Temple of the False God

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Uncommon
Commander Anthology (CMT) Uncommon
Commander 2016 (C16) Uncommon
Commander 2015 (C15) Uncommon
Duel Decks: Elspeth vs Kiora (DDO) Uncommon
Commander 2014 (C14) Uncommon
Commander 2013 (C13) Uncommon
MTG: Commander (CMD) Uncommon
Scourge (SCG) Uncommon

Combos Browse all

Temple of the False God

Land

: Add to your mana pool. Activate this ability only if you control five or more lands.

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Temple of the False God Discussion

brandonsperry25 on *HELP* Vampires first EDH deck tribal

1 day ago

Dragonskull Summit and Unclaimed Territory might be good cards you can use in place of some of the shock lands. I understand the utility of a shock land, but have never been a fan of pinging myself every time I want to use a land for mana. I tend to use lands that benefit me if they are coming in tapped like Akoum Refuge, Bloodfell Caves and Scoured Barrens. Temple of the False God might warrant a spot in this deck.

Transguild Promenade and Rupture Spire may also be some better options for you as well.

I agree with enpc suggesting lowering your lands down to about 37. I run Edgar Markov comfortably on 37. You could also include Rakdos Cluestone, Boros Cluestone and Orzhov Cluestone for both mana and card draw.

And then with some of the life gain you are running, I will always suggest Sanguine Bond and Exquisite Blood for the combo. It's a staple in most vampire decks.

Hope some of my suggestions helped!

quitrage on Ultra Budget Sidisi EDH $20

2 days ago

Oh and forgot to mention I like the idea of including Rogue's Passage thought I don't know if I'd want to drop Temple of the False God, though I have no idea what else I would remove in it's place, I'll have to think on that one for a bit.

NoSoyYucateco on When the control player discovers EDH

4 days ago

I would recommend taking a few counterspells out for more draw and ramp options. Having more cards in hand, and more mana to spend, will help ensure you greater consistency.

Recurring Insight, Flow of Ideas, and Future Sight are great on the higher-cmc end, and will put in all the work of Thought Reflection more consistently. Fact or Fiction, Rhystic Study, Day's Undoing, Thassa, God of the Sea, and Mystic Remora all put in great work on the lower end.

As for ramp, Solemn Simulacrum, Burnished Hart, Wayfarer's Bauble, Sky Diamond, Coldsteel Heart, and Fellwar Stone are all good.

What do you plan on doing when a threat actually hits the battlefield? I would think about Cyclonic Rift, Evacuation, AEtherize, Wipe Away, Echoing Truth, Pongify, and Reality Shift.

There are also a few lands you might want to consider, like Terrain Generator, Strip Mine, Ghost Quarter, Myriad Landscape, Temple of the False God, Nykthos, Shrine to Nyx, Reliquary Tower, Glacial Chasm, to name a few. You should probably add at least 5-7 more lands as it is.

mollycat on HELP ME PLZ

1 week ago

Ok ok so, i have a commander deck with Karrthus, Tyrant of Jund as the commander. The deck itself has functioned pretty well up until recently, i have been getting completely rekt early game. Do keep in mind i have not been playing long and do not have a great understanding of cards or of a good build, in fact this is the first deck i have ever built. All i really need help with is early game because dinos have been destroying me as of late. The deck is built as follows:i have no clue what im doing dragons

TRK27 on Glissa abuse

2 weeks ago

Looks good! Some comments by card:

Ashnod's Altar - Seems like a good idea, especially as you're running a few more creatures than I am. You sure you don't want to run Nim Deathmantle combos?

Clock of Omens - Cool tech for tapping down Winter Orb, I might have to consider running that myself.

Elsewhere Flask, Ichor Wellspring - I ran these in earlier builds of the deck and they ended up getting cut. They always underperformed. Eggs that are just eggs and nothing else don't strike me as particularly valuable for Glissa.

Buried Ruin - Another early cut. Redundancy for Glissa's ability isn't worth giving up colored mana.

Forbidden Orchard - This is just a great idea, and I'm definitely putting it into my deck. Lets Glissa Mindslaver-lock any deck, even one that's not creature heavy.

Grim Backwoods - Another early cut. Maybe your build wants it as you're a bit more creature heavy, and it works well with your Junk Diver and Myr Retriever.

Temple of the False God - I'm not a believer in this card. Too often it's just a dead draw.

Disciple of the Vault - I'm not convinced that this guy's worth it here.

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