Search your library for a card and put that card into your hand, then shuffle your library.
|Have (4)||, CampbellStev , rockleemyhero , PostContact|
|Want (15)||EOT_Impulse , OdeToBlue , Golgoroth , mrbond404 , AuraWarrior , VillarrTheBastard , metalmagic , Boredmaniac , darksteelgiant , sgt.zephyr , chem2112 , LoudZoo , pokerrr21 , ddemons , 4lien4tion|
Printings View all
|Mystery Booster (MYS1)||Uncommon|
|Ultimate Masters (UMA)||Uncommon|
|Ultimate Masters Promo (UMAP)||Mythic Rare|
|Duel Decks Anthology (DD3)||Uncommon|
|Vintage Masters (VMA)||Uncommon|
|Masters Edition IV (ME4)||Rare|
|Duel Decks: Divine vs. Demonic (DDC)||Uncommon|
|Revised Edition (3ED)||Uncommon|
|Revised Foreign Black Border (3EDFBB)||Uncommon|
|Unlimited Edition (2ED)||Uncommon|
|Collector's Edition (CED)||Uncommon|
|International Collector's Edition (CEI)||Uncommon|
|Limited Edition Beta (LEB)||Uncommon|
|Limited Edition Alpha (LEA)||Uncommon|
|Promo Set (000)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Demonic Tutor occurrence in decks from the last year
Commander / EDH:
All decks: 0.25%
WB (Orzhov): 0.82%
UB (Dimir): 1.78%
WUB (Esper): 1.34%
BRG (Jund): 1.19%
BGW (Abzan, Junk): 3.02%
UBR (Grixis): 1.28%
BUG (Sultai): 1.17%
RBW (Mardu): 0.92%
Demonic Tutor Discussion
1 day ago
Since lands are harder to interact with than mana rocks and most casual groups outlaw mass land destruction, I'd switch a few of the mana rocks for more Cultivate, Rampant Growth, Into the North, Nature's Lore, etc... It also produces more landfall triggers and thins your deck.
I see a real lack of tutors here. Being able to fetch what you need is extremely important. Rune-Scarred Demon, Demonic Tutor, and Finale of Devastation are the great ones for this deck. Creature tutors specifically that do a bunch for the deck are Birthing Pod and Prime Speaker Vannifar.
Lotus Cobra would help accelerate your deck early. Playing a fetchland on T3 would accelerate you to 5 mana with 3 lands out, letting you cast Acidic Slime on 2 opponent's lands / mana rocks. That's a serious tempo boost.
3 days ago
Consider more one/two drop Pirates especially ones with flying? More overall one/two drop Pirates helps to assemble a battlefield of Pirates to attack the turn you play Brass.
- Siren Stormtamer
- Spectral Sailor
- Warkite Marauder
- Kitesail Freebooter
- Dire Fleet Daredevil
- Dire Fleet Poisoner
Forerunner of the Coalition is a Pirate tutor and it can also be a repeatable source opponents' lose life when a Pirate ETB. Ruin Raider can be repeatable draw at your end step with attacking Pirates. Anger and Wonder are good with Pirates especially Wonder giving them flying evasion. Giving all your Pirates including Brass flying can be a win condition with attacking Pirates. Brass is much better when she has haste letting her attack the turn you cast her. Pirates who can attack the turn you play them can help to trigger Brass's gain control ability quicker.
Buried Alive can tutor for both Anger/Wonder as well as one other creature and put them all into your graveyard. Can also use Buried with Phyrexian Reclamation and/or March of the Drowned as a way to tutor for Pirates put them into your graveyard and then recur them to your hand. Reclamation can be helpful repeatable recursion for Pirates since Pirates are going to die over the course of a game.
Marchesa, the Black Rose is not a Pirate, but she can be a repeatable source of reanimating Pirates. Dethrone is an attacking ability where as if a Pirate attacks your opponent with the most amount of life then that Pirate gets a +1/+1 counter. With Marchesa if that Pirate dies then it will come back to the battlefield at your end step. Metallic Mimic is a Pirate when it ETB who interacts well with Marchesa since Mimic can put a +1/+1 counter on another Pirate when it ETB.
Adding some more ramp can help game play:
Some budget lands (each $5 or less) to consider adding:
- Exotic Orchard
- Unclaimed Territory
- Crumbling Necropolis
- Shivan Reef
- Underground River
- Sunken Hollow
- Smoldering Marsh
- Sulfur Falls
- Dragonskull Summit
- Grixis Panorama
- Ash Barrens
- Evolving Wilds
- Dimir Aqueduct
- Izzet Boilerworks
- Rakdos Carnarium
These are budget land options, but of course there's many other better options for lands that are more expensive.
Good luck with your deck.
1 week ago
This looks very fun to play! I would swap out 2 Fauna Shamans for 2 more Grim Flayers, since he not only puts the creatures you want into your graveyard, you can pitch extra lands you don't want, and manipulate your top deck, all while also being a threat on the board. Same CMC, but doesn't need additional mana to be useful, which can be useful in a low-curve decklist like this.
I was going to suggest Dark Confidant, but that is very much not budget haha.
How well has Mausoleum Secrets worked? I imagine it's essentially an instant-speed Demonic Tutor at a certain point, which is pretty awesome. However, without the creatures in the graveyard, it is a dead card. Grisly Salvage seems to do the job by digging through the deck, with the added benefit of being able to get you a land to ensure you can cast Varolz, the Scar-Striped the next turn. Anyway, cool deck, I'd like to see the non-budget version in play soon!
1 week ago
Providing budget alternatives is not that simple because the deck is balanced as is and changing any single card would alter its equilibrium. I will try my best, but do keep in mind that with the following changes you will need to play the deck a lot slower than before. Without free counterspells you will need to wait for when you can leave mana open, and so on and so forth. Hopefully, the fact that all the decks in the tournament follow the same budget restrictions can make up for this. Here are my budget changes:
These are all direct substitutions. I took the cards you mentioned and replaced them with their budget counterparts. If you think some of them aren't good enough (and in most cases they are not), then you can consider including something completely different instead. I'm thinking about cards like Propaganda, Torpor Orb, more removal, more card draw, more ramp. You have the privilege of knowing the decks you will be facing, so you can tweak the deck according to your matchups.
If you want to be prepared against a token deck, try shaving some single target removals or counterspells for a few extra board wipes. Just be extra careful against Meren because they tend to play a lot of Fleshbag Marauder-like effects, which is something this deck really struggles with. Make use of your haste enablers to kill your opponent during the very first turn you play Lazav, before he or she has the opportunity to play those cards.
I wish you good luck for your tournament, and let me know about your results!
1 week ago
As far as counters go, I don't play many and when I do it's to protect my stuff. You can never go wrong with Counterspell. I like Rebuff the Wicked, Disallow, Cancel, Dissipate, Unwind,Countersquall, Absorb. That new Fierce Guardianship is pretty cool.
2 weeks ago
Hey Hercules23, thanks for the upvote.
I'm not a fan of the Edgar version you're asking for my feedback on. The manabase is an afterthought; it's really bad. It's not even upgraded from the precon since there's still 19 lands that will ETB tapped. Dual lands like Forsaken Sanctuary, Guildgates, Life lands are lackluster nonplayable lands; that's why they're in precons.
3.4 avg. CMC is too high, even for midrange. The Exquisite Blood + Sanguine Bond combo is not needed especially since that version doesn't have tutors that can get enchantments. Exquisite is not worth $46; better in that version to use the $46 to upgrade the manabase with lots of playable lands that can be used in many other decks you make. Even if I had an unlimited budget I still wouldn't play Exquisite.
Some expensive card upgrades you could make for this version:
- Phyrexian Altar > Chromatic Lantern
- Oathsworn Vampire > Olivia's Bloodsworn
- Bontu's Monument > Orzhov Signet
- Demonic Tutor > Diabolic Tutor
- Diabolic Intent > Wishclaw Talisman
- Enlightened Tutor > Open the Armory
- Blood Crypt > 1x Swamp
- Sacred Foundry > 1x Plains
- Bloodstained Mire > 1x Swamp
- Polluted Delta > 1x Plains
- City of Brass > Orzhov Basilica
- Twilight Prophet > Asylum Visitor
- Smothering Tithe > Radiant Destiny
- Reconnaissance > Dolemn Gate
- Boros Charm > Rootborn Defenses
- Patriarch's Bidding > Living Death
The first upgrade to make is adding an infinite combo. Gives you a way to win a game without having to attack with Vamps. If you want to include a expensive price combo with Vampires than add Phyrexian Altar + Oathsworn Vampire + Bontu's Monument. These are all lower mana cost cards that have other uses and the combo uses a Vampire as the enabler. When assembled is an infinite combo with Monument as the win condition from infinite casts/sacs of Oathsworn. The entire combo costs $38. Altar is worth $35 because it can go in many different decks you make, no matter the colors and it's one of the best sac outlets in Commander.
Better tutors is a second upgrade because these can find the cards of the combo or most any other card. After that would be land upgrades; cutting basic lands for more dual lands. Adding the two other Shock lands and two of the less expensive price Fetch lands that can search for a Shock land (a turn one black source). Twilight Prophet is a Vamp upgrade and Smothering Tithe is a ramp/color fixing upgrade.
2 weeks ago
Grind Using the top deck manipulation package, so Brainstorm, Ponder, Preordain, Serum Visions, Discovery / Dispersal, or even better Doomsday, or a combination of Demonic Tutor and spells to place cards back on top of the library.
2 weeks ago
Introducing the synonyms/nicknames system to alleviate all those "wtf was that one land of that one cycle named?" problems that plague you.
This system is simple. It is designed to redirect terms that you typed out that match a synonym/nickname of a card, to that card name. This lets you never have to remember the name "Seachrome Coast" and can instead just type out "WU Fastland" (as an example). Note that this only works in text edit entries on deck lists and inventory, not the live edit or the card search forms.
There is a lot of other things that are utilised here as well.
- Godzilla Names
- Non-American Spellings
- Common Nicknames
- Common Misspellings
- Redirections of Misspelled Submissions
- Each side of a split card as a synonym (unless they already exist as a card).
Not needing to know the name of each card in a land/artifact cycle is a big boon, but you still need to know the nickname of that cycle and the syntax. For lands/mana rocks/the swords of X and Y at the present moment it is always "XY Nickname" or "YX Nickname". Examples:
- WU Fastland
- GR BFZ
- GW ABUR Dual Land
- BW Fetch
For 2 colour lands, it is always the two colour letters, followed by the nickname, and then followed by the option to have the world land either connected to the nickname or not. (these are all viable options for example: "WU Fast", "UW Fastland", "UW Fast Land".) For 3 colour lands, it is only the primary order of colour letters you see on cards, or the Alara/Khans name. (WUB Lair, Mardu Triome as examples.) Swords and other artifact cycles follow the same setup (though swords can also be "Sword of GB" or "Sword of G and B"), and mono colour land cycles use the same setup just with only one letter. Note that none of these are plural, so don't put that s in. Colourless cards that are a part of a cycle use C/Colorless/Colourless.
Some of these cycles don't have well defined names yet (like BBD) and some of these cycles have had too many names that people constantly fight over so there was no point in bothering to put them all in and instead I just used the TLA (specifically BFZ).
The primary purpose of this is to make the ability to tag cards and edit decks/inventory far more robust than what it has been. Tappedout doesn't presently have a spellchecker, and to be fair most sites don't. It's not an easy feature to implement. So with this synonyms/nicknames feature, we can alleviate some of those aggravations of misspellings or different ways to spell a word by making them valid targets and redirecting them to the right card name. Another benefit of this is the ability to give cards shorthands or nicknames when the community largely doesn't remember the actual name of a card, just their shorthand. We have all been hit with "wtf is that land's name again?" when we know for a fact that it's just "the blue and white shadows over innistrad reveal land". This saves the step of having to open up a search engine to figure out the card name, and in general speeds up and makes the process of building decks and inventory, a lot more enjoyable.
Cycles that currently have nicknames: Show
- ABUR Duals as ABUR/Duals/ABUR Duals
- MDR Artifact Lands as Artifact Lands
- AKH Bike Lands as Bikes/Bicycles/Bicyclings/Cycle Lands/Cycling Lands
- BFZ Lands as BFZ/BFZ Lands
- RAV Guildhalls as Guildhalls
- SHM/EVE Lands as Filters
- VIS Karoos as Karoos/Bouncelands
- RAV Karoos as Karoos/Bouncelands
- MH1 Lands as Horizons/Canopy Lands
- SOI Lands as SOI Lands/Reveal Lands
- Swords of X and Y as XY Swords/Swords of XY/Swords of X and Y
- Temples as Temples/Scrylands
- IKO Triomes as Triomes/Tricycles/Cycles/Cyclings
A lot of the cycle synonyms are meant to intuitive and robust so that you won't even have to think about knowing what the exact written synonym actually is and still be able to get it right on the first try, though it will take time to reach a point in which this is 100% true. As an example of scope, each recognized nickname for a cycle creates 6 entries for each given card in that cycle. So the AKH lands have 30 entries for each card in that cycle, resulting in a total of 150 entries. The Triomes have the same amount, but if I were to add each individual string combination of the colour letters (WUB, BUW, WBU etc) then that count would increase by 45 for each entry, resulting 75 entries for each one, totalling at 375 entries for the whole cycle.
Nicknames will usually be things like "Snappy", "Bolt", "Path", "Bob", "FoW", etc. They are to be commonly used by the larger community as a whole, not what your FNM/play group exclusively uses (though this isn't a hard set in stone as I'm not omniscient).
Here's a list of nicknames that I have. Show
- Aether Vial: Vial
- Aetherflux Reservoir: Dome Dome
- Assassin's Trophy: Ass Trophy
- Birds of Paradise: Birds, BoP
- Bloodbraid Elf: BBE
- Brimstone Trebuchet: Bucket
- Cavalcade of Calamity: Cavalcade
- Chandra, Fire of Kaladesh Flip: Baby Chandra
- Chandra Nalaar: Zippotricks McEdgelord
- Charming Prince: Prince Charming
- Collected Company: CoCo
- Dark Confidant: Bob
- Dark Ritual: Rit
- Demonic Tutor: DT
- Dig Through Time: DTT
- Eternal Witness: E-Wit, E-Witness
- Explosive Vegetation: Explosive Veggies
- Field of Ruin: FoR
- Force of Will: FoW
- Ghost Quarter: GC
- Gilded Goose: Goose
- Giver of Runes: Mommy, Stepmom
- Goblin Charbelcher: Belcher, Charbelcher
- Gray Merchant of Asphodel: Gary
- Griselbrand: Grizzy B
- Hypnotic Specter: Hippie
- Inquisition of Kozilek: IoK
- Jace, Cunning Castaway: Sexy Jace
- Jace, the Mindsculptor: Jace, JtMS
- Jace, Wielder of Mysteries: Lab Jace,
- Jace, Vryn's Prodigy Flip: Literal Actual Baby Jace
- Jace Beleren: Party Jace
- Karn Liberated: Karn
- Kiki-Jiki, Mirror Breaker: Kiki, Kiki Jiki, Mirror Breaker
- Kitchen Finks: Finks
- Kytheon, Hero of Akros Flip: Baby Gideon, Baby Gids
- Laboratory Maniac: Lab Man, Lab Maniac
- Life from the Loam: Loam
- Lightning Bolt: Bolt
- Lightning Helix: Helix
- Lightning Strike: Strike
- Liliana, Heretical Healer Flip: Baby Lili
- Liliana, the Last Hope: Last Hope
- Liliana of the Veil: Lili, LotV
- Lion's Eye Diamond: LED
- Llanowar Elves: Dork, Elf
- Mother of Runes: Mom
- Nissa, Vastwood Seer Flip: Baby Nissa
- Oblivion Ring: O-Ring
- Oko, Thief of Crowns: Oko
- Path to Exile: Path, PtE
- Pia and Kiran Nalaar: Chandra's Parents, Mom and Dad, Ma and Pa, Pia and Kiran, Parents
- Pia Nalaar: Chandra's Mom, Pia
- Primeval Titan: Prime Time
- Prodigal Sorcerer: Tim
- Sakura-Tribe Elder: STE, Steve
- Savage Punch: Bear Punch
- Scalding Tarn: Tarn
- Scavenging Ooze: Scooze
- Sensei's Divining Top: Top
- Settle the Wreckage: Settle
- Skithiryx, the Blight Dragon: Skittles
- Smuggler's Copter: Copter, Thopter Copter
- Snapcaster Mage: Snapcaster, Snappy
- Solemn Simulacrum: Sad Robot
- Sorin, Solemn Visitor: Sad Sorin
- Splinter Twin: Twin
- Swords to Plowshares: Swords
- Tarmogoyf: Goyf, Goyfy, Tarmo
- Tectonic Edge: Tec Edge, TecEdge
- Teferi, Hero of Dominaria: 5feri, T5feri
- Teferi, Time Raveler: 3feri, T3feri
- The Gitrog Monster: Gitrog, HypnoToad, Hypno Toad
- Thing in the Ice Flip: Titi
- Torrential Gearhulk: Fatcaster
- True-Name Nemesis: TNM, TNN, True-Name
- Ugin, the Spirit Dragon: Eugene, Ugin
- Wrenn and Six: W6, Wand6, Wn6
Here's a list of non-american spellings I have in: Show
Here's a list of things that is in the works to do. Show
- All triple coloured land cycles (triomes, lairs, trilands) to have an entry for each of their letter combinations. (Example, bant lands would have WUG, GUW, WGU, GWU, UGW, UWG.)
- All dual coloured land cycles will have the ravnican guild names to replace the two colours as an option.
- All land cycles will have the TLA as an option to replace the nickname.
- All land cycles to have "Nickname XY" format.
- More non-american spellings.
- More common misspellings.
- Cards that have or do not have the word "and", to have a synonym of the opposite.
- Synonym that is a version of the card name but without punctuation.
- Nicknames of all the cards with commas that ignores everything past the comma, provided that it is unique.
- Fringe/old land cycles.
- A lot of mana rock cycles.
A card can have any number of synonyms/nicknames. But only one synonym/nickname can be tied to a card. So if a new card/land cycle gets printed that has covers a misspelling (like an UNcard might) or has that nickname as it's actual card name, those synonyms will get removed (as an example, Snapcaster Mage cannot have Snap as a nickname). We are also looking to limit the amount of times a synonym has to get removed so nicknames of cards during their presence in the standard formats are not likely to be put in, as they become forgotten or even re-used when they rotate out. These are also done manually so sometimes a change might just take a while to do if it encompasses a large number of cards or a large number of synonyms.. We also won't be going through alternate language as possible synonyms because WotC doesn't nearly double check duplicate card names for foreign languages as well as they do for English cards.
This is not something on the card submission form, so it is not available to edit for any user.
If you know of something missing like common misspellings or common non-American spellings that will be needed, or cycle syntaxes that you tried to use but didn't work, post them here and I'll review them for possible inclusion in the future.
EDIT: Before you ask for a nickname etc to be added:
- Check if it exists first by trying it out.
- Check if the larger community recognizes it, this is done by going around discords, lgs' and other forums about that nickname.
- Check if it has any nsfw, discriminatory or derogatory terminology, we straight up will not allow these.
This isn't a system for your pet nickname that your local playgroup uses. This is a system that can utilize nicknames that naturally grew organically out of continued use from the larger mtg community as a whole. This isn't a "which nicknames do you think this system could use" but rather "which nicknames that are used across the world that we have missed".