Greater Good

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Ninth Edition Rare
Urza's Saga Rare
Promo Set Rare

Combos Browse all

Greater Good

Enchantment

Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.

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Greater Good Discussion

freakingShane on I Have A Sunburn

21 hours ago

Why didn't you just update your Spring Into Death deck list? There's only like 2 cards different, haha.

Okay, so first off, get rid of Sol Ring, scrub. Secondly, some potentially good fast mana sources would be Songs of the Damned, Cabal Ritual, Dark Ritual, and/or Culling the Weak.

Now on to the real meat:

Perpetual Timepiece, Elixir of Immortality, Primal Command, Piper's Melody (and friends)

These are good for grabbing your GY so you don't mill yourself out or to protect yourself from enemy Bojuka Bogs and such.

Combo 1:

Mikaeus, the Unhallowed Combo

  • Turn 1: Play a one drop ramp creature.
  • Turn 2: Play Buried Alive and fetch Mike and Triskelion.
  • Turn 3: Play Victimize, bring Mike and Trike out and ping infinitely to win.

Or tutor for Defense of the Heart and win the turn after you cast it.

Combo 2:

Necrotic Ooze Combo

Once it's out, the only thing that can interrupt this is Split Second since you can respond by adding and removing counters.

Combo 3:

Jarad, Golgari Lich Lord Combo

This requires some knowledge of how the stack works.

  • Exile cards from your library until Phyrexian Devourer's ability is put on the stack.
  • In response to the ability, continue exiling cards to beef him up more.
  • Still before allowing the sacrifice to resolve, sack him to Jarad to smack your opponents for a ton of damage, similarly to the aforementioned Ooze-combo.

This gets around player Hexproof and graveyard hate, so you don't have to worry about things like Leyline of Sanctity and Leyline of the Void with this combo, unlike the other two.

Combo 4:

Colorless Mana Combo

  • Have/get Ashnod's Altar in play.
  • Play Nim Deathmantle.
  • Play Grave Titan, pop up two 2/2 tokens.
  • Sack the two tokens to Altar, then sack Titan to get a total of six .
  • Use 4 of that to make Deathmantle grab Titan back and get you two more tokens

Repeat this as many times as desired, netting 2 colorless mana every loop.

questioned on Something new

3 days ago

32 land min, 36 is comfortable.. Jin-Gitaxias, Core Augur, Greater Good, Consecrated Sphinx, Rhystic Study. a few fun things that fit.

Panas on Karrthus Dragons EDH

6 days ago

I understand why you wouldn't want to play Scourge of Valkas (it's still a high value card), but Dragon Tempest is HASTE + damage all in one piece. It enables all of your threats the moment they hit the table. It's a good inclusion against control, on an enchantment which is a bit more difficult to get rid of. So unless you are facing off against 3 dedicated control variants that focus on instant speed creature removal, I think tempest performs better than Crucible of Fire. On the same train of thought, why not run Flamekin Village instead of Shinka for more hasty beatings?

Concerning removal and tokens: Maelstrom Pulse is an all-star as is Sever the Bloodline

Lastly, Darigaaz, the Igniter is a very inefficient beater. Consider swapping him out for a Sylvan Library or Frontier Siege as both these cards can further your game plan.

Your mana base is also rather slow. I understand that this is a result of the heavy colour requirements on your cards, but you could make it at least a little bit faster by replacing vanilla taplands with filterlands (e.g. Graven Cairns).

Lastly, if you could find space for a sac outlet like Greater Good, Shivan Harvest or Perilous Forays, will dissuade control players from messing with your board as you can respond by gaining value/setting them further back.

Other cards you should consider depending on what you need include:

I like the deck idea overall, but i think it can be improved by a large margin :)

SunbakedTomato on Skullbriar, the Walking Combo

1 week ago

A couple of cards to recommend as other win-cons:

Staff of Domination with infinite mana is always so useful.Blasting Station, Altar of the Brood, and Altar of Dementia are all really good with infinite ETB and LTB triggers.

Other cards to consider, with all the counters possibly moving around and having generally big creatures:

Life's Legacy and Momentous Fall are like one time use Greater Good and help maintain card advantage without having to discard and one keeps you jn the game against non-Voltron aggro decks.

Combos to consider that are just plain mean that work with this deck and have synergy with the cards listed above:

Melira, Sylvok Outcast and Woodfall Primus is just rude playing but a good combo to fall back on to punish people who play too many rocks and lands too quickly.

+1 from me, my dude, nice deck.

UpsetYoMama on Tana & Tymna

1 week ago

I had Uril for a bit so I'm familiar with the theme. Here are some suggestions:

Card Draw: Kor Spiritdancer, Enchantress's Presence

Ramp: Sol Ring, Nature's Lore, Trace of Abundance, Lotus Cobra, Herald of the Pantheon, Courser of Kruphix, Birds of Paradise

Tutoring: Academy Rector, Idyllic Tutor, Open the Armory, Recruiter of the Guard, Sterling Grove

Protection: Mother of Runes, Flickerform, Shield of the Oversoul, Sigarda, Host of Herons

Increase your threat: Ancestral Mask, Armadillo Cloak, Angelic Destiny, Daybreak Coronet, Doubling Season

Removal: Vindicate, Anguished Unmaking, Krosan Grip, Song of the Dryads, Toxic Deluge

Hate: Rest in Peace

One of the biggest issues that I found was dodging something like Merciless Eviction. Flickerform is really the only thing that does it. One other option is having Greater Good so at least you will benefit before your stuff dies.

The dream: Serra's Sanctum and Gaea's Cradle, both of which would be nuts in this deck.

A strange card that I found to do good in Uril was Mark of Fury. It gives you the haste you want and lets you replay it each turn to net a card if you have something like Argothian Enchantress in play.

--Matthew

questioned on

2 weeks ago

long over due on sending this comment to you, I apologize for that, but here we go.

the first thing that I notice is Terastodon is not here, and some cards your running have other cards out there with better value.

I've never been a big fan of Bloodgift Demon, especially if your cheating him on the field with the dragon, it feels bad...card draw is easier done...Greater Good would not be bad seeing as though you have the recursion for it.

notables that maybe you missed.Beast Within , Krosan Grip, Viscera Seer, Jarad's Orders, Disciple of Bolas, Reanimate, Return to Dust, Ashnod's Altar, Avacyn, Angel of Hope, Victimize, Blood Artist....just throwing some cards out there. there are many ways to go about any deck, and its all going to come down to what you like, and what you are comfortable with. you have enough mana to play your deck, but looking at the list, you don't really have any meat till the end. your source of win is beat face as often as you can, while trying to minimize the amount of blockers stopping you, casual play thats fine...I play a bit more competitively and build decks with a little more to them i'd have to atleast throw in a few ways to just win a game.

Craterhoof Behemoth with a few creatures could get you in there with commander damage...with tokens could crush everyone on at the table, or Tooth and Nail put any 2 creatures straight to play...Triskelion + Mikaeus, the Unhallowed...drop the mic, walk away from the table. you just won.

xyr0s on Mono G Stompy

2 weeks ago

How about a Garruk Wildspeaker? It synergizes neatly with your Utopia Sprawls, and it can make 3/3 tokens, 6/6 when you count for forcemage - and then they can be sac'ed to Greater Good.

what happens in games where you don't draw forcemage?

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