Evacuation

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Duels of the Planeswalkers (DPA) Rare
Tenth Edition (10E) Rare
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Eighth Edition (8ED) Rare
Seventh Edition (7ED) Rare
Stronghold (STH) Rare

Combos Browse all

Evacuation

Instant

Return all creatures to their owners' hands.

Price & Acquistion Set Price Alerts

C16

DPA

10E

Ebay

Evacuation Discussion

Duck_Emperor on Jori's school of ctrl+c and X

6 days ago

Oh thanks for your sugestions and sorry for the late feedback! Let me star with your question. Exiling is just generally more powerfull than send to the graveyard because any deck can have one or two pieces of recursion (and in my meta almost all actually have), the Memory part of Commit goes well with it since my opponents will get less from the effect and against reanimator decks it spikes in power.

On permanents:

I got rid of most permanents in this deck in favor of instants and sorceries because the later can be copied and cost reduced unlike the former, I actually cut down Archaeomancer and other creatures with that effect earlier, the guildmage was also cut because he is to easely removable and his ability costs to much to use repeatedly. Cast Through Time was also cut because 7 cmc and UUU in it is to much for na enchantment when there is Swarm Intelligence already. Guttersnipe is usually a lightining rod for removal and draws attention from everyone at the table. Mizzix and Baral are beyond the budget but I'm watching Baral closely waiting for rotation. I considered Jaya before but her price was high back then, now it came down she is an option. Metallurgic Summonings very interesting with that activated hability, I totally forgot about it.

On instants and sorceries:

For a boardwipe I was considering Volcanic Vision instead or Evacuation. I don't feel like legendar sorceries are reliable enough with only the commander to enable it. Instead of Pull from Tomorrow I think Blue Sun's Zenith would do a little bit better. I also don't plan on going for infinit turns unless I Clockspin Ral into it because that is funny.. The pieces of removal are pretty good.

On cuts:

Will be looking at some of these while I make changes to the build.

jolli20 on Wizardy draw with some fish

1 week ago

Let's get you some wincons, and fix that landbase.

First: Landbase. Basic stuff, manarocks, and better land cards, and a touch of fetchlands to get us rocking and rolling. Then, guess what, you're playing green. Congrats, you get the luxury of a vast array of tasty morsels called ramp spells, so we'll take advantage of that.

-3x Island, +Simic Growth Chamber, +Yavimaya Coast, +Bant Panorama

-2 Forest, +Myriad Landscape, +Command Tower

-Beneath the Sands + Traverse the Outlands (great way to filter land out of the deck if you get a big hand size power/toughness creature)

-Zndrsplt's Judgment +Thran Dynamo

-Blink of an Eye + Gilded Lotus

-Evacuation +Simic Signet

-Displace +Cultivate

-Mystic Confluence, + Kodama's Reach

-Time of Ice, + Nissa's Pilgrimage

-Entrancing Melody + Explosive Vegetation

Next, let's look at capitalizing on your commander's strengths: Card draw. We'll add in card draw, and some hand size manipulation to help manage it, along with some ways to make use of all that mana you gain and cards you draw.

-Watertrap Weaver, + Minds Aglow

-Oviya Pashiri, Sage Lifecrafter + Mind Spring

-Academy Journeymage + Braingeyser

-Academy Elite + Pull from Tomorrow

-True-Name Nemesis + Venser's Journal

-Genesis Hydra + Thought Vessel

- Storm Sculptor + Tishana, Voice of Thunder

-Riddleform +Spellbook

-Divination +Harmonize

-Fleet Swallower +Awakening

Now for some wincons:

-Devastation Tide +Goblin Cannon (with your upcoming infinite mana/card draw combos, draw into this, then ping everyone for infinite damage and win, the ability stacks as many times as you pay the mana for it, before sacrificing itself).

-Saheeli's Artistry +Empyrial Plate (slap that on your commander, give it flying with caller of gales, free commander damage kill)

-Grunn, the Lonely King, + Laboratory Maniac

-Index + Time Warp

-Broken Bond, + Beacon of Tomorrows

-Opt +Psychosis Crawler

-Jace's Ingenuity +Sturmgeist

-Spelltwine. - River's Rebuke

+Isochron Scepter, +Dramatic Reversal (infinite mana combo with some mana rocks)

-Fumble +Illusionist's Bracers

-Ghostly Flicker +Aphetto Alchemist (equip bracers to alphetto, tap to untap it and target manarock or kydele for aother infinite mana combo, once you have infinite combos going, you can take multiple turns, draw out your whole deck with psychosis or lab maniac or tishana, or empyrial plate, etc)

Other infinite combos you can look for are Sword of the Paruns or Umbral Mantle equipped to kydele if she's drawn enough cards. The possibilities are vast, just a matter of finding yourself a bit of room for those cards, which shouldn't be too hard. However I'm also aware of budgets, I know I've suggested a LOT of changes, many that you might need to purchase, and while the individual cards aren't too pricey, collectively it's a lot once you look at all the changes. But if you're personally looking to take your deck to the next level, I'll add some more blingy suggestions at the end of this comment.

Last couple of swaps to make:

-Overwhelming Denial +Counterspell (cheaper, better counterspell)

-AEtherspouts +Swan Song

The bling: Staff of Domination (more kydele comboing)

Patron Wizard

Seedborn Muse

Minamo, School at Water's Edge

Boseiju, Who Shelters All

Cyclonic Rift

Palinchron

Vorinclex, Voice of Hunger

Tooth and Nail

other cards to consider would be a touch more cantrips and counterspells? Depends on local meta, how often you need to stop people from preventing your comboing off: Pact of Negation Muddle the Mixtures Brainstorm Mystical Tutor

goblinguiderevealpls on Razin' minds, takin' names (competitive primer)

1 month ago

Ghostymoats

a few things to note before I begin,

i just finished making this deck 100% competitive so im still new to cedh matchups as i dont have a lot of cEDH games except with a tymna/thrasios and blood pod, so there is still room for improvement of course. however, in regards to the point of arcane denial giving card advantage, it is true, but nekusar and wheels are forcefeed by nature, so although im trying to make nekusar as viable as possible he will never be tier 1 because of how many wheels are used

i think Luxury Suite would be a good replacement to tarpit, what would you recommend? cuz its a nice combo and all but tarpit doesnt have a lot of use outside whispering madness and 7 mana is quite steep

i really like Arcane Denial, but i could maybe sub it in for Misdirection or Stifle, although im not sure which is a better replacement

i find crucible to be super useful, as if i have multiple lands in my hand i can play one and wheel the rest to use in later turns, albiet not as good without Exploration effects, it has still been extremely useful for me. Temporal Mastery, Capture of Jingzhou and Time Warp, the latter which i recently cut out but remains a maybe, are pseudo-explorations as i get another untap, drae phase and land for turn. but if you really think its just a cute interaction, what would you replace it with for cedh?

i just feel vandalblast is too good, it can be a sorcery Smelt at its worst, and a 1 sided pseudoShatterstorm when overloaded. also, you actually overload it with flashback with snap/yawgwill or jace. its a board wipe that By Force would usually require a shitload of mana to match the amount of targets, and abrade is far from a board wipe, i would sooner add Evacuation as another creature wipe and/or Shattering Spree because although it needs red, each replicate has to be counterspelled individually, where by force would just get force of will'd, but i will keep your suggestions under consideration, thank you for your concern

MegaMatt13 on 1st EDH Deck, Makeshift Merfolk

1 month ago

welcome to the format :)

as you're just getting started, I would suggest picking up some staples that could be put into later decks. They would all be great here:

Lightning Greaves Swiftfoot Boots Sakura-Tribe Elder Cultivate Kodama's Reach Beast Within Overrun Counterspell Tishana, Voice of Thunder Simic Signet Urban Evolution Shamanic Revelation AEtherize Evacuation

Hope these help! Also, you have multiple copies of some nonbasic lands. Only basic lands can have more than one copy :)

maxon on Replacement.

1 month ago

Evacuation is the one that sticks out in my mind as being somewhat close

CorrosiveKnifer on Dread Dimir

1 month ago

I'd think the idea of making your opponent draw could be useful. Problem is that in multiplayer you have to discard a card per player to keep the hand control.

Adding: - Psychic Possession: To make it so their draw is your draw. - Compulsive Research: To make them draw/discard more like Wistful Thinking - Abyssal Nocturnus: To benefit from them discarding, Where casting Wistful Thinking gives it a +8/+8 or Compulsive Research a +4/+4. because of its per card. - Abyssal Specter: To add more board presence and discard. - Devastation Tide/Displacement Wave/Evacuation: To gain control of the board to flow back into discarding. - Waste Not: Win condition with discard. - Megrim: Bonus damage per discard. - Shrieking Affliction: WIN CONDITION!

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