Ashen Rider

Ashen Rider

Alters

Creature — Archon

Flying

When Ashen Rider enters the battlefield or dies, exile target permanent.

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Ashen Rider Discussion

TheSnitch on Obzedat gain/ drain

1 hour ago

Thanks, HydraOoze, any suggestions for cuts? Seven cards have to go... Thinking of Tragic Slip, Ashen Rider, Sidisi, Undead Vizier, Sanguine Bond, Oath of Lieges, maybe the two 2cmc mana rocks...

aeonstoremyliver on Dead Guy Red

3 days ago

Sulfuric Vortex is a great card that could at least be side boarded...

I'd up the land count to at least 19. You may want to include a few more fetches ala Bloodstained Mire and/or Wooded Foothills. Barbarian Ring is also quite boss as a 1-2x of.

Goblin Grenade and Reckless Abandon are horrible. Being at Sorcery speed and loosing a critter puts you at a huge disadvantage in Legacy. Flame Rift, Rift Bolt, and Price of Progress are better choices. I'd also take out two (or all) Searing Blaze; many Legacy decks run zero creatures, making it useless.

In your sideboard, I'd make Plateau Taiga and move it mainboard. Destructive Revelry is a better card over Wear/Tear and Smash to Smithereens. Wasteland can come out of the board, too. Wrong game plan for RDW/Burn. What you do need is 3-4 Ashen Rider for Show and Tell variants and graveyard hate for Dredge and Reanimator.

+1 for using Ball Lightning.

radkins on obzedat edh

5 days ago

Ashen Rider is pretty much made for EDH. Sin Collector can also snag some pretty sweet stuff in Commander, and Athreos, God of Passage will help you wither maintain a strong board presence or drain some serious life. Archangel of Thune will get pretty out of hand once you get the Obzedat, Ghost Council train rolling. If you're on a budget, Cradle of Vitality does the same thing to a MUCH lesser extent. Debt to the Deathless is also a really powerful card in a slower format like this. Erebos, God of the Dead and Underworld Connections can give some more great draw engines, and Erebos has the benefit of slowing down similar lifegain decks. Maybe Boon Reflection if you really want to go HAM on the lifegain? All in all, looks pretty cool, +1 from me.

danthek84 on The Unborn

1 week ago

Reanimate?! Reanimate Exhume Entomb Careful Study

Why are you running 4 Urborg, Tomb of Yawgmoth? It's a legendary land and it isn't even that great. Maybe one or two max. Also, animate decks generally have no more than 8 creatures:

4 Griselbrand, 1 Iona, Shield of Emeria, 1 Grave Titan, 1 Ashen Rider.

You should have some sort of mana accelerant ( 4 Lotus Petal). You should definitely have cantrips: Brainstorm, Gitaxian Probe, Preordain, Ponder. Thoughtseize could be nice, at least in the sideboard.

Don't run 3 Living Death. 5 mana is WAY too expensive for legacy. Especially without mana acceleration. By the time you get to turn five your either dead, or locked out of the game. Reanimator is supposed to be fast, effective, and efficient. Less creatures, more cantrips, more acceleration, more reanimator spells.

deathtouch_roadrunner on Spooty Decks Ep. 1 - ...

3 weeks ago

Fun deck!

If making changes to try and keep in theme while strengthening a bit I'd cut a Brimaz, King of Oreskos and a Plains for either a couple Ajani's Presence and/or Obelisk of Urd, double up on Ajani Steadfast and drop Mentor of Heroes after dropping the land, and lastly drop the Ashen Riders from side for more Rakshasa's Secret.

But it seems pretty fun.

NotaNetDeck on The First Shall Be Last

3 weeks ago

That makes perfect sense about Shadow.

There are still a bunch of cards I want to streamline. As much as I like the exchange life total theme, I don't think Soul Conduit will ever be activated. Reverse the Sands and Repay in Kind also are questionably playable.

Lich looks very cool and might be incentive to run Exquisite Blood (probably instead of, not in addition to) Sanguine Bond.

You might want more bodies, too. Abyssal Persecutor is a great card, and opponents usually wait too long to kill it. Ashen Rider is also tough (decision-wise) to kill.

Also, Jet Medallion is great with Storm, but since you're not playing Tendrils of Agony, I'd say artifact ramp is better 90% of the time. I hope this helps!

sylvannos on Mardu Deathblade Project

4 weeks ago

I think top deck wars is where you want to be, though. With active Young Pyromancers and a Gurmag Angler, you're forcing your opponent to draw board wipes. Any combos become impossible.

Ideally, you'd skip the extra discard (just using Thoughtseize/Hymn to Tourach), instead playing a Stoneforge Mystic, Batterskull, Sword of Fire and Ice, and Umezawa's Jitte package. But, those may be out of your budget (along with Dark Confidant.

I also think you can fit copies of Mishra's Factory in here as well. By cutting Crackling Doom, Kolaghan's Command, Ashen Rider, and Butcher of the Horde out of the main, you won't need so many shock lands. Going down to 2 Sacred Foundry, 1 Godless Shrine, and 1 Blood Crypt would likely be fine in this case. That would give you 4 copies of Mishra's Factory. Making a bunch of guys, backing them up with man lands, 5/5s, and burn/discard seems like it could win you a lot of games.

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