Greater Good

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ninth Edition (9ED) Rare
Urza's Saga (USG) Rare
Promo Set (000) Rare

Combos Browse all

Greater Good

Enchantment

Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.

Price & Acquistion Set Price Alerts

9ED

USG

Ebay

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Greater Good Discussion

Profet93 on Xenagos EDH

22 hours ago

Hey! I saw your list on the FB group. Here is some feedback...

Since you a running green, you do not need mana rocks, rather, you need just get out your lands faster. Rocks can be destroyed, lands usually arent. As such, I suggest you remove the following...

Artifact Ramp to Remove Show

Fork in the Road - There is much better ramp

Ground Assault - Much better removal

Slagstorm - See above

Sylvan Scrying - Gets you any land card, but since you don't run specialty lands like Cradle or Eye of Ugin, its best to replace this with better ramp

Blanchwood Armor - better in a mono green deck, also auras have the 2-1 issue (try to place aura on creature, they doomblade in response).

Vessel of Nascency - Weak card

Vessel of Volatility - Weak, nonrepeatable ramp

Pit Fight - Better versions of this card exist

Cards to put in Show

I can give you more suggestions if you like. I see your deck is budget so feel free to ignore the more costly cards and put them in an acquireboard for trades/purchase later on.

Homer127112 on Graveyard Jared

4 days ago

This is a pretty good base to start with. First things first, I think Phyrexian Dreadnought is supposed to be Phyrexian Devourer, since it looks like you are setting up for some type of Necrotic Ooze kill. Second, it seems that there are several tutors that are missing that would make the deck a lot more streamlined, like Entomb, Vampiric Tutor, Demonic Tutor, Buried Alive, Crop Rotation, Survival of the Fittest, Tooth and Nail, Natural Order and Fauna Shaman. Third, with the recent unbanning of Protean Hulk, assembling a win is easier than ever before, and you only need to add a 1 mana sac outlet like Carrion Feeder or Viscera Seer to make it happen. Lastly, there are the random card draw/value cards, like Sylvan Library, Phyrexian Arena, Greater Good, Life from the Loam, things like that.

I also agree with Attila that you need more mana dorks. I would pretty much run as many 1 mana mana dorks as I could. It helps you cut down on the ammount of lands you need to run, which in turn will make your Hermit Druid better. Also, the less basics you run, the better Hermit Druid gets, so keep that in mind.

cdkime on Forever Pets

1 week ago

Personally, I run Safehold Elite in my infinite persist deck, and I do not recommend you follow suit. The only reason I keep it in my deck is because persist is my alternate win condition to Battle of Wits, and, with 240 cards in the deck, I need to maximize the number of inexpensive persist creatures I run.

You already have 8 different sacrifice targets between Kitchen Finks and Murderous Redcap, and both provide greater utility. Wall of Omens might be a better choice, as it replaces itself and provides a fairly bulky blocker in the early game.

I ran a gatherer search for free sacrifice otulets in your colours, and the only card I found was Greater Good. I do not think that is a good option, since you will mill yourself pretty quickly. In colourless, you have access to Demonmail Hauberk, which would help with beating down your opponents, should that become necessary. With your Tutor, I would not recommend more than two additional sacrifice cards. I would replace Barrage of Expendables, as the required mana cost is a tad inefficient.

chadsansing on Xenagod. Face is the place

1 week ago

Cool list!

Have you thought about even more trample effects? Something like Archetype of Aggression and a Blightsteel Colossus might be fun. Overrun and Triumph of the Hordes also come to mind. Maybe a Craterhoof Behemoth? A Chameleon Colossus for laughs?

I wonder if Tooth and Nail might be helpful, as well. Domri Rade and Garruk, Caller of Beasts could help stock your hand. Greater Good might be a useful filter and complement to Momentous Fall.

Very generally, I think you could cut the pump spells that target one creature for trample effects and more utility/ramp creatures.

Have fun brewing!

firecast92 on Zacama, Primal Calamity

1 week ago

i like the deck, i even ordered a Greater Good to have it just in case the price gets above 10E, i will probably buy the commander himself in a month or so

sagramore on Arahbo's Kitted-Out Kitties

1 week ago

I've just done a 10-card update on the deck primarily to speed it up (dropped average CMC, bit more land/ramp) and to remove some of the cards that I personally found were not performing in my playtesting. Hope everyone likes it!

Hey AliasGreg - Thanks for the comments and sorry for my slow reply :)

I can see what you mean about Leonin Arbiter - I'll definitely consider him again next time I tweak the deck. I can also see the use of the sac/draw cards like Greater Good and Life's Legacy with him but without him it's VERY rare that we want to sac our big creature, even for loads of draw. The deck runs reasonably light on cats and honestly we just tutor the one we want and go for it so losing it is generally a bad thing :) I will definitely add them to the maybeboard though and see how things go. Berserk is more likely to make it in... I'm tempted by it but I play a lot of multiplayer and swinging big to kill one guy but losing your cat would often cripple you for the remaining players. I can definitely see it helping 1 on 1 or later in a multiplayer game once someone else is already out though.

Regarding Skullclamp - it's just so rare to have anything with 1T to use it on for quick draw. I can see some benefit in simply equipping your big cat so that if it does die you get to draw some more cards, but that's kind of what Heirloom Blade is for. It's an incredible card but I don't think it deserves a slot in this particular deck. Reliquary Tower and Thought Vessel would be useful if you run the big draw cards you mentioned, and I do have a couple myself (Rishkar's Expertise and Soul's Majesty) but again I think the need for them is limited to the point they aren't worthy of removing something else.

BringerOfStorms on Sigarda's Enchantress Party

1 week ago

This looks very competitive! More oppressive than my Sigarda, Host of Herons deck, but that is cool. Greater Good might be a cool draw/filtering engine too, for late game when the enchantresses aren't pulling their weight, or if somehow you are going to lose Sigarda herself.

Thanks for sharing.~BoS

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