Beseech the Queen

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
From the Vault: Lore (V16) Mythic Rare
Planechase (HOP) Uncommon
Shadowmoor (SHM) Uncommon

Combos Browse all

Beseech the Queen

Sorcery

( can be paid with any two mana or with . This card's converted mana cost is 6.)

Search your library for a card with converted mana cost less than or equal to the number of lands you control, reveal it, and put it into your hand. Then shuffle your library.

Price & Acquistion Set Price Alerts

HOP

SHM

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Beseech the Queen Discussion

CaptSillva on Marchesa, Queen of Ashes

3 hours ago

Hey while I don't think this cycle is all that amazing in this deck as it is now, I feel it fits the theme of the deck perfectly Crown of Empires, Scepter of Empires, and Throne of Empires.

I'm also sure minor adjustments could be made to help you assemble the set, such as more tutors. Perhaps Beseech the Queen as to remain on theme.

hkhssweiss on teysa test casual

8 hours ago

Here are some cards that might help you out, they are less than $10 in price range and would benefit you greatly. A friend of mines play a competitive Teysa deck so here are some cards he uses:


Creatures:

Plaguecrafter: A better Merciless Executioner and Fleshabag Marauder.

Bloodghast: ...Well this used to be under $10 but very worth to try and obtain.

Grand Abolisher: Prevents people from actually stopping you on combo turns.

Ophiomancer: Provides tokens on each upkeep, strong card to run.

Leonin Relic-Warder: Combined with Animate Dead or Dance of the Dead to produce infinite death triggers before you can finish with Bitter Ordeal.

Sidisi, Undead Vizier: Good creature tutor that has additional value.

Enchantments:

Animate Dead: Can be used in conjuntion with LRW or just a cheap way to reanimate your creatures.

Dance of the Dead: Same reasoning as above.

Phyrexian Arena: Card draw engine that should be a staple.

Necropotence: Hand refill.

Instants:

Swords to Plowshares: One cmc removal and it's cheap to get.

Path to Exile: A more pricier StP but worth if you need the removal.

Anguished Unmaking: Instant speed Vindicate, the 3 life loss is irrelevant.

Mortify: Another cheap removal.

Sorcery:

Beseech the Queen: Another cheap tutor, the revealing of the card is sometimes bad, but if your playgroup already knows what your going for it doesn't mater.

Buried Alive: An Entomb effect that can possibly win you the game if you have a Reanimate effect in your hand.

Disenchant: If you feel like you really need to deal with more removal.

Diabolic Intent: Recent reprint in Battlebond, so it's cheap to pick up.

Dread Return: A good reanimate effect with a acceptable flash back cost.

Forsake the Worldly: Instant speed removal that can be cycled if you don't need it.

Living Death: You said you play in big groups, this should get you more value than them since you are playing with your graveyard.

Oblation: Can also target your own spirits or draw or removing a permanent in a tight spot.

Unburial Rites: A slight worse version of Dread Return.

Wrath of God: Classic board wipe.

Artifacts:

Blasting Station: Highly recommend for you to run, an outlet that can win.

Nim Deathmantle: Can lead you to infinite colorless mana if combined with Ashnod's Altar.

Smokestack: Combined with creatures coming back every turn or sacrificing a spirit, you can lock down your opponents.


Hope that these cards help!

hkhssweiss on Masters of your Mind

3 days ago

Hey Aaerys, I used to run a Sen Triplets EDH deck also back in the day. Here is some insight which I hope you will find hopeful.

A couple questions, what is the budget are you working with? What is your main goal when you play with this deck? (Is it to control the game, deny resources, or stall until you combo?) What is the your playgroup level like?

Based on what you said your issues were while playing the deck, off the top of my head is to run more tutors, i.e. Demonic Tutor, Beseech the Queen, Vampiric Tutor (As you listed in your side board), Imperial Seal. You are in Esper colors which allows for optimal control of the boardstate.

To also answer your question you posted in your deck description, I would agree in turning it to a more control piece shell with more interaction. Cut out all unnecessary dead cards and add in cards such as Path to Exile, Delay, Mana Drain, Flusterstorm, Silence, Pact of Negation, Force of Will, Chain of Vapor, Mental Misstep, Swan Song. Ramp package is also quite vital for a control Sen Triplet shell, you should run almost all efficient 2 cmc and less rocks.

Some cards for ramp, Dimir Signet, Orzhov Signet, Azorius Signet, Mana Vault, Mana Crypt, Lotus Petal, Fellwar Stone, Mind Stone, Talisman of Dominance, Talisman of Progress, if you have the budget Mox Diamond, Mox Opal, or Grim Monolith.

If you have any other questions to help refining deck, I'll be happy to help!

CaptSillva on CLEGANEBOWL: Haakon & Korlash

3 days ago

I can respect somebody who is actively trying to play the worst Commander in the game and actually making it work.

Here are a few cards I think you could consider Josu Vess, Lich Knight, Phyrexian Crusader, Whip of Erebos, and Beseech the Queen.

Doombeard1984 on Ayli Lifepain

1 week ago

I'd probably also recommend some more tutoring cards. You could have Diabolic Intent, Demonic Tutor, Vampiric Tutor, Beseech the Queen, Mastermind's Acquisition or Final Parting. All are going to help you get to your win condition quicker. Also, for your X cost cards, might be worth looking at Nirkana Revenant and Crypt Ghast (which also gives you and extort trigger)

2040364 on Spray and Pray

2 weeks ago

Thank you so much for the help JKRice. I've actually not really looked at this deck in a while, and definitely see some improvements I can make.

Your advice on the mana base is very appreciated, and I can definitely afford on improving it over a period of time, but I will probably upgrade it on here all at once. I am thinking using four of the on-color fetches, as well as the fast lands and shock lands.

As for tutors, I plan on cutting Diabolic Tutor for obvious reasons, and will probably drop to two copies of Beseech the Queen. I think faithless looting does a very good job here, and I could consider adding a Liliana of the Veil to the mainboard instead of either a Fatal Push or Lightning Bolt, and likely a Chromatic Sphere as well. I have tested a Bitter Ordeal in the mainboard, and it did not feel extraordinarily important, as few decks in my meta run anything that would make me feel like Grapeshot is not the better choice here.

As for the sideboard, Damnation is very expensive, and while I own one, I think that a more budget option like Languish could work better for duplicate copies, at least until I can afford more. I will probably run Fulminator Mage over a few copies of Crumble to Dust, and might eventually look in to a few copies of Engineered Explosives.

Once again, many thanks, I really appreciate it.

PhthisisClock on Negative Creep Modern

2 weeks ago

SomeFish thanks! I'm still ironing it out, it's such a fun deck to play as-is right now, but I'm definitely adding at least 1 or 2 more Assassin's Trophy and am thinking about adding Beseech the Queen... since there isn't a draw engine, I thought a tutor would help find some of my 1of and 2of answers, might open up the sideboard a bit. Of course i'm always staying aware that too much tooling around may hinder the deck, but I try to make slight changes slowly and really get a good trial run of it before altering more. Thanks for keeping posted!

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