Loxodon Warhammer

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology Vol. II (CM2) Rare
Commander 2017 (C17) Uncommon
Commander 2016 (C16) Uncommon
Commander 2015 (C15) Rare
Commander 2014 (C14) Rare
Duel Decks: Knights vs. Dragons (DDG) Rare
Duels of the Planeswalkers (DPA) Rare
Planechase (HOP) Rare
Tenth Edition (10E) Rare
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Mirrodin (MRD) Uncommon

Combos Browse all

Loxodon Warhammer

Artifact — Equipment

Equipped creature gets +3/+0 and has trample and lifelink.

Equip

Price & Acquistion Set Price Alerts

CM2

C17

C16

Ebay

Recent Decks

Loxodon Warhammer Discussion

DrkNinja on Edifice Machinations [[EDH]]

4 days ago

You almost have all the forms of Nahiri!

Kor Spiritdancer -> Stoneforge Mystic -> Nahiri, the Lithomancer.

I agree with Megalomania doubstrike is such a HUGE keyword for a tron deck definitely think you should look into Fireshrieker and Battle Mastery.

Also I think in a voltron deck you should have fewer quantity of creatures and more quality creatures. For instance run 8 REALLY good creatures that can be voltron'd or help you voltron vs. 20 creatures that are good in white but not specifically voltron.

Here are a few cards I play in my voltron deck Samurai From The Past! that I think will be of some service too you:

  • Spectra Ward: Great card, does a LOT
  • Armored Ascension: You only play plains, why not?
  • Gift of Immortality: If you are trying to get commander damage across this is a great, otherwise its decent
  • Spirit Loop: This may read like lifelink, but it is not lifelink, so you would be able to gain double the life if a creature with lifelink and spirit loop deals damage.
  • Remember the Fallen: Solid recursion
  • Open the Vaults: Great to bring your stuff back and isn't as expensive as Replenish
  • Open the Armory: Great tutor for enchantment or equipment without the pricetag of Enlightened Tutor
  • Ajani Steadfast: His +1 is great for Voltron, his -2 is meh, and his ult is great.
  • Dispatch: Another path for this deck
  • Vedalken Orrery: You always want to be able to play cards at instant speed, as it gives you more control of what happens to the board, specifically your board.
  • Scourglass: this deals with problems and keeps all your equipment around to reequip
  • Loxodon Warhammer: One of the best non-sword voltron pieces
  • Argentum Armor: With the likes of Caged Sun and Extraplanar Lens, you have plenty of mana and you can just go in with a big dude and blow up people's stuff
  • Basilisk Collar: Don't underestimate this card, it's so good.
  • Magus of the Tabernacle: This is in my Konda Voltron deck (Samurai From The Past! Check it out please!), and it puts a huge strain on go wide strategies and makes players very carefully assess what they want to do in their turn. Either they pay the to keep their 5 creatures or they play a spell, while you are just going to pay the for whatever creature you have Voltron'd
  • Leonin Abunas: Great to help deal with people picking apart your assembled voltron creature
  • Leonin Shikari: Again instant speed is always a big deal, combat tricks and what not.

SynergyBuild on Aurelia Lockdown Voltron

1 week ago

I mean, I don't see how this is stax, I see some very good cards, like Gamble, Imperial Recruiter, and Enlightened Tutor, but in terms of prison/stax, you only run about 6 cards: Thalia, Heretic Cathar, Ghostly Prison, Linvala, Keeper of Silence, Aura of Silence, Blind Obedience, and Cataclysm.

I'd suggest you drop the cards like Bruse Tarl, Boorish Herder and Elesh Norn, Grand Cenobite for much more powerful stax cards. Also I'd think running some more tutors for Helm of the Host (the instant win) would be useful.

Recruiter of the Guard might also be good, as it is a second Imperial Recruiter.

Other cards I'd suggest you run:

Steelshaper's Gift - fetches Helm of the Host

Open the Armory - fetches Helm of the Host

Godo, Bandit Warlord - cheats out Helm of the Host and also acts as a wincon with Helm of the Host if Aurelia, the Warleader got Nevermored.

Thalia, Guardian of Thraben - hurts storm builds and greedy manabases more than your deck.

Glowrider - see Thalia, Guardian of Thraben

Vryn Wingmare - see Thalia, Guardian of Thraben

Ruination - You run enough basics that a 3-4 colored deck will crumble.

Armageddon - Aurelia, the Warleader makes this thing basically a win, as you can probably beat face enough to kill one person before they rebuild, whilst rebuilding on your own. At that point with a couple more stax cards you might be able to drop your opponents all together. Use Ravages of War as well if you can afford one.

Crucible of Worlds - With a lot of land-destruction, or fetchlands, this card gives you constant land drops, allowing you to rebuild like nothing ever happened a few turns after an Armageddon or Cataclysm. Acts as a half Sun Titan in some cases. Strip Mine/Wasteland make it really good too.

World Queller - this card is godly. It can be used as land destruction every turn, and with a Sun Titan or Crucible of Worlds, you might not notice it's effect, but can name planeswalkers while you have none to get rid of a pesky Ugin/Karn/Nicol Bolas. It can of course remove pesky artifacts or enchantments, and still beat face a bit.

Thorn of Amethyst - see Thalia, Guardian of Thraben

Sphere of Resistance - see Thalia, Guardian of Thraben

Cursed Totem - shuts off mana dorks that get around the constant Armageddon effects.

Damping Sphere - hurts Gaea's Cradle, and any deck that tries to storm off will fail.

Trinisphere - This deck has a pretty high CMC, so this card might barely affect it. It will totally hurt the elf player, the storm player, and any other low-cmc player.

Aven Mindcensor - This doesn't affect you, but hurts your opponents fetch lands, tutors, or any other searches.

Luminarch Ascension - Acts as a powerful alternate win condition if you lock out you opponents.

Kazuul, Tyrant of the Cliffs - Big Ghostly Prison, makes token decks squirm.

Magus of the Moon - If you run enough basic lands, this card won't affect you very much, because of the artifact mana you have. Other decks may crumble to it.

Blood Moon - see Magus of the Moon

Rule of Law - Shuts off storm, and this deck can abuse it by using cards like Stoneforge Mystic, equipments, Stonehewer Giant, and Weathered Wayfarer instead of casting spells.

Ethersworn Canonist - see Rule of Law

Eidolon of Rhetoric - see Rule of Law

--

Otherwise I'd only suggest you run some more rocks (Mox Diamond/Chrome Mox/Mana Crypt and all of the legal fetchlands like Windswept Heath, Marsh Flats, Flooded Strand, Bloodstained Mire, Wooded Foothills, Scalding Tarn)

--

Cards to drop for this stuff:

Argentum Armor, Extraplanar Lens, Loxodon Warhammer, Mask of Memory, Sword of War and Peace, Tenza, Godo's Maul, Elspeth, Knight-Errant, Puresteel Paladin, Gisela, Blade of Goldnight, Elesh Norn, Grand Cenobite, Bruse Tarl, Boorish Herder, Balefire Liege, Avacyn, Angel of Hope, Archangel of Tithes, Angelic Arbiter, 2-3 lands.

Otherwise, it terms of lands, drop Sunhome, Fortress of the Legion, Temple of the False God, Boros Garrison, Emeria, The Sky Ruin, Opal Palace, Rogue's Passage, Clifftop Retreat, and some basic mountains, add the remaining 6 fetchlands, and that should be about it!

abbaen on Angel tribal

2 weeks ago

I would reduce the average CMC of your deck by removing some of the big angels at the top of your curve. Also adding additional mana ramp to make sure you can play all your angels.

Deck Theme Questions: 1. Another big question is what is the theme that you're going for -- right now it is just tribal angels. I would add an additional subtheme like equipment or taxes to slow down to your opponent.

Remove: - Radiant, Archangel - Akroma, Angel of Fury - Akroma, Angel of Wrath - Guardian of the Gateless - Soltari Guerrillas - Victory's Herald - Huatli, Warrior Poet - Gleam of Battle

I would add more card draw and ramp for consistency, plus perhaps some equipment to buff up your angels: Add: - Vanquisher's Banner - Open the Armory - Sword of the Animist - Lightning Greaves - Swiftfoot Boots - Hedron Archive - Commander's Sphere - Mind's Eye - Emeria Shepherd - Loxodon Warhammer - Blackblade Reforged - True Conviction

Hexaflexagon on Dromoka's Fam

2 weeks ago

It's ok for this deck to be a little non-lifelink. Personally, I'd much prefer First Strike over Lifelink and +1. Also, vigilance is quite powerful, and I'd much rather have Sword of Vengeance over Loxodon Warhammer almost anyday.

BrandonJamesCAC on Shinsuke Nakamura, Fugitive

1 month ago

Deck wins with equipment.

Once I get to 4 lands and start drawing cards, it's a flood and I can just dump equipment and attack.

Get Fireshrieker + Loxodon Warhammer on anything etc.

Coyotl on Myr-tasm

1 month ago

Cranial Plating , Fireshrieker , Dead-Iron Sledge , Loxodon Warhammer , Vorrac Battlehorns are all excellent artifacts to really do some damage. I may have a few dead-iron sledges laying around if you would like them.

Spirits on Arahbo, Budget... for Cats EDH

1 month ago

Hi TzickyT,

Hopefully you find some of this useful.

The reason why Lost Leonin and Archangel of Thune/Spike Feeder work consistently is the tutoring. Under budget constraints you must include Eladamri's Call it's the best tutor, and it's only a few $'s. Also you must include Congregation at Dawn.

Wild Nacatl has no place in this deck, hes a 2/2 (at best) for with no Lifelink, he doesn't provide us anything, and is a dead draw late game.

Did you start with the Arahbo, Roar of the World C17 Deckbox "Feline Ferocity"? If so play the Mirari's Wake, it works excellent with White Sun's Zenith. Also include the Bloodforged Battle-Axe.

Key to the City makes no sense, you have little/no recursion, just use Expedition Map to tutor Rogue's Passage and perhaps include a Crop Rotation. Instead use Trample, by including Behemoth Sledge also gives additional Lifelink.

Taj-Nar Swordsmith is a great budget equipment tutor for Skullclamp, Swiftfoot Boots, Bloodforged Battle-Axe, late in the game he can tutor the Grafted Exoskeleton as well. If Bloodforged Battle-Axe is in, certainly Kemba, Kha Regent can make her way in.

Pride Sovereign is decent as well, I've been testing him out at the moment because of his speed (slow).

Since you'll be slower, can use reset cards like Divine Reckoning.

Canopy Vista would be good with the number of basic lands available. Fortified Village too.

Condemn is a good budget removal too (situational).

Oreskos Explorer can replace Nissa, Vastwood Seer  Flip if you don't have her already.

I'm not sure Recycle is right, feels wrong. If anywhere you are going to splurge some cash would be on a Sylvan Library, but Recycle isn't right.

I would include a Sunbond doubles your chance of drawing / tutor into Spike Feeder Infinite Life combo anyway. It's good with the other lifelink Loxodon Warhammer the Lifelink cats, Archangel of Thune etc. Since you tutor less, have more probability of drawing into it. If you do draw it, just tutor the Spike Feeder.

Green Sun's Zenith without a Dryad Arbor isn't as good, because it loses its Modularity as a Mana Ramp & Tutor. There are still some targets though like Mirri, Weatherlight Duelist or Spike Feeder or Prowling Serpopard, etc. Still ok, just not as good.

Lifecrafter's Bestiary is a little high mana cost, but it's a decent draw engine.

Rampant Growth is a good cheap tutor.

The primary win-con is tutor Lost Leonin + Double strike (Berserk, Ajani, Caller of the Pride, Duelist's Heritage) etc. Secondary to that try and Lifelink and Felidar Sovereign.

I wouldn't use 1 for 1 like Broken Bond, maybe just put Return to Dust it can exile annoying Indestructible Planeswalkers too, and if you Sorcery cast its 2 for 1.

Eldritch Evolution is another cheap tutor I've been toying around with.

Thaumatic Compass  Flip feels too slow for me.

Some ideas to consider anyway. +1.

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