Asceticism

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scars of Mirrodin (SOM) Rare

Combos Browse all

Asceticism

Enchantment

Creatures you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)

: Regenerate target creature.

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Recent Decks

Asceticism Discussion

Farycane on Ezuri, claw of progress

2 days ago

That card looks awesome! I'll try it as soon as i get one. I also got killed two times with my own Toothy, Imaginary Friend because he had too many counters and got bounced/removed. I'll upgrade this list as soon as i get my hands on Asceticism

capshanks01 on Ezuri, claw of progress

2 days ago

That's the problem with Ezuri, the removal..I run about 11 Spells just to protect my creatures, list: Ezuri Claw of Progress , btw this list look's pretty solid to multiplayer, maybe you can try Asceticism for protect in late game.

MJS154 on Elvish Fury

5 days ago

I counted 3 Elves that give +1/+1, so your biggest elf, disregarding mana abilities, in a perfect world, is a 6/6. Now with mana abilites they can be bigger, but only for so long. A good amount of decks could wear you down. Still a good deck though. +1 Asceticism is great for this situation - late game, too much mana, start swinging with 2/2s, regenrate them, gotta be fun!

catar2 on Atogatog's All You Can Eat (Atogs Not Included)

2 weeks ago

Living Plane is a dangerous card. You need your lands, boardwipes will hit you hard. Speaking of which: how about the all stars Cyclonic Rift and Vedalken Orrery? Since you are on the steal plan you can reduce single target removals, but a Nature's Claim could be handy if you have the need to shoot down your own enchantments in emergency situations, e.g. if Living Plane,Opalescence or Starfield of Nyx is online and a boardwipe is on the stack.

However, I'd suggest you include single target removals despite your steal plan, because: You dont seem to have that many outs if your commander got Imprisoned in the Mooned and similar effects. Similarly, you dont seem to be able to do much against Asceticism and similar mass protect effects.

Your avg CMC seems to be a bit high and you have only one card Skyshroud Claim that ramps lands. Ramp on a stick or on artifacts can be blown out by boardwipes. With your legs cut you will stay behind. Kodama's Reach, Cultivate, Exploration are cheap and stable alternatives to your explosive but fragile creature/artifact ramp.

Kogarashi on Wealth of Imagination

4 weeks ago

DrkNinja, late to the response, I know, but I'm really curious why you think this deck is running too many lands? There are a good number of expensive cards, commander (and its ability) included, which necessitates mana, and flooding has never been a problem with my decks that run the generally-recommended 40% mana base, especially when they have ways to get lands out easily enough to thin the rest of the deck down. Not to mention that the primary problem I've had with this deck is not getting enough mana out early enough to do things. Replacing lands with mana rocks doesn't fix the problem, as I'd still need enough early mana to cast the mana rocks, and said mana rocks would be more fragile, especially in our playgroups where artifact hate is not uncommon.

To respond to some of your other suggestions (which I do appreciate, as a note, whether or not I agree with them)....

I approve of the youtube link. I probably won't use it in my description, but it's apropos.

I worry less about getting things into the graveyard to reanimate, as the Horde is frequently a target and I'd have to have ten mana on board to cast it and immediately activate it just once. Those are good choices for other deck ideas I have though.

I'll have to consider the filter lands you suggested. Chromatic Lantern is already on my wishlist for this deck for obvious reasons.

Vigor and Purity only protect themselves from mill. The rest of my graveyard stays put. This also means that while they're busted, as you say, I can't cheat them back with the Horde when someone thinks they've gotten rid of them.

Your suggested removal cards are indeed super strong, but are also all single-target. I've got single-target removal already that can be recast from the graveyard with the Horde (Shriekmaw, Nameless Inversion, Crib Swap), plus sweep removal to fill in the gaps, and Merciless Eviction on my wishlist for when I really want an exile instead. Thanks though.

Asceticism would be nice but I went with what I had in my collection for this, and Broken Fall has worked fine so far. As long as there's a targetable creature on the board, my opponents can't actually get rid of Broken Fall (without split second or a Stifle effect), which has annoyed my daughter to no end. But I do have Asceticism on my wishlist for this deck now, thanks.

Stalking Vengeance would indeed be nice in an evoke-heavy deck, but it's not an elemental so it didn't make the cut for this one.

kamelyan on Test Green White Cat

1 month ago

Since you're running a lot of creatures, and especially since you're not running Kodama's Reach and Cultivate, maybe you'd like to include Karametra, God of Harvests.

Asceticism will provide your creatures some protection.

random card suggestions: Eladamri's Call for the tutor and Regrowth for the Eternal Witness effect.

_Delta_ on The Song of Phyresis

1 month ago

Ah it's good to see that you have built an Atraxa, Praetors' Voice decklist, and one that is more unique than most (even mine admittedly). I use to include all the praetors in mine for the flavor as well as a bit of infect, but my Atraxa deck paints a big enough target on me at my lgs without those kind of cards as people have seen what it is capable of. I have games turn into essentially archenemy at times. I'm still undecided on the direction of the deck ultimately but it's already my most expensive edh deck. But enough talk of my list, here are some suggestions to consider:

(LANDS) Sea of Clouds in place of an Island, Morphic Pool in place of a Swamp, then cut maybe Manifold Insights for another land like Bountiful Promenade as I think your land count is a bit low. Other changes I would make would be to add an Inkmoth Nexus, and a Reliquary Tower. Inkmoth Nexus has evasion and if your goal is to win with infect you will want as much early game cards as you can to get early poison counters in. I would take out Saltcrusted Steppe for Inkmoth Nexus, and then cut Steady Progress (You already have better ways to proliferate, a number of which are repeatable unlike this one, maybe i'm wrong on this one but I think there's better cards you could have over it here) for Reliquary Tower (while this may not be relevant that often, look at how many cards Jin-Gitaxias, Core Augur nets you if he sticks around and you will notice you have no way to have an unlimited hand size). And since you happen to have quite a few sources of proliferate, it might not be a bad idea to put Gavony Township in here to help your creatures out since so many on their own are quite weak.

(CREATURES) I would swap Corpse Cur for Phyrexian Swarmlord, as I don't really see many good targets for infect creatures to bring back outside of course Skithiryx, the Blight Dragon. Viridian Corrupter might be another infect creature you might want to consider using, I have to say spots are looking tight for me to suggest cuts for some cards but I think for this one I would swap Putrefy for this additional infect creature.

Additionally, while I see that you aren't concerned really with +1/+1 counters I still think Champion of Lambholt might be worth consideration for helping to get infect creatures through for even as much as an outright kill. For other aggressive options, you could go the route of Blightsteel Colossus which can simply kill players (It's kind of pricey, but i'm not sure if that's a concern for you). If you were to use this card however, you would want to make sure it's protected from the likes of your Swords to Plowshares etc with Lightning Greaves, Asceticism, Whispersilk Cloak or even additionally with Conqueror's Flail which I talk about more later. Putrefax is kind of similar if even not as strong, and perhaps this kind of strategy can pay off well with the use of equipment and maybe even some pump spells if we were to take inspiration from modern/legacy infect lists?

OTHER

https://www.mtggoldfish.com/archetype/legacy-infect-53741#paper

https://www.mtggoldfish.com/archetype/modern-infect-46434#paper

They rely on taking usually 1-2 infect creatures and pumping them up with cards like Berserk, Become Immense, Vines of Vastwood, Invigorate, Groundswell, Blossoming Defense etc to go for a kill, and while some of these might not seem as effective here in commander, I still think a couple like Berserk and Become Immense are worth using because I already see you have Rancor here and these can help get around the fact that many infect creatures are quite weak on their own. And on that topic of infect creatures being generally frail, a few cards that you could consider using here to solve that would be Teferi's Protection, Spellskite(great for taking removal off your more important creatures), and or Heroic Intervention. A few other cards that modern infect lists make use of from time to time are Distortion Strike, Apostle's Blessing, and then of course the staple Noble Hierarch and Pendelhaven. As I said before the general gameplan with such decks is to attack with generally 1 or so infect creatures and back them up with pump spells like those and more mentioned above, and that's where Noble Hierarch and Pendelhaven (pairs well with Glistener Elf, Blighted Agent, Plague Stinger, Inkmoth Nexus and the like) give the attacker a boost to kill outright in as early as turns 2-4. A few cards that might help with this route would be Duelist's Heritage, the previously mentioned Champion of Lambholt, Spinebiter, Apostle's Blessing (can be used for offense or defense), and Slip Through Space. And I see you have a couple counterspells here, and so maybe this is foolish enough to work, but I think you should consider using Hatred here. It can be put either obviously on an infect creature that is not being blocked/can't be blocked (many good targets would be Blighted Agent, Inkmoth Nexus, Putrefax provided you added it of course) or any other evasive creature or what may not at first be obvious to be used on your commander, because ask yourself how many players early on/mid game are going to stop you from attacking them say maybe 1-2 times with Atraxa, Praetors' Voice who is a 4/4 deathtouch/flying/vigilance creature? What you can do with this is pay all of that life to simply kill someone with Atraxa and then gain all that life back :)

While maybe I fear a bit redundant similarly to Grafted Exoskeleton, Triumph of the Hordes is a card that maybe you have overlooked here. The trample can be very useful for getting damage through and I would probably want to play a card like this over Praetor's Grasp, Wargate, or Viridian Longbow possibly? I have to say that I agree with FiveEightFiveBC's observation about Grafted Exoskeleton, I think if you want to stick with equipment that is yet better, either use Sword of Feast and Famine/Sword of Light and Shadow or something like Conqueror's Flail. I could see stacking a bunch of equipment and using stuff like Hatred, Duelist's Heritage, Become Immense, Glistening Oil, Fireshrieker, Sword of Vengeance, and such just on your commander as a legitimate gameplan also with or without infect.

Lastly, similarly to my earlier suggested Gavony Township, I was curious if your opposed to the inclusion of any planeswalkers here? Because I believe Nissa, Voice of Zendikar could do well here. Others to consider would be Ajani Steadfast, and Venser, the Sojourner. You wouldn't even have to go far with this, as too much and you start to change the theme of the deck, but these few that I highlighted might be of use to you here I thought with or without the likes of Doubling Season, and all the other obvious things that you would use with planeswalkers.

I will try to think of more suggestions, but I think this is enough for now to say the least as I will let you know I spent about 75 minutes in all coming up with all of this so far I think! Let me know what you think of all of this, as I know I suggested a ton of things and not all of which did I havsuggestions on what to replace them with. On a side note, I have to say i'm a bit jealous, do you happen to actually have a specific copy of that judge promo Elesh Norn, Grand Cenobite?

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