|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
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Counter target enchantment, instant or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
|Have (2)||, shinbatsu|
|Want (8)||ObIviom , saffye , redsky87 , Naissol , Mordamen , xacto14 , WhitemageZach , Zaziki|
Swan Song Discussion
1 day ago
I mean, I'm surprised no one mentioned any cantrips yet... Ponder and Preordain are pretty easily two of the best cards in EDH (there's a reason they're banned in Modern), so I think you should stick them in there. multimedia's suggestion of a Flash line is a good plan, and adding the cantrips can help you find it (or whatever combo). Since you're not running fetchlands, I don't think Brainstorm is a good idea. If you do run things like Polluted Delta , it gets REALLY good.
I would also like to point out that, being as creature heavy as you are, you may have trouble with boardwipes. I think you should consider backup cards, like Living Death or Heroic Intervention , since they'll let you survive if you get hit with a Toxic Deluge or Supreme Verdict .
I like that you're running Deathrite Shaman and Birds of Paradise , but you should run some other dorks as well. Arbor Elf is good, especially with duals like your Overgrown Tomb . I'm also a big fan of Elves of Deep Shadow or the classical-era Fyndhorn Elves / Llanowar Elves / Elvish Mystic . Running dorks gets your general down that much faster, meaning your deck overall becomes exponentially more powerful.
If you run the dorks, you can cut cards like Chromatic Lantern in order to make Collector Ouphe viable. Collector Ouphe is a brutal card, especially since you can find it off of your Green Sun's Zenith .
You're running a lot of basics for a tri-color deck without Back to Basics or Blood Moon . There're some cards you may want to look into, like Mana Confluence , City of Brass , Reflecting Pool ... These'll smooth out your mana nicely.
Efficient counterspells can help protect your general and slow down your opponents. I suggest considering some of the following: Spell Snare , Spell Pierce , Delay , Dispel , Swan Song , Veil of Summer , Narset's Reversal or even Mental Misstep , depending upon your meta.
2 days ago
Hey! So I have a few suggestions. Feel free to ignore any/all of them:
Cantrips are your friend in combo decks. Preordain and Ponder are the gold-standard here, since they dig pretty deep for one mana. You're including Brainstorm is good, but I'm not sure it's good enough without non-mana intensive shuffle effects (i.e. some form of fetch lands) to make sure you don't accidentally lock yourself with two cards you don't want on top. While cards like Prismatic Vista and Scalding Tarn can be expensive, depending on your meta something like Terramorphic Expanse or Evolving Wilds might be good enough. Flood Plain and Bad River are also worth considering. Other cantrips ( Opt , Sleight of Hand , Serum Visions ...) are ok but should be considered secondary to Preordain and friends.
Grafdigger's Cage is currently one of the best hosers in EDH, and it does not stop Urza's ability (since Urza's ability exiles the card before casting it, you never cast spells directly from your library). I think it's better than Darksteel Relic , since it still taps for mana and can be a turn one play while having a direct effect on the board state. Tormod's Crypt is a similar card you may want to consider. I think Relic of Progenitus is better than Phyrexian Furnace , especially since you're not running Snapcaster Mage .
Everflowing Chalice seems like a good rock. I've never been a fan of Mox Tantalite , since taking several turns to hit the board is a major drawback. Everflowing Chalice is a slightly worse Mind Stone , but you can cast it for zero when Urza is on the field and have a build-your-own Mox Sapphire .
Retract and/or Hurkyl's Recall can act as pseudo- Paradoxical Outcome s for the purposes of rebuilding mana or building storm-count for Temporal Fissure . They're admittedly not as good, but since you're already running Paradoxical Outcome you may want a redundant card for that effect.
You may want to revisit your counter-suite. Consider substituting more efficient cards for Dissolve and/or Exclude , since three mana is a lot to pay for a counterspell. Things like Spell Snare , Dispel , Spell Pierce , Swan Song , Pact of Negation and/or Delay are all good ways to protect your combo without using too much mana.
I think Mystic Remora is probably better than Rhystic Study . First, it comes down faster (T1 or T2), which means it catches your opponents' rocks when they're casting them in the first few turns. Second, four mana is a lot less payable than one, so you're more likely to draw even in experienced metas. Finally, your strategy is typically going to be a combo strategy -- so you don't need a PERMANENT shield, just one that will last long enough to protect you until you go off with Urza.
Cyclonic Rift is the best board wipe in blue. It's $20 nowadays, but if you can afford one you should definitely run it.
Dig Through Time is an excellent card, as is Treasure Cruise (though I don't like cruise as much as dig in combo decks like this, since it sees fewer cards). Running one of them seems like a good idea.
Chain of Vapor is REALLY good. If you can cast it and bounce an opposing stax piece ( Cursed Totem , Collector Ouphe , Damping Sphere ), it rarely gets reflected. And even if it is, you're likely to just be able to recast whatever they bounce on your board. More importantly, you can use it to bounce a bunch of your low-cost artifacts to both net mana and build storm. So... yea.
1 week ago
Mana Leak is also a weaker counterspell in EDH (it's pretty decent in 60-card formats). I would only recommend it in very counterspell-heavy decks. If the goal is protecting against removal/boardwipes use Swan Song or Negate . Otherwise, use Counterspell , Arcane Denial , or any of the other good cards that counter anything.
As for Rift Bolt and Lightning Bolt , if they're for removal I would highly recommend something more reliable like Pongify , Rapid Hybridization , Reality Shift , Aftershock , or Fissure . Comet Storm or Rolling Thunder work well with Saheeli too. If they're for going upstairs I'd again recommend things like Comet Storm to have a bigger impact and even end the game outright.
Without counterspelling them, the only way in to handle enchantments is Chaos Warp . I insist you run it. There are a few colorless ways to deal, like Scour from Existence , Unstable Obelisk , and Spine of Ish Sah . The latter two are great with recursion.
Personally, I always run two boardwipes minimum and I try to squeeze more in when possible. You already have the best in Cyclonic Rift, but another could save your bacon (you don't have tutors to find it, nor would I necessarily recommend running any). Even decks that go wide, like ours, need reset buttons in emergencies. Blasphemous Act is the gold standard, but Ixidron , Earthquake , Wash Out , and Coastal Breach are good too.
1 week ago
Lots of nice things here.
Palinchron goes infinite with Yarok, so I'd recommend that.
I think Villainous Wealth is just a bad card. I think there a better things to be doing with infinite mana. Without infinite mana it's just not strong enough unless X = 15 or something. And in that case I would rather play Torment of Hailfire .
Vivien, Champion of the Wilds gives creatures flash, but that's already granted by Leyline of Anticipation and Alchemist's Refuge . I don't think you need a 3rd redundant effect like this. Vivien is also much more vulnerable than these two other cards.
Force of Negation can be replaced with Swan Song and I think it would just be better. Force of Negation is a strong card, but I don't think you need to be concerned with it unless your deck is angled towards having 1) tons of blue cards and 2) wants to counter many things.
I think your list doesn't contain enough ramp.
2 weeks ago
- When you build a SB it is used to solve probelms your deck struggles with. Mindbreak Trap solves against storm and thats about it. If you are fighting a lot of storm go ahead itll help when you draw it. Otherwise dont. Damping Sphere is great in that match up and good in other match ups so it is a better SB.
- Beast Within is interesting. What cards are problems? It most likely isnt a creature beacuse you are fog. So that leaves artifacts, enchantments, and lands. You are in green so there are 1 and 2 mana cards that solve the first two. Like Nature's Claim and Force of Vigor
- needle is a good choice
- Torpor Orb is not that great of a card to SB. There are better solutions in budget. ETBs are not that powerful in my opinon. Playing that weakens your deck. Graveyard decks are very common and powerful, and consistent. Play Tormod's Crypt
- Negate is a great card for stopping counter magic on your fog, I would almost prefer Dispell or Swan Song It leaves more mana open for cards like fog.
2 weeks ago
I would just like to point out (with regards to a few of the above posts) that infinite mana is not a win condition and technically neither is Capsize , especially if your commander is a planeswalker.
The whole point of the capsize line is that you can clear the board at will, meaning that you can slowly but surely beat your opponents to death with your commander as guaranteed damage (since you only need 63 commander dmage to win). This isn't applicable if your don't have a commander that can't turn sideways. Same thing goes for stopping your opponents from playing spells.
This is also the same with infinite mana - you need to actually have lines to sink the mana into otherwise infinite mana means nothing.
If you're wanting to play a PW deck with The Chain Veil , as was mentioned, Jace, the Mind Sculptor is a good win condition since you can just ult him repeatedly. You also have your classic Swan Song loops with Timetwister / Narset's Reversal to build your bird army. This one is a good combo as all of hte cards are applicable outside of the loop (though it's raher expensive to purchase).
But yeah, if you're adding infinite mana, make sure you actully have something you can do with it that ends the game.
2 weeks ago
Just a note on Laboratory Maniac , you should already have your library drawn to 2 or less cards by the time you try to cast him. This means that in an optimal build you will have Force of Will , Pact of Negation , Swan Song , Mana Drain , Flusterstorm , and Delay at the very least in your hand. You should be able to force through Labman and have the cantrips to draw from an empty library in response to any responses, especially since you have infinite mana by this point. If you don't want to run Labman that is your choice to make, but as a win condition he is not unreliable or risky. I'll go ahead and assume that Jace, Wielder of Mysteries is also excluded as it is the same wincon as Labman.
Since the deck makes infinite mana as its primary function, Walking Ballista is an effective wincon.
Swan Song occurrence in decks from the last year
All decks: 0.02%
Commander / EDH:
All decks: 0.17%
GU (Simic): 0.98%
UR (Izzet): 0.83%
UB (Dimir): 1.11%
WU (Azorius): 1.57%
WUB (Esper): 0.78%
GWU (Bant): 0.59%
BUG (Sultai): 0.77%
UBR (Grixis): 0.82%