Temple of the False God


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Uncommon
Commander Anthology (CMT) Uncommon
Commander 2016 (C16) Uncommon
Commander 2015 (C15) Uncommon
Duel Decks: Elspeth vs Kiora (DDO) Uncommon
Commander 2014 (C14) Uncommon
Commander 2013 (C13) Uncommon
MTG: Commander (CMD) Uncommon
Scourge (SCG) Uncommon

Combos Browse all

Temple of the False God


: Add to your mana pool. Activate this ability only if you control five or more lands.

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Temple of the False God Discussion

DemonDragonJ on Temple of the False God ...

5 hours ago

Every one of my EDH decks contains a Temple of the False God, because two mana with only the most minimal of restrictions is invaluable in that format.

However, now that Mikokoro, Center of the Sea has been reprinted, its price is very low, and I am wondering if I should replace TotFG with it, instead, as every one of my EDH decks also contains a Temple Bell, and that card has proved valuable in countless situations, as well.

What does everyone else say about this? Which card would you choose? The two mana from the temple has helped me in countless situations, but there has been an equal number of situations in which I wished that I had an additional card, which Mikokoro could have granted me.

Suns_Champion on Firesongs

1 day ago

Hi! Got some suggestions!

mana base suggestions:

Treasonous Ogre is good, use all that lifegain to fuel X-Spells!

Definitely try Sunforger!

Swiftfoot Boots and Lightning Greaves


Maybe start by cutting:

  • Braid of Fire
  • Extraplanar Lens
  • Galvanoth
  • Abbot of Keral Keep
  • Bonfire of the Damned
  • Subterranean Tremors

Hope some of this helps!

Saljen on The Scarab God and Zombie Tribal

1 day ago

Some cards I'd recommend:

Temple of the False God - Solid little bit of EDH ramp.

Caged Sun/Gauntlet of Power - Since you seem to be going high mana and abusing anthems, these could be strong.

Door of Destinies - This card is surprisingly strong. A little slow to turn on, but left unanswered it can win games.

Ghoulcaller Gisa - You can sac anthem'd up zombie tokens to produce a ton more zombie tokens that come in just as large as the one you sac'd. It can be quite a fun card.

Lord of the Undead - The last zombie anthem that you're missing, other than Mikaeus, the Unhallowed and Death Baron.

Noxious Ghoul - Effective non-zombie board wipe when paired with tons of spells in your deck.

Plague Belcher - Secondary wincon for your sacrifice combo.

Wonder - Gives all your zombies flying!! Works great with Buried Alive.

Unearth - Brings back pretty much all of your zombie anthems, which are primary targets for removal.

Counterspell - I know you got mana drain, but counter spells are so powerful and this is the second best one.

Hinder/Spell Crumple - Yet these ones also let you counter your opponents commander in a way that they can't send it back to the Command Zone.

Soul Manipulation - Pretty sweet situational counter/draw. I find a lot of use out of it.

Endless Ranks of the Dead - Slow... Sure... But so much fun. Super strong if unanswered.

Vanquisher's Banner Another anthem that also gives crazy draw.

I have a bit more counters in my zombie deck, and Grimgrin is my commander so the deck focuses more on the Gravecrawler combo. Here's mine if you want to check it out:

IrateWarrior on House Markov V.2

2 days ago


I agree with Temple of the False God i just had them laying around so i always throw it in.

im conflicted on Mindcrank Blind Obedience & Teferi's Protection.

Mindcrank i could probably part ways with for Boros Charm as my main weakness as is most aggro decks is board wipes, but on that note thats why i love Teferi's Protection.

Blind Obedience i could be convinced to swap for another creature but i do like the annoyance it brings of slowing every other deck down.

Daedalus19876 on House Markov V.2

2 days ago

(Also, cut Temple of the False God for literally any other land, although Ancient Tomb is the best 1-for-1 swap. It's a bad card, and I don't know why it's popular in EDH.)

Daedalus19876 on You Can Call Me Grandaddy

4 days ago

The deck looks good! When you have a chance to up the budget, I'd highly suggest Ancient Tomb over Temple of the False God: I really, really hate TotFG, because it's dead in the vast majority of opening hands.

The other potential issue I see here is a lack of draw effects. What options do you have to upgrade the draw power in this deck? There's always cards like Phyrexian Arena etc if you want to go with the classics ;)

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