|Commander / EDH||Legal|
Printings View all
|Scars of Mirrodin (SOM)||Rare|
Combos Browse all
Creatures you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
: Regenerate target creature.
Price & Acquistion Set Price Alerts
1 day ago
Sorry for the many comments, I can't seem to focus today xD
If you are worried for Arcedes drawing too much hate, there is Command Beacon that can help. One of the strongest protectors out there is Sylvan Safekeeper. Sure sacrificing a land sucks, but if your opponents see that their removal will be for naught, they will use it on something else. Assault Formation works and can be tutored by Muddle the Mixture. Other than that there's still Lightning Greaves and Swiftfoot Boots and if you wanna be really aggressive about it and your playgroup is slow enough Asceticism
3 days ago
Hey GrimVeracity, thanks for the suggestions. I will detail my thoughts about the cards below:
Vines of Vastwood / Blossoming Defense - These are both cards that I have considered before, I decided on 3x of Vines of the Vastwood in the sideboard. One thing I've realized about this deck is that you shouldn't be afraid of single target removal, simply because of how many threats I can play and how quickly I can ramp my mana, so I am wary of putting too many cards into the list that only 1 for 1 removal. One issue i've run into vs control while trying to play these 1 mana hexproof cards is that they can then put a counterspell on the stack after you play your card, and your creature ends up getting removed anyways. Even still I think there can be value in protecting or buffing our creatures so i think 3x in the sideboard is good.
Asceticism is another card I have heavily considered just because it protects against alot of stuff. Even thought I can have large amounts of mana to spend, the mana cost to benefit ratio for this deck is pretty low. Instead of paying 5 mana for an enchantment, I can play Heroic Intervention for 3 less mana, and it also grants indestructible. The regenerate part usually doesnt seem relevant, and theres lots of enchantment removal in modern already anyways so it can often be a 5 mana do-nothing card.
Nylea, God of the Hunt is interesting, but outside of her being a 6/6 for 4, the trample effect doesnt always seem like its going to matter very much, and i have Craterhoof Behemoth as a finisher in order to give everything trample.
Rhonas the Indomitable is something I am going to strongly consider for this deck. It isn't too hard to get creatures out with 4 or more attack with my deck and his body is really nice for a 3 drop, which in my deck will often be a turn 2 play. It does worry me that he can potentially be a dead card on the board if i don't have an activator.
thanks for the suggestions!
3 days ago
Oh hey I may have made a small miscalculation.. not sure if you can activate the regeneration on Asceticism if its your opponents turn but even at that it still may be a card to consider... might have to check out the rulings for that one
3 days ago
First off cool deck I like the idea of Arbor Elfs untapping Utopia Sprawls and then just keeping all of the leftover mana with Omnath, Locus of Mana all awesome cards but anyways... The one thing that has always scared me in MTG is playing a fat creature and then having it get spotted down quickly by an instant like Path to Exile before it even had a chance to attack. May I suggest some hexproof like Vines of Vastwood or Blossoming Defense cheap yet effective cards that can also pump your boys up at instant speed.. you could even dodge a Dismember on some of your smaller guys with Vines of Vastwood and then swing with the +4 +4 if you kicked it. Since I can see no shortage of manna here you might even consider something like Asceticism to regenerate a bigger creature about to face a sweeper. Lastly I couldn't quite say how these may fit in but some cool cards I like in green stompy are the gods Nylea, God of the Hunt and Rhonas the Indomitable I would say that you could probably support these guys with the type of deck your going for.
3 days ago
Hey Murphy77, i honestly prefer the Shaman to Dwynen.
About the lands i've simply put the expensive ones into the maybe board because of budget "problems", love the Asceticism and Sylvan Advocate and i guess there's a Nissa planeswalker that can animate lands... i gotta check it out
3 days ago
I really like the concept, but would rather go mono-green, with Dwynen, Gilt-Leaf Daen in place of Shaman of the Pack. This will further develop the theme of elf critical mass, where the more elves you have, the stronger they all get.
Of course, in a full-on aggro mono-green elf deck, Blanchwood Armor could be fun.
5 days ago
Hey, looking at your list, it is clearly higher budget than my list. SO keep that in mind if you compare it to mine, because cards like Asceticism and Demonic Tutor and stuff are definitely great inclusions.
Just looking at your list however, it does seem like you are fairly light on card draw. I have found that card draw is probably the single most important thing in a game of EDH, and I think most players would agree with me. Since you are going tall with your creatures by using +1/+1 counters, consider cards like Soul's Majesty and Rishkar's Expertise which draw you cards based on the strength of your greatest creature. Tezzeret's Gambit is also really good, and I personally run Ob Nixilis Reignited for repeated card draw and removal (which you also seem to be a little lacking on).
Another thing is that your mana base seems a little stretched by running all four of the depletion lands (Peat Bog, Saprazzan Skerry, etc) as well as all four of the filter lands (Mystic Gate, Fetid Heath, etc). If this mana base has been working for you no problem, then stick with it. However, if it is has been playing a little slow, consider getting rid of a few of the depletion lands for some faster lands like shocks or fetch lands (Verdant Catacombs, Overgrown Tomb, etc. These cards are out of my price range personally). You can also probably cut two lands since 35-37 is the normal amount, and slot in both a Cultivate and a Kodama's Reach which are both phenomenal ramp spells in green.
There also seems to be some confusion over the theme of your deck, I would try to focus it more in the +1/+1 counter aspect of the deck. Cards like Sterling Grove, Suppression Field, and Muldrotha, the Gravetide don't really help your strategy that well and I think you would find your deck is able to interact more if you slotted in removal spells like Cyclonic Rift, Anguished Unmaking, Return to Dust, Swords to Plowshares, and Path of Exile to name a few. I would also consider cutting Argivian Find and Flash for some of the cards in your maybeboard like Reyhan, Last of the Abzan and Kalonian Hydra. Some other cuts that I think would be good is getting rid of Verdant Force and Predator Ooze since three green devotion is a lot in 4 colors and they have low impact for their relative costs and speeds. Lastly, if you are going to include Pir, Imaginative Rascal, you really need to include Toothy, Imaginary Friend since drawing either of them tutors the other and Toothy, Imaginary Friend also fixes some of your card draw problem.
I hope this helps you at least a little bit, and I hope you continue enjoying the game and format! Feel free to message me if you want additional advice or have questions; or to ignore me if you don't care. Best of luck!
1 week ago
As an alternative, Kresh the Bloodbraided. Same concept, just in Jund, which gives you access to Ruric Thar, the Unbowed along with Kaervec and Rain of Gore. Green also gives you access to Asceticism and Scavenging Ooze.
Omen Machine is really good at hosing extra draw decks.
Hell, I just might build one of these decks now...