Bant Charm


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shards of Alara (ALA) Uncommon

Combos Browse all

Related Questions

Bant Charm


Choose one Destroy target artifact; or put target creature on the bottom of its owner's library; or counter target instant spell.

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Bant Charm Discussion

Deepstriker29 on Ramos, Spell Engine

2 weeks ago

It may be a meme, but it's a meme for a good reason - Ramos as the head of charms.dec is incredibly strong. I'd heartily recommend leaning more towards draw-go and slapping a few more in like Bant Charm, and do a quick search on Gatherer for others, seeing as how the X spells you like to cast can be suddenly slapped down out of nowhere on other people's turns after a charm adds three counters. The ability to make all the mana you need like this can turn your commander into Vedalken Orrery with upside if you build it right, and the more of these multicolored instants you pack, the better.

Chiberia on Derevi, Empyrial Stax-tician

3 weeks ago

So first things first, I think that Vryn Wingmare and Thalia, Guardian of Thraben are questionable additions, as you have 40 noncreature spells. However if you can reliably untap lands or cast spells while your opponents can't then more power to you.

Also, a blink undertone would be great for this deck.

Path to Exile auto white include

You are missing a few cards I would consider crucial for a consistent bant deck, those being Chromatic Lantern and Bant Charm. Bant Charm is great because of the options it grants.

There is also this stax staple that you should NEVER exclude: Grand Arbiter Augustin IV

Another One: Paradox Engine

Some other cards I would recommend are:

Like cdkime said, Deadeye Navigator

Willbreaker, you can consistently take your opponents threats

Solemn Simulacrum, a commander staple.

Venser, Shaper Savant, very good card overall for blue

Birthing Pod, oh baby

Reclamation Sage, auto green include

Thousand-Year Elixir, untap something you need (a mehhhh include but still worthy of note)

JuQ on Rafiq of the No Interaction

3 weeks ago

Hi, I have My own Rafiq deck and it actually works quite consistently (at least in my meta of kitchen table magic) Rafiq of the mostly himself.. Rafiq is an amazing commander because he needs really little help to destroy your enemies wich leaves you a lot of slots open in the deck to oil the engine of the deck. On top of that he has a really nice color identity.

I Use 39 lands which may be a bit more than enough, but at least you don't get stuck.

To pump Rafiq I focus mainly on evasion so they dont just chump-block him, Cartouche of Knowledge, Rancor, Shield of the Oversoul, Steel of the Godhead, Unquestioned Authority, Whispersilk Cloak Shroud can be a hinder but this card is just bananas.
When I find an opening or I have a counter in hand I use Might of Oaks (if he hasn't been blocked) or Enlarge to one shot a player (7+3+1)x2= 22.
All those auras you use that give Rafiq just a super big body are a bit overkill in my opinion. If you just give him +2/+0 and some evasion he will only need two attacks to kill someone. Leave you mana open and brag about all the counterspells in your hand.
Forgotten Ancient: Almost forgot about this guy. Gives no evasion, but makes anyone super big.

It looks like you are lacking serously in card draw. Card draw is crucial in Commander because you won't be able to kill and fend from all other players just with your starting seven cards. If you are the player that's drawing one card each turn then you are most likely not going to win.
Hunter's Insight will draw you 8 cards for three mana just attacking with a butt naked Rafiq that happens to be unblocked.
Hunter's Prowess is a heavier version of the previous, with a sexy +3/+3 and trample. I hope you draw the Reliquary Tower.
Snake Umbra: Up to two cards per turn and protection from death.
Pull from Tomorrow: instant braingeiser, nuff said.
Fact or Fiction, Concentrate, Secrets of the Golden City: just flat card draw with a moderate cost, gotta keep the cards comming.
Rush of Knowledge an underated spell. will get you easily four or more cards.
And seven more cards that are cantrips.

Reactions abound:
Counters: Stubborn Denial, Swan Song, Arcane Denial, Disdainful Stroke as cheap counters. Faerie Trickery, Hinder because there are stuff that you just don't want to leave in a graveyard. This spells should be Dissipate and Void Shatter instead, It's in my "to do" list. Bant Charm one of the most versatile card in the game, the three options are good.
Blossoming Defense: protection/boost, Shelter: protection/evasion, Valorous Stance: Protection/removal.

Removals, if I'm not unblockable I will open a way myself!. My phylosophy with removals is "exiling matters" if I use a card slot in a deck in a removal, I want that thing gone for sure, gone forever and not triggering anything:
Bant Charm, Selesnya Charm, Crib Swap, Reality Shift, Curse of the Swine, Valorous Stance. Also Snakeform and Polymorphist's Jest get the job done against indestructible creatures. Provoke is a pet card of me, you gotta see their faces when you meddle in combat between opponents getting one or both of the creatures dead.With the naturalize effects I also want stuff exiled, too many gods and indestructible artifacts. Sylvan Reclamation, Return to Dust, Forsake the Worldly and then those that don't ecile but are too good not to use: Acidic Slime the ooze with deathtouch is quite unwelcomming for big attackers, Qasali Pridemage too on theme with the deck, Trygon Predator reusable naturalize and can destroy two each attack.

My decks are usually low on board wipes, they are boring because they set everyone back, you included. They are only a last resort for me, it works better for me removal of strategic targets but I still run three of them Cyclonic Rift as you, AEtherspouts set one player back to stone age and he'll become the punching bag of the table, Tragic Arrogance board wipe that you lets your main guy live and the worst creature of your opponents.
I have a card slot in the deck (I think I lost a card somewhere), one of the cards I may put is Cataclysmic Gearhulk

For big final play I don't need more than Finest Hour (same as you, no brainer for the deck), Medomai the Ageless to play three turns in a row every time until they kill it.

What I think you are doing wrong:
Yes, you land count is low, it is not 35 but even lower: Maze of Ith doesn't give you mana and Serra's Sanctum in your opening hand wont give you mana either. Then you have the three fetchlands that will take another land from the deck you may need to draw later. The moment you play first time Rafiq everybody will have have their hand overflowing with removals and there will be fewer targets more deserving of removal than him, it will take you forever to get back on your toes.

You lack awfully on card draw, you only have Rhystic Study, Betrayal, Enchantress's Presence, I you don't happen to draw one of them or they get detroyed, the deck will lag and you will lose. In a blue and green deck is a crime to be low on card draw, you need many cards to be sure you get to draw some of then and then they will call to each other, the more you draw the more draw cards you'll get to keep the drawing going. About ten to fifteen cards to draw is a nice number. If you put too many you will find yourself drawing only draw spells, not good either.Rhystic Study is a great card, works on its own and in the worst case slows your opponents, keep it.
Betrayal unless you find a card with a crazy ability that may get abused untapping several times, this card is a bit weak, It's better in a control deck that is already tapping the opponents' creatures.
Enchantress's Presence You have to make up your mind, is this an enchantress deck? because if it is you better be including all the enchantress (Argothian Enchantress, Femeref Enchantress,Mesa Enchantress and Verduran Enchantress) Eidolon of Blossoms, Kor Spiritdancer, Sram, Senior Edificer, and swap several of the cards for enchantments that do something similar (I.E. mana rocks for land auras like Wild Growth). Then you will have a decent card engine.

Eldrazi Conscription big flashy card that's more than Rafiq actually needs, it will be a dead card in your hand until you finally get some way to cheat it to the battlefield. You may at one point be able to cast it but you will run out of mana and expose yourself to removals. You could wait until you have 10 mana, but do you really want to? I would take it out of the deck unless I could consistently cheat it to the battlefield (like having Bruna as commander).

Flickerform Tried this card a lot of times, 90% of the times you won't have four mana available when you need it, that's a lot. also it gives nothing else to Rafiq.

Ghostly Prison and Propaganda: You said you want to kill your oponents as soon as posible, yet you keep building a pillow fort around you. Make up your mind!

Tooth and Nail: The same, you say you want to push voltron to the limits, but you can't help but including the nine mana cost spell that puts the combo in the battlefield.
The point of having a voltron commander is that he is the win condition.

Your deck want's to be too many things (a voltron deck, an enchantress deck, a control-combo deck), but at the end of the day is none. Try to focus on your game plan, you can't just fill a deck with good stuff and expect it to work consistently.

babushkasara on The Ur-Dragon

1 month ago

Well at a glance I can see that you have only two creatures below 4 CMC and they're Birds of Paradise and Urborg Elf, so depending on what kind of decks you play against, that might be an issue.

Is mana/ramp/color fixing a problem you encounter? The three-color tap lands (Jungle Shrine, Mystic Monastery, etc. might be good for you, or perhaps the lairs (Rith's Grove, Treva's Ruins, etc.). Sylvan Caryatid is better than Urborg Elf in that respect. Commander's Sphere is mana and card draw. Oh, Command Tower will help. There's also Cultivate and Rampant Growth, for more Kodama's Reach-type effects.

Also, in 5 colors you have access to all the awesome modal charms like Boros Charm and Naya Charm and Bant Charm (obviously there's a lot of options, but those are some good ones for starters). They offer utility in a very flexible way.

You've got a bunch of cards that kind of want an to do different things. I'd suggest taking a look at what you want your deck's win condition to be and tailor it a bit more towards achieving it specifically. For example, is Revel in Riches an important part of your strategy, because if you aren't going specifically for treasures, there's better ways of fixing your mana. I realize you also have Hellkite Tyrant, so if you play against a lot of Pirate decks, that might actually be a pretty ok strategy.

By the way, your list currently has 2 Cyclonic Rifts.

TaegukTheWise on What archetype is my deck?

1 month ago

Allow me to provide context so you guys can better understand my question.

I know my Roon, Mayor of Value Town deck is a good stuff control deck, but I have a friend who constantly makes new decks and wants to test them out. But sometimes he can't make it to the cardshop and he has to settle for 1v1 to see what his decks need to work on. My Roon deck is made for 4 player EDH with its control aspect stemming from the toolbox which is the rest of the deck, Roon is for gaining me more value with my creatures to gain advantage or control the board, politics (such as blinking an opponents value creature for favors), and blanking blockers/attackers for extra control. The deck runs counterspells and also has some cards that serve multiple purposes but primarily serve to hate out Torpor Orb and Hushwing Gryff/Tocatli Honor Guard, a perfect example: Bant Charm.

My other two decks are Nekusar and Krenko so he chooses to face Roon since Roon is not as fast as Krenko, but not as vicious as Nekusar. Whenever he does play against Roon, no matter what deck he plays I find some way to stabilize the board and gain victory. My win cons can be: creating enough tokens with Trostani's Summoner/ Avenger of Zendikar sometimes paired with Cathars' Crusade, Meadowboon or Gavony Township, having a bunch of creatures and dropping Craterhoof Behemoth, or having an infinite combo with Reveillark, Karmic Guide, Ashnod's Altar and a creature that can draw me cards like Mulldrifter or Cloudblazer to get Minion Reflector to make an infinite army of creatures to win the game, or a creature that can remove things like Nevermaker, Trostani's Summoner or Hornet Queen to make an infinite army of creatures to swing with on my next turn, or using Acidic Slime to destroy pesky artifacts and enchantments or lands.

The most common occurrence is that I hose his creature based aggressive decks with Stonehorn Dignitary until I get a threat online or I draw into removal I can abuse, or he scoops. Nevermaker to stall his board when he can't draw more cards to lock him in place until I drop a threat, or he scoops. Or the previously mentioned infinite combo, recently and more specifically, destroying his lands in response to a board wipe that would reanimate him a threat to make him scoop (I mention this because if he didn't wipe the board I wouldn't have blown up his lands, thus I gave him the option to take back the wipe, he didn't, so I blew up his lands and he scooped). The way Roon wins in these scenarios isn't shocking since I'm only facing my friend instead of 3 opponents dividing up my resources to maintain defense while being relevant in a subtle fashion, and 1v1 speeds up the game of EDH tremendously.

After losing so hard to Roon under these conditions (8 times mind you) he is convinced that my Roon deck is a hate deck, or at least in 1v1, and will never 1v1 it again because I can stop his decks so easily (which is completely fair). I think the thought that my Roon deck is not a control deck but a hate deck is utterly preposterous since I don't have cards like Gaddock Teeg or Ethersworn Canonist or Aven Mindcensor making up a good chunk of the deck. The only real hate cards in the deck are Thought-Knot Seer, Angel of Finality, and Stonehorn Dignitary but their effects aren't passive and that I need to commit resources to them to keep using their abilities, and that Stonehorn is more considered control than hate in a 4 player game. But I think I need more opinions to further solidify what archetype my deck is.

My question to all of you is can you look at my EDH deck and tell me what my deck's archetype actually is?

TaegukTheWise on Roon, Mayor of Value Town

1 month ago

I really don't like Deadeye Navigator due to him being very degenerate and a fantastic excuse for my opponents to kill me. If I ever run him I'm throwing a Palinchron or Peregrine Drake in there as well to race the table before they kill me, and I hate 2 to 3 piece infinite combos, too degenerate.

Ephara, God of the Polis used to be in this deck, but I ran into some issues with her as I have detailed in one of my updates, but essentially I could never get the full abuse out of her that an Ephara EDH deck could, and its mostly due to the card selection naturally afforded in versus Bant.

I also don't know what I would ever cut for more draw spells, if I even want to at all. Consistency isn't my problem, if it was I would've turned Roon into dedicated aggro or control already. Roon is a midrange value deck that seeks to control the game before amassing an army to finish the job (at least that's how mine was built anyway) with a bit of multipurpose torpor side hate creatures and spells (example: Bant Charm). Roon is my fun deck compared to my other two decks, Krenko and Nekusar. Despite the fact that Roon is a powerful commander he isn't targeted as much (especially if you don't put in deadeye or palinchron/drake).

I'm also a huge proponent against those top deck duds. You could put in more value creatures that do something to an empty board state and can block versus a top deck dud like Ghostway. I just really hate using those cards in a deck I think doesn't need them. Ephara needs them since there is no reliable blink, she is just the engine. I also have Brago, King Eternal in the deck, so I have one on a stick. I Also don't worry about wraths because: A: I don't run them. B: I don't overcommit onto the board. C: Counterspell 'nuff said.

I think my curve is fine, I would argue that a bunch of my power comes from those 3 to 4 drops, however I might cut some cards for wall of roots and omens depending on what shifts in my playgroup. Other than that if it ain't broken I prefer not to fix it.

But with that in mind I do love the suggestions, Beebles!

sonnet666 on W: Cards H: Binder

2 months ago

I have: 2 Opts (INV), Faerie Conclave, Supreme Verdict (RTR, some edge wear), and Serum Visions (CN2). I also have several cards from your wants: Reveillark (MOR), Bant Charm, Goblin Bombardment, Boggart Shenanigans, Quest for the Goblin Lord, Archetype of Finality, Whispers of the Muse, Battle Mastery, and Flow of Ideas.

Although, the only things in your binder I'm interested in are your 3 fetches. All the cards I just listed are roughly equal to Polluted Delta at about $18, but I understand if you don't want to trade a fetch into smaller cards. Let me know what you think.

PTsmitty on rockleemyhero

3 months ago

I apologize for the late reply to your post on my binder. I recently got into Modern so I would rather hold onto my Bloodstained Mire to put towards other fetches. I am not sure if there is anything else I could offer for the Shared Animosity, but I would still be interested in the Bant Charm, Emeria Angel, and Quest for the Goblin Lord.

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