Creature — Demon
At the beginning of your upkeep, target player draws a card and loses 1 life.
|Have (2)||DudeMan1031 , metalmagic|
|Want (3)||SNIBRS297 , Ozymandias1189 , BX223Hunter|
Printings View all
|Commander 2014 (C14)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Bloodgift Demon occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
Bloodgift Demon Discussion
4 weeks ago
Hello fellow Kaalia enthusiast! Inserts obligatory link to my own deck: Still Better than Dan Brown.... Right, with that out of the way...firstly, I notice that while you call this a reanimator deck and have plenty of ways to cheat things out of the graveyard, you're missing things to stack it with. Cards like Entomb and Buried Alive would let you sculpt your graveyard into the perfect stockpile of threats. If you didn't already have loads I would recommend another actual wrath over Terminus considering you have more ways to get creatures back out of the graveyard than your library, but with that being the case you might be better off with either more unconditional removal (Vindicate/Anguished Unmaking) or even Armageddon if you don't mind having no friends. Aurelia's Fury and Boros Charm are great modal spells too! Honestly can't recommend Reconnaissance highly enough but Dust Corona and Phyrexian Reclamation do work for me. As for creatures, I wouldn't bother with Bloodgift Demon (take Rune-Scarred Demon for loops with Reya and a sac outlet such as Razaketh, the Foulblooded); Bogardan Hellkite (you'll probably do more overall with Warstorm Surge or the new Terror of the Peaks); Indulgent Tormentor (your opponents won't ever hesitate to pay the cost and the body is underwhelming for a demon); Vampire Nighthawk (good card but this deck can do better, for similar cost a Magus of the Moat or Grand Abolisher can make you very hard to assail). I'd suggest considering Avacyn, Angel of Hope, Doom Whisperer and Rakdos, Lord of Riots as other strong picks for potential upgrades. Finally you've got a decent mana base, but I'm a little surprised to see no fetches/utility lands like Volrath's Stronghold considering you have actual legacy duals. How can you be running a Scrubland but be unable to upgrade your Forsaken Sanctuary to a Godless Shrine and still be playing with Temple of the False God? This last one is one of the worst lands out there considering it can easily be a dead draw and doesn't even give you colour - you're running plenty of basics so even an Evolving Wilds would be better in almost every case! Anyways hope that's given you some ideas.
1 month ago
You have a couple lands that might come in tapped, but in my opinion Amulet of Vigor isn't giving you enough value, a blocker sometimes, or a mana sometimes. In playing, I would count the number of activates and utility. Did it untap a permanent (y/n), and did you end up utilizing that untapped (y/n). If yy <= 50% it should go.
What about a Bloodgift Demon for some extra draw, or good ole Phyrexian Arena since you need to refill your hand for Strionic Resonator. Demonlord Belzenlok I also prefer over either of those, since he ETB draws, sometimes 2 cards.
Hellkite Tyrant is really nice, can accumulate mana rocks.
The talisman's are very cheap, and the best 2-mana rocks Talisman of Hierarchy / Talisman of Conviction / Talisman of Indulgence, superior to the Signets (except Arcane Signet) and an upgrade to Commander's Sphere. Fellwar Stone also isn't bad, but Chromatic Lantern has it's upside too.
Hall of the Bandit Lord can give you another haste. It enters tapped, so it's not the greatest.
A tutor package would allow you to reduce the number of ADD, taking out the lower power ones, and tutoring the higher power ones, it creates a more consistent play, but also takes away the fun of that randomness.
Staff of Nin is high cost, go Phyrexian Arena CMC3, Necropotence draw a bunch or Bloodgift Demon CMC1 cheaper and can be free cast with Kaalia of the Vast instead. Bloodgift Demon is the slowest of the bunch.
Tyrant's Familiar doesn't trigger off the turn that Kaalia of the Vast plays him, since he enters tapped an attacking. So unless you hard casting for CMC7, your not getting the benefit from him and only hits creatures, there are a variety of other dragons that hit any target. Bogardan Hellkite. Theres the new M21 dragon Terror of the Peaks, he doesn't ETB himself (boo) although, but under a Ghostway could be a win.
Angelic Skirmisher doesn't trigger properly with Kaalia of the Vast, I could see it being a finisher perhaps the next turn, but if it's really connecting for value (2+ big creatures), is it just unnecessary mass overkill vs. something like a Hellkite Tyrant which delivers immediate value as an example. I'll often Wishclaw Talisman a Hellkite Tyrant with a Kaalia of the Vast trigger on the stack and steal back my Wishclaw Talisman.
Hope you find something helpful or to think about!
2 months ago
Infiltration Lens and Farsight Mask are some of may favs. Rishkar's Expertise is solid. Harmonize will often net you more card advantage than a Phyrexian Arena. Bloodgift Demon is literally a Phyrexian Arena. Greed is good.
3 months ago
In regards to draw support, it depends on how fast you want it. Ob Nixilis Reignited and Bloodgift Demon are serviceable in most casual builds, including my own, Heavenly Inferno, and would effectively give you two more copies of Arena. For your build, I'd also recommend Sign in Blood and Read the Bones for added redundancy. Vilis, Broker of Blood is also pretty handy and would cause you to draw more from these effects.
3 months ago
I know that a few of my card draw spells may be sub-optimal, simply because they are too much mana (e.g., 4 mana is actually a lot for this deck!). So I'm testing out the following card draw changes:
- Ambition's Cost -> Magmatic Insight
- Ancient Craving -> Thrill of Possibility
- Damnable Pact -> Tormenting Voice
- Arguel's Blood Fast Flip -> Cathartic Reunion
Obviously these swaps are card advantage -> rummaging (i.e., no card advantage). But we obviously both know that Rakdos plays kinda like a fair combo deck in that what you want to see in your opening hand is 1) 4 mana, 2) an enabler for Rakdos, and 3) a payoff card (eldrazi!). so i'm hopeful these cards will increase the percentage of openers with those combinations of cards.
OK you convinced me enough to do some goldfishing with the following swaps:
I always like it when I can swap a non-creature card for a creature card.
4 cmc cards are awkward due because they conflict with Rakdos having 4 cmc.
Thanks for the great discussion and suggestions!
3 months ago
Hi jpermar. Thanks for getting back to me in such detail. I will try to explain my choices a bit better and suggest what to cut.
For Sanctum of Ugin, it's not about what tutor to swap out for it. It's a tutor on a land, meaning you get extra value out of it for very little investment of your deck space. You can take out a land for it. Being able to Tutor for free for something like Void Winnower or Ulamog after playing a Walking Ballista or some eldrazi is so back-breaking and is often game over.
I totally hear you when it comes to cheap enablers. My own deck has no enablers over the cost of 3. I used to run pretty much exclusively pingers, but I've found that combat is more reliable at getting in damage than people think. That's why I play Bitterblossom as an enabler slot. It can start hitting for damage on turn 4 (early enough for Rakdos) and it's very hard to deal with permanently, since the tokens keep coming. Not only is this a great and reliable enabler, but it also serves as a growing source of damage that can get out of control quickly. I would cut either Fanatical Firebrand, Goblin Fireslinger or Lobber Crew for it.
In the same vein, Insolent Neonate has been a very reliable way to get in damage while also never being a dead card by replacing himself.
I would definitely play Bloodgift Demon over something like Theatre of Horrors or Ancient Craving. 5 power in the air for only 5 mana is a great deal (that can enable Rakdos) and it has the potential to draw you tons of cards over the course of a few turns. I've had many games where the opponent dealt with my pinger or Rakdos, leaving me with fatties I couldn't play. The 5 mana for Bloodgift Demon is easy to get to and allows you to get back into the game by being a fat, flying, card-drawing body.
I hope you found this useful!
3 months ago
Hi Spell_Slam. You made some great points about your suggested cards. I've had to think quite about each pick to decide if my current selection of cards is better for each one you recommended. Here are my thoughts:
- Sanctum of Ugin is a very narrow tutor with very specific conditions and a very specific set of cards it can find. I currently run the following four tutors that can find any card: Demonic Tutor, Gamble, Rune-Scarred Demon, and Vampiric Tutor. I think these are better choices for a tutor slot.
- I agree with you on Bedevil. It's already in the deck :)
- For "enablers" (cards that help you cast your commander), I prefer straight up guaranteed damage on a card to the repeatable but also conditional damage that Retreat to Hagra offers. The same thinking applies to Bitterblossom. In particular, I've deliberately built my version to be as fast as possible (the MTG concept of tempo is in play here). So I'm wary of waiting a turn for anything to happen with these cards. Considering I only need one point of damage to an opponent to cast my commander, I'd rather cast a card that can immediately enable Rakdos, Lord of Riots to hit the field.
- What's interesting about Bloodgift Demon is that it does multiple things but does those things worse than other cards. Realistically, I'm not going to give an opponent a card for 1 damage to them, so of course I'll be drawing the cards. Thus, in terms of drawing cards it reads "3BB: draw a card next turn and take 1 point of damage". Which doesn't sound that great. Obviously it's also a flying creature and therefore can get the damage needed for our commander. But so can Fanatical Firebrand but it's just 1 mana. For these reasons, I had a hard time justifying Bloodgift Demon in the deck (I've previously played it so I have experience with it). I'm not saying "I'm right" here, just that I've found tjhe deck to be much smoother with low-cmc enablers and high-cmc finishers. The midrange costs of 4, 5, 6 mana are tough slots to fill and REALLY need to justify themselves. This is also the thinking behind me leaving Solemn Simulacrum on the sidelines.
- Regarding Wheel of Fortune and Reforge the Soul, I definitely get what you're saying. I can't say you're wrong at all. For me, this comes down to personal preference. I can't tell you how bad it feels to draw 7 and get not much of anything I need while giving my opponents 21 cards to choose from. I'd rather let my opponents do the work to draw their own cards rather than hand them answers to my board state.
Thanks for your comments. I'm definitely open to further discussion about your suggestions. In particular, if you can recommend cards I might remove to put in the cards you suggested, I think that would help facilitate future discussion. It's find that it's easy to suggest cards but much harder to suggest specific swaps, as often the swap doesn't look so good once you realize what's coming out of the deck.