Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
|Have (3)||, , metalmagic|
|Want (2)||Cabbieboy , silver374|
Printings View all
|Ninth Edition (9ED)||Rare|
|Ninth Edition Foreign Black Border (9EDFBB)||Rare|
|Urza's Saga (USG)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
- Greater Good + The Great Henge + Woodfall Primus
- Greater Good + Mikaeus, the Unhallowed + Walking Ballista
|Commander / EDH||Legal|
Greater Good occurrence in decks from the last year
Commander / EDH:
All decks: 0.05%
RG (Gruul): 1.11%
Greater Good Discussion
1 day ago
Cool deck. I am not sure if you are really looking for suggestions, but I had some thoughts when looking over your list.
I ran a Boros angel-tribal-reanimator list for a while, but eventually took it apart. One thing I learned when playing that deck was that a critical mass of low cmc utility creatures was needed in order to keeping me in the game long enough to start casting my Angels. I'd suggest adding Sakura-Tribe Elder (absolutely great with Emeria Shepherd), Selfless Spirit (more protection), and Remorseful Cleric (good early, excellent utility later) over some of the less impactful angels.
You might also consider swapping Graceful Reprieve with Brought Back as it is both more powerful and versatile. The new Obscuring Haze or the good old Comeuppance seem like better options over Endure. I also think Angelic Arbiter fits well with your Angel/protection theme.
Also, also, there seems to be very little card draw in the deck. Even adding some more egg style mana rocks like Mind Stone and Commander's Sphere might be helpful, but Greater Good and Rishkar's Expertise would both be fantastic here.
+1 from me!
3 days ago
As a fellow Xenagos player myself, I have a couple ideas I would love to discuss with you...
- You're average CMC is pretty high, even for a xenagos deck. You need to lower it to be able to pressure the table effectively. I would cut these to lower the CMC a bit....
To add back more creatures for synergy, Shaman of Forgotten Ways, Somberwald Sage are both really good.Springbloom Druid along with Wood Elves, Farhaven Elf and Sakura-Tribe Elder can help bring you closer to a Turn 3-4 Xenagos which is what we need.
Land base is solid. There are a few tweaks you can make for utility but not needed. Let me know if you are interested in them.
Ramp - Our goal is a T3-4 Xenagos. Ramp at 4 CMC does little, trust me on this as I have playtested it extensively.
Tempt with Discovery and Triumph of the Hordes - Tempt is bad because you give opponents options, barely ramps you, and there are no good utility lands in the deck, even with my potential additions, this card is bad in this deck. Moreover, opponents usually tutor for strip mine if they are smart. Triumph is better in decks that go wide. By playing 6+ mana for a beater, you rarely will have another 4 mana to play this the same turn. Right now, you're playing a beater, hope it survives on your turn, survives on opponents turns, then doesn't get removed in response to cast of Triumph.
Draw! - You have about 8ish draw sources, you need more. The biggest issue with Xenagos is 2 for 1s, where you try to cast a draw spell and they remove your creature that the draw spell was targetting in response, thereby putting you down 2 cards for their 1.
Beast Whisperer, Harmonize, Lifeblood Hydra (really fun with Berserk, which ironically, is also fun with malignus), Lifecrafter's Bestiary, Life's Legacy (beware of blue player, sac as additional cost to cast, but because it only costs 2, can be used same turn as beater if you ramped prior), Momentous Fall (in response to removal, also beware of blue), Skullclamp (not the best in your build but still worth considering. I run more 1 toughness creatures so its easier to make it work.....and
Greater Good - BEST CARD FOR XENAGOS. Used in response to removal or just whenever. Play a fatty, Xenagos buffs it, swing, sac it, draw a bunch. Profit. Win. GG
Lastly, the red card that came out recently that lets you change the target of a spell if you control you commander, I can't remember the name but that card is great in Xenagos as you can redirect their spot removal, targetted draw, targetted extra turns, and counters counterspells. Works on abilities too (I think?)
I'm still in the process of tweaking my list in general, and adding the new cards that came/coming out.
5 days ago
Yeah this deck definitely has got some punch. I considered taking the Phyrexian Altar out for a couple of games, because things were getting a little out of hand with my playgroup. I figured I'd try just going for the Pitiless Plunderer and the Ashnod's Altar instead, but then the whole pandemic thing started, so....
The discard outlets are definitely underrated for Hogaak, so I'm glad you found that part useful!
Interesting. Thought Gorger is another one of those cards I've never seen before. It can be risky if you often find yourself having something you really want to keep in your hand, but I suppose that there will be situations when it'll be powerful. The idea is interesting, but it really needs a sacrifice outlet to work. And if I already have the Greater Good out, then I'll be already winning by drawing a lot of cards.
It might be an interesting piece of tech in my Marchesa, the Black Rose deck, which has a lot of sac-outlets. I can imagine just cycling away a whole bunch of hands each turn cycle....
Thanks for stopping by, and giving me some ideas! I really do appreciate.
5 days ago
Hi, I just came your across your list and love it! I have a hogaak deck and I love it to death but I'm hoping to give it a bit more of a punch and this list helps a lot! I also love the discard subtheme to it and is something I will implement in my deck.
Regarding the discard subtheme, have you actually though about using Thought Gorger? I think this card has a lot of potential with Bone Miser and after that with a sac outlet that lets you draw. You draw double the cards if you sac him to Greater Good, so he acts like a mini Hogaak. He net you even more cards than hogaak in certain circumstances.
1 week ago
looks like a pretty sweet deck! Is there a format you are more used to? What kind of meta are you playing in?
Personally would try to limit the amount of instant and sorcery cards you have since Muldrotha, the Gravetide can't too much about them. I also am a pretty strong believer in having close to 36 lands
you might want to check out...
Greater Good (might help to have a sac outlet to be able to reuse etb triggers from your creatures or to get some final use in the event of a board wipe, plus I think it's got great synergy with graveyard play
1 week ago
Ya with Greater Good your opponents have the same thought you did, that you just played a mediocre draw engine, while you sit there and stack your graveyard, I've seen it many times even against good players that know my decks, they always end up saying 'why didn't I get rid of that sooner!?!' Lol.
1 week ago
Vash13 thanks for the suggestions! I was thinking about Tortured Existence for my deck and you convinced me! Took out Creakwood Liege. I agree that Fiend Artisan is a great idea! Next paycheck maybe! Haha, I want to get it foil if I can. Greater Good seems like a great idea but I worry with my whinny deck it might not be worth it. Great suggestions dude!
1 week ago
Hey cool deck, Meren of Clan Nel Toth would be a good card in here as well as an alternative commander, a card you might enjoy as well in here is Greater Good very unassuming draw engine that let's you manipulate your grave, for straight grave and hand manipulation Tortured Existence is great to get key pieces where you want them. Of course Necropotence is always an amazing card for obvious reasons. And lastly the newest fun looking card in golgari I havnt got my hands on yet Fiend Artisan, looks very cool kind of a Fauna Shaman meets Golgari Grave-Troll for two golgari mana I'll take it, it looks like solid fun, well good luck, and a +1 from me for sure.