Fleshbag Marauder

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown (CN2) Uncommon
Magic Origins (ORI) Uncommon
Duel Decks: Speed vs Cunning (DDN) Uncommon
MTG: Commander (CMD) Uncommon
Duel Decks: Garruk vs. Liliana (DDD) Uncommon
Shards of Alara (ALA) Uncommon

Combos Browse all

Fleshbag Marauder

Creature — Zombie Warrior

When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.

Price & Acquistion Set Price Alerts

CN2

ORI

CMD

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Recent Decks

Fleshbag Marauder Discussion

DotaFerShota on Muldrotha

1 day ago

Fleshbag Marauder is redundancy for Merciless Executioner. I think you get rid of the "discard a card, or x player discards two cards for larger self mill effects. Dredge cards are realllyyyyy good here Stinkweed Imp. Fetch lands are also super awesome in this kind of deck. I know the regular fetches are super expensive, so check out the "Mirage Fetchlands" https://mtg.gamepedia.com/Fetch_land

You may also like Evolutionary Leap as a poor man's Survival of the Fittest!

golgarigirl on Meren Madness

2 days ago

Black/Green (as you can guess from the username) is kinda my jam, and reanimator is one of the things it does best. Your Meren actually wants similar things to my Alesha deck...a creature has to die for it to come back and be reused, and creatures that have great effects that you can reuse are going to be the best.

Look for good Enter the Battlefield (ETB) and Leave the Battlefield (LTB) effects at a variety of mana costs to trigger Meren's experience tokens. Look for mana ramp creatures that put lands into play instead of tap for mana such as Sakura-Tribe Elder, Farhaven Elf, Yavimaya Elder, Civic Wayfinder. What you want to ramp into are all the fun different things you can do and then recur. Thragtusk, Woodland Bellower, Greenwarden of Murasa, Agent of Erebos, Priest of the Blood Rite, Ravenous Chupacabra, Fleshbag Marauder

Also look for fun creatures that care when other creatures you control die, since you want that to happen.

Most importantly, sacrifice outlets to a.) stop your creatures from being exiled b.) get that experience as fast as possible and c.) keep reusing those ETB/LTB abilities. Look for cards like Nantuko Husk, Disciple of Bolas, Blood Bairn, Viscera Seer, Ashnod's Altar

One more note... Elixir of Immortality is your friend. Many players know how dangerous a well-stocked graveyard is, and getting yours exiled can knock the wind from your sails. It's 100% better for it to get shuffled into your library that be gone for good!

StopShot on Alesha, Who Luls at Death

2 days ago

@Rikente, I wouldn't concern myself with adding zombies. My deck only runs Wayward Servant and Gravecrawler and everything works just fine. Wayward Servant's ability is too weak to be used for anything other than an infinite combo. Gravecrawler I wouldn't mess around with unless you're bent on abusing him with Skullclamp or Grave Pact.

If you must add more zombies for value I'd suggest Taurean Mauler, Fleshbag Marauder, Liliana's Elite, Scourge of Nel Toth, and Mirror Entity since those cards are good regardless of if they're in a zombie deck or not. If you want an easy way to recur your Wayward Servant then I suggest adding Volrath's Stronghold or Unholy Grotto as a budget alternative.

Last_Laugh on Muldrotha, the Gravetide; creature heavy

2 days ago

Merciless Executioner needs his dead twin Fleshbag Marauder. Crystal Vein is a good land here (don't overuse it, it causes you to miss land drops). Elephant Grass is great for keeping the hate Muldrotha generates off your back. This last card I've been having great results out of here, Bear Umbra. The land untap is great and totem armor has saved my butt a few times.

Anyways, feel free to check out my list for ideas. Feedback, upvotes, and ideas on any of my lists is appreciated. Muldrotha's Madhouse - No Infinite

GarmaReborn on Zurgo World Smasher

1 week ago

Warrior Creatures to Consider:

Non-Warrior Creatures:

Equipment to Consider:

Artifacts to Consider:

Enchantment:

Sorcery:

  • Vandalblast
  • Rout
  • Chandra's Ignition -really great boardwipe for this deck, if zurgo has lifelink you will get that life and also anything that dies will give him counters. You could have zurgo, cast this, and then more than likely one shot a player
  • Read the Bones
  • Open the Armory
  • Disrupt Decorum tapped out won't link this for some reason

Instants: (sticking with four or less Cmc for sunforger shenanigans)

Land:

Notes:

Mardu is great for control, so its best to have plenty of removal spells. I would not have Spinerock Knoll since it might be too slow. Windbrisk Heights might be better than Spinerock tho. Like what if you need to play that spell but can't get 7 damage off. Also, Graveblade Marauder seems too situational to leave an impact. When you start adding/removal stuff to the deck, make sure to keep it low cmc as you can since you don't have much in terms of ramp in these colors; be sure to keep as mana rocks as you can for the same reason.

Rivenor on When X Enters the Battlefield, Y

1 week ago

This looks like a pretty fun deck, I rather like Gonti ETB as a theme.

I would definitely take Rune-Scarred Demon and Sepulchral Primordial off the maybe list and into the deck. They are some of the strongest ETBs around and are definitely perfect for this deck.

Other interesting ETBs to consider:

Creature control:Fleshbag Marauder, Merciless Executioner, Abyssal Gatekeeper, Slum Reaper: If your playgroup likes their indestructible/hexproof stuff. I would not run all of course but pick your favorite.

Revival:Puppeteer Clique, Entomber Exarch, GravediggerClique is one of my favorite creatures period, really handy to have. Exarch offers options on ETB and Gravedigger is a classic but his relatively low cost can be really nice.

Card Draw:Phyrexian Rager, Phyrexian GargantuaThough they can deal a bit of damage to you but Black does not really care about that these critters can refill your hand nicely.

Other:Netherborn Phalanx: For both playing and tutoring. Can really hurt with a Panharmonicon in play.

VETJasper on Muldrotha's Madhouse - No Infinite

1 week ago

I'd probably also cut a Fleshbag Marauder for a tutor since you already have the effect. Keeps the redundancy and adds flexibility.

Ablgabl on Indulgent Tormentor PDH

2 weeks ago

Thanks for your comment :)

Removal: I'm about to play Ghastly Demise as soon as it arrives :D

Serrated Arrows is MVP most of the time, cause in my group there are generals like Mistmeadow Witch, Baleful Strix, Maverick Thopterist and lots of x/1 guys. Pure advantage.

Vendetta's life loss hurts sometimes, in some games I lose 10+ life by myself to: Crypt Rats, Sign in Blood like effects etc. so it didn't make the cut.

I lack removal for black creatures (maybe it's just what I feel after playing with Fleshbag Marauder for some time), maybe I'll play Ghastly Demise instead of Chill to the Bone, but I'll need to test it.

Discard: Tasigur's Cruelty is good because you can play it for like 1 mana and it's ok to get 1 or 2 cards, Unburden has cycling, but Unnerve is so bad in late-game, 4 mana is too much for 1 or 2 cards, besides it's always getting countered in my heavy blue group and you can always try to sneak play 1 mana Tasigur's Cruelty and don't lose a turn even if it's countered. Also we are playing 2HG, totem, or sometimes even 1vs1, cause my guys are dying after 1 hour of FFA when nothing's going on at some moments so cheap spells are favored cause the tempo is much more important there.

Vulturous Aven seems great, I'm definitely going to try it.

For Urborg Uprising I'm not sure if I'm ever gonna use it to get 2 cards back xd I'm a little low on creatures, and Gravedigger - Cadaver Imp synergy, when you get back one with another is so good, that I tried to also play Warren Pilferers but it was too expensive. Needs some testing.

Armillary Sphere is sooooo good it's staying for sure.

Ramp spells: I was wondering about bigger ones like Sisay's Ring but I don't like that they are doing nothing but getting destroyed. Small mana rocks were cut long ago because of that. The ones I'm playing are the best of the best, but I'm gonna think about getiing more.

It's hard at this point to cut anything and that's my biggest problem, Cannibalize and Ashes to Ashes are first on the list but haven't played them long enough so I'm not sure yet.

Also I've been wondering on playing regular swamps over Terramorphic Expanse, Evolving Wilds because shuffling isn't very powerful, and I need those swamps, so decreasing the chances for drawing lands isn't very good. What do you think? Haunted Fengraf is also likely to be cut cause I used it maybe 2 times this year and i need black/swamps to hit as hard as it's possible and regain as much life as I can.

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