Draw cards equal to the number of cards in target opponent's hand.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Recurring Insight Discussion
12 hours ago
The thing with cards like Ponder and Brainstorm is that theyre very low impact, especially when it comes to multiplayer games. If you include enough ramp, you can semi-reliable skip the early 1-3mana phase, which makes them somewhat redundant. So unless you run them as a means to an end (see Tomorrow, Azami's Familiar), Im not the biggest fan of cantriping for the sake of it. There are plenty of options for carddraw, especially in grixis. Depending on which fit the eventual theme of your deck best, you can go with wheel effects in red like Reforge the Soul, the classic black draw like Phyrexian Arena or Necropotence, or just include some large blue draw spells (which often have the advantage of being instant speed) like Dig Through Time or Recurring Insight.
3 weeks ago
As powerful as The Tabernacle at Pendrell Vale is, I think it will end up hurting you more than your opponents with how the deck currently is (24 creature count).
Other cards in the maybe board that I personally wouldn't recommend would be Desertion (I'll explain why in a sec), Isperia, Supreme Judge, and Twincast. All are good cards, but your deck can do better without them!
Instead of Desertion and instead of Dissipate and Rewind, I recommend putting in Pact of Negation, Force of Will, and/or Mystic Confluence/Hindering Light. I'd say that having between 5-10 counterspells alone is the right call for this deck.
Isperia, Supreme Judge is not a bad card, but there are better draw engines/card advantage cards. Consecrated Sphinx being one that you already have included. I would recommend replacing Concentrate and Recurring Insight for more dependable draw spells, Ponder and possibly even Sphinx's Revelation or Blue Sun's Zenith.
Possible Cuts Show
AEtherplasm, Blazing Archon, Drogskol Reaver, Kozilek, Butcher of Truth, Loxodon Gatekeeper (possibly just switch it with Kismet since the are the exact same), Phyrexian Metamorph, Rune-Tail, Kitsune Ascendant / Rune-Tail's Essence, and possibly even Sun Titan.
Again, these are just some suggestions. All are great cards, but overall I think that lowering the CMC and adding other, more controlling cards will help this deck be more resilient and consistent.
Possible Additions Show
Again, like the above, these are only suggestions! You don't have to add them all, or any at all. The only thing I would just really stress about changing this deck is lowering the CMC. That can highly improve the gameplay of the deck. Being able to have a turn two play or counter magic on those first couple turns lets you hold an edge over your opponent will you tax and control them over the long game.
3 weeks ago
shaistyone Thank you for the comment.
Duplicant I agree and see the uses. but was removed for being not versatile enough. doesnt get me closer to my wincon.
Rhystic Study love this card but for somereason i never land it on the field I am always doing things that are more "important" at the time.
Recurring Insight Never liked this one...
Mystic Remora i haven't bought it yet i've been lazy on getting this card.
4 weeks ago
Very nice deck :)
A few suggestions:
4 weeks ago
I appreciate the addition of a name, and I might steal it ;)
This is my list: The Ten Plagues: Locust God EDH | *PRIMER*. Hopefully it can give you some good ideas, and I'd love to hear your opinion :)
Have you considered Coalition Relic to let you cast Senehem on T4, Recurring Insight to draw massive numbers of cards, Murder of Crows for an additional combo, or Mystical Tutor/Gamble/Long-Term Plans as tutors?
1 month ago
Telepathy is a must for me in a control-heavy deck. Perfect information is great for the win percentage in my experience.
Proteus Staff - great rattlesnake card, or you can replace your own creatures
Duplicant - unconditional removal + great w/Deadeye
1 month ago
Hi CaptSillva. I tried all the cards you mentioned, they are good value cards for the deck, however my meta is too competitive that I can't play too many value cards. I really need cheap instants to disrupt opponents where sorcery speed cards are not helpful. If your meta is casual I recommend you try some of the value cards. Another high value card that's good in casual meta is Recurring Insight.
2 months ago
Waste Not seems like a waste in a deck focused on the combat damage/cascade instead of wheel effects (Kydele at the helm). I'd also remove said wheel effects Windfall, Whispering Madness and Reforge the Soul (specially since you won't be cascading if you cast it for the Miracle cost). Maybe keep Wheel of Fate as a target for 0 cmc. And did you seriously go for Notion Thief + Wheel effect (aka Leovold's reason for being banned?). This would be a reason to really hate on your deck (which you said you would try to avoid this time).
Consuming Aberration is a strong and annoying creature to deal with, but it does seem out of place here. Is your plan to kill everyone via combat/cascading or do you want to mill everyone out? He does so much better in Chaos Yidris/Storm Yidris...
Hellkite Tyrant would be better off in an artifact heavy deck (even though you have a bunch of mana rocks and stealing artifacts is always fun, I think it doesn't impact the game as much as you'd like).
Damia, Sage of Stone requires you to wait a whole turn before doing something. So, unless you go for some extra turn cards, I'd rather have a bunch of effects that drew me cards immediately or increased the number of cards drawn each turn: Mulldrifter, Thoughtcast for the Affinity, Scour the Laboratory for the Delirium, Recurring Insight is almost guaranteed to draw you 6+ cards since it has rebound and Pore Over the Pages untaps some lands for you.
Deepfathom Skulker, Mask of Memory, Bident of Thassa, Tandem Lookout all provide extra card draw from combat. Staff of Nin provides a good passive card draw (and the 1 damage basically means opponents' creatures have 1 less toughness if needed).
Null Profusion is one of the weird cards that could work really well with Yidris. If you manage to drop a Thought Vessel or Reliquary Tower AFTER it, the hand-restriction is nullified and it's important to notice it grants you a draw for playing lands as well.
Did you purposefully let extra turn cards out? Better than netting an extra attack step would be netting an extra turn.
Boundless Realms could also be interesting since it grants a cascade into 6- and ramps you a lot in the mid game (which is very important in your deck). Zendikar Resurgent would also work really well, granting an extra draw per creature spell and doubling up your mana, even though it doesn't thin your deck as Boundless Realms does.
Whispersilk Cloak and Trailblazer's Boots seem unnecessary. Most of the time there'll be someone with not enough defenses to stop your Yidris. And if there are, you'd be better off clearing the path instead of going through and relying on a good cascade to turn the tables. You could also try Intimidation or Shizo, Death's Storehouse since Fear often translates into unblockable (you just have to attack the right person)
Savage Ventmaw is mostly used with Aggravated Assault or Hellkite Charger for infinite (or near infinite) combat steps. Since you don't enjoy infinite combos, you could go for the Hellkite (it's also cheaper). Metalwork Colossus works pretty well with a good number of mana rocks.
If you feel like spending some money, Scroll Rack allows you to "choose" your cascades.