Ashen Rider

Ashen Rider


Creature — Archon


When Ashen Rider enters the battlefield or dies, exile target permanent.

Price & Acquistion Set Price Alerts Price Cardhoarder (MTGO) Price
Low Avg High Foil Normal Foil
$0.45 $1.16 $5.8 $8.79 0.87 TIX 6.47 TIX

Ashen Rider Discussion

bellator_sine_metu on Gains, Drains, and Plantains: The Story of Oloro

27 minutes ago

Man you have got to get some Deadeye Navigator combos going on in this deck! You may be one of the naysayers but I swear by him. Paired with Rune-Scarred Demon for tutor, Ashen Rider OR Angel of Despair for removal, Venser, Shaper Savant for recovery or to set your opponent(s) back, Peregrine Drake for infinite mana (I prefer it over Palinchron simply because of the art), Angel of the Dire Hour for one-sided board wipe, Snapcaster Mage for tons of flashback. THE LIST GOES ON AND ON! You may also want to do an Enter the Infinite / Laboratory Maniac combo with Meditate OR Time Stretch for a quick win if things get too hairy, and Omniscience never hurt anyone playing an Esper deck. Solid deck though, +1 from me.

bellator_sine_metu on Zurgo, Helmsmasher

4 hours ago

I definitely would add Assault Suit, it combos well with Zurgo Helmsmasher and mass land removal like Armageddon. This is useful because you get Zurgo out with Assault Suit equipped then blow up every ones land, the next 3 or 4 turns your opponents are getting rekt with your creature because they can't stop it and you aren't even the one attacking half the time. Another recommendation I have is Rune-Scarred Demon and Conjurer's Closet. You can tutor every turn, and it can also work with Ashen Rider for targeted removal OR Godo, Bandit Warlord to tutor specifically equipment and not even have to pay to put it into play, lets you save that mana for equip costs.

demonicpower on I Found Jesus

1 week ago

So, I just set up a long message and accidentally didn't send it so I'll explain it shortly. Wound Reflection: Not a lot of life loss happens from me, generally get my stuff back.Martyr's Bond: I don't really need two Grave Pacts.Ashen Rider: It disappeared but I will see what I can do.Magister of Worth: Was planning to get one.Planning to go to the card shop probably today since commander day for my group is tommorow. I'll update it when I get home and replace some stuff.

Steaditup on I Found Jesus

1 week ago

Add in things to make that life loss more painful. Wound Reflection is great, and Martyr's Bond acts as a second grave pact effect. Also strong are creature that like to die. Ashen Rider comes to mind. Magister of Worth can net you lots of card advantage if people vote to wipe.

recklesspong on God of Manifest (DTK Standard)

2 weeks ago

Hey dudes. I'm glad everyone's enjoying the deck so much, and even playing it for themselves! Someone sent me a link a couple weeks ago to a BBD vs CVM video in which BBD is trying out a list with a lot of similar cards, and Matt Higgs even did his own take on a white Mastery of the Unseen deck on SSG last week, but in my opinion neither of those lists have anything on this one. I'm still having a lot of success with it. I don't know if those of you who have been working with it have had the same experience, but it's a deck that can really draw a crowd at an FNM, which is pretty cool.

Anyway, I hear a lot of you struggling with this card or that card and I definitely encourage you to customize to your meta and your heart's content. I personally think people are too enamoured with Athreos, God of Passage (come on -- nobody's actually going to give you your creatures back) and too on the fence about Archetype of Courage (such a key card on this deck!), but I've also seriously considered all of your suggestions and made good changes to the deck based on them along the way. I wasn't a believer in Dictate of Heliod but it's one of the things I'm happiest to draw a lot of the time. Dropping the single Ashen Rider seems crazy to me, but it's because I love the ridiculous drama of playing that card, and as a single he's not taking up much real estate (I do board him out a lot too, if you're curious). I still think if you're thinking of playing End Hostilities you're probably losing anyway. Whatever!

Here are a couple notes from me:

  • Board out Archetype against any kind of control. Obvious. Replace him with Brimaz or Eidolon of Rhetoric. In this matchup the name of the game is Manifest. Give your aggro creatures their moment in the sun, let Elspeth and your big enchantments soak his counter magic, and just keep sliding one of those uncounterable Manifests out every turn.

  • Generally, against creature decks, don't field more than one Archetype at a time. Gleefully throw multiples out and you'll get wrathed or Bile Blighted. Keep a second copy in your hand for when the first guy gets removed. Don't take risks with this card.
  • Don't be afraid to play Dragonslayer face-up in the early game. A lot of the time (especially against Esper Dragons) you'll see another one and you'll have 6 mana open so you can play him as a removal spell. This guy is one of your most tactical cards, in terms of versatility and interaction with both your opponent's deck and your own, and you have to make sure you're playing him intelligently.
  • This deck is modal! There are lots of times you'll be combining various strategies, but don't make the mistake of investing in casting Mastery of the Unseen when there's no way you'll be spending mana to manifest stuff over the next few turns and there's anything else useful to do. You've got to play smart with this card.
  • Turn 3 is almost always the most critical turn for this deck, where most of its big branching decisions fall. On turn 3, think about what you want to be doing turns 4 and 5, not turn 12.
  • Don't get impatient and attack with your Hateblades thinking that anyone is going to be dumb enough to block him with a black mana open. Hateblade buys you time, forces bad-value removal trades, and fuels devotion. Be cool. You're not winning games with this guy.
  • Throw Doomwake Giant in against decks that run Elvish Mystic and Rattleclaw Mystic. Don't forget your Masteries and enchantment creatures are triggering Doug too!
  • If you're thinking you need less Elspeths, I can only say your meta must be low on Abzan decks or something.
  • As a great alternative to Manifests, don't forget that Heliod is a Cleric-spawning mana sink. Make getting a 2/1 Cleric enchantment creature on the table a priority against decks that run Dromoka's Command so that you've got something to sacrifice that isn't Archetype or one of your anthem enchantments.
  • Don't get frustrated if you're getting spanked by Red Aggro. Everyone's getting spanked by Red Aggro. I feel like in that matchup we should just flip a coin -- heads you get your nut draw and win turn 4, tails you lose. Don't be afraid to board out Mastery of the Unseen in this matchup! Board out Ashen Rider and Sunscorch Regent, board in the Eidolons. Get a couple of Dougs in there. Don't touch your Archetypes. You'll be fine.
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