|Commander / EDH||Legal|
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|Theros (THS)||Mythic Rare|
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Creature — Archon
When Ashen Rider enters the battlefield or dies, exile target permanent.
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|Want (2)||timmyb , brokendwarf|
Ashen Rider Discussion
7 hours ago
Extort is a great way to tackle multiple opponents. If I'm right, your main strategy is to use extort AND (s)tax cards to whittle down your opponents' strengths.
The biggest problem I see with your deck is that its average CMC is way too high in order for you to use extort effectively. You will need to make some cuts to make the deck more effective in that area. I would also really find some additional ways to add some ramp to your deck, to make it a little faster. Last but not least, I would lessen the deck's focus on both tax (paying extra mana for stuff) and stax (forcing sacrifices) while also trying to build an extort deck.
Here are my suggestions:
Before suggesting additions, let me first suggest some cuts:
- Abhorrent Overlord: too expensive, bad synergy with rest of the deck
- Ashen Rider; cool creature, nice spot removal, but too damn expensive. Especially when you need your mana each turn to use your extort abilities.
- Darien, King of Kjeldor: too expensive, bad synergy with rest of the deck
- Emeria Shepherd: nice recursion, but too expensive CMC
- razaketh, the foulblooded : this is one of the main reasons that currently makes this deck very ineffective. It's one of two reason (Eldrazi Monument being the other) that you are running so many token generators.
- Dictate of Erebos: this is really not the deck's focus, and not needed if you also use tax cards.
- Debtors' Knell: nice recursion but fucking expensive (CMC-wise); there are cheaper alternatives.
- Grave Betrayal: nice steal card but again, unreal-fucking expensive
- Martyr's Bond: too expensive, there are cheaper alternatives
- Eldrazi Monument: no reason why this should be in here
- Everflowing Chalice: you need ramp but this does not work too well unless you're playing a counter/proliferate deck.
- Godsend: spot removal is nice, you need it, but there are cheaper ways.
- Devout Invocation: nice finisher but this deck can do without such an expensive card.
- Increasing Devotion: you do not need tokens
- Rout: I would replace this with a more interesting wipe (more on that below).
Ok, now that my removal suggestions are out of the way, time for some addition suggestions.
Adding two more lands wouldn't hurt. I would also consider adding Solemn Simulacrum, Burnished Hart or even Weathered Wayfarer. If you feel like spending big, Land Tax might be nice. In terms of ramp artifacts, Mind Stone, Thought Vessel or Commander's Sphere would fit well here.
I'm missing Treasury Thrull. Not just a great extorter, but also nice for recursion purposes.
Norn's Annex is an even better version of Ghostly Prison in my opinion. Especially for you since giving up 4 life to cast this in turn 2-3 is not a problem at all; you're gaining oodles of life anyway. Authority of the Consuls is awesome in this deck too, and so cheap! Since you're so fond of recursion, how about Athreos, God of Passage. His ability synergizes so well with your deck! Finally, Karmic Justice is cheap to cast and is almost as good as Martyr's Bond. And not a (s)tax card perse, but Crawlspace stops any ambitious token player dead in its tracks against you.
In terms of draw, with the amount of life you can gain with this deck, it basically begs for a Necropotence (or maybe an Underworld Connections or Greed). For tutoring, I'd add something like Enlightened Tutor (as enchantments are important to your deck's success). Diabolic Tutor could also be added; even Vampiric Tutor if you feel like throwing money around.
For spot removal, I'd suggest Unmake. For wipes, I'd replace Rout with Fumigate (gain live while wiping; noice :)). Also, Toxic Deluge is simply made for lifegain decks like yours, and it will even get rid of indestructible creatures.
As an afterthought
Well, I hope I did not forget anything and that any of this helped. If not, feel free to curse my name haha. If it did help, I would ask in return if you could peruse a deck of mine and leave your comments and/or likes. Thanks and happy gaming!
6 days ago
I think having Angel of Despair and Ashen Rider is pretty redundant. IMO, the differences aren't big enough to matter. I would keep Ashen Rider over the other. The same story for Lightning Angel and Mantis Rider. I'll keep Mantis Rider. Not that all matters, it's only a list to help people get information but a lil update wouldn't hurt and reaffirm the credibility of the team being this list.
I would also ban Magister Sphinx and Platinum Angel, not that would matter because it's a casual format and nobody cares after all, but if we want to make the format credible, banning none debatable unfun cards like those would be a great idea. It's easy to give Platinum Angel hexproof even in colorless and you can hardly Torpor Orb Magister Sphinx in un/commun, even if assigning 10 damage fast is not super easy in Esper. These are both not incredibly good commanders, I agree, but not-fun is definitely what I would call them. There are other not-fun commanders, and I'm sure a lot are unknown, but these stand out to me. There's close to no wipe too, getting rid of stuff is hard. A card-hunting is not necessary, fun is a debatable subject, but seriously, kill those cards...
Otherwise, is it me or this format call for voltron decks? Not that it's a bad thing, but is it just me? I did not tried to play hundreds of them I'm just asking.
2 weeks ago
I strongly agree with PartyJ on the land count and even go further, because WB can be slow on ramp, you need mana rocks:
On the ramp side, there are a few things that can get you lands, but some can be expensive:
Besides all the above in my opinion this deck needs a direction on what you want to do with it, namely answering the questions What does this deck do? and How does it wins by doing that?
I also sort of agree with shaftdiggity's suggestion. Since your commander has a low CMC, and also is not very easy to deal with, you can rely on him staying on the battlefield and using his ability to get your creatures back from your graveyard. So, one way to go is by searching for creatures with relatively low CMC and/or good Enter the Battlefield effects, combined with Sacrifice Outlets.
These are some ETB examples:
- Oreskos Explorer
- Enlightened Ascetic
- Blade Splicer
- Sin Collector
- Bone Shredder
- Fleshbag Marauder
- Merciless Executioner
- Slum Reaper
- Agent of Erebos
- Puppeteer Clique
- Patron of the Vein
- Angel of Serenity
- Angel of Despair
- Ashen Rider
These need to be used with an available Sac Outlet:
The way to play these cards goes like this: As they enter the battlefield, their first ability triggers and you get to exile somethin. Then, in response (or when the ability is on the stack but hasn't resolved yet you sacrifice the creature. Hence, the second ability will go to the stack, but since the first one hasn't resolved yet, there is nothing to return from exile. The first ability will then resolve, exiling something permanently.
Some good Sac Outlets exmples:
- Altar of Dementia
- Ashnod's Altar
- Phyrexian Altar
- Martyr's Cause
- Viscera Seer
- Razaketh, the Foulblooded
- Carrion Feeder
- Sadistic Hypnotist
Forcing your opponents to sacrifice with you is very good:
1 month ago
No Fetches in the mana base?
So you said you're looking for cuts, here are some cards I particularly LIKE from your list (in no particular order):
Atraxa, Praetors' Voice, Coiling Oracle, Corpsejack Menace, Deathrite Shaman, Intet, the Dreamer, Maelstrom Archangel, Maelstrom Wanderer, Mercurial Chemister, Prime Speaker Zegana, Rashmi, Eternities Crafter, Thrasios, Triton Hero, Vorel of the Hull Clade, Weaver of Currents, Winding Constrictor, Yidris, Maelstrom Wielder, Yore-Tiller Nephilim
Maelstrom Nexus, Mirari's Wake, Pernicious Deed, Flesh / Blood, Hull Breach, Merciless Eviction, Slave of Bolas, Unexpected Results, Villainous Wealth, Abzan Charm, Jund Charm, Naya Charm, Sphinx's Revelation, Trap Essence, Chromatic Lantern, Door to Nothingness,Dragon Arch, Legacy Weapon, Lightning Greaves, Planar Bridge, Prismatic Geoscope, Sensei's Divining Top, Sol Ring, Thran Dynamo, Vedalken Orrery, Ajani, Mentor of Heroes, Nicol Bolas, Planeswalker, Sarkhan Unbroken
Other cards I really like that you might want to consider (20):
Chromanticore, Trace of Abundance, Kiora's Follower, Wargate, Derevi, Empyrial Tactician, Knotvine Mystic, Gilder Bairn, Kiora, Master of the Depths, Captain Sisay, Ral Zarek, Karametra, God of Harvests, Ghave, Guru of Spores, Crystallization, Cavern Harpy, Fleetfoot Panther, Ivorytusk Fortress, Reyhan, Last of the Abzan, Duneblast, Congregation at Dawn, Bring to Light
If you relax your gold and artifact only restriction you can get a couple more fun toys (4):
Cards I see on your list that I have seen others suggest, that I think are ok, but not necessarily as awesome as above:
Other cards I've seen others use, but I'm not quite as hot on (8):
1 month ago
You're using Sleeper Agent? That's the kind of silliness that I like!
Triad of Fates + Ashen Rider is incredibly rude and I love it. I'm not positive, though, that Triad works with Obzedat, Ghost Council. They won't keep their counter if they go into exile, so unless you can activate Triad twice in one turn, I don't see how it works.
I'm not sure if there is a card that forces the opponent to cast a spell, though cards like Kambal incentivize them not to, and if they don't play spells, they'll probably lose.
Have you ever played Commander/EDH? Kambal should be a fun Commander. If he lives for any length of time, he'll do a lot of work. Also, awesome combos like Triad and Ashen Rider are loved in Commander, though they can be hard to pull off.
1 month ago
Lavamancer may be better sideboard in favor of Pyrostatic Pillar main. 6 copies of Eidolon is tough for any legacy deck to deal with, where the advent of Fatal Push means Lavamancer may not get to do much or anything.
I've seen Burn players sideboard as many as 4 copies of Ashen Rider to deal with Show and Tell, but that's your prerogative I guess. S&T is possibly the most consistent of the decks which can kill faster than Burn, but if it's not popular in your meta it's not worth over-preparing for. Surge Extract and Faerie Macabre are a bit redundant, and I think Extract is weaker without Thoughtseize.
But that's all pedantic crap, you can still Lightning Bolt and Fireblast people to death with hilarious consistency. Burn will be burn. People will still hate to get matched against you.
2 months ago
Hey there, I've been tinkering with a Ayli list myself - Ayli reflects, Boon or Wound?. I have found the deck to be pretty consistent but easily disrupted. That said here are some of my favorite cards:
Your land count could be higher too, I find 34 fine but I do search for Land Tax some games to make it manageable. 35 or so is my preference and I think cutting a few of your 6+ costing cards like Ashen Rider, Emeria Shepherd etc to make room is the best idea. Hope this helps some!