Beseech the Queen

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
From the Vault: Lore (V16) Mythic Rare
Planechase (HOP) Uncommon
Shadowmoor (SHM) Uncommon

Combos Browse all

Beseech the Queen

Sorcery

( can be paid with any two mana or with . This card's converted mana cost is 6.)

Search your library for a card with converted mana cost less than or equal to the number of lands you control, reveal it, and put it into your hand. Then shuffle your library.

Price & Acquistion Set Price Alerts

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Recent Decks

Beseech the Queen Discussion

TheLineGuy on Card creation challenge

1 week ago

Land Grab -

Enchantment

Whenever a player plays a land, any other player may give that player control of a permanent. If they do, they take control of that land.

If more than one player pays this cost, they contest it.

(Each player that payed the effects cost reveals the top 5 cards of their library. The player who reveals cards with the highest total CMC wins the contest. Each player puts the revealed cards to the bottom of their respective libraries in any order. The winner takes control of the contested effect. Costs remain payed.)


Say you and another player are contesting the effect. You reveal 2 Forests, two Arbor Elfs and a Nemesis of Mortals. Your total is 8. The opposing player pulls 3 Swamps, a Beseech the Queen and a Duress. Their total is 7. You win the contest and take control of the land. Neither of you get your permanents back.

It becomes a gamble when multiple players are involved or when you put up something valuable as the cost (in this case). Ultimately it begs the question: Is that City of Brass worth giving up my Knight of Stromgald?


Contesting is actually kinda interesting for something I made up on the spot. Maybe more stuff with it?

vorpalaxe on Mono Black Cabal - Pure Evil

2 weeks ago

Korlash check this out. Think about Beseech the Queen. ah i see you are standard. Torment of Hailfire is still standard i think.

SynergyBuild on Slimeyfeet v1.5

2 weeks ago

For nearly a thousand dollars, this deck is meh. Run for tutors, less of the junk token cards, Slimefoot, the Stowaway is a fast paced combo deck, more dorks, less of the following:

1x Saproling Symbiosis

1x Scatter the Seeds

1x Second Harvest

1x Sporecrown Thallid

1x Sporemound

1x Tendershoot Dryad

1x Verdant Embrace

1x Verdant Force

1x Verdeloth the Ancient

Slimefoot is the only token generator you need.

1x Winding Constrictor - (This only affects counter)

Add some of the following:

Imperial Seal

Vampiric Tutor

Boreal Druid

Fyndhorn Elves

Diabolic Intent

Grim Tutor

Dryad Arbor (With Green Sun's Zenith)

Cruel Tutor

Beseech the Queen

decamun on Gonti over and over again

4 weeks ago

I love your list. This looks like a blast!

I have a Gonti deck myself and it is probably my most fun deck. It's also one I feel comfortable playing in any setting. In super-competitive settings, it's not favored to win, but at least I'll cast my opponent's foil birthing-pod and have some fun. In less powerful metas it's oppressive and very strong, but not actually broken because there is no combo, and most of the time we're just casting our opponents spells.

Here are a couple of recommendations I have in no particular order:

Chainer, Dementia Master: is a complete powerhouse in my Gonti deck and a good budget card. What is really strong about Chainer is that it works at instant speed and is repeatable for whatever amount of mana you have. Half the time you can win by getting big mana and just recurring Gray-Merchant 5 or 6 times.

Beseech the Queen: is a great budget tutor. It's like a little reward for being mono-black.

Night's Whisper and Sign in Blood: will help smooth out your early game. Gonti can be awkward on turns one and two, because you really want to cast Gonti as soon as possible but black doesn't really ramp until turns four and five.

Strionic Resonator: is another panharmonicon, and panharmonicon is fun. This probably isn't 'good' exactly, but I like Gonti-ing twice.

Mirage Mirror: now you can steal cards that are on the board too, plus it can be yet another panharmonicon!

Torment of Hailfire: is a really reliable win-con. If you are running cabal coffers this will be really strong, especially if your meta is light on counter-magic. Also I wouldn't be afraid to cast it for something not game-ending. For instance casting it for x = 8 will usually reduce your opponents dangerously low, and then you can sit back while they squabble for easy kills on one another.

Journey to the Underworld: Ok, hear me out on this one. It looks terrible on the surface, but it's instant speed recursion that dodges board-wipes, and it's a two for one. It's also a sac outlet and a reanimate spell stapled together. This instantly solves the problem you sometimes get into where Gonti is just sitting useless in your GY or on the BF without the necessary piece to recur him. And on top of that you get ANOTHER creature back!

Grave Pact: This one is a little more expensive than the other cards I've mentioned, but it is REALLY good in Gonti, and it combos with Grave Betrayal for hilarious results.

Mimic Vat: this one is an acquired taste. One one hand, you can put Gonti in it and then do it every turn! On the other hand, if someone destroys your Vat while it has Gonti exiled, Gonti is gone forever. I usually find that by that stage in the game I no-longer need Gonti.

Extraplanar Lens, Gauntlet of Power, Caged Sun: Crypt Ghast is good! Lets have more of them!

I hope this gives you some fun ideas. Enjoy your deck!

LeaPlath on Mono-Black Storm: My Favorite Deck

1 month ago

A few things. Cut Beseech the Queen, you wanna go off on low land count so it is bad, there are better tutors or even Death Wish.

Cut Animate Dead for Goryo's Vengeance. Another haste enabler for that extra draw 7.

You only need 1 copy of Tendril's main, and if you go Wish, 1 in the sideboard as you can just draw into it, Dark Petition it or whatever. Extra copies are overkill.

Cipher001 on Elemental/"Sacred" darkness cards

1 month ago

You know, this is a rather interesting theme. I'm still running through a list of black cards on gatherer, but is this what you meant?

Behold the Beyond and Beseech the Queen come to mind. Rather than the grim or "evil" characteristic of black, I get a sense of awe.

Darth_Savage on Rob Zombie

1 month ago

Toxicnerve, I see you have changed this deck a fair bit since my initial comment, unfortunately it still suffers the same core issue of being decidedly top heavy... For starters I'd cut Crypt Ghast and Razaketh's Rite, the Ghast should be replaced with Diregraf Captain and the Rite could be Beseech the Queen. I'd also cut Gonti, Lord of Luxury, I like the card, but not in this deck, as a replacement how about Lich Lord of Unx? Aside from those cards Graf Harvest would be good, since it grants all your Zombies a form of evasion and it is a one drop.

Now the issue with my suggestion here is it gives you a glut of 3 drops, where as what you really want (generally) in modern is the main power of your deck in 1, 2 and 3 drops, part of the issue is the deck is still trying to be more than one thing, so Arcane Adaptation eats up 4 slots that could be used for Zombie aggro.

Food (brains!) for thought perhaps...

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