Evacuation

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Duels of the Planeswalkers (DPA) Rare
Tenth Edition (10E) Rare
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Eighth Edition (8ED) Rare
Seventh Edition (7ED) Rare
Stronghold (STH) Rare

Combos Browse all

Evacuation

Instant

Return all creatures to their owners' hands.

Price & Acquistion Set Price Alerts

C16

DPA

10E

Ebay

Evacuation Discussion

griffstick on Similar to Siege Behemoth

2 weeks ago

...Nacatl War-Pride...


The thing is to build a saskia deck you have to do combat damage. Just trying to do such a thing in CMDR is hard. Because you can't just chip away at people and expect them to not get pissed off and do something about it.

So you need to build an army of creatures then do an alpha swing knocking out several opponents at once in hopes that it isn't stoped by a

So it's a tough build to do right. You want to have enough big fat creatures but enough anwsers for what youll encounter like someone putting


...Akroma's Memorial...


You see the problem is creatures are just so easy to deal with. So in order to make this a successful deck you also need ways to make them relentless with stuff that gives your creatures haste and graveyard stuff. Living End, Rise of the Dark Realms, Victimize, maybe some persist effects like Cauldron of Souls and undying stuff like Mikaeus, the Unhallowed but you can't make it easy to destroy your stuff so you'll need stuff like Avacyn, Angel of Hope, but thats not gonna stop exile. So you'll need stuff like Privileged Position, so they cant be targeted. But that's not stopping Terminus. Aaaannnd still, there's nothing you can do about Cyclonic Rift, or Toxic Deluge. But the Cyclonic Rift player will be waiting for that alpha swing, so you will have to be ready for it with a Red Elemental Blast and/or Pyroblast to counter it. But you'll still be getting blown out by a Toxic Deluge. So that's where the persist and undying come in also there's Rise of the Dark Realms


...In Garruk's Wake...

TheBoraxKid on Jhoira of the Ghitu

1 month ago

Evacuation to pop off at instant speed right before your creatures come out of suspension might be loony.

Sneak Attack would be good if you do intend to steer away from Eldrazi.

I think more counterspells to assure your threats don't get interrupted is a must especially since this deck requires so much set up to get going. On that note, I'd then bring in Snapcaster Mage and possibly even Torrential Gearhulk since your sorceries have such high value. You might also consider Archaeomancer depending on how highly you value your instants/sorceries.

Counterspells I would recommend would be of course Force of Will, Counterspell, and I think you could even afford a Cryptic Command.

Chancellor of the Spires is a fun blue fatty, so is Diluvian Primordial, Sphinx Ambassador and as vanilla as Inkwell Leviathan might look, it is super hard to deal with. You could also consider the new card Arcane Artisan to cheat out fatties if Jhoira is uncastable. Also, Timebender could be nice here too.

In summary, I think the deck is very strong but could use some more support in the counterspell department, with a little spell recursion (Snapcaster, Torrential, etc). I would also consider throwing in a bit more mana rock ramp to assure you have enough mana if Jhoira is uncastable. Consider Mind Stone, Thought Vessel andCoalition Relic as the three more important ones, and possibly even Hedron Archive or Commander's Sphere.

I would also say think hard on Obliterate, Jokulhaups, and Decree of Annihilation. I personally think they are great win conditions, but can lead to a lot of the same lines of play which can make games repetitive. I definitely wouldn't say cut them all together because they're a valid strategy to pretty much every Jhoira deck, but play around with the numbers, maybe try out 2 or maybe just one so you're not relying too heavily on them. Just find what feels right.

Sheld on Vial Smasher & Kraum, the Evil Couple

1 month ago

Hi SynergyBuild,

thanks for suggesting great boardwipes! They are indeed one of the strongest ones in Grixis colors. However, as I play in a very casual meta, I've decided to find some more flavorful on-theme boardwipe.

After some research, I've found Archfiend of Ifnir and decided to replace Evacuation with it.

Boza on Unnamed Rainbow

1 month ago

Ok, so lets try to revise this. The goal is to be as five color as possible, while using colorless cards to ramp. Admirable goal. I think the best solution for this is to keep the 5 color threats, but change up the mana base.

Have you seen the land Golgari Guildgate? There are 9 more, one for each of the two-color combinations. Now, I would suggest to make your manabase as 2 of each of those plus 4 Maze's End + 2 Cascading Cataracts to fix the mana. Not only does it find you the right colors, it can win you the if you have all 10 guildgates!

Additionally, rolling right into 5 color theme we have:

Door to Nothingness, Urza, Academy Headmaster and any other 5 color thing you can imagine. But do make sure to include also Coalition Victory + Prismatic Omen + any 5-color creature for the win too.

Next you need cards like Exploration or Summer Bloom to play more lands per turn and more draw like Phyrexian Arena or simply Jace's Ingenuity to get more lands in your hand.

Finally, you will need to survive to do all that - You can play either mass bounce/tap like Sleep or River's Rebuke or Evacuation or you can play fog effects like Fog or Moment's Peace and/or counterspells and removal.

SynergyBuild on Vial Smasher & Kraum, the Evil Couple

1 month ago

Rolling Earthquake, Toxic Deluge, Cyclonic Rift, and Sweltering Suns are the most consistently versatile board in your colors, I would argue for any of them over Evacuation

Sheld on Vial Smasher & Kraum, the Evil Couple

1 month ago

Hi NV_1980,

I've found some time to update the deck based on your suggestions;

  • I've removed Fate Unraveler from the deck as you suggested. I've replaced him with Phyrexian Tyranny instead of Underworld Dreams mainly because the UBR cost feels a bit better than BBB cost as I worry I would struggle to have three black mana earlier in the game.

  • I've added one boardwipe as you suggested. I didn't use Volcanic Fallout because it's too unversitale and I didn't use Fiery Confluence mainly because I just don't feel like buying an unnecessarily expensive card if I can replace with a cheaper boardwipe. I've settled with Evacuation for now. I may replace it with a better boardwipe or one that fits the theme of the deck better later. I'm still considering Pyrohemia.

As for the other cards you've suggested;

  • Repercussion is a ridiculous card which I will have to try at least for the fun of it; it will probably not find a permanent place in the deck though as I feel like it would "undermine" all the work the rest of the deck did in the game by just ending the game with Blasphemous Act and it wouldn't really matter what happened in the game before. (It's difficult to explain what I mean but I hope you somewhat understand what I mean.)

  • Wound Reflection is an excellent addition to the deck; I just don't feel like buying it because of its cost for now. The deck will have to suffice with Archfiend of Dispair.

  • Other your suggestion were all reasonable but I did not use them mainly because I play in a very casual meta with my friends so my decks can be a bit more fun and casual aswell. (For example, I don't have to worry that much about extremely consistent fast aggro decks etc. :-)

Sorry for the long answer; I wanted to explain my decisions.

Regards,

Sheld

FenIsABasicSwamp on Mistform Ultimus Tribal Tribal: The Skeleton Key

1 month ago

Reality Shift is the Blue Swords to Plowshares and Patron Wizard turns all my wizards into Force Spikes. I can use Tidespout Tyrant to bounce anything and I think I have Evacuation in the most current build in addition to Whelming Wave. Blue is always going to be light on removal, and playing counterspells in EDH as removal is foolhardy imo. There’s too many opponents and too many spells of concern. Reusable stuff like Patron Wizard is far superior and counterspells are mostly useful for stopping a combo or protecting your own, nothing else.

Panas on Yuriko Ninja Academy

2 months ago

Oh man! This will be a challenge :p

As I said before, the biggest issue you will come across is how to get your ninjas back to be used with your unblockable creatures. Besides the suggestions I already gave you, a card like Paradoxical Outcome can help protect against boardwipes, draw cards, and bounce your ninjas in one tidy little package! :)

Deepfathom Skulker can be a good top-ender for your curve. Baral's Expertise is always fun and powerful as it allows flexibility on what you bounce (maybe a threat, maybe a ninja) and then you get something out for free. Disappearing Act is a redundant effect for Familiar's Ruse.

Your selection of evasive creatures is decent, but there's more more reliable ways of doing it in abilities like shadow (which you are already including) and horsemanship. Both of these are more reliable than flying for all intents and purposes. I do like the rogue synergy with Notorious Throng but it may still be a good idea to make some replacements with no-mbos such as Oona's Blackguard, Glen Elendra Liege, and Tetsuko Umezawa, Fugitive.

Think about including Prying Blade in your ramp package. It's better than it looks in a multiplayer format, and you have unblockable creatures to boot :)

I would look into Curse of the Swine, Evacuation and Devastation Tide as boardwipes, over the finale (albeit it being very powerful. The problem is, it will be harder for you to recover from a true boardwipe, and your opponents will be playing those most probably. If you want a harder form of removal, I'd look into Living Death. A card like Haunted Crossroads can also be very helpful at times.

That's all I have right now... Let me know what you think of these cards, and if you'd want to try some or all of them, or others out, we can work on making cuts for the replacements :)

Cheers!

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