|Commander / EDH||Legal|
Printings View all
|Ninth Edition (9ED)||Rare|
|Urza's Saga (USG)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
Price & Acquistion Set Price Alerts
|Have (12)||CastleSiege , Sparky41 , sonnet666 , rikertchu , tragic_slip , ZombieFood , NOGzFTW , Roadhog , dplerner , Wolfebladeelite , LaKU , rockleemyhero|
|Want (8)||brokendwarf , goodair , pskinn01 , Dadaman11 , Psycheretic , jamesesdad , aeonstoremyliver , GeminiSpartanX|
Greater Good Discussion
22 hours ago
Hey! I saw your list on the FB group. Here is some feedback...
Since you a running green, you do not need mana rocks, rather, you need just get out your lands faster. Rocks can be destroyed, lands usually arent. As such, I suggest you remove the following...
Fork in the Road - There is much better ramp
Ground Assault - Much better removal
Slagstorm - See above
Sylvan Scrying - Gets you any land card, but since you don't run specialty lands like Cradle or Eye of Ugin, its best to replace this with better ramp
Blanchwood Armor - better in a mono green deck, also auras have the 2-1 issue (try to place aura on creature, they doomblade in response).
Vessel of Nascency - Weak card
Vessel of Volatility - Weak, nonrepeatable ramp
Pit Fight - Better versions of this card exist
Cards to put in Show
Cultivate - better ramp
Decimate - really good removal
Hull Breach - see above
Explosive Vegetation - better ramp
Kodama's Reach - see above
Nissa's Pilgrimage - see above
Rishkar's Expertise - Card draw and free stuff is cool
Skyshroud Claim - better ramp
Traverse the Outlands - Have a 6/6, Xenagos makes it 12/12, cast this, get 12 lands. Seems good.
Beast Within - PERMANENT REMOVAL IN GREEN!!!
Song of the Dryads - see above! (extra points if used on their commander)
Garruk, Primal Hunter - His -3 is like a Soul's majesty (similar to Rishkars expertise)
Greater Good - Card draw is always great
Malignus - Used to one shot an opponent with your commander
Tyrant's Familiar - speaks for itself
Thunderfoot Baloth - Trample is key!
I can give you more suggestions if you like. I see your deck is budget so feel free to ignore the more costly cards and put them in an acquireboard for trades/purchase later on.
4 days ago
This is a pretty good base to start with. First things first, I think Phyrexian Dreadnought is supposed to be Phyrexian Devourer, since it looks like you are setting up for some type of Necrotic Ooze kill. Second, it seems that there are several tutors that are missing that would make the deck a lot more streamlined, like Entomb, Vampiric Tutor, Demonic Tutor, Buried Alive, Crop Rotation, Survival of the Fittest, Tooth and Nail, Natural Order and Fauna Shaman. Third, with the recent unbanning of Protean Hulk, assembling a win is easier than ever before, and you only need to add a 1 mana sac outlet like Carrion Feeder or Viscera Seer to make it happen. Lastly, there are the random card draw/value cards, like Sylvan Library, Phyrexian Arena, Greater Good, Life from the Loam, things like that.
I also agree with Attila that you need more mana dorks. I would pretty much run as many 1 mana mana dorks as I could. It helps you cut down on the ammount of lands you need to run, which in turn will make your Hermit Druid better. Also, the less basics you run, the better Hermit Druid gets, so keep that in mind.
1 week ago
Personally, I run Safehold Elite in my infinite persist deck, and I do not recommend you follow suit. The only reason I keep it in my deck is because persist is my alternate win condition to Battle of Wits, and, with 240 cards in the deck, I need to maximize the number of inexpensive persist creatures I run.
You already have 8 different sacrifice targets between Kitchen Finks and Murderous Redcap, and both provide greater utility. Wall of Omens might be a better choice, as it replaces itself and provides a fairly bulky blocker in the early game.
I ran a gatherer search for free sacrifice otulets in your colours, and the only card I found was Greater Good. I do not think that is a good option, since you will mill yourself pretty quickly. In colourless, you have access to Demonmail Hauberk, which would help with beating down your opponents, should that become necessary. With your Tutor, I would not recommend more than two additional sacrifice cards. I would replace Barrage of Expendables, as the required mana cost is a tad inefficient.
1 week ago
Have you thought about even more trample effects? Something like Archetype of Aggression and a Blightsteel Colossus might be fun. Overrun and Triumph of the Hordes also come to mind. Maybe a Craterhoof Behemoth? A Chameleon Colossus for laughs?
Very generally, I think you could cut the pump spells that target one creature for trample effects and more utility/ramp creatures.
Have fun brewing!
1 week ago
i like the deck, i even ordered a Greater Good to have it just in case the price gets above 10E, i will probably buy the commander himself in a month or so
1 week ago
I've just done a 10-card update on the deck primarily to speed it up (dropped average CMC, bit more land/ramp) and to remove some of the cards that I personally found were not performing in my playtesting. Hope everyone likes it!
Hey AliasGreg - Thanks for the comments and sorry for my slow reply :)
I can see what you mean about Leonin Arbiter - I'll definitely consider him again next time I tweak the deck. I can also see the use of the sac/draw cards like Greater Good and Life's Legacy with him but without him it's VERY rare that we want to sac our big creature, even for loads of draw. The deck runs reasonably light on cats and honestly we just tutor the one we want and go for it so losing it is generally a bad thing :) I will definitely add them to the maybeboard though and see how things go. Berserk is more likely to make it in... I'm tempted by it but I play a lot of multiplayer and swinging big to kill one guy but losing your cat would often cripple you for the remaining players. I can definitely see it helping 1 on 1 or later in a multiplayer game once someone else is already out though.
Regarding Skullclamp - it's just so rare to have anything with 1T to use it on for quick draw. I can see some benefit in simply equipping your big cat so that if it does die you get to draw some more cards, but that's kind of what Heirloom Blade is for. It's an incredible card but I don't think it deserves a slot in this particular deck. Reliquary Tower and Thought Vessel would be useful if you run the big draw cards you mentioned, and I do have a couple myself (Rishkar's Expertise and Soul's Majesty) but again I think the need for them is limited to the point they aren't worthy of removing something else.
1 week ago
COMPETITIVE UPDATE: (See Update for details)
Swamp x 1
1 week ago
This looks very competitive! More oppressive than my Sigarda, Host of Herons deck, but that is cool. Greater Good might be a cool draw/filtering engine too, for late game when the enchantresses aren't pulling their weight, or if somehow you are going to lose Sigarda herself.
Thanks for sharing.~BoS