Kozilek, Butcher of Truth

Legendary Creature — Eldrazi

When you cast Kozilek, Butcher of Truth, draw four cards.

Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)

When Kozilek is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.

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Kozilek, Butcher of Truth Discussion

joecool1299 on Tall, Dark, and Triggered

1 week ago

Pretty good for a first deck built from scratch!

You have two very different paths here. I would either go completely mono black for the best consistency. Erebos, God of the Dead or if you wanna stay cheap Ob Nixilis, Unshackled are both good commanders for this type of deck. Or if you wanna go a little saucier, you can go into B/W enchantments and play stuff like Ghostly Prison, Mesa Enchantress, Sphere of Safety, Enlightened Tutor.

The problem with this in between thing is that there will be games you have all your white cards in hands and no way to cast them or vice versa. You should either refine the mana base with lands like Orzhov Guildgate and Scoured Barrens (Which if you're gonna do that you might as well play more white) or cut the white and embrace the dark side.

The other thing is that there are effect that are great in a vacuum but don't translate well to commander. Death Watch is a good example. You could put it on a Kozilek, Butcher of Truth and drain your opponent for ten, but he's probably still above 20 and you've done nothing to your other opponents. Compare that to something like Deadly Tempest which neutralizes everything and effects everyone. In general, if something only effect one person or effects people in a minimal way, it should be cut for something more impactful. There are exceptions, for example you have to run at least a little targeted removal but try to run the very best like Hero's Downfall. But this is a general rule to follow.

You could also use a little more ramp. Get a Sol Ring. Every deck you ever build should have a Sol Ring. It's that good. Crypt Ghast is also really good in mono black or even half black decks. Thran Dynamo and Burnished Hart are good ramp as well. Card draw is a must, the person with the most resources will most often win the game. Phyrexian Arena, Read the Bones, Farsight Mask if you wanna avoid being attacked. Damnable Pact, Solemn Simulacrum; all cards that you should at least look at.

If you wanna focus on combing off, run a couple tutors to help you find your pieces. Diabolic Tutor, Diabolic Revelation, Beseech the Queen, even Demonic Tutor and Vampiric Tutor if you can afford it. Blood Tribute is hilarious with Sanguine Bond.

Finally here's a piece of secret tech, Ward of Bones. This screws over everybody at the table. Ramp players,

Hopefully this helps! Keep Brewing, it only gets more fun!

Firebones675 on eldrazi edh wip

1 week ago

Looks good here are a few suggestions.

Edh decks are only allowed to have 100 cards. Even if this was just a minimum, it would be the number you would want to pick as it would give you the best chance to draw your best card or a card to get you out of a particular situation.

Here's what I think you can cut:

Keening Stone doesnt really fit your overal plan if you want to with via damage, not mill. Looks like you moved it to your sideboard but didn't take it out of the main deck.

2x Wastes yes you have a very high curve but with the ramp you have going down to 41 lands seems fine

Deathless Behemoth with only one way to use its ability, it's just a 6/6 with vigilance for 6

Pilgrim's Eye since the land only goes to hand rather than in play this isnt the greatest here.

Stone Calendar Unless you plan on chaining spells together in the same turn, 5 mana for a 1 mana discount isnt worth it

Kozilek's Pathfinder i've been pretty underwhelmed by him

Hand of Emrakul i'd rather run Kozilek, Butcher of Truth for 1 mana more

Walking Atlas with minimal card draw he sint as powerful

Key to the City after a couple swings with anialator, they won't be able to block anyway

Dragon Throne of Tarkir a lot of your big creatures are better on offence than deference. This card has really underperformed for me.

Ruin Processor Just another big/big

ibstudent2200 on Green Is Not A Creative Color

1 week ago

Silklash Spider is pretty effective against fliers.

Rampant Growth > Copper Myr.

Gaea's Embrace > Fangren Pathcutter.

Joraga Treespeaker > Fyndhorn Elder.

Chariot of Victory and Haunted Cloak each add both haste and trample.

O-Naginata is mana-efficient and adds trample.

Cloudthresher > Skysnare Spider.

Pathbreaker Ibex > Stampeding Elk Herd.

Nature's Claim > Artisan's Sorrow.

Elemental Uprising is so bad that I don't want to come up with a strict upgrade for it.

Blossoming Defense > Sheltering Word.

Kodama's Reach is definitely warranted if you have cards with Splice onto Arcane.

Why are you running Bonds of Mortality and Elixir of Immortality? They both seem like terrible cards. If you really want to shut off hexproof/shroud, Arcane Lighthouse doesn't take up a spell slot in your deck. If you want to avoid being milled out, run Blightsteel Colossus/Darksteel Colossus/Vigor/Worldspine Wurm/Ulamog, the Infinite Gyre/Kozilek, Butcher of Truth (which don't require that you have them on the battlefield to be useful).

Champion's Helm > Mask of Avacyn.

Bramblecrush > Creeping Mold.

Regrowth > Nature's Spiral.

Ulvenwald Tracker is one of the best fight cards ever printed.

Aspect of Mongoose, Lightning Greaves, Swiftfoot Boots, Whispersilk Cloak, and Steely Resolve grant hexproof/shroud. Two of these cards also grant haste.

thegigibeast on [List - Multiplayer] EDH Generals by Tier

1 week ago

Man Paradox Engine simply seems really, really powerful. I am so happy I have been able to grab one in presale ;)

I mean, it goes into so many decks and make them better it is crazy. Almost every deck with a commander that can tap for an effect will want to run it, every deck that relies on mana rocks or mana dorks to produce most of its mana will want it too.

For example, I am definitely trying (and keeping it in) my pet deck, Kozilek, Butcher of Truth. It simply makes the deck that much better, even if it is entirely colorless. It will allow me to empty my hands quite often, for example cast Kozilek, draw 4 and untap my rocks, cast all the spells in my hands... infinite with Strionic Resonator, simply throw in Sensei's Divining Top to draw your entire deck with infinite mana available... Untaps your mama rocks that need to be untapped... It even makes me want to try some new cards, such as Batterskull, as it would produce infinite mana with it...

LVL_666 on The Queen's Egg

2 weeks ago

Delta-117 your input piques the hive's interest...as Paradox Engine is a far more acceptable Intruder Alarm. My biggest fear with Intruder Alarm was the fact that it's abilities are afforded to other players as well as myself. So if an opponent were to play Kiki-Jiki, Mirror Breaker then I would instantly lose the game if I already played Intruder Alarm. The CMC of is a bit high, but fortunately it's all generic so I could potentially play this card on turn 2 with the right draws - Mana Crypt and Sol Ring come to mind. Besides the obvious uses with Gemhide/Manaweft Sliver, this card can also be used for combat tricks:

For example, with a Quick Sliver in hand (and during my attack phase) I choose to attack with all my creatures: Striking Sliver, Venom Sliver, and Sliver Hivelord. My opponent who has a Kozilek, Butcher of Truth on the battlefield chooses to let all the damage go through, thinking he will have a free swing during his attack phase. When he declares attackers (and I sacrifice my 4 permanents ;_;) I play Quick Sliver, all my creatures untap and I assign a blocker to Kozilek, killing it off instantly while I feverishly try and establish a wincon because I know Kozilek will be back.

With the potential synergy between Paradox Engine + Gemhide/Manaweft Sliver + Heart Sliver, I could potentially play every sliver in my deck if my general, Sliver Overlord was in play. Basically, this would be the same exact synergy with Intruder Alarm, except for an extra my opponents don't get to benefit.

I like this card, and I think i'll swap it in for Synapse Sliver because it has a similar cost, albeit a bit cheaper vs. has more potential for a game winning synergy/strategy. Synapse Sliver is an excellent sliver, but I think it's usefulness is a bit limited compared to Paradox Engine.

What are your thoughts? Is my assessment accurate?

yant0028 on Mina and Denn, Wildborn)Landfall)Ramp)Value)

2 weeks ago

Nice list. At a quick glance, it seems a touch light on payoff spells/threats; do you find it works quite well in practice though? I see you definitely have the ramping power, but how often do you just ramp into more ramp or other low-impact spells while the tutors, card advantage/selection spells and high-impact bombs sit a little lower in the deck and you die before you see them?

Not sure what your meta is like, but I would also be careful with the "symmetrical" ramp effects. I assume you don't play them in the early game if you don't have a payoff spell/mana sink for all the ramp? Some decks will punish you pretty badly for ramping them.

I would definitely suggest finding room for Kessig Wolf Run, and also consider Ghost Town and Hanweir Battlements for the mana base as well. They're low opportunity cost utility lands that have some synergy with your deck.

I've never played the deck so I won't suggest much in the way of cuts to add a few more high-impact bombs, but maybe Greater Gargadon could be one? The temporary sac outlet provides what seems to be minimal benefit and is otherwise a 9/7 vanilla beater with no evasion (independent of your commander's ability). What about something like Genesis Hydra, Hornet Queen/Wolfbriar Elemental, Sandstone Oracle/Kozilek, the Great Distortion/Kozilek, Butcher of Truth, Soul of New Phyrexia, etc.? Even Malignus might be cool if you play multiplayer and just want a big beater knowing that your commander will often be able to provide Trample.

Anyway, good luck and have fun!

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