Temple of the False God

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 Uncommon
Commander 2016 Uncommon
Commander 2015 Uncommon
Duel Decks: Elspeth vs Kiora Uncommon
Commander 2014 Uncommon
Commander 2013 Uncommon
MTG: Commander Uncommon
Scourge Uncommon

Combos Browse all

Temple of the False God

Land

: Add to your mana pool. Activate this ability only if you control five or more lands.

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Temple of the False God Discussion

CaptainLick on Kess Me Kess Me Kess Me

4 days ago

I love this. I've been working on my own Kess deck and it is very hard to balance. I would suggest cutting a couple lands since your avg. cmc is low and you have a solid amount of ramp. Maybe Temple of the False God and a mountain?

I would also suggest cutting a few of the low-impact, non-instants/sorceries such as Walking Atlas Altar of the Brood Deranged Assistant

Anyway, looks great! Glad to have other Kess decks to compare with.

terand42 on Livin' La Vida Locust!

1 week ago

Your Deck has a pretty cute name too.

In terms of land...

I am a big fan of Academy Ruins. Skullclamp is a great card in this deck, and it sucks to have it blown up, milled, or discarded. Academy Ruins fixes this problem, and rescues Ashnod's Altar and Phyrexian Altar which also tend to draw a lot of hate.

I Also Like Strip Mine in almost any deck. It doesn't help you that much, but when somebody gets Gaea's Cradle or The Tabernacle at Pendrell Vale you want to blow it up ASAP.

I'm not a huge fan of Temple of the False God. It being a dead card until you have 5 lands just feels too slow to me. I think either of the lands I have suggested would be better.

In terms of artifacts...

I suggest adding Pithing Needle for control. It can easily shut down decks that rely on their commander, like Yisan, the Wanderer Bard or Captain Sisay.

I really like Library of Leng. It let's you keep your hand, which makes your wheel's that more devastating. What is really killer is the second ability, which lets you keep stuff that would otherwise be lost when wheeling. (If you discard more than 1 card you can choose for some cards to go on your library and the rest to go in your graveyard).

For beating people down Coat of Arms is ridiculous. You have to be careful though since it is a universal buff, throw it down for the kill, not when you "Don't have anything else to play for turn". I did that once against a Krenko, Mob Boss and learned my lesson.

Mana Vault is great for getting out your commander out just a little bit earlier.

I would suggest cutting some creatures from your deck to make room for these artifacts, which I will list below.

In terms of creatures...

If you decide to add Pithing Needle, Library of Leng or Mana Vault then Trinket Mage is great utility. You can use him to get all of the above and Sol Ring and Skullclamp and Altar of the Brood. Being able to fix your mana base or get ready to ramp or punish another player is too good to pass.

I haven't used her yet, But Nin, the Pain Artist looks like a good fit. I would bump off Blue Sun's Zenith for her. You can ping locusts to draw, deck out others, and kill opponents utility creatures/mana dorks.

You should consider Cutting some of these creatures:

Psychosis Crawler will sometimes get big, but you'll probably be beating people down with locusts, and the ping damage can easily be replaced by buffing your locusts more or be out-damaged by your other enchantments.

Mindwrack Liege is kinda mana heavy. There are other things that buff better, and his other ability is ok. Not terrible, but not the best either.

Whirlpool Drake and Forgotten Creation suffer the same fate. If they costed a little less and came out a little faster they would be great, but whenever I got them out they where kinda "meh".

terand42 on Locust God, Take The Wheel!

1 week ago

Your Deck has a pretty cute name too.

In terms of land...

I am a big fan of Academy Ruins. Skullclamp is a great card in this deck, and it sucks to have it blown up, milled, or discarded. Academy Ruins fixes this problem, and rescues Ashnod's Altar and Phyrexian Altar which also tend to draw a lot of hate.

I Also Like Strip Mine in almost any deck. It doesn't help you that much, but when somebody gets Gaea's Cradle or The Tabernacle at Pendrell Vale you want to blow it up ASAP.

I'm not a huge fan of Temple of the False God. It being a dead card until you have 5 lands just feels too slow to me. I think either of the lands I have suggested would be better.

In terms of artifacts...

I suggest adding Pithing Needle for control. It can easily shut down decks that rely on their commander, like Yisan, the Wanderer Bard or Captain Sisay.

I really like Library of Leng. It let's you keep your hand, which makes your wheel's that more devastating. What is really killer is the second ability, which lets you keep stuff that would otherwise be lost when wheeling. (If you discard more than 1 card you can choose for some cards to go on your library and the rest to go in your graveyard).

For beating people down Coat of Arms is ridiculous. You have to be careful though since it is a universal buff, throw it down for the kill, not when you "Don't have anything else to play for turn". I did that once against a Krenko, Mob Boss and learned my lesson.

Mana Vault is great for getting out your commander out just a little bit earlier.

I would suggest cutting some creatures from your deck to make room for these artifacts, which I will list below.

In terms of creatures...

If you decide to add Pithing Needle, Library of Leng or Mana Vault then Trinket Mage is great utility. You can use him to get all of the above and Sol Ring and Skullclamp and Altar of the Brood. Being able to fix your mana base or get ready to ramp or punish another player is too good to pass.

I haven't used her yet, But Nin, the Pain Artist looks like a good fit. I would bump off Blue Sun's Zenith for her. You can ping locusts to draw, deck out others, and kill opponents utility creatures/mana dorks.

You should consider Cutting some of these creatures:

Psychosis Crawler will sometimes get big, but you'll probably be beating people down with locusts, and the ping damage can easily be replaced by buffing your locusts more or be out-damaged by your other enchantments.

Mindwrack Liege Just costs too much. There are other things that buff better, and his other ability is so rarely used that it won't be too big of a loss to give him up.

Whirlpool Drake and Forgotten Creation suffer the same fate. If they costed a little less and came out a little faster they would be great, but by the time they come out they are kinda "meh".

Suns_Champion on Bad Luck Brion

1 week ago

Welcome everyone! You are all a testament to the amazing community we have her on TappedOut. I called for help, you all answered. My cup overfloweth.

MegaMatt13 - Thanks for the comment! Yeah I think I will be putting more plains in. That will also help if I decide I want Emeria Shepherd as well. Nim Deathmantle is great but the mana ramp required just seems to expensive to for me atm, so I'm straying away from it for now. Molten Primordial may be a good finisher and yeah, Sun Titan is going in. I'm at least putting Gratuitous Violence in soon, not sure I like the double edged sword of the others. I stay away from them because of my brother's Zurgo Helmsmasher deck. And I like the tucking/exiling board wipes because of my friend's sliver deck. Thanks again!

jwe94 - Double dipping commenting ;) Thanks! I like Flayer of the Hatebound. The rest don't really seem worth it. Stalking Vengeance used to be in here but I found it's too slow/costs too much. Thanks again!

Oloro_Magic - Thanks for stopping by! Bonehoard looks neat and Moltensteel Dragon could be great as I'll usually have a lot of life. I'll try em out! the rest are either too expensive(looking at you, Chandra), or just don't seem like the best fit. Appreciate you commenting!

zandl - I like all those lands, I'll add them in eventually. Sun Titan is going in. Universal damage doublers are too risky with my brother's Zurgo Helmsmasher deck. Gratuitous Violence will find a place though. Thanks a lot!

TheHamster - Hi again! Just figured you'd like to see the progress! You were my first commenter hahaha! I'm pretty happy with what it's become. Thanks!

landofMordor - Thanks for the comment friend! I have Insult / Injury and will be adding Gratuitous Violence. The others are too risky. Heartless Hidetsugu may work... I'll think about him. I like the Ball Lightning cards too much. It's the main gimmick of the deck so I won't be giving them up haha! Checked out you deck; very nice! Thanks again for stopping by!

Daedalus19876 - Thanks for all the advice! I've actually already seen and upvoted your Judgement Day haha! Gratuitous Violence is going in. Felidar Sovereign will be leaving me soon so I won't add ToE for the same reason he's leaving. Crumbling Colossus will be cut soon-Iroas, God of Victory you think? I've kept Kor Cartographer in the sideboard for that very reason. He'll probably find his way back in. Yes I've been needing more removal and those are all good options. Enlightened Tutor may find a place even with Sunforger possibly being cut. I also think you're right about the 2 cost mana rocks... good advice. All those card draw options are amazing but very expensive. Will keep them in mind but for now I'll find cheaper alternatives. Thank you a thousand times my friend!

freakingShane - Thanks for the kind words friend! Yup, the Bracers are going in. All those other cards I'll consider as a package, may perhaps replace my Sunforger package with them. Thanks a ton!

Forkbeard - Thanks for the upvote! I will consider Enlightened Tutor! Definitely an upgrade for Open the Armory. Thanks again!

clayperce - Appreciate it man! I've never had an issue with Temple of the False God. Works fine for me. Taurean Mauler doesn't work because of my friend's Sliver Overlord, but Sunscorch Regent is nice. Also adds life gain! Other people's treason effects aren't an issue. Never have enough pre-combat mana for Rogue's Passage. I'll consider Chandra. Thanks a lot!

Again, just want to thank you all for the kind words and advice! I've got a lot to think about!

clayperce on Bad Luck Brion

1 week ago

Suns_Champion,
This looks really fun; big +1 from me!

With all the usual caveats (I have no idea what your meta is like, I've never actualy played your deck so I'm just theorycrafting here, etc), here are a few thoughts:

Draw well!

multimedia on Nissa Super Ramp

2 weeks ago

Why no one mana, mana Elves? Being able to play Nissa or a three mana land ramp spell, you have many of them, turn two seems very good putting you far ahead. Consider cutting Undergrowth Champion, Scute Mob and Forgotten Ancient for Llanowar Elves, Elvish Mystic and Fyndhorn Elves?

Since this deck is not budget I suggest Exploration as it's one of the best cards to play when using Nissa as a Commander. Consider cutting Lignify for it. Rishkar's Expertise is an amazing draw spell when playing large creatures. Consider cutting Sandwurm Convergence or Verdant Confluence for it.

Fauna Shaman or Survival of the Fittest are very good when you using a large toolbox of creatures with different abilities. Obviously Survival is way more expensive as well as the better of the two, but Fauna is also insanely good. Consider cutting Fog for it.

When doing a lot of land ramp Tireless Tracker can be a great draw engine. Consider cutting Managorger Hydra for Tracker. Blighted Woodland and Myriad Landscape are good lands with Nissa because they can be tapped for colorless and then later on be used to land ramp, two Forests each. Consider cutting 2x Forest for them. Temple of the False God has more application as ramp than Shrine of the Forsaken Gods because Shrine only works as ramp with the two Eldrazi where as Temple works with everything including the Eldrazi as long as you have five lands in play which is easy with Nissa.

The Great Aurora can be broken fun with Nissa. It's essentially a reset that you can benefit from because you get to put as many lands that you draw right into play which is much better with your Commander than others. Due to the amount of lands you'll have in play that are shuffled back compared to your opponents you'll draw a lot more cards than them. Consider cutting Sandwurm Convergence or Verdant Confluence for it.

Good luck with your deck.


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