Counter target enchantment, instant or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
|Have (5)||sonnet666 , PostContact , , gildan_bladeborn , DoctorDax|
|Want (7)||therugthattiedtheroomtogether , iamJesus1234 , Lozange , DamnGoodFood , 2aDDicT2quiT , adam1floyd3 , SNESamus|
Printings View all
|Secret Lair (SLD)||Rare|
|Arena Cards (ARENA)||Rare|
|Commander 2016 (C16)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Swan Song occurrence in decks from the last year
All decks: 0.02%
Commander / EDH:
All decks: 0.17%
GU (Simic): 0.98%
UR (Izzet): 0.83%
UB (Dimir): 1.11%
WU (Azorius): 1.57%
WUB (Esper): 0.78%
GWU (Bant): 0.59%
BUG (Sultai): 0.77%
UBR (Grixis): 0.82%
Swan Song Discussion
1 day ago
Hey, so I'm working on my own Superfriends list for Atraxa, and I'd love to hear some thoughts on a few things.
How do you feel about Garruk, Cursed Huntsman compared to Apex Predator? It's 1 mana less, you get two 2/2s instead of a 3/3 deathtouch, even if the loyalty they provide is delayed, the minus draws a card instead of gaining life, and the Ult is more versatile compared to Apex Predator. You lose the ability to kill other walkers, but I've rarely seen that as an issue in commander.
Do you think Vraska, Golgari Queen is a solid inclusion? She can't ult immediately off doubling season, but it's very strong, and she with a +2, her loyalty can increase very quickly. And, her minus is solid to clear out a variety of annoying cards.
What are your thoughts on removal and counter magic? I know you only run one instant, but disregarding personal taste, is it a good idea to run things like Veil of Summer, Swan Song and Counterspell to help protect your board state?
2 days ago
Your average converted mana cost is low enough to go to 33 or 34 if you had mana dorks.
- Holdout Settlement and Survivors' Encampment are just Springleaf Drum on lands. These are reasonable, depending on how hard your game plans need Kalamax or not.
- Rashmi, Eternities Crafter: Rashmi is incremental advantage. You and both know that you are going to play cards on other people’s turns, so why not get free stuff for doing so? Wavebreak Hippocamp does the same thing if you want more of this effect.
- Birds of Paradise, Llanowar Elves, Elvish Mystic, Arbor Elf, Priest of Titania, Rattleclaw Mystic. I prefer creature-based ramp if I’m playing . Most of these cards will Pod into Corridor Monitor, Deceiver Exarch, and Pestermite.
- Spellseeker: Spellseeker grabs most of the instants and sorceries in your deck and more food for Prime Speaker
- Torrential Gearhulk: Snapcaster Mage #2 aka Fatcaster mage. The 5/6 body is nice for when games go longer than expected.
- Thing in the Ice
Flip: I noticed that you don’t have ways to protect yourself. If played earlier, you can flip Thing in the Ice and reset that battlefield. It was dumb in other formats, it’s dumb in EDH as well.
- Niv-Mizzet, Parun: End-game beater and a storm card. Not necessary but strong.
- Creature Tutors: Finale of Devastation, Eldritch Evolution, and Neoform. More tutors for consistency.
Instants and Sorceries
- Reality Shift and Rapid Hybridization: Good removal outside of and . Do you really care about a 3/3 beast or a 2/2 manifest token? I don’t……
- Manamorphose: Just a good cantrip in Temur.
- Swan Song: Another good counter spell, but you have that covered pretty well. Once again, no one cares about one 2/2 bird….no one…
- Reiterate: Goes infinite with Turnabout and Dramatic Reversal and or more mana. However, I think Isochron Scepter is just better if infinite mana is the goal.
- Nature's Lore: This is only and grabs any forest onto the battlefield. Most of the time, you are going to tutor for Forest, so why not grab Breeding Pool instead?
- Raging Ravine: Ok, it has your colors. Are you ever going to activate this man-land? Also, it comes in tapped. Gross….
- Arch of Orazca: I think Arch is better in decks that lack access to card draw. You’re in . Drawing cards, most of the time, is not going to be a problem for you.
- Frilled Mystic and Mystic Snake: I’ve fallen for this trap too. I don’t want to pay for a counterspell on a weak 2/2 body. Compare these two cards to other mana spells like Cryptic Command. This cards counters, protects, and draws cards. I prefer utility creatures with more flexibility.
4 days ago
Very good question! At first hand this would probably seem like a problem, but then we remember that we have an insane draw-engine on the field. We can just play the disruptive game-plan until we have pieced together a Dramatic Reversal + Isochron Scepter combo along with enough interaction to back up a secondary wincon (such as Mesmeric Orb + Staff of Domination -combo or a more intricate line with Timetwister + either Swan Song or Brain Freeze).
I have not played/ brewed any budget/ more casual build of Emry unfortunetly so I redirected your question to the nice people at the Emry discord ( https://discord.gg/NeMwgTG )!
6 days ago
I agree with almost everything Magnanimous suggested except Fevered Visions being a poor win condition. Sure, RDW can dump a bunch of burn on us. I'd suggest running a some main deck + some sideboard Swan Songs which would help with that + protect combo pieces vs control and has virtually no downside due to the fogs.
For Fateful Showdown I agree it's a little clunky. This card will sit dead in your hand most games and the double red is really taxing your 4 mana base with no fixing. I'd also consider cutting down on white, save for the Approach of the Second Sun which is easy to splash for at 7CMC. Repel the Abominable can be subbed out for Root Snare/Winds of Qal Sisma, Supreme Verdict for AEtherize which is easier on the mana and it can fill your opponent's hand back up for some Fevered Visions damage.
Also consider subbing out Growth Spiral+some of the fogs for Sylvan Caryatid/Anticipate. The caryatid can block some early aggression so you don't have to waste a fog early and will help with the mana base. Anticipate will help find that 3rd land drop, your combo piece or a fog when needed.
2 weeks ago
So, if you are looking purely for win-cons,
Vigor is amazing but Asceticism will protect your creatures better and be harder to remove.
Stroke of Genius can kill a target player with infinite mana or you could target yourself for something like 50 and grab your win-con + counterspell. You could also throw in a Thassa's Oracle and/or Jace, Wielder of Mysteries to just win on spot. I also like Demonic Consultation since it can also win you the game with above cards if you name Mountain or it can be an emergency tutor.
You may want to add a few counterspells to specifically protect the turn you win. The best would be cheap ones such as Swan Song, Dispel, and Ertai's Meddling. Ertai's meddling stops even un-counterable spells and only needs 2 mana spent if you are going to win that turn. There are also the x-counterspells but they are more mana intensive which you may not have yet if you are casting your infinite mana pieces (though they are flavorful and on theme).
Your very creature heavy (personal bias) with several not the best option. You'd want Kalonian Hydra with the number of creatures you have but not Capricopian. Basically, I would try to remove any hydra that doesn't have trample, built in removal or card advantage. This should work out in your favor since you'll be making a generic hydra practically every spell you cast. Also, a lot of your ceatures are specifically there to boost the number of +1/+1 counters and none of them are bad but this strategy is going for a combat/aggro win. It is easier to win on the spot with an instant or something like Torment of Hailfire (which yes you have)) but you don't currently support this as much as your creature based win-con. If you just want to win with giant hydras, try Concordant Crossroads and Crashing Drawbridge to give your (hopefully infinitely large trample-ly) hydras haste to win the turn they come down.
For speed, you'll want faster ramp. Any of the 1-drop mana dorks can help along with cards like Harrow, Nature's Lore, Burgeoning, Exploration and Wild Growth. The 3 and less ramp options (especially 2 and less) will help get your commander out turn 3/4 and possibly at the same time with your infinite pieces while your opponents are tapped out. Though, with cards that like Burgeoning you may want to up your land count to at least 36 to better take use of it if you use it.
So all of these suggestions are assuming you simply want to win fast. The deck looks good right now but can be sped up fairly easily from my point of view.
2 weeks ago
Invisible Stalker would be one of the best mutate target as it has both hexproof and unblockable. Unfortunately it has the pesky word "human" printed on it. So to make it work I would also need to run cards like Amoeboid Changeling. At that point I don't think he's worth it.
Flusterstorm and Swan Song are already in the list. The others seem too narrow on what they target to me. Although I hesitate to run it because of my cEDH experiences I might try Arcane Denial and see how it does in the deck. Also I have been thinking of possibly running Unwind and Rewind. With cards like Leyline of Anticipation and Kruphix, God of Horizons they can function fairly well as mana isn't as likely to go to waist.
Thanks again for the suggestions you have really helped me think through some things for this deck.
2 weeks ago
Invisible Stalker is definitely there. (I personally can't think of many more cheap CMC creatures myself, however, a couple cheap Aura enchantments which give hexproof such as Alpha Authority and Starlit Mantle could be used. Unfortunately it seems like I overestimated how many cheap hexproof creatures exist.
As far as cheap counter spells, I'm moreso talking about the CMC 1 counters, which are not too expensive and definitely exist. Good ones are Stifle, Annul, Dispel, Envelop, Flusterstorm, Spell Pierce, and Swan Song. (You'll definitely want to think about your playgroup for some of those).
Raven's Crime and Life from the Loam together is just a simple combo. Add Lands from grave to hand with Loam, use them to make your opponents discard with retrace. (You can also use Delirium Skeins or Mind Rake, or even Tasigur's Cruelty because of the dredge. Not necessarily a combo so much as cards that just generally synergize.
3 weeks ago
And now shwanerz88 Pt. 2 of my rant, actual card suggestions. So fortunately for you I have a lot of experience playing against Najeela. A friend of mine slowly built her up over time into a cEDH monster. Your deck reminds me of his at an earlier point. I don't know what your budget is (something you could elaborate on in your deck description), but here are a few staples that can take advantage of your commander's abilities:
Blood Moon: yes, your commander is 5 colors, but her CMC is only . Play this card early enough and nobody else at the table is playing magic except you. And before anyone could Top-deck hero out any possible removal for your commander it would more than likely be too late. This card is a bit of a controversial include, as some playgroups may not enjoy the prospect of potentially being hard locked out of playing. This is a card you should ask the group if they're okay with facing beforehand.
Reconnaissance: It's psudo-vigilance for all of your warriors that come into play tapped and attacking with Najeela. This goes well with Cryptolith Rite, making all those new warriors new mana sources.
Swords to Plowshares/Krosan Grip/Swan Song/Counterspell/Negate/Anguished Unmaking/Assassin's Trophy/Beast Within: Basically I'm suggesting that you need WAY more interaction in this deck. You are in 5 colors and are hardly taking advantage of it by not running enough interaction. You are running too many creatures (in my opinion) - while yes they're warriors and have a tribal synergy that is costing you spells that can directly stop an opponent from casting a big bomb of a spell like Expropriate. You need interaction.
+1 from me, as it's a new deck and all. I wish you well, and hope you fully realize your unique vision for Najeela. Good luck, and a I look forward to your respons(es).