Fierce Empath


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Elves vs. Inventors (DDU) None
Masters 25 (A25) Uncommon
MTG: Commander (CMD) Common
Archenemy (ARC) Common
Scourge (SCG) Common

Combos Browse all

Fierce Empath

Creature — Elf

When Fierce Empath enters the battlefield, you may search your library for a creature card with converted mana cost 6 or more, reveal it, and put it into your hand. Then shuffle your library.

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Fierce Empath Discussion

ScryLord on Garruk, Caller of Progenitus

4 days ago

Some other cards to help cheat your Beefy Bois onto the battlefield could be Hypergenesis and Lure of Prey. Moldgraf Monstrosity is also a viable win-con and it can help grab your big creatures back if they die or get discarded. Also, I think Fierce Empath is a better substitute for Summoner's Pact .

m_to_the_three on Ezuri, Claw of Progress (Blue/Green)

5 days ago


Thank you for your suggestions! Marwyn, the Nurturer , Thada Adel, Acquisitor, and Ulvenwald Tracker will probably be good additions to the deck. Kalonian Hydra might also be good but there is always the risk of him getting kill spelled before I get a chance to swing.

The reason for Woodland Bellower is because he can tutor any small creature for me which is like 90% of my deck, he can especially tutor Fierce Empath which can tutor any of my big creatures like Craterhoof Behemoth. For Priest of Titania it ramps a lot of mana because all my mana dorks and ezuri are elfs. Phantasmal Image it just adds flexibility to the deck. Caller of the Claw is a nice way to have creatures on board just in case of a board wipe. Avenger of Zendikar is good by himself but combos really well with Craterhoof Behemoth thanks to Tooth and Nail.

I might take out Primal Vigor for one of your suggestions because that card is strong but it sadly helps my opponents too much. Also I have Doubling Season which is a great card.

Thanks once again. If you have any other tips please let me know.

SynergyBuild on Ancestral Animar

2 weeks ago

Honestly, though I think it replaces one enchantress, one 6 cmc should be kept for a Fierce Empath tutor target, which I find in many times is better than a Woodland Bellower. I see ypur point though, and find that the deck is very similar either way.

Vman on Etb healing at 3 or ...

2 weeks ago

hey guys,so our playgroupd has alot of bleed decks and burn going around. and in my meren toolbox i frequently wish i could get Gray Merchant of Asphodel out. but he isnt tutorable via Fierce Empath notr Woodland Bellower. kokusho would be cool but he does require a sac outlet which i do not always have convieniently. you guys know any green or black 3 or 6 cmc drops that give me some burst healing on etb? a friend suggested Pelakka Wurm which is cool but 7 cmc kinda hurts. open toall suggestions =)

Profet93 on CTRL-G

2 weeks ago


Your list is already pretty solid. What do you feel your weakness is? I know green doesnt have much permanent removal so maybe a Beast Within?

Not sure why rampaging baloths is in the deck. I would replace it with something that gives you some more immediate value like Ulvenwald Hydra (a tutor to help with consistency), maybe Duplicant for some non-expected removal? Woodland Bellower for some utility, can grab 7 things as of now. Fierce Empath can find fatty wincons and can find the bellower (the bellower can find the empath).

Maybe a crucible with the fetchlands to ensure land drops and recur cradle and myriad landscape? Also helps with topdeck manipulation.

I would say to add sensei's and sol ring but I see you like Null Rod.

Demonite on Gaddock Teeg's Hate Machine

3 weeks ago

So Green Sun's Zenith is inferior to Congregation at Dawn, Eldritch Evolution, and Fierce Empath. Going the creature route for now as noncreature spell tax is built-in to the deck. I get how good the card is overall and thank you for suggesting it but in this list it's often straight dead. I still like Defense of the Heart as though it can also be negated by Teeg, it's payoff is double creatures at a quarter of the cost of GSZ's rate.

I do very much like how Sakura-Tribe Elder and Yavimaya Elder play here. They are not enter the board effects which are often shut off and they still smooth out the consistency of the deck.

Not sure about mana dorks. If I'm going the mass land destruction route it makes sense but drawing them late game is not worth drawing them early game.

As for Strip Mine, Wasteland, and Crop Rotation, I run those in my Titania, Protector of Argoth deck where there is inherent advantage for lands being sent to the graveyard. I would have to add them in place of spells here as this deck is colored mana-intensive. Maybe if I played 1v1 this would be valuable enough but in multiplayer I can do better. If I want land tutor effects for cards like Yavimaya Hollow I'll let Knight of the Reliquary do that for me.

Overall playing sorceries and mana rocks seem unnecessary here. Do I need more tutors? Maybe. Survival of the Fittest comes to mind as it is repeatable. Do I need more ramp? Maybe. But taxing everyone is a reverse ramp in and of itself that allows me to play at pace while forcing everyone else to slow down. It may not be a universal truth but I like that deck philosophy here.

Hey thank you again for your input!

SynergyBuild on Ezuri Claw of Counters

4 weeks ago

I'd honestly drop 2 lands, due to this deck's low cmc, I think only 33 lands is required, especially given the number of elves that tap for mana. This leaves an open slot for another tutor for Staff of Domination, like Fabricate, or a cantrip like Ponder, maybe a fun Woodland Bellower to pair with Fierce Empath, who knows.

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