Fierce Empath


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
MTG: Commander (CMD) Common
Archenemy (ARC) Common
Scourge (SCG) Common

Combos Browse all

Fierce Empath

Creature — Elf

When Fierce Empath enters the battlefield, you may search your library for a creature card with converted mana cost 6 or more, reveal it, and put it into your hand. Then shuffle your library.

Price & Acquistion Set Price Alerts





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Fierce Empath Discussion

jamesauce on Teneb, The Harvester

6 days ago

Thanks for the suggestions, Carmasem! I dropped Fierce Empath and Graveborn Muse for Worldly Tutor and Vampiric Tutor respectively. I also updated the description to mention that my playgroup allows sideboarding.

darkark12 on Prossh, Lord of the Food Chain

3 weeks ago

The only reason I do not include Selvala, Heart of the Wilds is meta specific. We have anywhere from 3-7 decks that consistently play a 'Big Beats' strategy which practically invalidates her. Between 4c Blood Pod, Yisan, Ezuri Elfball, and Mid-Range Meren, there is very little use for her. The matchups where she shines is the control, storm, and combo matchups. In those games, Prossh is likely the only deck that consistently plays doods on the ground. If I did include her, I would probably drop the alternative line of Hulk and put her in over the Fierce Empath (also meta specific as the rest of my meta rocks Praetor's Grasp).

NV_1980 on Honey Roon Suite

4 weeks ago


How about adding Brago, King Eternal as well? He could be a nice back-up for Roon's blinking abilities. Conjurer's Closet and Angel of Condemnation could work very well in here too. As for some cool additional blinking targets, how about Derevi, Empyrial Tactician, Angel of Finality, Resolute Archangel, Peregrine Drake and Fierce Empath?

Hope any of this helps. If it did and you'd like me to check out other decks, send me a message! Also, I always appreciate feedback on one of my own decks, so don't be shy and check one out!

Happy gaming!

rdeller on Marath

1 month ago

Saw your Reddit thread, but don't have a Reddit account so I figured I comment here. Long story short your early game is weak.

The first issue I see is lands. All of your nonbasic lands come into play tapped. This slows you down massively. There's plenty of nonbasics that come in untapped that won't murder your wallet, OG dual lands, fetches, & shocks aren't manditory. Command Tower, Opal Palace, Cinder Glade, Canopy Vista, Rootbound Crag, Sunpetal Grove, Battlefield Forge, & Karplusan Forest all enter untapped & all cost under $3. If you need to play taplands at least play the temple cycle from Theros block that gives you a scry, the most expensive of which in your colors being Temple of Plenty at $3

The second issue is ramp. A lot of your ramp is suboptimal even on a budget. Artifact ramp isn't that great when you're in green since many people will run artifact removal, but not many run land removal. I would cut all of the artifact ramp except for sol ring in favor of land ramp like Sakura-Tribe Elder, Wood Elves, Farhaven Elf, Nature's Lore, & Farseek. I personally prefer my land ramp to cost 2 or less if spell based, 3 or less if creature based, and mana doublers at any cost. The nice thing about the elves above & guys like Yavimaya Elder is that after they get your lands they make great Skullclamp fodder & okay beaters if you have Elesh Norn.

Third finishers. I think you have too many "win conditions". You only need 6-8 Finisher Creatures that'll be what you win with, and you can even get away with less since your commander is a finisher itself. You currently have:Ant QueenAvengerChampion of LambholtDecimator of ProvincesDragonlair SpiderElesh NornMirror EntityMycolothJazal Omnath Rampaging BalothsRegal ForceYou don't need 12 big stompy beaters/token steroids. I'd personally cut Ant Queen, Baloths, Spider, Jazal, & Omnath. This leaves you with Avenger & Mycoloth in the make a ton of dudes category, Elesh Norn, Decimator, & Mirror Entity in the pump my army category, & Champion & Regal Force in the I'm a dumb beater for extreme value category. This gives you more room to run low costed utility dudes who will either find the Finisher you need, make get you to them faster, or disrupt your opponent. Guys like Reclamation Sage, Acidic Slime, Scavenging Ooze, Qasali Pridemage, Karmic Guide, Thalia, Heretic Cathar, Spellbreaker Behemoth, Fierce Empath, Tireless Tracker, Prowling Serpopard, Caustic Caterpillar, Elvish Visionary, Manglehorn, Ohran Viper, Aven Mindcensor, & Ulvenwald Tracker just some examples of cards you can add to assist your early game for under $5. If you're willing to spend a little more you can grab Eternal Witness or the new Mirri, Weatherlight Duelist who's price is currently in flux due to how new she is.

Fourth you have a lot of expensive spells that create a massive amount of small tokens. You don't need these. They only give you large numbers of tokens when you already have large numbers of dudes. These cards are "win more cards", in that they only help you when you're already winning. If you're behind & getting wrathed constantly, Deploy to the Front & Nomad's Assemby do absolutely nothing, you want cards that are good regardless of how the game's going. Avenger of Zendikar, Mycoloth, and Malrath should be all the tokens you need. Why dedicate tons of card slots to token production when you can dedicate it to ramp & have Malrath vomit out a similar amount of tokens for a similar cost? It's more card efficient & even if your opponent wraths you'll have a large pile of lands to recast Malrath & do it again.

multimedia on Freyalise Casual

1 month ago

Hey, $350 is not really budget, well it is in the sense that it's not $1000+ like some Commander decks are. Anyways, I love budget Commander, but I build with $100-$200 tops for my decks, haha. +1

If budget is a concern you could cut Azusa, Lost but Seeking to clear up a ton of price and cut many cards for better options as a result. Azusa is a powerful card, but she needs other cards that can get lands into your hand to take advantage of her ability such as Yavimaya Elder, Cultivate, Nissa's Pilgrimage and Kodama's Reach.

Consider more ways, other than using them for ramp, to take advantage of the tokens that Freyalise creates? Skullclamp and Evolutionary Leap are my suggestions. Clamp because a single token can draw you two cards. Leap because you can tap a token or pay a single green some other way to pay for Leap and then get another better creature into your hand.

Primal Command, Regal Force, Harmonize and Reclamation Sage are great budget green cards. Force is Freyalise's draw ultimate with a 5/5 creature body. Command gives you a lot of options including being a creature tutor. Harmonize is draw three for four mana which is good when you're ramping.

Temur Sabertooth and Fierce Empath are also nice budget cards. Saber can bounce creatures so you can play them again getting more of their enter the battlefield abilities. He can also save creatures from removal and protect himself at the same time. Empath is a creature tutor with a body it can tutor for many of your heavy hitter creatures and put one into your hand.

Lifecrafter's Bestiary and Vizier of the Menagerie are cards that care about creatures which is the theme here. Vizier is especially nice in combination with Courser of Kruphix. Courser lets you play lands from the top and Vizier lets you play creatures. Bestiary is card filtering in green and good draw when using creatures.

Usually Freyalise as a Commander is played with Elf tribal, but you've taken a different direction which makes your deck unique, good job.

multimedia on elf tribal Yeva, Natures Herald

1 month ago

Looks good, +1

Not sure of the budget so I'll give budget and non-budget suggestions. If you're Elf tribal you want all the one drop mana Elves. You're missing Arbor Elf, Fyndhorn Elves and Heritage Druid.

Budget suggestions:

Non-Budget suggestions:

In my opinion cards that can be replaced with better options are: Loreseeker's Stone, Skullwinder, Immaculate Magistrate, Nullmage Shepherd, Masked Admirers, Uncage the Menagerie and Kindred Summons.

Darksch81 on Yidris, Cascade Lord

2 months ago

I've made some changes:

Added Chainer's Edict, Hunting Wilds, Ranger's Path, Sylvan Primordial, Mwonvuli Beast Tracker, (soon Fierce Empath), Flametongue Kavu, Bring to Light, Cinder Glade, Eternal Witness


Explosive Vegetation, Artisan of Kozilek, Thrasios, Triton Hero, Rupture Spire, Gamekeeper, Simic Signet, Far Wanderings, Ancient Excavation, Frenzied Fugue

And the deck goes better. Sometimes I don't need to cast Commander because the deck works all alone like a mana ramp deck for big spells who can break game for their own.Leave some comments or suggestions for the deck. I'd like to add a Baral's Expertise or Rishkar's Expertise but I don't know how to remove

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