Comet Storm

Comet Storm


Multikicker (You may pay an additional any number of times as you cast this spell.)

Choose target creature, player, or planeswalker, then choose another target for each time Comet Storm was kicked. Comet Storm deals X damage to each of them.

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Have (3) Forkbeard , Azdranax , metalmagic
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Printings View all

Set Rarity
Commander 2020 (C20) Mythic Rare
Commander 2017 (C17) Mythic Rare
Commander Anthology (CM1) Mythic Rare
Commander 2015 (C15) Mythic Rare
Modern Masters 2015 Edition (MM2) Mythic Rare
MTG: Commander (CMD) Mythic Rare
Worldwake (WWK) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all


Format Legality
Unformat Legal
Casual Legal
Vintage Legal
Limited Legal
Duel Commander Legal
Modern Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
Block Constructed Legal
2019-10-04 Legal
Oathbreaker Legal
Legacy Legal
Commander / EDH Legal
Highlander Legal
Tiny Leaders Legal

Latest Decks as Commander

Comet Storm Discussion


1 week ago


With 4 opponents and Neheb, Flame Rift and Sizzle + Neheb attacking = 32 red mana. Use all of that to Comet Storm with three multikicks so so X = 27 to each opponent. Total damage for the turn: 27 + 4 + 3 = 34 to three of your opponents, and an additional 4 to whoever you attacked with Neheb.

This shows why chip damage is very, very important :D

Peoyogon on Grudge-Bearer's Revenge

1 week ago

Hmm. Well, I suppose it really depends on how you want to focus your deck. I can see three paths here: 1 you leave the deck mostly as it is - 2 you take out more of your dusters/sweepers and focus on damage from creatures to win - or 3 you take out creatures and add more board control cards (including more dusters/sweepers and punishment cards).

I have a monored deck that, while very different than this, went down the later route. It is geared more towards a lockdown strategy and uses cards like Earthquake, Fault Line, Molten Disaster, and Comet Storm. Because these are global effects, I have few creatures and those that I do have are very expendable. This deck also plays punishment cards like Spellshock, Burning Earth, and Price of Glory to get in chip damage throughout the match (which also pairs ver, very nicely with damage doublers!).

Red also has glorious land control to help balance against explosive ramp. Along with ruination and blood moon, you could run Boil and Wildfire if you are interested in that. I don't run these personally but they are quite good. Do remember that these are salty cards though and maybe bring it up with other players before the match and be prepared to swap the cards or play a different deck if you end up using a lot of mass land destruction.

Hope this helps a little??

DemonDragonJ on Fires of Purgatory

1 week ago

I have replaced Akroma, Angel of Fury and Akroma, Angel of Wrath with Flameblade Angel and Pristine Angel, because, as fond as I am of both versions of Akroma, they were simply too expensive, and making that change lowered the average converted mana cost of this deck from 4.29 to 4.23, which is definitely a good thing.

I also replaced Comet Storm with Torment of Hailfire, because the torment is better for this deck, since it can quickly cause creatures to go to players' graveyards, so that Tariel can steal them.

multimedia on Saheeli Pre-Con Upgrade

1 week ago

Hey, thanks for the additional info.

For causal upgrades my advice is add cards that give you repeatable value; either draw, artifact tokens or pump for tokens. Cards in the original precon to consider adding:

Other changes to consider:

Brudiclad, Telchor Engineer is a strong casual card with artifacts. It creates a Myr at your combat step then all token creatures you control can become any token creature you control. You can make all Thopters/Servos into Myrs for a huge Myr Battlesphere attack or make all Myrs/Servos into Thopters for a big flying army attack with Sharding Sphinx to double your army after combat damage.

Temple of the False God is not a good land for your deck because you can't tap it to make mana until your fifth turn at the earliest. It's not worth playing because of this and honestly it's not worth playing in any deck, but that's another discussion.

Sin Prodder can be repeatable draw, but more times than not an opponent will take the damage and have you put the card into your graveyard which is not helping you. Steel Overseer has great interaction with artifact tokens especially Thopters. It also has good interaction with Unwinding Clock letting you on everyone's turn put a counter on all your artifact tokens.

For control you've added three very good counterspells (Counterspell, Swan Song and Negate). Broken Concentration and Silumgar's Scorn don't compare to these other counterspells, that's why you should consider cutting them. Stoic Rebuttal because of the artifact theme activating metalcraft is good enough to add. Instead of more control, focus on your artifact game plan with Saheeli?

Joe_Ken_ on X-splosive Results

1 month ago

Some other X spells I think you could use

Torment of Hailfire pretty much just kills or cripples each opponents.

Animist's Awakening can become a huge ramp spell after dumping a lot into it.

Comet Storm is another spell that once you hit a critical mass of mana you can wipe people out.

I’d also maybe add some mana doublers for your deck so you can really get there with your big spells. Stuff like Mirari's Wake , Vorinclex, Voice of Hunger , and Zendikar Resurgent would be good to add.

If those are expensive then you can go for cheaper ones like Dictate of Karametra , Zhur-Taa Ancient , and Heartbeat of Spring

levelupcommander on Ian - A DISSIDENT IS HERE

1 month ago

Just a few cards to consider cutting (if you haven't already):
Cult Guildmage
Dagger Caster
Eye Collector
Rakdos Firewheeler
Scorch Spitter
Smoldering Werewolf  Flip
Kaya's Ghostform
Omen of the Dead

These are just to name a few, which don't directly work with your strategy, and are more or less filler spots to create a playable deck. Consider swapping them for cards that work directly with your spellslinging strategy.

Spells to consider adding:
See the Truth
Cruel Ultimatum
Epic Experiment
Comet Storm (Or any sort of effect like this)
River's Rebuke
Counterspells. Just, counterspells.

Creatures that benefit from spells or help spells:
Firebrand Archer
Talrand, Sky Summoner
Murmuring Mystic
Young Pyromancer
Goblin Electromancer

I would also consider bringing up the land count to at least 37. A deck like this is going to want to make land drops every turn, and that'll help. It feels bad making room for all the lands, but it is worth it.

DemonDragonJ on Diabolical Machinations

1 month ago

I have replaced Comet Storm with Electrolyze, because, while the former card is a great card, it requires too great of an investment of mana for it to be reliable, which is definitely a concern for this deck, with its high mana curve.

My first choice to replace Comet Storm was Exsanguinate, but this deck already has a severe imbalance in favor of black, so I did not wish to make that imbalance any more severe; I also contemplated replacing the storm with Prophetic Bolt, but Electrolyze works excellently with Niv-Mizzet, Parun, so it was my final choice.

Making that change did slightly increase the average converted mana cost of this deck from 4.69 to 4.71, but those numbers are deceptive, since the average CMC does not take variable mana costs into account, and I certainly would spend much more than 3 mana if I wished to achieve significant results with Comet Storm.

DemonDragonJ on Patriotic Pride

1 month ago

I have replaced Comet Storm with Inspired Ultimatum, which did regrettably raise this deck's average converted mana cost from 3.85 to 3.94, but I likely would have needed to spend at least seven mana, anyway, to produce a major effect from the storm, and the ultimatum also has the benefits of providing life and cards as well as triggering both abilities of Balefire Liege.

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