Ashen Rider

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Theros Mythic Rare

Combos Browse all

Ashen Rider

Creature — Archon

Flying

When Ashen Rider enters the battlefield or dies, exile target permanent.

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Ashen Rider Discussion

epiCore on Merieke Reanimator

2 days ago

Thank you JaysomeDecks! Explaining the stack exploit revealed new possibilities with Merieke. I will consider digging deeper into this mechanic and update the deck if it works. I'll try your suggestions and add following as well:

i have a hard time cutting cards. As for now i could/would drop those:

Scorprix on Kari Zev's Beck & Break

1 month ago

Why is Collective Brutality in here as a playset? That doesn't seem smart. Inquisitions or Thoughtseize would almost certainly be better. TS even lets you pitch creatures to your graveyard if need be. Emrakul, the Aeons Torn also seems like a strange choice as a target, as you can't mill-->reanimate it with Breaking / Entering, since Emrakul will shuffle back in after Breaking resolves and before Entering can resolve. A good target could be Ashen Rider as it still kills stuff and represents a real threat but is easy to reanimate.

pskinn01 on Stacking ETB with Panharmonicon

1 month ago

@ Lame_Duck and Opifex: The above explanation is wrong if I understand the original post correctly.

You have a Fiend Hunter (that exiled a Karmic Guide) and an Ashen Rider on the field. You also have a Panharmonicon on the field.

You can sac the fiend hunter and put its triggered ability of bringing Karmic Guide back from exile on the stack. You then have an opportunity to sac Ashen Rider before the guide gets back into play. Then when the guide comes back into play his ETB trigger will go on the stack, and it's at that time you choose targets. So both the rider and the hunter will be eligible targets.

Lame_Duck on Stacking ETB with Panharmonicon

1 month ago

No, you choose the targets for a spell or ability as part of the process of putting it on the stack and you won't get priority to sacrifice the Ashen Rider until after the Karmic Guide's triggered ability has been put on the stack, so the Ashen Rider won't be in the graveyard at the time you're choosing targets for Karmic Guide.

Opifex on Stacking ETB with Panharmonicon

1 month ago

I have Panharmonicon on the battlefield, an Ayli, Eternal Pilgrim and a Fiend Hunter with Ashen Rider, and Karmic Guide on his LTB return from exile. If I sacrifice Fiend Hunter can I sacrifice Ashen Rider in time to return them both with Karmic Guide and rinse repeat?

LeaPlath on R/B Reanimator

1 month ago

So you've got the good basic reanimator cards in Animate Dead, Reanimate, and Exhume. Max out those cards for consistency.

Generally you want a few less creatures. 10 seems to be the ideal number. The fairly standard package is 4 Chancellor of the Annex, then some number of Grave Titans (usually 1), Griselbrands (3-4), Sire of Insanity (1-2), Tidespout Tyrant (always 1), with cards like Elesh Norn, Grand Cenobite, Inkwell Leviathan, Iona, Shield of Emeria, Ashen Rider and Blazing Archon.

Chancellor of the Annex lets you try to combo off safely on turn 1, as well as being a 5/6 flyer who slows your opponent down. Grave Titan takes over and generally wins creature based match ups. Griselbrand is a huge flying lifelinking dude who draws you cards so you can overdraw, discard down to set up another reanimate. Sire is a huge beating for combo and control who can't win through one of his activations, and he is generally better than Jin because the trigger is at end step. Elesh Norn shuts down a lot of decks, such as dredge, Alluren, DnT etc. Inkwell is just a huge undealable with creature that a lot of deck can't handle. Iona shuts down a colour so mono decks auto lose, and non mono decks struggle if they lose powerful cards. Ashen Rider is better as an out versus Show and Tell decks, but still has value here to deal with stuff like ensnaring bridge. Blazing Archon stops combat step wins, which is nice.

Baneslayer Angel and Noxious Gearhulk sadly just eat removal and the effects they bring aren't quite as crushing as others.

If you are wanting to get stuff in your graveyard, you generally don't want Buried Alive. It is too slow and generally you don't want to overcommit your graveyard. Stick to and max out Entomb. Faithless Looting is a great card for draw and discarding, Reunion less so. Also, put in some Thoughtseize and Unmask. They let you protect your combo by ripping your opponents hands to shreds as well as getting you info for Stronghold Gambit out the side, and you can use them to ditch fatties from hand to reanimate.

Collective is a bit of an odd one as it is good but 2 mana duress and gain 2 life can be a bit eh, as that will be the most common modes. I've seen 1-2 main, rest in the sideboard.

You can cut some lands, as you want Dark Ritual and Lotus Petal ideally for the ability to turn 1 fatty.

MegaMatt13 on Ayli: Eternal Sacrificing

1 month ago

scatteredsun, nice suggestion. I see that working very nicely...especially with something like Ashen Rider

HezTheGod, Reanimate is an awesome card. I don't own it though and it's become a little pricey. If I pick one up, it would go in here.

NecroPony, Swords to Plowshares and Path to Exile are great and I put them in basically every white deck...except when I'm playing Orzhov. Orzhov has cards like Utter End, Anguished Unmaking, Ashen Rider, Angel of Despair, and Mortify which can target multiple types of permanents. I would throw in Swords if I needed another removal spell on top of those, but I think the deck is good for removal.

ElementalEd on Karador, Ghost Chieftain

1 month ago

Cards to Consider

Now those are just generic suggestions. However. I think the deck is lacking a bit in card draw. Now technically mill in a graveyard deck is equivalent to draw, but yours a bit to commander dependent for me to count it.

My estimates:

Current numbers:

  • 21 removal. Really good in my book, but honestly you can cut down a little bit. I suggest cutting things like Utter End for Ashen Rider. The removal of two permanents vs one is worth the mana difference. I would also cut some of your low end. Felidar Cub is cool, but alot of other creatures overlap.

  • 7 card draw. And that is including the mill spells. If i don't you have literally 0! I would throw in a Elemental Bond, Smothering Abomination, Grim Haruspex, and Disciple of Bolas. I would actually use more, but that would be a healthy start.

  • 8ish ramp. I am okay with this, cause you have tutor support to back up the low numbers.

So final thoughts.

I would cut the following:

for the 4 draw spells i list above. I would still consider my original list. But it will take play test to determine what to cut, and what you need.

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