|Commander / EDH||Legal|
Printings View all
|Ultimate Masters Promo (UMAP)||Mythic Rare|
|Ultimate Masters (UMA)||Mythic Rare|
|Modern Masters 2015 Edition (MM2)||Mythic Rare|
|Rise of the Eldrazi (ROE)||Mythic Rare|
Combos Browse all
Kozilek, Butcher of Truth
Legendary Creature — Eldrazi
When you cast this spell, draw four cards.
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)
When Kozilek is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
|Have (3)||Skulldrey , miracle ,|
|Want (10)||nan0man , AngryDrosophila , wolfboy193 , maxxthreat , vashaclarens , Mastac7 , hutch10 , sbrow , DMitch , Halbrech|
Commander Recommendations Start Commander Deck
Latest as Commander
Kozilek, Butcher of Truth Discussion
2 days ago
@KailDaemonAlso, if the mill plan is not an option say someone has a Kozilek, Butcher of Truth in their deck any suggestions on additions and or cuts to the deck to get around this? It is more common in my playgroup.
4 days ago
My kozilek draws you back to 7 cards, so you sort of want your hand to be nearly empty when you cast him. Metalworker isnt likely to make more than 8 or 10 mana, so i lean away from it in favor of dumping your opening hand asap.
5 days ago
Man, I loved the idea. Since I'm a fan of H.P. Lovecraft and his mythos, it's obvious that the Eldrazi would be a creature type I would love too.
As option to be a commander to Eldrazis, I would suggest use Kruphix, God of Horizons , since UG will bring to you many mana ramp and negations to control the game until the Titans comes to field. But, honestly, I prefer themed decks such as your deck, and a lot of good interactions to make the game fun, but with the possibility to make your deck terrfying and a big threat on table. So, using tokens and creatures like clerics makes the theme very simillar with the Lovecraft's Mythos and the histories like Cthulhu's Call.
I don't know if your purpose is use a budget deck, but I recommend include the other Titan cards ( Ulamog, the Infinite Gyre and Kozilek, Butcher of Truth ), to have more big threats in table. Maybe fixing your CMC, removing card with less interactions or irrelevant effects and add more utility cards or pontual removals. Think about reduces the number of Eldrazis with great mana costs, but with simple effects, for more creatures with lesser mana costs and advantages. Breaker of Armies is nice, but without haste and no other effect when it attacks, it's a big dumb creature, and the same occours with Desolation Twin and Endless One . Dread Defiler is nice, but you will want your big creatures (the Titans I guess) in GY to reanimate, otherwise the rest isn't so good to make this effect relevant. Thats was my thougts, but still loving your idea
5 days ago
my early list suffers in a similar way to yours, certainly not optimized or anything. The biggest problem honestly feels like you get stuck with a lot of these threats just sitting in your hand, and her ability is bottoming every non-creature card which feels kinda win-more, I guess land tax helps mitigate missing land drops.
I'll be honest at the end of the day I don't think this Kaalia is going to be able to hit a very high power level. I think she'll find her place in casual tables with 75% being a stretch.
5 days ago
Regarding the "I only get the draw trigger if he is cast from my hand" part: don't you also have to cast Blightsteel Colossus ? He is not green, so he cannot be cheated into play any more than Kozilek (unless I missed a card in the deck that does this besides your signature spell - which only does green creatures). This point is rather moot however, as I agree that having indestructible is probably the better option since Green Sun's Zenith can just grab anything you might need, so the draw from Kozilek is not as relevant.
6 days ago
Hey, saw your comment on my page so I thought I'd check some of your Oathbreaker decks out. This deck reminds me of a deck I had back during original Zendikar. This was before I got into commander, so all I played was casual 60 card decks. The deck was based around Gigantomancer of all things because my friend said it was a terrible card, so I set to prove him wrong. The idea of it was to use Gigantomancer 's ability to boost the power of my Viridian Joiner s and utilize untap shenanigans as well as other mana dorks to establish crazy mana bases. I would win by casting Gelatinous Genesis or maxing tower counters on Helix Pinnacle . Sure it was complete jank, but man those were the days!
Anyway! In regards to this deck, I really like it! One thing I would ask is if Blightsteel Colossus would be better substituted by Kozilek, Butcher of Truth ? I'm aware of how awesome the colossus is, but Kozilek acts as both removal & draw for your deck. Both inevitably win games so maybe it doesn't matter, but just an idea.
Either way, thanks for the trip down memory lane! +1 from me on the deck! Love it!
6 days ago
Either of these would fit the theme of your deck better and would assist you in casting and running the deck.
Altar of the Brood - Doesn't fit what you're doing and doesn't assist in your goal
Ghostfire Blade - Not good enough. You're running Eldrazi. They're big enough and powerful enough to take care of themselves
Mycosynth Lattice - This doesn't help you. Most of your stuff is colorless so this only helps your opponents cast spells and places a glaring weakness that a card like Vandalblast can easily exploit.
Bonds of Mortality - You're running annihilator and massive creatures. You're rarely worried about the occasional hexproof creature, and you shouldn't have an issue with the occasional enchantment or artifact. Eldrazi overwhelm. Don't sweat the small stuff.
Prismatic Omen - This doesn't help you enough. Most of your stuff is colorless so this doesn't do a crazy amount for you. In addition, you're running Chromatic Lantern which will do this and also produces mana on top of it.
Ashiok, Nightmare Weaver - Why? This has nothing to do with your deck
Despark - There are better removal options, but as an eldrazi tribal deck you'd be better off playing cards that protect and accelerate you rather than this.
Wear / Tear - While decent, you don't usually need to hit both at once and it's multiple colors. I'd run Naturalize or Krosan Grip instead.
Fathom Feeder - ...No. Just no.
Mist Intruder - While this and Fathom Feeder are both eldrazi, just because you're running a tribal deck doesn't mean you have to run every tribal card, nor only tribal cards. Cut this and see my suggestions for cards to replace it with.
Khenra Charioteer - There are better alternatives
Vile Aggregate - You're running eldrazi. You're going tall rather than wide so you're unlikely to ever really have enough creatures out at once to really make this card worth running.
Bojuka Bog - Not worth it. It comes out tapped and unless someone is both running a graveyard deck and has enough good cards in it at the same time, you're not going to get enough value out of this, or if you want to save it for that, then you have a dead land in hand and there would be far better cards like Rest in Peace and such.
Gateway Plaza - Comes in tapped, costs an additional mana to play, and only gives one mana. Too slow and not good enough.
Ruins of Oran-Rief - You're running Eldrazi. You really don't need one more +1/+1. A colored mana would assist you more here as it would also help you pay for and colored spells you would like to cast.
Akroma's Memorial - This is a fantastic card that in your deck would be a win con. I would recommend running this over Eldrazi Monument as it does a lot more and doesn't force you to sacrifice your important eldrazi.
Privileged Position - An absolutely amazing card that I run in every deck that can run it. Full protection on ALL your permanents.
Sterling Grove - Protection for all your enchantments and allows you to fetch any that you need.
Krosan Grip - Guaranteed removal on artifacts or enchantments.
Ramos, Dragon Engine - You're running a five colored big boy deck. This enables it and since it's colorless it'll be relatively easy for you to cast.
Archetype of Endurance - Fantastic protection and a powerful creature to run. As a plus it fulfills some of the same roles as the cards you ran that removed hexproof.
Archetype of Aggression - Replaces your Khenra Charioteer as a much better, single color, alternative.
Kozilek, Butcher of Truth - Great card draw, annihilator, reshuffles your graveyard which prevents mill and keeps your deck running even after a board wipe, and a giant eldrazi god, all built into one card.
Kozilek, the Great Distortion - Card draw, counter protection, and a menacing eldrazi god. Who could ask for more?
Emrakul, the Promised End - Reduced costs, protection, flying, trample, steals a turn, and an eldrazi god. Nuff said.
Temur Ascendancy - Replaces or in addition to Fervor . Haste plus card draw and your creatures are almost all going to trigger it.
Demonic Tutor - Fantastic fetch card.
Vampiric Tutor - Fantastic fetch card.
Harsh Mercy - Tribal board wipe
Explosive Vegetation - Land fetch
Skyshroud Claim - Land fetch that comes in untapped. If you upgrade your landbase to include cards like Breeding Pool (see recommendations lower), you can use this and cards like Nature's Lore to fetch them and bring them in untapped.
Patriarch's Bidding - Full board wipe recovery, and/or a kill card if you have a haste enabler on the board.
Heroic Intervention - Top Tier instant speed protection.
Teferi's Protection - Top Tier instant speed protection
Cyclonic Rift - One of the best board wipes in the game. Cannot be protected against, reset's their entire board, and leaves you in a fantastic position.
Enlightened Tutor - Artifact/Enchantment Fetch
Worldly Tutor - Creature Fetch
Mystical Tutor - Instant/Sorcery Fetch
Urza's Incubator - Eldrazi cost reduction
Descendants' Path - Free Eldrazi casts
Rhystic Study - Fantastic card draw
Bloom Tender - In a 5-color deck this card is amazing ramp.
Birds of Paradise - Any color ramp for 1
Ugin, the Spirit Dragon - Does this require explanation in a colorless deck?
Beast Within - Destroys any permanent. This is a fantastic card to run as a mere 3/3 beast shouldn't bother you, and even if it would, it's likely far better than what they previously had.
Chaos Warp - Removes any permanent. Can be used on your own stuff to pull a new permanent out of your deck if needed. Bypasses indestructible.
See the Unwritten - Need I say more?
Tooth and Nail - Need I say more?
Exploration - Amazing ramp. Accelerates your turns
Burgeoning - See Exploration
Mana Reflection - The best mana doubler, bar none.
Zendikar Resurgent - Mana doubler plus card draw
Smothering Tithe - One of the best ramp cards
Oracle of Mul Daya - Fantastic acceleration. Combines with other accelerators such as Exploration and Burgeoning as they can now play lands off the top of your library as well.
Second Sunrise - Full boardwipe recovery
Defense of the Heart - Easy free creature drops
Mirari's Wake - Mana doubler plus anthem
Faith's Reward - Full, personal, boardwipe recovery
Seedborn Muse - One of the best cards you can run, bar none.
Commander's Sphere - 3 drop mana rock that can tap for all colors. Replaces your banners (ex. Vanquisher's Banner )
Darksteel Ingot - 3 drop indestructible mana rock that can tap for all colors. Replaces your banners (ex. Vanquisher's Banner )
Recommended Land Additions/Swaps:
Cavern of Souls
Urborg, Tomb of Yawgmoth - Mana coverage, allows your fetch and colorless lands to tap for colored if they need
Cabal Coffers - Combines with Urborg, Tomb of Yawgmoth to generates metric butt tons of mana
Fetch lands and shock lands are fantastic upgrades to your deck. Fetch lands let you pull the exact lands you need and let them come in untapped, and shock lands can both be fetched because they say the actual land type (ex. Breeding Pool is a Forest Island), and can come in untapped or tapped depending on what you need. Coming in untapped and generating multiple colors gives a distinct advantage over mono-colored lands and lands that must come in tapped.
Eldrazi Monument - Hurts you too much and doesn't generate enough benefit. If you can't get a weak creature out in time, or don't have one available, you'll either have a dead card in hand that you don't want to cast, or one that hurts you badly. If you want indestructible, look at cards like Boros Charm or Heroic Intervention .
From Beyond - Too slow and doesn't do enough.
A tribal deck isn't limited to only cards of its tribe, but rather is mostly one tribe and has several cards that accelerate and power up the tribe. Hence my recommendation is that you cut a few of the weaker cards that are unnecessary and instead run a few non-tribal cards that strengthen, accelerate, and assist your deck.
2 weeks ago
Hey man, just a suggestion... maybe add a Kozilek, Butcher of Truth to the deck? That way you can Niv ping until your last 5 cards, move to discard, discard Kozilek down to 7 to refill your deck and cast a 1 mana or Gitaxian Probe to restart the Niv cycle for kills.
Kozilek, Butcher of Truth occurrence in decks from the last year
Commander / EDH:
All decks: 0.06%