|Commander / EDH||Legal|
Printings View all
Combos Browse all
Creature — Archon
When Ashen Rider enters the battlefield or dies, exile target permanent.
Price & Acquistion Set Price Alerts
|Have (15)||Mousemke , the.beanpole , Forkbeard , bradyofportdetroit , DudeMan1031 , redlegs_17 , Nemesis , Talistan , REV666 , Regulus1010 , golgarigirl , , DevoidMage , orzhov_is_relatively_okay819 , rakdos24|
Ashen Rider Discussion
1 week ago
I can see a few issues, the biggest is that you don't have enough land. You also only have 2 reanimation targets Elesh Norn, Grand Cenobite and Griselbrand both are good choices, but you might want some other options Ashen Rider, Hellkite Overlord, Sphinx of the Steel Wind and Resolute Archangel spring to mind.
I'd suggest Lotleth Troll over Olivia's Dragoon. You also need an answer for non-creature based threats, basically Duress or another discard card. With all the discard you do Dark Withering or Big Game Hunter might work too.
3 weeks ago
I used to play a deck that was almost identical to this, but had different payoff cards (also one more graveyard fuel cards). Mine was much more reliant on getting the fatties into the yard and reanimating them, rarely ever casting creatures from my hand. To support this, I included Satyr Wayfinder as another self mill effect on blocker. I also ran full playsets of Grisly Salvage and Mulch (3 might be fine on the latter).
In terms of payoff cards, Abzan colors have SO MUCH GOODNESS to choose from. I'll list some examples below:
Magister of Worth (check its legality, I'm not sure)
Angel of Serenity (probably my favorite, just wins games on the spot)
Wurmcoil Engine (my favorite card in magic)
These are just my suggestions and things I ran in my deck. If you follow this "only cast from the graveyard" mentality then you can even run creatures not in the Abzan color pie! Really opens your options and makes the only limiting factor on the deck your imagination! :)
I hope this was of some help to you! Makes me happy to see others interested in this archetype. Goodluck!
3 weeks ago
I used your deck to playtest against for the last hour or so and I have a few suggestions (I'll put some playtest notes at the bottom if you're interested). Overall, I think your cards could be more impactful, and I think you need more artifact ramp. You should also add a bit of graveyard hate. I notice that the deck cost is fairly low, so I'll keep my suggestions relatively budget friendly.
Ramp: Dimir Signet, Azorius Signet, Druidic Satchel, Darksteel Ingot, Sol Ring, Mind Stone, Hedron Archive, Wayfarer's Bauble, Dreamscape Artist. I would consider adding all of these cards, they will make your deck MUCH faster.
Final dump that I'm too lazy to organize: Phyrexian Reclamation, Drogskol Reaver, Tainted Sigil, Phyrexian Arena, Sphinx of the Steel Wind, Wall of Reverence, Defiant Bloodlord, Cliffhaven Vampire, Crypt Ghast, Ashen Rider, Beacon of Immortality, Dig Through Time, Fumigate, Chalice of Life Flip, Sun Droplet
Archangel of Tithes - Too much white, and your mana base isn't great.
Augury Adept - Too easy to block. Far too often this card does nothing.
Bloodbond Vampire - It gets big. Eventually. This is too slow.
Exalted Angel - This is 6 mana for a 4/4 flying lifelink. That is just bad.
Indulgent Tormentor - In EDH, paying the life is too easy.
Mourning Thrull - Uh...yeah. Doesn't really do anything. Change to ramp.
Resolute Archangel - High Cost, and if you're losing, this is not going to make you win except in VERY particular circumstances.
Seraph of Dawn - This is bad.
Tithe Drinker - There are better extort cards, and it's otherwise underwhelming.
Underworld Coinsmith - Slow and low impact.
Ruinous Path - Sorcery Speed.
Entreat the Angels - If this wins you the game, it's be a miracle (hehe). For real though, there are WAY better end game cards. check out
Moonsilver Spear - This is OK. It's slow, it makes tokens. I want every card in a deck to make me smile when I draw it, and this card just makes me go, "Ah, I see."
Steel of the Godhead - This is just kinda OK. Only creature to put it on is Oloro.
Sunbond - Slow and opens you up to being 2 for 1ed.
Sunspring Expedition - If you are going to play a card that only gains you life, it needs to gain you a lot of life. 8 is not a lot of life.
Pulse of the Fields - If an opponent has more life, you're doing something wrong.
Riot Control - Unless this card is great in your meta, it just doesn't belong is most decks. You should be controlling the field enough that this card doesn't do anything.
Samite Ministration - See above.
To the Slaughter - Yes, it can kill a planeswalker. But other than that, most people have a little shit creature they don't care about that they can sacrifice, and this costs 3 mana.
Anyway, I hope deckbuilding goes well! It looks like your building a fun deck. Cheers!
Playtest notes: I playtested against Reaper King stars in MTG: The Clone Wars. Obviously, mine is a MUCH more expensive and tuned deck, so it should win. I chose your deck despite the obvious mismatch because I'm getting some buddies into EDH and I wanted to make a deck that was powerful but didn't overwhelm them. Your deck seemed to roughly match the budget of what they'll be building. Overall, Reaper King lost one game and won three. The loss involved you getting an Elspeth and enough removal to protect her. The wins were mostly because of a lack of graveyard hate, not enough removal, threats that weren't very threatening, and mana issues. I think the mana issues deal was largely a luck thing, as you play enough lands, but some ramp would really smooth that out.
1 month ago
@ Potential future commenters, this is a casual deck, just happens to be a thread in the modern forum.
So with whip decks, or any other graveyard reanimation strategy, you are likely going to want the most efficient ways to dump stuff in your yard. wayfinder is fine, but I feel like the ascendancy and some number of nyx weaver could be replaced with Grisly Salvage.
While whip is a fine reanimator, it only hits one thing per turn once pur turn, and it goes away at the end of things. I'd recommend Animate Dead and / or Exhume in addition to the whips to help with consistency.
Your threats are fine, but it could definitely be more fun to add in a couple of off-color duders with devastating ETB effects. Ashen Rider, Terastodon, Cataclysmic Gearhulk, Combustible Gearhulk, Magister of Worth. Because you're not casting these things it doesn't matter what color they are.
1 month ago
Thank you JaysomeDecks! Explaining the stack exploit revealed new possibilities with Merieke. I will consider digging deeper into this mechanic and update the deck if it works. I'll try your suggestions and add following as well:
i have a hard time cutting cards. As for now i could/would drop those:
2 months ago
Why is Collective Brutality in here as a playset? That doesn't seem smart. Inquisitions or Thoughtseize would almost certainly be better. TS even lets you pitch creatures to your graveyard if need be. Emrakul, the Aeons Torn also seems like a strange choice as a target, as you can't mill-->reanimate it with Breaking / Entering, since Emrakul will shuffle back in after Breaking resolves and before Entering can resolve. A good target could be Ashen Rider as it still kills stuff and represents a real threat but is easy to reanimate.
2 months ago
You can sac the fiend hunter and put its triggered ability of bringing Karmic Guide back from exile on the stack. You then have an opportunity to sac Ashen Rider before the guide gets back into play. Then when the guide comes back into play his ETB trigger will go on the stack, and it's at that time you choose targets. So both the rider and the hunter will be eligible targets.
2 months ago
No, you choose the targets for a spell or ability as part of the process of putting it on the stack and you won't get priority to sacrifice the Ashen Rider until after the Karmic Guide's triggered ability has been put on the stack, so the Ashen Rider won't be in the graveyard at the time you're choosing targets for Karmic Guide.