sonnet666 Deckspert

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KINGofORESKOS says... #1

Hi there! I have these 2 Modern decks and 1 article made into a deck. I was wondering if you could look at these for me, maybe give some suggestions (or an upvote hehe), as I am really pushing to get all three decks into the top 20. Here are the Modern decks: Extreme Ramp and Punny Cat Tribal. My article/deck is this one. All suggestions and upvotes are appreciated, as they make the deck better and give it a higher ranking. Thanks!

February 25, 2018 2:30 p.m.

Swamy says... #2

Sorry about not responding back to you about the trade. I am very interested in the trade for Woodfall Primus but I am currently using the Chord of Calling. Was there anything else you might be interested in?

February 10, 2018 7:47 a.m.

enpc says... #3

hey, if you wanted me to type up a blurb about submitting decklists for [List - Multiplayer] EDH Generals by Tier I would be happy to type up that section.

I have seen a lot of conversations and feedback regarding deck submissions and have a few points to cover which should get rid of a lot of ambiguity.

February 6, 2018 8:16 p.m.

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Just making sure you're aware: Munda puts the allies back on top of your library every time he triggers, NOT into your hand. He can't really storm off with Paradox Engine, because he isn't card advantage. He never draws you cards or puts cards into your hand.

If Munda was card advantage in any way he would have started in a higher tier, even without Paradox Engine.

February 24, 2018 2:50 a.m.

Said on If i have ......


Small correction: All of the copies of Polyraptor and Wayward Swordtooth are 5/5's, it's just some of them have damage marked on them. Damage marked on a creature does not make its toughness go down, it just kills the creature if it is greater than or equal to the creature's toughness.

February 23, 2018 9:24 p.m.

What are you trying to do exactly?

If you want a way to cage multiple cards, Deadeye Navigator works pretty well (you can't cage it though).

Caging Gilded Lotus with Deadeye and a haste generator out (Fervor, Anger, Blighted Bat caged, etc.) will give you infinite mana and cages.

Of course, if you're just trying to win, the simplest way is just to cage Mirror-Mad Phantasm, mill your library, and flashback Dread Return for the win.

February 22, 2018 12:35 p.m.

You can do that.

Putting your commander in the command zone is a replacement effect that lets you choose to replace your commander going to your graveyard, exile, or library with it going to the commander zone instead. You can choose not to put it there and just have it die instead.

You can't, however, let this happen more than once, because of Dreams of the Dead's exile clause putting it in exile (or command zone) after the first time you bring it back.

February 21, 2018 11:18 p.m.

Sure, sure. Sram is probably better. But let me ask you this, is there a single other commander in T4 that can tutor for a game winning combo before turn 5?

I'm gonna move Godo to T3 on my next update.

February 20, 2018 6:59 p.m.

Athraithe, buildingadeck, You guys need to stop being rude. We're talking about moving a commander out of T4. It doesn't need to be on par with AN Sidisi. I think it was very clear that Hissp brought up Sidisi as an example of a low-interaction commander that wins by out-racing disruption. He did not seem to suggest that Godo = Sidisi.

This deck plays very similarly to other T3 decks that mitigate their color identity's weakness with otherwise sub-par cards. You think Sram, Senior Edificer can play around dedicated hate? Not a chance. If someone lands a Sphere of Resistance you better hope you have one of your two removal pieces in hand. That's why Sram's in T3.

Hissp's deck was also not a work in progress. If you read into the discussion on his deck page you'd see that he has sound reasoning for most of his card choices and had taking the deck as far as possible. This decklist was perfectly acceptable to post here.

February 20, 2018 6:40 p.m.

Said on Godo Combo...


Ok, I found a much, much more simple combo for you:

Godo + Darksteel Plate + Worldslayer + Darksteel Axe (to speed things along).

Connect with Godo on your second combat and you'll blow up all permanents except for him on every combat for the rest of the game.

Yes, this is a bit more fragile, but you'd be able to free up so many deckslots with this game plan, which would up your consistency in return.

I can, however, understand how you might not want to do this.

Most of your points make sense. I realized the Lightning Greaves issue myself shortly after posting, but I'm still not with you on Argentum Armor.

In terms of the mana needed to assemble your combo, maybe find room for Quietus Spike? You'll have extra room to tutor if you have more than 3 opponents, and Neheb will generate more than enough mana if you connect with that.

Sidenote: Keep an eye out for Wizards ever printing Hydra Omnivore's ability on an equipment. That's not out of the range of possibility, and if they do, it + Grafted Exoskeleton + pump and evasion on Godo would be the best possible wincon for this deck.

February 19, 2018 3:10 a.m.

Said on Mold in His ......


Everything you just asked can be explained by reading sickrobot's primer. Start there.

To clarify: Razz's list was woefully out of date, and if that was the best thing that could be run for Jarad or Varolz right now, then neither of them would break out of T3. It was good for when it was made, but the meta has evolved enormously since then, and nearly everything has gotten twice as strong.

February 18, 2018 2:56 p.m.

Said on Mold in His ......


Well... This list is essentially an updated Razzliox list. I didn't change all that much.

I did move Jarad down in my last update. Thanks for noticing that I forgot to type a .5 next to Jarad's name. I went and fixed that. The reason for the move was that I was pulling a lot from sickrobot's Varolz Hulk list in order to add in the Hulk lines here, and I noticed that having a dedicated sac outlet in the command zone made the deck about a turn or two faster than having a wincon in the command zone (and a finicky one, at that). Since Vraolz was currently T2.5 and this was T2, it seemed like a simple swap.

If you see anything important I'm missing here, please let me know. Other than that though, I'd caution against using personal experience as a reason for ranking commanders, as it doesn't always line up with everything that's possible in the format.

February 17, 2018 12:53 p.m.

Said on Godo Combo...


I just did a playtest and I didn't have enough mana to assemble he combo even at the assumed 19 mana. Attaching Heirloom Blade and Mortarpod is three mana each time and after sacrificing Goblin Marshal you have to reattach Deathrender every time bringing it up to 5 mana. It doesn't help that Goblin Welder can pop up and ruin your search either.

February 16, 2018 10:20 p.m.

Said on Godo Combo...


You're kinda banking on someone not being able to block Godo in those two combat steps, aren't you?

I like the deck but I feel like there's probably a less convoluted combo you could play after getting Blade and Hammer on Godo. I'll hit up equipments on gatherer and see what I can think of.

Off the top of my head:

Goblin Marshal, Skirk Prospector, and Nim Deathmantle is already infinite mana and tokens. Do you really need the rest of the combo, or would it be easier to recast Godo and find an infinite mana outlet? (You could also get another creature that's a Goblin, Zombie, Minotaur, or Warrior.)

  • Cut Argentum Armor, Dowsing Dagger, Winds of Change, Possibility Storm, Pyrokinesis, and Widespread Panic. Do you see these cards in cEDH decks ever? No? That's cause they're bad.

  • Cut Abrade and Mogg Salvage. Shattering Spree and Vandalblast are much better artifact removal.

  • Cut Thorn of Amethyst. It's not great without other stax effects.

  • Cut Swiftfoot Boots for Lightning Greaves. It's better.

  • Consider swapping the 1 mana rituals (Desperate Ritual, Pyretic Ritual, Rite of Flame, Simian-Spirit Guide, and Lotus Petal) for more 2CMC rocks (Fellwar Stone, Mind Stone, Star Compass, Coldsteel Heart, Fire Diamond). This isn't a storm deck, and you're more likely to get value off of things that stick the turn. Maybe keep Simian and Petal since they're free.

  • I don't usually suggest this, but since we need to ramp to 6 and wan't mana on top of that, using higher CMC rocks like Gilded Lotus, Thran Dynamo, and Coalition Relic might even be worth it here.

  • Consider Sword of Feast and Famine. It's has infinite combat combos associated with it, and it's just a great way for Red to generate extra mana to work with.

  • Strionic Resonator or Panharmonicon on Godo's ETB could let you grab Blade and Lightning Greaves to go off same turn, or something to attach Blade if Godo already had haste. Finding a way to go off the turn you cast Godo would help this deck enormously.

  • Add Magus of the Moon.

Also, there's no way this gets to T2. Godo has to stick the turn for this to work, and red has terrible interaction. Turn 3 goldfishes in a vaccum aren't everything. This will probably bump him up to T3 though. Good find.

February 16, 2018 9:59 p.m.

n0bunga, No offense to Gigi, but I have a hard time wanting to promote anything that tries to use Serra Sphinx.

I did a few playtests. The deck can go off, but it's also really limited in the first few turns by the high number of 4 and 5 mana sphinxes. It's also really luck based from the limited tutor power. (The time I went off I had Paradox in my opener.)

griffstick, CyborgAeon: One card does not a meta make. There are plenty of black stax decks in the upper tiers. There's also plenty of decks packing answers for those decks in the top tiers. Nearly every color has access to similar effect anyway (Blood Moon, Back to Basics, Choke, Winter Orb.) No card is powerful enough that we're going to demote commanders left and right because of it.

Hissp, Yeah, I think I'm probably going to put that one up. It's too polished not to have.

apavel, Started a Xiahou brew for you: Xiahou Brew. Not finished, but Him + Paradox Engine + Reanimation Spell seems like a neat way to get infinite mana. Plus you can dump your finisher in the yard. It's probably still going to be T3 though.

Razulghul, Partner commanders are weird because we're not ranking them off of every possible combination here. Can you post over on List of Partner Pairs by Tier with a short description of how your deck plays?

M8yena, That's an interesting deck, but I think it might be too many hoops to jump though for Tolsimir to move up. For comparison, I can make an elfball version of Glissa Sunseeker that blows up all artifacts as it goes off, and it would be about as good as other elfball decks, but that's not enough of an edge to promote her either. It also doesn't help that your main combo is a default 12 mana to play.

February 15, 2018 3:53 p.m.

Said on MS: Wool Over ......


Phaetion, The first link I posted. New head author says so in her interview:

"Wells: Dominarias story starts right after the events of Hour of Devastation. Gideon and Liliana have arrived on Dominaria following the Gatewatchs defeat at the hands of Nicol Bolas. Together, they begin a mission to kill Belzenlok, the final demon holding Lilianas contract. They get to see a lot of Dominaria in the process, which gives fans a look at how the plane has changed, and make some allies who may be familiar to longtime players."

And while I think that would be interesting, it's not going to happen. The Raven Man / Chain Veil / Onakke storyline has way too many teasers and loose ends for Liliana to die before we get to know what those things are, and there's no way that all gets revealed in one set. I'm afraid Lili is going to have iron-clad plot armor for a good long while.

If you want to read up on all the speculation there, this article is pretty good.

Also, the creative team has to get express permission from upstairs before they kill off a planeswalker, and Liliana is the most popular female PW (maybe tied with Chandra).

February 15, 2018 3:22 p.m.

Said on MS: Wool Over ......


Also, there's a pretty good theory that Mother Luti was secretly Jaya all along.

February 15, 2018 11:58 a.m.

Said on MS: Wool Over ......


Phaetion, It's possible Ajani wil show up, but the author didn't mention him, and said the other characters that are in this set are "surprise appearances." Since Ajani wouldn't really be a surprise, that might mean we won't see him this set, and we'll find out what happened to him later.

AgentGreen, Nissa is probably off on another plane trying to be "the hand that moves" or whatever.

But you should note that the Dominaria story is gonna start with Gideon and Liliana just after Hour of Devastation. Jace just dropped in at the end now, and now we're going back in time a little, so we probably won't see him at all until the end of the set.

Also, I was wrong, it is the restored Weatherlight that Jace just landed on. The author confirmed in this article. Apparently Jhoira, Teferi, and Karn rebuilt it. There's still no word on whether it's sentient again, though.

Also, an Angel and a Vampire have apparently joined the crew, and they're friends somehow. Weird.

February 15, 2018 11:57 a.m.

Said on MS: Wool Over ......


It's been confirmed that it's Jaya with this art:

enter image description here

Here's an article talking about the Dominaria story with the new head writer. Apparently, in addition to Jaya and Gideon, we're also going to see Liliana, Chandra, Jhoira, Teferi, and Karn, as well as a new Cabal headed by Lili's last demon, Belzenlok.

If the skyship Jace just landed on isn't the Weatherlight (I don't think it is; it was destroyed at the end of the Phyrexian Apocolypse.) then Jhoira is probably the one responsible for building this new one. Also, since we're seeing Jhoira, we might also get to see Jodah, since they were last seen together at the end of the Time Spiral block.

February 15, 2018 5:11 a.m.

Ok, so lets talk about main game plan before we start nitpicking particular cards.

I've never tried to build Mikaeus myself, but from what I know about combo decks there are three categories of pieces that make the deck work: 1) Creatures that can re-undie with Mike's ability; 2) Sac outlets to feed them to; and 3) Death triggers that can create a win condition.

From the looks of this deck, what you tried to do was to load up on as many of each these as you could to get the best chance of drawing into the ones you need. Here's what you have of each category:

  1. Walking Ballista, Triskelion, Crystalline Crawler, Chainbreaker, Spincrusher, Banewhip Punisher, Wingrattle Scarecrow, Tatterkite, Plague Belcher, Skinrender, Lingering Tormentor, Pith Driller, Soulstinger, Cinderhaze Wretch, and Carnifex Demon. 15 Total

  2. Altar of Dementia, Blasting Station, Phyrexian Altar, Ashnod's Altar, Viscera Seer, Yahenni, Undying Partisan, Bloodthrone Vampire, Carrion Feeder, Spawning Pit, and Tainted AEther. 10 Total

  3. Zulaport Cutthroat, Blood Artist, Altar of the Brood, Grim Haruspex. 4 Total

So, all in all, 29 of your deckslots are focused on nothing except your main win condition. That's a lot of bloat for a deck that needs to ramp at least to 6, and should be packing disruption aimed at its opponents on top of that. Considering you're in the color with the best unconditional tutoring, I think you can get away with cutting a lot of those redundant combo pieces, and right now the first category is what you have the most of. I'd say anything that doesn't reduce the need for additional pieces or generate infinite mana is worth cutting.

I'd cut all of the following:

For more tutors, draw, and ramp. (That would also lower your curve to where Ad Nauseam is viable.) Leave Banewhip Punisher, Chainbreaker, and Spincrusher since they're the cheapest, and Banewhip Punisher is semi-decent removal.

I also recommend Skullclamp in terms of draw, as it goes very well with the reccruing creatures and sac outlets. You could also consider a bit of a reanimator strategy to get your combo pieces, since black can tutor to the graveyard.

February 11, 2018 7:28 p.m.

MintyThe1st, No french-vanilla creature is going to move out of Tier 5. At one point we had a T5 and T6, for slightly useless and completely useless, but we found no one cared about the distinction, so we just merged them. The reason we tried it in the first place was because the middle tiers were too cluttered between decent and meh commanders, so ever since then we've raised the bar on what gets into T4 too keep that from happening again. T5 is now the slightly useless and completely useless tier.

February 11, 2018 5:01 p.m.

Generally in Magic "can't" effects always take precedence over "have to" effects anyway, but must-attack effects always have that "if able" clause for this reason.

February 10, 2018 3:23 a.m.


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Finished Decks 61
Prototype Decks 56
Drafts 0
Playing since Mirrodin
Points 2395
Avg. deck rating 7.67
T/O Rank 33
Helper Rank 886
Favorite formats Commander / EDH, Planechase, Casual
Good Card Suggestions 179
Cards Added/Fixed 2
Last activity 1 day
Joined 4 years