Beseech the Queen
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Beseech the Queen Discussion
1 day ago
I've had this list kicking around a while Mono black deckbuilder's toolbox- glad to see someone is putting together a primer.
Heartless Summoning enables higher CMC play- especially with a full set of kalitas.
Devour Flesh is a decent sideboard card against burn when running creature aggro, and a good non-lifelink lifegain source.
Diregraf Colossus is a notable zombie card and decent beastick,
Everlasting Torment helps fight through lifegain and thrun.
Mimic Vat plays merry hell with regular tron, and has the added bonus of interacting with an opponents graveyard using a replacement effect- handy for those Kitchen Finks. Nantuko Husk sees fringe play in zombie builds.
Fulminator Mage is a three drop.
Memory Plunder is an insane answer to snapcaster/cryptic, and solid against anything that casts big spells (reversing a living end combo).
Panharmonicon deserves a mention for more midrange black, enabling some insane play on decks that survive casting it.
You should probably seperate out the x cost cards- Killing Wave/Damnable Pact/Profane Command aren't really meant to be cast for low values of x, and people looking for that slot are likely to miss them.
White splash is strong in vampire/control builds for access to Blood Baron of Vizkopa, Tithe Drinker, Sorin, Lord of Innistrad,Sorin, Solemn Visitor and the ubiquitus removal suite. Green also gives important access to Collected Company(where Temporal Extortion isn't good enough) and Lotleth Troll, a mainstay for gravecrawler shenanigans and etb stuff.
Anything else I can think of would be specific cards for specific decks. One thing that always shocks my opponents is the sheer versatility you can pack into a black fifteen card sideboard- something transformative to handle bad matchups (graveyard and tron) really does change the shape of your evening, although decklist knowledge will allow players to play around this when the decklists are available, at any other time you can absolutely change the shape of your game. 'side 15' is a real thing.
1 day ago
very great start. i would start by playing more tutors Dark Petition and Beseech the Queen are some good budget ones( Vampiric Tutor is ideal for life loss. graft is really powerful in this deck, so adding a couple of cards such as Novijen Sages and Vigean Graftmage ( also using Sidisi, Undead Vizer with graft or Unspeakable Symbol and marchesa lets you tutor every end step). i would also run 1-2 more sacrifice outlets like Bloodflow Connoisseur and Carrion Feeder to easily dodge removal (mostly exile effects) take out Grim Return and replace it with Victimize. Chromatic Lantern is very good in any deck and especially if you're running more then 2 colors. Vampiric Rites could be switched with Greed. cards like Phyrexian Arena and Phyrexian Reclamation are great for advantage and help trigger dethrone. Insurrection will most likely just win the game on the spot and stealing all your opponents creatures ( using dethrone, marchesa's ability and a sac outlet) Opal Palace lets marchesa enter with a +1/+1 counter. even cards as simple as Mulldrifter and Burnished Hart can easily pull you ahead in the game.http://tappedout.net/mtg-decks/marchesa-the-black-death-2/ heres my deck list if you wanna check it out.
1 day ago
looks good, though i would add Grave Pact, Dictate of Erebos and Ruthless Deathfang. with Marchesa and a sac outlet and creatures with +1/+1 counters you can lock your opponents out of the game and because they are enchantments(other then deathfang.) they are harder to remove. i would also include more tutors.like Dark Petition, Beseech the Queen and Sidisi, Undead Vizer( with graft or Unspeakable Symbol you can always tutor on your end step w/ sidisi) are some cheaper tutors.A board wipe or two would also be good, Blasphemous Act and Toxic Deluge are great and toxic deluge allows you to be able to trigger dethrone. this deck looks very powerful and best of luck winning!
4 days ago
Ooh I love obscure tribal decks. Saw your post on reddit but from some reason the website was saving my comment so I'll just leave comment here:
Rule #1 for janky tribes is that you cannot skimp on the power of the support cards. The core theme of your deck (skeletons) is already at an disadvantage (since skeletons are not that strong and there are not too many of them), you can't afford to pull too many punches on your other slots.
First, I think you have too many small draw effects like Succumb to Temptation and Infernal Scarring. If your meta is not too fast I would recommend only keeping the best 1-3 of these and adding some larger draw or tutor effects (e.g., Skeletal Scrying, Promise of Power, Moonlight Bargain, Necropotence, Plunge into Darkness, Diabolic Intent). Mid-sized draw is also worth considering, like Ancient Craving or Ambition's Cost.
You also have a lot of (weak) point removal which seems excessive unless your meta is really atypical of casual EDH metas. You run just keep a few (3-6) of your favorites (ones that are cheap, unconditional, and exiles are best), and replace the rest with in some removal that give you more card advantage and other utility. Mass removal that don't block regen, e.g., Crux of Fate, Day of Judgment, and Austere Command, could be useful for this deck because your skeletons can regenerate from them. You can also consider more Dictate of Erebos type effects like Grave Pact, Butcher of Malakir, or Martyr's Bond. You should at least replace Pacifism with something like Journey to Nowhere or even Faceless Butcher.
The next step is deciding on a specific game plan. Right now I see elements of aggro, control, and combo, but you'll want to specialize I think. Aggro is probably the weakest because skeletons don't have good aggressive stats, but if you want to go that route you'll want better pump effects like Obelisk of Urd, Coat of Arms, good equipment (Sword of Fire and Ice, Batterskull, Umezawa's Jitte), etc. If you want control then bombs like Profane Command, Wretched Confluence, etc.
If you want to combo win, which I think is actually the best plan for weaker tribes (because instant kill is instant kill no matter how bad your creatures are), then it's about picking which combo you want. I really like Mikaeus, the Unhallowed + Phyrexian Altar + Reassembling Skeleton/Tenacious Dead combined with something like Blood Artist or Falkenrath Noble, since most of the pieces fit naturally into what your deck was already doing anyways. Mikaeus + Triskelion is also super strong. Combo pieces like Enduring Renewal also go well with what you have already. If you go the combo route don't forget more tutors like Entomb, Increasing Ambition, Beseech the Queen, etc.
For sacrifice outlets some good ones are Phyrexian Altar, Viscera Seer, Phyrexian Plaguelord, Sadistic Hypnotist. And for artifacts, I would replace some of the less reliable ones like Gorgon's Head and Howling Mine with better equipment or Smuggler's Copter.
And for your mana, do you find 32 lands is enough? Skeletons are cheap but they have some pretty hefty activation costs. Most EDH decks are 35-40 lands, and maybe some more mana rocks (Sol Ring).
And finally, you can take a look here http://magiccards.info/query?q=t%3A%22skeleton%22&s=cname&v=card to see if there are other skeletons that might be better for your deck (e.g., Marang River Skeleton). Did you know that freaking Skithiryx, the Blight Dragon is a skeleton? Probably the best one in the game. Also don't forget things like Metallic Mimic, Adaptive Automaton, Brass Herald, or changelings like Skeletal Changeling, Cairn Wanderer, Mirror Entity.
Sorry about the huge wall of text, I just really like what you are going for with your deck! Hopefully some of those ideas useful even if not all those cards are going to fit into the deck. Let me know if anything doesn't make sense or if you want more budget suggestions. You can also check out an example of the janky tribe with powerful support staples in my black knight combo deck The Dark Knight Returns - Haakon combo knights if you want. Good luck with your deck, whichever direction you end up taking it!
5 days ago
Shizo, Death's Storehouse for ink-eyes (or with hatred + commander)
Syphon Mind for card draw and discard
Phyrexian Arena for card draw
Trading Post to combo with contamination or to recur artifacts
Corpse Dance to continuously recur your creatures or get extra value from your commander
Snuff Out seems weak, especially if your meta runs a lot of black creatures.
1 week ago
Hello there :)
First of all I wanna say that like your Deck, however I noticed a couple of things.
You said not to suggest Demoic or Vampiric Tutor, however you can get a Diabolic Tutor, a Beseech the Queen and Liliana Vess fairly cheaply as Tutor alternatives. Also your Deck has 102 cards in it, you might wanna cut off a few cards. ;)
Since Alesha herself brings quite a lot of reanimation to the table, you also might consider Ashnod's Altar for some extra Mana.
I hope that some of my suggestions might be useful for you. ;) +1 from me :D
1 week ago
After bouncing some ideas with some Magic players at my LGS after Friday Night Magic, it was suggested that I include a playset of Skull Collector to combo with Chittering Rats for potential endless draw denial. The Collector's downside will allow me to repeatedly recur and recast the Chittering Rats to ensure my opponent will never be able to draw a new card.
It was also suggested that I include more 1-drop discard spells, and cut down on my curve. I have also never found myself pulling the Befouls from the sideboard, because they are simply too expensive to cast, and the only matchup where they're actually good is against Tron.
Decklist Changes And Upcoming Edits:
Two copies of Despise have been added for a Ravenous Rats and a Swamp. More opening hand disruption was needed, and Duress won't always do the job, especially against aggro strategies. An additional Despise was added to the sideboard in place of the Pack Rat.
The two Mutilates have been exchanged with the two Victim of Nights from the sideboard. Since my new strategy will revolve more around the Skull Collector/Chittering Rats combo, boardwipe needs to be sideboarded for when I need to use it, not in the main.
The playset of Skull Collector is top of my to-buy list, since it facilitates my new strategy to grind out the game. The two remaining Ogre Slumlords and the Okiba-Gang Shinobi will be cut for these; Slumlords are too high-costing and are bad against matchups with efficient removal, and although the Rat Ninjas will be missed, their card disadvantage utility will be picked up by the interaction provided by the Collectors.
A Swamp and Beseech the Queen will be cut for two Funeral Charms. It was suggested as another 1-drop hand disruptor, but also for the instant-speed playability. I don't know if I would ever use the other two modes, but hey; utility is always welcome. The Beseech will probably be moved to the sideboard to replace a Befoul.
Lastly, two more Befoul will be cut from the sideboard for a couple Lashwrithe. It's a strong beater that is less vulnerable to creature removal since it lasts as an equipment.
If you have any comments or criticisms for these exchanges, let me know! This deck is incredibly fun to pilot, and absolutely ruthless to play.
1 week ago
Helldozer is slow, but if he comes online he seems legit. you'll probably need to test him out in your meta.
Scourge of Nel Toth is just too expensive for my taste, but hey he is a flyin' Zombie..I could see it getting cut in favor of a more efficient card.
Diabolic Tutormy least favorite tutor, should be replaced by a more efficient one, like Vampiric TutorDemonic TutorBeseech the QueenRune-Scarred Demonor any other one. There are probably 8 more I can't think of right now. BtQ being one of the budget option.
that should give you some options to trade for. I would also check out the other Gisa lists on EDHREC for ideas, she is a very popular commander. Have Fun :)