Temple of the False God

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Uncommon
Commander Anthology 2018 (CM2) Uncommon
Commander 2017 (C17) Uncommon
Commander Anthology (CM1) Uncommon
Commander 2016 (C16) Uncommon
Commander 2015 (C15) Uncommon
Duel Decks: Elspeth vs. Kiora (DDO) Uncommon
Commander 2014 (C14) Uncommon
Commander 2013 (C13) Uncommon
MTG: Commander (CMD) Uncommon
Scourge (SCG) Uncommon

Combos Browse all

Temple of the False God

Land

: Gain . Activate this ability only if you control five or more lands.

Temple of the False God Discussion

ThePerilousRealm on Karrthus, Tyrant of Jund

5 hours ago

Update

Accidentally kept in Temple of the False God when doing the update earlier. Putting back in Woodland Cemetery .

Out

Temple of the False God

In

Woodland Cemetery

multimedia on Lovisa Coldeyes rushdown

3 days ago

Hey, saw your forum topic asking for help. Looks nice, good start and a budget of less than $100, well done :)

Lovisa is all about attacking because her ability pumps your creatures therefore you want to have a well established army of creatures before you play Lovisa. You've done a good job with including many two drop and three drop creatures, but 18 four drops and 13 five drops is too much. I also don't think any of the six and seven drops are good enough to risk having one of them stuck in your hand in the early and mid game. My advice is cut a large amount of these cards for more one, two and three drops.

Budget cards $3 or less each to consider adding:

Others to consider:

Can add all these cards for about $18. Also consider adding a few more Mountains as 26 lands is a low total amount. Try 30 Mountains, Ghitu Encampment and Rogues Passage for a total of 32 lands. Temple of the False God is not worth playing in a deck that doesn't have any land ramp. Can't afford to have a land that can't make mana, does nothing, to cast early game two and three drop creatures.


There's a lot of red cards that can give you repeatable pseudo draw each turn; key word here is repeatable. Not draw, but can exile the top card of your library and you may play that card until end of turn. These cards are helpful because mono red has a tendency to run out of cards in your hand fast.

Many of these cards are four drops which means if I was building this deck I would reserve the four drop spots for some of these cards. Experimental Frenzy is good with many low mana cost creatures allowing you to play them from the top of your library. Lovisa gives your creatures haste meaning when you play them from the top of your library you can attack with them. You can potentially chain play a lot of creatures with Frenzy and attack with all of them, that's good with Lovisa.

Countryside Crusher can help to take away a drawback of Frenzy as well as help to not draw so many lands which can happen when playing 30 basic lands. With Frenzy if you hit two lands in a row on the top of your library then you're done playing spells from the top for your turn. Since you can't play more than one land per turn. You're able to play the first land you see on the top of your library, but not the second.

At your upkeep if Crusher sees a land on the top of your library you put it into your graveyard and you can do this as many times in a row as lands you have on top of your library each time Crusher gets bigger. Crusher also can get bigger when you discard land cards such as from Neheb, Dreadhorde Champion or Tormenting Voice, etc.

Good luck with your deck.

Tanhathan on Muldrotha, Digging my own Grave

5 days ago

Hey! Thanks for the sugestions.

First, I realize that I'm a dumbass: I balanced the cards type so I would have more opportunities to recure...BUT! I hadn't fully read Muldrotha's ability: I can only play permanents from the graveyard. So I'm thinking about completly going overboard with permanants and keep only a few instants or sorceries (at the risk of not interacting much with what's being cast at instant speed).

Seeing how my mana curve is distributed, I'm not sure I need the Temple of the False God , so I migh go back to 36 lands.

Lazav is indeed a great way to keep yourself afloat if Muldrotha is undisposed. Great idee, thanks. Acidic Slime has a great ETB effect but I'll rather use something like Caustic Caterpillar if I can get one since it can sacrefice itself.

Also, you are very right about the lack of wraths. I intend to add a few recuring permanent that can wrath. I'm thinking Nevinyrral's Disk and Phyrexian Scriptures .

Also yes, Grave titan is awesome. But it's a bit expensive, I'll see if I'll add it directly or later if I want to pump up the dec.

Thanks for everything.

ThePerilousRealm on Karrthus, Tyrant of Jund

1 week ago

Thank you, excellent suggestions.

I will probably end up swapping Kilnmouth Dragon for Night's Whisper , but it will be painful to do so. If you've ever pulled off revealing 3 dragons from your hand and then dropping in the Kilnmouth Dragon , it's a pretty awesome feeling.

As far as Crucible of Fire goes, I hear you. I know it's a total Timmy/"Win More" card, but I'm a Timmy. Also, I feel like it's one of the few options for "Dragon Tribal"-- if you're not utilizing tribal interactions, why bother?; it also makes all of the tokens absolute beasts. The 2/2s become 5/5 terrors of the skies, etc., etc. With Nesting Dragon in the mix, I felt like this was a card I wanted to include. I think I'm going to play-test a bit after my next update and see how it goes.

I was thinking something a little bit similar with Spit Flame -- the best part there was that it fits the dragon triblal theme and lets me re-use it from the GY for only .

Instead of The Immortal Sun , I'll probably swap in Chromatic Lantern instead of the Signets

Also, my "Flying Matters" theme is just about toast now, so I'll probably be adding in the Dragonspeaker Shaman and the Dragonlord's Servant instead of the group-hug mana doublers I'm currently including. While I'm at it, I'll probably be adding Goreclaw, Terror of Qal Sisma too (which was an early suggestion from you).

The point re: Temple of the False God is fair and I'll be swapping it out. I also checked out the Evolving Wilds article you linked. Given the benefit of landfall from Nesting Dragon , do you think I should roll with the "slow taplands" or TM/EW?

I'll work on posting a major update this weekend. Thanks again for your thoughts and feedback, I really appreciate it.

Vlasiax on Karrthus, Tyrant of Jund

1 week ago

About that - main problem here is that you want to have too much high CMC cards that make 'cool things' but it's better to settle for less and actually get there. Playing Dragon tribe already fills your high end of the curve so we need to focus on lower CMC interaction/ramp/draw to get to cast as many of the mentioned creatures as possible.

That's why Crucible of Fire and Sight of the Scalelords are bad but you seem to discover another way to win besides fight with big beaters - it's reanimator strategy. So I'd rather get 4/4 or 5/5 Dragon with Animate Dead for AND do something else than cast one of those enchantments and pass, hoping that it survives on board. I personally use reanimation with Dragon Tempest as a secondary strategy to kill as many people as possible with damage from dragons coming back and then smash the rest with them, since they get haste.

Abrupt Decay has that advantage of hitting NONLAND permaments... so creatures, enchantments, artifacts, planeswalkers all go down. While Vraska's Contempt is overpriced Path to Exile in black since planeswalkers can be overrun with Dragons and 2 life gain is negligible. It's not about hitting someone's Craterhoof Behemoth or in your case Hellkite Overlord it's about dealing with Sylvan Library / Phyrexian Arena , Chromatic Lantern or Yisan, the Wanderer Bard that get them there. And that's the lesson that I learned few months back and made drastic changes to my deck - Bow before Draconic King!!! | *WAR* Update. It's still a Dragon deck but has everything that early game requires so I can still compete with better tuned decks of others.

That's why for changes I'd propose:

I think that's it for now, it's mostly about getting as much during your turns for as low cost as possible. I'd also rethink these cheap mana doublers but that's me and I don't like helping others, since they can and they will gain advantage of that and beat me. Early dorks/rocks actually can feel like mana doubling and work only for you.

If you want to know more about getting better at EDH I'd recommend checking out CMDR Central and EDHRec podcasts on youtube - https://articles.edhrec.com/commander-central-ep75-settling-for-less/. Also EDHRec page has great articles posted daily, one of them is about Evolving Wilds: https://articles.edhrec.com/in-the-margins-evolving-wilds-terramorphic-expanse/

DemonDragonJ on On the Horizon

2 weeks ago

Reflecting Pool is not eligible to be reprinted in this set, because it is already legal in modern, which is very unfortunate, since it is much more expensive than it should be, so I would like to see lands such as Meteor Crater , Temple of the False God or Homeward Path reprinted in this set; WotC likely will want to keep Ancient Tomb only for EDH, legacy, and vintage.

Brutal_B on Blessings of Kruphix

1 month ago

Also, in my experience I found the vivid lands to be not as good in 2 color decks. Better to stick some basics in, or a couple of the more spendy lands.

Another card that goes well with Kruphix is Urban Burgeoning . Stick it on Simic Growth Chamber or Temple of the False God (which you don't have in your list) for some excellent colorless mana generation.

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Temple of the False God occurrence in decks from the last year

Commander / EDH:

All decks: 0.32%

Blue: 0.65%

Red: 0.52%

Green: 0.37%

White: 0.97%

Black: 0.46%

Golgari: 0.33%

U/B (Dimir): 1.14%

GW (Selesnya): 0.91%

W/U (Azorius): 1.33%

U/R (Izzet): 0.84%

W/B (Orzhov): 0.65%

Rakdos: 0.52%

RW (Boros): 2.71%

RG (Gruul): 1.51%

G/U (Simic): 0.81%

BRG (Jund): 1.11%

W/U/B (Esper): 0.56%

U/B/R (Grixis): 0.71%

RGW (Naya): 1.94%

RBW (Mardu): 0.43%

GWU (Bant): 0.65%

BUG (Sultai): 0.65%