Fleshbag Marauder

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown (CN2) Uncommon
Magic Origins (ORI) Uncommon
Duel Decks: Speed vs Cunning (DDN) Uncommon
MTG: Commander (CMD) Uncommon
Duel Decks: Garruk vs. Liliana (DDD) Uncommon
Shards of Alara (ALA) Uncommon

Combos Browse all

Fleshbag Marauder

Creature — Zombie Warrior

When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.

Price & Acquistion Set Price Alerts

CN2

ORI

CMD

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Fleshbag Marauder Discussion

Legendxp on From One to Many

1 day ago

Maybe Dying Wish and/or Murder Investigation? Also, Fleshbag Marauder, Merciless Executioner, Slum Reaper, and Barter in Blood help up your commander's power considerably. Also, Rite of Consumption, Essence Harvest, and Curse of the Cabal might be fun.

Bxbx on Glissa's Tech

1 day ago

Hi,here are some ideas for your deck:

mmcgeach on Control Zur

3 days ago

@VelvetVendetta: I find Stifle really good. I can usually use it to save Zur from something (from strange things, recently Mouth of Ronom and Fleshbag Marauder, although more typically from Gilded Drake). You can also use it to disrupt most combos - Protean Hulk, Leonin Relic-Warder, Razaketh, the Foulblooded, Kiki-Jiki, Mirror Breaker, etc. Would have been great against a Kederekt Leviathan-Animate Dead lock I played against earlier this week. It can also slow down stuff like an opposing Zur, Sisay, Arcum, Selvala, etc. Occasionally it saves you from something really devastating on a creature, like Bane of Progress. I guess it's around the 8th-best counterspell in this list.

mmcgeach on Control Zur

3 days ago

@VelvetVendetta: I find Stifle really good. I can usually use it to save Zur from something (from strange things, recently Mouth of Ronom and Fleshbag Marauder, although more typically from Gilded Drake). You can also use it to disrupt most combos - Protean Hulk, Leonin Relic-Warder, Razaketh, the Foulblooded, Kiki-Jiki, Mirror Breaker, etc. Would have been great against a Kederekt Leviathan-Animate Dead lock I played against earlier this week. It can also slow down stuff like an opposing Zur, Sisay, Arcum, Selvala, etc. Occasionally it saves you from something really devastating on a creature, like Bane of Progress. I guess it's around the 8th-best counterspell in this list.

mmcgeach on Control Zur

3 days ago

@VelvetVendetta: I find Stifle really good. I can usually use it to save Zur from something (from strange things, recently Mouth of Ronom and Fleshbag Marauder, although more typically from Gilded Drake). You can also use it to disrupt most combos - Protean Hulk, Leonin Relic-Warder, Razaketh, the Foulblooded, Kiki-Jiki, Mirror Breaker, etc. Would have been great against a Kederekt Leviathan-Animate Dead lock I played against earlier this week. It can also slow down stuff like an opposing Zur, Sisay, Arcum, Selvala, etc. Occasionally it saves you from something really devastating on a creature, like Bane of Progress. I guess it's around the 8th-best counterspell in this list.

Keel11 on Help me make a deck ...

1 week ago

Marchesa, the Black Rose, is great for dealing with board wipes. I know it's not the mono red/gruul you were looking for. I made a Marchesa deck that my play groups don't even bother to board wipe. Check it out: Marchesa- Cycling Creatures Shenanigans.

Win Cons:Make Creatures with +1/+1 unblockable with Herald of Secret StreamsMake opponents sac all their creatures by cycling Fleshbag Marauder and Sheoldred, the Whispering OneSteal sac'ed creatures with Grave BetrayalMike and TrikeWarstorm Surge or Stalking VengeanceSneak Attack

TheDuggernaught on UB ZOOMBIES

1 week ago

One thing you have to ask yourself when building tribal decks is imply asking yourself why you are going to stick to tribal? If your reason is pure flavor, that is fine. But if you are looking for efficiency, you have to have a good reason why you are intentionally limiting your avilible card pool to play cards that might be worse (but are tribal) than cards that might be otherwise available to you. The reason tribal decks often work is the synergy the have with each other. Allies work because they all trigger each other's etb triggers. Humans work because of the lord effect and the interaction they can provide with your opponent. Merfolk work along similar lines in that they have ample lords and a decent amount of interaction. Elves work because of lords the synergy they have in being able to generate obscene amounts of mana to dump your hand and simply have far more creatures than your opponent can block. The common thing between all of these tribal archetypes? Lords. They make cards that are otherwise pretty meh into cards that are extremely efficient. Zombie lord effects I found were Liliana's Mastery, Cemetery Reaper, Death Baron, Diregraf Captain, Lord of the Accursed, and Lord of the Undead. The downside of these lords is that they are all 3 cmc. You will want to hit all 3 lands drops by turn 3 to ensure you can play your lord effects. As such, you will likely want between 20-22 lands. This will give you between an 86.4% and 90.5% chnance to hit all three lands drops if you are on the draw, and a 79.6% and 84.7% chance if you are on the play. Until you hit your land drops, you likely want some way to interact with your opponent. This can be done through removal (preferably on a body), discard (preferably on a body), or even just by vomiting your hand as fast as possible as elves do. Zombies do not have a ton for great interaction, but there are card like Black Cat, Rotting Rats, Miasmic Mummy, Sedraxis Alchemist, and Fleshbag Marauder. These cards are also all very good with Aether Vial -- which not only lets you play creatures at instant speed, but also helps you vomit your hand a little faster. This is esecially ture with those 3 cmc lord effects. There are also spells like Nameless Inversion, and Crib Swap that count as zombie spells (and can even be returned to hand with Lord of the Undead). Fatal Push is also almost too good to not include, and Liliana of the Veil also tends to play well with zombies and can add some very needed interaction. Liliana, the Last Hope also tends to play well with zombies. Other zombies that can help provide a little extra oomph are Cryptbreaker (card draw, and a way to gain value from extra land drops), Grixis Grimblade (above curve with another grimblade or a Diregraf Captain, Gray Merchant of Asphodel (can be a great finisher with all the heavy costs), and Plague Belcher (works super well with Geralf's Messenger.

chadsansing on Scheinheilige

1 week ago

Dope list. I love Comeuppance.

Have you considered a Lightning Greaves, Swiftfoot Boots or Whispersilk Cloak to protect Athreos from enchantments and exile effects?

I'm curious about no Path to Exile and also about Tainted Remedy over Sanguine Bond. Would you ever play both?

I'm sure you have a ton of ideas already, so I'll wrap this up by suggesting Apprentice Necromancer, Disciple of Bolas, Fleshbag Marauder, Merciless Executioner, Soldevi Adnate, and Stronghold Assassin as cards that might be useful to test in your sac theme.

Have fun playing!

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