Bant Charm

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Uncommon
Shards of Alara (ALA) Uncommon

Combos Browse all

Related Questions

Bant Charm

Instant

Choose one — - Destroy target artifact. - Put target creature on the bottom of its owner's library. - Counter target instant spell.

Price & Acquistion Set Price Alerts

C18

ALA

Ebay

Recent Decks

Bant Charm Discussion

PauperPower on Heart of the Dragon Engine

1 week ago

I would look at the charms...Jund Charm, Bant Charm, Naya Charm, Esper Charm, Mardu Charm, Sultai Charm, Temur Charm,Abzan Charm, Rith's Charm ect.

3 mana, 3 counters for Ramos, and a ton of different effects for multiple situations. Obviously not all of those should go in your deck, but I would definitely throw in your favorites.

Darkshadow327 on All it Takes is Strategy (EDH Tribal Series #17)

2 months ago

Lhurgyof

Thanks for the suggestions! I'm not really concerned about the split second with Krosan Grip. Crystallization is a good political tool, and i like the versatility of Bant Charm. Pact of Negation is good, I'll have to consider it. Path to Exile was in here at one point, but i cut it for more counterspells.

Thanks for the upvote!

Lhurgyof on All it Takes is Strategy (EDH Tribal Series #17)

2 months ago

I would probably find a spot for Krosan Grip, the split second really comes in handy so I make sure to include it in any green deck I have. I would suggest removing Crystallization or Bant Charm for it. In fact, I think it would probably be best to remove both and include Krosan Grip along with another cheap removal spell or counterspell. (Pact of Negation or Path to Exile might work well).

I feel like Carven Caryatid could also replace one of the vanilla walls in here. It might not be a wall, but the draw may make it useful.

+1

Annexus on Nobody has the intention of building a Wall

2 months ago

Hey there! I totally missed that bit, must've replied without seeing that one. On that note: in EDH, the so called 'tuck rule' isn't actually a thing anymore, there's been a rule change for this, so that commanders can be placed in the command zone by the owner of that commander. Bant Charm thus lost that unfortunately. Anyhow, keep up the updates, looking forward to seeing more :)

K4m4r0 on Nobody has the intention of building a Wall

2 months ago

Bxbx Thank you for your suggestions. I haven't had the feeling that I may have too many lands on my hand, yet. But I will definitely pay more attention to this issue during my next games! I'm very torn because of Wall of Kelp. Like plasmor99 said. it isn't a bad card but it never brought me any value ehen I tested it. I'll probably give it some more chances.

Darkshadow327 Thank you for your suggestions. That's why I have Masako the Humorless in the Deck. She gives great value for her cmc and also has flash. I've removed Oathsworn Giant from the list due to his high cmc but he will probably make a return some day. Also maye one of the enchantments you suggested. Dazzling Ramparts is also not in here because of it's high cmc, but I'll add it to suggestions. Bant Charm is a great card as you mentioned it and I would also advise it to everybody, but we agreed to not use cards like this who put Commander on the bottom of our Decks in our playgroup. I'll add it to the primer though.

manticoreknightThank you for your suggestions. I haven't been in the situation where I couldn't have countered a critical boardwipe. But I will keep your cards in mind!

goblinguiderevealplsThank you for your suggestions. There aren't many flying creatures in my playgroup, that's why I didn't add Spidersilk Armor and rely only on the defenders with flying. I don't use normal "tribal" cards like Urza's Incubator, Kindred Discovery or Herald’s Horn because only around half the creatures with defender are Walls. I wouldn't get that much out of the cards, being mostly a semi-dead card. As you are darwing a lot of cards and due to the low mana costs of defenders and the other cards in general, I renounced of the mana artifacts since I never had a lot of trouble. But I'll add Sylvan Caryatid to the primer under the "Fast Mana Base" tab, since I overlooked her and it's a great suggestion.

Darkshadow327 on Nobody has the intention of building a Wall

2 months ago

Giving your walls vigilance is somethings that is a must with these decks I feel like. While Arcades allows your walls to attack with awesome power, we still can't forget one thing: Creatures with defender are some of the best blockers out there. For this I'd recommend cards like Brave the Sands, Oathsworn Giant, Heliod, God of the Sun, and Serra's Blessing (you could also do Akroma's Memorial if you are feeling extra mean).

Dazzling Ramparts is a good way to tap down dangerous creatures/commanders.

Bant Charm is also good. It can tuck a commander, counter a spell, or take something out. Insidious Will is also good. You have the option of countering something, or even better (by better I mean hilarious), turning someone's removal spell targeting Arcades or something like that and taking out their commander.

Just some of my thoughts.

Darkshadow327 on Nobody has the intention of building a Wall

2 months ago

Giving your walls vigilance is somethings that is a must with these decks I feel like. While Arcades allows your walls to attack with awesome power, we still can't forget one thing: Creatures with defender are some of the best blockers out there. For this I'd recommend cards like Brave the Sands, Oathsworn Giant, Heliod, God of the Sun, and Serra's Blessing (you could also do Akroma's Memorial if you are feeling extra mean).

Dazzling Ramparts is a good way to tap down dangerous creatures/commanders.

Bant Charm is also good. It can tuck a commander, counter a spell, or take something out. Insidious Will is also good. You have the option of countering something, or even better (by better I mean hilarious), turning someone's removal spell targeting Arcades or something like that and taking out their commander.

Just some of my thoughts.

babushkasara on Rafiq

3 months ago

Some suggestions:

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