|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Mythic Rare|
|Commander Anthology (CMT)||Mythic Rare|
|Commander 2015 (C15)||Mythic Rare|
|Modern Masters 2015 Edition (MM2)||Mythic Rare|
|MTG: Commander (CMD)||Mythic Rare|
|Worldwake (WWK)||Mythic Rare|
|Promo Set (000)||Mythic Rare|
Combos Browse all
Multikicker (You may pay an additional any number of times as you cast this spell.)
Choose target creature or player, then choose another target creature or player for each time Comet Storm was kicked. Comet Storm deals X damage to each of them.
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Comet Storm Discussion
1 day ago
I too am building voltron for the first time, i'm gonna throw down a couple of categories for cards to cut, cause im too lazy to type out individual reasons.
Too small: These artifacts arn't very impactful to the board state, as they provide very little stats wise. I can see why you would want to run these, for they let you get 3/1s on the cheap, but you need 14 3/1s to connect to face per person to win, so try taking these out, and adding in more high value equipment. I think you'll if you keep these cards in you will end up with an empty hand in the later game. -BoNeSaW
-Thornbite Staff (You have to pay 2 to activate it,)
-Jhoira's Familiar (This guy probably won't get you much value, as nothing in your deck is that expensive, and your not drawing or anything whenever you are playing artifacts, I can see why it looks good, but i think you'd rather have any other card in your hand at any stage of the game.
-Sword of the Animist this card is questionable, and its totally your opinion to run it or not. I would advise against it, as you are ramping into few impactful cards, and you'd rather have a strong buff for valduk.
-Inspiring Statuary (this card seems strong because of the pure amount of artifacts you are running, however your average card cost is under 3, and even you high end card are most 5-6.
-Darksteel Forge (as mentioned before, your average CMC is below 3, and a random 9 cost card is questionable. Although never allowing your artifacts to be destroyed is a great effect, this card will be dead in you hand for most of the game.
-Flamespeaker's Will just a low impact card
-The Brute Rarely will you be saving mana, as you want to build as big a valduk as possible, let alone RRR. and the +1/+0 is very un-impactful.
-Comet Storm as the highest cost card(ignoring the forge) is 6, thats around the amount of mana you'll have by the time that your best option is to cast this card. Assuming you have 3 opponents, it will cost 2 mana to start, and two extra to target to second and third opponents, leaving you with 2 mana for the X cost. This deck fails to capitalize of this card because it has such a low mana curve, therefore this card is a dead card for most if not all of your games.
-Kazuul, Tyrant of the Cliffs a weird card to be running in this deck. It'll be hard to find a deck more aggresive then this one, therefore you opponent's will usually be saving their creatures to be blocking not attacking.
-Brass Squire try this card out in your deck if you want, as I'm not sure how it will preform.
-Armory Automaton/Kazuul's Toll Collector These cards serve as mini valduks, not much room for them for your opponent's ability to remove valduk shouldn't be very consistant as he has shroud alot of the time. Maybe run the Armory Automaton, as he could easily replace valduk should he get removed, swing big, and then you can reattach your stuff to valduk.
Thats all I got for now, don't take any of this personally, just my opinion. Good luck!
2 days ago
Seal Away Condemn Oust instead of Crib swap? Getting to 7 mana in modern is also pretty difficult, at least outside Tron.
While more expensive, Lightning Bolt is much, much better than Lightning Strike. Instead of Comet Storm Pyroclasm or Anger of the Gods is a better way to sweep away creatures without being as mana intensive. Ghostly Prison is also typically better than Windborn Muse, as most decks aiming to kill with creatures have removal, with the bonus of it coming down several turns earlier. 4 Baird, Steward of Argive is likely too many since you will wind up with copies stuck in hand.
Maindeck Curse of Exhaustion and Damping Sphere are strange. If you want a budget taxing option, Lodestone Golem is decent. Vryn Wingmare also can tax combo based decks such as Storm, as well as many decks playing few creatures.
I don't know how much this would win at a modern FNM but it seems somewhat similar to which is a fun deck, if you enjoy Blood Moon.
1 week ago
fatereaver I've done my best to outline some possible play styles. It comes across as really shitty but the deck can be played any number of ways, and hell, I'm not even sure i'm playing it right myself either.
As for sideboard options, the easiest thing to do would be to remove Pili-Pala and Comet Storm for any number of cards, it depends on your meta. If you give me some archtypes I can describe what I would have for a sideboard and what I would put in and out.
Hope this helps! I'm ridiculously new at making a primer so I'm not the best.
1 week ago
Everflowing Chalice acts as ramp and a kicker trigger
Comet Storm can be a game winner, or a board wipe, but it's also a kicker spell
Mold Shambler is removal and a trigger
Molten Disaster is an uncounterable trigger/ board wipe
Verdeloth the Ancient creates a big board with enough mana
A lot of bad kicker spells out there, but these are all semi playable.
I'd stay away from +1/+1 stuff because you're missing some crucial cards in white.
1 week ago
Illusions are amazingly fun, and the reason is because this is a Modern version of an old Standard deck I used to run. Youd be pleasantly surprised who well it works.
1 week ago
Is Mark of Asylum only there to protect Firesong and Sunspeaker?If so, you might want to swap it out for an aura that gives indestructible - such as Indestructibility or Shielded by Faith.I really don't think it's worth having a creature protector for a deck with only 1 creature.Deck seems like a cool idea.I know it's supposed to be creatureless, but I have a really cool combo for winning:Neheb, the Eternal on the battlefield along with Heartless Hidetsugu and Doubling Cube. Tap Heartless Hidetsugu before combat, then you get red mana equal to the amount of damage all players took this turn - a lot. Double it withDoubling Cube, then cast Comet Storm, paying an extra 1 for each of your opponents and pour all of your mana into the lethal damage of the x cost in Comet Storm. YOU WIN!
2 weeks ago
10 May 2018
Basically doubles the damage of our earthquake spells if we don't have enough mana at the early game. Can be fetch by Sunforger.
Less mana intensive; can be an extra draw at the early game.
Another win-con. Enough artifact removals with both Austere Command and Return to Dust
Passive mana reduction.
2 weeks ago
I did a playtest of your deck, you should throw in Comet Storm. Seems like the deck makes a lot of mana but there's no mana dump and it seemed more efficient than storm.