Evacuation

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Duels of the Planeswalkers (DPA) Rare
Tenth Edition (10E) Rare
Ninth Edition (9ED) Rare
Eighth Edition (8ED) Rare
Seventh Edition (7ED) Rare
Stronghold (STH) Rare

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Evacuation

Instant

Return all creatures to their owners' hands.

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C16

DPA

10E

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Evacuation Discussion

Madcookie on Jhoira gonna get your ass beat, mang!

5 days ago

Wolfrage76 Well in that case you are left with pretty much one option - to make a huge turn. You can do this by replacing the cards I told you with some form of stalling - say bouncing back, Cyclonic Rift, Boomerang that kind of thing or with good old board wipes. You do run some similar spells as well. This is to be done if they target you and you feel very pressured. As for the huge turn it should go like this - step 1 have jhoira on the field. Step 2 at the same time in any given turn (preferably the guy right before you) you suspend the following cards 1-3 big guys (the dream would be Hellkite Charger+Neheb, the Eternal which means infinite attack phases) and a random board wipe. I'd strongly recommend my personal favourite Obliterate for the flavor and usefullness, but you can go with anything you like Blasphemous Act, Star of Extinction, Evacuation etc. Then all you need to do is survive for 4 turns(2 with Paradox Haze until they come online. For this reason you are playing the bounces and counterspells. Then when the suspended cards begin to resolve you stack the board wipe to act first, clear the board, hopefully the lands too with obliterate, then smash in the big guys, attack fact with haste and simply win from there.

As for other replacements, you should try to add card draw to the deck, as its really limited as of now. However good blue draw can be expensive sometimes like Rhystic Study and the red I can think of is counterproductive in your deck Outpost Siege and Vance's Blasting Cannons  Flip :S. Look in https://magiccards.info/search.html I always check there first for certain types of mechanics and such when building a deck.

So all in all if you can get the cards I mentioned it should make the deck much better. Hope this was helpful :)

redace10 on Ojutai Control

1 week ago

Seven cuts? We got this.

Dovin Baan, Silence, Deep Analysis, Blue Sun's Zenith, Worn Powerstone, Future Sight, Twincast.

Those would be my recommendations. Other considerations could be Stroke of Genius, Evacuation, or Curse of the Swine. Of those 10 cut 7, and then play test from there to see how the deck plays.

I might be swinging you away from spell-slinging a little, but Ojutai gives repeated card advantage. You can be more selective with draw spells.

Mandalorian on Lu Xun, Horsemanship Voltron

2 weeks ago

xKitarux, would love to take a look!

Not sure how much I like Boompile here. You don't mind bouncing creatures since you play so few but blowing up your own equipments could be really bad for you. I would stick to bounce spells like Evacuation, River's Rebuke, AEtherize etc... If you are worried about permanents that blue does not handle well, like enchantments, you could play cards like Chain of Vapor.

Hoversail shouldn't be needed since your commander is basically unblockable

Here are some other equipments/auras you may not have considered yet. Lu Xun loves effects that trigger upon combat damage since he is almost always unblockable-

Loxodon Warhammer>Butcher's Cleaver

Strata Scythe

Ring of Evos Isle

Quietus Spike

Curiosity

Its always good to have "back up" voltron creatures incase Lu Xun dies too many times to be recasted efficiently -

Invisible Stalker

Slither Blade

Looter il-Kor

Some other good stuff

Counterspell

Reliquary Tower

Buried Ruin

Quicksilver Fountain

If you are looking to trim some fat and reduce the price tag of the deck, I would cut Thran Dynamo, Top, Homeward Path, and Generator. That might free up enough funds to spread some love across some other upgrades.

Hope this helps some!

Gypsyhatten on Karametra - I heard you like ramp

3 weeks ago

Upptckte att tappedout inte tillter svenska bokstver, men fuck it

ADDITIONS

  • Farhaven Elf - en smre Wood Elves men fortfarande rtt s bra

  • Whitemane Lion - om du gillar att rampa med Greenbelt Rampager s finns den hr jkeln, och flash innebr att du kan gra det precis innan det blir din tur (t.ex. hlla uppe mana fr Beast Within men om inget farligt behvde removas s kan du rampa p instant speed), men utan din commander r det ett rtt s dtt kort om du inte har ngon annan hftig ETB creature p bordet som du kan returna och recasta

  • Stonecloaker - som Whitemane Lion fast med inbyggd graveyard hate vilket gr honom mer relevant ven utan din commander

  • Ramunap Excavator - bra med Krosan Verge, Myriad Landscape osv. och mot mill/discard, men r annars inte s relevant

  • Solemn Simulacrum - vldigt bra att ha men lite trkig i en grn lek som inte bygger runt sacrifice/reanimation/artifacts

  • Elemental Bond - effektiv card draw nr man spelar med stora dudes

  • Temur Sabertooth - lter dig runka med extra ETBs och galen mngd ramp, men r vldigt irrelevant i situationer dr du behver ngot med mer impact

  • Mirri, Weatherlight Duelist - duglig combat buff, duglig pillowfort

  • Primordial Hydra - vill du ha en spelbar manadump hydra utver Hydra Broodmaster s r den r en ordentlig must-answer nr man castar den fr X>=5

  • Tireless Tracker - att den blir strre r inte s relevant men det r riktigt bra landfall, dock att behva betala 2 fr card draw r lite meckigt men bra om du ofta knner att du fr slut p gas

  • Emeria Angel - landfall som kanske inte r helt smst, men inte srskilt impactful heller

  • Woodland Bellower - om du har kort som Reclamation Sage, Eternal Witness och Wood Elves s r det hr ett ganska mysigt toolbox-kort

  • Sylvan Reclamation - vldigt bra removal och basic landcycling kan rdda dliga starthnder, men cmc5 r rtt s dyrt

  • Return to Dust - ocks bra removal men jag fredrar Sylvan Reclamation, denna r ett mana billigare men man vill oftast lgga den p sorcery speed

  • Oblation - ganska stor downside att ge motstndaren card draw, men jag gillar mjligheten att lgga det p en egen permanent som hller p att bli removad eller p en token fr lite emergency card draw

  • Momentous Fall - instant speed r det viktiga hr, kan lggas som svar p att ngon frsker remova en fet creature s fr du fet card draw istllet, eller bara lggas p sin tur nr man behver grva efter ett svar och olikt Rishkar's Expertise & co s kan man inte dda creaturen som svar p att du frsker dra kort, fr sacrifice r del av kostnaden (dock kan du counterspellas och d har du varken din creature eller kort)

  • Seasons Past - ungefr en till Praetor's Counsel fast billigare, det r inte allt fr ofta man behver returna mer n ett kort per cmc och recursion av flera kort kan vara vrt att spela mer n en kopia av

  • Traverse the Outlands - relativt billig big ramp men krver board presence och din strsta creature kanske blir removad som svar

  • Hour of Revelation, Planar Cleansing och Akroma's Vengeance - jag gillar dessa board wipes vldigt mycket, extra mycket nr din commander kan ta smllen utan att bry sig, och nr din lek r creature heavy s pverkar dessa dig nstan lika mycket som en Wrath of God medan dina motstndare fr ta massiv skit

  • Day of Judgment - en extra kopia av Wrath of God

  • Explosive Vegetation - bra ramp, men inte p samma niv som Cultivate och Kodama's Reach, och inte heller creature synergy som med Wood Elves och Farhaven Elf

  • Lightning Greaves och Swiftfoot Boots - du har en duglig mngd creatures som vill sl direkt och/eller vill bli skyddade, men det r ltt hnt att du fr slut p gas med kort som dessa

  • Seer's Sundial - en lite smre men lite tligare Tireless Tracker, n en gng bra om du fr slut p gas ofta

  • Primeval Bounty - inte srskilt bra fr 6 mana men mysig mngd token spam och lifegain om du gillar det

  • True Conviction - kostar mycket men lifeswingen man kan f r absurd

  • Mirari's Wake - big mana becomes even bigger, skulle inte sga att den r bttre n Zendikar Resurgent i din lek men man kan alltid ha en extra av samma effekt

  • Evolutionary Leap - bra stt att uppgradera mana dorks och dylikt till pseudo-card draw, men r inte alls lika bra som riktig card draw

  • Garruk, Primal Hunter - primra syftet r att lgga -3 fr en lite smre Rishkar's Expertise, men man kan ocks vara modig och spawna tokens och frska lta honom verleva

  • Temple of Plenty - helt okej dual land, scry ska inte underskattas men den kommer nd in tapped och gr inte att fetcha

  • Homeward Path, Scavenger Grounds, Ghost Quarter och Tectonic Edge - det r bra att ha svar pklistrat p lnder som kommer in untapped, men man vill inte ha fr mnga lnder som gr colorless (och som inte kan fetchas)

  • Blighted Woodland - en bttre/smre Myriad Landscape om du gillar effekten, denna kan man anvnda fr mana direkt men att det kostar totalt 5 fr att rampa med den r dyrt, speciellt nr du vill lgga din commander nr du har 5 mana

  • Emeria, The Sky Ruin - ett vldigt lngsamt och mysigt kort men som du kan f igng rtt s tidigt med din commander, du har dock ingen annan sacrifice/reanimation synergy s ibland har den inget att returna

  • Eventuellt fler basics - ven om din commander rampar och du har mycket annan ramp s mste man kunna behlla bra hnder och ha rd att lgga sina kort speciellt med en s hg average cmc, det r rekommenderat att sikta p 45 reliable mana sources (lnder + unconditional ramp som inte kostar 4+)

  • Sigarda, Host of Herons - en duglig beater och protection, men har utver det inte s mycket med leken att gra, jmfrelsevis s har Avacyn, Angel of Hope mer impact

  • Oracle of Mul Daya - vldigt bra ramp/pseudo-card draw, simply put

  • Lotus Cobra - kan balla ur med din commander p samma stt som Amulet of Vigor

  • Teferi's Protection - nnu bttre n Heroic Intervention, nstan lite trkig fr att den r fr bra men skaffa den om du har cash

  • Austere Command - en av de bsta board wipesen i spelet, flexibiliteten r absurd

  • Akroma's Memorial - en ordentlig soppa av combat buffs men kostar vldigt mycket mana fr ett kort som inte gr ngot i sig sjlvt och kommer vilja removas allt fr ofta

  • Mind's Eye - vldigt bra card draw nr man har mycket ramp

  • Sylvan Library - otroligt bra card selection och i ndsituationer kan man betala liv fr att gra det till otroligt bra card draw

  • Asceticism och Privileged Position - ganska trkiga "sluta interagera med mig"-kort och du ter fortfarande skit mot board wipes, men det kan vara snt som avgr games ocks

  • Aura Shards - vldigt bra removal nr man r creature/token heavy, fuck alla mana rocks

  • Temple Garden och Savannah (lol kp inte pls) - de bsta dual landsen som kan fetchas med din commander och Krosan Verge , auto-include om man vill spendera pengar

  • Windswept Heath - fetch land som kan leta upp duals untapped, auto-include om man vill spendera pengar

  • Nykthos, Shrine to Nyx - big devotion big mana, din commander ger dig big mana but you can always go bigger

CUTS

  • Elvish Visionary, Wall of Blossoms, Wall of Omens - de kommer antagligen vara bra just pga. din commander men de kan cuttas fr roligare kort om du har ont om plats

  • Pathbreaker Ibex - utan haste r han ganska tveksam, men man kan ocks gamblea p att motstndarna inte har removal s ballar han ur

  • Selvala, Explorer Returned - vldigt incosistent ramp och det r inte bra att ge motstndare card draw, men hon r kawaii

  • Subjugator Angel - en finisher fr aggro mot trga board states men hjlper inte mot pillowfort enchantments/lnder och riskerar att bara tvinga ut en Cyclonic Rift/Evacuation/Fog osv., beror p hur ofta du sjlv har knt att den har legat p handen och varit irrelevant

  • Trostani, Selesnya's Voice - enablar devotion och lifegain kan vara mysigt, men populate r sllan relevant och r bara en 2/5

  • Ulvenwald Observer - card draw r bra men folk kommer antagligen inte lgga vanliga board wipes med honom ute och du har inget eget stt att sacrifica, och han sjlv har inte trample

  • Mosswort Bridge och Windbrisk Heights - jag har gett upp p hideaway, alldeles fr inconsistent och conditional

  • Boundless Realms - vldigt bra spell men kanske blir ett dtt kort lite fr ofta om du redan har rampat med din commander, beror p din uppfattning

  • Nature's Lore - typ den bsta rampspellen fr 2, men personligen tycker jag Cultivate/Kodama's Reach r bttre pga. card advantage och Wood Elves pga. creature synergy

  • Revive - smre n Regrowth, fortfarande kanske spelbar

  • Selesnya Signet - signets r bland de bsta rocksen men grnt ska inte behva artifact ramp, just signets kan dock lta en keepa hnder med bara vita/colorless lnder

  • Thought Vessel - samma argument som ovan, no maximum hand size r vldigt verskattat, ven om du ngon gng drar 15 kort s behver du nstan aldrig behlla mer n de 7 bsta, och i grnt kan du spela med recursion som gr discarden nnu mer irrelevant

  • Staff of Nin - borde cuttas nr du lgger in bttre card draw, den r vldigt lngsam

JeskaiM4n on Time Sieve

3 weeks ago

There are boardwipes of course. But it is much better to play just spot removal. Best options would be Fatal Push and maybe Dismember. But for budget options Murder,Vapor Snag and Doom Blade are playable. If you want wipes Bontu's Last Reckoning is fine card. You could of course play something like River's Rebuke or Evacuation too.

Zerraphon on Kruphix and the Value Town Toolbox (Sundering)

1 month ago

Yeah i had AEtherspouts but swapped it out for Evacuation! I totally forgot there was a 4 mana AEtherspouts!! Thanks for the help! Really do appreciate it! I like BSZ because of the recursion+ shuffle, have you thought of putting in a Psychosis Crawler in here with all the draw? And how did the amonkhet blue god work for you?

NoSoyYucateco on When the control player discovers EDH

1 month ago

I would recommend taking a few counterspells out for more draw and ramp options. Having more cards in hand, and more mana to spend, will help ensure you greater consistency.

Recurring Insight, Flow of Ideas, and Future Sight are great on the higher-cmc end, and will put in all the work of Thought Reflection more consistently. Fact or Fiction, Rhystic Study, Day's Undoing, Thassa, God of the Sea, and Mystic Remora all put in great work on the lower end.

As for ramp, Solemn Simulacrum, Burnished Hart, Wayfarer's Bauble, Sky Diamond, Coldsteel Heart, and Fellwar Stone are all good.

What do you plan on doing when a threat actually hits the battlefield? I would think about Cyclonic Rift, Evacuation, AEtherize, Wipe Away, Echoing Truth, Pongify, and Reality Shift.

There are also a few lands you might want to consider, like Terrain Generator, Strip Mine, Ghost Quarter, Myriad Landscape, Temple of the False God, Nykthos, Shrine to Nyx, Reliquary Tower, Glacial Chasm, to name a few. You should probably add at least 5-7 more lands as it is.

Reverie42 on Yidris - All Aboard the Value Train!

1 month ago

Came from Reddit.

I think the "cheap reanimation" theme is sort of a nonbo with Yidris. While I think having ways to pull stuff back from the graveyard is great in Yidris, I think there are better options. I also think mana dorks are way too vulnerable for a long-game deck and you're better off adding 2CMC rocks instead.

If this were my deck, I think I'd make the following changes:

  • Remove Animate Dead, Dance of the Dead, Necromancy and Reanimate for Seasons Past and Palace Siege (104 cards)
  • Remove Yisan, the Wanderer Bard and Jin-Gitaxias, Core Augur for Anger (103 cards)
  • Remove Birds of Paradise, Deathrite Shaman and Cultivate/Explosive Vegetation for 1-2 talismans and/or Chromatic Lantern (102 cards). Cultivate is a straight cut because I think you're too light on basics for the amount of basic land fetch you have, but think you can go down one and still support your current CMC.
  • Remove Training Grounds, Scroll Rack and one single-target removal for a board wipe of your choice (Damnation, Crux of Fate, etc) (100 cards)

From there, I'd consider a few other enablers for Yidris like Temur Ascendancy, Thassa, God of the Sea or Whispersilk Cloak. To make room, I'd consider removing at least one wheel (probably Dark Deal) and Life from the Loam (having run a Yidris wheels build, if you don't have reliable ways to shuffle in your library, the risk of decking yourself is real)

You might also consider replacing a second wheel or spot removal for a third board wipe. In general, wipes are worse for your opponents than you since even cutting all the cheap recursion, you have 5 ways to get things back. Or since you're going for mana asymmetry, you could run something like Evacuation which you could cast post-combat damage in response to the untap trigger for sword/nature's will and just blow out the table cascading into all the stuff you slam back down.

Good luck!

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