Greater Good

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battlebond (BBD) Rare
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Urza's Saga (USG) Rare
Promo Set (000) Rare

Combos Browse all

Greater Good

Enchantment

Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.

Greater Good Discussion

Ripwater on Omnath, Locus of Rage | *100% COMPETITIVE PRIMER*

1 day ago

Hey Man,

Super cool that you got to the 100% competitive mark, but that being said you are making some decision that are in my opinion crucial mistakes. That fact that you leave Crucible of Worlds out is something I don't understand. Crucible is the engine in any omnath deck, especially combined with things like fetches. You can keep going and going and going, basically every fetch is a recurring ramp spell that you can play for nothing. Creating 2 tokens, that can hit or be sacrificed for damage. It is truly insane and often the card that will win you the game. Supported by Titania, Protector of Argoth you have another win con.

Also Scapeshift wins you the game. Any day, especially with a sac outlet arround and a, guess what, Crucible of Worlds or Ramunap Excavator on the board when things don't go as planned.

Even if you dont play crucible or the ramunap, scapeshift is basically a win if you played Avenger of Zendikar the turn before.

That being said you are truly in a very good direction, but to make the deck competitive (again the tapped out meter doesnt say that much) you need to focus it more. And omnath is all about dropping lands, everything else doesnt matter. You dont play interaction with anything on the board. Enchantment/Artifact is for the weak. You play player removal with omnath, someone drops something threathening? Here is 15 elementals in your face, sac them all and divide 45 damage to kill another player off. Fastest I won with my build is turn 4. (was a god hand but still). Often I drag multiplayer games in around turn 6-7.

I do agree with you on Nissa, Vital Force She can be underwhelming and with cards like Greater Good and Perilous Forays you have better card draw then her. The only thing that helps her is that her +1 is powerfull since she can protect herself for one turn and then ult. Right now I play Altar of Dementia , often I have around 15-20 elementals, wich means I can Swing/Sac/Mill almost 3 players out of the game in one go. But she might find her way back in, or Greenwarden of Murasa but that would mostly be for the recursion.

Also: Oracle of Mul Daya , Azusa, Lost but Seeking , Lotus Cobra , Mina and Denn, Wildborn are crucial in any land matters deck. Cause they keep the land drop engine going and often one of these give you a turn 4 omnath.

Also Burgeoning with Ghost Town gives you a land drop on each of your opponents turn, if you take Ghost Town back to you hand before they go into first main phase.

My build is basically the top deck on tapped out with a few cards changed regarding my meta. Omnath, Locust of Rage-deck. Hopefully it will help you a bit.

nzznzn on Windgrace's Recursion Value Town

1 week ago

RightyLefty And instant speed too? Sign me up. Going to swap out Greater Good for that, I think. Hopefully I can get a Wasteland and a Strip Mine soon to go fetch.

longmuiryan on Creature Feature: Featuring Creatures

1 week ago

insanedachshund Terastodon is strictly better than Meteor Golem , that sounds like a great substitution.

Here are some suggested cuts

multimedia on Advice for dealing with settle ...

1 week ago

Genesis Wave , Duskwatch Recruiter  Flip and Riftsweeper are more synergistic budget cards to play in an Elf deck when against Settle. They won't stop Settle, but they will help to recover from it. Wave and Recruiter are ways to use the extra mana you will get from lands that you get after a Settle to get more Elves/creatures/permanents. Riftsweeper is an Elf and she can remove a creature who was exiled by Settle from the exile zone and put it back into your library.

Eternal Witness and Regrowth are good cards that can recur Overwhelming Stampede so you can cast it again when you have recovered from Settle. Evolutionary Leap and Greater Good are ways to sac your creatures so they will not be exiled. Leap costs one mana per creature to sac and Greater is a free sac, but requires discarding cards after drawing. It's easier to recur Elves when they go to the graveyard rather than being exiled.

AkaAkuma on Atraxa-less Atraxa (Reyhan/Ishai +1+1 counters)

1 week ago

Sooo, how often are creatures of you going to connect? You have quite some cards that want to beat face (e.g. Drana, Liberator of Malakir , Necropolis Regent , Bred for the Hunt and Thrummingbird ). Most are small but could be good though! Personally I haven't been able to profit much from bred for the hunt, but I never run the flying creatures and the heralds that you do.

But on to the questionable cards. Mazirek, Kraul Death Priest wants the Butcher of Malakir , Cataclysmic Gearhulk or Slaughter the Strong kinda effects. But Yehenni seems like your only man. So why play him?

Urborg, Tomb of Yawgmoth seems like a bit of a waste here. You don't play nearly enough swampwalk or Crypt Ghast / Magus of the Coffers effects.

I personally also used to play Bramblewood Paragon solely for Reyhan. But still, you only play 4 warriors in total. So even if it hits the cmc, isn't the new Zegana, Utopian Speaker a better choice?

If you like to run more sacrifice outlets. I am an absolute fan of Greater Good , and recently became addicted to Ayli, Eternal Pilgrim .

You run allot of instants and sorceries for a deck that cares about creatures and counter-interaction, but you miss the Reyhan staple Living Death . Really, it's gorgeous (and also works with Mazirek)!

"When an effect happens or card becomes played this is put on top of an imaginary stack.

However, when a card is in the middle of being resolved, any new effects cannot take place until the card is done. So Reyhan's ability can only be placed on the stack when Living death is resolved.

Thus, Reyhan can choose new targets for all the counters that would've been lost otherwise!"

Stipped right off my primer: Reyhan&Ishai | Where Unstoppable Meets Immovable!

You have an expensive taste, maybe Assassin's Trophy is an option?

Together Forever does not only score points on it's amazing flavor between Reyhan and Ishai, creatures "die" before returning to your hand. It's all Reyhan ever needs to hear.

Lastly I'd like you to take a look at your creatures and their base power and toughness, and then take a look at Octopus Umbra . It's off-theme, but packs quite a package. Just saying.

dingusdingo on Flex

1 week ago

Nice deck! A lot of neat combos tucked in here. I have some suggested edits for you though!

Mouth of Ronom is a card you could very easily run. Green doesn't have a lot of targeted removal, and the opportunity cost for playing it is extremely low. If you swap your forests for snow covered forests, you're golden

I'm confused why you're running a fetchland at all. You don't need color fixing, and the deck thinning is extremely marginal when you consider how much it can slow you down against cards like Root Maze Back to Basics Thalia, Heretic Cathar Blood Moon Magus of the Moon Frozen AEther Kismet

Some of the card draw you run is pretty inefficient or extremely expensive. I'm specifically looking at Seer's Sundial and Sandstone Oracle . Sundial costs you 6 mana for the first card, while Sandstone is always dependent on opponents hand sizes for card draw, making it unreliable (and also costing 7 mana). I'm also not a huge fan of Sea Gate Wreckage but the opportunity cost for running it is extremely low. Have you considered Memory Jar or Howling Mine ? With your massive mana production Memory Jar could allow you to draw 7 and dump your entire hand. Howling Mine will accelerate your draws much earlier, although it is symmetrical. Beast Whisperer could be a good replacement if you don't want to give advantage to opponents, you certainly run enough creatures to justify. Life's Legacy is also a solid choice, especially since you're already running Greater Good

You run quite a few basic land tutors, some of them pretty low card quality. When you have access to Gaea's Cradle and Nykthos, Shrine to Nyx , why are you spending mana and card resources looking for basic lands? Specifically looking at Cultivate Kodama's Reach Nissa's Pilgrimage Seek the Horizon Journey of Discovery and Yavimaya Elder . If you ran fewer than 40 lands in this deck, you probably wouldn't have to run so many cards to deck thin to help your top deck, you could pretty easily cut to 34-36 lands. I'm also not wild about the very high CMC Hour of Promise , but it does search for non-basics. I'm also not very hyped about Tempt with Discovery , if you are playing against even mediocre or up skill level opponents you will be paying 4 CMC to search for one non-basic land. You're only getting more than one land off Tempt against bad players, or against players who can drop a Gaea's Cradle or other super value land against you.

Speaking of ramp, you should consider running Priest of Titania as well as Karametra's Acolyte . Currently you are very vulnerable to Armageddon and Ravages of War , two cards that see play in stax decks (as well as others). Having Ramunap and Crucible is a good choice, but you won't have access to those every single game you get hit by Armageddon. You should really consider mainboarding Carpet of Flowers as well, its virtually guaranteed someone will be running blue in a pod of 4, and it will let you hit turn 2 Azusa, and provide more value as the game goes later for very small investment.

On the topic of Stax, your deck is super vulnerable to getting caught. Almost all your draw is 3+ CMC, you have basically no removal, and you run a barebones 0/1/2 CMC ramp package. Thorn of Amethyst Sphere of Resistance Winter Orb Static Orb Thalia, Guardian of Thraben Lodestone Golem all cause immense problems for your deck. I understand that if you start your draw engine, you can escape from underneath them by dumping lands with your commander, but what do you do if one of those stax pieces lands on turn 1? Going fast works against stax, but there's no way you're going faster than a deck that runs the full suite of 0/1/2 cmc artifact ramp (which most stax decks do). You aren't going fast enough to threaten a win on turn 3, so you need to include removal. Having no removal is also a huge problem when beatdown is your wincon. What do you do against Moat ? Or Island Sanctuary ? Or Solitary Confinement ? A single piece of removal in the form of an 8 cmc creature is just not gonna cut it against real decks.

I would also recommend casting a really critical eye towards anything 5+ cmc. Cards that cost that much that don't actively win or directly lead to winning are most likely not worth the mana investment or the card space, even though you are a deck that ramps mana and draws cards. To put it in other terms, there are better things you could be doing with that mana. Your primary win con costs 10 mana to cast, 20 more to use, for a whopping 30 mana. Its forcing you to run pretty low quality cards like Mana Reflection and Zendikar Resurgent to get to that absurd amount of mana, on top of 40 lands. Running lower CMC spells will allow you to free up those expensive CMC slots that only enable you to play other expensive spells.

A couple more cards in specific you should reconsider Akroma's Memorial Ring of Three Wishes . Memorial you can replace with Lightning Greaves as a haste enabler for Craterhoof Lines, and Ring happens to cost you 10 mana to get a single card to hand, 15 for 2 cards, 20 for 3 cards, which we would call inefficient.

Would recommend Staff of Domination , especially if you include Priest of Titania or Karametra's Acolyte . Opens up lines for infinite mana and drawing your deck, or just provides a solid dump when you have too much mana and nowhere to go. I would also recommend Eldritch Evolution as another strong tutor. Uncage the Menagerie and Weird Harvest are a bit lower quality, but potentially what you're looking for as well. And I can't stress enough, add some removal to your deck. There are plenty of hyper efficient 1/2 cmc removal spells in green, as well as creatures that pack removal on ETB, which combines well with all the green tutors you run.

eliarbreton on Omnath Turboramp v1.0

1 week ago

03/13/19

Game One: regular

Ravenous Slime out, cast Blasphemous Act , killing everything except the slime, then cast Tectonic Break for 7, leaving opponents with 2 and 1 land. (one opponent had already been taken out by a lethal attack from another one). Attack twice with the 58/58 slime for the win

Game Two: star

Died to Vaevictis Asmadi, the Dire after three swings with Strider Harness (should have realized it was a three turn kill). Resolved boundless realms for 12 but died before I could use the land. vivicutus killing omnath twice really killed me, plus having no way to kill vivictus. Might need more creature removal. Vaevictis Asmadi, the Dire with Helm of the Host really took over the game because me and his other opponent had no creature removal.

Game Three: star

Right opponent had Repercussion and I played Chain Reaction to kill one opponent )dealing 21(=7x3), the mono red player (R op) was down to one land because I played Tectonic Break for three, me and my left hand partner both won because we killed the mutual opponent (and my right hand op and his left hand op were dead)

Game Four: star

Ghalta, Primal Hunger player (my R ally) killed my left ally, then I took my right opponent out after casting Tectonic Break for his four lands. Right op concedes, then ghalta attacks my left opponent and I finish him off with Omnath plus tokens, with Greater Good backup for 9 more sac damage and then Magmatic Force to close it out forsure because he would take 3 his upkeep, the 3 more R ally, then 3 on mine. (we had to finish up quick because the shop was closing). Me and right ally won together.


op: opponent, r: right

star: multiplayer format - TLDR:5 player game, the two people sitting directly on your left and right are your allied (therefore not your opponents, for cards that say that. plus you cannot attack them). The two other people are your opponents and you win if they both die.

Record 3-1

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Greater Good occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

Green: 0.47%

Golgari: 0.18%

RG (Gruul): 1.11%