|Commander / EDH||Legal|
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|Masters Edition IV||Rare|
|Duel Decks: Divine vs. Demonic||Uncommon|
|International Collector's Edition||Uncommon|
|Limited Edition Beta||Uncommon|
|Limited Edition Alpha||Uncommon|
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Demonic Tutor Discussion
2 hours ago
It's okay RazortoothMtg.
2 hours ago
well thats awfully helpful for us english-speakers here.
Translation for the lazy:
Lol how far we've come since Demonic Tutor this thing cost more just for cycling.
9 hours ago
I would say you should play Go for the Throat Instead of Doom Blade, as most of the decks in the legacy meta currently play black but not any artifact creatures. I would also say play 2x Underground Sea Instead of the Dismal Backwater and the Choked Estuary, but if those are out out of your price range than I understand. Also, no Force of Will? Your playing blue in legacy, but like the seas, I understand if its out of your budget. And as mentioned by hardhitta71194, Demonic Tutor is just better here
15 hours ago
I've been seeing a lot of Alesha decks due to that video. I've had my own for ages, so I can make a couple of recommendations to add more to this deck.
Lands: Geier Reach Sanitarium, good for putting creatures in the graveyard. Ash Barrens, I love this card, because it can color-fix for you and whatever color you choose you can have it enter the battlefield untapped meaning you can use it right away. Maze of Ith, Though it doesn't produce mana you can tap it to stop a big massive stompy creature from smashing into you or you can target your commander so once you've activated the attack trigger you can prevent any damage dealt to it if your opponents all have massive blockers.
Creatures: Big Game Hunter, Intrepid Hero since they remover creatures that are more massive than your commander. BGH works right away while IH given some time can become repeatable removal. Vulturous Aven can give you repeatable card draw. Grenzo, Havoc Raiser can cause shenanigans for your opponents forcing them to swing their massive stompy creatures at your other opponents causing forced trades or force their smaller important creatures into attacking into another opponent's massive blockers effectively killing it. He also provides some card value if you choose to exile cards instead. Balefire Liege also works in fiving your creatures a buff while messing with your opponent's life totals and increasing your own. Peacekeeper is also nice since it can keep your opponent's from attacking and is recurable.
Artifacts: Rakdos Signet, Orzhov Signet, Boros Signet, If you find yourself needing more ramp these can be very helpful. If you want another Goblin Bombardment I'd recommend Blasting Station, since most loops will return the creature after being sacrificed it will untap the Blasting Station so inifinite sacrifices are still possible with it. Noetic Scales Considering most of your creatures will be smaller than your opponents the scales will likely effect your opponents more causing them to bounce and recast their creatures, and it can remove potential blockers. So long as you have 3 or more cards in hand it will never backfire on you.
Enchantments: Animate Dead, Surprisingly you missed a combo. If Leonin Relic-Warder is in your graveyard and you have Goblin Bombardment on the battlefield you can use Animate Dead to bring back the Relic Warder. Relic Warder then exiles Animate Dead. Since Animate Dead leaves the battlefield a sacrifice trigger for the Leonin Relic Warder is put on the stack. While its on the stack and before the Leonin Relic Warder has been sacrificed you can instead sacrifice the relic warder with Goblin Bombardment dealing 1 damage to an opponent. Relic Warder leaves the battlefield returning Animate Dead back onto the battlefield from exile. You can then target the Leonin Relic Warder with it and repeat the process all over again. Dance of the Dead also works as an alternative to Animate Dead. Break Through the Line is utterly evil with Master of Cruelties since it can give him haste and you can give him unblockable before blockers are declared. Phyrexian Arena is also a helpful card since it can give you additional draws on each of your turns. Sinister Concoction allows you to discard a creature card while removing an opponent's creature.
Instants: Path to Exile is a handy creature removal spell. Vengeful Dreams is also a handy removal spell since it allows you to discard creature cards to exile your opponents attacking creatures. Lightning Axe can also allow you to discard a creature to remove a creature as well, but this time at any time. Anguished Unmaking, Chaos Warp, Both are handy permanent removal spells you can run in your colors. Abolish, this card can be a free-cost card if you have a Plains in hand since it can removal an opponents artifact or enchantment when they think you're tapped out. Argivian Find is also useful in case one of your opponents destroys one of your artifacts or enchantments you use in your combos you can return it back to your hand.
Sorceries: Buried Alive is a useful tutor that allows you to put any three of your creature cards from your library into your graveyard. Day of Judgment, Blasphemous Act, Chain Reaction, are all effective boardwipes you can use. Demonic Tutor is also a good tutor effect since it costs less than Diabolic Tutor. Gamble is another fun tutor spell to use and given your odds the more cards you have in hand the less chances it will force you to discard something important. Do or Die is another deliciously vicious card you can also use since it can cut your opponents boardstate in half.
23 hours ago
Personally I think Pongify and Rapid Hybridization are excellent removal spells along with Reality Shift. Nature's Claim and Seal of Primordium are also pretty nice. Pact of Negation is also an incredibly effective counter spell.
Also Blighted Agent + Cranial Plating + Lightning Greaves would probably be an obnoxious way to take out opponents. I'd throw in Volrath's Stronghold if it starts scaring your opponents into removing it.
Interesting enough you have a Kiora's Follower If you equip it with Illusionist's Bracers it will generate you infinite mana of any color since it can untap a land and itself as many time as you like. Throw in a Staff of Domination or a Helix Pinnacle and you win the game.
Another way to generate infinite mana would also be Selvala, Heart of the Wilds + Umbral Mantle which would also make herself bigger giving you more and more mana. You can then use all that mana to infinitely pump all your other creatures with Umbral Mantle as well or use that mana for Helix Pinnacle or Staff of Domination.
Another combo would Geralf's Messenger + Nim Deathmantle + Ashnod's Altar which you can sacrifice twice to get 4 mana, reanimate with the mantle and repeat with each death causing your opponents to lose life.
Hope the suggestions help. Also, could you tell me how you got your music video to play automatically as soon as I opened the page? Thanks!
1 day ago
I'm on mobile, so I'm going to sound somewhat more curt than I intended. You need:
Better mass removal - Toxic Deluge
More self-reanimating creatures: Bloodghast
1 day ago
Considering your description, I assume this is meant as a pillowfort deck. In case this is the case (lol), here are my recommendations:
- Aegis of the Gods; fantastic card to use until your Bruna/Gisela/Teeg combo hits the table.
- Grand Abolisher; an Abolisher a day, keeps the counterspells away.
- Linvala, Keeper of Silence; bit expensive but not as much as she used to be. No more activated abilities from enemy creatures.
- Avacyn, Angel of Hope or Soul of New Phyrexia; to protect everything on your board from targeted removal and destruction wipes.
- Teferi, Mage of Zhalfir; even worse than Grand Abolisher, now your opponents can't cast spells during their own upkeep or combat phases either. And as an added bonus, you can cast creatures anytime you want; even after your opponent has declared attackers!
- Melira, Sylvok Outcast; just in case your opponents like to use infect.
- Vigor; this is great in combat and even better against red damage spells that target multiple creatures.
- Sphere of Safety; great potential to be even nastier than Ghostly Prison.
- Leyline of Anticipation; almost as fun as Teferi.
- Crawlspace; very nice against token decks.
Whatever you decide to use, I sincerely hope you'll get of Entomb, Buried Alive and Jarad's Orders. First off, these cards are nice, but are better suited in a deck that's heavy on recursion. I'd replace them wih Diabolic Tutor, Beseech the Queen or if you have the money, Demonic Tutor and/or Vampiric Tutor. Second, you're using Ground Seal; this seems very counter-productive.
1 day ago
The fetches/shocks if you want a strong landbase, Earthcraft, Berserkers' Onslaught, Domri Rade, Rage Reflection, Toxic Deluge, Bloom Tender, Crux of Fate, Vampiric Tutor, Demonic Tutor, Parallel Lives.