|Commander / EDH||Legal|
Printings View all
Combos Browse all
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
Price & Acquistion Set Price Alerts
Greater Good Discussion
21 hours ago
Why didn't you just update your Spring Into Death deck list? There's only like 2 cards different, haha.
Now on to the real meat:
Mikaeus, the Unhallowed Combo
- Turn 1: Play a one drop ramp creature.
- Turn 2: Play Buried Alive and fetch Mike and Triskelion.
- Turn 3: Play Victimize, bring Mike and Trike out and ping infinitely to win.
Or tutor for Defense of the Heart and win the turn after you cast it.
Necrotic Ooze Combo
- Play Buried Alive or Survival of the Fittest.
- Grab and put Triskelion and Phyrexian Devourer into the graveyard, and get Necrotic Ooze into play.
- Make sure Necrotic Ooze gets out last if using Survival to tutor them.
- Remove all cards from your library to burn opponent(s) for the CMC of all cards in your library.
Once it's out, the only thing that can interrupt this is Split Second since you can respond by adding and removing counters.
Jarad, Golgari Lich Lord Combo
This requires some knowledge of how the stack works.
- Exile cards from your library until Phyrexian Devourer's ability is put on the stack.
- In response to the ability, continue exiling cards to beef him up more.
- Still before allowing the sacrifice to resolve, sack him to Jarad to smack your opponents for a ton of damage, similarly to the aforementioned Ooze-combo.
Colorless Mana Combo
- Have/get Ashnod's Altar in play.
- Play Nim Deathmantle.
- Play Grave Titan, pop up two 2/2 tokens.
- Sack the two tokens to Altar, then sack Titan to get a total of six .
- Use 4 of that to make Deathmantle grab Titan back and get you two more tokens
Repeat this as many times as desired, netting 2 colorless mana every loop.
3 days ago
6 days ago
I understand why you wouldn't want to play Scourge of Valkas (it's still a high value card), but Dragon Tempest is HASTE + damage all in one piece. It enables all of your threats the moment they hit the table. It's a good inclusion against control, on an enchantment which is a bit more difficult to get rid of. So unless you are facing off against 3 dedicated control variants that focus on instant speed creature removal, I think tempest performs better than Crucible of Fire. On the same train of thought, why not run Flamekin Village instead of Shinka for more hasty beatings?
Your mana base is also rather slow. I understand that this is a result of the heavy colour requirements on your cards, but you could make it at least a little bit faster by replacing vanilla taplands with filterlands (e.g. Graven Cairns).
Lastly, if you could find space for a sac outlet like Greater Good, Shivan Harvest or Perilous Forays, will dissuade control players from messing with your board as you can respond by gaining value/setting them further back.
Other cards you should consider depending on what you need include:
I like the deck idea overall, but i think it can be improved by a large margin :)
1 week ago
A couple of cards to recommend as other win-cons:
Other cards to consider, with all the counters possibly moving around and having generally big creatures:
Combos to consider that are just plain mean that work with this deck and have synergy with the cards listed above:
+1 from me, my dude, nice deck.
1 week ago
I had Uril for a bit so I'm familiar with the theme. Here are some suggestions:
Hate: Rest in Peace
One of the biggest issues that I found was dodging something like Merciless Eviction. Flickerform is really the only thing that does it. One other option is having Greater Good so at least you will benefit before your stuff dies.
A strange card that I found to do good in Uril was Mark of Fury. It gives you the haste you want and lets you replay it each turn to net a card if you have something like Argothian Enchantress in play.
2 weeks ago
long over due on sending this comment to you, I apologize for that, but here we go.
the first thing that I notice is Terastodon is not here, and some cards your running have other cards out there with better value.
I've never been a big fan of Bloodgift Demon, especially if your cheating him on the field with the dragon, it feels bad...card draw is easier done...Greater Good would not be bad seeing as though you have the recursion for it.
notables that maybe you missed.Beast Within , Krosan Grip, Viscera Seer, Jarad's Orders, Disciple of Bolas, Reanimate, Return to Dust, Ashnod's Altar, Avacyn, Angel of Hope, Victimize, Blood Artist....just throwing some cards out there. there are many ways to go about any deck, and its all going to come down to what you like, and what you are comfortable with. you have enough mana to play your deck, but looking at the list, you don't really have any meat till the end. your source of win is beat face as often as you can, while trying to minimize the amount of blockers stopping you, casual play thats fine...I play a bit more competitively and build decks with a little more to them i'd have to atleast throw in a few ways to just win a game.
Craterhoof Behemoth with a few creatures could get you in there with commander damage...with tokens could crush everyone on at the table, or Tooth and Nail put any 2 creatures straight to play...Triskelion + Mikaeus, the Unhallowed...drop the mic, walk away from the table. you just won.
2 weeks ago
what happens in games where you don't draw forcemage?