Asceticism

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scars of Mirrodin (SOM) Rare

Combos Browse all

Asceticism

Enchantment

Creatures you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)

: Regenerate target creature.

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Asceticism Discussion

Pheardemons on The Devourer World Of Jund

18 hours ago

I'm liking the overall theme here, but question. Wouldn't Prossh, Skyraider of Kher be a better commander here? The extra tokens definitely generate some extra value for him to kill with commander damage, not to mention he creates token to help you with your devour theme.

Also, some devour creatures I think you should consider:

Thorn-Thrash Viashino - The fact that he can give himself trample makes him EXTREMELY relevant

Marrow Chomper - can help keep you in the game. Having a crap ton of creatures, but only one life, doesn't give you much of a benefit.

Thromok the Insatiable - If you are going with a devour theme, he is a must. This guy can gain INCREDIBLE power with the token theme you have.

Voracious Dragon - Definitely much better if you were to play Krenko, Mob Boss, but either way another flyer that can potentially deal some damage as well since you do play goblin token generators.

Token Generators I think you should consider.

Krenko, Mob Boss - Can win the game by himself, but for token generation this guy is insane.

Kalitas, Traitor of Ghet - He only hits opponents, but he also helps HOSE graveyard strategies. Not to mention, can beef himself up if need be.

Grave Titan - I think this guy is pretty powerful by himself, but then he can also start generating some major advantage.

From Beyond - Another Awakening Zone

Hooded Hydra - possibility since you can easily sacrifice him.

Benefits from Sacrificing

Fecundity - It can help opponents, but I feel like you'll get more use out of it

Viscera Seer - Not a bad way to make sure you don't draw something useless

Mortician Beetle - Simple yet extremely effective in a deck like this

Protection

Asceticism - Dude, just yes. This card is insanely amazing.

Golgari Charm - The regenerate factor protects all of your tokens from a wrath effect. Nothing like having a winning board state, to be reset with a Wrath of God.

Others

Doubling Season - While expensive, can help with redundancy with Primal Vigor.

Parallel Lives - Redundancy again, but does stack with the others.

This is everything that came to mind at first, hope you find somethings to help your deck!

redkhan on Tishana Combo: The Card Advantalanche *Budget MTGO

1 day ago

I'll start by saying I don't know what your budget is so I apologize if my suggestions are to expensive.

First even a couple more low CMC counterspells would help with the board wipe problem. Adding something like Swan Song or even Delay or Remand that swing tempo in your favor if you only need a turn to go off.

Second even though it is a bit more expensive something like Asceticism that will regenerate your creatures can save you from board wipes.

Finally I don't really know what to offer up for cuts so sorry for that. Overall the deck looks fun and seems like it runs pretty tight.

Anon_Steele on An Enchanting Evening with the Goddess

3 days ago

The only way to make her even harder to get rid of is if you add Asceticism.

asm on Selvala Brostorm

6 days ago

Omnom_Locus_of_Drivethrus Yes, that is the beast loop, though more often you can just drop a Concordant Crossroads with a bounce loop of Great Oak Guardian to kill people.

dcoffin I would never cut Carpet of Flowers if you have any significant number of blue players in your meta. The card is halfway between sol ring and black lotus every turn, closer towards the black lotus side. Steely Resolve and Lightning Greaves don't protect your commander as well as you think they do - since many of the loops involve untapping Selvala, Steely Resolve makes it very difficult for you to win, while Lightning Greaves actually needs to be unequipped from Selvala in order to combo, so this would actually leave her open to instant speed removal anyway. Regarding Asceticism, if you actually are required by your LGS to wait until turn 6, I would absolutely at least test Asceticism and possibly Swiftfoot Boots. You can afford the time to cast it, so you might as well.

Also, if you don't lose points for it, you can always combo off turn 3, beast within/somberwald stag everyone's stuff and then wait till turn 6 to kill the table. I'm assuming there are prizes on the line or something. However, if these are intended to be friendly games, then I would run more powerful value spells than the primer currently runs. Stuff like Multani, Maro-Sorcerer, Bane of Progress, terastadon, etc. You don't want to get blown out by people who have their defenses up, and the primer list leans on her speed.

dcoffin on Selvala Brostorm

1 week ago

Suggestions on delaying a win until turn 6? So I can basically drop her and go off.

I made a few changes to my version to help with that..

Included Thousand-Year Elixir (removed Benefactor's Draught) to kick her off as soon as I drop her on turn 6

Steely Resolve in, Carpet of Flowers out (can always name 'Scout' so not everyone benefits) to protect her

Instill Energy in, Scroll Rack out (kick her off as soon as she gets in)

Lightning Greaves in, Deglamer out (this one hurts, but I can't think of anything else to remove) to again, protect Selvala, Heart of the Wilds and give her haste when she drops

Other options:

Lifeforce to deal with black removal (use is little too narrow..)

Asceticism is sweet, but kinda pricy CMC wise to get out quickly

Another option, assuming I have the cards in hand, is dropping her early, and doing the old destroy everyone's permanents with the Staff of Domination Beast Within, Somberwald Stag, Eternal Witness and Temur Sabertooth combo - then just wait until turn 6 (not very nice, but hey)

Any other thoughts?

TKDbeast on Krakens of the Deep Rising

2 weeks ago

This deck scratches my tummy itch just right. I can't think of anything in particular to add. Maybe Savage Summoning? I could also see Asceticism being useful. I find myself mulliganing due to missing ramp, but never for lack of creatures, so maybe some redundancy with the ramp. This is exactly the sort of deck I've been looking for recently.

CosmicHobo on Don't touch me like that

2 weeks ago

Since you mentioned getting some more expensive cards I feel Asceticism could be beneficial. Since none of the equipment you are running adds any toughness and could leave creatures open to removal.

Some downsides are that it's mana cost is a bit high and you do already have a lot of creatures so losing some shouldn't hurt to bad.

Also how often do you think Heir of the Wilds ability will trigger? maybe find another creature with death touch? Ambush Viper Death-Hood Cobra just off the top of my head. At a quick look, it looks like you would need to equip multiple things to one creature adding a few redundancies and losing a little value from each card in doing so.

DeepbloodEclipse on Thousand Head Hydra

2 weeks ago

Arbor Elf + Utopia Sprawl for mana ramp. Another mana ramp card would be Nykthos, Shrine to Nyx, but it works best with devotion, so green symbol heavy hydra's like Khalni Hydra are more useful. Considering that most Hydra's play around with +1 counters, consider Hardened Scales. Which brings me to Protean Hydra and Feral Hydra, two amazing Hydra's that play around a lot with counters and you can pump a crapload of mana into them early on. On another note, you need card draw because Hydra's will be extremely demanding, so you need to keep your cards flowing, thus I recommend Triumph of Ferocity, since if you play it right, you should always have the superior monster, thus this will enable you extra draw OR go for Single use card draw spells like Inspiring Call, since if you play it right, most of your hydras if not all of them should have a +1 counter on them. And finally, you need some kind of protection, having big beasties is good and all, but they are nothing in the face of blatant "eff off" removal cards, so throw in some Blossoming Defense and/or Vines of Vastwood, if you don't wanna focus on single protection spells, you might consider Asceticism for a full board protection.

PS! Heart Warden, Vow of Wildness, Sol Ring are not Modern legal.

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