|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
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Counter target enchantment, instant or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Price & Acquistion Set Price Alerts
Swan Song Discussion
1 day ago
np. Honestly, I think your manabase can handle the triple U pretty easily. You only actually have two lands that don't produce blue, after all. Artifacts that cantrip, like Prophetic Prism, are ok. Mishra's Bauble is a really good one since it can cantrip and is a 0 mana artifact for Whir, Pentad Prism can ramp and is perfect for Whir as you can use its charge counters and tap it to pay for most of the mana cost on its own. You can also play some sideboard artifact cards in your main, like Grafdigger's Cage or Relic of Progenitus, which could incidentally improve some matchups.
Mana Leak and Remand are more for surviving the first few turns, which comes first. Remand in particular even helps you find the combo by drawing. You usually only play Dispel maindeck if you're playing a combo that can reliably go off early on, like Ad Nauseam. Your combo is three cards so it's less likely to go off as quickly, plus you're in solid control colors, so it's better to drag the game out longer with slower, catch-all counterspells. I'm not saying you need to drop it completely, but you already have 4 Swan Song, which should be enough for combo protection.
Ah, ok. I assumed you didn't really have a budget since it wasn't mentioned in the description, but I probably should've taken a hint from your lands, so mb.
1 week ago
Thank for you that insightful comment PookandPie. I think doomsday is totally optimal if you want to win a game of EDH, but I'm a bit hesitant to constuct a deck focused around combo-ing off for an extended period of time with no interaction when just playing with my friends.
Seal of Cleansing is the most flexible card in the deck, I might change to to Cursed Totem. Right now though it helps me survive games where other players have sol rings and mana crypts out. Eventually I'll be faster but until I can acquire a crypt I need more solutions on turn 1 and 2 to fast mana. I might try Fragmentize in this spot too.
I'm not a huge fan of Static Orb because it doesn't totally immobilize anything in particular. You're right that I'm weak to mana dorks though, I think cursed totem will be a definate include in the future if my friends start playing more mana dorks (they will).
1 week ago
Swan Song is an extremely good counterspell. Most of the cards that impact your win conditions will be instants or sorceries (outside of things like Fleshbag forcing you to sacrifice Zur, but that's why Zur decks that don't win through Doomsday/ADN tend to run Vanishing since that keeps Zur from essentially ever being interacted with).
No Static Orb? You can assemble a reasonable lock via Zur, so much of the time you'd just need to untap him. Not letting mana dorks and mana rocks untap is extremely important, especially if you ever play against people who do have the good fast mana (Winter Orb hurts ADN/DD Zur, Food Chain, etc., but not letting those 1 drop green creatures and opposing Mana Crypts, Diamonds, and Opals untap is huge).
Rhystic Study is also a good option. The more in between competitive and casual your playgroup is, the better Rhystic Study gets, because it's either an extreme tax card (which you run several of already) or it's great card draw. It'd give you an option to continue drawing cards if Necropotence has been destroyed or exiled as well.
Whir of Invention would be a nice idea here. Instant speed grabbing a stax piece, your Ivory Tower, or Pithing Needle or something seems like a big deal.
As for what to remove:
I'm not big on Mind Twist in multiplayer. It basically lets you overextend your mana to screw one player over, but then you might just be playing kingmaker because another player may try to go off while the blue deck is tapped out- which is meh.
I'm also not a huge fan of Condescend since that spell isn't great when people are casting numerous low cost cards (if you leave 2 mana open to Force Spike somebody, but Food Chain Prossh untaps with 6 mana, they can freely Food Chain in your face. Swan Song wouldn't allow that, however. The same goes for Hulk combo since that's often done off instants/sorceries but often with extra mana open. Basically any combo deck in green can blank Condescend is what I'm saying lol).
I don't really think Seal of Cleansing is worth a slot. Grasp of Fate does the same thing but better (hits more permanents, especially at once), and if your deck is doing its job then you should hardly have cause to pull Seal when you could pull Grasp instead. If you need to pull both in one game, then the question becomes why wasn't Mana Vortex, Winter Orb, Static Orb, etc., set up to stop them from playing another artifact or enchantment that you absolutely have to answer? If you're really going to run a card like that, make it Aura of Silence, but as it stands I don't think it warrants the slot.
That could make room for 2-3 of the above cards, fwiw. Hopefully this helps.
I am talking from the perspective of an Ad Nauseam/Doomsday Zur deck though so I may be a little off base. My deck is here if you're interested: Zur's Discount Card Firesale.
1 week ago
High Market has a nonexistent Commander 2017 printing, which should be a Commander Anthology printing.
Tainted Field's Explorers of Ixalan printing is missing.
2 weeks ago
If thats your complaint about polymorph, how about Mass Polymorph or Proteus Staff? I don't like Hordeling Outburst compared to instant speed options- cards like Warping Wail, Thunderheads Swan Song or even Depths of Desire feel more reliable for that 'in your turn'/'in my turn' combo.
2 weeks ago
3 weeks ago
Hello! So I see you mentioned in your description that this is your first commander deck. It has a pretty solid base, so I will just give you some rules that I tend to follow when I build. At a baseline, I tend to run 10 sources of draw, 8-10 sources of ramp, and 5-10 pieces of spot removal.
Tatyova, as I understand it, is going to be the leader of a merfolk tribal deck. Merfolk tend to have a low converted mana cost, so Tatyova allows you to draw into more cards to continuously cast more and more merfolk. That being said, if you are running Tatyova, I would up your land count somewhat, up to at least 38 or 40. I would recommend a plethora of nonbasics like Botanical Sanctum Hinterland Harbor Breeding Pool Simic Growth Chamber Simic Guildgate Skyshroud Forest Temple of Mystery Thornwood Falls Tropical Island Woodland Stream Yavimaya Coast including as your budget allows. I included tropical island, an insanely expensive card, for the sake of brevity.
In terms of removal, I tend to include some counter spells in this category. You should pick up Counterspell Arcane Denial and Swan Song. Negate is very good also. For spot removal, you should consider things like Rapid Hybridization Krosan Grip Beast Within Nature's Claim and Curse of the Swine. I tend to try to get a board wipe or two as well, so look into Wash Out and Cyclonic Rift and River's Rebuke.
For draw, and additional land drops, I would run Rites of Flourishing Wayward Swordtooth Horn of Greed and possibly Helm of the Host for the commander. You want ways to hit more than your only land drop. Consider Dictate of Kruphix Brainstorm Preordain Ponder and Well of Ideas. For some tribal support and creature support, you have Vanquisher's Banner and Herald's Horn as you mentioned. I would look into Zendikar Resurgent as well.
For ramp, you pretty much want the classic green stuff, some of which you have, like Cultivate Kodama's Reach Rampant Growth Sakura-Tribe Elder Explosive Vegetation among others. These spells double as draw spells when Tatyova is out! So they are very great. I would steer away from Simic Signet and Darksteel Ingot forms of ramp because this deck should focus on lands, but they are by no means bad inclusions.
Things like Unsummon and Rescue are good for saving creatures you want to keep, but countering the spells which remove them, or giving them hexproof is an effective way to avoid removal. Kumena, Tyrant of Orazca is also enormously powerful in a deck like this. I don't see a Lightning Greaves or Swiftfoot Boots and those are staples. Consider investing in a Thought Vessel
In terms of general advice, I would up the creature count if possible.
I know I have given you an overwhelming amount of card suggestions, and don't break the bank getting the expensive ones. A lot of these cards are staples in commander if you don't have them and they will go an extremely long way to making your game play feel more consistent and effective. Let me know if you have any questions. Beating people to death with merfolk is a lot of fun. Speaking of islandwalk, consider Thada Adel, Acquisitor and something like Quicksilver Fountain to create islands.
3 weeks ago
Changing it into a more controlling deck, keeping some of the main combo pieces but getting rid of some of them.