Demonic Tutor

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters Promo (UMAP) Mythic Rare
Ultimate Masters (UMA) Rare
Vintage Masters (VMA) Uncommon
Masters Edition IV (ME4) Rare
Duel Decks: Divine vs. Demonic (DDC) Uncommon
Revised Edition (3ED) Uncommon
Revised Foreign Black Border (3EDFBB) Uncommon
Unlimited Edition (2ED) Uncommon
Collector's Edition (CED) Uncommon
International Collector's Edition (CEI) Uncommon
Limited Edition Beta (LEB) Uncommon
Limited Edition Alpha (LEA) Uncommon
Promo Set (000) Rare

Combos Browse all

Demonic Tutor

Sorcery

Search your library for a card and put that card into your hand, then shuffle your library.

Demonic Tutor Discussion

jazzarazza on Everything Dies, Meren of clan Nel Toth

20 hours ago

i don't know the meta in your playgroup/ how prevalent board wipes are but having little boys to ramp early game, and sac to power up meren (and return to the battlefield more easily) is genereally quite powerful. if your mana dorks have been subject to targeted removal in the past, then think of it as an investment, when they run out of removal for your bombs. Survival of the fittest might also be a good addition seeing as you're running fauna shaman anyway. also tutors like Demonic Tutor Eldritch Evolution Diabolic Intent and Worldly Tutor could be useful

litchio on Breya, Combo God (includes WAR Spoilers)

3 days ago

I appreciate your comment, however: Every one of the following combos will win you the game:

Myr Battlesphere + Nim Deathmantle + Time Sieve : infinite turns

Sword of the Meek + Thopter Foundry + Time Sieve + 5 manasources: infinite turns

Aetherflux Reservoir + Sensei's Divining Top + Bolas's Citadel : massive lifegain/damage/draw

and most of the other combos will win the game your next turn (no matter how many opponents are alive)

When building this deck i actually looked at quite a lot of other breya decks and playtested them a lot. So I understand your points and know that cards like Demonic Tutor and Enlightened Tutor are must haves in more competitive lists. I just prefer diversity over consistency and don't want to spent that much money on cards i don't enjoy playing.

I have actually never played against Null Rod and Stony Silence but i agree that I should play more removal and will definitly add a Swords to Plowshares and Wear . I also thought about adding Cyclonic Rift I'm not sure bcs of it's pricetag though.

Do you think those cantrips are worth it in an casual environment? I normally prefer having repeatable draw especially since I dont't have to win by turn 5 or smth.

I like the Talismans and might exchange 3 lands for them.

Thanks for your feedback.

Bchong on Breya, Combo God (includes WAR Spoilers)

4 days ago

Lol this deck looks like an early version of my breya deck. So I am going to comment/make advise from that point of view. I don't know what your meta is like and I don't know if you are trying to be super competitive or not, because it seems to me that this is a competitive casual deck.

The 2 biggest vulnerabilities of this deck are that:

You are unable to effectively kill your opponents quickly, efficiently, and most importantly all at once. Only one or two of your combos can actually kill every opponent the moment it touches the board, namely Nim Deathmantle + KCI or ashnod + Breya. The rest of the combos/wincons are fluff, because you can't seriously expect that the opponents are going to sit there and let you kill them one by one. So instead of having tons of combos, instead substitute for only a couple of combos and fill the void with cards like Demonic Tutor Enlightened Tutor Mystical Tutor and the rest of the space with protection/interaction with your oppenents which leads me to my next point.

You have little to no ability to interact with your opponents. Cards like Null Rod or Stony Silence are hilariously powerful against you. If one of these is on the battlefield, then you literally only have 2 cards in your entire deck to deal with it namely Vandalblast and only for Null Rod the more uncommon of the 2. Also have you ever played a game against anyone with counterspells? it will make you miserable. You need to play cards like Swan Song Wear Swords to Plowshares and any number of other interactive cards should be considered.

Another thing I notice was the fact that you have little to no cheap 1-2cmc cantrips or filtering. Consider: Ponder Preordain Faithless Looting Cathartic Reunion Night's Whisper Artificer's Assistant Riddlesmith Thought Scour Brainstorm . One of the most disgusting things in EDH is amount of crazy good recursion from the graveyard that exists. Consider your graveyard as an extra hand imagine T1: play Goblin Welder ; T2:play a random 1 cmc artifact and Faithless Looting discarding Bolas's Citadel and you win, probably.

Your deck's CMC is also way too high. One of the worst feelings that you can have in a game is watching another person combo off and you have only played a land or 2. Add every Talisman of Indulgence type of mana rock that you can.

It might be good for you to look at more competitive EDH decks and built towards it. There is also a different mindset that those deck have than you have and it will totally confuse you as it did me. If you look at my Breya deck...(its eggs kind of)... it is a little confusing(sorry) and its purpose is to delay opponents who would win uninterupted turns 3/4/5 with spellbombs/other interaction so that I can combo on turns 5/6. Ignore the lack of lands I just happen to be a person who never gets mana screwed.

https://tappedout.net/mtg-decks/trash-becomes-better-together-copy-copy/

GhostChieftain on New to cEDH

6 days ago

AKBZ Thank you so much for your help! I will definitely take those suggestions into consideration, and I have just last night actually gotten Demonic Tutor and Forbidden Orchard to put into here so we are making progress. I can agree with most of your cut suggestions, but they will have to be done over time as I pick up more pieces. As far as hushwing gryff goes, it has actually helped me vs some of the other opponents that are in the meta so it will probably be one of my last cuts if I do cut it. Thanks again, dude. I really appreciate it

AKBZ on New to cEDH

6 days ago

Starting with mana base, I would cut any land entering tapped as the only way it enters. You are giving your opponent a Time Walk every time they come into play because it puts you a turn behind. They either should just be basic lands or upgrades, the big ones being City of Brass , Mana Confluence , and Forbidden Orchard . These lands far outweigh things like Bojuka Bog or Murmuring Bosk or Temple of Plenty . Also would cut Razorverge Thicket , Canopy Vista , Fortified Village and High Market . The first three are too conditional and High Market is colorless with no immediate benefit. I would play the pain lands before these lands as they don’t enter tapped and still give you your colors and I would play the fetchlands before the painlands. Keep in mind you can play up too nine fetchlands because they don’t have any color symbols on them. Second, upgrade the tutor package. Vampiric Tutor and Demonic Tutor are the best black tutors in the format, and the reason to be in black. I would consider them higher priority than fast mana rocks. The cuts I would make are Apprentice Necromancer Damnation Day of Judgment Bloodthrone Vampire Qasali Pridemage Altar of Dementia Ashnod's Altar Lotleth Troll Life from the Loam Greater Good and Farseek The sac outlets only come out when you combo, so having excess is deadweight. The board wipes aren’t doing anything to stop fast combo, so they can be cut. The necromancer and pridemage are value, but not enough. I would rather play Assassin's Trophy and Abrupt Decay over those two. Card suggestions Stony Silence Null Rod Abrupt Decay Assassin's Trophy Birthing Pod Nature's Claim Nature's Lore Survival of the Fittest Demonic Tutor Vampiric Tutor Aura Shards Leyline of the Void , Containment Priest and Grafdigger's Cage . If you can’t play fast mana, neither should your opponents. The first two are MUST INCLUDES and the tutors are HIGH PRIORITY. Nature's Lore is a strict upgrade over Farseek . The last three are graveyard hate that hates out the two decks mentioned. I know that you are thinking “but those last two hate out my deck as well”. That is the wrong way to look at them. The first question you should ask is “are the two decks I’m losing too faster than me?” The answer is yes, they are. After that, the next question should be “can I be faster than them?” The answer is no, you can’t be faster than them. Without cards like Gaea's Cradle and Mana Crypt and Mox Diamond and Survival of the Fittest and Demonic Tutor you will never be faster. Even with these cards, this strategy is considered to be slower than the two decks mentioned. Therefore, you have to slow them down at all costs, even if it means you won’t be winning anytime soon. I would say that the hate pieces are MUST INCLUDES. I would cut Hushwing Gryff and Gaddock Teeg as these cards are not helping you fight your meta. The last bit of advice is that you are playing Stax pieces and are playing a Stax deck. The deck needs to fight what you are playing against. Anything that does not do that is unhelpful at best and a game loss at most. Sure, you are playing to a combo finish, but there are multiple turns before that game winning combo, and every card in your opening hand has to slow down your opponent or speed you up. If they are not doing that, they should be cut. Anyhow, this is just my opinion. Hope this helps. Good luck.

ClayBeaugez on This deck will free you from your mortal cage...

1 week ago

First of all you need more mana rocks badly. Nexr I recommend chposing your walkers for the power of their ultimate abilities. Emblems are what we like. Adding more fast mana will turn the deck from slow and grindy to having explosive openers and quick lines of play to Ultimate your most powerful Planeswalkers. Also you need a Bloom Tender immediately. I only play 20 walkers and something like 80% are chosen for their oppresive emblems. The quicker we can make that happen the better. Imagine the goal is to Ultimate Tamiyo, Field Researcher turn 3 or 4. Not many people are going to want to continue that game...As far as protection for your precious planeswalker allies I recommend cards like: Silent Arbiter , Ensnaring Bridge , and the such along with a healthy arsenal of at least 5 board wipes for annoying go wide decks (looking at you Najeela). Another thing that is a must have is some solid card advantage engines. While it's true we find this in the form of certain loyalty abilities (who doesn't love a free Brainstorm per turn from your favorite mind sculptor) it's still important to include enchantments such as Mystic Remora , Rhystic Study , and Sylvan Library these will smoothe out our lines of play in what would otherwise be a difficult to navigate mess of crazy interaction. Speaking of which where are your black tutors?!?! A deck like this benefits so much from it's color options and to not include at least Demonic Tutor is a big no no, these are the best cards available to us from the color and are crucial to our sinister plans. As far as our mana base is concerned we definitely need every fetch land and fetchable land we can get our hands on. If our lands aren't providing us 2 sources of all four colors by turn four we have failed to some degree. Honestly Atraxa superfriends can be very hectic to pilot and with all the options at your disposal it is easy to become overwhelmed when making decisions. The more cards we can look at, and the more we can tutor from our deck, the clearer those winning situations become. Also when X=7+ Genesis Wave will usually do it for you...trust me on that one. With a clear intention of what we want to do with this archetype we can deploy a team of planeswalkers as quickly as possible, using the raw power of their ultimate abilities to absolutely dominate the board. Emblems no less, which can only be removed by killing us and allow us to reek nothing short of total havoc on the plans of our unfortunate opponents!! I hope this helps someone wanting to take their atraxa deck to the next level, and just wait until someone in your meta decides they've had it and builds Gaddock Teeg ;]

MTOlesen on Breya, combo queen.

1 week ago

A few additions, and cards you could take out.

Additions: Daretti, Scrap Savant , Storm the Vault  Flip, Krark-Clan Ironworks , Skullclamp , Mana Crypt , Staff of Domination if you dont have anything against tutors: Enlightened Tutor , Whir of Invention , Kuldotha Forgemaster and Demonic Tutor

Cards i would take out: I would first take out Time vault and Tolarian Academy because they're not commander legal. I also don't like March of the Machines because it exposes your artifacts to creature removal/boardwipes. I would also take out the signets, because they don't really do enough. I would also take out Sapphire Medallion and Ruby Medallion , because you deck is mostly based on colorless artifacts.

Some other combos to get unlimited mana that you could put in the deck:

Power Artifact with Grim Monolith or Basalt Monolith , cause even though you can't copy the mana ability, you can copy the untap ability. Once you have resolved the first untap trigger, while the original trigger is on the stack, tap it for mana. This will net you mana, and you can do this as many times as you want. Another option is: Isochron Scepter with Dramatic Reversal , you only need to have mana rocks that tap for 3 or more, and you have infinity mana.

Otherwise a really nice deck!

Here's a link for how i would make the deck: https://tappedout.net/mtg-decks/28-03-19-bAm-breya-etherium-shaper/

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Demonic Tutor occurrence in decks from the last year

Commander / EDH:

All decks: 0.25%

Black: 0.95%

Golgari: 0.62%

W/B (Orzhov): 0.82%

U/B (Dimir): 1.78%

Rakdos: 0.76%

W/U/B (Esper): 1.34%

BRG (Jund): 1.19%

BGW (Abzan, Junk): 3.02%

U/B/R (Grixis): 1.28%

BUG (Sultai): 1.17%

RBW (Mardu): 0.92%