Ashen Rider

Ashen Rider

Creature — Archon

Flying

When Ashen Rider enters the battlefield or dies, exile target permanent.

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Ashen Rider Discussion

PrecintSix6Six on River of Passage

1 week ago

There's some sweet removal for Orzhov like Anguished Unmaking, Vindicate, Utter End, Unmake, Silence the Believers and Mortify.

Some of my favorite creatures in my own Athreos deck are Kami of False Hope, Karmic Guide, Blind Zealot, Ashen Rider, Vampire Hexmage, and Gray Merchant of Asphodel.

Oh, and Phyrexian Reclamation is great. Garuntees you get the creature back one way or another.

Also, the Kami is just fantastic. It's great at sending big attacks at someone else, and is easy to recur. Especially with an ally or someone low on life.

jtaddeo on Karador EDH

2 weeks ago

**Cards Im Not A Huge Fan Of (And Why):

Ghave, Guru of Spores: Its a good creature in a deck built around it and/or tokens and +1/+1 counters, but doesnt contribute much to your deck.

Karlov of the Ghost Council: Similar reasoning to Ghave, Guru of Spores, gaining life isnt something your deck is built around so there are better cards.

Kheru Dreadmaw: This card just costs way too much mana before it does anything, and the defender means it cant attack ever.

Savra, Queen of the Golgari: While sacrificing things is a minor theme in the deck that is a good choice to have, you likely wont have enough reliable sources of it and black tokens for her to be good.

Silverblade Paladin: This card is good in decks that want to do damage quickly, but it doesnt get a whole lot of value for you.

Thragtusk: A good sideboard in 60 card variants, the 5 life and the 3/3 body are fairly easily overcome in EDH.

Trostani's Summoner: Not bad in a more token-oriented strategy, there are just better big creatures you can play for more lasting effects, see the Threats section below.

Wolfir Silverheart: Kind of like Silverblade Paladin in that it wants to be in decks that do more damage quickly, there are creatures that can do what you want to do better.

Momentous Fall: You have access to black and thus better sources of card draw than this.

Orzhov Charm: Most of the time you will use it to destroy a creature and you have access to better removal spells.

Selesnya Charm: Same argument as above.

Elspeth Tirel: Similar reasons to Karlov, additionally it isnt a creature so you cant keep replaying it.

Gather the Pack: Single use cards like this tend to fall short in EDH where repeatable effects tend to do better.

Exploration: Your deck does not quite need want to accelerate as fast as this card wants to, sometimes you just play your entire hand and sit there drawing and playing one card per turn.

Mirari's Wake: Mana doubling can fall short of being useful if you dont have the cards to cast; also, the +1/+1 to all creatures is better in a token deck.

Attrition: Normally repeatable kill effects are great (good thinking), the main issue with this card is the amount of black mana it requires to be truly useful (three and having a creature out before it gains you anything).

Sculpting Steel: Not good in this deck with the limited amount of artifacts in it.

Nevinyrral's Disk: There are better wipes in the colors you have that dont have to sit out for a turn before they do anything.

Lightning Greaves: Better in decks that care more about attacking something or protecting something from being removed by an opponent.

Captain Sisay: Scales off the number of Legendary creatures you have in your deck, most of which I would recommend dropping anyways.

Hornet Queen: There are several other creatures that can be more threatening to an opponent, Avenger of Zendikar makes an army that can get huge fast.

Necrotic Ooze: Synergizes well with creatures that have an activated ability (creatures that have effects with a colon in them) whereas your deck wants more triggered abilities (creatures that have an effect that starts with whenever this creature enters the battlefield and similarly worded effects).

**Possible Additions (By Category):

**Targeted Removal:

Vindicate: Arguably the best targeted removal in the game, destroys any permanent. If you have B/W in your colors, its a good card to play.

Shriekmaw: Removal on a creature that fills your graveyard or is a decent body with fear (cant be blocked except by black and artifact creatures).

Maelstrom Pulse: Top-tier removal, hits anything that isnt a land and can remove a bunch of tokens or clones at once.

Swords to Plowshares: Best targeted creature removal in the game, an auto-include with basically every white deck.

Putrefy: A really great removal spell in that is hits creatures (and stops wonky regenerate effects like Yavimaya Hollow and artifacts.

Mortify: Not as good as Putrefy, but still merits consideration if removal is needed.

Reclamation Sage: One of the best removal creatures in the game, really cheap and is a body to use afterwards.

Qasali Pridemage: Similar to the above card, arguably just as good in different situations. Would honestly recommend both.

Aura Shards: Turns every creature you play into Reclamation Sage, though sometimes you have it and not the creature.

**Ramp (Mana Acceleration):

Sakura-Tribe Elder: Almost an auto-include in every green deck, especially one that likes creatures in grave (e.g. yours).

Wood Elves: A fantastic ramp creature, extra valuable because it can get you white or black because of Overgrown Tomb and Temple Garden.

Farhaven Elf: Slightly worse than Wood Elves above because it comes into play tapped, but it is still probably worth it.

Skyshroud Claim: Is a wonderful spell that is like two Wood Elves.

**Utility:

Yavimaya Elder: While it does not technically ramp you, it can ensure you hit two land drops while not costing you a card in hand.

Liliana, Heretical Healer: A really good creature, and its a planeswalker your general can bring back if it dies (because it flips back to a creature when it leaves the field).

Eternal Witness: Definitely must be included. Played in almost any green deck.

Carrion Feeder: Top two creatures that sacrifice others, along with Viscera Seer.

Meren of Clan Nel Toth: A newer card that works well with your strategy, I actually run it as a commander.

Regrowth: A really good card, most green decks run it.

**Mass Wipes:

Toxic Deluge: Probably the best board wipe in the game (arguably). Cheaper in mana than almost any other similar spell, and if there is an indestructible creature it still dies to this.

Damnation and Wrath of God: The next two best wipes in the game, and are the same card as each other aside from colors and price (Damnation is like $40 to Wrath of Gods $5 lol).

Austere Command: A bit more mana expensive but has the benefit of choosing what you would like to hit and can also hit artifacts and enchantments.

**Card Draw:

Phyrexian Arena: Probably the best card draw engine in the game, landing one turn three and your opponent not immediately removing it means youll be way ahead of them.

Grim Haruspex: Makes sacrificing creatures even more valuable, which I think is something you want to do to fill that grave.

Evolutionary Leap: Sacrifices your creature (filling your graveyard) while ensuring you have more to play.

Sylvan Library: Really cheap in mana and lets you rearrange the top three cards of your library before you draw unless you want to draw more cards, is probably on par or above Phyrexian Arena.

Painful Truths: Really good for refilling your hand so long as you pay a mana of each color to use it.

**Threats:

Ashen Rider: Exiling two permanents per turn is a great feeling and it isnt a terrible flying body to boot. Cheating it out early and hitting your opponents lands feels really good.

Woodfall Primus: Good for reasons similar to the Ashen Rider above, the only restrictions being that it destroys instead of exiles and cant hit creatures.

Sheoldred, Whispering One: Pretty much an auto-include in reanimation decks, it does what Karador does but during your upkeep AND this time it doesnt cost you mana.

Avenger of Zendikar: Can just roll over people if left unanswered for a turn or two.

Sun Titan: A fantastic card, can bring back a ton of things like Wood Elves, Reclamation Sage, and Fleshbag Marauder.

seebz on seebz

2 weeks ago

Glad i could help!

the ETB sac for Angel of Serenity works like this (and essentially the same way with Fiend Hunter)

1) Angel enters the battlefield

2) trigger for etb goes on the stack

4) sacrifice angel before etb trigger resolves

5) leave the battlefield trigger goes on stack

stack looks like this

  • leave battlefield

  • enter the battlefield

6) leave the battlefield trigger resolves but since there was nothing exiled with her theres nothing to return to a players hand7) enter the battlefield trigger resolves permanently exiling 3 creatures

otherwise shes just really good to return 3 creatures that youve sacrificed away if you want to leave her on the battlefield

as for Archon of Justice Angel of Despair and Utter End i think theyre all pretty useful although Angel of Despair is pretty costy and if you're reanimating Ashen Rider is probably the better reanimate target

thewyzman on The Fenza and how to ...

3 weeks ago

I play in a multiplayer meta, typically in pods of three or four. I'm trying Anafenza, the Foremost now, but interested in your opinions on how to build around her/him? I'll go over a few build options for those interested in discussion:

  • One option is a COUNTERS route, with cards like Increasing Savagery, Endless One, Satyr Grovedancer,things of that nature. PROS: Big dudes, a *combo* play style (synergy). CONS: Lots of resources (time, mana) spent on counters when there are control and kill spells in abundance, and can generate hate when your dudes start getting too big.
  • The VALUE strat is creatures like Treasury Thrull (get stuff back), Loxodon Smiter (cheap bodies) and/or Armada Wurm (one card for two bodies). PROS: Mana efficient and makes building a board state quicker and easier. CONS: May lack many of the value cards from any of the other strategies.
  • A third route I can see is REANIMATOR, driven by Whip of Erebos and other cards like Rescue from the Underworld, where cards like Ashen Rider, Siege Rhino and Reclamation Sage have places. PROS: Reanimator can be a powerful strategy, but quite flimsy when players start stripping your graveyards. CONS: Seems to incorporate many different strategies, homing in on no one in particular, relying heavily on ETB triggers.
  • The fourth strategy I can think of is TAPPING strategy. Like the combo strategy, it works with Anafenza getting +1/+1counters on dudes by letting you tap them by *Convoke* methods (Endless Obedience, Nissa's Expedition, etc.), Springleaf Drum, or the like (*tap to deal direct damage*). PROS: Easy to use Anafenza's triggered ability todistribute counters. CONS: Requires that Anafenza often attack solo, which can be fatal against many board states after the early stages, and as a strategy lacks damage. With the new *Rally* keyword, it makes tribal Allies a shoe-in, but they're overall fairly weak from my limited experience.
  • The last and final route I can think of is LIFEGAIN/WIN-CONs, with cards like Debt to the Deathless and Congregate for big life gains, Felidar Sovereign in hopes of getting a win-con off, Sanguine Bond/Exquisite Blood combo, Mikaeus, the Unhallowed/Triskelion combo, etc. PROS: More access to win-conditions. CONS: Flimsy and requires those combo pieces, and is much less fun since all you're doing is surviving and being patient.

    The Fenz (Aaaaay!)

    Commander / EDH thewyzman

    SCORE: 2 | 8 COMMENTS | 678 VIEWS | IN 2 FOLDERS


    I know there's no easy answer, and maybe the best answer is *A combination of all strategies*, kinda like what I have put together at the moment. I'd love to hear opinions here and/or at the deck list. Thanks for reading!
  • RivenVII on Alesha

    1 month ago

    36x Lightning Bolt. 100% better than 36x Command Tower.

    I kinda like Temporal Extortion in this list as well.

    Blind Obedience also seems excellent. (watch out, pretty much every good "extort" card will be recommended here. On second look, there are like two of them...)

    Treasury Thrull may be worth a look, but it is above 2 power. BTW, I LOVE that Pontiff has 2 power.

    Ashen Rider? Just seems like a must include in these colors, but I get that he doesn't synergize with Alesha.

    Debtors' Knell and Volrath's Stronghold seem like strong candidates as well. Need to reuse the creature base a LOT.

    Phyrexian Altar is better than Ashnod's imo. Unless you need the big mana, the colored is always better than the colorless, especially with a double colored mana activation cost on Alesha. On that note, if you don't need the mana at all, Goblin Bombardment is a thing.

    The deck is a little low on card draw, that I can see. Ancient Craving and Sign in Blood just seem like good additions for consistency, though I do recognize the need for a high creature count. Graveborn Muse maybe? Although she is over 2 power, which I hate.

    Accursed Witch  Flip may be worth a look. Not as symmetrical as I like for drain lists though.

    Triskaidekaphobia would be freaking hilarious.

    Archangel Avacyn  Flip might actually be good here. I like that she's a symmetrical drain and can flash in to protect your reusable creature fodder that wants to go to combat.

    Some cheap Battlecry creatures are probably pretty good too. Signal Pest and Goblin Wardriver are probably the best.

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