|Commander / EDH||Legal|
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|Rise of the Eldrazi (ROE)||Rare|
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Draw cards equal to the number of cards in target opponent's hand.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Recurring Insight Discussion
3 days ago
Thanks for stopping by, iNinjy!
As for the cards, here are my thoughts:
Mind Funeral was previously in the deck, but has been cut in favour of other more impacting effects. Still in the sideboard. The only problem it has it's that it targets a single player, so it's less impacting than what I would like it to.
Altar of Dementia is very powerful, but is ought to be my finishing move, as the X/X creature that I sacrifice to it is no more available for extra milling, so I guess I won't put it in yet.
Glimpse and Mind Sculpt are one player focused, and since I play in 4-6 players games, the impact they have on the game is negligible, thus they were not included (for similar reasons as the removal of Mind Funeral from Mainboard).
Patient Rebuilding was previously in the deck, but has been cut for straight out being an inefficient mana investment. At 5 mana, this card competes with casting Phenax or Consuming Aberration , and it's not nearly as useful. Not only that, but I have to wait my next turn for the effect to trigger, it targets only one person (for a negligible amount of cards) and the amount of cards I get to draw could as well be zero. Since it was meant to be one of the deck's drawing engines, I substituted it months ago with Recurring Insight , as it can draw more and more quickly.
2 weeks ago
jaymc1130 Thanks for dropping by.
The doubts you have, I justify in the individual card discussion or in 'Polymorph? Tidespout Tyrant?' section of the description.
Most of the cards you have problems with have synergy between them: Tidespout Tyrant and Arcum's Astrolabe let you draw your deck without Urza. Future Sight / Mystic Forge let you draw your deck with the right pieces in play.
Some of the tutors also revolve around getting Tidespout into play since that's plan A, and way better than Dramatic Scepter (in my eyes), since it's basically a '1 card combo' and a parity breaker.
I was a doubter of Recurring Insight , but is the card that will get you the most cards for 5 cmc or over, it's much better than I expected (glad I heard the people that recommended it).
About the hate pieces (including Codex Shredder ), I'm taking a staxier approach rather then focus on going fast, since there's no way we're faster than the fastest decks in the format.
2 weeks ago
@ jeacaveo Hey, just finished on my list so I'm here to discuss some choices I see on yours!
First and foremost I want to start with the card that most intrigues me in your iteration: Tidespout Tyrant . There is a part of me that absolutely loves this idea, it performs the same relative function as Crystal Shard and helps the deck generate deterministic lines. I'm just curious about the mana investment and how reliably you are able to find this piece in game. It feels like a card that will certainly decrease opening hand consistency as any opening hand with it will likely have to be shipped, but the upside of it to close out games seems incredible. It's one card that can perform both the roles of Crystal Shard and Cryptic Command at the same time in the same situation and I find it fascinating. I really hope you'll let me know how it performs for you in games over time.
Codex Shredder is a card I considered as this seems like a simple win condition, but there are relevant decks where it can't perform this function (Gitrog Monster for example) and winds up relegated to the same role as Elixir of Immortality with worse functionality in those situations. Ultimately I went with the Elixir as it enables the same win line (via Windfall ) with less downside in certain matchups.
Mystic Forge and Future Sight are interesting ideas to me. I haven't tried them out and they seem awkward, but I'd be really keen to know what kinds of situations these cards offer advantages for you in play testing and what kinds of situations aren't ideal for them.
Storage Matrix is something I've considered, but realistically speaking I just want out the Static Orb + Tangle Wire lock and devoting another card slot to a similar but less effective hate piece felt like a mistake to me. I haven't tested it though, so any updates you have on it's performance would be of interest to me as well.
Arcum's Astrolabe is definitely not a card I would want to run. Functionally it could perform the same role as Chromatic Sphere but is more difficult to cast and cannot be looped with something like Candelabra + Academy Ruins to generate a deterministic infinite mana line. This inclusion seems really sub par compared to other options that might be available and is probably the very first card I would replace in this list.
Neither Null Rod or Cursed Totem are going to be hate pieces I consider for an Urza list, but I think this is more out of personal bias than anything. I feel like they are just too disruptive to Urza's own game plan, too difficult to break parity on, and too easy to remove from the board in situations where you actually would like them to be in play. I hate Abrupt Decay , except when I love it.
Unwinding Clock can get really degenerate, but I only ever found it to have a "win more" function and ultimately I cut it since it only helped me to win harder than I already was winning rather than just help me win. I think there is some version of Urza that can make ideal use of it, but I haven't figured out what it would be yet and most Urza lists, I think, will find this card's performance unsatisfactory.
Dig Through Time and Recurring Insight aren't cards I'm really keen on. I want some serious card advantage for the resource investment and I'm not sure these options reliably offer the degree of advantage needed to compete with the best grinding decks while also being riskier plays due to the resource investment made to play them. I feel like there is some sort of more optimized route to gaining significant card advantage and this is definitely what I'm working on for my list at the moment, but I must admit I haven't found a solution that is truly ideal. It could certainly wind up being cards like these two in the end.
Merchant Scroll is a card I included in my original lists but I found it to simply be too ineffective. It's terrific for searching up a combo piece, but a lot of times there's an Ashiok out and about and I can't tutor any ways and even if I could I could probably get the same reward from a different card that offers additional value in a different situation and would be more flexible. I don't think your list can make use of Spellseeker , however, given it's construction, so this is probably the right card for this list given the parameters.
Memory Jar is something I have to keep an eye on as it's a great way to reload. Let me know how it performs for you as this is a card I intend to test at some point and just haven't gotten around to trying out quite yet.
3 weeks ago
6/22 Update: Adding some Modern Horizon Slivers and Synergies
3 weeks ago
Oooffft Nice version!
How has Manifold Insights and Recurring Insight been working out for you? and I feel like Trickbind might be a bit too narrow don't you think could add more bounce for the combo turn cursed totem removal?
And I see you've been plagued by our "pro's" amongst the casuals jaymc1130 and Skillville, a VERY sad bunch of casuals xD Anyhow good list!
1 month ago
I miss some cards in your list and am curious about your decisions to exclude them.
There are some inclusions I'm not very fond of:
Could you tell me your reasons for including the later cards in comparism to the earlier mentioned cards?
1 month ago
I've identified your problem. You run out of gas late game cause you don't have enough card draw. Even if a few of your planeswalkers have loyalty abilities that draw cards, I'd recommend a few instant or sorcery draw spells. There might be a few cards that draw you cards and also synergize with super friends, but generically I find Recurring Insight keeps my hand full. Tymna the Weaver also goes well with your plan B(eatsticks)
1 month ago
Jace, Wielder of Mysteries , feels like an auto include. Truly don't see why you wouldn't be running it.
Very easily you could free up the space for these combos/synergy's.
3 Cards that you can swap and make the deck more competitive & faster:
Recurring Insight - Just a bad line here.
Jeweled Amulet - Waste of a slot, too slow
Future Sight - I would drop Future Sight as there's no easy way to get it and it takes 10 CMC to get that Win Line going. You'd have to draw into Future sight or get it through using Urza's ability...
I've got a very similar build, feel free to check out the cEDH Primer: Urza Feeling Lucky - cEDH Primer #1 Mono Blue
P.S. Also consider Rapid Hybridization for removal. Maybe don't need it in your meta but certain creatures are problem cards.
Recurring Insight occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%