|Commander / EDH||Legal|
Printings View all
|Fifth Dawn (5DN)||Rare|
|Promo Set (000)||Rare|
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Search target opponent's library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles his or her library.
1 month ago
2 months ago
Treachery and Slave of Bolas are funny cards, Kheru Mind-Eater , Lord of the Void , Thief of Sanity are some value creatures you can play around with. Oh! Not to mention Acquire and Bribery as well xD
3 months ago
Here are some cards you should consider adding:
Cyclonic Rift is one of Blue's signature cards in Commander, and for good reason. In the early game, it is a nifty removal spell; in the late game, it wins you games.
Sol Ring , Sapphire Medallion , and other artifact ramp spells would be a strong inclusion, particularly given your commander's casting cost. I would cut Astral Cornucopia --too much mana for too little effect.
Nykthos, Shrine to Nyx is probably a good option even though you have a large number of colourless permanents.
Cards to cut:
Kumena's Awakening - I do not think your deck is wide enough to really abuse ascend, and you generally will want card draw immediately, not at the beginning of your next upkeep.
Acquire costs a bit much for a fairly dicey reward.
Rhystic Deluge puts you in a bidding war with an opponent--I think it is far too much risk, particularly in multiplayer when you're burning resources to stop only one opponent.
Helm of Awakening also helps your opponents as well as yourself, and they generally will benefit from its ability before you do.
5 months ago
Clone is a classic, but there's no reason not to run Gigantoplasm in its place (though you also have the options of Altered Ego and Evil Twin available to you.) While it's not exactly cheap, Bribery is one of the best creature-stealing effects if you can swing it: it can take creatures with Shroud, Hexproof or even Protection from Blue, and it doesn't leave an Aura that can be destroyed! Acquire is a similiar effect for artifacts - at the very least, it's hard to say no to a second Sol Ring - and Thada Adel, Acquisitor can likewise steal an artifact potentially every turn.
6 months ago
Yea, i feel you, niv is quite hard to cast, esp. the parrun ed. is bonkers
i suggest not to put in more lands, but more on mana ramps/rocks that produce and/or , because you can only put 1 land per turn, but casting an artifact will give you more benefit in the next turn.
- Commander's Sphere
- Obelisk of Grixis
- Astral Cornucopia
- Star Compass
- Coldsteel Heart
- Izzet Cluestone
- Jeskai Banner or Sultai Banner
- Eye of Ramos and/or Heart of Ramos
or even multi mana lands,
or artifact tutors card:
or you can go full control deck, put in alot of board control spell (board wipes), board wipes is good for your deck because you dont have many creature in play. combine with a passive card draws engine (2-3 card per turn, meaning land drop would be easier to come by).
Then if you think you have all your pieces together start putting in some pressure on the board, if not stall the game XD (negotiating and stuff)
Board wipe artifact:
Hope it helps,
8 months ago
8 months ago
I wrote a ton and then realized I should probably ask what decks your playgroup plays, because idk if I should be recommending graveyard hate when your opponents might not utilize their graves. Another example would be a green deck ramping really fast, in which case I would maybe recommend something like Magus of the Balance or land destruction like Armageddon to screw over the ramp that they've focused on early in the game.
Maybe I'm not getting something here, but what is Transcendence doing here? How does it pull its weight in any way? If its just to stall when you get to critically low health, why not Resolute Archangel instead?
Etherwrought Page looks incredibly slow, especially for 4 mana. The life gain is super small, the damage is even smaller, and if you're using it for the filter ability, go with Search for Azcanta Flip instead.
Necromancer's Covenant is decent lifegain + it hates a graveyard for you.
No Solemn Simulacrum? This deck probably needs all the ramp it can get.
Darksteel Forge seems weird here, even if it does keep your commander alive (and I guess your mana rocks too, but I wouldn't deem those as needing protection at the point when you've got 9 mana that you can drop on the forge). I think I'd go with a protection equipment, like Darksteel Plate, and if not that then Lightning Greaves or Swiftfoot Boots.
No Austere Command? Its like Merciless Eviction but probably better.
I think I'd go Words of Waste over Words of Wind. Wind is just going to let them return a good ETB permanent to their hand, or a land if the game has gone late enough. Can't imagine it'll ever force something like a threatening creature or Planeswalker back to the hand. Not sure if I'd actually even recommend Words of Waste with your draw capabilities in this deck, but I'd definitely say get rid of Words of Wind.
Aura of Silence is solid all around. Its a nightmare for enchant/artifact decks, and otherwise its 3 mana sorcery speed to destroy an artifact/enchantment already on the field that can be cast preemptively.
Binding Grasp seems weird. Not sure what is good about it over something like Bribery or Acquire, and perhaps even Sower of Temptation in some ways (depends on how much removal that opponent runs, I suppose).
Praetor's Grasp seems really slow, and if you're looking to just rob them of a card, Sadistic Sacrament is nuts for that (especially for removing combos!). Life's Finale also doubles as a board wipe if that was your goal. If you really wanted to play the card yourself instead, then just go with Bribery, or put that good card that they have in your deck too, because paying 3 more mana for nearly any card seems S L O W.
Speaking of board wipes, your deck is pretty low on them. You've got single target removal like Darksteel Mutation but if you're up against 3 people, how much is that gonna help? I think I'd rather pay the 2 more mana for Wrath of God and all of its cousins.
Pulse of the Dross, how often does that come in handy? They're gonna reveal the 3 least important cards in their hand, and with such a slow deck I imagine you'll almost always have more cards in hand than most players.
Spellseeker is just good imo, I'd recommend it to nearly anyone running blue.
Depending on the decks you play against, Containment Priest can be an even better counterspell (against reanimation) that not only disrupts your opponents but also offers you a chump blocker.
You also don't seem to have a win-con, as I see the previous commenter mentioned, but perhaps your win-con could just be considered disrupting your opponents so much with your deck + your commander's ability that you drain them of all of their value, in which case you definitely need more protection for your commander than the Darksteel Forge and counterspells you're running.
9 months ago
Looking good so far I'll just add a few notes if thats ok. Probably replace one of those Acquire with Bribery. Coalition Relic is strictly better than Obelisk of Grixis. While Dragon Blood isn't the worst I think Unspeakable Symbol is most likely better (6 mana for the first +1 counter is rough) especially since you need kinda low life to trigger dethrone. Feast on the Fallen is a card that seems good but that I don't super like since to get max value out of it relies on your opponents attacking each other instead of you. Finally Fork or Twincast are always better than Doublecast.
I did not know this until today, not only does Marchesa's ability effect herself but it still triggers if she herself isn't on the battlefield so wrath effects like Damnation,Toxic Deluge and Blasphemous Act will basically only effect your opponents.
Soul Channeling is some sweet old school tech but I'd rather get haste so you can get those counters on asap since once they're on your team is safe, Fervor and Lightning Greaves are classics, Bloodsworn Steward, Urabrask the Hidden, and Dragonlord Kolaghan are also fair options.
On the creature front I won't say too much more other than maybe cosider a few cards that just get +1/+1 counters in other ways like Scourge of the Throne, Markov Blademaster, and Taurean Mauler. Although none of those are compulsory inclusions by any means.
ps. you might like Wild Ricochet
Acquire occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%