Creature — Archon
When Ashen Rider enters the battlefield or dies, exile target permanent.
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Ashen Rider Discussion
1 week ago
Oh, and Phyrexian Reclamation is great. Garuntees you get the creature back one way or another.
Also, the Kami is just fantastic. It's great at sending big attacks at someone else, and is easy to recur. Especially with an ally or someone low on life.
2 weeks ago
**Cards Im Not A Huge Fan Of (And Why):
Ghave, Guru of Spores: Its a good creature in a deck built around it and/or tokens and +1/+1 counters, but doesnt contribute much to your deck.
Kheru Dreadmaw: This card just costs way too much mana before it does anything, and the defender means it cant attack ever.
Savra, Queen of the Golgari: While sacrificing things is a minor theme in the deck that is a good choice to have, you likely wont have enough reliable sources of it and black tokens for her to be good.
Silverblade Paladin: This card is good in decks that want to do damage quickly, but it doesnt get a whole lot of value for you.
Thragtusk: A good sideboard in 60 card variants, the 5 life and the 3/3 body are fairly easily overcome in EDH.
Trostani's Summoner: Not bad in a more token-oriented strategy, there are just better big creatures you can play for more lasting effects, see the Threats section below.
Momentous Fall: You have access to black and thus better sources of card draw than this.
Orzhov Charm: Most of the time you will use it to destroy a creature and you have access to better removal spells.
Selesnya Charm: Same argument as above.
Elspeth Tirel: Similar reasons to Karlov, additionally it isnt a creature so you cant keep replaying it.
Gather the Pack: Single use cards like this tend to fall short in EDH where repeatable effects tend to do better.
Exploration: Your deck does not quite need want to accelerate as fast as this card wants to, sometimes you just play your entire hand and sit there drawing and playing one card per turn.
Mirari's Wake: Mana doubling can fall short of being useful if you dont have the cards to cast; also, the +1/+1 to all creatures is better in a token deck.
Attrition: Normally repeatable kill effects are great (good thinking), the main issue with this card is the amount of black mana it requires to be truly useful (three and having a creature out before it gains you anything).
Sculpting Steel: Not good in this deck with the limited amount of artifacts in it.
Nevinyrral's Disk: There are better wipes in the colors you have that dont have to sit out for a turn before they do anything.
Lightning Greaves: Better in decks that care more about attacking something or protecting something from being removed by an opponent.
Captain Sisay: Scales off the number of Legendary creatures you have in your deck, most of which I would recommend dropping anyways.
Necrotic Ooze: Synergizes well with creatures that have an activated ability (creatures that have effects with a colon in them) whereas your deck wants more triggered abilities (creatures that have an effect that starts with whenever this creature enters the battlefield and similarly worded effects).
**Possible Additions (By Category):
Vindicate: Arguably the best targeted removal in the game, destroys any permanent. If you have B/W in your colors, its a good card to play.
Shriekmaw: Removal on a creature that fills your graveyard or is a decent body with fear (cant be blocked except by black and artifact creatures).
Maelstrom Pulse: Top-tier removal, hits anything that isnt a land and can remove a bunch of tokens or clones at once.
Swords to Plowshares: Best targeted creature removal in the game, an auto-include with basically every white deck.
Reclamation Sage: One of the best removal creatures in the game, really cheap and is a body to use afterwards.
Qasali Pridemage: Similar to the above card, arguably just as good in different situations. Would honestly recommend both.
**Ramp (Mana Acceleration):
Sakura-Tribe Elder: Almost an auto-include in every green deck, especially one that likes creatures in grave (e.g. yours).
Yavimaya Elder: While it does not technically ramp you, it can ensure you hit two land drops while not costing you a card in hand.
Liliana, Heretical Healer: A really good creature, and its a planeswalker your general can bring back if it dies (because it flips back to a creature when it leaves the field).
Eternal Witness: Definitely must be included. Played in almost any green deck.
Meren of Clan Nel Toth: A newer card that works well with your strategy, I actually run it as a commander.
Regrowth: A really good card, most green decks run it.
Toxic Deluge: Probably the best board wipe in the game (arguably). Cheaper in mana than almost any other similar spell, and if there is an indestructible creature it still dies to this.
Austere Command: A bit more mana expensive but has the benefit of choosing what you would like to hit and can also hit artifacts and enchantments.
Phyrexian Arena: Probably the best card draw engine in the game, landing one turn three and your opponent not immediately removing it means youll be way ahead of them.
Grim Haruspex: Makes sacrificing creatures even more valuable, which I think is something you want to do to fill that grave.
Evolutionary Leap: Sacrifices your creature (filling your graveyard) while ensuring you have more to play.
Painful Truths: Really good for refilling your hand so long as you pay a mana of each color to use it.
Ashen Rider: Exiling two permanents per turn is a great feeling and it isnt a terrible flying body to boot. Cheating it out early and hitting your opponents lands feels really good.
Sheoldred, Whispering One: Pretty much an auto-include in reanimation decks, it does what Karador does but during your upkeep AND this time it doesnt cost you mana.
Avenger of Zendikar: Can just roll over people if left unanswered for a turn or two.
2 weeks ago
Glad i could help!
1) Angel enters the battlefield
2) trigger for etb goes on the stack
4) sacrifice angel before etb trigger resolves
5) leave the battlefield trigger goes on stack
stack looks like this
enter the battlefield
6) leave the battlefield trigger resolves but since there was nothing exiled with her theres nothing to return to a players hand7) enter the battlefield trigger resolves permanently exiling 3 creatures
otherwise shes just really good to return 3 creatures that youve sacrificed away if you want to leave her on the battlefield
as for Archon of Justice Angel of Despair and Utter End i think theyre all pretty useful although Angel of Despair is pretty costy and if you're reanimating Ashen Rider is probably the better reanimate target
3 weeks ago
I play in a multiplayer meta, typically in pods of three or four. I'm trying Anafenza, the Foremost now, but interested in your opinions on how to build around her/him? I'll go over a few build options for those interested in discussion:
Commander / EDH
SCORE: 2 | 8 COMMENTS | 678 VIEWS | IN 2 FOLDERS
I know there's no easy answer, and maybe the best answer is *A combination of all strategies*, kinda like what I have put together at the moment. I'd love to hear opinions here and/or at the deck list. Thanks for reading!
4 weeks ago
Just for starters, but i will be back:
Relic of Progenitus, Tormod's Crypt, Nihil Spellbomb, Grafdigger's Cage, Leyline of the Void, Rest in Piece, Scavenging Ooze, Pharika, God of Affliction, Dryad Militant, Deathrite Shaman, Helm of Obedience, Sanguine Bond, Exquisite Blood, Vizkopa Guildmage, Painful Quandary, Sigarda, Host of Herons, Sorin, Solemn Visitor, Sorin, Lord of Innistrad, Duneblast, Wrath of God, Divine Reckoning, Merciless Eviction, Idyllic Tutor, Phyrexian Rebirth, Bojuka Bog, Languish, Mimic Vat, Cranial Plating, Returned Centaur, Smallpox, Ashen Rider. This is just a start, but there are many a things to be done...
1 month ago
I kinda like Temporal Extortion in this list as well.
Blind Obedience also seems excellent. (watch out, pretty much every good "extort" card will be recommended here. On second look, there are like two of them...)
Treasury Thrull may be worth a look, but it is above 2 power. BTW, I LOVE that Pontiff has 2 power.
Ashen Rider? Just seems like a must include in these colors, but I get that he doesn't synergize with Alesha.
Phyrexian Altar is better than Ashnod's imo. Unless you need the big mana, the colored is always better than the colorless, especially with a double colored mana activation cost on Alesha. On that note, if you don't need the mana at all, Goblin Bombardment is a thing.
The deck is a little low on card draw, that I can see. Ancient Craving and Sign in Blood just seem like good additions for consistency, though I do recognize the need for a high creature count. Graveborn Muse maybe? Although she is over 2 power, which I hate.
Triskaidekaphobia would be freaking hilarious.
|Commander / EDH||Legal|
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