|Commander / EDH||Legal|
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|Commander (2016 Edition)||Uncommon|
|Duel Decks: Knights vs. Dragons||Rare|
|Duels of the Planeswalkers||Rare|
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Artifact — Equipment
Equipped creature gets +3/+0 and has trample and lifelink.
Price & Acquistion Set Price Alerts
Loxodon Warhammer Discussion
2 days ago
I would second the comments that have already been made for creatures to remove. I would also suggest adding a bunch more enchantments in to give you a more stable and resilient board presence; that's why I have so many enchantress decks, because they are the permanent type that sticks around the longest. You can play ones that will ramp you a lot and help you replay Ruric after he keeps getting killed or even just the first time. Also, add in lifelink equipment so you gain a good buffer from Ruric and cancel his ability out for you. They give the added bonus of making his mandatory swing an upside. Lastly, play Dolmen Gate and Nykthos, Shrine to Nyx.
3 days ago
libraryjoy, I like your thoughts here. In the special case of this deck, though, I'm not running any spells that target, so Dense Foliage ends up being a relatively cheap one-sided handicap for my opponent's game. Since this isn't true Shroud, my creatures' abilities will still target and work just fine, leaving me unaffected. Read on for another reason I like it in here so much. Archetype of Endurance is a great creature, and I have a couple of big-green decks I'd like to run him in, but he's a bit above the mana curve for this one. Also, if I play this effect, I'd far rather play it before the title character arrives to make me pay 6 life for it.
Basilisk Collar is good enough to pay its price for 1 or 2 of; I just haven't done so yet. Loxodon Warhammer looks good too, and the trample looks especially nice. That's going in my Maybeboard. Either would allow me to drop it before Ruric Thar, the Unbowed, if drawn early and thereby benefit. I like this deck as a concept deck of nearly all creatures, though, so I really won't often need the lifelink as an offset to the big ogre's 6 damage penalty for non-creatures. Lifelink could still be useful against aggro decks early on, but I can get that by swapping in 2-3 cost creatures that have that ability natively with less risk and staying closer to my theme.
I like Signal the Clans, though it's another non-creature. That one makes the Maybeboard as well. As for the Fierce Empaths, I already have 3 and would gladly pay the going price for 1 more. If Ruric's already on the field, I'm likely to be happy with any of my big beasties. If he's not out yet (or in my hand), I want Ruric. He's more than one of my beaters; he's my theme and my main way of interfering with my opponents' game plans. Dense Foliage turns out to be a real champion here too, from the other side of the coin. It leeps the opponent from targeting my creatures, but it prevents all sorts of nice buffs the opponent wants to use on his/her own stuff as well.
3 days ago
Rather than Dense Foliage, which gives your opponents' creatures shroud, too, you might consider something to give your creature hexproof, like Canopy Cover or Archetype of Endurance. If Basilisk Collar is out of your price range, something like Loxodon Warhammer might also work. Also, even with your ramp, you probably want to be running at least 1 more land. As for a search, instead of Fierce Empath, what about Signal the Clans if you need budget. Empath is better if Ruric's on the field, but the clans is less expensive. There's an element of randomness, but I usually get something I really like.
I'll work on some ideas for the ramp package later this evening....
3 days ago
Alright, I gave the deck a look through. I think I understand what you want to do with it, but I also think that you're trying to play Rafiq in an inefficient manner. Based on my interpretation, he isn't meant to be played in a way that prevents other players from doing things. He should be played in a way that prevents other players from doing anything to your board.
With that in mind, I think the best course of action would be to go full voltron. Of course, I have a bias towards aggro and voltron strategies in general, but you have a surprising number of options available to make this a great aggro deck, and there are multiple forms of protection available in Bant aside from just counterspells.
Something you're completely ignoring is the Exalted keyword. Exalted is a triggered ability, so each instance of Exalted stacks. You mentioned to me that you didn't want to necessarily rely on enchantments and artifacts to pump Rafiq. Fortunately, you don't. You just want to retool your creatures a bit so that you get more Exalted triggers, and find some other utility creatures that offer protection.
Any card suggestions I make in this post are going to sway the deck in favor of this strategy, which I understand is against your original vision of a control deck. Also, this does make it play like every other Rafiq deck. But, in my opinion, this deck (in its current state) looks like a bunch of cards put together with no real strategy in mind. Almost all of your control elements would be better off in the Grand Arbiter Augustin IV deck, or would be better suited for Derevi, Empyrial Tactician.
Some items to consider: you are only running 1 board wipe. I would at least consider having 3 in any EDH deck. Also, your mana base (33 lands, 5 dorks, 4 rocks) seems low overall. Since you have limited options to ramp for lands outside of playing multiple lands a turn (which is based on the number of lands in hand), and with how easily removed creatures are, I don't think you'll have enough mana to do things when you really want to. You are also only running 2 targeted removal spells, and they are for creatures. You have no way of dealing with artifacts or enchantments on the board, and you're playing with at least two colors that are good with dealing with those kinds of permanents. There also seems to be a curious amount of creature-searching, but none of the creatures you have seem game-changing enough to where I see a reason to search for creatures. I mean, sure, Linvala, Keeper of Silence can ruin someone's day, but there should be more than 1-3 creatures worth searching for.
SUGGESTED CARD REMOVALS AND SWAP
- Remove Academy Ruins: This one is a questionable removal since there is a benefit to it being there, but maybe not a large enough one in the deck's current state.
- Swap Ancient Tomb with Cathedral of War. You want that Exalted trigger more than losing two life for two colorless.
- Swap Buried Ruin for Rogue's Passage : Again, a questionable removal that is based on what dank artifacts you have in your graveyard, but Rogue's Passage helps you get in with Rafiq.
- Remove Dryad Arbor: Likely used to combo with your creature-searching spells, but I don't think you have enough stuff worth searching for. Maybe just swap for a Seaside Citadel for access to more colors? One tapped land won't kill you.
- Swap Jace, the Mind Sculptor for Elspeth, Knight-Errant. This Elspeth makes Rafiq a pain to deal with, and provides a good target for other players who don't want your shit to be indestructible.
- Swap Tamiyo, Field Researcher for Ajani, Mentor of Heroes. Not as good as Elspeth, but still makes Rafiq a boss.
- Remove Academy Rector
- Remove Aven Mindcensor
- Remove Containment Priest
- Remove Edric, Spymaster of Trest
- Remove Gaddock Teeg
- Remove Gilded Drake
- Remove Grand Arbiter Augustin IV
- Remove Hokori, Dust Drinker
- Remove Linvala, Keeper of Silence
- Remove Snapcaster Mage: Works in spellslinging decks. Not so much in decks more focused on permanents.
- Remove Temur Sabertooth: This is a questionable removal, since I can see why its in the deck.
- Remove Thada Adel, Acquisitor
- Remove Yisan, the Wanderer Bard
- Remove Eldritch Evolution
- Remove Green Sun's Zenith
- Remove Temporal Manipulation
- Remove Temporal Mastery
- Remove Time Spiral
- Remove Time Warp
- Remove Aura of Silence
- Remove Exploration
- Remove Living Plane
- Remove Survival of the Fittest
- Remove Chord of Calling
- Remove Crop Rotation
- Remove Eladamri's Call
- Remove Force of Will
- Remove Mana Drain
- Remove Noxious Revival
- Remove Pact of Negation
- Remove Skullclamp: Most of your 1 toughness creatures are your mana dorks. Do you want to sacriface a mana source for two cards that you may not be able to play?
CARDS TO CONSIDER (largely based on EDHrec)
- Sublime Archangel
- Sovereigns of Lost Alara
- Sigarda's Aid
- Steel of the Godhead
- Giltspire Avenger
- Open the Armory
- Shield of the Oversoul
- Battlegrace Angel
- Stoic Angel
- Supreme Verdict
- Bant Charm
- Various Exalted creatures of your choice
- Silent Arbiter
- Thassa, God of the Sea
- Grand Abolisher
- Sakura-Tribe Elder
- Sigarda, Heron's Grace
- Dauntless Escort
- Sylvan Reclamation
- Krosan Grip
- Beast Within
- Return to Dust
- Simic Charm, Selesnya Charm
- Kodama's Reach, Cultivate, Farseek, Rampant Growth
- Ponder, Preordain, Serum Visions
- Wrath of God, Day of Judgment
- Loxodon Warhammer
- Behemoth Sledge
- Darksteel Ingot
- Hero's Blade
- Sword of Vengeance
- Commander's Sphere
- Eldrazi Conscription
- Mirari's Wake
- Armadillo Cloak
- Ardent Plea
- Angelic Benediction
- Dueling Grounds
- Bear Umbra
- Aqueous Form
- Unflinching Courage
- Hindering Light
- Valorous Stance
- Bident of Thassa
- Heroic Intervention
- Rogue's Gloves
- Grafted Exoskeleton
4 days ago
feyn_do_alduin: I have indeed! It's entertaining, especially since the CMC in this deck is low enough that I can usually cast my whole hand before I wheel it again. My personal favorite, though, is Gift of Immortality+Generator Servant: the second Sol Ring!
With regards to your changes, I'm curious how they will pan out for you. I have considered all of those before, and eventually cut them - lemme give you my reasons, and you can tell me how you mitigate these problems.
Strata Scythe: MUCH better in mono-color. I rarely have more than maybe 3 lands that share a name, and for a total investment of 6 mana I want more than a conditional small power boost. Loxodon Warhammer is already my weakest equipment, and in this deck it's MILES better than Strata Scythe. I will say that Strata Scythe has an interesting synergy with Sword of the Animist.
Infiltration Lens and Mask of Memory are cheap enough that they might be playable IF you can find slots for them. And Skullclamp is an amazing card, but honestly it doesn't play well with anything in the deck except Monastery Mentor.
And honestly, I implore you to play Scroll Rack some more. Having played literally a thousand games with this deck, the card is one of the best draw engines in the game if you use it intelligently. I will keep any hand with two lands and a Scroll Rack. Particularly, it's fantastic to dump a bad hand then use a tutor like Enlightened Tutor. Sensei's Divining Top doesn't even give you any permanent card advantage, since it's "draw mode" replaces your next draw. It just doesn't do anything in this deck.
But regardless! Let me know how your changes work out for you :)
5 days ago
Caged Sun cus mana and +1/+1 is pretty good
The More Monkeys Route
Sundial of the Infinite = more monkeys
Mirror Gallery = MORE MONKEYS
You know how you get MORE monkeys than that? more combat phases!!
Okay okay maybe for some reason you don't want 50 Ragavans and you are focusing on ETB effects...then WHERE IS YOUR Panharmonicon??? IS BRAGO STILL USING IT FOR SOME REASON?!?!?
You know what makes a lot of ETB effects? You are playing mono-red Krenko, Mob Boss
He's called the boss for a reason, you are going to have to make some little guys for him
I can tell that you are playing voltron so you might want to consider Godo, Bandit Warlord even though you dont have any other Bushido Warriors
6 days ago
Phyrexian_plague_rider459: Thanks! I do need some evasion, right now I have Whispersilk Cloak and then the Wraths + Yahenni getting indestructible. I was also thinking about Loxodon Warhammer, but I have no idea what to cut because of all these good suggestions XD.
1 week ago
Haha thanks for the comment Austin_Smith_of_Cards!
Preeminent Captain was just an empty draw most of the time, considering that I've got 7 Soldiers and they all have 2-4 CMC. Blight Sickle turned out to be useless and Gorgon Flail was never needed either, with 3 DT, Neko-Te and Sword of Kaldra there's no need for further DT artifacts.
The other ones will be considered, maybe I can find a spot for them. :D