|Commander / EDH||Legal|
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|Ninth Edition (9ED)||Rare|
|Urza's Saga (USG)||Rare|
|Promo Set (000)||Rare|
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Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
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Greater Good Discussion
5 hours ago
Crowned Ceratok isn't all that great of a trample outlet, Bramblewood Paragon and Tuskguard Captain are both better options. Bloodspore Thrinax doesn't really have all that many targets to devour, so maybe there are better options for buffs. All the creatures that are basically just vanilla with scavenge are kind of mediocre. I think you also have a lot of really slow cards, like the rings and Obsessive Skinner. Getting only one counter per turn is in my opinion too weak to justify a card slot, though the green ring might make the cut given that it gives trample, a very important ability. However, maybe I'm way off base with that analysis and Skullbriar retaining counters makes all these seemingly low-impact cards relevant.
You should consider adding some cards that benefit off of the high power that Skullbriar will accumulate. Soul's Majesty and Rishkar's Expertise both let you draw tons of cards, while Traverse the Outlands lets you ramp out of control. Garruk, Primal Hunter does the same thing, while also providing token production if you have no creatures to draw off of. Jarad, Golgari Lich Lord is a strong threat that lets you fling your creatures at all your opponents. Selvala, Heart of the Wilds gives you ramp and card draw all in one cheap creature. Greater Good, Momentous Fall, and Life's Legacy are all ways to sacrifice your stuff in response to removal for enormous card draw.
As for ways to buff up Skullbriar, Evolutionary Escalation and Kalonian Hydra are both great high impact cards to generate tons of counters. Verdant Confluence is another great card that can either give you counters, ramp, or recur your permanents.
3 days ago
Muglacious_NiceFaceToad I was already considering Mirage Mirror, and after playing EDH a few times, I can think of many many times he would've been amazing. He was too slow for my Modern decks, but looks like an all-star for EDH- I am putting him in instead of Masterwork of Ingenuity. I really like Masterwork of Ingenuity, but Mirage Mirror seems much more flexible (copying Mirari's Wake sounds nice).. Infiltration Lens is interesting, but I'm not quite sold on it yet- it would have to compete for a slot with Skullclamp, & Skullclamp just seems better, even in a non-token deck- especially if paired with something broken, like Gift of Immortality & Greater Good.
2 weeks ago
Sweet deck. I like taking advantage of Nath's discard theme, and the tokens are a great way to stall the game. There are a few recommendations that may improve the deck. I'm an advocate of using hard ramp, i.e. ramp that places lands on the board over cards that are subject to removal. With that being said, I would definitely run Hour of Promise because it doesn't have a restriction on what it can find, in terms of lands. This is a great way to tutor out your Urborg and Coffers if you need them.
Also, I think you would benefit from more card draw. Vanquisher's Banner and Greater Good are both excellent in tribal decks - Greater Good more so in elves because of Timberwatch. Another great inclusion is Wirewood Herald. The ability to tutor for a creature, specifically elf, when you have plenty of ways to sac your stuff, is perfect. Plus, it combos with Timberwatch and Greater Good.
Since you're running a heavy discard theme, I know you have Megrim, but having Liliana's Caress seems like a given choice, too.
If you want to get really cheeky, this deck is set up to run Paradox Engine + Buyback spells that generate tokens, primarily Sprout Swarm and Wurmcalling, but you can also run Mind Peel as a way to essentially Mindtwist everyone's hand. It's just a thought, but it's more of a win more strategy.
2 weeks ago
2 weeks ago
You desperately need a Greater Good here. Desperately.
I honestly want to try this new Elder Dino in Xenagos, God of Revels...
3 weeks ago
I like to think that the important part of Sylvan Library that Abundance bypasses is "choose two cards in your hand drawn this turn". Since no cards were drawn no cards can be chosen. But the end product is the same. Greater Good simply tells you to discard cards instead of performing an operation on cards you drew.
3 weeks ago
Sylvan Library's text reads "for each of those cards" referring to cards drawn by the Library. Since you didn't draw any cards you can't put "those cards" back.
Greater Good states "discard 3 cards". You still have to discard 3 cards.
3 weeks ago
How would it interact with Greater Good? If I sac a 5/5 elemental to Greater Good to draw five cards, but instead activate Abundances ability to replace each of the draws, then would I still have to discard three cards to satisfy Greater Good?
If it is a replacement effect, then it sounds like I could get away with taking all five cards and not having to discard, unless I'm way wrong, which I very well could be.
Thanks for the help.