|Commander / EDH||Legal|
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|Scars of Mirrodin (SOM)||Rare|
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Creatures you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
: Regenerate target creature.
4 days ago
Yea you are right. But it's worth mentioning. Also useful in a situation where they might have Asceticism or Golgari Charm so regenerating them may not work as well. Undying and persist this is useful against that too
4 days ago
Asceticism - Avacyn's Pilgrim - Avenger of Zendikar - Bred for the Hunt - Commander's Sphere - Darksteel Ingot - Duplicant - Ezuri, Claw of Progress - Ixidron - Linvala, Keeper of Silence - Merciless Eviction - Mulldrifter - Rite of Consumption - Servant of the Scale - Skyshroud Claim - Toxic Deluge - Triumph of the Hordes
5 days ago
Once he becomes a creature, spot removal is really seriously going to set you back. If someone kills / bounces / exiles him, it's going to take casting him plus five more spells to turn him into a creature again. Because of this, you may want to consider some Hexproof.
5 days ago
Your mana base is rough, I'd aim to get all ten shocks and fetches if you can to better be able to play all your cards and activate Najeela.
I highly recommend adding Reconnaissance . Gives your team super vigilance (untap them in the end of combat step) and prevents you from losing any attackers. I also run Dolmen Gate to get a similar effect and Eldrazi Monument to give the team indestructible and evasion.
You might like Tainted Pact to dig for a combo piece and you should also consider Mystic Remora to draw a ton of cards (depending on your meta). If everyone is just dropping creatures and beating face you should avoid it but usually you can get 2-3 cards or more per round.
One other consideration but it would be a major deck building change would be to add as many counterspells as you can. In my experience if you can land a turn 2 or 3 Najeela and then counter any removal you will run people over with your army. I see you have some in your sideboard so you might want to try it out and see how you like it. It's also nice to protect your combo pieces when you play them.
1 week ago
I think your sideboard could use some improvement.
At the moment, you have very little to protect yourself against burn and other spells that would target you. Leyline of Sanctity would work well. As a budget alternative, you could consider Aegis of the Gods .
You may also want to think about protecting your creatures with Mark of Asylum .
To make room for these cards, I would consider dropping Asceticism and reducing the number of Damping Sphere , Leyline of the Void , and Knight of Autumn . Especially Leyline of the Void, since you can't cast it (this slot would be better served by Rest in Peace or even Sentinel Totem in Selesnya anyway). You already have plenty of hexproof cards, so Asceticsm is expensive for the effect.
1 week ago
drpeppercan I can see how Creeping Renaissance could be good to get back some of my good warriors and how Asceticism will help keep them around. I also like Odric, Master Tactician since it will make Sure attacks go through.
I think if I were to swap Coat of Arms out I may go with Door of Destinies since it would keep the buffs on my board only and costs less mana. Although none of my creatures really cost all that much to justify Urza's Incubator but I could see getting a Herald's Horn since it also provides card advantage.
What cards do you think I should remove if I were to swap stuff out?
1 week ago
Creeping Renaissance makes for excellent wrath recovery.
Asceticism protects your vulnerable creatures.
Odric, Master Tactician isn't a warrior, but he will make sure you hit every single time.
Triumph of the Hordes is a cheesy way to win at times taking advantage of the infect, but it is a great way to get lethal in quicker with a deck heavily focused on combat.
2 weeks ago
- Hull Breach : efficient removal.
- Heroic Intervention : prevents losing all your stuff.
- Asceticism : gives your dudes hexproof. Fits enchantment theme.
- Aura Shards : another control card. Fits enchantment theme.
- Archon of Valor's Reach : prevents opponents from casting certain spell types. Might be good.
- Krosan Grip : removal
- Beast Within : removal
- Nature's Claim : removal
- Swords to Plowshares : removal
- Path to Exile : removal
A few hot takes:
Asceticism occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%