Recurring Insight

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rise of the Eldrazi (ROE) Rare

Combos Browse all

Recurring Insight

Sorcery

Draw cards equal to the number of cards in target opponent's hand.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

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Recurring Insight Discussion

DRye2000 on Job 38:1

21 hours ago

Overall, your deck seems like it's got a bit of an identity crisis. On one hand, it wants to play loads of big, splashy angels, but on the other, it wants to be a classic UW draw-go control sort of build. If you want to go the angel tribal route, I would switch the commander to something that gets you access to green, like Jenara, Asura of War or Sigarda, Host of Herons in order to get some much needed ramp (more on that later). If you want a more controlling build, I would stick with GAAIV but cut most of the angels. Control builds in EDH tend to win via infinite combo (in the case of "traditional" control, like your deck) or via locking everyone else out of the game with cards like Smokestack and Winter Orb.

Also, you're in sore need of some card draw. Without it, you're going to be stuck in the late-game waiting to topdeck something useful while your opponents are winning the game. Rhystic Study and it's cousin, Mystic Remora are staple cards for blue decks. Adding some extra cantrips, like Brainstorm, Anticipate, and Preordain will help you stack your draws and get the best of your cards. Some other good card draw options are Recurring Insight, Jace, the Mind Sculptor, Fact or Fiction, Foresee, Blue Sun's Zenith, and Consecrated Sphinx.

I mentioned ramp earlier, which your deck DEFINITELY needs more of. Angels are expensive, and they won't do you much good when you don't have the mana to cast them. First of all, I recommend running at least 36 lands, and maybe picking up a few more dual lands, like Azorius Chancery and Glacial Fortress. Another important thing to consider is mana rocks. Azorius Signet is an autoinclude, Hedron Archive is great in slower decks, and Fellwar Stone, while more effective in 3 to 5 colors, is still a great rock, especially when you're playing against two or three other people who'll probably have the colors of mana you'll need. White also has some non-artifact ramp options, like Weathered Wayfarer and Land Tax, which often put in serious work. If you splash some green, you also get stuff like Cultivate/Kodama's Reach, Sakura-Tribe Elder, Burgeoning, and Exploration to help get your angels out as quick as possible.

You're also running low on tutor effects, which are essential in a format where you can only run 1 copy of a given card. Unfortunately, the best tutor effects (for your deck) are green and black, so you'll have to make do with cards like Enlightened Tutor, Muddle the Mixture, and Fabricate, although adding green (hint hint) gets you great cards like Eladamri's Call, Wargate, and Green Sun's Zenith.

Finally, I would cut out some of your worse counterspells (Absorb, Dispel, etc.) for some removal, hate cards, and better counterspells. Board wipes like Austere Command, Wrath of God, Supreme Verdict, and overloaded Cyclonic Rift are all extremely useful, hate cards like Rest in Peace, Dawn to Dusk, and Grafdigger's Cage hose powerful decks, and white, being the king of removal, has some awesome spells like Path to Exile, Condemn, and Oblivion Ring. For counterspells, I would consider Cryptic Command, Summary Dismissal, Overwhelming Intellect, and of course, Counterspell.

bushido_man96 on Sneks

5 days ago

You're welcome! Also, Kami of the Crescent Moon and Dictate of Kruphix might be better card draw options for you than Recurring Insight and Biomantic Mastery, or even Distant Melody. I understand that those cards are on-theme for the deck, but I always prefer more reliable, and consistent, methods of card draw. Those three are sorcery speed, too, and Mastery is a high CMC. Will you have the mana do anything once you draw those cards? Just my thoughts. Rhystic Study is also a nice staple.

Bxbx on Mono Blue Control (instant & sorcery synergy)

1 week ago

You could cut some of your creatures and add more instants and sorceries like Fact or Fiction, Capsize and Recurring Insight. Also add Trail of Evidence.

Jund_Machinist on Jhoira wip

2 weeks ago

Draw: Ponder Preordain Wheel of Fortune Rhystic Study Mystic Remora Serum Visions Impulse Mystical Tutor Rush of Knowledge Recurring Insight

Removal: Spell Pierce Memory Lapse Arcane Denial Dispel Delay Misdirection Mana Leak Ugin, the Spirit Dragon Cyclonic Rift

Mana Rocks: Lotus Petal Mana Vault Chrome Mox Coalition Relic Grim Monolith Basalt Monolith Mox Diamond Prismatic Lens Mana Crypt

The only creatures I see that I like are Ulamog the ceaseless hunger, artisan of kozilek, conduit of ruin, void winnower, stormtide leviathan, rift elemental, kederekt leviathan, it that betrays and the time counter dudes. You probably want more impactful giant things with ETB's preferably.

Jund_Machinist on Jhoira wip

2 weeks ago

Draw: Ponder Preordain Wheel of Fortune Rhystic Study Mystic Remora Serum Visions Impulse Mystical Tutor Rush of Knowledge Recurring Insight

Removal: Spell Pierce Memory Lapse Arcane Denial Dispel Delay Misdirection Mana Leak Ugin, the Spirit Dragon Cyclonic Rift

Mana Rocks: Lotus Petal Mana Vault Chrome Mox Coalition Relic Grim Monolith Basalt Monolith Mox Diamond Prismatic Lens Mana Crypt

The only creatures I see that I like are Ulamog the ceaseless hunger, artisan of kozilek, conduit of ruin, void winnower, stormtide leviathan, rift elemental, kederekt leviathan, it that betrays and the time counter dudes. You probably want more impactful giant things with ETB's preferably.

NoSoyYucateco on When the control player discovers EDH

1 month ago

I would recommend taking a few counterspells out for more draw and ramp options. Having more cards in hand, and more mana to spend, will help ensure you greater consistency.

Recurring Insight, Flow of Ideas, and Future Sight are great on the higher-cmc end, and will put in all the work of Thought Reflection more consistently. Fact or Fiction, Rhystic Study, Day's Undoing, Thassa, God of the Sea, and Mystic Remora all put in great work on the lower end.

As for ramp, Solemn Simulacrum, Burnished Hart, Wayfarer's Bauble, Sky Diamond, Coldsteel Heart, and Fellwar Stone are all good.

What do you plan on doing when a threat actually hits the battlefield? I would think about Cyclonic Rift, Evacuation, AEtherize, Wipe Away, Echoing Truth, Pongify, and Reality Shift.

There are also a few lands you might want to consider, like Terrain Generator, Strip Mine, Ghost Quarter, Myriad Landscape, Temple of the False God, Nykthos, Shrine to Nyx, Reliquary Tower, Glacial Chasm, to name a few. You should probably add at least 5-7 more lands as it is.

Kosharku on Vela Tokken Eldrazi

1 month ago

This is actually a really sweet idea for a deck - especially with the tokens dying and triggering Vela! I'll mention a few things for you to think about:

In any Eldrazi deck, the mana base is going to be really important. A lot of the lands you have in currently can be replaced with better cards. In addition, you don't need as many colorless only sources as you have very few cards that require . I will refer you to my go to deck helper http://manabasecrafter.com/ which helps me cover all the bases (heh).

Another issue I see is a lack of draw in the deck. If you play it as is you will probably find that you're hitting the mana you need with nothing to follow up. Cut ~5 creatures and add generic blue draw spells (Fact or Fiction, Deep Analysis, ect) to increase your deck's consistency. Don't be afraid to add a few bigger draw spells like Stroke of Genius and Recurring Insight as well, you're going to have the mana for it!

Last but not least, you should revisit your removal spells (counterspells/destroy target X). Black is the best color in MTG for destruction and you could do some more digging to find some really nice stuff - for example switching out Ultimate Price for Barter in Blood. As for counterspells, If you're wanting to stay on theme with the Eldrazi keep the ones you have, but there strictly better counter spells such as Mana Leak and plain ol' Counterspell.

All in all, a great idea that just needs some refining - best of luck with the deck!

hapE on Melek X-combo

2 months ago

Sending your commander to the command zone is a may ability.

"If a Commander would be put into a library, hand, graveyard or exile from anywhere, its owner may choose to move it to the command zone instead."

So when you use staff on Melek you let him get shuffled into your library just to put him back into play since the deck doesn't run any creatures.

I would have to agree with Mizzix being the more competitive commander, but I just think Melek is more fun! Also, the deck is very capable of winning without ever casting Melek where as most Mizzix decks rely on her being in play quite a bit.

I will be adding Mystical Tutor for sure! It's actually in the mail right now. I've thought about adding Quicken for a while, just not sure how it fits into the deck. It always feels strange not playing it in a blue deck though. Blue Sun's Zenith might very well be the better choice over Recurring Insight, instant speed certainly gives it a big edge. Realistically I would/should probably play Pull from Tomorrow if I were to make the switch, but the possibility of milling opponents out with Blue Sun's Zenith is another fun way to win.

Thanks for the suggestions!

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