|Commander / EDH||Legal|
Printings View all
|Commander 2015||Mythic Rare|
|Modern Masters 2015 Edition||Mythic Rare|
|MTG: Commander||Mythic Rare|
|Promo Set||Mythic Rare|
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Multikicker (You may pay an additional any number of times as you cast this spell.)
Choose target creature or player, then choose another target creature or player for each time Comet Storm was kicked. Comet Storm deals X damage to each of them.
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Comet Storm Discussion
1 week ago
Cards I'm not playing
Cards I want but cost money
- Survival of the Fittest would be sick. Like a Fauna Shaman with Haste!
- Gaea's Cradle should be in every green deck, and also should have never been printed
Imperial Recruiter finds like half my deck.
- Mana Drain sounds like something that's worth holding up two mana for
- Rhystic Study is a great early play. It's not ramp, but it slows your opponents down, so it kinda is.
Good cards that I've cut for better ones
- Progenitor Mimic has been in and out of the deck a lot. I've found that Duplicant is usually better, since it's actually removal as well as a clone, at the same cmc.
- Mimic Vat is strong, but not really on theme with the deck and didn't really fit anywhere once I broke the deck down into categories
- Hull Breach is good enough that I'll probably end up playing it at some later point in time. 4 kills for 4 mana with Riku out.
- Terastodon got cut for a Natural Order package. Ironically, the two would go really well together, but I've found that Avenger of Zendikar is good enough off of Natural Order.
- Body Double was nice, since it's a clone that even worked on an empty board, and could also be Podded into to create two four drops to pull off a Kiki-Conscripts combo the next turn. It's not in the deck anymore because I needed to cut something and I figured there was a reason why Rise From the Grave wasn't seeing play.
- Archaeomancer was great as another way to pull off infinite turns, but it's enough worse than Eternal Witness that it got the ax in the process of streamlining the deck.
- Tolaria West is out because it's a tapland and none of my other lands are good enough that they're worth paying 3 mana for.
- Strionic Resonator I've found to be a bit win-more, but it's still better than Parallel Lives because it doesn't just work with Riku
- Sphinx of Uthuun would be played if I could Natural Order into it, but feels a lot weaker than my other curve-toppers when I'm paying full price for it
- Deceiver Exarch/Pestermite were cut because I found I could make infinite creatures with Kiki-Jiki often enough with just Conscripts in the deck, and they're a lot worse on their own.
- Holistic Wisdom as with a number of these cards, I've found that with this many tutors, it's better to have a more streamlined deck with diversified answers than duplication of effects. I can tutor for Eternal Witness, but not for this.
- Palinchron was given up in a trade for a Snapcaster Mage, and, honestly, I don't miss it. It does make infinite mana and infinite Palinchrons with Riku and 9 starting mana, but with the deck in its current configuration, I can combo off earlier and equally consistently anyway.
- Comet Storm was there just in case I wanted to kill in one turn with infinite mana, but I've found that's not worth a card slot once the deck as a whole got better.
- Strip Mine is of better use in my Xenagos land destruction deck. Also, this deck is better off laying down threats than answering them, and would rather have a mana base that just lets us cast all of our spells when we want to.
- Brainstorm was in when I had more fetches, but it's not as good now that the fetches are in Modern decks.*Recurring Insight draws a hell of a lot of cards, but also makes you tap a lot of mana without putting something on board. Card draw is good when you're behind because it lets you find something to bring the game back, but when you're behind and tap out to draw cards, your opponents kill you before you get to cast them.
Bad cards that I'm not playing
- Doubling Season, Parallel Lives, and Second Harvest are win-more. That is, they're do-nothing cards unless you're already winning, and thus end up losing you games when they just sit in your hand. Maybe they don't actually do nothing, but in the majority of games, you'd have been better off playing a creature of the same converted mana cost.
- Time Stretch, Blatant Thievery, Clone Legion, Genesis Wave and the like are generally not what we're trying to do here. Sure, it's sweet if you pull off copying it, but you win if you copy enough cheaper spells anyway (as I've said, we're usually not losing after a copied Time Warp. We don't need Time Stretch). These are good control finishers, but Riku is a midrange/combo general.
- Signets are worse than Farseek and friends because they're easier to remove. Green doesn't need signets.
- Reiterate and the like: Riku already does this. They're not needed. Also, since they're so mana intensive, you tend to have hands with all Forks and no real spells to copy, since you cast all your other spells before you had mana available to Reverberate a spell.
Pour one out
2 weeks ago
Thank you for your input, it's actually quite constructive.
Concerning certain cards like Sol Ring, as said in my (I admit quite/too short) description, I use the deck both for EDH (Multiplayer) and Duel Commander which both have their specific banlists and Sol Ring is banned in Duel Commander.
Concerning the artifacts, I will indeed try to improve it. I only played it a couple of times, but having more coloured mana was indeed always very useful. And adding Paradox Engine once it is out would also be quite useful, I think. I recently drafted a Saheeli Rai. Do you think it would be worth it with a stronger artifact subtheme ? (Especially those with counters; proliferate and Clockspinning could work well with them)
Concerning Reiterate and friends, Comet Storm is already a win condition ... kind of. Turnabout followed by Increasing Vengeance + Flashback and can produce insane amounts of mana, which very often are used for a lethal Comet Storm or Banefire (it depends how many and which players left the game by then). But I will definitively add at least Reiterate ! I suppose the red mana accelerants are alternatives in case Turnabout is not an option anymore ?
Finally, my manabase and control package are indeed less than optimal. The whole deck is mostly built with whatever I had and those two suffer from it the most. My manabase will anyway be the first thing that gets a good upgrade (I will especially get rid of Temple of the False God, each time I had it, any basic land would have been better...)
PS : Concerning those expensive cards, let's say that I once or twice won at the booster lottery ;)
2 weeks ago
Where's your Sol Ring? Also consider adding more mana rocks, especially ones that gove you colored mana, like Gilded Lotus for example. Mizzix loves some extra colored mana earlier and can utilize it pretty well. That Fabricate won't get you far if you don't level up your artifact game. I'm not talking Mana crypt here, but few basic things like mentioned Sol ring and Gilded lotus should help a lot.
Reiterate is Mizzix staple and I know no reason why it shouldn't be included in it since it allows for massice plays and loops. You should also add Seething Song/Pyretic Ritual to combo off into infinite mana with those (so Comet Storm becomes win condition...).
Disallow is strictly better than Cancel. Counterspell would be nice. Convolute is neat, but gets insuficient too soon. Same for Mana Leak; in commander things get big. And in singleton format odds of opening with one of these are slim, while they're extremely poor topdecks late game..
Counters I'm using and you're not, just to give you some inspiration; Disallow (control toolbox, what's not to like?), Fuel for the Cause (counter with proliferate you say...), Hinder (to permanently get rid of commanders or to even further slow down a deck that's low on draw as it is), Rewind (borderline broken with Mizzix on field), Insidious Will (not the best counter out there, but it can do multiple neat things). And 1 Riptide Laboratory; it functions like a counter and is repeatable.
Vivid lands are useless in 2-color decks because they're basically worse guildgates. Add City of Brass and Mana Confluence. Also Grixis Panorama is a neat budget fetchland in here. Reflecting Pool and Shimmering Grotto are sub-par manafixing, but do their job, while Wandering Fumarole is strictly better than any of the vivid lands in here.
These are just ideas, goof around and play whatever you like, but since you can afford Cryptic Command and Jace, the Mind Sculptor, I'd be happy to see you put some real effort into making such deck a beast.
If you'd like, you can check out my Mizzix deck which is currently under construction just to get more ideas: Mizzix and 99 other reasons to hate me 3.0.
Gl and hf! :)
2 weeks ago
Does Vial Smasher the Fierce ability include the alternative costs for things like Cyclonic Rift and additional costs like Silence the Believers? Such as, if I cast a Comet Storm where X=5 and multikick it for 3, will Vial Smasher's effect also include the mana used in the multikicker? I know that Vial Smasher does care about the value of X for variable spells (that ruling is right there in Gatherer), but want to make sure that the same thing applies for other costs, similar to Mizzix of the Izmagus.
3 weeks ago
Nice adds, love the summoner's pact. Maybe I am missing something, but the only ways to get green mana look like lands and the manamorphose. Not sure how great Omnath is with this - doesn't get huge. The thing I really love about this deck is the red ramp idea, which works great with Comet Storm. Don't listen to me too much though - I'm not great at making real decks, comedy gold strat decks are more my thing.
3 weeks ago
TheStig9382, the main win cons are Omnath, Locus of Mana, Surrak Dragonclaw, Bogardan Hellkite and Comet Storm. I think you're right about the card draw, I added 3 Train of Thought and a Summoner's Pact (any better suggestions are very appreciated). Thanks for the advice!
3 weeks ago
Tuskguard Captain: It gives trample plus it can give itself counters.
Vorel of the Hull Clade: Doubles counters. 'nough said.
Gilder Bairn: Also doubles counters and isn't legendary, but you have to untap it to use its ability. there are many ways around this, but still the biggest drawback.
Servant of the Scale: One drop that gives out counters when it dies.
Slitherhead: Scavenge for zero.
Thrummingbird: Proliferate at 2 with evasion.
Nissa, Voice of Zendikar: Use the -2 like it's going out of style.
Bioshift: If someone casts a kill spell, this will save all of those precious counters.
Scavenging Ooze: Eats graveyards.
Scute Mob: The beetles grow ridiculously fast for only one mana.
Fertilid: Counters or you can pull out the rest of your basic lands, reducing the size of your library and making it easier to pull up spells.
Contagion Clasp: Proliferate plus a -1/-1 counter for something you dislike.
Epochrasite: Two drop that keeps coming back with counters.
The search I did to find these cards is here.