|Commander / EDH||Legal|
Printings View all
|Masterpiece Series: Kaladesh Inventions||Mythic Rare|
|Scars of Mirrodin||Mythic Rare|
|From the Vault: Relics||Mythic Rare|
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Sword of Body and Mind
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from green and from blue.
Whenever equipped creature deals combat damage to a player, you put a 2/2 green Wolf creature token onto the battlefield and that player puts the top ten cards of his or her library into his or her graveyard.
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Sword of Body and Mind Discussion
2 weeks ago
Kaalia of the Vast can't block a creature wielding Sword of Fire and Ice. For the sake of argument I'll just assume it was Sword of Body and Mind. Once a creature is blocked it deals no combat damage to the defending player unless it was trample, it doesn't matter if the blocking creature is removed from combat. Nothing in this scenario is granting trample, so no damage is dealt to the defending player.
3 weeks ago
Also, most 0-1cmc Equipment are pure trash. Bone Saw, Accorder's Shield, and other such Equipment have no place in a tuned Voltron list. They don't do enough in an format where you're fighting against multiple opponents with higher life totals.
There's no need to be fancy. Drawing off of Sram should be seen as a bonus, not an excuse to dilute a deck with crap. Bad Equipment that suddenly cantrip are still bad.
Flagstones of Trokair does absolutely nothing unless someone's using mass land destruction. Even in the event of that, one Plains is meaningless as the player who cast the mass land destruction spell should have sealed their victory with it. Otherwise, they're wasting everyone's time and ruined the game.
Eiganjo Castle's damage prevention is extremely narrow and minuscule. Why bother with a land that prevents 2 damage to a legendary creature when this deck has three of the Mirran Swords, Darksteel Plate, Mother of Runes, and Eight-and-a-Half-Tails?
Fetchlands are pointless in a mono-coloured deck. The main purpose of using Fetchlands is colour-fixing, which Mono-coloured decks do not need.
Deck-thinning through Fetchlands is a completely negligible gain. The lone Sun Titan in the 99 doesn't change that.
My land base is extremely tight. I can't just plug in every single utility land available. Some utility lands are simply not that great in this deck or in Commander in general.
I don't use the other two Mirran Swords because they don't generate the same level of value the others do.
- Outside of its impractical milling, Sword of Body and Mind only creates 2/2 Wolves.
- Sword of War and Peace is completely boring and doesn't generate any tangible value at all. Protection from White also causes issues with Godsend and any Aura additions that make their way into this deck.
Why would I force space in this deck for them when their effects aren't worthwhile?
I plan on adding Flickering Ward. It's a really good utility card.
But I don't have any current plans on adding other Auras. This is still an Equipment Voltron deck. I'm not going to fill the deck up with Auras. No intention of using Angelic Destiny.
Dispatch is conditional. It requires metalcraft to be active for it to kill a creature, whereas Path to Exile and Swords to Plowshares can always kill a creature regardless of my boardstate. Path and Swords are the King and Queen of White's creature removal. Dispatch is the court jester.
Ancient Den and Darksteel Citadel aren't used because they don't do anything. Every utility land in this deck offers some meaningful ability. The artifact lands only produce mana. Ancient Den is also collateral damage from an opponent's artifact sweeper. There's too little gain from the artifact lands.
I'm keeping mana rocks to an absolute minimum. With Equipment being a central focus of this deck, every other artifact can end up as collateral damage against an opponent's increased use of artifact hate directed towards my Equipment. I have a few mana rocks in my Maybeboard, but Mox Diamond's potential for a Turn 1 Sram will win out. No interest in additional mana rocks beyond that.
Mass land destruction has too much stigma attached to it and I personally don't like them for Commander. Never going to use them. If I'm going to win, it's through an Equipment-boosted creature, not because I popped everyone's land and they couldn't play the game.
I've had this deck for over 5 years. I've exhausted pretty much every option available to construct a deck that I'm comfortable with and enjoy playing. Not every card can fit into a single deck and not every person likes the same cards.
1 month ago
I don't think the regular mill subtheme works super well; it's a really convoluted win con for EDH excepting infinite combos, and you don't have many cards that take advantage of the graveyards of other people. I think focusing on the infinite combo aspect harder will give you a more streamlined gameplan for sure, and the alternate win-con should probably be tokens with Oona.
To that end, here are some more great tutors to grab Navigator and your other pieces:
Plunge into Darkness <-- works amazingly with Oona tokens.
There are some better board control cards as well:
Faerie Macabre <-- for graveyard synergies, if those are prevelant
Mind Stone etc.
And some more combos/alt win con ideas:
Scion of Oona can let you swing for the win.
Capsize + infinite mana lets you bounce whatever you choose.
Not that all mill pieces aren't good; Altar of the Brood obviously mills out with infinite bounces, Sword of Body and Mind is just good value, Jace's Mindseeker can be nuts with other go-big decks, etc. But the cards that exist just to mill, like Keening Stone, Mirko Vosk, Szadek, Dimir Guildmage--cutting these for a more streamlined approach will help the deck function smoothly.
Of course, if you love the mill strategy, play what you love! But a better commander for that approach is probably Phenax himself.
1 month ago
Duuland this deck is most like soldiers but with bigger power and attack the equipment's are key to get out if you wish to win my biggest win condition has to be when i put Sword of Body and Mind and Sword of War and Peace on Hand of Honor he gets protection from all colors and if you get lucky put Shield of Kaldra on him and he pretty much cant be touched. i do run a Enlightened Tutor in here because my friends dont really mind it if im only 2 cards out of the modern format which makes it WAY easier to get your equipment out.
1 month ago
2 months ago
Here's some things to consider.
I would remove the Oath of Ajani since you only have one planeswalker and the ++ counter isn't that great. If you're going to expand on the ++ counter theme, then look at Fertilid, Spike Weaver, or Spike Feeder and other cards to take advantage of those counters.
I would also remove the Arrest, Choking Restraints, Faith Unbroken, and Squirrel Nest as they don't really push your agenda. Garruk, Primal Hunter and the Sword of Body and Mind are good cards but they feel out of place in this deck. Consider removing Archangel and Serra Angel since they really don't have much beyond flying and/or vigilence.
Also consider Riftstone Portal to give all of your lands access to both colors of mana. Krosan Verge is a great card for this deck. With a Riftstone Portal in your graveyard, Terramorphic Expanse and Evolving Wilds can tap for colored mana.
2 months ago
You can cut a land - 37 should be more than fine considering the number of rocks you have and your curve. As for stuff to cut:
Edge of Divinity, Copy Enchantment, Phyresis, Prison Term, Gift of Immortality, Thassa, God of the Sea, Sword of Body and Mind, Sword of Light and Shadow, Isochron Scepter, Strionic Resonator and Monastery Siege could all be comfortably cut.
You could probably revome the other swords as well (Sword of Fire and Ice, Sword of Feast and Famine) as you will typically be fetching Diplomatic Immunity as your very first Zur tutor, meaning that you won't be able to target him for the equip trigger once you have.
Also, I would add in Volrath's Stronghold.
2 months ago
Mindshrieker , Sigil Tracer, Negate idk i'm bored, Hurkyl's Recall is good, side board mostly, as well as Pale Moon, Envelop , also using all snow covered lands plus a Scrying Sheets helps u use that extra mana to help draw your lands, Riptide Laboratory + Glen Elendra Archmage is meh, Gaea's Touch, Lignify, Song of the Dryads, Beast Within,only card i can really suggest would be Earthcraft which allows you to basically play your entire hand by tapping your summoning sickness creatures to play more creatures, ash barrens, blasted landscape , Sword of Feast and Famine, and Sword of Body and Mind