Recurring Insight

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rise of the Eldrazi Rare

Combos Browse all

Recurring Insight

Sorcery

Draw cards equal to the number of cards in target opponent's hand.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

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Recurring Insight Discussion

Nathanaiel on Under A Serpent Sun (Bolas EDH)

12 hours ago

The thing with cards like Ponder and Brainstorm is that theyre very low impact, especially when it comes to multiplayer games. If you include enough ramp, you can semi-reliable skip the early 1-3mana phase, which makes them somewhat redundant. So unless you run them as a means to an end (see Tomorrow, Azami's Familiar), Im not the biggest fan of cantriping for the sake of it. There are plenty of options for carddraw, especially in grixis. Depending on which fit the eventual theme of your deck best, you can go with wheel effects in red like Reforge the Soul, the classic black draw like Phyrexian Arena or Necropotence, or just include some large blue draw spells (which often have the advantage of being instant speed) like Dig Through Time or Recurring Insight.

freakingShane on No Girls Allowed in This Pillow Fort!

3 weeks ago

As powerful as The Tabernacle at Pendrell Vale is, I think it will end up hurting you more than your opponents with how the deck currently is (24 creature count).

Other cards in the maybe board that I personally wouldn't recommend would be Desertion (I'll explain why in a sec), Isperia, Supreme Judge, and Twincast. All are good cards, but your deck can do better without them!

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lefty117 on UUUU (competitive)

3 weeks ago

shaistyone Thank you for the comment.

Telepathy is a great card but I know all the cards that i need to worry about in my meta and can go off with out interruption thanks to Teferi, Mage of Zhalfir abilities.

Proteus Staff looks fun but I know my field and its almost always creatures free thanks to only having 10 out of 100. however i might find room in my Sharuum the Hegemon build!

Duplicant I agree and see the uses. but was removed for being not versatile enough. doesnt get me closer to my wincon.

Rhystic Study love this card but for somereason i never land it on the field I am always doing things that are more "important" at the time.

Recurring Insight Never liked this one...

Mystic Remora i haven't bought it yet i've been lazy on getting this card.

MegaMatt13 on Wheeling Titans

4 weeks ago

Very nice deck :)

A few suggestions:

Decree of Pain and Recurring Insight for other great card draw sorceries

Magus of the Jar and Arjun, the Shifting Flame for more card draw on a stick

Curtains' Call and Seeds of Renewal for more cards that don't actually cost the mana cost printed on them

Daedalus19876 on Senehem, The Locust God

4 weeks ago

I appreciate the addition of a name, and I might steal it ;)

This is my list: The Ten Plagues: Locust God EDH | *PRIMER*. Hopefully it can give you some good ideas, and I'd love to hear your opinion :)

Have you considered Coalition Relic to let you cast Senehem on T4, Recurring Insight to draw massive numbers of cards, Murder of Crows for an additional combo, or Mystical Tutor/Gamble/Long-Term Plans as tutors?

I'm also totally stealing Throne of the God-Pharaoh and Commit / Memory from your list ;)

shaistyone on UUUU (competitive)

1 month ago

Telepathy is a must for me in a control-heavy deck. Perfect information is great for the win percentage in my experience.

Proteus Staff - great rattlesnake card, or you can replace your own creatures

Duplicant - unconditional removal + great w/Deadeye

and overall, more draw tech. You don't want to run out of spells when you need them. (Rhystic Study, Recurring Insight, Mystic Remora, etc)

oo7x7oo on Vial smasher + Kraum. Grixis control

1 month ago

Hi CaptSillva. I tried all the cards you mentioned, they are good value cards for the deck, however my meta is too competitive that I can't play too many value cards. I really need cheap instants to disrupt opponents where sorcery speed cards are not helpful. If your meta is casual I recommend you try some of the value cards. Another high value card that's good in casual meta is Recurring Insight.

dreamistt on Cascade cascade cascade cascade cascade cascade..

2 months ago

Waste Not seems like a waste in a deck focused on the combat damage/cascade instead of wheel effects (Kydele at the helm). I'd also remove said wheel effects Windfall, Whispering Madness and Reforge the Soul (specially since you won't be cascading if you cast it for the Miracle cost). Maybe keep Wheel of Fate as a target for 0 cmc. And did you seriously go for Notion Thief + Wheel effect (aka Leovold's reason for being banned?). This would be a reason to really hate on your deck (which you said you would try to avoid this time).

Consuming Aberration is a strong and annoying creature to deal with, but it does seem out of place here. Is your plan to kill everyone via combat/cascading or do you want to mill everyone out? He does so much better in Chaos Yidris/Storm Yidris...

Hellkite Tyrant would be better off in an artifact heavy deck (even though you have a bunch of mana rocks and stealing artifacts is always fun, I think it doesn't impact the game as much as you'd like).

Damia, Sage of Stone requires you to wait a whole turn before doing something. So, unless you go for some extra turn cards, I'd rather have a bunch of effects that drew me cards immediately or increased the number of cards drawn each turn: Mulldrifter, Thoughtcast for the Affinity, Scour the Laboratory for the Delirium, Recurring Insight is almost guaranteed to draw you 6+ cards since it has rebound and Pore Over the Pages untaps some lands for you.

Deepfathom Skulker, Mask of Memory, Bident of Thassa, Tandem Lookout all provide extra card draw from combat. Staff of Nin provides a good passive card draw (and the 1 damage basically means opponents' creatures have 1 less toughness if needed).

Null Profusion is one of the weird cards that could work really well with Yidris. If you manage to drop a Thought Vessel or Reliquary Tower AFTER it, the hand-restriction is nullified and it's important to notice it grants you a draw for playing lands as well.

Did you purposefully let extra turn cards out? Better than netting an extra attack step would be netting an extra turn.

Boundless Realms could also be interesting since it grants a cascade into 6- and ramps you a lot in the mid game (which is very important in your deck). Zendikar Resurgent would also work really well, granting an extra draw per creature spell and doubling up your mana, even though it doesn't thin your deck as Boundless Realms does.

I'd drop Elixir of Immortality since you have better options such as Praetor's Counsel and Seasons Past.

Whispersilk Cloak and Trailblazer's Boots seem unnecessary. Most of the time there'll be someone with not enough defenses to stop your Yidris. And if there are, you'd be better off clearing the path instead of going through and relying on a good cascade to turn the tables. You could also try Intimidation or Shizo, Death's Storehouse since Fear often translates into unblockable (you just have to attack the right person)

Savage Ventmaw is mostly used with Aggravated Assault or Hellkite Charger for infinite (or near infinite) combat steps. Since you don't enjoy infinite combos, you could go for the Hellkite (it's also cheaper). Metalwork Colossus works pretty well with a good number of mana rocks.

If you feel like spending some money, Scroll Rack allows you to "choose" your cascades.

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