|Commander / EDH||Legal|
Printings View all
|Commander 2016 (C16)||Rare|
|Duels of the Planeswalkers (DPA)||Rare|
|Tenth Edition (10E)||Rare|
|Ninth Edition (9ED)||Rare|
|Ninth Edition Foreign Black Border (9EDFBB)||Rare|
|Eighth Edition (8ED)||Rare|
|Seventh Edition (7ED)||Rare|
Combos Browse all
Return all creatures to their owners' hands.
Price & Acquistion Set Price Alerts
|Have (28)||ZombieFood , xXThormentXx , Kvothe1115 , Nemesis , zn.tportlock , Vergil_Redgrail , Benniator , Riku580 , LegendDeer , Jauntu , ironax , bakeraj4 , Hellsing , rebelteddybear , rainbowofdeath , dplerner , Supremespeed , Reliva , , damo_rox , gvlassek , MoJoMiXuP , , Fairseas , Pumpkinking913 , MattN7498 , ShishkyBob , rockleemyhero|
|Want (2)||CoolBeansBrattah , Ariumlegion|
3 days ago
I like the deck! As far as removal, there's always Devastation Tide and Evacuation and the one-sided Cyclonic Rift - but understand that last one will make you a target REALLY fast. Also see Nevinyrral's Disk just to get rid of pretty much EVERYTHING but Planeswalkers. For more land ramp, you can add a Terramorphic Expanse as well as the usual cadre of ramp spells (you're running green - go crazy with it) like Cultivate and Kodama's Reach and Seek the Horizon among others - just to thin your deck, so you're hopefully drawing answers instead of more lands. If you remove some of the creatures, you could easily make room for the mana ramp cards. Other cheap dual mana could include Simic Growth Chamber and Simic Guildgate if you want to save some money rather than diving straight for Breeding Pool expenses. And a Command Tower never hurts in a Commander deck - probably find one for around $1 (maybe cheaper) in a local shop. Could add some relatively cheap mana artifacts like Worn Powerstone or Mind Stone or Simic Signet or Simic Keyrune that will help things along the way, as well as something like Bident of Thassa for consistent card draw (of course, add things like Trailblazer's Boots (hey, EVERYONE has a nonbasic land or SEVERAL in Commander) or Whispersilk Cloak or Prowler's Helm to get them through - which will assist fatties late-game.
1 month ago
I would cut in creatures, to get consistency in your polymorphing. You don't need more than 20 creatures (in my opinion). Replace the ones that creates token to get enchantment, lands or artifact that do the same.
Control Magic, Domineering Will are amazing, stealing stuff and giving you sac targets. Some lands like Cradle of the Accursed, Dread Statuary, Mishra's Factory, Zoetic Cavern and more could also be interresting sac target.
1 month ago
Why playing Docent of Perfection Flip if you only have 15 instant/sorcery?? Also, if you polymorph and get Hangarback Walker, it enters the battlefield as a 0/0... and die immediatly. To me, there's probably too many creatures. You gain consistency in your polymorphing by lowering the amount of creatures in the deck, getting more or less the same cards every game. You don't need a lot of big guy, just enough to not run out of them in a long game (less than 20 should be enough).
You already have a lot of creatures that has evations, so Archetype of Imagination might not be the best option, except if it's to make you opponent creatures lose flying. If you really want to give flying to your creatures, I propose Wonder. It's a good creature to sac with Jalira.
I would also consider Fatestitcher to untap Jalira (or any mana rock you have). Freed from the Real is a good option as well, that you can't fetch with Jalira (so you won't "waste" your turn to get a 1/2)
I hope it helps !
1 month ago
Of all the commander available in Dominaria, this is one of the least obvious choices to build around, but one of the most interesting!
I would suggest Whir of Invention, not only as another artifact tutor, but to boost your Surrakar Spellblade and make another target for your Mystical Tutor. You could replace Deadeye Quartermaster for it. You are running just 12 total sorceries and instants and could maybe use another 1 or 2. Perhaps Wash Out for another instant, and one that can bounce threats while leaving your commander on the board. Evacuation is also good, as it leaves your equipment on the field and Tetsuko only costs 2 mana.
Well, that's all I have for now, but I think this looks interesting.
1 month ago
For 6 mana, you can save 4 creatures (you bounce 3 creatures + make Temur Sabertooth indestructible). So, it "saves" enough creatures for you criteria. The most important point, is that it is a totally asymmetrical effect, it is better than Evacuation. Also, for value-oriented decks with many ETB-effects. It allows to replay them.
So I think, that it should be on this list.
1 month ago
MizzMizz: Hmmm. My normal method of dealing with very aggressive decks is to out-speed them, but the cards you're missing are pretty important for that job, and combo always has difficulty dealing with aggression.
What did you use as replacements for the cards you don't own? :)
2 months ago
2 months ago
If you would like some suggestions,Drop:
Transguild Promenade (not a great mana filter)
painted bluffs (not great mana filter)
River of tears (some comp decks run this but personally i dont like it)
Duskmantle Seer (you have some high CMC cards)
Nucklavee (cmc too expensive)
Wizard Replica (use actual counterspells rather than creature ones)
Dissipate (use a different counterspell: Arcane Denial)
Ravenous Trap (Run bojuka bog instead)
Disdainful Stroke (not a great counterspell: trade out for undermine)
Horn of Greed (this cards actually alright to keep if you cant find a replacement)
Neurok Stealthsuit (actually mentioning this card because its great! glad to see someone use it)
Sphere of the Suns (theres better cheaper manarocks)
Traveler's Amulet (not great ramp)
Wayfarer's Bauble ()
Deny Existence (not great counterspell: trade out for Dream Fracture?)
Negate (get Counterspell instead)
God-Pharaoh's Gift (Too high of a cmc for what it does, when your deck gets further developed you will end up with less creatures)
Mind Stone (trade out for sol ring)
Dimir Charm (i like izzet charm better, not a super whole lot of 2 mana cards you want to destroy in edh)
You have a lot of instant and sorcery retrieval, Honestly with Nekusar in my opinion you should actually replace those cards with more copys (For example Windfall and Collective Defiance are basically copys since they do the same thing) = Consistency, its nice to grab whatever you want from the graveyard but you dont always have that option.Heres some cheap cards to fit in maybe? i play paper and im thinking paper prices, everything here should be under $3
Graven Cairns: Fantastic mana filter, too bad the rest of the cycles are incredibly cheap, this is the only super cheap one
Breathstealer's Crypt: This card is insane for what it is, it hits you too but its still worth it.
Temple Bell Great card, try to tap it at the end of their turns, or use when you need to topdeck a counterspell