|Commander / EDH||Legal|
Printings View all
|Commander 2016 (C16)||Rare|
|Duels of the Planeswalkers (DPA)||Rare|
|Tenth Edition (10E)||Rare|
|Ninth Edition (9ED)||Rare|
|Eighth Edition (8ED)||Rare|
|Seventh Edition (7ED)||Rare|
Combos Browse all
Return all creatures to their owners' hands.
Price & Acquistion Set Price Alerts
|Have (21)||ZombieFood , xXThormentXx , Kvothe1115 , Nemesis , zn.tportlock , Vergil_Redgrail , Benniator , LegendDeer , ironax , bakeraj4 , rebelteddybear , rainbowofdeath , pskinn01 , Supremespeed , , miracle , Reliva , MoJoMiXuP , , damo_rox , MattN7498|
|Want (2)||CoolBeansBrattah , Ariumlegion|
1 day ago
You have a lot of cards that are good in their own right but not very in this deck, or Sidisi decks in general. An example of this is Tasigur, the Golden Fang as while it does get you some mill, you probably are going to be handed some shitty card that isnt going to help your situation. Evacuation is another example. You usually dont want a bounce as you will be losing all of your tokens that Sidisi generated. The deck also suffers from a lack of recursion. I see 10 cards that allow you to bring back cards from your graveyard and some of them like Demon of Dark Schemes and Gravespawn Sovereign arent very good. The last thing I noticed is that you arent running cards that benefit you from being in the graveyard, like Wonder. Try checking out other Sidisi decks on tappedout to see what some decks look like as most of them follow the same standard. There are some interesting cards here that I never considered for Sidisi like Grim Flayer and this deck has a lot of potential but it needs some refining and focusing on one way to win, as you're all over the place here.
1 day ago
What about adding blue for Wistful Thinking or Vision Skeins? This also lets you run things like Evacuation or Repeal that can be amusing to cast at the end of the opponent's turn so they have things to discard on your turn.
Throw in a copy of Geier Reach Sanitarium.
3 days ago
Dude, I just tried to post an in depth comment and for some reason tapped out just deleted my post instead. I don't have time to re-type everything but here is the gist of my thoughts.
2) Land count seems low. Have you run into issues getting Unesh out on time?
3) I highly recommend Trading Post the card draw and artifact recursion are the best parts, but making tokens and gaining life can be great on defense and untappers just take this card to the next level.
4) What do you usually tutor for with Tolaria West? I may pick one up and give it a shot.
5) I like that you run multiple pieces of spot removal, I think I'm going to give Rapid Hybridization a shot.
1 week ago
Looks good! If this is an average display of your deck-building skills, I would love your feedback on one of mine. As for ideas, Seedborn Muse could be a nice addition to build up your stock of mana during other people's turns. It also works well together with Leyline of Anticipation and Vedalken Orrery, which your deck already contains. I would probably replace Zendikar Resurgent with it. Also, I would choose AEtherize over Evacuation as I wouldn't want my own creatures returned to hand if I could avoid it.
Have fun gaming!
1 week ago
lol use self-mill like Mirror-Mad Phantasm, Keening Stone, and then kill with Psychic Spiral (for style points, not really as your main plan). For value, TONs of flicker effects (to give Mairsil more ETB triggers), AEtherling.
I would take out most of the "activated ability goodstuff creatures" like the Morphlings that don't a) gain hexproof or protection of some kind, b) flicker themselves, or c) help you win the game via mill. Otherwise, this deck will be impossibly, teeth-grindingly slow.
for mill: Mirko Vosk, Mind Drinker, Consuming Aberration, Fleet Swallower, Jace's Archivist, Sire of Stagnation, Dreamborn Muse, Havengul Lich, Stitcher Geralf, mass bounce like Evacuation, River's Rebuke.
And don't forget a healthy amount of draw/ramp/control to stay alive long enough to mill your opponents out!
2 weeks ago
My take on Merfolk EDH compared to Merfolk Standard/Modern is you don't necessarily want to be aggro. You want to be a grindy midrange where you out value your opponents-which is exactly what Kumena enables.
With that in mind here are my suggestions:
Play with at least 36 lands. Decks ~2 CMC will play ~32 lands. If you have the $ for a Gaea's Cradle I'd suggest additional G/U lands that do not come in tapped and on-color fetches for deck thinning.
You are in green with almost no ramp. Why? I'd advise to add in ~10 total ramp pieces (I count 3 in your list at a glance) so you can A) not be mana screwed or stuck on your turn lands (T5 = 5 lands) B) be ahead early game C) get lands out of your deck so increase chance to draw action later.
Surprised with very little spell interaction. Counters and bounce are great to off-tempo opponents. Arcane Denial, Dream Fracture, Cyclonic Rift, Evacuation/AEtherize are options I always jam in my blue decks.
These are subpar imo: Crash the Ramparts, Disappearing Act, Epiphany at the Drownyard, River Heralds' Boon, Tidal Wave, Verdant Rebirth, Waterknot, Claustrophobia, and a bunch of the merfolk (I do not advise quantity > quality here).
Go to Edhrec.com and see what other people put in their lists to get an idea for synergy then pick those you like and/or relevant to your meta.
Hope something helps!
2 weeks ago
I built this deck for Commander league. I played 3 round in it tonight. I had lots of fun playing it. Round 1 placed 2nd with 1 guy scoping kinda sucked that he did that. then proceeded to sit there and say we wouldn't let him do anything. 2nd round I in a pod with the same guy that scoped and now he is playing a land destruction deck turn 2 Impending Disaster and end up in last place. Last round I turn 3 i Maralen of the Mornsong an let the fun combo decks go off 1 guy scoops cause no one will kill my Maralen of the Mornsong and him being mono green i don't think he had any real answers for it. All in all i had a blast. Still learning it and did some of the leaner meaner swaps taking more of the tutor stuff. still not really sure is i should copy Mana Leak or Vision Skeins to Isochron Scepter mostly just played it by ear. As a new magic play I'm still leaning a lot and lots more to learn. went with Never, Cruel Ultimatum, Obelisk of Grixis, Manalith, Evacuation, Planar Portal, Razaketh's Rite, and Nicol Bolas, Planeswalker.
3 weeks ago
Boomerang vs. Echoing Truth: Ich spiel ja eigentlich eh nur blaues Mana. In welchen Fllen knnen bei EDH denn mehrere Nicht-Land-Karten mit dem gleichen Namen im Spiel sein? Wenn jeder bspw. einen Sol Ring draussen hat?
Evacuation vs. River's Rebuke : Evacuation trifft zwar auch meine Kreaturen, dafr aber wirklich ALLE. Rebuke hingegen trifft ja nur einen Spieler. Vielleicht einfach anstattdessen sowas wie AEtherize?
Miscalculation: Hier interessiert mich, warum du den Counterspell rausschmeien wrdest. Ich mag die Cycling-Option.
Jace's Ingenuity vs. Opportunity: Idealerweise htte ich in dem Slot ja sowas wie Mystic Confluence, aber die ist mir dann doch zu teuer. Mal schauen, hier kann ich wohl wirklich mal eine der beiden rausschmeien und schauen wie sich das Carddrawtechnisch macht. Wobei Baral da ja nachhelfen knnte.