|Commander / EDH||Legal|
Printings View all
|Commander (2016 Edition)||Uncommon|
|Duel Decks: Elspeth vs. Kiora||Uncommon|
Combos Browse all
Temple of the False God
: Add to your mana pool. Activate this ability only if you control five or more lands.
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Temple of the False God Discussion
2 days ago
I agree with bioplay, its just too good. Also consider: Temple of the False God, Chromatic Lantern, Dragonlord's Servant, Coat of Arms, Door of Destinies, Vampiric Tutor, Demonic Tutor, Worldly Tutor and Go for the Throat.
6 days ago
Emeria Shepherd Good value recursionMother of Runes Super powerful protection, but less useful since she can't target your commanderSolemn Simulacrum Pure valueBurnished Hart Ramp, which is important in a mono-white deckSun Titan Strong recursion, particularly for low cost vehiclesThalia, Heretic Cathar Strong disruption on your opponentsEmeria, The Sky Ruin Basically an autorun in mono-whiteHigh Market Useful for preventing exile-removal so that you don't lose creaturesMyriad Landscape RampNykthos, Shrine to Nyx Autorun in mono-color decks (although you may not want it depending on how many artifacts you end up runningReliquary Tower Good value landRogue's Passage More value landTemple of the False God Value landDay of Judgment Cheap boardwipeMartial Coup Token-themed wipeWrath of God Better version of Day of Judgement (recommended to run both though)Path to Exile Autoinclude in all white decksReturn to Dust Very strong removalMartyr's Bond Good in token decks as a deterrent for opponentsOblivion Ring Strong temporary removalSkullclamp Super strong card draw in token decksSol Ring Best card in EDHSwiftfoot Boots Strong protectionSword of the Animist Decent rampElspeth, Sun's Champion Very strong white walkerAngel of Serenity Super strong removalDarien, King of Kjeldor Very strong token generatorElesh Norn, Grand Cenobite One of the best white cards in the game, broken as fuck in token decksHeliod, God of the Sun Token generator with a nice passiveIona, Shield of Emeria Straight BMMikaeus, the Lunarch Fantastic synergy with tokensWeathered Wayfarer Really good land fetching, particularly strong against green playersDarksteel Mutation Fantastic removal against commandersLuminarch Ascension Completely busted token generator, but paints a large target on youCaged Sun Busted mana doubler for mono-colorsGilded Lotus Good colored mana rockHedron Archive Good rockSensei's Divining Top Pure ValueThran Dynamo Strong rockWorn Powerstone Very strong rock (much stronger than it seems)Entreat the Angels Very strong token generatorTerminus Powerful board wipeCrib Swap Off brand swords to plowshares/path to exile, still definitely worth runningWhite Sun's Zenith Strong, re-usable token generatorBuried Ruin Artifact recursion on a landDarksteel Citadel Indestructible artifact landShrine of the Forsaken Gods VERY strong land for artifact decksThespian's Stage Land copierVesuva a different land copierUgin, the Spirit Dragon Best planeswalker in the game, particularly with artifacts
6 days ago
Looks like you're missing three very important things in EDH: Ramp, Removal, and Draw.
Green isn't the best with creature removal, but it is good at destroying artifacts & enchantments.
Acidic Slime is in a lot of green decks.
Green is good at getting very large creatures, so hopefully you won't have to worry about creature removal.
1 week ago
Nice deck. Thanks for checking out mine. If you're going for a flicker approach, I suggest adding Cauldron of Souls. You will get those sweet ETB effects again when you sac creatures.
For your mana base, I highly suggest more lands and ramp cards. Your average CMC is quite high. I would up the lands to 37-38 and add a few ramp cards Solemn Simulacrum, Knight of the White Orchid, Myriad Landscape, Temple of the False God, Orzhov Signet, and Wayfarer's Bauble are all great options.
For lands I would cut out Transguild Promenade and Rupture Spire. They really slow down tempo. I'd only play them in 4-5 colour decks where colour fixing is harder. Temple of Mystery, Caves of Koilos, and Tainted Field are great options and relatively cheap.
Hope this helps
1 week ago
Salvaging Station package including Wayfarer's Bauble, Pyxis of Pandemonium, Tormod's Crypt cantrips Chromatic Sphere, Chromatic Star, Barbed Sextant, Lodestone Bauble, Mishra's Bauble, Implement of Ferocity, Phyrexian Furnace/Scrabbling Claws, Scroll of Griselbrand, Terrarion, Urza's Bauble spellbombs Horizon Spellbomb, Lifespark Spellbomb, Necrogen Spellbomb, Nihil Spellbomb
Sylvan Scrying and and Crop Rotation are significantly worse without Gaea's Cradle, Dryad Arbor and Ancient Tomb (Temple of the False God should do a decent impression. The grindy Crucible of Worlds package would be better suited to a staxier gameplan
1 week ago
A couple of budget lands I would recommend adding to your deck are Terramorphic Expanse,Temple of Enlightenment, Azorius Chancery, Temple of the False God, Adarkar Wastes, Skycloud Expanse, and Rogue's Passage
2 weeks ago
Lands could use a big update, and it dosen't need to be expensiveall the taplands (guildgates and gain 1 life lands) could be replaced with the tri lands from alara blockArcane Sanctum, Crumbling Necropolis, Jungle Shrine, Savage Lands, Seaside Citadel, and Exotic OrchardReflecting Pool is a better Rupture Spireyou could throw in a couple colorless utility lands and have you filter lands color fix you when needed. maybe add Vault of the Archangel, Reliquary Tower, Temple of the False God, Winding Canyons
Captain's Claws makes ally tokens
Jwari Shapeshifter is the clone you want!
ally's you could addAkoum Battlesinger, Bala Ged Thief, Bojuka Brigand, Bruse Tarl, Boorish Herder, Grovetender Druids, Hada Freeblade, Halimar Excavator, Harabaz Druid, Highland Berserker, Kalastria Healer, Kor Entanglers, Makindi Patrol (change for Joraga Bard), Murasa Pyromancer, Oran-Rief Survivalist, Reckless Bushwhacker, Tuktuk Scrapper
also add Harsh Mercy
maybe cut the Overwhelming Stampede
2 weeks ago
I like where you're going with the deck so far. Do you have any budget restrictions, or looking to upgrade the deck into a more competitive build? I would suggest more removal, especially Spine of Ish Sah or Evacuation, some larger threats like Soul of New Phyrexia, Myr Battlesphere or Master of Etherium, and ways of smoothing out draws and generating card advantage, like Preordain, Concentrate, Tidings or Brainstorm, to name a few. Also, what does your access to mana acceleration and land look like? I would go with Basalt Monolith, Dreamstone Hedron, and Blinkmoth Urn for artifact ramp, and if you have the means, go for Steam Vents, Temple of Epiphany, Buried Ruin, and Temple of the False God. Nice list, and hope this helps!