|Commander / EDH||Legal|
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|Scars of Mirrodin (SOM)||Rare|
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Creatures you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
: Regenerate target creature.
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18 hours ago
I'm liking the overall theme here, but question. Wouldn't Prossh, Skyraider of Kher be a better commander here? The extra tokens definitely generate some extra value for him to kill with commander damage, not to mention he creates token to help you with your devour theme.
Also, some devour creatures I think you should consider:
Thorn-Thrash Viashino - The fact that he can give himself trample makes him EXTREMELY relevant
Marrow Chomper - can help keep you in the game. Having a crap ton of creatures, but only one life, doesn't give you much of a benefit.
Thromok the Insatiable - If you are going with a devour theme, he is a must. This guy can gain INCREDIBLE power with the token theme you have.
Token Generators I think you should consider.
Krenko, Mob Boss - Can win the game by himself, but for token generation this guy is insane.
Kalitas, Traitor of Ghet - He only hits opponents, but he also helps HOSE graveyard strategies. Not to mention, can beef himself up if need be.
Grave Titan - I think this guy is pretty powerful by himself, but then he can also start generating some major advantage.
Hooded Hydra - possibility since you can easily sacrifice him.
Benefits from Sacrificing
Fecundity - It can help opponents, but I feel like you'll get more use out of it
Viscera Seer - Not a bad way to make sure you don't draw something useless
Mortician Beetle - Simple yet extremely effective in a deck like this
Asceticism - Dude, just yes. This card is insanely amazing.
Parallel Lives - Redundancy again, but does stack with the others.
This is everything that came to mind at first, hope you find somethings to help your deck!
1 day ago
I'll start by saying I don't know what your budget is so I apologize if my suggestions are to expensive.
First even a couple more low CMC counterspells would help with the board wipe problem. Adding something like Swan Song or even Delay or Remand that swing tempo in your favor if you only need a turn to go off.
Second even though it is a bit more expensive something like Asceticism that will regenerate your creatures can save you from board wipes.
Finally I don't really know what to offer up for cuts so sorry for that. Overall the deck looks fun and seems like it runs pretty tight.
3 days ago
The only way to make her even harder to get rid of is if you add Asceticism.
6 days ago
dcoffin I would never cut Carpet of Flowers if you have any significant number of blue players in your meta. The card is halfway between sol ring and black lotus every turn, closer towards the black lotus side. Steely Resolve and Lightning Greaves don't protect your commander as well as you think they do - since many of the loops involve untapping Selvala, Steely Resolve makes it very difficult for you to win, while Lightning Greaves actually needs to be unequipped from Selvala in order to combo, so this would actually leave her open to instant speed removal anyway. Regarding Asceticism, if you actually are required by your LGS to wait until turn 6, I would absolutely at least test Asceticism and possibly Swiftfoot Boots. You can afford the time to cast it, so you might as well.
Also, if you don't lose points for it, you can always combo off turn 3, beast within/somberwald stag everyone's stuff and then wait till turn 6 to kill the table. I'm assuming there are prizes on the line or something. However, if these are intended to be friendly games, then I would run more powerful value spells than the primer currently runs. Stuff like Multani, Maro-Sorcerer, Bane of Progress, terastadon, etc. You don't want to get blown out by people who have their defenses up, and the primer list leans on her speed.
1 week ago
Suggestions on delaying a win until turn 6? So I can basically drop her and go off.
I made a few changes to my version to help with that..
Lifeforce to deal with black removal (use is little too narrow..)
Asceticism is sweet, but kinda pricy CMC wise to get out quickly
Another option, assuming I have the cards in hand, is dropping her early, and doing the old destroy everyone's permanents with the Staff of Domination Beast Within, Somberwald Stag, Eternal Witness and Temur Sabertooth combo - then just wait until turn 6 (not very nice, but hey)
Any other thoughts?
2 weeks ago
This deck scratches my tummy itch just right. I can't think of anything in particular to add. Maybe Savage Summoning? I could also see Asceticism being useful. I find myself mulliganing due to missing ramp, but never for lack of creatures, so maybe some redundancy with the ramp. This is exactly the sort of deck I've been looking for recently.
2 weeks ago
Since you mentioned getting some more expensive cards I feel Asceticism could be beneficial. Since none of the equipment you are running adds any toughness and could leave creatures open to removal.
Some downsides are that it's mana cost is a bit high and you do already have a lot of creatures so losing some shouldn't hurt to bad.
Also how often do you think Heir of the Wilds ability will trigger? maybe find another creature with death touch? Ambush Viper Death-Hood Cobra just off the top of my head. At a quick look, it looks like you would need to equip multiple things to one creature adding a few redundancies and losing a little value from each card in doing so.
2 weeks ago
Arbor Elf + Utopia Sprawl for mana ramp. Another mana ramp card would be Nykthos, Shrine to Nyx, but it works best with devotion, so green symbol heavy hydra's like Khalni Hydra are more useful. Considering that most Hydra's play around with +1 counters, consider Hardened Scales. Which brings me to Protean Hydra and Feral Hydra, two amazing Hydra's that play around a lot with counters and you can pump a crapload of mana into them early on. On another note, you need card draw because Hydra's will be extremely demanding, so you need to keep your cards flowing, thus I recommend Triumph of Ferocity, since if you play it right, you should always have the superior monster, thus this will enable you extra draw OR go for Single use card draw spells like Inspiring Call, since if you play it right, most of your hydras if not all of them should have a +1 counter on them. And finally, you need some kind of protection, having big beasties is good and all, but they are nothing in the face of blatant "eff off" removal cards, so throw in some Blossoming Defense and/or Vines of Vastwood, if you don't wanna focus on single protection spells, you might consider Asceticism for a full board protection.