|Commander / EDH||Legal|
Printings View all
|Commander 2017||Mythic Rare|
|Commander 2015||Mythic Rare|
|Modern Masters 2015 Edition||Mythic Rare|
|MTG: Commander||Mythic Rare|
|Promo Set||Mythic Rare|
Combos Browse all
Multikicker (You may pay an additional any number of times as you cast this spell.)
Choose target creature or player, then choose another target creature or player for each time Comet Storm was kicked. Comet Storm deals X damage to each of them.
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|Have (13)||Nemesis , Dr.Ache , TheAlmostHero , VoidCaster113 , thetechzombie , dplerner , golgarigirl , MattN7498 , Psycheretic , Forkbeard , rockleemyhero , ironax , NostalgicAce|
Comet Storm Discussion
1 day ago
Pretty cool deck, but all that Mana you're making needs to go somewhere, and with such cheap costs, you'll burn through your hand fast. With all the red mana sitting around, you'll need an endgame to spend it in, and those Inferno Titans in your sideboard are the closest thing at the moment, unless I just missed something.
For a deck like this, Comet Storm would be a staple in my opinion. Depending on how many of those Rituals you have, you could wreck an opponent with just one spell, even if they were at 20 life.
Another big issue as I said is the low hand. You could use a couple more cards to fix that. Since it's Red and blue, you can easily work with Nivix Guildmage, without question. Can't think of anything else to draw cards that doesn't tap the card itself. If you're fine with just drawing one card per turn, then Archivist is a good one.
And finally, just in case you're interested in gaining some life, a great card to fit with the cheap constant spellcasting is Aetherflux Reservoir. You probably won't need to worry about the 50 life scenario, but if you cast say three spells a turn, that's 6 life, no problem.
Hope these suggestions helped!
1 day ago
I get that, I just think it's better than Comet Storm. It depends on your play group but I really like that it is loss of life so it gets around Solitary Confinement and such. You're totally right it can be a lackluster draw early on but based purely on my own experience it has won or turned around enough games to be a valid choice if you need a solid X damage spell.
1 day ago
Hmm I've never heard or seen someone call Exsanguinate win more. I've definitely won games with it but not because I was really far ahead, it's just a great finisher and better than Comet Storm imo. It doesn't target and requires less mana invested while gaining you 3 times X back in life.
2 days ago
I don't have a way to create infinite red mana, so Shivan Gorge wouldn't work, unless you're seeing something I'm not (Mycosynth Lattice?). With Comet Storm, I just need two red mana open and an infinite colorless mana combo.
I'm going to update the description to break down the combos and all that, so thanks for the head start.
Even if Mycosynth Lattice isn't particularly good for me in a situation, it's easy to either keep it stored in my graveyard until I need it or trash it from the battlefield in any number of ways. I'd say it absolutely meets my usefulness threshold.
Cool that you have a formula or whatever. This is a casual deck by the way. Not looking to be cut-throat competitive. Despite that, this deck rarely loses.
3 days ago
If you need ways to win once you go infinite, I recommend Shivan Gorge. It doesn't cost you a nonland slot, and there is at least one way to deal infinite damage using cards in your list and Gorge. You don't run Ruination, so you aren't really losing much by adding another nonbasic.
I wasn't saying that you cut Darksteel Forge, Nevinyrral's Disk, or Mycosynth Lattice. I was just pointing out that your explanations for why you included Disk and Lattice don't emphasize that the core combo is Forge + Disk, and that adding Lattice just lets you blow up lands.
Your argument about having enough tutoring is...sketchy. You have 4 tutors in deck, one of which is Kuldotha Forgemaster. It depends on the deck, but Forgemaster is often best categorized as part of an N-card combo rather than a tutor, where N is the number of other artifacts of any sort you need to control when you untap with Forgemaster in order to immediately go infinite (I think N = 6 is sufficient to find Forge + Disk for your list, and N = 7 finds an arbitrary number of artifacts if you add Nim Deathmantle). The card-drawing component of your argument is more difficult to compute, though you definitely have enough card draw to make my traditional numbers* inapplicable to your deck, but the threshold for seeing enough cards to consistently assemble a 3-card combo is really high.
I'd also contest your claim that Lattice is an essential component of any Daretti deck. My experience with Daretti has been that you're rarely short on artifacts to sacrifice, and color fixing is rarely an issue in a mono-color deck, so Mycosynth Lattice's main purpose is for combos. The main cards that combo with lattice include:
- Forge: Avacyn, Angel of Hope is good, even when it's a 2-card combo.
- Forge + Disk: this combo is already backbreaking even without Lattice.
- Karn, Silver Golem: this combo is gross. It's less mana-efficient than something like Decree of Annihilation or Boom/Bust, but being one-sided and repeatable counts for a lot.
- Clock of Omens / Unwinding Clock: Given that you have some big activated ability payoffs, these are definitely strong.
- Voltaic Key/Clock of Omens/Unwinding Clock + Goblin Welder: These cards just happen to work together extremely well.
- Vandalblast: this is gross, and you already want Vandalblast in your deck.
- Quicksmith Genius: This is a card that always fails to make the cut for me (I skip from 2 mana to 4 mana about 70%-80% of the time in my Daretti list, which places 3-drops in a weird spot in my curve), so I don't have a good sense for whether triggering the Genius whenever you play a land is very good.
- Inventors' Fair: If Lattice onboard makes a difference in whether you can take advantage of Inventors' Fair, something has gone horribly awry.
So by my count, you have about 6 cards that work well with Lattice, and 2 that work against it (All Is Dust does literally nothing with Lattice onboard). Given that you have incidental combos like Goblin Welder+untapper shenanigans, I think it's best to view Lattice as a card that combos with 6 cards in your deck, but does very little on its own. Whether that is above or below your threshold for usefulness is up to you.
*My traditional numbers: If Card A does nothing on its own but combos with other cards, you want at least 10 tutors and/or synergistic cards for Card A to be consistently useful.
3 days ago
Thank you for the comment and suggestions, ibstudent2200!
So, first off, Darksteel Forge, Mycosynth Lattice and Nevinyrral's Disk are essentials to any Daretti, Scrap Savant deck. I'm going to break this stuff down further when I finally find the time to update the description and all that jazz, but basically I'll say each provides powerful effects on their own, in conjuncture with other cards, and yes, as a combination most of all. It basically works as a constant destruction lock. The combination isn't difficult to put together, considering the tutors and all the digging through the deck via drawing effects. So no, I would never consider removing any of those pieces. It's one of the main win-cons and the one I've probably used most to win. Just because a couple cards might not be good together in one situation doesn't mean they aren't worth inclusion if they provide a shit-ton more value in just about any other conceivable situation.
Past in Flames just took the place of Recoup because the latter doesn't hit instants. I'll have to play it enough to see if I like it anyway, because I did like Recoup. But, the way I see it, its flashback only costs one more mana, hits more targets, and provides me an easy outlet to doling out infinite damage with it + Comet Storm + my infinite mana combos. That's why I decided it's worth a shot.
However, Codex Shredder is an interesting suggestion, so thank you for that. I like that it could get me back Chandra, Flamecaller or Blood Moon. I'l have to keep that one in mind and potentially test it in the future.
3 days ago
After much consideration I've decided my last deck for awhile would be using two partner commanders and I looked at what I owned and came up with this deck-list. It focuses on using lots of un-tap and tap effects to abuse Kydele's tap ability and uses the red mana provided by Ludevic for big X spells like Comet Storm. Also Ludevic's ability to draw pressure off of me is a fun part; and with our pingers we can draw a card almost always during our turn, or give others cards to our political advantage! It also has a slight wizard tribal sub-theme. I'd like any recommendations on this deck, and will take them all into account. I'm in an average meta and probably need some work on the mana base, but like I said, I'm open to all suggestions!
Thanks in advanced!
3 days ago
Price of Progress and Comet Storm are some of the best burn cards in EDH. Stuffy Doll is great with most all types of red Blasphemous Act style removal. Speaking of removal: Spine of Ish Sah, Chain Reaction, Pyrohemia, Caldera Hellion are all absent at the moment. Solemn Simulacrum because red ramp. Maybe some doublers Gauntlet of Might, Gauntlet of Power, Caged Sun. Is Whispersilk Cloak more valuable than Darksteel Plate in your meta? Lastly since red draw is minimal you might want to consider Wheel of Fortune, Reforge the Soul, Kozilek, Butcher of Truth.