|Commander / EDH||Legal|
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Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
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Greater Good Discussion
8 hours ago
I recently took apart my Surrak deck (love that dude).
Eiti3 on OmNomNomNom
9 hours ago
League I'm in is constantly dominated by an Omnath deck that runs lots of low CMC, early game ramps to get as much mana as possible to make Omnath as big as possible. Plop down Greater Good, sac Omnath to it, draw 10+, discard 3, play Omnath again, sac again, draw 6~, discard 3, and end with a net total of 10 extra cards that turn. Usually several of them cost less than the 5 mana left and play his hand and win next turn with a 30~/30~ omnath with Rancor and stupid stuff.
Despite running a far higher CMC deck than he is, you have plenty of fatties to draw from if they ever get targeted or if you just need the draw.
2 days ago
Fiend Hunter is always a good idea in a white deck.
Greater Good lets you put every creature in your deck into play (with Haste from Samut) at once by saccing the Hunter to draw one and then putting them into your bin to get brought back by the Angel.
Throw in Grand Abolisher so your opponents can't disrupt the combo once it gets started (also maybe Dragonlord Dromoka if your're willing to make the exception on Tribe) and then laugh.
micahryder on Omnath
3 days ago
I don't know if Concordant Crossroads is really necessary here. Don't get me wrong, it's a great card, but it doesn't look like you're trying to combo off or anything, so a universal haste enabler might not have the best synergy in this particular list. Also Life's Legacy seems kinda narrow. It's great to have another Greater Good type effect, but if you're looking to add ramp, this card kinda fails in comparison to the others you have in mind.
5 days ago
5 days ago
Regal Force is nice because it's tutorable, but you'd know better than I if you'd get value out of it in your deck.
6 days ago
I keep hearing/reading that people think green has trouble drawing cards. Sure, it can't really compete with blue, and you can certainly argue black comes in second, but green has great card advantage options as well. In my eyes, used correctly, they can be even better than most black tools (with the exceptions of Ad Nauseam and Necropotence which are both insane). I'm not going to go into detail, but just list you some green card advantage: Sylvan Library, Glimpse of Nature, Harmonize, Fecundity, Skullmulcher, Greater Good, Garruk, Primal Hunter, Genesis Wave, Soul of the Harvest, Primordial Sage, Recycle, Regal Force, Shamanic Revelation, Rishkar's Expertise, Praetor's Counsel, Seasons Past, Vizier of the Menagerie. Also, you have access to colorless cards like Mind's Eye, Memory Jar, Skullclamp, Horn of Greed and Slate of Ancestry. Obviously most of those cards require specific circumstances to work, like a high powered creature, a big number of creatures or lots of mana. Just select the ones that fit what your deck is trying to do and test to find the right number.
1 week ago
Bearmagus - Meren is a definite option. I also know of Greater Good. It's on my radar but currently not looking to spend much more money. If I see a trade for it I will try. Also, yeah the Puppeteer Clique combo is in here already. Thanks for the input!