Demonic Tutor

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Uncommon
Masters Edition IV (ME4) Rare
Duel Decks: Divine vs. Demonic (DDC) Uncommon
Revised Edition (3ED) Uncommon
Revised Foreign Black Border (3EDFBB) Uncommon
Unlimited Edition (2ED) Uncommon
Collector's Edition (CED) Uncommon
International Collector's Edition (CEI) Uncommon
Limited Edition Beta (LEB) Uncommon
Limited Edition Alpha (LEA) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Demonic Tutor

Sorcery

Search your library for a card and put that card into your hand. Then shuffle your library.

Price & Acquistion Set Price Alerts

DDC

3ED

2ED

Ebay

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Recent Decks

Demonic Tutor Discussion

jordanlightsey on Lazav's rules are hard

2 days ago

Why Mausoleum Secrets over Demonic Tutor ? There is no reason to limit yourself on a tutor like that. card draw like Rhystic Study and Phyrexian Arena will be good. Are you still doing combo? Why the ooze, phyrexian dev, bloodline keeper?

BMHKain on Sliver Queen, Spark Harvesting Hive Mind

1 week ago

@DrkNinja? Sorry for still nagging you. I just wanted to ask something. Do you think it would be better if I made the final choice? I think I might have an idea for thus, but I just wanted some thoughts for now...

Should I do Demonic Tutor, or Raff Capashen, Ship's Mage, or Assassin's Trophy? Thinking of putting 2/3 in... Responses?

BMHKain on Sliver Queen, Spark Harvesting Hive Mind

1 week ago

@DrkNinja: Well, I have 4 cards to choose one out of. What would you choose, or what would be a better option entirely? Maybe you could check Comment 4 about this? Actually, I'll just list them:

1: Assassin's Trophy

2: Liliana Vess

3: Demonic Tutor

4: Vraska, Golgari Queen

5: What would you choose in their stead?

I'd really like some ideas, as I can only put 99/100 in this deck, & Not buff it to 103/104. Ideas?

BMHKain on Sliver Queen, Spark Harvesting Hive Mind

1 week ago

@DrkNinja: Reduced it to 99. I'll add the advantages for each card...

Demonic Tutor: Low cost, Fetchable via Eternal Witness, Search for Abso-FREAKING-lutely anything!

Liliana Vess: +2 tutors better than Vampiric Tutor (& Imperial Seal.), complimrents w/ Card Draw, The Chain Veil can discard whole Hands.

Vraska, Golgari Queen: Compliments w/ Tamiyo, the Moon Sage -8 when saccing, thus gaining life & drawing, Built in -3 pseudo-Abrupt Decay, if all else fails, Assassin's Trophy is still a Wildcard...

What do you think is the best out of these 3.5?

BMHKain on Sliver Queen, Spark Harvesting Hive Mind

1 week ago

All cut. Not sure if you prefer Liliana Vess over Vraska, Golgari Queen, but since you hated the latter, I'm pretty sure Tamiyo, the Moon Sage's -8 can compliment this, unless only stuff like Meekstone/Ensnaring Bridge can help for stuff Power <3. Ideas? Or should I just put back in either Demonic Tutor, or Counterflux? (Thran Temporal Gateway is a better replacement than Sunbird's Invocation anyway it seems...)

Any thoughts, DrkNinja?

DlCK on Semi-Competitive Jodah, Archmage Eternal

1 week ago

This deck is nearly perfect, but there's just a few areas of weakness that demand immediate attention.

First off, I would remove the following cards: Abrupt Decay, Angel's Grace, Anguished Unmaking, Animate Dead, Arcane Denial, Avacyn, Angel of Hope, Badlands, Bayou, Birds of Paradise, Blood Crypt, Bloodstained Mire, Brainstorm, Breeding Pool, Chromatic Lantern, Chrome Mox, City of Brass, Command Tower, Cultivate, Cyclonic Rift, Dance of the Dead, Deathrite Shaman, Decree of Pain, Delay, Demonic Tutor, Enter the Infinite, Exploration, Farseek, Fellwar Stone, Fist of Suns, Flooded Strand, Godless Shrine, Hallowed Fountain, In Garruk's Wake, Intuition, Jin-Gitaxias, Core Augur, Jodah, Archmage Eternal, Kozilek, Butcher of Truth, Laboratory Maniac, Lotus Cobra, Maelstrom Wanderer, Mana Confluence, Mana Crypt, Marsh Flats, Merciless Eviction, Misty Rainforest, Mox Diamond, Myojin of Night's Reach, Myojin of Seeing Winds, Mystic Remora, Mystical Tutor, Nature's Claim, Nature's Lore, Negate, Omniscience, Oracle of Mul Daya, Overgrown Tomb, Painful Truths, Polluted Delta, Praetor's Counsel, Progenitus, Rhystic Study, Rise of the Dark Realms, Savannah, Scalding Tarn, Scrubland, Sensei's Divining Top, Show and Tell, Skyshroud Claim, Sol Ring, Steam Vents, Stomping Ground, Storm Herd, Survival of the Fittest, Swan Song, Swords to Plowshares, Sylvan Library, Taiga, Tainted Pact, Temple Garden, Terastodon, Three Visits, Time Stretch, Toxic Deluge, Tropical Island, Tundra, Ulamog, the Ceaseless Hunger, Underground Sea, Vampiric Tutor, Verdant Catacombs, Volcanic Island, Vorinclex, Voice of Hunger, Watery Grave, Windswept Heath, Wooded Foothills, and Zacama, Primal Calamity.

There's really nothing you could replace these cards with that would make this deck competitive, so I'd recommend just stopping here. Good work.

landofMordor on Guilds of Ravnica: Spoilers and ...

1 week ago

Point taken, dbpunk, I'm convinced! (: RIP Isperia.

DemonDragonJ, when DOM came out, MaRo actually said in his card-by-card design article that black was phasing out life loss in exchange for dealing damage to themselves. There have been relatively few damage-prevention-for-player effects printed ever since the New World Order, but the subtleties between life loss/damage to self were tough for new players, so this is a way to reduce the complexity of Magic without sacrificing mechanical integrity. Note that this only applies to damage to self; when it comes to drain effects, Black hasn't changed at all.

I get your concerns about power creep on the Ferox, but you gotta remember it does have downside (can't cast non-creature, which means that the decks that utilize it will be bad at defending it), and, like many folks have already said, creatures have gotten better since '95, for better or worse. I see a trend in your comments that you prefer things to stay the way they were when they were first printed (guild leaders at mythic, low P/T, very fixed color pie, etc), which I understand, because it leads to familiarity, but you gotta remember that MtG's constant change is a strength! It is what keeps us in this game for 10+ years. Sure, WotC might look back on this period of design and regret some pushed creatures, but if they hadn't been willing to change, we'd still be stuck in the paleolithic era of Channel+Fireball, or 0-mana counterspells, or playing 9 copies of Demonic Tutor...

mikaeustheinfinite on Lord Windgrace Combo

1 week ago

Here I am from reddit with my critique:

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