Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scars of Mirrodin (SOM) Rare

Combos Browse all



Creatures you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)

: Regenerate target creature.

Asceticism Discussion

griffstick on "Menace" to Society

4 days ago

Yea you are right. But it's worth mentioning. Also useful in a situation where they might have Asceticism or Golgari Charm so regenerating them may not work as well. Undying and persist this is useful against that too

TypicalTimmy on "That's no island...."

5 days ago

Once he becomes a creature, spot removal is really seriously going to set you back. If someone kills / bounces / exiles him, it's going to take casting him plus five more spells to turn him into a creature again. Because of this, you may want to consider some Hexproof.

There is also Archetype of Endurance and Asceticism if you'd like, but the rest keep the curve down.

Patryn on Najeela and the war bound

5 days ago

Your mana base is rough, I'd aim to get all ten shocks and fetches if you can to better be able to play all your cards and activate Najeela.

If you're considering Asceticism I'd recommend Steely Resolve instead. Much lower cmc and pretty much does the same thing.

I highly recommend adding Reconnaissance . Gives your team super vigilance (untap them in the end of combat step) and prevents you from losing any attackers. I also run Dolmen Gate to get a similar effect and Eldrazi Monument to give the team indestructible and evasion.

You might like Tainted Pact to dig for a combo piece and you should also consider Mystic Remora to draw a ton of cards (depending on your meta). If everyone is just dropping creatures and beating face you should avoid it but usually you can get 2-3 cards or more per round.

One other consideration but it would be a major deck building change would be to add as many counterspells as you can. In my experience if you can land a turn 2 or 3 Najeela and then counter any removal you will run people over with your army. I see you have some in your sideboard so you might want to try it out and see how you like it. It's also nice to protect your combo pieces when you play them.

NoSoyYucateco on Serpopard Selesnya Midrange

1 week ago

I think your sideboard could use some improvement.

At the moment, you have very little to protect yourself against burn and other spells that would target you. Leyline of Sanctity would work well. As a budget alternative, you could consider Aegis of the Gods .

You may also want to think about protecting your creatures with Mark of Asylum .

To make room for these cards, I would consider dropping Asceticism and reducing the number of Damping Sphere , Leyline of the Void , and Knight of Autumn . Especially Leyline of the Void, since you can't cast it (this slot would be better served by Rest in Peace or even Sentinel Totem in Selesnya anyway). You already have plenty of hexproof cards, so Asceticsm is expensive for the effect.

Joe_Ken_ on Najeela and the war bound

1 week ago

drpeppercan I can see how Creeping Renaissance could be good to get back some of my good warriors and how Asceticism will help keep them around. I also like Odric, Master Tactician since it will make Sure attacks go through.

I think if I were to swap Coat of Arms out I may go with Door of Destinies since it would keep the buffs on my board only and costs less mana. Although none of my creatures really cost all that much to justify Urza's Incubator but I could see getting a Herald's Horn since it also provides card advantage.

What cards do you think I should remove if I were to swap stuff out?

drpeppercan on Najeela and the war bound

1 week ago

Creeping Renaissance makes for excellent wrath recovery.

Asceticism protects your vulnerable creatures.

Odric, Master Tactician isn't a warrior, but he will make sure you hit every single time.

Bit of a warning that Coat of Arms can help out opponents more than you sometimes, Door of Destinies can be slower off the start but provide a safer buff.

Urza's Incubator and Herald's Horn are just straight gas for getting your stuff out quicker.

Triumph of the Hordes is a cheesy way to win at times taking advantage of the infect, but it is a great way to get lethal in quicker with a deck heavily focused on combat.

aeternitatis on Naya Stompy

2 weeks ago

Some suggestions:

A few hot takes:

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Asceticism occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Green: 0.4%