Temple of the False God

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander (2016 Edition) Uncommon
Commander 2015 Uncommon
Duel Decks: Elspeth vs. Kiora Uncommon
Commander 2014 Uncommon
Commander 2013 Uncommon
MTG: Commander Uncommon
Scourge Uncommon

Combos Browse all

Temple of the False God

Land

: Add to your mana pool. Activate this ability only if you control five or more lands.

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Temple of the False God Discussion

Veescrub on Davey Appleseed ~$150

1 day ago

Game vs. Niv-Mizzet, Dragonlord Dromoka, Life-gain.

T1Plains+Authority of the Consuls.

T2 Sol Ring into bounce double.

T3 Forest+Cathars' Crusade.

T4 Temple of the False God+Ghave, Guru of Spores+Ashnod's Altar. Perfect hand and draws, rest of the table attacked but couldn't get the combo off of the table.

T5 combo: Use 2 mana to activate Dave's token production twice. With Cathars' Crusade giving counters Dave will stay at 5 counters, the first Token (lets call him Jeff) will have two counters., and the second token (Harry) will have 1 counter.

Now we sacrifice Harry to Ashnod's Altar giving us 2 mana, and use one to activate Dave and get a new Harry. This gives Jeff a new counter and leaves one mana floating. Every time we repeat this cycle Jeff will get another counter and we will gain another floating mana.

Jeff can now be grown infinitely (or arbitrarily) large and for every floating mana we can, using Dave, remove a counter to create a new token which triggers Cathar's again giving everything a counter. This results in an infinitely large Dave, an infinitely large Jeff, and an infinite number of Harrys. The counters on the Harrys will start at one and increase by one for each repetition of the cycle (2, 3, etc.).

Moving to combat on T5 I swung Dave at the player with no blockers.

Nobody had a sufficient answer so T6 I swung half of infinity at each remaining opponent.

It was super cool to see the combo hit on my first night of play. I publicly removed Ashnod's to kill the infinite loop and carried on the next few games.

Hybrow on You are Over-Encumbered | Non-Voltron Primer

2 days ago

Just looking through your lands and was a little surprised you didn't have a Temple of the False God. I didn't read through all the the change notes, so you may have already removed it for a reason, but just thought i would mention it

Snacrifice on Claw of the Red Dragon Tribe

4 days ago

Since you're in red and have a lot of damage, Thornbite Staff might be good to trigger Zirilian an extra time or two. Dangerous Wager is actually great card draw once you empty the rest of your hand(something not hard to do in EDH). Temple of the False God is pretty good too, and Tatsumasa, the Dragon's Fang gives you an equip and a way to spawn a dragon blocker at instant speed. I'm surprised at no Ryusei, the Falling Star- it might kill your general if you sac it but it's a cheap way to wipe an enemy field.

Exuberant Firestoker is a cheap mana rock that shocks people.

If you have dragons in your hand you'll enjoy Cryptic Gateway to cheat them out as well.

Crucible of Fire makes your dragons bigger, and Dragon Roost makes you more dragons. It's expensive but you're cheating your actual dragons in anyway, and you can use the tokens for Cryptic gateway

Dragonstorm might be too expensive considering the other ways you have to cheat out dragons but it's worth considering.

You don't have a lot of Instants/Sorceries which seems odd when you're in red but having more dragons is always worthwhile I suppose.

Either way looks like a fun deck to play!

Jessejnewman on Kitties Like Tools ;)

6 days ago

I'd take out Temple of the False God and see how it runs on 19 lands. Do you have mana issues?

erevain on Trostani Can't Win with Lifegain

1 week ago

I used to run 37 lands as well but since most of my ramp act as fetches like Kodama's Reach and Sakura-Tribe Elder it gotten a bit low.

So I'm willing to try Temple of the False God and by sheer coincidence I've been willing to put in Mirrorpool but I don't have enough source of colorless mana, i just hope Temple of the False God and Sol Ring would be enough.

Heck I'm gonna also mull over Second Harvest and Angelic Accord which I just saw from an EDHREC article.

Now for the hard part, which cards to cut, oh well, back to the drawing board XD

KitsuLeif on Trostani Can't Win with Lifegain

1 week ago

Also, 35 lands seems to be a bit too little. I run 37 lands (and two of them are Fetchlands) and still seem to be mana screwed sometimes. Why no Temple of the False God or Mirrorpool? Okay, for Mirrorpool, I understand that with only 15 creatures it's not really that effective (in my version I have 25 creatures and also a Second Harvest which is insane with this land) but Temple of the False God should totally be included.

Daedalus19876 on The Queen's Decree

1 week ago

This seems fun! :)

Now, time for feedback at long last... cracks knuckles

First, a longer description will help flesh out what the deck is supposed to do, and makes it easier to make suggestions ;)

The landbase doesn't seem bad, but could use some minor adjustments. I see that the deck's on a relatively low budget, so shocks/fetches are out. I'd pull the Lifelands and possibly Temples for City of Brass, Exotic Orchard, Forbidden Orchard, and Mana Confluence. I also have never liked Temple of the False God much (too unreliable) and I'd generally prefer Terramorphic Expanse for color-fixing here. Also, in a deck with CMC 4.0 and no green, I would usually run ~37 land.

Your removal seems strong, but Anguished Unmaking is almost always better than Mortify. In a casual deck, I'd also probably run Oblation over Disenchant.

Your creature choices seem fine - I mean, Monarch cards tend to be a bit lower in power, but your selection seems like the best subset - but Spirit of the Hearth and Triad of Fates both seem questionable.

All of the Vows could be good here, and Solitary Confinement is super good with Marchesa :) Mindmoil also seems to fit the theme here!

I find that Chrome Mox is only good in fast combo decks. This deck doesn't need the extra mana desperately enough to accept the loss in card advantage, IMO.

Fair warning that Coercive Portal can screw you over hard. I've never had it work out well for me, haha.

I hope the deck works well for you! With a more detailed description I may be able to help some more.

StigIt2me on Thunder of Dragons

2 weeks ago

Thanks for your input, LordJohann.

Come to think of it, Tempt with Discovery can probably be more effective than Explosive Vegetation in many cases since I can search for Temple of the False God to get two extra mana even if my opponents don't accept the offer, so I can probably pull Explosive Vegetation out to put Tempt in. Also, the more I play this deck, the more it occurs to me that in a lot of cases, Slumbering Dragon is pretty much a dead card. Even though it would raise the mana curve, I can remove Slumbering Dragon to put Tooth and Nail in. I will make the change when I can get those cards.

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