Creature — Zombie Warrior
When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.
|Have (2)||NineNotesKnives ,|
|Want (4)||forchonaporch , Easymode , isharpu , lyfeisweird|
Printings View all
|Magic Game Night (GNT)||Uncommon|
|Commander Anthology 2018 (CM2)||Uncommon|
|Conspiracy: Take the Crown (CN2)||Uncommon|
|Magic Origins (ORI)||Uncommon|
|Duel Decks Anthology (DD3)||Uncommon|
|Duel Decks: Speed vs. Cunning (DDN)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
|Duel Decks: Garruk vs. Liliana (DDD)||Uncommon|
|Shards of Alara (ALA)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Fleshbag Marauder occurrence in decks from the last year
Commander / EDH:
All decks: 0.07%
Fleshbag Marauder Discussion
1 week ago
Providing budget alternatives is not that simple because the deck is balanced as is and changing any single card would alter its equilibrium. I will try my best, but do keep in mind that with the following changes you will need to play the deck a lot slower than before. Without free counterspells you will need to wait for when you can leave mana open, and so on and so forth. Hopefully, the fact that all the decks in the tournament follow the same budget restrictions can make up for this. Here are my budget changes:
These are all direct substitutions. I took the cards you mentioned and replaced them with their budget counterparts. If you think some of them aren't good enough (and in most cases they are not), then you can consider including something completely different instead. I'm thinking about cards like Propaganda, Torpor Orb, more removal, more card draw, more ramp. You have the privilege of knowing the decks you will be facing, so you can tweak the deck according to your matchups.
If you want to be prepared against a token deck, try shaving some single target removals or counterspells for a few extra board wipes. Just be extra careful against Meren because they tend to play a lot of Fleshbag Marauder-like effects, which is something this deck really struggles with. Make use of your haste enablers to kill your opponent during the very first turn you play Lazav, before he or she has the opportunity to play those cards.
I wish you good luck for your tournament, and let me know about your results!
2 weeks ago
Nice deck. I've found a lot of input for my own Varina Deck (Rooftop Zombie Storm. Maybe you want to take a look at it.
From my the deck I can give you the following suggestions.
- Balthor the Defiled is a zombie with a Living Death like effect
- Bone Miser is sadly another 5cmc card but with Varina a very strong card
- Fleshbag Marauder with Rooftop Storm and Liliana, Untouched By Death is an empty table for your opponent's and with the other reanimate effects in the deck always a good card.
- Mirror Entity is a low cmc zombie that benefits your plan B
- Bident of Thassa and Coastal Piracy are great draw cards for go wide strategies but maybe a bit to slow
- Zombie Master gives all your zombies swampwalk which can be game ending but maybe is a bit to situational
3 weeks ago
Nice list! These might interest you: Zulaport Cutthroat, Pitiless Plunderer, Midnight Reaper, Smothering Abomination, Harvester of Souls, Champion of Stray Souls, Cauldron of Souls, Deathrender, Fleshbag Marauder, Merciless Executioner, Plaguecrafter, Slum Reaper, Black Market, Dawn of the Dead, Sidisi, Undead Vizier, Psychosis Crawler
4 weeks ago
There are 3 reasons why someone would consider including Havengul Lich in their 99: 1) They want to be able to use activated abilities from graveyards for 1 mana. This requires a dedicated decklist. 2) They want to be able to cast creatures from graveyards at instant speed (creatures with Flash, or with Vedalken Orrery/Leyline of Anticipation/etc). This also requires a dedicated decklist 3) They want to be able to cast creatures from their opponent's graveyards. This also requires a dedicated decklist. I don't think your deck wants to do any of those things or enough of those things, so it doesn't really make sense to include it.
multimedia is also absolutely correct that your deck wants fetchlands, assuming that money is no concern (which is reasonable, considering you have all of the original duals), as not only will these cards get your duals, they can also be replayed by Muldrotha, the Gravetide and will thin your deck. In fact, all of his suggestions for improving the manabase are correct: lands that can enter untapped are generally better than those that don't. That doesn't mean don't use untapped lands, only that you should only use a few and that you should pick them wisely (such as Bojuka Bog, or cycling lands such as Forgotten Cave).
Furthermore, consider using Animate Dead, Necromancy and Dance of the Dead. These are enchantments that recur creatures, which lets you get around the limitations on Muldrotha of only being able to recur 1 card of the each type. On top of that, if the creature dies, the enchantment goes to the graveyard, which can then be recurred once more. On top of that, each can recur cards from another player's graveyard, which is useful in a pinch.
Finally, since you are in green you really shouldn't use ramp spells that A) don't put permanents directly into play or B) cost more than 3 mana. Realms Uncharted violates the first, and Hour of Promise violates the second. On top that, your deck contains no Desert Lands (such as Desert of the Glorified or Ifnir Deadlands), so you will never get the second part of Hour of Promise, effectively making it a more expensive Explosive Vegetation that isn't limited to basic lands. As multimedia suggested, Crop Rotation and the more costly-but-powerful Harrow are good replacements as Muldrotha can replay the sacrificed land afterwards, which gets around the cost of sacrificing land. Furthermore, Sakura-Tribe Elder is a must-include in Muldrotha decks, as it can become a Rampant Growth on every turn.
multimedia is also correct about cutting the Curse enchantments and Amulet of Vigor. The Curses are situational and limited in power, and Amulet of Vigor does not have enough synergies in the deck to be worth the slot.
Finally, here's a non-exhaustive list of zombies which are (in my opinion) some of the best options in EDH for your colors and why
- Gravecrawler - combo piece in sacrifice combos
- Cryptbreaker - Manaless card draw
- Carrion Feeder / Nantuko Husk - free sacrifice outlet
- Stitcher's Supplier - efficient self-mill
- Lotleth Troll - free discard outlet
- Undead Augur / Plague Belcher - aristocrat win-condition
- Cemetery Reaper / Death Baron - Lord
- Diregraf Captain - Lord and aristocrat win-condition
- Fleshbag Marauder - Removal
- Midnight Reaper - Repeatable Card Draw
- Murderous Rider - Removal
- Prized Amalgam - combo piece in sacrifice combos
- Balthor the Defiled - Mass-reanimate
- Jarad, Golgari Lich Lord - win condition
- Undead Alchemist - mass token generator
- Corpse Connoisseur - Entomb on a body
- Custodi Lich - Monarch generator
- Phyrexian Delver - Gets around Muldrotha's limitation
- Mikaeus, the Unhallowed - board-wipe protection/combo-piece
- Noosegraf Mob - very fast token generator
4 weeks ago
Nice list! You might like these: Nature's Revolt, Squandered Resources, Cauldron of Souls, Blighted Woodland, Jund Panorama, Grim Backwoods, Pitiless Plunderer (this guy is really cool cuz sacking the treasures triggers Mazirek), Fleshbag Marauder, Tribute to the Wild, Nim Devourer (you can sack the nim to itself for its ability, so it essentially gives you the ability to pay BB: put a + counter on all your dudes), Sporeback Troll, Oona's Blackguard, Winding Constrictor
4 weeks ago
1 month ago
i played a few games with this deck and a group of four others. Mortlocke, you were so right! adding in those other mutate cards made some huge crazy beasts and i ended up having a lot of fun with the games! :)
Vulpikeet providing flying and +1/+1 counters was a ton of value on its own.
i added Cloudpiercer not only for it's looting ability, but for turning any tiny infect baby into a 5/4 beater.
all these guys proved to be really useful!
another key card turned card combo turned out to be Offspring's Revenge and Sun Titan / Chainer, Nightmare Adept. after my giant mutation got picked off, i was able to rebuild in no-time thanks to the enchantment. turns out sun titan is still amazing even as a 1/1! and the stats don't really matter when mutation overwrites them anyway.
i think adding even more creatures would be beneficial, but i just wanted to tell you that this deck is so much fun and i have you to thank. so, thank you!!!