Pattern of Rebirth


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Urza's Destiny (UDS) Rare

Combos Browse all

Pattern of Rebirth

Enchantment — Aura

Enchant creature

When enchanted creature is put into a graveyard, that creature's controller may search his or her library for a creature card and put that card into play. If that player does, he or she then shuffles his or her library.

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Pattern of Rebirth Discussion

chadsansing on Yeva

6 hours ago

Utopia Vow is very cool.

Have you tested with other ways to cheat creatures into play like Oath of Druids, Pattern of Rebirth, Survival of the Fittest, Wild Pair, Genesis Wave, or Garruk, Caller of Beasts?

Also, Panglacial Wurm for the ramp funsies?

Happy brewing!

chadsansing on Mayael Big Creatures

4 days ago

Pattern of Rebirth, Defense of the Heart, Genesis Wave, Sunbird's Invocation, and Garruk, Caller of Beasts, might give you ways to cheat more creatures into play.

Have fun!

chadsansing on Dragonic Domination

6 days ago

I love dragon decks.

I think you can drop the curses here. Early turns are best spent ramping or playing set-up cards for your dragons. Maybe add a Thran Dynamo, Mana Vault, and, say, a Rattleclaw Mystic or other dork instead. Chromatic Lantern should also be in this deck one day. Maybe a Thought Vessel and a Darksteel Ingot if Dynamo and Vault are hard to find.

You also need to fix your mana. If you look at the wheel at the top right of this page, you'll see that your costs and available sources are out of balance. You want the inner pie to match the outer border so that your are more likely to draw the mana you need to cast the spells you are also most likely to draw (by color). If you can drop 3-4 W sources and add 4 R sources (by my estimate), you'll be in better shape. Don't be afraid to run basics.

Here are some of my favorite cards to play in dragon decks that aren't yet in this list (including everything from budget to pricey):

The big idea is to tune everything so you have, say, 4-6 broad answers like Chaos Warp, Comeuppance, Cyclonic Rift, and Vandalblast, a decent number of high-impact dragons (say, 20 or so), some support creatures, and then a bunch of enchantments and other spells that support cheating as many dragons into play as possible with cost reduction, free casts, and put-permanents-into-play effects. The dragons will win you the game. Play into them.

All that being said, you have a strong commander, good synergies, and lots of dragons. I've lost to this deck plenty of times. If you want to stay closer to your list, you will do fine, and I would recommend spending the most time on tightening your mana base.

Here is my Temur list in case it's of any help.

Happy brewing!

chadsansing on Werewolf EDH (Ulrich of the Krallenhorde)

1 week ago

I really like the creature list and amount of creatures. Maybe split your remaining slots amongst anthems/cost reducers and cards that will let you cheat more werewolves into play? Thinking of:

A perhaps a few combat tricks like Xenagos, God of Revels, Overrun, Savage Beating or Triumph of the Hordes.

Steely Resolve on werewolves might be useful.

Path of Ancestry and Cavern of Souls might be good inclusions. Maybe a Mana Echoes? Xenagos, the Reveler, Domri Rade, or Garruk, Caller of Beasts?

Happy brewing!

chadsansing on Gishath, Sun's Avatar EDH

1 week ago

I dig the comment above and might offer a few more suggestions.

Bring your creature count up above 30 since this is a tribal deck. Keep your singleton non-dinos, if you'd like, but get more dinos in here!

Bring your lands down to 38 or 36 to make some space for ramp spells. Good options include Kodama's Reach, Cultivate, Explosive Vegetation, Farseek, Skyshroud Claim, Sakura-Tribe Elder, Gruul Signet, Boros Signet, Selesnya Signet, Chromatic Lantern, Sol Ring, and maybe even Veteran Explorer.

You can also run the RG cards that let you cheat more dinos into play and protect them. Maybe consider:

Xenagos, God of Revels and Pathbreaker Ibex and Craterhoof Behemoth and Shared Animosity and Elemental Bond and Fires of Yavimaya and Shamanic Revelation are also excellent in your colors.

Big ideas:

  1. Fewer lands; more dinos.
  2. More cards that cheat dinos into play.
  3. More cards that solve problems (like Chaos Warp, Path to Exile, Swords to Plowshares, Banishing Light, Oblivion Ring, Lignify, Settle the Wreckage, Comeuppance, Song of the Dryads, or Beast Within).
  4. More ramp.

If your list is mostly dinos + sneak-dinos-into-play cards + ramp + a few problem solvers, you will be able to execute your plan more quickly and interact enough to build up your board state for a kill point or two.

Have fun playing!

PookandPie on Slimefoot, the Stowaway: Mushroom Hunting

2 weeks ago

Running Hulk without Natural Order or Pattern of Rebirth to capitalize on him seems wrong, since that's a very consistent win condition in the deck. Actually, I don't see a lot capitalizing on Hulk's inclusion here unless you're doing a Hulk line with which I am not familiar.

Since you also seem to enjoy making infinite mana, there's little reason to not include Walking Ballista, who honestly seems like a better use of a card slot than Ophiomancer.

Mikaeus, the Unhallowed and Phyrexian Delver are also solid inclusions. For example, a game of t1 Birds of Paradise, t2 anything (any sac outlet), t3 Natural Order > Protean Hulk, sac Hulk using any of your sac outlets to go grab Mikaeus and Walking Ballista (or if your sac outlet isn't a repeatable one, go get Delver + Viscera Seer, Delver brings back in Hulk, sac Hulk with Seer and go grab Mikaeus + Ballista), and then win by repeatedly pinging 1 and then sacrificing Ballista, who comes back in with Undying every time.

Cards I am not a fan of because they don't do a whole lot in a game versus competitive EDH decks: Ophiomancer, Apprentice Necromancer, Creakwood Liege, Cryptbreaker, and I find the Mana Reflection combo extremely janky since Reflection costs so much mana. Some of those may be moved to try utilizing the above cards, possibly.

It's just- Hulk is easily one of the strongest win conditions in Commander, bar none. So I'd recommend either removing him for a more reasonable tutor card (like Pattern, which I'm sure you'd love to use to get out Razaketh), or turn him into the win condition he's born to be by letting him kill everyone with ease, lol. He'll accompany your other combos just fine, too, since you can plop him out early with 4 Pattern or Order.

diego.femiliano on Derevi, Budget cEDH

2 weeks ago

Nice deck...

Some recommendations...

chadsansing on Karrthus Dragons EDH

1 month ago

I like a lot of the cards suggested above - and I love this list.

Steely Resolve on dragons might be a cheaper, faster Asceticism.

If you can add just a few more dragons, like, say, Rimescale Dragon (+ snow-covered basics), Skithiryx, the Blight Dragon, Dragon Mage, and Savage Ventmaw, some more cheating-creatures-into-play cards might make sense to test, as might Shared Animosity. Cards I'm thinking of here:

If you could cast an Insidious Dreams in response to any of those spells or their triggers, you could have a field day.

Have fun brewing!

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