Temple of the False God


Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander (2016 Edition) Uncommon
Commander 2015 Uncommon
Duel Decks: Elspeth vs. Kiora Uncommon
Commander 2014 Uncommon
Commander 2013 Uncommon
MTG: Commander Uncommon
Scourge Uncommon

Combos Browse all

Temple of the False God


: Add to your mana pool. Activate this ability only if you control five or more lands.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 17%

0.07 TIX $0.08 Foil


Temple of the False God Discussion

MegaMatt13 on Tragedy of Dr Faustus

1 week ago

Nice demon deck :)

I agree that more ramp would be helpful since your demons are high CMC. Crypt Ghast ,Wayfarer's Bauble, Myriad Landscape , Temple of the False God , and Mind Stone are good affordable options.

I would also increase the land count to about 37-38. It will help hit your land drops more consistently.

Gaspacho on Mizzix' Spellbook

1 week ago

Thank you for your input, it's actually quite constructive.

Concerning certain cards like Sol Ring, as said in my (I admit quite/too short) description, I use the deck both for EDH (Multiplayer) and Duel Commander which both have their specific banlists and Sol Ring is banned in Duel Commander.

Concerning the artifacts, I will indeed try to improve it. I only played it a couple of times, but having more coloured mana was indeed always very useful. And adding Paradox Engine once it is out would also be quite useful, I think. I recently drafted a Saheeli Rai. Do you think it would be worth it with a stronger artifact subtheme ? (Especially those with counters; proliferate and Clockspinning could work well with them)

Concerning Reiterate and friends, Comet Storm is already a win condition ... kind of. Turnabout followed by Increasing Vengeance + Flashback and can produce insane amounts of mana, which very often are used for a lethal Comet Storm or Banefire (it depends how many and which players left the game by then). But I will definitively add at least Reiterate ! I suppose the red mana accelerants are alternatives in case Turnabout is not an option anymore ?

Finally, my manabase and control package are indeed less than optimal. The whole deck is mostly built with whatever I had and those two suffer from it the most. My manabase will anyway be the first thing that gets a good upgrade (I will especially get rid of Temple of the False God, each time I had it, any basic land would have been better...)

PS : Concerning those expensive cards, let's say that I once or twice won at the booster lottery ;)


1 week ago

I'm not sure it will work out well. What made Tiny Leaders work, (and has since pretty much collapsed), was the fact that 4 CMC is a big stepping up point in powerlevel.

Do the Lands in the Command Zone count as Lands under your control for card interactions? Like Temple of the False God and Korlash, Heir to Blackblade for example.

JaceTheSwagSculptor on Lazav goodies

1 week ago

Your deck is fairly optimized, but I do see some spots in which I think it could be improved upon.

  1. Lands: You do not need 38 lands, 36 would probably be best. Furthermore you should also have fetches in your colors (i.e. Misty Rainforest. Flooded Strand, Polluted Delta, Bloodstained Mire, Marsh Flats, and Scalding Tarn). Trim the lands such as Temple of Deceit and Temple of the False God. Ancient Tomb is a much better option than Temple of the False God. Add Riptide Laboratory as it works well with Venser, Shaper Savant. Homeward Path does not seem worth it, Shizo, Death's Storehouse allows Lazav to get in damage more easily. Nephalia Drownyard is a decent option to give you mill when you have nothing on board.

  2. Planeswalkers: Tamiyo, the Moon Sage does not really do much for the deck and can be cut. I am also not a fan of 7 cmc planeswalkers and think that you should cut either Ugin, the Spirit Dragon or Karn Liberated. I personally think Ugin, the Spirit Dragon does more for the deck as it actually puts things into the graveyard. Jace, Memory Adept and Ob Nixilis Reignited should probably be in the deck.

  3. Enchantments: I'm not a huge fan of Rhystic Study as it gives your opponent a choice, Phyrexian Arena is a much more consistent option.

  4. Creatures: You have wayyyy too many creatures that are just value and do nothing in the way of pushing forward your gameplan with Lazav. Creatures I would cut: Consuming Aberration, Dimir-doppleganger, Diluvian Primordial, Grave Titan, Phenax, God of Deception, Sheoldred, Whispering One, Skithiryx, the Blight Dragon, Wrexial, the Risen Deep, and Wurmcoil Engine. You creature base should mainly consist of cards that draw you cards, ramp you, counter spells, tutor, kill creatures, protect Lazav, lock down the game, or get back something from your graveyard. You will also most likely want a backup win-con usually in an Eldrazi titan, Ulamog, the Infinite Gyre being the best candidate. As for the replacements I can suggest Jace, Vryn's Prodigy  Flip, Bloodgift Demon, Solemn Simulacrum, Burnished Hart, Noxious Gearhulk, Ob Nixilis, Unshackled, Venser, Shaper Savant, and Steel Hellkite.

  5. Artifacts: Mesmeric Orb is a staple for Lazav. I'm not a huge fan of Mindcrank unless your combo-ing with it and as you said you want no combo's. Mind's Eye does not do enough for it's cmc. Lazav should probably have an card that gives him lifelink in either Batterskull or Loxodon Warhammer. Mana Vault should also be in here.

  6. Instants: Desertion is mediocre and is much better off as Mystic Confluence. Dissolve, Hinder, Stifle, and Undermine are all pretty underwhelming as 3 cmc seems to be the spot at which counterspells seem to become average. I'd suggest Forbid, Arcane Denial, Swan Song, Disallow (when it comes out), and Pact of Negation. You also really need at least one kill spell as a catch all for creatures. I would suggest the following Ashes to Ashes, Hero's Downfall, Ruinous Path, Slaughter Pact, and Snuff Out.

  7. Sorcery: I'm not really in love with any of your sorceries except for Demonic Tutor. Temporal Mastery is outclassed by Time Warp. I don't think Rite of Replication is worth it as none of your creatures are really worth copying. As for Bribery, Lazav should always be your primary focus and you should not be relying on your opponent's to win. I could see Rise of the Dark Realms sticking around as a secondary win-con in case the game goes poorly, but you should never really be in that state unless you navigated the game poorly. Traumatize only hits a single player once, Lazav wants something repeatable. Also if Eldrazi titans are big in your meta then Traumatize is pretty bad. Toxic Deluge and Dark Petition should definitely be considerations.

GL and hope this helps!

EliCrossbow on 5 to 1 Conversion

1 week ago

I think that there are a few 'no duh' items that you can just assume you are including, they are generic color fixing lands, powerful ramp, or ramp/colorfix artifacts. And a couple cards that are just very good/powerful when you are playing 4 colors. Note that this DOES assume you are playing four colors. (More on this in another post)

Also the following I'd say you have a 'very high chance' of wanting to run, regardless of the deck. Just because they are 'that good' and given the limited pool of cards, you'll take what you can get:

HybridPK on Mono-Red Goblin Artificer

2 weeks ago

Saw the link on /tg/, figured I would provide some feedback. Admittedly, this kind of deck is out of my element (I don't play combo) so I wouldn't take whatever suggestions provided as absolutely necessary changes.

Individual Card Suggestions


Card draw/Tutor/Cheating things into play:


Haste enablers (since I'm big on haste):

Ramp/Cheaper Spells

Cards I Would Remove

Hopefully I provided some beneficial suggestions. Good luck with the deck!

ZomBee_Hunt on This Fortress of Tears (Zedruu Pillowfort/Control)

2 weeks ago

I completely missed Vicious Shadows. That is a nice card but I wouldnt rely on it as you move up into the competitive scene. It seems the more competitive decks run even less creatures. Most of the top tier decks are combo heavy and focus on spells rather then creatures. Though I have seen a yisan deck play infinite mana and draw and cast every creature they had. I am guessing your meta has a lot more creature decks.

As you are only running 3 creatures, it is not going to give you the most effect.

I am all fine with using lesser cards as place holders. Thran Dynamo is my place holder for Mana Crypt and Temple of the False God is the place holder for Ancient Tomb.

land tax does have a great synergy with scroll rack, i cannot deny that. But that is as long as you ahev a shuffle effect or you continually have less lands then everyone. You dont want to lock your draws out.

I also like that you only run 3 creatures, I run 8 creatures and at times I think it is too many.

hardhitta71194 on Snap157

2 weeks ago

Hey you play Modern! I need some opinions. I finally found a shop to play at close to where I live so I need to make some of my decks Modern legal. I want at least 3 to take with me.

My Vampire deck From Dusk Till Dawn is already legal so I'll use it.

My Izzmatic deck needs replacements for Counterspell, Brainstorm, and Ponder. Thinking about Remand and Serum Visions. Possibly Cancel although it's more mana.

And my No-Limit Soldiers (Unghhhh) is legal except for Temple of the False God which I will just replace with basic lands and Jazal Goldmane needs replaced.

Got any suggestions?

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