|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Uncommon|
|Commander Anthology 2018 (CM2)||Uncommon|
|Commander 2017 (C17)||Uncommon|
|Commander Anthology (CM1)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Commander 2015 (C15)||Uncommon|
|Duel Decks: Elspeth vs. Kiora (DDO)||Uncommon|
|Commander 2014 (C14)||Uncommon|
|Commander 2013 (C13)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
Combos Browse all
Temple of the False God
: Gain . Activate this ability only if you control five or more lands.
|Have (7)||, pskinn01 , orzhov_is_relatively_okay819 , PTsmitty , MikeLaserbeam , mwu8689 , rockleemyhero|
|Want (13)||Silverglader , _Knight_ , brokendwarf , klafooti , lullerz , Zeritanos , PoppingHector , Thepolarbear504 , Kaslay , ArmandCombrink , poley5 , CrimsonNihilist , nickmuldong|
Temple of the False God Discussion
4 days ago
6 days ago
Gishath, Sun's Avatar requires kind of an aggro strategy. You'll almost never win by casting dino after dino and swinging. Your goal has to be cast him as soon as possible then swing for cheat dinos into play. Extra combat steps really help with that. So you should be looking for each ramp card that can get you to 8 mana. Going over 10 ramp cards is almost a must, given the mana cost of this commander. Cultivate , Kodama's Reach , Explosive Vegetation , Circuitous Route , Skyshroud Claim and Hour of Promise should do the trick. // These are some ways you can get to 8 mana: Nature's Lore / Farseek / Rampant Growth / Sakura-Tribe Elder + Explosive Vegetation / Circuitous Route / Skyshroud Claim + Temple of the False God (or just wait a turn). Cultivate / Kodama's Reach + Hour of Promise (grabbing Temple of the False God and Boros Garrison ) will also do the trick. // You can take off some cards that don't synergize with the deck: Rootborn Defenses , Unbreakable Formation , Eerie Interlude ( Boros Charm and Heroic Intervention are enough protection), Onward (they can see it coming), Reinforcements (this is only useful when Gishath connects, otherwise is a dead card). // Gishath, Sun's Avatar requires kind of an aggro strategy. Your goal is to cast him as soon as possible. So you should be looking for each ramp card that can get you to 8 mana. Going over 10 ramp cards is almost a must, given the mana cost of this commander. Cultivate , Kodama's Reach , Explosive Vegetation , Circuitous Route , Skyshroud Claim and Hour of Promise should do the trick. // Eladamri's Call is better than Congregation at Dawn (if you have 11+ mana to cast both Gishath and Congregation, you should already be winning the game). But I don't think you should bother with tutors, since this is not a combo deck. You should focus on connecting with Gishath, and keeping your board state for the next swing. // Harmonize is never a bad card in decks without blue or black. You might need some cards when you don't have a creature. // Austere Command , Cleansing Nova , Blasphemous Act ( Akroma's Memorial protects your creatures from B. Act), Harsh Mercy , Mass Calcify , Solar Tide and Rout are better boardwipes than Wrath of God in this deck, since mana is never a problem for Gishath. Catastrophe , Armageddon and Decree of Annihilation if you feel like swinging without oposition.
1 week ago
Cool idea: feels quite a bit like a nice variant of the Oops All Lands deck that I see not so infrequently. Here are some thoughts (that might not have hurt too much):
- Do you have a way to consistently deal with Blood Moon ? It's not looking like it, so I would recommend Engineered Explosives , Krosan Grip , or counterspells like Daze . Maybe one or two basics could be good to provide the extra colors you'd need.
- Life from the Loam is a possibility for you to get more land cards at record speed, plus you can dump more lands into your graveyard (for more fun!).
- Pendelhaven , if used judiciously, is an extra boost for your manlands. Plus, it's green.
- I commonly see Karakas in sideboards or main decks, because a lot of creatures running around that can cause problems are legendary. While off color, it's maybe not a bad idea for the bonus effect.
- I don't like Temple of the False God in here. I'd think Ancient Tomb might serve you better... or maybe run a copy of Urborg, Tomb of Yawgmoth .
1 week ago
Tormod's Crypt should almost always at least beside boarded for graveyard removal.
2 weeks ago
I know I sound like one of those spike-y dicks that's all "blah blah blah bad against X and X and X" but turn 7 is kinda late. I have this aggro ezuri deck that usually wins turns 5-7, but if it doesn't, crap, killed by combo. I'd put some cards in here that add survivability, which I know messes with the frog monster combo, but it might help you when you're against decks that combo out on turn 3 (unless any metas around you aren't assholes). Some ideas I have for lands that might help you are Glacial Chasm (if you have the money for it) prevents you from dying super early (you can also sac it to the toad later), and Command Beacon in case they kill Gitrog over and over again. Gaea's Blessing to help you from not dying, the witness are regrowth aren't enough (unless they are enough, I've yet to play against this). Ancient Tomb and Temple of the False God can also get Gitrog out earlier (unless you NEED those 6 lands on turn 6).
2 weeks ago
You might replace Gruul Signet with Wood Elves (that can search Cinder Glade and Sheltered Thicket ). Blighted Woodland and Myriad Landscape are ramp on a land, really worth with Nikya. Game Trail and Rogue's Passage are really cheap and useful. Reliquary Tower is good if you keep going over 7 cards in hand. I recommend against Temple of the False God in this deck, since you have only 33 lands and it can be a dead land before 5 lands. Also, TotFG only produces 2+1 colorless with Nikya, not 2+2.
2 weeks ago
Hello, i'm sorry for the delay in responding here. Anyways here are the changes I would make:
Cut 3x Forests and 5x Swamps for these: Command Tower , Golgari Rot Farm , Woodland Cemetery , Tainted Wood , Overgrown Tomb , Hissing Quagmire , Temple of Malady , Blooming Marsh , Jungle Hollow , Golgari Guildgate , Blighted Woodland , Temple of the False God , Llanowar Wastes , Bojuka Bog . (I gave you more than 10 choices here so you have options at varying prices, choose whichever 10 or even more that you would be willing to include here, keep in mind also that I have ordered them based on my most recommended to least, but all are fine choices here).
I have to get going for now, but I hope that you will find all of this useful, and let me know what you think of these changes!
3 weeks ago
I suppose the best option would be to drop Reliquary Tower . This isn't the kind of deck that's going to draw 5+ cards in a turn, so there's no real reason to run Tower. If Sanctum is staying, then it's best to treat it like Temple of the False God . Not as a 36th land, but as a late-game rock. As I said before, with Exploration and Burgeoning , you want a higher land count, anyway.
I think Hunting Grounds and Sylvan Library are fantastic additions. There's now a 57% chance that Sanctum can act as a 4th land drop on time, and a 77% chance Sanctum is adding more than one mana by turn 8, assuming you see 4 extra cards and no enchantments get removed. I think I would also find room for Carpet of Flowers .
Temple of the False God occurrence in decks from the last year
Commander / EDH:
All decks: 0.32%
U/B (Dimir): 1.14%
GW (Selesnya): 0.91%
W/U (Azorius): 1.33%
U/R (Izzet): 0.84%
W/B (Orzhov): 0.65%
RW (Boros): 2.71%
RG (Gruul): 1.51%
G/U (Simic): 0.81%
BRG (Jund): 1.11%
W/U/B (Esper): 0.56%
U/B/R (Grixis): 0.71%
RGW (Naya): 1.94%
RBW (Mardu): 0.43%
GWU (Bant): 0.65%
BUG (Sultai): 0.65%