Ashen Rider

Ashen Rider

Creature — Archon


When Ashen Rider enters the battlefield or dies, exile target permanent.

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Ashen Rider Discussion

Rhadamanthus on Is being exiled the same ...

10 hours ago

Dying doesn't "imply" going to the graveyard. The very definition of "dies" is "goes to the graveyard from the battlefield". Ashen Rider didn't die in your example.

mykei93 on Is being exiled the same ...

10 hours ago

An opponent played Chained to the Rocks and exiled my Ashen Rider . Do i get to exile something now that ashen rider is "dead"?

MagicalHacker on Halp please!

22 hours ago

Sweet! So here are the restrictions I'm going to be using:

  1. Multicolored
  2. Not voltron
  3. Not ramp-into-fatties
  4. If aggro, containing control, combo, or midrange elements as well
  5. Not blue AND not green (cause there are still plenty of options even with that limitation)

With those limitations, these are the commanders and the respective deck I've built for them:

  1. Oloro, Ageless Ascetic (Orzhov): Before you say that I'm starting out the list with a commander that is blue and therefore breaking the fifth rule, let me explain something quickly. I have seen that playing Oloro just allows other players to tuck him (put him on the bottom of your library) or steal him, thereby removing him without giving the option to put him back in the command zone. So Oloro is the strongest when he is not played, something that cannot be said about any other commander out there period. Now, as we know, blue doesn't exactly have the most life gain cards. In fact, in my esper version of this deck, the only other blue card is Drogskol Reaver (although technically Academy Ruins is another card that requires blue, but it's more of just awesome utility). So in order to make the land base more efficient, I've removed blue completely from the deck. This is definitely a gimmicky idea, and not everyone sees Oloro's effect as the free, irremovable card advantage that it is, but if you're looking for fun and powerful, here's something for you. MagicalHacker - Oloro, Ageless Ascetic (Orzhov)

  2. Teysa, Orzhov Scion : While she may seem rather lame at first, don't be fooled by her circular cleavage-window; she's powerful AND fun. With her, you are going to be able to use tokens as sacrifice fodder for shenanigan purposes, but also use them as control built in to here, and even use blanket power buffs to turn them into win cons. On top of that, she also infinite combos with Darkest Hour and a sacrifice outlet like Altar of Dementia or Blasting Station . Basically, sacrifice a token (which is black no matter what), teysa triggers to make a white token, except it's actually black. The only downside is that you won't ever have white creatures to sacrifice to her first ability, but who cares when you have a infinite combo?! MagicalHacker - Teysa, Orzhov Scion

  3. Triad of Fates : If you want a flicker/control deck, and you don't want people to constantly complain about Deadeye Navigator (he's really not that broken, guys), this is definitely for you. You are definitely going to want some untap shenanigans, after all, it take two taps to flicker or exile target creature, but when you do, prepare to have your mind blown. Not to mention that this is the only EDH/Commander deck I can think of off the top of my head where the commander can flicker Ashen Rider , and who DOESNT want to do that, amiright?! MagicalHacker - Triad of Fates

  4. Boris Devilboon : Don't laugh. Even though it might be funny to think about the fact that those demons are minors (oh my), he (she? Whatever) is actually pretty cool. With all the lord effects in the deck, soon Boris is making 5/5 flying tokens, and that's not bad. Those lords are really great for a demon tribal deck, so this is yet another fun deck to consider. MagicalHacker - Boris Devilboon

  5. Exava, Rakdos Blood Witch : So this deck is more than just an aggro deck, with all the unleash and tribute and arcbound shenanigans. Not to mention that proliferate and giving persist are just awesome. Trust me, if you haven't seen the modular creatures, you will like the awesome interactions here. It's not just haste that creatures with counters can get from Exava, but creatures like the old Oona's Blackguard and the new Mer-Ek Nightblade also give some awesome abilities to basically all your creatures. MagicalHacker - Exava, Rakdos Blood Witch

  6. Grenzo, Dungeon Warden : Unfortunately, this deck is still in the process of being built, and it's been like that for a couple of weeks. :( however, I can still tell you what the premise of the deck should be and what could be some possible downsides. For the most part, the deck is going to be infinite mana combo pieces and tutors, with generating infinite mana as the first objective. (Infinite colorless mana is perfectly fine as long as you still have the possibility of producing .) Follow me here cause here's where it gets a little complicated. Dump infinite mana into Grenzo's , activate his ability infinite times, and do this process: Get Triskelavus on the field, make tokens to let it die, get Ulamog, the Infinite Gyre or Kozilek, Butcher of Truth on the field, play Phyrexian Dreadnought , sacrifice it and the Eldrazi you have, then shuffle all the pieces back, and repeat for infinite tokens, and then lastly sacrifice them to deal infinite damage to all players. The nice part is that all those pieces are colorless so it works if you have pieces in your hand and infinite colorless in your mana pool. If that hiccups, you can just use Golem Artisan to give all artifact creatures in your deck +1,000/+1,000 and trample and haste, and it is also colorless. (MagicalHacker - Grenzo, Dungeon's Warden coming soon hopefully!)

  7. Lyzolda, the Blood Witch : In the same way that Teysa uses tokens for either sacrifice shenanigans or a win con, that's exactly what Lyzolda does. While there isn't a built-in infinite combo, you get to draw cards and Shock , which is nice in terms of versatility. That's not to say that there aren't any infinite combos; to the contrary! Mikaeus, the Unhallowed + persist like Lingering Tormentor + a sac outlet like Altar of Dementia is a nice way to win. MagicalHacker - Lyzolda, the Blood Witch

  8. Olivia Voldaren : If the idea of being able to make buttloads of mana and steal creatures without paying blue tickles your fancy, or you think ": Destroy target creature," is broken as hell, Olivia might be the gal for you. Give her lifelink and deathtouch and wither/infect and you're golden. Sword of Kaldra is cute too. MagicalHacker - Olivia Voldaren

  9. Rakdos, Lord of Riots : Once you get some damage in, like via Tormented Soul , you can cast Rakdos, and after that point, you basically can start casting artifact creatures and Eldrazi for free or for very cheap. Imagine a free Wurmcoil Engine or a Kozilek, Butcher of Truth for . I don't know if it fits into the whole ramp-into-fatties for it to be disqualified, so I thought I'd include it just in case. MagicalHacker - Rakdos, Lord of Riots

  10. Tor Wauki : While Olivia is similar, this has the added advantage of rattlesnaking players into not entering creatures into combat. Untap cards are also really great, which don't really do anything with Olivia, but here it's absolutely amazing since you can keep casting thing while still dealing damage without needing to use mana for it. Also, forcing attacks/blocks can be a nice sub theme. MagicalHacker - Tor Wauki

  11. Wort, Boggart Auntie : Now while most would say that this is best for goblin tribal, that's only part of the equation. What you also need is goblin ETBs and flicker shenanigans and sacrifice shenanigans. It's actually kind of beautiful in an ugly kind of way. That probably doesn't make any sense. Oh well. It's good too. MagicalHacker - Wort, Boggart Auntie

  12. Agrus Kos, Wojek Veteran : This might seem silly, but this guy doesn't care about white creatures. Big butts don't win games (except Doran). So, basically, just make a LOT of red creature tokens. And swing. And win. It's not the most genius idea, but it works. MagicalHacker - Agrus Kos, Wojek Veteran

  13. Anax and Cymede : Yet another tokens deck, this time themed around getting their heroic to trigger WHILE drawing cards to feed the heroic even more. It's rather nice having a large trampling token army without losing card advantage. MagicalHacker - Anax and Cymede

  14. Basandra, Battle Seraph : Want a deck that makes your opponents attack and they can't do anything about it? Basandra says hi. It's nice because tokens are good chump blockers and also good win cons once you get in a great position, and she stops people from casting that annoying AEtherspouts too. Definitely an under played commander but definitely more powerful than people think. MagicalHacker - Basandra, Battle Seraph

  15. Brion Stoutarm : So yeah, since it's not just good enough to fling your own creatures, steal creatures, AND THEN fling creatures. And gain life on top of that. It's pretty awesome actually. MagicalHacker - Brion Stoutarm

  16. Iroas, God of Victory : Another token deck, but at least this time, those tokens basically don't die in combat, and they are extremely hard to block when you can't block one-for-one and blocking can't even kill them. So combine the commander with tokens and blanket effects like anthems and Akroma's Memorial , and the fact that your commander stays an indestructible creature is gonna really get on people's nerves. Especially when you keep winning. MagicalHacker - Iroas, God of Victory

  17. Jor Kadeen, the Prevailer : Okay, so I know I've mentioned a lot of token decks, but having your commander give your creatures +3/+0 for the small price of activating metalcraft is hella broken. Think about that. Having a Myr Battlesphere is 23 power on the battlefield NOT INCLUDING THE COMMANDER. FOR SEVEN MANA. AS FIVE CREATURES. WHAT THE HECK. MagicalHacker - Jor Kadeen, the Prevailer

  18. Kaalia of the Vast : Click the link. Read the creatures. Thank me later. MagicalHacker - Kaalia of the Vast (Basically, free angels and demons and dragons, including the awesome combos of Master of Cruelties or Rakdos the Defiler .)

  19. Zurgo Helmsmasher : If you ever wanted a deck that was built around board wipes but not around voltron, here you go! Normally a creature that's just plain indestructible is perfect for a voltron strategy, but since Zurgo isn't indestructible all the time, popping auras on him is really risky. But being able to destroy all permanents on the battlefield (like with Worldslayer ) is super cheap when you have a three-turn clock commander that can't be destroyed. I'm just excited to see a board wipe commander finally, but I'm also excited to watch people do so much board wipes all the time. MagicalHacker - Zurgo Helmsmasher

Happy deck building!

Human_Rogue_21 on A Dollar Card and A ...

1 day ago

@ducttapedeckbox - Another question I have, is what are good creatures to reanimate? I'm thinking creatures with ETB abilities are the way to go (Woodfall Primus , Ashen Rider , Terastodon , etc...)


1 day ago

+1 for Necropolis Regent. Love that card.

Anyway, here's a link to my deck: A Thousand Ways to Die. I'm sure you can get some ideas out of it.

Yes, Hermit Druid will draw you some ire. It is, however, one of the top tier self-milling cards and if it sticks, will grant you a massive advantage. Entirely worth two mana.

Reya Dawnbringer is really slow and vulnerable. You're much better off with Sun Titan and Animate Dead and Necromancy . Karmic Guide is easily worth it even if you don't run infinite shenanigans with Reveillark .

As powerful as Avacyn is, I cut her a long time ago as I don't really care if my creatures are swept, and she's still vulnerable to exile (which is the norm in my meta). Phyrexian Obliterator is one you should probably cut for a number of reasons. It's effectively a 5/5 unblockable that can't defend itself. Not particularly threatening in EDH with 40 life and obscene amounts of removal. It's also pretty hard to cast at BBBB.

Ashen Rider is pretty much my go-to win con these days and outclasses Angel of Despair in every way. Plague Wind is mostly outclassed by Decree of Pain too. Remember you can cycle at instant speed.

Mulch is really weak. If you want to fill your graveyard, Altar of Dementia is your go to. Sac outlets are important in reanimation decks. If you want more ramp, Sakura-Tribe Elder is top notch.

SweetSupremacy on Orhzov Control Post Rotation

3 days ago

I like this color combination a lot. First, notice that last season's BW midrange/control deck was good because it had the powerful combination of Thoughtseize and Hero's Downfall along with one of the most powerful top ends in Standard of Blood Baron of Vizkopa , Obzedat, Ghost Council and Elspeth, Sun's Champion . Each of these top end cards were positioned well against some part of the meta. We've lost all of this and there aren't really suitable replacements in these colors. So, I think BW this season will be an aggro deck instead of a control deck, which Sorin, Solemn Visitor seems tailor made for outside of his extremely oppressive ultimate. I like this style of play and the BW core as well but find myself dipping into green to get that powerful high end.

With that in mind, I also understand wanting to explore a color combination during rotation! :)

Resolute Archangel has a couple problems in a build like this. It doesn't set you on track to winning and the lifegain doesn't impact the board state enough to use. I once got a guy down to 3 life only to have him play Resolute Archangel , effectively gaining him 17 life. I still killed him next turn. If you're a control deck you only get so many slots towards a 6-7 mana spell so each one you use has got to either win you the game or get you close. Elspeth, Sun's Champion is a good example of a 6cmc spell that sets you on the track of winning the game. My recommendation: Wingmate Roc . It's true there aren't many great options in these colors for that haymaker spot but Wingmate Roc gets pretty close. You get 6 flying power off of 5 mana that is somewhat protected by being split between 2 creatures. This season, spot removal will be the most typical kind of removal and opponents will need 2 cards to deal with this 1.

I'd also take out Indulgent Tormentor . 3 toughness makes it extremely vulnerable in combat and since you're a control deck, you'll need good defensive creatures until you're ready to go into the final stage of the game where you figure out how to win. BTW, since you're not pressuring their life total, they'll happily pick the 3 life payment.

I can tell that you're accepting a weakness to aggro through your anti-aggro sideboard and 3-4 cmc removal suite. I'd mainboard 2-3 Bile Blight . Maybe take out 2 Utter End . It'll be a relevant removal in many games and can save you from a token hoard that the Mardu deck is looking to build. If you add a few 2cmc removal (Bile Blight is probably the best one we have), you'll give yourself a better chance to stabilize and start gaining life with Sorin, Solemn Visitor than if you didn't have them.

I agree whole-heatedly with Brimaz, King of Oreskos . It is great on defense and can go on offense without giving up defense.

If you find yourself getting to 7-8 mana consistently, check out Ashen Rider .

TheAnnihilator on Who said Khans Control had to be tri-colored?

4 days ago

Hey, TheGamer!

I'm currently brewing up a competitive post-rotation deck, which will likely be my next standard deck. I know how you love to brew, so I need your genius mind. Though I know that aggro-midrange does best at the beginning of the season, I wanted to jump the gun and go straight for control to get a head start (also, I don't like turning creatures sideways O_o' ). I feel like this deck has an amazing removal/disruption package, but that there aren't enough ways to win the game. The best creatures I could find while looking over the new-standard cards were Ashen Rider (way too CMC overcosted), Resolute Archangel (expensive, but great effect), and Aegis Angel (which is still just a little too expensive, but viable).

Right now, my wins consist of Elspeth, Sun's Champion , Haunted Plate Mail , and Indulgent Tormentor . If those get removed, I'm left stranded.


carysh on Manaless Dredge

5 days ago

I would do side board: -1 Serra Avatar +1 Worldspine Wurm , +3 Sickening Shoal -3 Ashen Rider , -2 Surgical Extraction +2 Noxious Revival and mainboard: -1 Greater Mossdog +1 Mishra's Bauble

Here's why: Worldspine Wurm is better than Serra Avatar because the only time we're getting out either one is when they play Show and Tell , probably putting out Emrakul, the Aeons Torn . When he attacks, your Serra Avatar gets annihlated. However with Worldspine Wurm , when he gets annihlated you gert 3 wurm tokens, and then with just a few beaters you can kill them next only need 1 Ashen Rider because when you play Balustrade Spy you get your whole graveyard accessible to you. Thus add 3 Sickening Shoal .I would add 2 Noxious Revival because it is more versatile than Surgical Extraction . For one, dealing with hate is more important than having hate yourself, and second, you can actually use Noxious Revival offensively against graveyard abuse decks, and third you can recycle Narcomoeba s.I would take out the Greater Mossdog because if you look at the card odds for your opening hand, you will find that as you get high up in the number of cards of a certain type, each time you add another card of that type, you increase the probability of drawing one in your 1st 8 less and less. You have plenty of dredgers without him. Price

Low Avg High Foil
$0.46 $1.5 $4.99 $10.86
Power / Toughness 5/5
Color(s) Black White
Cost 4WWBB
Converted cost 8
Avg. draft pick 3.08
Avg. cube pick 1.58


Format Legality
Standard Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal

Printings View all

Set Rarity
Theros Mythic Rare

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