|Commander / EDH||Legal|
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|Rise of the Eldrazi (ROE)||Rare|
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Draw cards equal to the number of cards in target opponent's hand.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Recurring Insight Discussion
1 week ago
Sending your commander to the command zone is a may ability.
"If a Commander would be put into a library, hand, graveyard or exile from anywhere, its owner may choose to move it to the command zone instead."
So when you use staff on Melek you let him get shuffled into your library just to put him back into play since the deck doesn't run any creatures.
I would have to agree with Mizzix being the more competitive commander, but I just think Melek is more fun! Also, the deck is very capable of winning without ever casting Melek where as most Mizzix decks rely on her being in play quite a bit.
I will be adding Mystical Tutor for sure! It's actually in the mail right now. I've thought about adding Quicken for a while, just not sure how it fits into the deck. It always feels strange not playing it in a blue deck though. Blue Sun's Zenith might very well be the better choice over Recurring Insight, instant speed certainly gives it a big edge. Realistically I would/should probably play Pull from Tomorrow if I were to make the switch, but the possibility of milling opponents out with Blue Sun's Zenith is another fun way to win.
Thanks for the suggestions!
1 week ago
Interesting list. The Melek/Staff trick is neat, although it's unfortunate that once you stack your deck, you don't get to copy anything you put on top without recasting Melek first. The thing I always didn't like about Mizzix lists is that they don't really have anything going on except tutoring up the same three cards every game. I imagine this has less raw power than Mizzix, but seems way more fun to play.
Couple possible considerations:
- Mystical Tutor seems really good for your game plan. It's basically a mega Brainstorm.
- Blue Sun's Zenith might be good. It won't always beat Recurring Insight, but the ceiling is higher in a deck that can produce a ton of mana, and it's instant speed, so you can hold it for a turn where you don't need a counter.
- You might also consider Quicken. A lot of the tutors and graveyard recursion are sorceries, and being able to hold up mana and then cast them at instant speed can make it harder for your opponents to respond (one of the things that can really get combo decks is wheels, which are mostly sorcery speed).
1 month ago
Looking good. I like the gods idea.
A few thoughts:
Alhammarret's Archive costs a lot and doesn't do anything until something else interacts with it. I'd rather see you have Recurring Insight in here, personally. It has better synergy with Kess and is also a cheaper card, dollar-wise. And it will almost always draw you a lot more.
Gem of Becoming is pretty slow for what it does. Wayfarer's Bauble is a great T1 drop, and you can sac it when you need it, especially after holding mana open for instants you don't cast. Burnished Hart is also very good.
Also, what are your sac outlets like Blood Bairn for?
It'll be fun to see how each of our decks play out.
1 month ago
It looks like the deck is coming along well. I would highly suggest reconsidering Recurring Insight despite not stacking with Taigam because it is oneof the most efficient draw spells that blue has to offer. It's also to remember that sometimes Taigam won't be available so it's important that your deck has some backup plans.
For high tide, there is also Candelabra of Tawnos but I avoided mentioning it because it would be the most expensive card in your deck. There's also Capture of Jingzhou for another Time Warp copy if you've got extra money to spend.
Seeing the updated list my feedback would be to cut some of the cards that return things to hand from grave because you really don't need that many and will be stuck with them in your hand often. If you want a similar effect there's Archaeomancer, which can also make infinite turns with a rebounded Essence Flux (or something similar) and a Time Warp effect (that doesn't exile itself).
Instead of having so many Call to Mind effects, I think some of them could be replaced with draw spells to make everything more consistent. Anyway, good luck on the deck!
1 month ago
Florg Dizzy Spell would definitely be useful as another way to tutor for high tide. Especially since I only have two tutors for it right now, which isnt enough for such a key part of my deck. My main concern is that it is useless by itself, and figuring out what to cut for it.
I really like Reality Spasm, I thought my high tide package was a little lean so I am psyched to add that in.
The Isochron Scepter and Dramatic Reversal combo was something that I seriously considered putting it. I decided against it for two reasons, I wanted to keep the power level tuned a little bit lower and it doesnt seem that fun to me. If I realize that I need to increase the power level I will for sure add that combo in. I think I might add Isochron Scepter in anyways because I have a lot of power in the 1/2 drop instants and pairing it with high tide itself would be bomb.
Mind's Desire was one of the last things I cut. I am still very much debating it. Thought it might be too expensive, and since I exile them they wont get the rebound trigger. I think I might be being too critical and I should do some testing on it.
I am hopping i have enough card draw that I won't needEnter the Infinite, and it is so expensive that by the time I can catch I think I should already be able to win.
I love me some Recurring Insight. Great card that draws tons of cards. I dont think it is the greatest fit for this deck because rebound does not stack. So I should be able to get more value for cheaper on other draw spells due to Taigams rebound.
I also added Dream Halls to the deck. Time to figure out what to cut!
1 month ago
The Isochron Scepter and Dramatic Reversal combo is also great for getting infinite mana and storm count which makes winning easy. On that note Mind's Desire would be another good way to win the game.
1 month ago
The thing with cards like Ponder and Brainstorm is that theyre very low impact, especially when it comes to multiplayer games. If you include enough ramp, you can semi-reliable skip the early 1-3mana phase, which makes them somewhat redundant. So unless you run them as a means to an end (see Tomorrow, Azami's Familiar), Im not the biggest fan of cantriping for the sake of it. There are plenty of options for carddraw, especially in grixis. Depending on which fit the eventual theme of your deck best, you can go with wheel effects in red like Reforge the Soul, the classic black draw like Phyrexian Arena or Necropotence, or just include some large blue draw spells (which often have the advantage of being instant speed) like Dig Through Time or Recurring Insight.
2 months ago
As powerful as The Tabernacle at Pendrell Vale is, I think it will end up hurting you more than your opponents with how the deck currently is (24 creature count).
Other cards in the maybe board that I personally wouldn't recommend would be Desertion (I'll explain why in a sec), Isperia, Supreme Judge, and Twincast. All are good cards, but your deck can do better without them!
Instead of Desertion and instead of Dissipate and Rewind, I recommend putting in Pact of Negation, Force of Will, and/or Mystic Confluence/Hindering Light. I'd say that having between 5-10 counterspells alone is the right call for this deck.
Isperia, Supreme Judge is not a bad card, but there are better draw engines/card advantage cards. Consecrated Sphinx being one that you already have included. I would recommend replacing Concentrate and Recurring Insight for more dependable draw spells, Ponder and possibly even Sphinx's Revelation or Blue Sun's Zenith.
Possible Cuts Show
AEtherplasm, Blazing Archon, Drogskol Reaver, Kozilek, Butcher of Truth, Loxodon Gatekeeper (possibly just switch it with Kismet since the are the exact same), Phyrexian Metamorph, Rune-Tail, Kitsune Ascendant / Rune-Tail's Essence, and possibly even Sun Titan.
Again, these are just some suggestions. All are great cards, but overall I think that lowering the CMC and adding other, more controlling cards will help this deck be more resilient and consistent.
Possible Additions Show
Again, like the above, these are only suggestions! You don't have to add them all, or any at all. The only thing I would just really stress about changing this deck is lowering the CMC. That can highly improve the gameplay of the deck. Being able to have a turn two play or counter magic on those first couple turns lets you hold an edge over your opponent will you tax and control them over the long game.