Ashen Rider

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Theros (THS) Mythic Rare

Combos Browse all

Ashen Rider

Creature — Archon

Flying

When Ashen Rider enters the battlefield or dies, exile target permanent.

Price & Acquistion Set Price Alerts

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Ashen Rider Discussion

TCK_Green on Don't Blink

1 week ago

Have you considered Ashen Rider instead of Angel of Despair? It's one mana more, but has an effect when it goes to the graveyard (as well as when bounced), and exiles instead of destroys. Also, what with the 15 creatures you have with 2 power or less, Reveillark may also be a pretty useful card. Also, I don't see much draw in the deck - would it be worth adding Sphinx's Revelation or Stroke of Genius?

Also, if you have the money for it, then a Palinchron would do nicely as a back-up for when something happens to your Peregrine Drake. It's a little more, but if you have that and any card that wants infinite mana (e.g. Mnemonic Betrayal) then you can some pretty awesome/awful stuff <(^_^)>

CrazyChessPlayer on Aminatou blink!!!

1 week ago

Thanks so much for your help 5c0r910n and pillowmint:)

I have made the following cuts:

Boreas Charger, Trinket Mage, Yennet, Cryptic Sovereign, Treasure Hunt, and Lightform

To add:

Mulldrifter, Ashen Rider, Infinite Reflection, Trinket Mage, Lavinia of the Tenth, and Reveillark

These are just preliminary cuts and adds. I see a lot more cards I want to put in the deck from your suggestions, but I am not sure what cards to cut for at least some of the following:

Dire Undercurrents, Cathars' Crusade, Knight-Captain of Eos, Rite of Replication, Jace's Mindseeker, and Pull from the Deep

Day of dragons looks awesome do you think Synthetic Destiny would be a worthy include as well?

I don't have a specific outlet for the Peregrine Drake combo but both cards are super powerful in blink and getting infinte mana is always helpful:) Do you think I should work some outlets in for the possibilty of comboing off or is it not worth it?

Thanks again for all your help:)

5c0r910n on Aminatou blink!!!

1 week ago

so i don't know why your running Trinket Mage, doesn't hit like anything in your deck.

In my opinion Boreas Charger isn't very good, and same goes for Pilgrim's Eye.

i don't think Lightform and Yennet, Cryptic Sovereign are too good considering your lack of big stuff

Eldrazi Displacer can only be activated with like three of your lands, so i don't think its worth running.

Mulldrifter is good here, might as well run it instead of one of your draw cards, definitly better then Treasure Hunt.

Infinite Reflection is a whole lotta fun, powerful, dumb stuff

Day of dragons is insane in this deck. Basically you get a whole bunch of 5/5 flyers, hit you opponents with em, then flicker it to get a bunch of etbs from your minions, and then get the 5/5s back. Also makes you basically immune to board wipes, including your own. Angel of Despair Luminate Primordial and Ashen Rider are good high end to help you beat down your opponents with high value etbs.

cards like Lavinia of the Tenth, Stonehorn Dignitary, Knight-Captain of Eos and Azorius Justiciar do a good job of protecting your face and aminatou, and stalling for the big stuff

if you like gonti then Jace's Mindseeker is for you.

Cathars' Crusade and Dire Undercurrents are really good with stuff like Eerie Interlude

Rite of Replication, Hour of Eternity and Pull from the Deep are crazy in the late game

if you can find one Blade of Selves is really good

Mirabilis on Aminatou Flickering Queen

1 month ago

hi Daggerfella,

I see.

You can go aggro control. Most of the creatures do hurt (5 power) with effective etb effect/s. Flickering them reuses their etb and give pseudo vigilance.

I will raise a disclaimer that esper tends to run "good stuff" because, well, there are good spells that have little to no alternates.

From the creature list: consider keeping

--removal Angel of Despair

Ashen Rider

Lavinia of the Tenth

Reflector Mage

--draw Sphinx of Uthuun

Mulldrifter

Cloudblazer

Archaeomancer

--value Arbiter of the Ideal Brago, King Eternal Diluvian Primordial -> great when many spells in opponents' gy

Sepulchral Primordial -> another good one, getting creatures in opponents' gy

Magister Sphinx -> my bias. similar to Sorin Markov

Vela the Night-Clad -> could be a win con, when you flicker enough

Yennett, Cryptic Sovereign

Resolute Archangel

Sun Titan -> not sure if you have many 3cmc permanents, but usually great to have

--combo Deadeye Navigator Peregrine Drake

maybeboard Boreas Charger

Chancellor of the Spires

Demonlord Belzenlok

Djinn of Wishes

Felidar Guardian

Jace's Mindseeker

Mistmeadow Witch

hope this helps.

Mortiferus_Rosa on Aminatou

1 month ago

Im going to make these suggestions under the assumption that price is not an issue.

Card Suggestions

RazortoothMtg on This is Ours: Aminatou EDH

1 month ago

Megalomania, Thanks for looking! Kaya, Ghost Assassin is definitely one of my top choices for PWs to add.

Early game the deck basically sits there, plays lands, and looks unthreatening. We have all 3 signets and 2 Talismans as well as Sol Ring and Gilded Lotus to help get to big plays sooner, and Aminatou can technically act as another ramp source so getting to the late game isn't too bad. As long as no one sees you as a huge threat early game, you're fine. Maybe a little bit of early game interaction would be better, but I personally dislike Cyclonic Rift, and Blind Obedience usually paints a target on your back when you play it in my playgroup, since no one is playing aggro decks so you're likely doing the most damage (and gaining the most life, and screwing up people's early mana rocks and such). Hostage Taker is one I forgot about though. Probably better than some other removal in here.

Average CMC is a bit high, but it hasn't been a huge issue for me. Ashen Rider in your opening hand feels bad, but it and Ugin, the Spirit Dragon are both insanely powerful and great on-theme cards here that I dislike cutting either. I could probably be convinced to cut one of my 7-drops, like Angel of Serenity.

I'll take a look at your deck right now!

ballisticexperiment on Mardu Rites

2 months ago

Not sure what I would swap out for Kiki-Jiki, Mirror Breaker. Down another Bedlam Reveler or replace on of the other one-ofs?

He does play rather nice with Ashen Rider if I can get them both in play.

RazortoothMtg on Animatou's Miraculous Blinking Beasts

2 months ago

I think Ashen Rider, while 1 more mana, is probably always better than Angel of Despair (unless you have Yennett, Cryptic Sovereign in play I guess, but she doesn't seem great here anyway). Rider exiles and stops people from Murdering it, requiring exile to deal with it if they dont want their board messed with.

My list has been experimenting with a minor superfriends theme. I don't know if you want to go that direction, but with Aminatou, the Fateshifter, Oath of Teferi, and any other PW, you can activate that other PWs abilities 6 times in one turn. For example, with Elspeth, Sun's Champion, you could -3 to wrath the board, then +1 for 3 soldiers. Aminatou uses her -1 to blink Elspeth, resetting activations. +1 twice for 6 more soldiers. Do it again. +1 twice more to end up with a clear board and 15 1/1 soldier tokens. Also, if you have multiple PWs out, The Chain Veil becomes disgusting (but not infinite). Activate chain veil, -1 Aminatou to blink the chain veil, activate again, -1, activate, -1, etc, essentially reading ", Remove a loyalty counter from Aminatou: You can activate PW abilites an additional time this turn." With any other planeswalker, you can likely immediately ultimate them or just accrue insane value by activating multiple times in a turn. At worst, it still acts like Oath of Teferi, letting you activate Aminatou multiple times a turn.

Another card in my list that I've been really enjoing is Thalia's Lancers. In your list it already grabs Brago, King Eternal (likely the best card in the deck), as well as Yennett, Venser, Shaper Savant, both PW you currently have, Oath of Teferi (and The Chain Veil if you add that), and Gonti, Lord of Luxury. And if you decide to add it, you can add a toolbox of effects for it to search for: A wrath in Urza's Ruinous Blast, lands in Minamo, School at Water's Edge and similar, more PWs, etc.

I would also suggest adding the one mana cycling lands, e.g Barren Moor (or if you don't want those, there are also the Amonkhet cycling dual lands, e.g Irrigated Farmland). They may not seem like much, but casting Terminus, Temporal Manipulation, etc at instant speed is very strong. Put it on top with Aminatou and pass the turn, holding up a cycling land to miracle it off the top, similar to Sensei's Divining Top, and they have little downside.

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