|Commander / EDH||Legal|
Printings View all
|Commander 2016 (C16)||Rare|
|Duels of the Planeswalkers (DPA)||Rare|
|Tenth Edition (10E)||Rare|
|Ninth Edition (9ED)||Rare|
|Ninth Edition Foreign Black Border (9EDFBB)||Rare|
|Eighth Edition (8ED)||Rare|
|Seventh Edition (7ED)||Rare|
Combos Browse all
Return all creatures to their owners' hands.
Price & Acquistion Set Price Alerts
4 days ago
- Because spellslinger decks don't run that many creatures, you're probably going to need a few more board wipes. Perhaps Cyclonic Rift (don't hate me), Evacuation , Descent of the Dragons , Star of Extinction , or Volcanic Vision .
- If you're going to run cards like Everflowing Chalice , Hedron Archive , Mind Stone , and Temple of the False God , I would suggest running more X-spells. Cards such as Curse of the Swine , Molten Disaster , Starstorm , Epic Experiment , and Jaya's Immolating Inferno would give you more board wipe options, as well as explosive izzet shinanigans.
- Sentinel Tower is really only worth it if you was to storm out.
- I wouldn't recommend running Psychosis Crawler unless you want to focus on card draw. Same goes for Windfall . In this deck, Windfall does cause peripheral effect to occur, such as Locus God or Niv-Mizzet triggers. You would need to be playing against a deck with a lot of card draw, otherwise you might only be helping your opponents since you will probably be drawing more than them. I see that you have some cards with triggers bases on card draw, but since they are not your commander, there is no guarantee you will see them during a game.
- Overall, it seems like you are a little stuck between wheel, storm, and spellslinging. Personally, I think Jori En is bested suited for spellslinging. Baby's first Izzet deck. I'm so proud of you!
5 days ago
Some budget cards you can utilize for evasion or survival are removal or bounce effects, aside from that countering key pieces are essential. Here might be some cards you can utilize that are in budget options.
Hope that helps!
1 week ago
Based on my own experience in multi-player format I can say that you definitely need more board wipes: Damnation , Languish , Ritual of Soot , Cyclonic Rift (one of my favorite), Evacuation , Toxic Deluge or Black Sun's Zenith (to deal with indestructible creatures) etc. The choice depends on your meta. You also need tutors: Vampiric Tutor , Demonic Tutor , Diabolic Tutor etc. Dimir Signet , Dimir Keyrune - for mana stabilizing. I recommend to take out Unmoored Ego - it seems useless in EDH. Some ideas for card draw: Phyrexian Arena (classic!), Necropotence (a great card believe me), Twilight Prophet (I'm crazy about this card in Standard and I think it has a great potential in EDH), Doom Whisperer (another great card from Guilds of Ravnica). Good luck in brewing!
1 week ago
I'm in the process of retooling my own. I thought I would share things I found. Sorry if i'm spamming ideas at you. That said, I can't believe I never noticed Invert / Invent . It's perfect for Will. Pre-emblem it turns his +2 into removal. Post emblem it lets you tutor up 4 cards! I prefer Murmuring Mystic over Talrand, Sky Summoner . Mystic has a solid 5 toughness allowing it to be an effective wall(survives anger of the gods as well). That alone can allow you to drop Will safely a bit earlier. The fact it only has one blue in its cost also helps keep double blue countermagic up. Unless you really value the 2/2 drakes over 1/1 birds, I would make the swap(or include both). I'm toying with the idea of running Radiate There is a lot of single target removal in my meta. Using an opponents spell to clear the field for you is a very satisfying feeling. Impulse is better than Peer Through Depths In my opinon. Goes 4 deep instead of 5, but there is no chance to whiff and get nothing. Also, you don't have to reveal the card you get! Blasphemous Act and/or Evacuation are great ways to clear a board for one of the twins to come down. Evacuation can be cast at the end of the turn before you untap. With enough creatures on the field, Blasphemous Act can easily be cast the same turn your as your commander. You can even +2 Will to kill things that would normally survive it(assuming its not buffed through auras or +1 counters).
2 weeks ago
Ravenrose first of, that 32 land count looks pretty scary to me. I run 36 in my Arjun deck (with 7 mana rocks) and even that is sometimes cutting it close. Seeing that you aim to cast a plethora of mid to high costed instants and sorceries, i'd suggest you use Metallurgic Summonings. Your spells give you an additional body to attack with or in the worst case a chump blocker. Experience learns me that this card can be very clutch. If you're interested in any more instant/sorcery triggers that produce usefull bodies, i'd like to suggest Young Pyromancer, Docent of Perfection Flip and Talrand, Sky Summoner. furthermore, the scry trigger on Jace's Sanctum can be very helpfull. now for the actual instant and sorceries. Ponder is one of my favorites and most used cards. The option to shuffle your deck if you can't find anything usefull has really helped me in the past. Mystical Tutor is a bit more expensive but it will find you whatever you need when you,re in trouble. Bonus Round, Swarm Intelligence, Melek, Izzet Paragon and my fovorite Primal Amulet Flip are absolute beasts when it comes to copying your cards, which can be very powerfull in the right deck. Will Kenrith and Rowan Kenrith have insane synergy together although they're a bit pricey. You're not running that many sorceries, but if you did Hypersonic Dragon is a very sollid card to include. Little can trips like Gitaxian Probe, Quicken, Impulse and Anticipate are quite usefull as well. I'd also suggest to add atleast one more spell that can really beef your hand (and a permanent that gives you no maximum hand size like Spellbook or Reliquary Tower) such as: Blue Sun's Zenith, Pull from Tomorrow, Mind Spring, Stroke of Genius or maybe a wheel effect if you want to possibly hurt your opponents as well. Windfall and Jace's Archivist fit this role very well. Lastly I'll name several other powerfull or usefull cards i forgot about. Psychic Corrosion and Sphinx's Tutelage for mill power, Mindmoil or even my trusty commander if you really like chaos (Teferi's Puzzle Box is an option if you want everyone else to join the madness), Laboratory Maniac is a really nice fail-save (Especialy if you want to secure your Niv-Mizzet, the Firemind/Curiosity combo), regular old Counterspell is always usefull, Counterflux is situation but can stop someone's stupid combo, Chaos Warp, Reality Shift, Pongify are Rapid Hybridization the best removal cards for izzet decks, i like Arcane Denial because it gives your opponent something back, Evacuation can save your beasts as well as fuck over any token decks, cards like Day's Undoing might save you if all goes south, ofcourse any mana rocks are always a welcome addition to a deck. And i guess that's all the suggestions and tips i can think of right now. I know it's a lot, but i live for Izzet decks and any time i get the chance to work on a new one my brain goes into overdrive. I understand what a spellslinger deck needs to dominate and i love to spread that knowledge. I hope i helped, have fun with the power of Izzet!
2 weeks ago
Well with aristocrats you want either reanimate on your commander, drain on your commander, or sac on your commander. You identified 2 great options already and I would add Gisa and Geralf for your consideration too. It does limit your options somewhat but you were probably looking at Gravecrawler anyways.
Of these free sac outlets are probably the easiest thing to get. has dozens of them. Reanimation is also printed a lot...
This leaves the drain effect as being the hardest to come by and Vela the Night-Clad only wants things to leave play. This interacts better with the blue side of your deck and still works with the black side too. Allowing board wipes like Evacuation or Damnation to kill your opponents.
3 weeks ago
Hyena34 Those are pretty spicy cards, will look into testing it. Thanks!
Nerve_Atk Great ideas! I've tested out Sire Of Insanity but since my deck runs on having constant recurring Ghostly Flicker/Evacuation lock that card is kinda like a double edged sword as it makes me discard my key engine pieces. It might work in other discard builds for sure. I do run Notion Thief which combos with Anvil of Bogardan in a similar way as Chains of Mephistopheles.
1 month ago
This is actually a pretty cool list - a lot of it synergizes well with the sacrifice theme and there's a strong Meren shell here.
Some potential additions:
Plaguecrafter is an insane uncommon from GRN - strictly better than others with the same effect. I'd have as many of the effects as possible, so a third doesn't hurt.
Board wipes in general. I don't think I see any, and board wipes are the "Get Out of Jail Free" cards of Commander. If you're behind, they let you catch up with opponents. Some ideas: Living Death (solid card - we've already seen what this can do, and in your deck, a deck with lots of ETB and sac value, this is just good), Decree of Pain (hefty CMC, but the card advantage this gives you is insane), Black Sun's Zenith (gets around indestructibility, -1/-1 counters are a pain for everyone). You do have some dictate effects (i.e. Dictate of Erebos) which can function as indirect board wipes, but it's a win-more type of board wipe. Dictate effects are still amazing - don't get me wrong.
Spore Frog. Oh god. It's Spore Frog. The single most frustrating card for most decks facing Meren. It's one CMC, gets you a free counter on Meren each turn, saves you from combat, and then is revived for further use. Somebody tries to exile it? Sacrifice it in response. They still get fogged. Just make sure to save it for instant speed - that is, wait until their turn to use it.
Viscera Seer. One of the most important things for sacrfice decks is ways to sacrifice creatures. Viscera Seer is amazing at this. Just like Spore Frog, it gets you a counter on Meren each turn and a free scry. Not only this, but it gives you ways to sac creatures at instant speed for no cost - just a great effect!
Buried Alive fetches you anything you want. Want a Spore Frog? Sure. Want to fetch out Protean Hulk to pull out an infinite combo win? You betcha.
Speaking of Protean Hulk, I don't think newer players realize how utterly insane this card is. There was a time when this thing was banned in commander - it's a seriously broken card. There's a whole list on r/CompetitiveEDH about this card's infinite combos: https://www.reddit.com/r/CompetitiveEDH/comments/67czr7/protean_hulk_combos_by_color/. Considering including one in the deck. Though a little out of your price range for now, one of the most reliable and flexible is Mikaeus, the Unhallowed and Walking Ballista. They both enter play at the same time (since X = 0 for Walking Ballista if you pull it out of your deck with Hulk, you can pull it and Mikeaus [whose cmc = 6] at the same time, since 6 + 0 = 6) , and since X = 0, Walking Ballista immediately dies due to state based effects, which then brings it back with a +1/+1 counter from undying. Remove the counter, deal 1 damage to a player, return the ballista, repeat forever! You win by pinging your opponents to death! Well actually it doesn't work. Since Mikeaus gives non-humans +1/+1 in addition to undying, Walking Ballista will still be a 1/1 after the counter is removed. If you have a sac outlet out (such as Viscera Seer), you can sac Walking Ballista after removing the counter to fuel the combo, and have it go infinite. This is one of the Protean Hulk combos, and is probably the most fair one (and I'm using 'fair' losely here - Protean Hulk is still fetching a win nearly every time it dies). Plus, a Hulk combo gives you a reliable win condition to defeat your opponent with.
Fecundity. I don't know why I don't see this card played more. Despite the symmetrical effect (that is - both you and your opponents drawing cards), you'll be making the most advantage off of it. Spore Frog now draws you an extra card each turn - so does Viscera Seer! Not to mention that it just helps the sacrifice player overall more than others.
Black Market. Oh boy. So much mana. 'Nuff said. I love this card. Mana is super valuable in Commander, as in all formats, and this card gives it in the bucketload.
Beast Within or Krosan Grip or Nature's Claim. Beast Within is probably the one I would use, but I just think you might want a spot removal for enchantments. I don't see any other way besides Golgari Charm, which is meh for it at best, in your deck to deal with them, and they are an important card to be able to destroy. Plus, the versatility of Beast Within is just really good - destroy target permanent.
Birthing Pod. Yeah, this is on the pricier side, which is why I added it at the end. It's another broken card, and is banned in modern but still has a pricetag because of its commander play. It tutors for things, which is a great effect in Magic.
Diabolic Intent. Dunno. Just seems pretty good. Never really used it.
Some potential cuts:
Champion of Stray Souls offers a Living Death impression, but not a good one at that. It's really expensive to use and I don't think it's in your best interests to keep it, as it's a six CMC fattie that doesn't really contribute to your plan.
Cloudthresher. Damnation and Wrath of God and Toxic Deluge and Evacuation and Blasphemous Act and Merciless Eviction all do more than just touch flying creatures, and cost the same or less. They might not be in your colors, but as you're in Black, you have access to the single best board wipes in the game. One that touches only flyers and only does 2 damage (a low amount in commander) is pretty underwhelming.
Caller of the Pack. Generic big dumb green fatty. Dunno. Guess it's fine? It's more or less Vanilla, despite having myriad, and contributes nothing to your plan as the tokens it creates aren't even sacrificed - they go into exile.
Banshee of the Dread Choir has the same problem as with Caller of the Pack. Just a semi-vanilla card that doesn't really do anything for you.
Dread Summons feels more like a mill card? Doesn't really have much in the way of sacrifice, besides the 2/2 bodies. I think there are much better cards for this slot.
Golgari Charm. It's fine, but not great. Beast Within is better.
Wretched Confluence. Again, it's fine, but there are better cards for this slot.
Hope this helps. The deck seems pretty solid - you've got a good Meren shell, and I look forward to seeing the finished deck!