mtg, mtg cards, magic the gathering, gaming, geeks
When Ashen Rider enters the battlefield or dies, exile target permanent.
|Have (25)||Jp3ngu1nb0y , Kravian , ryuzaki32667 , ShadowLand , greyninja , Carnin , Nthnbnntt09 , Apoptosis , Wasteland_Hero , Comicalflop , Sarfix , mckin , 2austin5 , notamardybum , gothhenge , jchald , Butters01 , Kornex2000 , ichiroftw , shaistyone , yinvor , jschaber , monkeyboi , ChiefWannaHacka , IAmKingTony|
|Want (10)||LiquidKid , r3v13w , Spinalripper , Dr_Plops , muiloko123 , randomerdenu , ryuzaki32667 , bradyofportdetroit , Jp3ngu1nb0y , Devonin|
From the games that I've played with this deck, I've felt that only having my creatures hit the board once or twice as being enough to win the game for me. There's enough recursion to do much more than that, however. I've even had a game where I've had my own Sepulchral Primordial hit the board 5 times total.
When I cast Ashen Rider and friends, I use them to take out cards that are incredible threats, and only if I'm sure that no one else can deal with the card that I would target. I want my opponents to spend their resources before I have to.
For example: Ulamog, the Infinite Gyre hits the board. As long as I'm not the immediate target of the person that cast it, I'll allow it to stay there until I feel threatened. Sure it's a scary card, but it isn't going for me. I'll let my other opponents deal with it. Once I do feel threatened, all I have to do is land an Ashen Rider , taking it out of the game forever. Problem solved.
The point of the deck is to sit back and not make any big plays until your opponents are committed to the board. Once they are, I wipe the board, then start playing threats, or pulling things from peoples' graveyards.
But, what to take out for them?
I own a few copies of Lord of the Void and I would love to fit him in there somewhere :-)
I would take out one Ashen Rider and perhaps 1 Whip of Erebos but I need to play test it first. I'm playing at the local FNM friday, and plan to bring this one and my land destruction deck. Perhaps I find that there is need for more raw power, and less Legendaries ;-)
Commune with the Gods is a great card in this type of deck, I see you have it in the maybeboard, but I suggest making room for it mainboard. You could drop one piece of removal and an Ashen Rider or Armada Wurm to make room for 2 Commune with the Gods because it grabs the two crucial cards, Lotleth Troll and Whip of Erebos , along with milling stuff like Ashen Rider , Armada Wurm and Obzedat, Ghost Council
For Standard Reanimator (in BG) I have some good Commons/Uncommons if those interest you, as well as a couple Whip of Erebos .
|Power / Toughness||5/5|
|Avg. draft pick||3.08|
|Avg. cube pick||1.51|
|Commander / EDH||Legal|