Fierce Empath

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Elves vs. Inventors (DDU) None
Masters 25 (A25) Uncommon
MTG: Commander (CMD) Common
Archenemy (ARC) Common
Scourge (SCG) Common

Combos Browse all

Fierce Empath

Creature — Elf

When Fierce Empath enters the battlefield, you may search your library for a creature card with converted mana cost 6 or more, reveal it, and put it into your hand. Then shuffle your library.

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DDU

A25

CMD

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Recent Decks

Fierce Empath Discussion

SaberTech on Ancestral Animar

22 hours ago

I run Signal the Clans in my deck, but only because I don't own copies of Sylvan Tutor or Gamble.

There is enough redundancy in the deck that StC is pretty good at grabbing you something useful, with some cards being easier to tutor for than others. It's also nice that it is a tutor that puts the card in your hand as opposed to the top of your library. With the selection of tutor creatures like Recruiter that the deck runs, what I've found is that StC is better for finding the auxiliary win-con parts of our combos but has a rougher time with the core combo cards like Statue and Kiki. Like I've said before, those 4-5 CMC creature slots are kind of awkward to tutor up.

Ballista is easy to tutor up since you can pick it, Imperial Recruiter, and Trinket Mage as your choices. If either the recruiter or mage is already on the field then you can substitute the slot for Purphoros or Shrieking Drake.

Pestermite, Deceiver Exarch, and Recruiter will snag you something to combo with Kiki.

Looking for a 6 CMC creature like an "Enchantress" creature or Eldrazi? Pick the one you want + Recruiter and Fierce Empath.

So in those cases, how lucky you are equates to how much colored mana you will end up spending to get the card you want. That's not necessarily a bad thing though because sometimes you want those tutor creatures on the board and extra counters on Animar for whatever play you are going for.

You are right about the Spellshaper + Ancestral Statue + Brutalizer Exarch package being the best option for just snagging the Statue. And yes, you will probably have to wait a turn to get the Statue if it isn't the one selected, but you would have also had to wait a turn if you had drawn a Worldly Tutor instead of StC anyway.

If you aren't concerned about hiding your primary combos, then depending on what is in your hand you could pick Statue + Kiki + either Recruiter (aiming for Kiki combo) or Spellshaper (aiming for Statue) or Brutalizer (to keep your options open). That selection is definitely a telegraph to your opponents regarding what you are up to though.

Your card options if you need some creature removal are a little limited. You tend to have to rely on Ballista as a tutor option. Recruiter, Mon-O'-War, Gilded Drake, Ballista, Trinket Mage (for Ballista), and Empath (for Ulamog) are your options to choose from.

Dealing with artifacts or enchantments is a little easier. Recruiter, Ainok, Caterpillar, Reclamation Sage, Brutalizer, and Empath (for Brutalizer or Ulamog) are your options.

The removal of Cloudstone Curio and Earthcraft from this list cuts a little bit into the versatility that StC could offer because having either of those already on the board would open up the creature options that would be worth selecting with StC. You would have been able to pick pieces from multiple combo lines and could just go with whichever line you got the support card card for.

So my overall opinion on the card is that I think it's usable, but not quite as good as the tutors that are already in the deck. Although, I suppose a Pros/Con argument could be made regarding Gamble VS StC, because both of them are situational in different ways. At the very least, StC doesn't annoy me as much as Chord of Calling does.

SaberTech on Ancestral Animar

3 days ago

Hmm, even in my casual decks I grimace at playing spells that are higher than 6 CMC unless the effect they offer is very synergistic with the deck or I have a way to cheat them out. Considering that an artifact creature like Statue fits both conditions, I guess I would be willing to play a version of Statue that cost a max of 8 mana? At that cost though, it had better offer something more than just a vanilla body considering that the bounce effect is supposed to be an additional cost to use the card, not a benefit. And you are right, at least at that high of a CMC you could tutor it up with Fierce Empath, which would be very beneficial to the deck's lines of play. In fact, if we were to get another Statue type card I would probably take one that had a CMC of 6 over one with a CMC of 5 because of the interactions with the Empath. Although, the CMC of 5 would at least have the benefit of being easier to tutor out with Eldritch Evolution on top of just being the cheaper option of the two.

SaberTech on Ancestral Animar

4 days ago

@ JMCraig lol, you sound so beleaguered in that last comment. You don't have to run it if you don't want too, I've just been in a mood for debate over the past few days and I thought the whole Grapeshot thing was worth discussing. Sorry if I've been a pain.

I'm putting my money where my mouth is and included Grapeshot in my own deck to test it out. Spellseeker isn't as great in my list because I don't own copies of Sylvan Tutor or Gamble. I took out Birthing Pod, Zealous Conscripts and an Island for Spellseeker, Grapeshot, and Pact of Negation just to see how things work out.

My current results are that I don't actually see Grapeshot much. I had it in an opening hand during one test, and it offered the possibility of sniping a couple mana dorks if I wanted to cast it early to slow opponents down. Choosing to hold on to it, it ended up being a backup win-con because having Ancient Ziggurat in play meant that I wasn't able to squeeze out both the Grapeshot and an Eldritch Evolution for Statue in the same turn. You could blame that on Grapeshot for not being a creature, but I've always had issues with Ancient Ziggurat due to those sorts of situations so I guess you could cast judgment either way.

Other than that though, I haven't actually drawn into Grapeshot in any of my tests thus far. It is the same thing like with all the other cards in the deck that aren't part of the usual tutor chains, they tend to end up in statistical limbo where they only seem to pop up on odd occasions unless you specifically tutor for them. On the upside, never drawing Grapeshot means that it is never a dead draw.

Brutalizer Exarch has been putting in work though. It's become the card that I tend to get the most often with Fierce Empath. I should have taken your advice on that one sooner.

Voodoo_Gremlin on Covert Commander: Locust Edition

2 weeks ago

I like the idea, how are you getting to The Locust God consistently? I usually reach for Worldly Tutor, Summoner's Pact, Fierce Empath or Sylvan Tutor for creature search and I don't see any of them. I do have a Surrak Dragonclaw somewhere so I may give this a try myself.

multimedia on Elven Fury

2 weeks ago

Hey, to a fellow Commander Elf player. Lots of interesting card choices here. I think you can decrease the avg. CMC by quite a bit making the deck faster. With green you can take advantage of a lot of low CMC creature tutors. More cheap ways to tutor for Priest or Archdruid is excellent for the game plan...

There's many cards here including Elves that are fine, but their slow and in my opinion are not needed.

  • Norwood Priestess
  • Immaculate Magistrate
  • Argothian Elder
  • Dwynen, Gilt-Leaf Daen
  • Elvish Vanguard

  • Asceticism
  • Nissa Revane
  • Praetor's Counsel
  • Akroma's Memorial
  • Caged Sun
  • Paradox Engine
  • Vanquisher's Banner
  • Vedalken Orrery

All these cards except for Vanguard are 4 CMC or higher. Consider cutting most of them for lower CMC cards, one and two drops? Ezuri is the best mana sink and Craterhoof is your best secondary win condition with Elves. All the mana your using on these other cards can simply go to Ezuri's overrun or ways to get Craterhoof. This advances your gameplan of winning with Elves much more than playing many of these cards.

With Ezuri you want an established battlefield of Elves before you play him, Craterhoof also wants this. If your hand is clogged with a lot the above cards then this is going to be hard to do. These cards are not helping to advance your game plan with Ezuri they're in fact slowing it down quite a bit. Just about all these cards require other cards to make them good and when you're playing four, five, six plus drops then these cards need to function by themselves and give you value when you play them.

Lower CMC cards are different. If they give you value when you play them that's great. Their true value however is being one, two or three drops Elves or cards that can help you tutor for or draw Elves:

Many of these cards I consider green staples for nonbudget Commander: Arbor, Pact, Chord, Worldly, Rotation, Library, Regrowth and Clamp. Your playing Elvish Guidance it has great interaction with Arbor. Nettle can be played for it's interaction with Heritage Druid and simply being anther one drop Elf. Elite is a lot of Elf value for two mana and it's also great with Heritage. Empath can tutor for Craterhoof, Thunderfoot or Regal Force. When playing Nykthos or Cradle both Rotation and Scrying are very beneficial to tutor for one of these lands.

Force, it's very good draw with Elves because you can creature tutor for it or get it with Fauna Shaman. It's much better than Shamanic Revelation because can't tutor for Revelation. It's a higher CMC, but it's worth it because it's a creature who gives you draw value when you play it. Force counts itself when it ETB, getting one draw no matter what.

Elves can make a lot of mana, but sometimes in games you can actually get land screwed not drawing more than one Forest. Having a few Elves who can get you a Forest is very helpful when these situations come up. Wood and Farhaven are fine turn two plays with help from a turn one mana Elf. Getting another Elf on the battlefield and land ramping at the same time. 31 total lands is low even for Elves; these Elves can help to get lands.

Good luck with your deck.


SaberTech on Ancestral Animar

2 weeks ago

I've only been running Primordial Sage and Glimpse of Nature as my "enchantress" effects. I find that I frequently use Fierce Empath to tutor for the Sage, so that kind of counts as having two in the deck, and Spellseeker can tutor Glimpse of Nature. My deck runs Phantasmal Image, and I've often used it to clone the Sage to get some extra card draw power.

I had forgotten that Foul Emissary existed. It's an interesting option and might be worth testing. It's better than some of the other options that come to mind.

I've seen some Animar lists that opt to run Windfall for card draw, and considering that Animar is easily capable of burning through its hand I don't think that Windfall a horrible inclusion. It's not an ideal one, but it's workable.

plum on Simic Annihilators

2 weeks ago

Fierce Empath, Deadeye Navigator + Palinchron , Experiment Kraj, Opposition, Exploration, Burgeoning, Lorescale Coatl, Doubling Season, Hardened Scales, Doubling Cube, Helix Pinnacle, Blue Sun's Zenith.

Should be enough for you to get started. I'd cut some of the rings and the lower impact eldrazi titans for a lot of these things.

N00B1123 on Dark Elves

4 weeks ago

Thanks for the comment. You make a good point about the Wellwisher I like the idea of changing for Fierce Empath. As for the 1/1s they are space value cards as i often play against token decks. Thanks again for the advice. @titanreaver

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