Bloodgift Demon

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Rare
Innistrad (ISD) Rare

Combos Browse all

Bloodgift Demon

Creature — Demon

Flying

At the beginning of your upkeep, target player draws a card and loses 1 life.

Price & Acquistion Set Price Alerts

C14

ISD

Ebay

Bloodgift Demon Discussion

Jagg3r5 on Nath, garbage chute

2 days ago

There's a lot to comment on here, but I'll try hit all the bases. I would initially suggest using tapped out to look at other decks with similar strategies to get more ideas as to what you can do. For now however, here's what I have.

Firstly there are a number of cards that either have better alternatives, or simply don't have a place in the deck. Cards that reduce your opponents maximum hand size are helpful, but I would suggest omitting them for cards that can reliably empty your opponents hands. If your deck works as intended these cards will have very little use, as your opponents won't have more than one in hand at a time anyways. To this same end I would say drop cards that make everyone draw. Loading your opponents hands is relatively counterproductive in a discard deck as you defang your greatest strength. Capital Punishment and Torment of Hailfire are both cards you may wish to avoid also, as they give your opponents options and you basically neuter yourself because of it. Losing creatures when combating your deck means very little as you (currently) don't have a lot of board presence. Plus if your commander is out, most will likely take the alternative to discarding if possible to avoid giving you tokens.

You also have A LOT of low drop discard cards, and quite a few that are single target. Depending on how many players you play with this may be okay, but if it's more than you and 2 others I would advise looking for alternatives. You may be trying to only aggro one player at a time, but discard decks rarely make friends, and in larger games you may stall out before you can pick everyone off. I wouldn't necessarily say get rid of all of them, but I would certainly advise pulling at least a few. Reasons: firstly, the more people discard the more tokens you get, so go for cards that hit the board or all your opponents to get the most out every spell; secondly, your commander is a 5 drop meaning either you use these cards early and don't benefit nearly as much from them or sit on them until after you cast him and he sticks, which leaves you dead and open for the first chunk of the game.

Speaking of open, there's a lot of low cost creatures with discard effects out there, and I would highly suggest you switch out some of these discard sorceries and instants for them to increase your damage potential, give you defense, and give you more cards with discard effects that aren't just a one-off. I actually very recently built a $50 budget black that has a lot of this[(see Toshiro Budget) if you want a few ideas. Your deck currently relies VERY heavily on your commander sticking for you to get board presence, so adding creatures will force opponents to choose between threats, and they will either have to kill off your commander (who you can get back) or whatever other creature is plaguing them. While you don't want to go too heavy in this direction for the same reason you don't want too many single target discard instants and sorceries, having a few can be highly beneficial. I would also suggest looking into cards like Nighthowler or Puppeteer Clique that can take advantage of all the cards ending up in your opponents graves. Another way to get damage would be cards like Blood Artist or Zulaport Cutthroat, as when your tokens die it can add up quickly, especially in large games. Further still, cards like Beastmaster Ascension or Mycoloth can turn your tokens into vast armies or lethal combatants extremely quickly.

The only other thing I would say is look into more draw power options. You've got a few, but you may find you need more. A lot of your cards are making you discard too, and since you don't have a lot of recursion, what hits your grave is going to stick. Since you (currently) can't get much momentum from there, draw power is going to be key in abusing the advantage you get when everyone starts top decking. Once you get everyone to that point, you likely won't catch people discarding much as they'll cast it just to avoid the discard, so you need to be able to capitalize on it while it lasts. You can't do that effectively if your're stuck topdecking with them. One card to look at would be Shamanic Revelation, although cards that can give you an extra draw each turn like Bloodgift Demon are better.

A few card suggestions that aren't in my or your deck for you to look at; Mindcrank combos with Megrim very nicely to shred cards off someone's deck, filling their grave with cards to hijack; Unnerve for just a decent discard; Guul Draz Specter for a discard creature and a potential damage dealer; Cryptolith Rite as another cheap mana gen, one that works wonders with tokens

I want to apologize if a lot of this seems insulting of your intelligence. I don't know how skilled or seasoned a player you are, but in the event you're newer to the game or format I opted to provide as much help advice as possible. Now all of these are suggestions, so if you don't like the playstyle that some such adjustments would create then please don't run them! After all EDH is more about fun than anything else, so play what fits your style. Best of Luck, and hope this helped!!!

Suns_Champion on Steal Things, Get Money

1 week ago

Hi! No problem! Got some ideas for ya!

I'm thinking this is a good start to a steal, dethrone, sack, gain control of a creature deck. Threaten effect, attack triggering Dethrone, sac to Ashnod's Altar, you end up with permanent control of the creature. P.S. I really like your Unspeakable Symbol in here. Brilliant!

So for what I'm thinking we'll need a bunch of stuff: Steal spells, ways to lose life(to activate dethrone), and sac outlets. Let's get to work!

Steal Spells: Slave of Bolas, Mass Mutiny, Insurrection, Mark of Mutiny(holy moley you don't even need dethrone :D), Act of Aggression, Word of Seizing, Zealous Conscripts, Kari Zev's Expertise, Act of Treason, Traitorous Instinct, Harness by Force, Hijack, Threaten.... these are all decent options. I think you should capitalize on the cost-efficiency of the red Threatens to leave room to do other things the same turn. Others like Insurrection are just game winners, especially if you end up with control of all of the stolen creatures in the end :)

Sac outlets: Fling(for the lolz and to deal some damage), Phyrexian Altar($$$$ I know), Attrition, Goblin Bombardment, Viscera Seer, Greater Gargadon, Grimgrin, Corpse-Born, Phyrexian Tower, Carrion Feeder, High Market... that's a good start. Hopefully find sac outlets with added utility. I also really like the lands, definitely run those.

Ways to lose life: Necropotence(commander staple, nice because you can pay only as much life as you need), Phyrexian Arena, Dark Confidant, Yawgmoth's Bargain, Bloodgift Demon, Sign in Blood & Night's Whisper, Dark Tutelage, Greed, Reprocess.... wow! luckily, black has us covered in this category! Take your pick! These are all amazing because they enable the strategy of the deck and draw you cards! Perfect!

Hopefully this will give you a good jumping off point! Good luck friend!

RingweMakil on Damned Devotion

1 week ago

APPLE01DOJ - I don't know. Yesterday, I could have written you an essay; today, I'm facing down Jace, the Mind Sculptor. I know nothing until further testing. I have rushed to bring back two copies of Liliana of the Veil to the list since the unbans, a card I had eschewed very quickly in my original construction of the deck, since it hardly favours the player drawing an extra card a turn; however, with the advent of Bloodbraid Elf and Jace TMS, opponents are now likely to be able to keep up with the CA of Phyrexian Arena, and as such, Liliana of the Veil is likely to be good again (even if the format is being overrun by lots of Bloodghast, Hollow One, and Faithless Looting).

However, I can offer a breakdown of how the creatures function in non-blue matchups:

a. Pack Rat:

The deck started with the set of Pack Rat. But that all in-strategy was soon found to be suboptimal - drawing multiple Pack Rats was unnecessary and rarely served any purpose; not to mention the speed of Modern means turn 2 Pack Rat is often too slow. As sweepers, Detention Sphere, and Maelstrom Pulse became common, and as Hollow One and Death's Shadow and Tasigur, the Golden Fang started to surface, Pack Rat lost some of its luster.

The natural question, then, if Pack Rat is slow and vulnerable, why play him at all? The answer: Pack Rat is ten cards in one card. Backed up with any kind of disruption and removal, he takes over the board and ends the game, quickly and unstoppably. Two activations are more than enough to put away games, and trading spot removal for Rats is a losing proposition. So in this list, he's gone from being a windmill early slam, to a lategame engine that turns dead land drops and discard spells into an army of creatures. Barring Path to Exile before a single activation is possible, Liliana, the Last Hope can always buy him back - one copy of the Rat, therefore, is ample.

Fringe case: Pack Rat allows for arbitrarily large amounts of devotion for Gray Merchant of Asphodel in boardstalls/against Lantern.

b. Desecration Demon

I've covered the virtues of this card in a post above - essentially, he's my Tarmogoyf, but he flies. Whether he functions as The Abyss or as a 6/6 unblockable, he ends games very quickly, and many a game against combo/Tron has been put away by disruption into disruption into Demon. Of the quick clocks available to black, he's one of the better ones. I believe the added utility to be well worth the extra two mana over Goyf (besides, far be it from me to argue against 6 6 fliers for four - speaking of which, Demon is almost always a strictly superior option to Abyssal Persecutor, since Persecutor requiring us to find an additional kill spell for our own demon while Phyrexian Arena ticks down/the burn opponent is topdecking is not a good feeling).

c. Kalitas, Traitor of Ghet

I cannot praise this card enough in any mono black midrange list. He exiles creatures, he gains life consistently, and he makes every removal spell in our deck a 2 for 1. Traditionally, efficient mono black removal has been weak to graveyard recursion such as Flamewake Phoenix, Bloodghast, Geralf's Messenger, Kitchen Finks, and so forth, since all these cards must be killed more than once, at no additional expense to the opponent. Thoughtseize and Phyrexian Arena is a painful combination, especially in a world of Lightning Bolt and Kolaghan's Command. Kalitas solves all of these issues beautifully, and with any removal spell stalls the board incredibly easily and well.

d. Drana, Kalastria Bloodchief

Okay, have you seen the art? If Drana were real, she'd totally be my Valentine.

Jokes aside, one of the issues I was frequently running into with the deck was the amount of time it took me to close out once I had stabilised. While all of my creature threats (Gray Merchant of Asphodel is basically a Corrupt, he doesn't count) end the game quite quickly, I just wasn't drawing them fast enough - my opponent would get the opportunity to find that Cryptic Command or Sphinx's Revelation, or get those last 2 Boros Charm. There is a delicate balance between disruption and pressure that must be maintained in all decks that are not pure control, and maintaining that balance required me to find another fast game-ending threat.

I considered running the fourth Desecration Demon, but the idea of another big dumb beater was not appealing. I wanted a powerful threat with intrinsic value attached to its kit, that could help deal with the board even when I was not drawing multiple cards a turn, and hopefully one that was either resilient, or dodged some of the common removal in the format (Lightning Bolt, Abrupt Decay, Fatal Push - although I was open to playing four drops, since consistently having revolt to deal with a whole myriad of four drop threats is difficult). While black has plenty of value three drops, none of them offered this game ending power, or were too easily killed - Nightveil Specter and Lifebane Zombie, for instance, offer great card advantage in specific situations, but don't really pack the same punch as something like a Desecration Demon or Pack Rat army.

Finally, I settled on Drana. There are a lot of powerful five drops in black with value built in (Bloodgift Demon, for instance), but Drana does something none of the others do - she kills things, turn after turn, while being able to attack in the air for huge chunks. In a meta with Lingering Souls, Dark Confidant and Young Pyromancer, Drana seemed like an elegant solution, and so far, she has far exceeded my expectations. I do not think I should consider running multiples of her, since she is quite expensive and can be killed for no value the turn she comes into play, but untapping with her can feel a bit like untapping after a Supreme Verdict to an empty board.

e. Gray Merchant of Asphodel

No Geralf's Messenger, no Phyrexian Obliterator; only 2 Gray Merchant. I do not believe the all in devotion plan is likely to ever become Modern competitive, for sheer want of interactive capability and card advantage - if you are playing a midrange list in Modern, you need lots of early interaction in the form of hand disruption and removal, a proactive plan to end the game with efficient threats, and ways to pull ahead on cards after both players have been stripped down to limited resources. Gray Merchant is an extremely powerful card, as good as or better than Siege Rhino if it drains for upwards of five; it swings races, it ends games, it doesn't care about board stalls, and for all intents and purposes is basically a Modern legal Tendrils of Corruption (not my quote - blame LSV. Then again, that man also calls Disciple of Phenax Mind Twist, so take these statements with several grains of salt).

But despite his inherent power level, Gray Merchant of Asphodel is a very high variance card, and can sometimes be Highway Robber. Removal in Modern is aplenty, and curving out into enough devotion for Gray Merchant to be good is not a reliable plan. Even when the traditional mono black lists do manage to implement their plan - Geralf's Messenger into Gray Merchant, for instance, after having gotten two or more of their creatures removed, despite being an overall drain for seven to nine, just lacks the power/speed to push through opposing Tarmogoyf, Kalitas, Traitor of Ghet, Grim Flayer, Death's Shadow - not to mention blue decks with their Cryptic Command and board sweepers and Sphinx's Revelation.

Gray Merchant of Asphodel in my list is therefore a card I'll often be discarding to the various discard outlets in the early game; using either the second copy or Liliana, the Last Hope's minus two to drain the opponent out if necessary later on. His being a zombie means he can be sacrificed to Kalitas, Traitor of Ghet either to simply grow the great vampire, or to be recursed with Liliana, as the situation calls.

I do not think running more than two of the card is likely to be feasible for Modern given the uncertainty of whether Merchant will be Corrupt or Highway Robber, and also given Merchant's relatively high mana cost; while it is possible that one is the correct number (and indeed, often in post board games, I do go down to one or no Merchant) at least in game 1, the proactive plan of discard, kill, kill, flier, smack, Merchant win is a very strong one. Having access to the second copy in case the first gets exiled and therefore cannot be returned with a future Liliana is also quite relevant against decks with Path to Exile and Pyxis of Pandemonium.

Despite Merchant's variance, I believe his power level and his ability to end the game on the spot through cards like Ensnaring Bridge and Witchbane Orb is not to be undervalued. In a deck with Phyrexian Arena and Ob Nixilis Reignited, every life point represents an extra card; while Highway Robber may be terrible, a five mana 2 4 that draws 4 cards on etb and drains the opponent for four is an absolutely phenomenal Magic card.

I would also like to point out the maindeck inclusion of incidental lifegain like Collective Brutality and Kalitas, Traitor of Ghet in conjunction with Gary makes most burn and aggro matchups extremely favourable.

While the creature suite has been carefully picked, and is constantly being chosen and rechosen and tweaked, the engine that enables this deck is Phyrexian Arena. Any interactive deck with reactive spells always runs the risk of its reactive measures not lining up well against the threats being deployed on the other side; Arena churning through the deck presents the critical mass of answers and threats to overwhelm the opponent, ensures land drops are made, and essentially in every regard dots the deck's i's and crosses its t's. With discard outlets like Collective Brutality and Liliana of the Veil to trade potentially dead cards for relevant spells early on, irksome draws with too many high cmc cards can still function smoothly and well.

Oww99 on Best Budget Commander

4 weeks ago

I'd recommend Rakdos, Lord of Riots. Him and a few fatties such as Eldrazi and Demons...and you have a deck. Cards like Bloodgift Demon, Maga, Traitor of Mortals, and Artisan of Kozilek. Just be sure to have some pingers and it'll be good.

Lutachris23 on Saskia the Unyielding Suicide -- Budget EDH

1 month ago

Rwelker777 I want to use Bazaar Trader as a way of trading my Lose-Conditions to other players; if there are other good targets for that you could think of please let me know. And thank you for the suggestions, but Platinum Emperion shuts down some of my win conditions of switching my life total with other players, and I'm not exactly sure why Bloodgift Demon isn't in the deck. In shirt, I haven't really looked at this deck in a long time but I'm glad you enjoyed it. Please make whatever changes you'd like to suit your playgroup.

Rwelker777 on Saskia the Unyielding Suicide -- Budget EDH

1 month ago

I love the strategy of this build. My group definitely needed a mix up from engine decks/infinite combos so I built it. Only suggestions would be Bloodgift Demon, Platinum Emperion. Maybe more targets for Bazaar Trader.

drohack on Count from 5

1 month ago

Going by the "7 by 9" rule is a bit hard for this deck as most of it relies on the numbers of the cards. But here's a breakdown as close as I could get for it. There's only really 5 categories of effects. While the other 3 just break down the number of countdown numbers of random cards.

5 Countdown numbers (13)

4 Countdown numbers (13)

1-3 Countdown numbers (6)

Recusion (6)

Protection (8)

Destruction (6)

Card draw (8)

Mana rocks (6)

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