Beseech the Queen
( can be paid with any two mana or with . This card's converted mana cost is 6.)
Search your library for a card with converted mana cost less than or equal to the number of lands you control, reveal it, and put it into your hand. Then shuffle your library.
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Beseech the Queen Discussion
1 week ago
Some cards like Ajani's Pridemate, Felidar Sovereign, Karlov of the Ghost Council, and Chalice of Life Flip work great in a deck that has good, consistent life gain. I don't think you have enough other cards to support that theme, I would either cut them or add something to support that theme if that's the direction you want to go. If you do want life gain try Pristine Talisman, Auriok Champion or her budget sisters Soul Warden and Soul's Attendant, Brutal Hordechief (think he's great in your deck even if you don't go life gain), Whip of Erebos, Blood Artist, and Aetherflux Reservoir to name a few.
Also don't like Beseech the Queen in a tri-color deck, even if you got a Urborg, Tomb of Yawgmoth. I would definitely pay the extra mana for the budget Diabolic Tutor or if you have the cash Demonic Tutor.
You've got a lot of token generators along with reanimating stuff, I think Cathars' Crusade would work great with this.
1 week ago
Interesting ideas, lots of interesting combos, but high casting costs. I'd dump a few of the life gain spells and add some black search. Demonic Tutor, Diabolic Tutor, Vampiric Tutor, Beseech the Queen, or best for your deck here Diabolic Intent. Where I'd see the downfall here is getting what you want when you want it. Lots of seek will help that!
1 week ago
Pretty good for a first deck built from scratch!
You have two very different paths here. I would either go completely mono black for the best consistency. Erebos, God of the Dead or if you wanna stay cheap Ob Nixilis, Unshackled are both good commanders for this type of deck. Or if you wanna go a little saucier, you can go into B/W enchantments and play stuff like Ghostly Prison, Mesa Enchantress, Sphere of Safety, Enlightened Tutor.
The problem with this in between thing is that there will be games you have all your white cards in hands and no way to cast them or vice versa. You should either refine the mana base with lands like Orzhov Guildgate and Scoured Barrens (Which if you're gonna do that you might as well play more white) or cut the white and embrace the dark side.
The other thing is that there are effect that are great in a vacuum but don't translate well to commander. Death Watch is a good example. You could put it on a Kozilek, Butcher of Truth and drain your opponent for ten, but he's probably still above 20 and you've done nothing to your other opponents. Compare that to something like Deadly Tempest which neutralizes everything and effects everyone. In general, if something only effect one person or effects people in a minimal way, it should be cut for something more impactful. There are exceptions, for example you have to run at least a little targeted removal but try to run the very best like Hero's Downfall. But this is a general rule to follow.
You could also use a little more ramp. Get a Sol Ring. Every deck you ever build should have a Sol Ring. It's that good. Crypt Ghast is also really good in mono black or even half black decks. Thran Dynamo and Burnished Hart are good ramp as well. Card draw is a must, the person with the most resources will most often win the game. Phyrexian Arena, Read the Bones, Farsight Mask if you wanna avoid being attacked. Damnable Pact, Solemn Simulacrum; all cards that you should at least look at.
If you wanna focus on combing off, run a couple tutors to help you find your pieces. Diabolic Tutor, Diabolic Revelation, Beseech the Queen, even Demonic Tutor and Vampiric Tutor if you can afford it. Blood Tribute is hilarious with Sanguine Bond.
Finally here's a piece of secret tech, Ward of Bones. This screws over everybody at the table. Ramp players,
Hopefully this helps! Keep Brewing, it only gets more fun!
1 week ago
Mono black deckbuilder's toolbox- I built this for mono black modern players to look through for playable cards and fun stuff. Lashwrithe, Pithing Needle, Ratchet Bomb, Delirium Skeins, Elusive Tormentor Flip are all playable, Beseech the Queen could work as a decent enough tutor if you really desire that, but shred memory probably is a little more solid. Geier Reach Sanitarium/Sea Gate Wreckage can really round out your lands.
2 weeks ago
There seems to be a glitch (perhaps with commanders from 2016 not being counted in te card count) where some cards get dupllicated, but when i check card for card in my real decks nothing went askew. This or some other program error is likely the reason for there being 2 copies of Beseech the Queen.
2 weeks ago
I built this toolbox for mono black lists Mono black deckbuilder's toolbox. I'd consider Beseech the Queen because of your relatively diverse list- can allow a toolbox sideboard too. Could run Collected Company. I'm a big fan of Funeral Charm in discard setups cause that instant speed really makes the topdeck a lot better. Devour Flesh/Disfigure in a more burn oriented meta. Delirium Skeins does work in a control meta. Lotsa possibilities- consider transformational sideboards as your manabase could easily support functional 7 rack or full aggro if you dedicate the whole sideboard to it. Good luck
2 weeks ago
Footbottom Feast (Wort already returns Goblins to your hand every turn anyway)
Last-Ditch Effort (Goblin Bombardment does the job better)
Boggart Forager (his effect is kind of useless)
Kill-Suit Cultist (weak and situational removal)
Zo-Zu the Punisher (he doesn't really contribute to your game plan)
Horde of Boggarts (good card, but since this deck is multicolor, could be replaced with something stronger)
Goblin General (without ways to gain additional combat phases or create token copies of him, he's kind of weak)
Rummaging Goblin (bit expensive for a delayed effect, poor topdeck if your opponent removes it)
3 weeks ago
Eiti3, allow me to clarify: I don't think it would be healthy to ban all tutors. In fact, I think many add a lot of interesting gameplay to the game, like Stoneforge Mystic, Captain Sisay, Beseech the Queen, Muddle the Mixture, Entomb, Signal the Clans, and more. However, I think that there are quite a few that lend themselves to causing a level of consistency that was trying to be avoided in this format, namely Demonic Tutor, Enlightened Tutor, Mystical Tutor, Gamble, Imperial Seal, Vampiric Tutor, Worldly Tutor, Eladamri's Call, and others.
Podma101, you reminded me of an important facet of my suggested change that I forgot to mention. Most people who get upset with infinite combos are less upset when the infinite combo takes a while to get to, even if it is just a two-card combo. Early tutoring enables early infinite combo wins, and to me it is clearly evident that the majority of those who don't want infinite combos in commander games actually dislike the possibility of someone tutoring for a card to win early in the game because their deck(s) aren't able to deal with such a fast win. By removing the most efficient tutors, infinite combos can't be assembled as easily in the early game.
Now that I look at those tutor examples, another positive effect of this change would be to lower the perceived monetary barrier to making a commander deck, which is explicitly listed as one of the reasons why the rules committee would ban a card.
Tyrant-Thanatos, my playgroup and I have never had any issues with this by only keeping track of commander damage we deal. However, it would probably be even easier to only keep track of commander damage you've been dealt.