|Commander / EDH||Legal|
Printings View all
|Magic Game Night (GNT)||Uncommon|
|Commander Anthology Vol. II (CM2)||Uncommon|
|Conspiracy: Take the Crown (CN2)||Uncommon|
|Magic Origins (ORI)||Uncommon|
|Duel Decks: Speed vs. Cunning (DDN)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
|Duel Decks: Garruk vs. Liliana (DDD)||Uncommon|
|Shards of Alara (ALA)||Uncommon|
Combos Browse all
Creature — Zombie Warrior
When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.
Price & Acquistion Set Price Alerts
Fleshbag Marauder Discussion
4 hours ago
Thank you for this response everyone !
Ouroboros_47 I tried to make a selections of cards that have another purpose than just put things into graveyard. This is the reason why i cut Stitcher's Supplier or Corpse Connoisseur. Delirium Skeins and Zombie Infestation seems good but I don't know if I want to throw a half or a third of my hand to fill up my graveyard. I will consider Smallpox and Darkblast. I think Darkblast can easily fill up the graveyard.
bushido_man96 I like your vision of the deck. If Izoni was Sultai... It would be so powerfull. Anyway... I like the idea of trigger multiple times her ability. Conjurer's Closet seems to be a great addition to the deck. It synergizes with all the ETB ability. Same with Temur Sabertooth(triggers Avenger of Zendikar, Fleshbag Marauder effects, Wood Elves effects). And what do you think about Panharmonicon ? And think Tortured Existence and Phyrexian Reclamation can be better engine recursion than "one shot" recursions like Animate Dead or Eternal Witness. And the deck will be more polyvalent.
So what do you think about this cuts ?
1 day ago
Okay some suggestions, you said you had problems with removal. Cards off the top of my head although maybe a little pricey but luckily there was reprints.
One card I also really love in dimir is Havengul Lich, as long you have the mana you can recast your cards in the grave, not only yours but opponents as well.
One card that is also an outlet is Josu Vess, Lich Knight, better than Army of the Damned imo. Graveborn Muse is also another steady card draw. Crypt Ghast doesn't go with theme but really helps you get that mana in a pinch. Vengeful Dead is a great card if you like your zombies dying and keep coming back and dying again xD. Shepherd of Rot is a fun card to play with as well, which can synergize with a Rooftop Storm and deal an ungodly amount of damage. Oversold Cemetery can also help since you will most likely have plenty of stuff in your grave.
Hopefully these suggestions help buddy!
3 days ago
Ok, lets unpack this a little bit.
You mentioned the deck's average CMC at 5.5....that's probably too high. If it were me, I'd work on having more 1 and 2 drops to smooth out the curve and make sure I can get things up and running more quickly. A card like Burnished Hart would work better for you than Patron of the Moon. Let's look at Patron real quick: nice ability on it, for sure, if you can really abuse it. But 7 CMC for to get an ability to then pay 1 for two tapped lands is NOT ramp. Fixing, maybe, but not ramp. I feel the same about Dreamscape Artist. 2 CMC to cast, which is a good early play, but then a 3-costed activated ability to sac a land and go get two lands.....its like a really bad way of playing Harrow.
Good creatures to include: Baleful Strix: draws you a card, and has deathtouch. Edict creatures, like Fleshbag Marauder, Plaguecrafter, Merciless Executioner, Ravenous Chupacabra, Nekrataal, Bone Shredder and Shriekmaw; the Maw is especially synergistic here with his evoke ability. Just one of these creatures cast could end up netting 3 to 4 sacrifices across the table. Even a card like Mulldrifter fits your theme. A few other cards that might interest you: Tortured Existence and/or Phyrexian Reclamation. They can help you get some of these cards that trigger your Commander's ability back into play or into your hand to re-cast (like Endrek Sahr, Master Breeder).
Thrilling Encore is ok, but adding one card to reuse that one card seems like a waste of two card slots. Archaeomancer and Mnemonic Wall could do it for you, though. You could consider running Deadeye Navigator as a way of blinking some of these creatures I've listed with ETB effects.
Two items left I want to hash out with you:
Item 1: Distended Mindbender. This is just not a good card, and there are plenty of sorcery speed discard spells that black runs that would do a better job, not cost 5 CMC, and will force some discard. Hell, I think Thrull Surgeon would be better, and you could recur him with some of the options I've listed.
Item 2: Lotus Bloom. Not good, in my opinion, especially when compared to other options, like Worn Powerstone, Mind Stone, or Commander's Sphere. You cast it for free essentially, but then have to wait three turns to essentially net a Dark Ritual effect. So you wait three turns for a one-off effect, then it goes to the graveyard. Worn Powerstone is repeatable after it untaps, although it is colorless. With Commander's Sphere you get ramp and fixing, and you can choose to send it to the graveyard in exchange for a card, replacing itself. Mind Stone replaces itself, too. I'd like Lotus Bloom more if you had a way to recur it, like Goblin Welder, but that isn't what your deck does, so it doesn't make sense with better options available.
I hope that helps explain my reasoning a little bit. I like to try to manage my mana curve as much as possible, so I have things going on early to set up mid and late game. Your Commander is high CMC as it is, so you've really got to build to getting him out as soon as you can; by turn 4 would be great, but probably not going to make an appearance consistently until around turns 5 or 6. Let me know what your experience with this is, though. When deck building, its easy to get wowed by big dumb creatures, but too much of it makes the deck clunky and inconsistent. Better to get the consistency that makes the deck function early, so you can play your game later on, too.
4 days ago
I actually made a deck pretty similar to this one. Her it is if you want to check it out: Mogis the hate god
what I found out through play testing is that creatures more or less suck for group slug strategies. There are plenty of really good creatures that fit this deck such as Zo-Zu the Punisher however I've found that if you relly too much on your creatures for incremental damage they are too susceptible to removal and board wipes.
In your case I believe you can safely get rid of any creature that produces mana. In most edh deck you only need about 10ish mana rocks and right now you have 11 as regular artifacts so I think your ramp will be fine.
Besides ramping creatures I believe that cutting these cards would also be advantageous:
- Netherborn Phalanx
- Indulgent Tormentor I don't really like targeted effects like this with mogis
- Fleshbag Marauder
With all those cards cut I'd then start putting in more group slug type enchantments. The reason I like these enchantments more is because unlike creatures, most board wipes dont hit them and most people dont have a ton of enchantment removal. There are tons of these group slug type cards so I'm not going to say which ones would be best for your deck because most of them would work. But I like these ones:
I would also just reconsider these cards, I haven't personally played them so I can't be certain of how strong they are, but they dont seem to quite fit the deck.
- Cruel Reality It seems tempting but it only targets one opponent and is super expensive. I don't believe its worth its cost
- Browbeat I would personally rather have guaranteed card draw, try Ancient Craving instead
- Mana Geyser lots of mana, but what are you spending it on? if you had more X costing spells then it may be worth it but for now think of how bad of a top deck this would be with no cards in hand.
And of course I would strongly recommend running some dual lands to help smooth out your mana consistency. Here are some of the really budget ones:
- Akoum Refuge
- Bloodfell Caves
- Canyon Slough
- Cinder Barrens
- Cinder Marsh
- Foreboding Ruins
- Graven Cairns a little more pricey but really good for the cost
- Lantern-Lit Graveyard
- Lava Tubes
- Rakdos Carnarium
- Rakdos Guildgate
- Rix Maadi, Dungeon Palace especially good in this deck
- Rocky Tar Pit
- Tresserhorn Sinks
- Urborg Volcano
You have a strong core here once again but I just feel that some of your card slots could be better spent. Hope all this helps
5 days ago
Hmm for reasonable priced cards, some synergistic cards that I would recommend are like Oversold Cemetery, Plaguecrafter, Fleshbag Marauder, Cemetery Reaper, Havengul Lich, Undead Alchemist, Zombie Master, Crypt Ghast, Forgotten Creation, Phyrexian Delver, Phyrexian Arena.
Hope that helps, Happy Deckbuilding!
6 days ago
As for Ravenous Chupacabra, it is too slow and Spore Frog is generally un-needed as my deck is setup to establish fast locks even before creature combat becomes relevant. Why stop combat damage if you remove their creatures or even prevent their creatures from ever being casted?
Solemn Simulacrum and Viridian Emissary count as bad ramp. They are all too slow. Run full set of 1 cmc dorks instead for the most efficient mana ramp. There's a reason why I also did not even consider Sakura-Tribe Elder.
Your other suggestions are also over-costed effects: Thoughtpicker Witch would be good if it did not have a 1 colorless activation cost. Sadistic Hypnotist belongs as a combo piece in Nath of the Gilt-Leaf. For discard you generally want them to be cheap and recurring, like Bottomless Pit, Burglar Rat, Liliana of the Veil or Oppression. Mindslicer is an exception because the effect is extremely powerful.
Savra, Queen of the Golgari is over-costed and slow. The life component is generally irrelevant and for the sacrificial component, it is way faster and more efficient to tutor or chain into the Edict brothers through Birthing Pod, Fauna Shaman or Survival of the Fittest and then recurring through Meren.
To make Meren competitive, any card that costs more than 3 CMC has to either cripple your opponent decks by cripping their important pieces or be part of your win conditions. Stax pieces are very important to stop combo decks from steamrolling over you.
6 days ago
Needs more Fleshbag Marauder, Ravenous Chupacabra, Solemn Simulacrum, Spore Frog, Viridian Emissary, Viscera Seer, maybe Thoughtpicker Witch and Sadistic Hypnotist, Lifecrafter's Bestiary, and DEFINITELY Savra, Queen of the Golgari.
6 days ago
Damn. this is one pimped out deck! its pretty dope. As far as recursion, have you considered adding Sun Titan ? it tends to be an all-star in my decks. As far as bundling the deck from the ground up, I see that you have It That Betrays . maybe if you were to lean harder into making opponents sacrifice stuff. You could add in Fleshbag Marauder , some sac outlets, and the Dictate of Erebos types of effects. If you wanna get value out of peoples stuff hitting graveyards when it that betrays isnt on board there's always Chainer, Dementia Master to do it more methodically. or Rise of the Dark Realms to do it all at once.