|Commander / EDH||Legal|
Printings View all
|Duels of the Planeswalkers||Rare|
Combos Browse all
Return all creatures to their owners' hands.
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|Have (12)||ZombieFood , xXThormentXx , Kvothe1115 , Nemesis , MoJoMiXuP , , dplerner , MattN7498 , Vergil_Redgrail , ironax , bakeraj4 , rebelteddybear|
|Want (2)||CoolBeansBrattah , Ariumlegion|
12 hours ago
Yea this deck needs a lot more Evacuation protection
Gotta run as many cards that cost ungodly amounts of mana but are stupid powerful, cuz in this deck you can do it for 2B
Ones i see missing, some of which are just due to recent print
All 5 legal edrazi titans
2 days ago
I think something like Unsummon or Evacuation would be more versatile, so you can use it on opponents' threats as well. Or, if you want to use a sac outlet, use Viscera Seer or something that has better utility than these give you.
3 days ago
Beacon of Tomorrows repeatable extra turns that shuffles into deck
If you can afford it, Consecrated Sphinx is by far the best mono blue sphinx in edh, draws SO MANY cards!
I also built unesh! Maybe itll give you some ideas!
4 days ago
4 days ago
Also Disappearing Act
5 days ago
Ive been tuning a competitive nekusar deck since he was first printed, maybe itll give you some ideas.. i used to run most of these cards but they are long obselete to me, especially the Howling Mine effects, they are generally bad. Yes they add 1 damage a turn with nekusar, but they also provide your opponents with multiple Phyrexian Arena draws per turn, and in my years of experience that almost ALWAYS draws them into answers for nekusar and pain, removing the damage and getting free card draw.
Nekusar wins easiest by chaining Wheel of Fortune effects in a storm-like fashion, most "upkeep draw" effects are too slow and usually get you killed before you can kill your opponents, especially with the hate he draws.
Nekusar's abilities support a spellslinger deck, this makes him VERY weak to creatures, so a lack of things like Damnation, Evacuation, Toxic Deluge and Blasphemous Act should be auto-include, as well as stuff like Rakdos Charm and/or Deadly Tempest, you are severely lacking in countermagic and protection as well :/ and your creature base is remarkably high for a wizard deck,
Hopefully my pet deck list gives you some ideas, ive been working on it for 5 years
1 week ago
Ok cool. In that case, a rough idea of what I'd do with the deck is to make sure to incorporate both aspects of his ability. Creature base obviously zombie shenanigans, but what about the 2nd part? Well I'm a cruel person and prefer to use other people's toys against them, so I'd suggest a wheel style deck with bounce spells.
To focus on the activated ability I'd suggest: Evacuation, Cyclonic Rift, Windfall, Dark Deal, Waste Not, Life's Finale, Damnation (always a safe card), Dissipation Field and No Mercy (as mentioned above) are good places to start. All of these can help to get creatures into opponent's hands and/or grave for you to steal. Also, Heartstone and Training Ground (which you know about) will be helpful too.
Zombies are pretty straight forward as long as you know what you wanna do with them. Mass generation with a few lords or recursion with lots of etb triggers seem to be the most consistent in my experience with them. With Scarab God's abilities he wants both (naturally), so you'll have to attempt for the happy medium. In that regard I don't have a lot of advice to give because that is more dependent on your own play style and what feels "right", but if you wanna take a look at my deck Liliana's Renaissance it is in similar style to what I'm describing.
Regardless of what you do, hopefully some of that was helpful to you. Also plus one cause your initial start of what you've got going looks amusing.