sonnet666 Deckspert

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StevenDF16 says... #1

Hey. That trade sounds good

April 16, 2017 10:13 a.m.

failurechild88 says... #2

I'll pass actually, thanks again

April 16, 2017 3:04 a.m.

failurechild88 says... #3

Was looking for the full art Burst Lightning.

That trade sounds fine, was there anything in my binder you would trade for The Rack and Legion Loyalist?

April 15, 2017 11:54 p.m.

2austin5 says... #4

That works for me, I will initiate the trade

April 15, 2017 7:34 a.m.

GoldGhost012 says... #5

Works for me!

April 8, 2017 8:59 p.m.

GoldGhost012 says... #6

Would you be willing to do the trade without the Polluted Delta, Steel Overseer, and Eldrazi Displacers?

April 8, 2017 12:47 p.m.

failurechild88 says... #7

Hi sonnet666,

I think I should specify sets before we go further. I'm definitely down to get a trade going though...

I have:


you have:

you have (lower priority):

I'm interested in as many of these as we can potentially trade for, thanks!

April 8, 2017 9:51 a.m.

2austin5 says... #8

Would you do Thassa and Sidisi, Undead Vizier for the Paradox Engine?

April 8, 2017 8:40 a.m.

TheRealPeaches says... #9

Yeah I'm definitley still interested in all that stuff, and probably the commons/uncommons as well. PM me with the unlisted commons/uncommons and we'll figure something out.

April 8, 2017 12:12 a.m.

Yeah I'm definitley still interested in all that stuff, and probably the commons/uncommons as well. PM me with the unlisted commons/uncommons and we'll figure something out.

April 8, 2017 12:12 a.m.

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I thought since so much of the discussion is about Protean Hulk right now I'd help everyone out and come up with the simplest combos in each color pair:

/:

Mikaeus, the Unhallowed + Walking Ballista

This one doesn't win the game outright, since Walking Ballista needs to ping itself if you don't have a sac outlet, but it is infinite ETB and gravestorm, and it becomes infinite damage with numerous cards.

/:

Flash OC... but also Laboratory Maniac + Hermit Druid

Hulk should die during your end step, and you can't have basics, naturally. You also have a 1 mana flex slot to grab another creature with, my go to would be Sylvan Safekeeper or Caustic Caterpillar if you need something gone.

/:

Karmic Guide + Reveillark + Fiend Hunter + a sac outlet.

I'm sure I don't need to tell you how this goes.

/ & Just :

...Ummmm.... idk. Ideas?

April 25, 2017 11:34 p.m.

PROTEAN HULK IS UNBANNED!?!?!?!

Why would they ever make this mistake?

Also a big fat "I told you so" to everyone who said Leo was safe.

But seriously, an easily cheat-able 7 drop that basically says, "when this dies win the game." That's somehow not a problem? This is ridiculous.

aeonstoremyliver

  1. Your curve is way too high.

  2. Karrthus will never be tier 3 for the simple fact that playing a Clone on him allows your opponents to steal most of your boardstate. Not to mention that a haste granter on a 7 drop doesn't make any sense, or that if you want to play dragon stompy, Atarka, World Render is just an all around better commander.

MagicalHacker, That's not a bad idea, but if we're trying to sound professional I'd go with "List of All Commanders by Tier in Multiplayer" or "List of All Multiplayer Commanders by Tier." Parentheses usually don't sound professional. (See what I mean?)

April 24, 2017 11:38 p.m.

xxSkedz24xx, I've built the deck. I know what their differences are: Optimized Sachi, Daughter of Seshiro.

The thing is that she's not even a turn slower most of the time. She might come down a turn later than Seton, but because you've gotten an extra turn to drop shamans out of your hand, and because her mana production is twice that of Seton, she frequently recoups 6 mana the turn she comes down, essentially a Time Walk in green, which allows her to combo on the same turns that Seton would be going off.

Also, with 5 slots devoted to haste effects and the ability to see 25% of your deck every game with Collective Unconscious effects, it's pretty easy to mitigate the summoning sickness disadvantage.

Seton is still slightly better, but Sachi is definitely a T3 deck.

April 23, 2017 12:48 p.m.

Hope of Ghirapur is already in the deck.

Slither Blade is an easy swap. I like that it's a rogue, but I don't like that it's blue. I'll probably swap out Surveilling Sprite for it.

Memnite is fantastic and is not coming out. The ability to drop it first turn with a 1-drop dork for a turn 2 Edric AND a draw is too good to pass up. The only other way to get that is using a 0 mana accelerant, which are much more inconsistent.

Has anyone considered that I don't have Capture of Jingzhou simply because a) I'm out of room, and b) the HD package is just better? It's not necessary to chain turns together if on one of those turns you straight up win. Right now I can swap Temporal Mastery for Capture if people really think it's necessary, but I already don't have enough room for Deep Analysis, so right now the HD combo needs Edric and the combat step for the winning LabMan draw. Personally I'd put Deep Analysis back in before Capture. If anyone can think of some good swaps let me know, but until then I'm not going to put in another 5 mana spell that doesn't contribute to my plan A.

Also, Carpet of Flowers is in the sideboard and is going to stay in the sideboard. It's pretty much an obvious swap for a Llanowar Elves/Elvish Mystic/Fyndhorn Elves/What-have-you, and I don't like putting meta dependent cards in the mainboard if I don't have to.

April 23, 2017 10:49 a.m.

Said on Which has more ......

#5

Friendly reminder that you don't need to pick one over the other.

The best anthems in the format either aren't creature specific: Crescendo of War, Cathars' Crusade, Archangel of Strife, Archangel of Thune, Eldrazi Monument, Jazal Goldmane, and Elesh Norn, Grand Cenobite, or don't mention one type over another: Coat of Arms, so there's no reason all your tokens need to be of the same type. (Before anyone says it, it does not matter that some of those buff your opponents' creatures. The fact that you are going to have so many more creatures than them will negate any advantage they might stand to receive.)

If you're planning on going wide, Jor Kadeen, the Prevailer is without a doubt the best choice as commander, although Adriana, Captain of the Guard can be solid if you don't want to build into artfacts and usually play with 4 or more people.

As far as Soldiers or Warriors as a tribe, building tribal decks is much less an issue of how many good creatures there are of that tribe, and more about how many cards give you bonuses for sticking to that tribe and including a lot of creatures of that type. In this respect it's much more useful to search though all the cards that mention that type in their text box, rather than looking though all the creatures that are that type.

Soldiers: Gather Search (106 cards, 96 in Boros colors)

Warriors: Gather Search (90 cards, 39 in Boros colors)

Just looking at those numbers, it's easy to see that Soldiers are more supported than Warriors, and especially so in red and white. To break it down further, lets check how many of those cards have effects that are relevant is commander (i.e. generate card advantage, scale well in multiplayer, are cost efficient, and/or allow you to cast spells more efficiently.) Specifically, I'm looking for effects that reward you for playing Soldiers or Warriors, rather than cards that just make them like Assemble the Legion, which can go in any deck.

Soldiers:

Here we have, 2 cost reducers, 4 anthem effects, 1 cheater, 2 removal spells, and a sword. Kind of mediocre actually, the anthem effects are outclassed by what I listed above, and only Catapult Master, Preeminent Captain, and Unified Strike really require you to build heavily into their tribe.

Warriors:

(Non-Boros)

Here we have, 1 sac outlet / life drainer, 2 evasion effects (probably better options for this, Cover of Darkness for example), 1 cost reducer, 1 (meh) haste granter, and 3 anthem effects. Clearly, Warriors are the less supported tribe here.

To sum up: Soldiers have more support than Warriors, especially in Boros; there's no reason to stick to one over the other; don't go nuts trying to force a theme if there's no reward for it.

April 20, 2017 1:37 p.m.

In order to be a creature and for it or Rhonas to block? Yes.

Although there is no "move to blockers phase," and you meant the declare blockers step.

Heres a quick breakdown of turn structure:

Beginning of Turn Phase (broken down into steps)

  1. Untap step
  2. Upkeep step
  3. Draw step

Main Phase 1

Combat Phase (broken down into steps)

  1. Beginning of Combat Step
    i. Players get priority to activate spells and abilities. (If you need to make something a creature so it can attack, it needs to be done here.)
  2. Declare Attackers Step
    i. The attacking player declares all of his or her attacking creatures as a turn based action.
    ii. Players get priority to activate spells and abilities. (If you need to make something a creature so it can block, it needs to be done here.)
  3. Declare Blockers Step
    i. The defending player declares all of his or her blocking creatures as a turn based action.
    ii. Players get priority to activate spells and abilities.
  4. Combat Damage Step
    i. All creatures deal their combat damage as a turn based action.ii. Players get priority to activate spells and abilities.
  5. End of Combat Step
    i. Players get priority to activate spells and abilities.

Main Phase 2

Ending Phase (broken down into steps)

  1. End Step
  2. Cleanup Step
April 20, 2017 9:36 a.m.

Note that nothing "triggers" Rhonas in this example. Rhonas has no triggered abilities. Having a creature with power 4 or greater is simply a condition that Rhonas's second ability requires you to satisfy for him to attack or block.

April 20, 2017 8:36 a.m.

Said on buildingadeck...

#8

Sure thing.

April 18, 2017 1:34 a.m.

calldonna, Your curve is way too high. Optimized Titania doesn't need stuff like Ulamog.

Also I've been posting my list here since before we had T3 decks up :P



April 17, 2017 8:36 p.m.

Said on failurechild88...

#12

I don't really see anything else I'm looking for.

You want to send a trade offer? I'm un-upgraded, so I can only receive offers.

April 16, 2017 1:53 a.m.

Said on Orcpocalypse...

#13

MLD is great for aggro because it basically puts everybody else on pause while you attack them to death. Basically every deck that aims to win though combat damage should have it IMO.

That being said, why no Boom/Bust or Winter Orb? I don't really see what Wildfire or Destructive Force have going for them other than clearing out blockers, and in a creature based deck that usually means clearing out half of your own board too.

As for draw, I don't know PartyJ recommended cutting Regal Force and Shamanic Revelation. Those two, along with Collective Unconscious, are some of green's best tools for picking up large chunks of your deck. This deck isn't tokens though, so I'm not sure how much gas you were getting out of these. If you were drawing less than 6 cards on average than they're not worth it and you should go with power based draw. Rishkar's Expertise is a beautiful card, but there's also Soul's Majesty, Life's Legacy, and Momentous Fall. Also Abzan Beastmaster, Elemental Bond, and Garruk's Packleader are oft-overlooked gems for creature based decks.

Don't play Harmonize. It's like wonderbread. It's such a staple that everyone thinks of it, but there are tons of better options. Acidic Slime is the same way.

April 15, 2017 1:07 p.m.

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Finished Decks 35
Prototype Decks 27
Drafts 0
Playing since Mirrodin
Avg. deck rating 4.62
T/O Rank 96
Helper Rank 852
Favorite formats Commander / EDH, Planechase, Casual
Good Card Suggestions 156
Last activity 22 minutes
Joined 3 years