulk. Flash hulk must only assemble 2 mana to execute the combo, so even with tax or slow down pieces it doesn't take long for them to assemble the mana, even under Trinisphere
  • Creature wipes or other board wipes don't really slow the flash hulk game plan, unless your wipe is at instant speed. The new fish hulk allows players to hold priority and fully execute the library flip into GY and stack the trigger before passing priority, negating instant speed wipes as a method for interacting
  • Grave hate pieces are now irrelevant unless they stop the death trigger, as fish hulk can execute without reliance on GY
  • Artifact hate like Stony Silence hits back up lines or fast mana for flash hulk, but doesn't stop the actual hulk
  • Handstax are too slow unless you get a great play like Entomb into Reanimate on a Sire Of Insanity . Incremental handstax like Oppression or Necrogen Mists are certainly strong, but don't dump player hands fast enough to fully stop the flash hulk, but they do whittle away interaction from opponents trying to stop flash hulk

There's only a small handful of cards that stop the flash hulk combo outside of counterspells. We're looking at Pithing Needle Phyrexian Revoker or Sorcerous Spyglass naming Nomads en-Kor . There is also tutor hate with Aven Mindcensor or Stranglehold (and Leonin Arbiter , but thats just a delay, not a hard stop). Finally, you have big creature hate effects like Cursed Totem , Linvala, Keeper of Silence , or Suppression Field . Finally, you have creature hate that removes small dorks, like Plague Engineer , Elesh Norn, Grand Cenobite , or Night of Souls' Betrayal

Not all of those pieces are good enough to warrant slotting. Also slotting all of these pieces would lower your card quality significantly, which causes more losses against all decks that AREN'T running hulk (read: the two other players in the pod)

Part of the reason why its such a big slice of the meta and pretty much the deck to beat is because it is highly efficient, there is strong layering, it plays around stax, and the color identity gives it access to big draw engines, the most efficient tutors, and the most efficient removal.

So you land your Linvala against the T&T fishhulk player. All they have to do is continue to draw cards or tutor up a Path to Exile or any other piece of removal before jamming their combo.

So you land your Cursed Totem against T&T fishhulk. They just have to Chain of Vapor at EOT before theirs and they're golden to combo off.

Even if you decide to run Extract and pull the hulk from their deck, the deck isn't dead. You can Thrasios + infinite mana (dramatic scepter most likely) as a win-con. You get labman + consult as a wincon. The deck has very good layering. Even when you shut down the primary goal, it has still been advancing towards the second combo too. The Sylvan Library that was played turn 1 is now digging for consult pieces instead of hulk pieces. The tutors can be used to find those pieces instead. The best part, is that the stax pieces which shut off hulk combo don't shut off the other combos, which is why those combos in specific are layered underneath the hulk package.

I'm going to level with you Megalomania. You have told me you play flash hulk. Then you suggest the solution to fish hulk is to build a deck that makes it easier for fish hulk in pods. Then you say you have limited experience, but "just build the right archetype bro". So my question now is, are you just an extremely bad player who bought a $4000 deck, or are you an angle shooting dickhead trying to spread bad information to help avoid a ban for your $4000 deck?

Honestly, I kind of expect both sides out of flash hulk players. While I do suspect you're a competent dickhead spreading bad info, it wouldn't surprise me in the least if you're a dummy who looked up the most popular tier 1 deck and bought it. Either way, I really need you to stop spreading your garbage information by posting. There are already enough bad players on tappedout, we really don't need any more help in that department.

StopShot The effects from Faerie Macabre and Ghost-Lit Raider are activated abilities from a creature, and are thus turned off from Grand Abolisher . Similarly, Simian Spirit Guide is shut off as well. Similarly, Linvala and Cursed Totem also turn off all three of these creature abilities.

Besides that, you do state succinctly why hulk should be banned over flash in response to the article. I agree. Hulk being legal forces specific and jank deckbuilding requirements.

danman5550 on Who Needs Color? [Artifact Midrange/Combo] UPDATE!

1 week ago

Hey there! I fell in love with colorless nonsense when I saw Seth's list here. I'm playing that exact list, except with Inquisitive Puppet swapped straight across for Warping Wail (and a couple of sideboard changes). Someone in the comments suggested it as a gateway to get the right amounts of mana (like your test list including Hedron Crawler), and the added flexibility is very nice as well. I think Crawler is just a horrible card, and you only need the mana once to start chaining mana rocks; I've really enjoyed using Warping Wail so far.

Do you think Warping Wail could be a good add like whatever commenter that was recommended? Has Inquisitive Puppet been an important card to you? Speeding up the combo slightly seems better than delaying your opponent slightly, but I may be wrong.

What do you think of Karn, Scion of Urza ? I've been really unlucky revealing a land and a combo piece each time I activate his + ability, which makes the decision pretty easy for my opponent, but if I wasn't awful I'd probably get more value out of it lol. Seems like a very playable option, although maybe it's a cut for curve purposes.

Is Strionic Resonator really worth it? It seems kinda cutesy. When I'm comboing off, the only issue I have typically is running out of action and flipping lands off of Mystic Forge. Does it keep you going often enough to warrant a spot?

I kinda forgot that Sea Gate Wreckage existed lol, which might help with that last point.

Do you think that Sorcerous Spyglass is an include over Pithing Needle ? Hopefully by the time that we're raiding our board with Karn, we'll know what to target, and that one extra mana can be killer.

Lanzo493 on Sen Triplets - My Take

1 week ago

It's similar to the Karn, the Great Creator and Mycosynth Lattice lock. Mycosynth Lattice makes their lands artifacts, and since their lands are artifacts, Karn prevents the lands from making mana. This is based on the notion that all lands have an unwritten, assumed activated ability to tap and make mana. That's why Pithing Needle has the little extra rules text saying that activated abilities that produce mana aren't affected.

With that in mind, after you choose a player with Sen Triplets , that player can no longer activate any abilities for that turn. Therefore, they have no way of paying the that Erratic Portal and Crystal Shard demand in order to prevent the creature being bounced. So you can easily bounce any creature they control and then cast it while it's in their hand. You can basically Mind Control any creature on their board if you can bounce it. The two artifacts mentioned above are repeatable bounce effects that function perfectly with your commander.

Funkydiscogod on Modern - Mono White Enchantment Prison

1 week ago

If you're looking for a white enchantment Pithing Needle , I think Faith's Fetters or Suppression Bonds are about the closest you're going to get.

Rorolith on Hydras

2 weeks ago

Maybe some Gargos, Vicious Watcher in the main deck? Maybe 2? He does pay for X costs in hydras you cast.

Also, your sideboard has 16 cards in it. I would definitely Work on improving your sideboard with things like: Return to Nature , Relic of Progenitus , Pithing Needle and possibly some counterspells.

Rorolith on R/W Double Faux-Aggro

3 weeks ago

Cut: Righteous Blow Add: Path to Exile

Cut: Konda's Hatamoto Add: Swiftblade Vindicator

Bloodfire Enforcers are completely useless in this deck because you only have instants.

I think you should add pump spells, because the double strike creatures don't have much power to deal damage.

I would also cut Dragon-Style Twins because you only have 9 noncreature spells in there. Boros Charm would be a good card to find a place for in your deck.

As for the sideboard Cut: Hallow Add: Leyline of Sanctity , it doesn't gain you any life but it can be out at the beginning of the game and won't cost you mana that you might not have because of that. I would not recommend having any lands in your deck, and would include graveyard hate in place of it such as: Tormod's Crypt , Nihil Spellbomb , Rest in Peace , Grafdigger's Cage , and Relic of Progenitus .

Also very good sideboard cards are Pithing Needle , Blood Moon , and Fry . When designing a sideboard, you want to think of all the most likely match ups, and then include cards in your sideboard that would work well against that deck. If you don't know the most common meta for decks, you can look here: https://www.mtggoldfish.com/metagame/modern/full#paper

Wishfallen on BR Wish Reanimator

3 weeks ago

META CHANGE / DECK CHANGE

Update at 10/2019


MAIN OUT

2 Collective Brutality

MAIN IN

1 Thoughtseize

1 Swamp


SB OUT

1 Blazing Archon

1 Pithing Needle

SB IN

1 Pyroblast

1 Red Elemental Blast

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