Gisela, Blade of Goldnight
Legendary Creature — Angel
Flying, first strike
If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.
If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
|Have (2)||, Forkbeard|
|Want (4)||1Doogan1 , misterstealyourcreature , sgt.zephyr , FaerieHart|
Printings View all
|Commander Anthology 2018 (CM2)||Mythic Rare|
|Masters 25 (A25)||None|
|Commander 2015 (C15)||Mythic Rare|
|Avacyn Restored (AVR)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Gisela, Blade of Goldnight occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%
RW (Boros): 3.33%
RBW (Mardu): 0.76%
Recommendations View more recommendations
Latest Decks as Commander
Gisela, Blade of Goldnight Discussion
6 days ago
For reference, you can surround a card name with two brackets, "[", in order for a card name to show it's picture.
The damage from Vicious Shadows will not be doubled due to Gisela, Blade of Goldnight post board wipe. In order for a replacement effect, like that of Gisela, to apply it must exist at the time of the event it is replacing.
Let's say I control Vicious Shadows and Gisela, Blade of Goldnight when my opponent casts Wrath of God. My Gisela will die which will trigger Shadows. When the trigger from Shadows goes to resolve, it's damage isn't doubled because Gisela isn't there to modify it.
In short, Gisela needs to be out when damage is dealt in order to modify it.
Hope this helps!!
2 weeks ago
Atraxa, Praetors' Voice shall also be reprinted in this set, which is nice; I already have a copy of her, but anything that shall reduce her price is good. Since she is being reprinted, I really would like to see reprints of both Riku of Two Reflections and Sen Triplets, since they has never been reprinted, and, thus, are now very expensive.
They are not likely to be reprinted in this set, but I shall still hope for my top three most desired reprints of Akroma's Memorial, Vedalken Orrery, and Rhystic Study, and a reprint of Dromar, the Banisher would be nice, as well, since he is the only primordial dragon who has not yet been reprinted.
berryjon, WotC explicitly stated that they would not be reprinting any fetchlands in this set, but did assure players that they would be reprinting those lands in another set, this year (although they did not specify which fetchlands that they would be reprinting).
3 weeks ago
ConstantVigilance I don't think you'll find one unifying creature type to cover all guilds, unless we're talking humans, because humans are as plentiful and diverse as they appear in the real world.
Demons are black aligned creatures. Dragons are red, Beasts are green, and so forth for many of the stereotypical creature types. All splashes into other colors occasionally but not enough to warrant an entire cycle dedicated to it without a really good reason. If we ever visited Serra's realm - a realm made by Serra the Benevolent that she populated with mainly angels she created as the guardians and human worshipers. Serra's realm got corrupted by the influence of Phyrexia (mainly black aligned), so the normally white-aligned angels could be influenced to draw on other types of mana, thinking in the lines of Innistrad's top angels Sigarda, Host of Herons, Bruna, Light of Alabaster and Gisela, Blade of Goldnight. But that would hardly make sense for the Ravnica guilds.
Another choice for a diverse creature type could be elemental - as they can be both beings of pure mana (Cavalier of Dawn / Omnath, Locus of the Roil) or beings of a specific elemental type (air/water is often blue, earth/fire is red, earth can be green, tree is green).
As Boza said; on Ravnica finding angels outside white, white-red and to a smaller extend white-black (there's 3 over 3 blocks) is impossible. As such I don't think we should attribute the guilds' characteristics on this cycle, if ConstantVigilance wants to keep the unifying creature type.
If you'd rather ditch the unifying creature type, here's a few suggestions for replacing creature types - you may need to change some stats and keyword abilities to better match these.
Guild creature types Show
All of them have human and elemental as a unifying creature type.
Azorious: Sphinx, Bird, Archon, Wizard
Orzhov: Demon, Zombie, (Angel)
Boros: Angel, Minotaur, Soldier,
Selesnya: Angel, Centaur, Treefolk, Elf, Wurm, Cleric, Knight
Dimir: Shade, Nightmare, (Vampire), (Demon), (Spectre)
Izzet: Elemental, Dragon, Wizard
Simic: Insect, Elf, Mutant, Wizard, Druid, Merfolk
Rakdos: Demon, Devil, Goblin
Golgari: Gorgon, Shaman
Gruul: Cyclops, Warrior, Shaman, Beast, Wurm, Elemental (higher affinity for elementals)
1 month ago
Your deck seems a lot more solid now! You've got good ways to generate advantage and to ramp, now we've got to work on upgrading your removal and getting the synergy in your deck down better.
You've got a copy of Lightning Bolt in your deck, and while I do think the card is underrated, there are better options that should go in a deck before it. Lightning Bolt is a nice one mana, and can kill a lot of common creatures, but also misses the mark on a lot of other common, important creatures. White is the premium color for removal, so you have a lot of options. You have some of the most efficient removal spells in the game with Path to Exile and Swords to Plowshares. You've got enchantment form removal to hits any nonland with stuff like Banishing Light, Oblivion Ring, and Grasp of Fate. You have Creatures that do the same for creatures like Banisher Priest and Fiend Hunter. You have the great new Generous Gift, and you've got plenty of ways to hit artifacts and enchantments like Return to Dust, Heliod's Intervention, Crush Contraband, etc. Then of course, white also has plenty of board wipes, pick the ones you like.
I recommend adjusting your removal count based on play experience. At the end of each game, ask yourself if you felt your deck lacking removal or not. If you did feel lacking, add more in. If you felt you had too much, take some out. Now of course you don't have to remove every threat in the game, the other players will remove each other's things too, but in those key moments it's good to be able to wipe the board or to shoot down that key piece that's gonna swing the game in that person's favor or save your life.
The other thing I noticed in your deck is the tribal synergies. From what I understood, you said you wanted double tribal, and I'm guessing those two tribes are soldiers and angels, or soldiers and humans. Either way, the tribal synergies seem to be a bit lacking. There don't seem to be enough creatures of each tribe to really benefit from the payoff cards, so you might want to look into adjusting the number of tribal cards and payoffs, or ditching the tribal aspect.
Really though, I wanna hear how the deck has been running and how you've liked it. Boros is a lot of fun to play if you like aggression, so I want to hear if you've been enjoying it. Above all card suggestions, having fun with the deck is what is most important.
1 month ago
I really like the deck, and I've been looking to make a Mardu deck for a long time, so I can't wait till Kelsien, the Plague comes out.
Since you are opting to put in a lot of combat creatures and stuff, might I recommend a Gisela, Blade of Goldnight, Odric, Lunarch Marshal, and an Ankle Shanker. These cards can provide a really big edge in combat if that's what you're going for.
That new board wipe coming out Ruinous Ultimatum could really help to combo with your Revel in Riches and Black Market while keeping your creatures alive. Another card that is called Savage Beating can be a game ender with all of those strong creatures out.
Some other cards like Anger, Gleam of Battle, and Crackling Doom can help with utility. As Anger will give your creatures haste, gleam of battle will start to stack up with all of the combat, and Crackling Doom will synergize with your commander and your other death trigger cards.
1 month ago
Board wipes that seem "on theme" and white "ramp" to consider. Kaya's Wrath Fumigate Retaliate Austere Command Decree of Pain Martial Coup Merciless Eviction Descent of Dragons Angel of the Dire Hour Magister of Worth Sunblast Angel Boreas Charger Oreskos Explorer Surveyor's Scope Solemn Simulacrum Sword of the Animist Verge Rangers Smothering Tithe Sword of Feast and Famine Dowsing Dagger Flip
Queen Marchesa doesn't have a clear single way to build so you have lots of options. However, I feel like said you want to play her like the Kween she is and create a royal court full of politicin' and group interaction to make all the boys whine. I don't think you want to discourgage people from taking the monarch from you, more encourage them to swing others IE: NO Ghostly Prisons, YES Teysa effects. Punish the ones who swing you only after the fact and reward the ones who swing others. There is a lot listed!
You will also want to get retake the throne each turn and lets face it, the Assasin's won't always get through Dauthi Embrace Dauthi Trapper Nether Shadow Nether Traitor Soltari Visionary Changeling Outcast Tormented Soul Break Through the Line Ferropede Gingerbrute Key to the City Whispersilk Cloak Trailblazer's Boots Zhang He, Wei General Yellow Scarves Cavalry Wei Night Raiders Wei Scout Xiahou Dun, the One-Eyed Lu Bu, Master-at-Arms Guan Yu, Sainted Warrior Shadow Alley Denizen
Finally here are some other fun interactions befitting the royal court. Crown of Doom Kor Haven Cathars' Crusade Electropotence + Pandemonium (Nasty with deathtouch) Field of the Dead Mentor of the Meek In the Web of War Mace of the Valiant Ogre Battledriver Orc Sureshot Mathas, Fiend Seeker Master of Cruelties Anya, Merciless Angel Tree of Perdition Alesha, Who Smiles at Death Ashling, the Extinguisher Azra Oddsmaker Aurification Bloodforged Battle-Axe Contested War Zone Thaumatic Compass Flip Dread Elbrus, the Binding Blade Flip Iroas, God of Victory Aurelia, the Warleader Gisela, Blade of Goldnight Five-Alarm Fire Hellrider Hixus, Prison Warden Larceny Necropolis Regent No Mercy Phage the Untouchable Quietus Spike Skeleton Key Throat Slitter Varchild, Betrayer of Kjeldor Vraska, Scheming Gorgon Scourge of the Throne Akroan Horse Captive Audience Goblin Spymaster Forbidden Orchard Clackbridge Troll Hunted Dragon Hunted Lammasu Hunted Horror
Theme directions to explore? Lifegain to stay above the swings? Angelic Chorus Answered Prayers Anointer Priest Authority of the Consuls Ayara, First of Locthwain Daxos, Blessed by the Sun Healer of the Pride Impassioned Orator Pious Evangel Flip Soul's Attendant Soul Warden Archangel of Thune Suture Priest Ajani's Welcome Dawn of Hope Deathgreeter Exquisite Blood Epicure of Blood Falkenrath Noble Karlov of the Ghost Council Noble Purpose Righteous Cause Sanguine Bond Searing Meditation Seraph Sanctuary Serene Steward Shattered Angel Spirit Loop Sun Droplet Vizkopa Guildmage Well of Lost Dreams Alhammarret's Archive Licia, Sanguine Tribune Ayli, Eternal Pilgrim Eternity Vessel Chalice of Life Flip Resolute Archangel Storm Herd Felidar Sovereign Divinity of Pride Serra Ascendant
Aristocrats of the Court (slow life drain strategy)? Bastion of Remembrance Corpse Knight Impact Tremors Purphoros, God of the Forge Blood Artist Zulaport Cutthroat Outpost Siege Bontu's Monument Brutal Hordechief Campaign of Vengeance Cliffhaven Vampire Cruel Celebrant Kambal, Consul of Allocation Polluted Bonds Retreat to Hagra Vindictive Vampire revenge Sorin, Grim Nemesis Judith, the Scourge Diva Stalking Vengeance Syr Konrad, the Grim
1 month ago
I suggest Dictate of the Twin Gods, alternatively Angrath's Marauders, Furnace of Rath, Gisela, Blade of Goldnight etc. Also I suggest removing clashing 3 drops, such as Heliod and replace them with ramp
2 months ago
TypicalTimmy, that was deliberate, since it is the same ability that Gisela, Blade of Goldnight has; it encourages the controllers opponents to attach each other, rather than the player who controls the creature that has the ability.