Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Fifth Dawn Rare
Promo Set Rare

Combos Browse all



Search target opponent's library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles his or her library.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.33 TIX $1.18 Foil


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Acquire Discussion

GS10 on The BREEya to My SCREEya

1 week ago

I've actually been pretty consistent at outpacing/ignoring Narset, Enlightened Master with my own Breya deck. I didn't really expect this deck to be that powerful, but it is usually!

Narset was my absolute best deck, meant for those revenge kills after a few salty defeats, or to play against more cutthroat playgroups, but Breya has proven just as powerful most of the times, and a lot more fun for everybody, in comparison. I've had people borrow my Narset deck against my Breya deck and I won, whenever I didn't end up mana screwed.

And even if you don't go all in with a big budget for those expensive cards, the deck is actually pretty affordable. I'm shifting my deck a bit more into what yours look like, with less creatures and less token generators, to favor some additional control - if I'm comboing off it doesn't matter if I have 2 Thopters or 20 on the battlefield by that time, it matters if I am still alive. So countermagic, all sorts of removal, Baby Jace, and Torrential Gearhulk, instead of big bombs like Hellkite Tyrant and such. I really wanted to make Blightsteel Colossus work, but then I faced a Sen Triplets deck, filled with Acquire and other theft cards like that. I ended up having to get rid of Blightsteel Colossus 3 times in one game and I still won, but it's more of a liability than a game ender and it's the perfect example of why the more controlling route is probably the best for Breya.

I really liked your list, well deserved upvote ;)

Feel free to check out my own as well, I'm thinking about those changes to my own list so any suggestion is welcome!

Thop Thop Thump [Breya, Etherium Shaper EDH]

Commander / EDH GS10


shadowfrost on The Guildless

2 weeks ago

Suggestion that you definitely don't have to take, obviously, but I could see Oona, Queen of the Fae being this decks commander, or even just a creature in it. She isn't a rogue, but can make plenty of them. You would have to remove the red, but it might be cool. That's definitely more my opinion though. I am more a rogue wizard player myself. Lol Other cards ideas that wouldn't over haul the deck would be maybe Bribery or Acquire The jester cards and cards like Head Games might also be fun as they feel like something a rogue might do. Anyway, I love the rogue deck idea. Will give you a +1.

Illusificate on Tezzeret's Grand Scheme

1 month ago

In standard now, Acquire is a great card to have on your sideboard in almost any deck with blue.

Zeei on Crime and Punishment - Gwendlyn EDH, Rogue Tribal

2 months ago

Hey, those cards I made proxies of. Without them it still does almost as well.Minamo, School at Water's Edge is hard to replace, but I took out an island for it.Bribery you could do Acquire, before that I had Skull Rend, but was thinking Blightning could be a better option.

Bitterblossom is really good, not sure of any replacements again. Card I cut was Stinkdrinker Bandit.

As for Dack Fayden, I had Goblin Vandal.

Funnily enough, like 2 years ago this deck was ~$120.

ClockworkSwordfish on What's Yours Is Mine

2 months ago

You might as well run Gigantoplasm over Clone.

Also, you should try to get your hands on a copy of Bribery and Treachery - they're two of the best creature-stealing cards in the game. Acquire might be worth running, too.

UnleashedHavok on Hope You Didn't Want That

2 months ago

Thanks for the suggestions KJLaBrone! I agree that the mana needs a smidgen of work, but this deck already ramps surprisingly well with Rampant Growth, Explosive Vegetation, Kodama's Reach and Sol Ring. Plus since I have a pretty heavy creature count, Somberwald Sage is extremely helpful. I'm really wanting to start working on the mana, via fetches and other expensive options. However, those will wait just a bit longer till I can get a few more cards to finish the core of the deck.

For that I'm wanting blanket hexproof courtesy of Asceticism, the ability to steal opponent lands probably via Quirion Druid and Kamahl, Fist of Krosa, and more artifact theft Karn, Silver Golem. I'll also get a few tutors, and maybe another theft creature or two. It's just going to start getting really difficult to know where to make cuts.

I had not thought about Thada Adel, Acquisitor, but I do like the fact that she is almost an Acquire in creature form. I think I'll have to acquire one of her to start testing!

And yeah, I need to watch out for effects like Homeward Path's. Hopefully I can have Quirion Druid or Kamahl on the field to steal it, or some other answer.

So far as putting a deck list together. Do it! I'm always down to discuss the finer points of a deck.

AmazingGrace15 on Izzet game yet?

2 months ago

Depending on which way you want to go with your deck, I have some suggestions:

You seem to be trying to create a wizard sub-theme (or maybe you just liked cards that happened to be wizards). The Izzet guild has plenty of wizards, so that's good! The only thing is, if you have cards that specifically only work for wizards (Azami, Lady of Scrolls or Sigil Tracer) but you don't have any wizards out, they may seem kind of pointless. Depending on how you feel about your wizard theme, you might be better off going with some cards to buff your card draw. Cards like Rhystic Study or Brainstorm will help with that. Also, Jace, Architect of Thought is a good one. I use his -2 a lot, and it's always good!

As for control aspects, you can't go wrong with a simple Counterspell. Having generic and cheap counterspells that say "counter target spell" are so powerful, because they can counter anything. As a control player, the last thing you want is not having a usable counterspell in hand (or at least access to one), so having something like Mystical Tutor could help. Also, with your instants and sorcery cards constantly targeting things, you might be interested in a card like Willbreaker. She's a lot of fun.

In addition, specifically red/blue players are looking to be fast and painful, so cheap spells are needed. You may want to reconsider cards like Blatant Thievery, Desertion, Aether Gale, Confiscate, Spirit Away and Expropriate simply because their mana costs are a tad high. But you can always test them out and see how it goes, too!

As for other cards to take out, I think you might want to think about taking out Acquire (depending on your opponent, they may not have any useful artifact cards), Burn from Within, Subterranean Tremors, Telemin Performance, and Vandalblast. Some of these cards are specific to artifacts, so depending on your opponent they might not do a lot of damage. Metallurgic Summonings could work, if you're looking to create an army of little dudes. Most of your creatures seem to work well in the deck, it's just some of the wimpier dudes like Stormchaser Mage or Curious Homunculus  Flip that don't benefit you as much. With having a spell-based deck, you're better off trying to have creatures whose abilities are triggered when you play instants or sorceries. Cards like Stormchaser Mage are good in theory because he'll get buffed when you play your instants, but with a spell based deck, how much combat damage are you really looking to deal?

Alright, I hope I didn't overwhelm you too much! You've got a great start and this deck has a lot of potential. Just think about how you want to play and how you want to win, and go from there! Keep it up!

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