Counter target enchantment, instant or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
|Want (4)||ephemeralAubade , Littledude7654 , Blackfire_Phoenix , TraceOn|
Printings View all
|Secret Lair (SLD)||Rare|
|Arena Cards (ARENA)||Rare|
|Commander 2016 (C16)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Swan Song occurrence in decks from the last year
Latest Decks as Commander
Swan Song Discussion
6 days ago
I might consider swapping out Perplex for Swan Song or something of it's ilk. Cheaper interaction is better. On that note, maybe add one to three more counterspells. Obeka paints a pretty large target on her own back when your opponents know the gist of the deck, she will draw removal spells.
2 weeks ago
You for some reason have 5 Swan Songs. I know the song is nice but you can't have that many!
2 weeks ago
The amount of utility cards that facilitates for a large-creature/stompy deck (like giant tribal) is completely unparalleled and unrivaled. There are things--both budget and expensive--like Garruk's Uprising, Soul's Majesty, Hunter's Insight, Snake Umbra, Triumph of Ferocity, Lead the Stampede, Garruk, Primal Hunter, Return of the Wildspeaker, Abundance, Rhythm of the Wild, Selvala's Stampede, Shamanic Revelation, Elemental Bond, Colossal Majesty, Guardian Project, Rancor, Primal Rage, Heroic Intervention, Wrap in Vigor, Golgari Charm, Lifecrafter's Bestiary, Canopy Cover, Aspect of Mongoose, Alpha Authority, Asceticism, Defense of the Heart, Lignify, Lurking Predators, Bow of Nylea, The Great Henge, Eerie Ultimatum, Reap, Creeping Renaissance, Seasons Past, Reap the Past, Genesis Ultimatum, Beastmaster Ascension, Overwhelming Stampede...
The list is huge, and it grows every year.
This is on top of the superior ramping ability of Green and it's above-average removal options. One big advantage of Green's land-based ramp is things like Planar Cleansing, Hour of Revelation, Play of the Game, Bane of Progress, Creeping Corrosion, and Merciless Eviction can't send you back to the stone age by destroying all your mana rocks.
Everything you will want to be doing with Giant Tribal, Green supports and supports well. I cannot stress this enough. Not to mention the good green giants that keep getting printed.
Black doesn't provide too much in the way of utility specific to giant tribal or stompy decks other than recursion and good card draw like Greed, Phyrexian Arena, and Erebos, God of the Dead. Personally I like cards like Damnable Pact, Read the Bones, Ancient Craving and Ambition's Cost but if you're running Green and/or Blue you shouldn't need to lose life to draw cards. Painful Truths might still be useful due to it's great rate (three cards for three mana is good). Syphon Mind is a great rate and has the upside of making your opponents discard.
Obviously Black specializes in removal (but so does White!) so you could run things like Mortify, Despark, Utter End, Vindicate, Anguished Unmaking, Dreadbore, Terminate, Bedevil and Ruinous Ultimatum. In Garruk's Wake and Decree of Pain are probably good in your giant deck since you're ramping so hard. Since you're running White you shouldn't need Black's wraths, but those two stood out.
Things like Phyrexian Reclamation, Animate Dead, and Reanimate are great for creature decks. Palace Siege is all right on a budget. So is Twilight's Call. It's no Oversold Cemetery or Meren of Clan Nel Toth or Rise of the Dark Realms but those are pricey. Recovering from boardwipes will be important.
Blue has some interesting removal options like Curse of the Swine, Pongify, Rapid Hybridization, and Reality Shift. You have some Cyclonic Rifts in your trade binder, right? That alone is a great reason to run Blue in your deck (it's literally one of the best cards in EDH straight-up). Do it!
Blue also has all the card-draw--from per-turn stuff like Kumena's Awakening and Mind Unbound; chunks of cards like Concentrate, Treasure Cruise, Fact or Fiction, Fathom Trawl, and Tidings; huge hand-refillers like Overflowing Insight, Mind Spring, Stroke of Genius, and Pull from Tomorrow; and some sneaky stuff like Windfall, Keep Watch, Drawn from Dreams, Verity Circle, and Insight. Green has some amazing card-draw already but it wouldn't be a terrible idea to supplement it with Blue cards. Rush of Knowledge would be REALLY good in a giant-tribal deck--especially with Morophon, the Boundless at the helm.
Counterspells are very much not Giant/Stompy but I have a few aggro decks that run a silver-bullet copy of Negate or Swan Song just as anti-boardwipe tech. Not necessary though. Boros Charm, Golgari Charm, and Wrap in Vigor work well in that capacity. There are lots of 3-cmc options too but the mana difference between 2 and 3 is huge.
Temur Ascendancy would be reason alone to run five colors and be utterly fantastic in this deck.
Garruk's Uprising alone is reason to run at least Green.
Merciless Eviction is one of the best removal spells in the game. Four or five colors would allow you to run that.
You get the idea.
As you can see, there is a myriad of reasons to run more colors. Honestly, I really can't recommend it enough if true Giant-Tribal is the goal--whether Naya giants or five-color giants.
One extremely important thing for large-creature decks is to consider how you're going to recover from board wipes. Superior card-draw from Green, Black, and Blue cards will help immensely. Card advantage like Phyrexian Reclamation, Palace Siege, Seasons Past, All Suns' Dawn, Reap the Past, Reap, Creeping Renaissance, Eerie Ultimatum, and abilities like Mayael the Anima's, Golos, Tireless Pilgrim's, and Kenrith, the Returned King's reanimate ability will help you recover. These are things that Red and White simply can't do well. Sure there's Resurrection and Reya Dawnbringer, but they aren't great.
Brion Stoutarm is a legitimately good general--he really is!--but not for giant tribal. He brings nothing to the table for giant tribal other than being a decently-statted Giant himself and pigeonholes you into the worst color pair in EDH for essentially no benefit. As I mentioned, Iroas, God of Victory and, to a lesser extent, Kalemne, Disciple of Iroas would make better commanders if you are dead-set on Boros colors (which I do not recommend if you want to play maximum giants). If you were building around Brion's ability and had some giants around as support that would be one thing, but it seems that's not the goal. As such, please consider switching commanders :) I think that if you want Brion Stoutarm as the commander, you should make a Brion deck.
I really do think you'll be happier in the long run with a different commander It doesn't have to be expensive. Most of what you would need I can trade to you, including Morophon, the Boundless, and most supplemental cards I don't have are in the 25-cent to $1 range (Realm-Cloaked Giant, Mayael the Anima, etc). I actually have a shitload of this utility stuff on-hand, and you have some great staples like Cyclonic Rift on-hand--and probably more! I want you to be satisfied with your deck! It doesn't have to be competitive to be fun, but it doesn't have to be expensive to work better and smoother and be more competitive.
3 weeks ago
Potential Non-Boros Commanders: Show
If you did want to use a different commander for more colors, here are the ones I would recommend:
I love the idea of being able to include any Giant that you want. Budget five-color mana bases are easy.
Morophon, the Boundless - probably the best pick? It gives a substantial discount and is technically a Giant itself. The anthem tacked on is just gravy. I have one for trade!
Golos, Tireless Pilgrim - a bit of ramp, plus his ability is just fucking nuts. Absolutely outrageous. Spewing out giants! An outstanding commander through-and-through.
Kenrith, the Returned King - Grants haste, can bring back dead giants, can grow your army, draws cards. He does everything except be a giant himself. Another outstanding general.
Jodah, Archmage Eternal - Most Jodah decks focus on extremely expensive creatures and spells, so his ability might not be too hot for Giant Tribal. He would work though. Outclassed for sure.
Jegantha, the Wellspring - A bit of ramp in the command zone. Outclassed by the rest, but it IS a giant elk...
Naya colors get you Green, which will add some very good giants and significantly improve your options for ramp, utility, and card-draw. By like, a ton.
Samut, Voice of Dissent - grants Haste, which is dope. The untapping ability can surprise opponents maybe. Not a giant though.
Gahiji, Honored One - Looks like a giant beast, for what it's worth. Boosts your attacks and may even take some heat off of you. A mediocre choice, but not awful.
Marisi, Breaker of the Coil - some good general value. Would make attacking easier due to taking away blockers. Nothing outstanding though.
Atla Palani, Nest Tender - Hatch giants out of eggs!
Other color combinations:
Saskia the Unyielding - Not sure why you'd want to run four colors when you could do all five, but her ability is no joke. Personally I prefer the Blue giants to the Black ones, but Black has some of the best utility and card-draw in the game.
Bruse Tarl, Boorish Herder + Ikra Shidiqi, the Usurper - want to run most of the giants and have M A X I M U M life-gain? This pair would make for a profoundly distinct Giant Tribal. A truly unique take. Might be lots of fun! You could even try to squeeze in Felidar Sovereign and Test of Endurance for a laugh; certainly not necessary though.
Ruhan of the Fomori - No Green, but he's a giant himself and Blue utility is as good as any. A decent choice, but if you're stepping out of Boros you may as well run Green cards.
The stand-outs to me are Golos, Tireless Pilgrim - Morophon, the Boundless - Kenrith, the Returned King - Mayael the Anima - Bruse Tarl, Boorish Herder + Ikra Shidiqi, the Usurper. These are all extremely strong choices.
Here's some of the fantastic Utility cards that you would gain by stepping into other colors (I'll try to list budget cards):
Rhythm of the Wild - Garruk's Uprising! - Elemental Bond - Colossal Majesty - Beast Within - Temur Ascendancy - Nylea, Keen-Eyed - Nylea, God of the Hunt - Primal Rage - Brawn - Heroic Intervention - Golgari Charm - Wrap in Vigor - Return of the Wildspeaker - Soul's Majesty - Rishkar's Expertise - Sylvan Reclamation - Decimate - Genesis Ultimatum - Eerie Ultimatum - Ruinous Ultimatum - Despark - Descendants' Path - Clever Impersonator - Cyclonic Rift - Call to the Kindred - Swan Song - Greed - Casualties of War
Then there is Green's superior mana ramp. Cultivate - Kodama's Reach - Migration Path - Vastwood Surge - Ranger's Path - Nature's Lore - Rampant Growth - Deathsprout -Traverse the Outlands - Boundless Realms... the list goes on.
As you can see, there's a lot there that Red and White just can't even touch. Green is basically the best color in EDH, especially for big-creature decks. Very much worth considering, even if you're trying to keep the deck casual.
3 weeks ago
I think you should most of all just try to grab every artifact or enchantment removal espically considering how vunerable you are to artifact hate.
4 weeks ago
If you're aiming for a more cutthroat approach to the list, there are some key pieces of interaction and acceleration you're missing, and I've got suggested cuts as well:
- Izzet Charm -> Force of Negation
- Teferi's Protection -> Swan Song
- Teferi, Master of Time -> Negate
- Sword of Fire and Ice -> Arcane Signet
- Lightning Greaves -> Mox Diamond
- Master Transmuter -> Talisman of Creativity
- Mangara, the Diplomat -> Talisman of Progress
- Boros Signet -> Talisman of Conviction
I would also run the big three cantrips:
Before suggesting future cuts and changes, the next question becomes: How do you want to kill, and how do you want to get there? You and I spoke previously about this a bit, so I know you don't want to go for a creatureless Proteus Staff kill. Fish is a pretty compact wincon, but it seems to me that it may not be strictly necessary. You're going to run Top anyhow, so if you're holding your deck, you can find a way to win no matter what. My impression is that you can go a few different routes:
- You can build a list that wants to manually storm off and kill with Aetherflux Reservoir. Reservoir provides a natural outlet to Top lines while also supporting a more traditional storm plan. This then has two subtly different approaches, one leaning on artifacts and one leaning on spells.
- You can build a list that wants to assemble Isochron Scepter + Dramatic Reversal for infinite storm and mana and then find an outlet for one or the other.
- You can build a list that wants to resolve Fish or Jace, Wielder of Mysteries with an empty library.
You're also in the colors for access to almost the entire Wheels package, in case that appeals to you:
Resolving any wheel with any lock piece is generally enough to just win the game.
Thoughts so far?
1 month ago
1 month ago
I have been doing some more thinking about Explore. Could Explore be Dryad of the Ilysian Grove? It gets you another land drop every turn and as a small bonus turns on every land in the deck for Earthcraft.
Growth Spiral seems too limited. It could be a continuous and much better draw effect with Sylvan Library. Three Visits is a better ramp spell. I can get another major combat buff in Shared Animosity. Or another piece of interaction in the form of Mana Drain or Swan Song could be added.
I count 27 spells which produce mana. This is not counting Pir's Whim but is counting Uro, Titan of Nature's Wrath, Thieving Skydiver, Sword of Feast and Famine, Explore and Growth Spiral. The decks plays 39 lands which seems high given the massive amount of mana this deck can produce. Has there been any thought to cutting down to 37 or 38 lands?
Counting the interaction in this deck is a little tricky. Let me ask this. How often does Thieving Skydiver steal a mana artifact as opposed to a stax or hate bear artifact?
Including Thieving Skydiver, Sword of Feast and Famine, and Commit / Memory I count 12 interaction spells. Has this been sufficient? Could an argument be made to cut one of the mana generating spells for something like Force of Vigor. Let's say Explore and Growth Spiral had already been cut. What is your worse mana producing spells left?
What wheel gets cut for Timetwister?
Has Pir's Whim been an effective removal spell? I assume you only choose yourself as friend.