Fleshbag Marauder

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Frontier Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown Uncommon
Magic Origins Uncommon
Duel Decks: Speed vs Cunning Uncommon
MTG: Commander Uncommon
Duel Decks: Garruk vs. Liliana Uncommon
Shards of Alara Uncommon

Combos Browse all

Fleshbag Marauder

Creature — Zombie Warrior

When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.

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Fleshbag Marauder Discussion

Funkydiscogod on Oh, sorry, you wanted that back?

5 hours ago

These kinds of decks are good metagame answers to midrange beatdown decks. You'd be out of luck if the opponent plays something with hexproof, or protection from colored spells or has ways to protect their critters. I don't know what to do about that, except maybe Fleshbag Marauder, since if it's your only creature you can fling it in response to its ability.

Also, if the opponent is playing a creatureless combo, you're kind of out of luck. I really feel like you'd need something to do if the enemy doesn't have any creatures you can control. You need creatures that don't mind being flung at the enemy. Why does the horribly unplayable Kathari Bomber come to mind? We need better suggestions.

It seems like you'd need some ramp to make your spells really worthwhile: you'd need 5 mana to cast a Mark of Mutiny and Altar's Reap which is more or less just a Slave of Bolas or a cheap entwined Grab the Reins. Sure, you have Expertise and the cheap one, but you're still looking at turn 3 minimum.

Now...Blood Funnel might be the weirdest thought I've had all day. Pair it with Bloodghast, Prized Amalgam and others, so all your spells get to be cheap, but, more importantly It gives you a way to sacrifice their critters. Imagine you cast a Dark Petition to get a Languish or other toolbox spell, and you can cast it immediately (provided you have the bodies to sac for it). Alternatively, you run permanents that make tokens like Bitterblossom, but I'm just brainstorming.

This would give you things to do while you take control of their critters. There are tons of possibilities with Blood Funnel, since it makes every spell is also a potential sacrifice outlet. And, you'd want the revolving door graveyard for your sacrifice stuff. I don't know how many of these ideas are any good.

If nothing else Miren, the Moaning Well as a one-of land.

man1ac on [[Primer]]-God of the Rising FULL Moon! Butts Up!!

1 day ago

Been playtesting a lot and made already some changes which were suggested here:

Dreamborn Muse : Awesome card, even lategame just awesome. The mill is exactly what you need and even with a lot of GY hate there will always be stuff to exile an get back.

Illusionist's Bracers: Dropped Rings for this one cause it comes for free and often is forgotten because its just an Equipment. For me the cheaper and suprisinigly stronger card.

Shepherd of Rot: Had him online but he only puts a clock on the game cause I will drain myself with. Lost 2 games because of him because of some crazy Creature Pump on the other side with added up with my Shepherd. Went for Noxious Ghoul instead.

Bloodchief Ascension: In combination with Dreamborn Muse brutal card, ou will need a Counterspell for both to keep them alive a little bit. Can win games a little bit dirty but for the fun for it I will play it as long is I am allowed in my playgroup :D

Grave Pact and Dictate of Erebos : Really like both, they make the game quite fun because having a sac outlet means some sort of removal.

And totally agree on Fleshbag Marauder - but I only like him at max turn 5. Otherwise they will be stuff there that people won't mind sacing (Tokens)

In my opinion the deck needs at least 2-3 cards of direct card removal to get little more control over the overall board situation. Mutilate / Go for the Throat // Barter in Blood may be worth a shot?

Hybrow on Rise of the Scarab God

2 days ago

I love zombie Tribal, I am running The Cranberries with an eyepatch... couple suggestions for cards i love in my deck:

Fleshbag Marauder is great, you can sac him as he comes into play, and then if you can recur him, you get a second ETB effect out of him.

Grave Titan although not a Zombie, his ability to create more would sync very nicely with your God, and again, his ETB effect is great when you bring him back.

Sepulchral Primordial -- Again, not a zombie, but he is kinda on theme with pulling creatures out of graves

Rooftop Storm - clutch card if you can get a fist full of zombies and pump them all out at once.

Moonlight Bargain great tutor for a deck with grave recursion, you put the ones you want into your hand, and the zombies can go into your grave to be drawn out later

Reality Shift - Ok, its not zombie themed, but I do mention it as a great way to get rid of pesky indestructible guys.

Liliana's Mastery I dont know how much enchantment destruction your group plays with, but I find this lives longer than any zombie lord I ever play.

PlattBonnay on Rahjan, Enlightened

2 days ago

Are Merciless Executioner and Fleshbag Marauder not good enough? You're already playing Slum Reaper, backup edicts are probably worth having.

VexenX on [[Primer]]-God of the Rising FULL Moon! Butts Up!!

3 days ago

mikeintosh: Fantastic Suggestions! I kind of want to make a list of cards that would go great in this deck, because it really is crazy! I always get 10 or so suggestions to add, but only like 2 or 3 cards that I could cut. I think I could make my list a bit more competitive by stepping back from the zombie lords, but I think they add I very viable wincon to the deck. Solemn Simulacrum and Burnished Hart do make very interesting suggestions. Sheoldred, Whispering One, and all the great cards with ETB abilities are very interesting... it is very tempting to lose some of my zombie flavor and go deeper into the control side with this deck... It just proves my past point, that there are so many different ways to build this deck! I have not played my list enough yet to see how much I need to tweak it. (I finish my bachelor's degree in 10 weeks... then I will have MUCH more free time!!!)

I have a Fleshbag Marauder on the way, I like getting the earliest print of a card, if not to extensive. I like the rustic feel it gives to this deck, even if they have newer reprints.

I REALLY REALLY like Memory Plunder!!! It is very situational of course, but is SO dang funny! Pull from Tomorrow might be going in too!

The problem I see here is that most of the cards I am thinking about taking out are my creatures, and I am not to sure if I am ready to step away from a zombie tribal. I will just have to play it out more and see how it goes!

mikeintosh on [[Primer]]-God of the Rising FULL Moon! Butts Up!!

3 days ago

Hi, I happened to build a similar Scarab deck and I can offer few tips from my experience with my playgroup.

First of all, as you mentioned, mana acceleration is very important as dimir doesnt have many natural ways to ramp. Aside from mana rocks, I found Solemn Simulacrum and Burnished Hart surprisingly effective. They are great targets for eternelizing later. I prefer them to some lesser mana rocks as those can be destroyed.

I also agree that counterspells can be the key, you are missing two very important ones: Stubborn Denial is basically one-mana Negate in the deck. Muddle the Mixture can be 2-mana Swan Song but it can find your Rings, Mindcrank or Cyclonic Rift. You really want cheap counterspells as you want to spell most of your mana eternelizing. Psychic Strike might seem sweet (ran it initially) but it can be very underwhelming.

Shriekmaw and Mulldrifter the effect is too strong to ignore, they generate great value early and can be used in the lategame with our general.

Fleshbag Marauder should be autoinclude. It's a zombie and it puts creatures in opponents' graveyards which is what we really want here. Same goes for Sheoldred, Whispering One. I also like Stronghold Assassin especially when paired with Relentless Dead. Siren of the Silent Song is also surprisingly fun. Vengeful Pharaoh is worth considering too. Its pseudo prison card and you can kill their best attacker and convert it to your side. Lastly, Evil Twin is also nice value, kills the cloned creature, you reanimate it, then reanimate Twin, kill another creature next turn, reanimate. Pure value.

As for other spells, I kinda like Memory Plunder since you mill your opponents quite a lot. Imagine resolving say Cruel Ultimatum or In Garruk's Wake at instant speed for 4 mana. I also value Pull from Tomorrow highly.

So those are my two cents, hope it helps with the deck.

PartyJ on Primal Elves

1 week ago

Welcome on T/O!

it's a great place with an enourmous crowd of people willing to help you evolve your deck(s).

Let me be the first to give you a few possible good suggestions for your build:

All these cards have a good synergy with your commander.

Have fun on this site and if you ever need help with any EDH deck, you can always 'summon' me. If you would like to help me with one of my decks, then click here. I would really like to receive an upvote for this deck.

Thanks!

PJ

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