|Commander / EDH||Legal|
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|MTG: Commander (CMD)||Common|
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Creature — Elf
When Fierce Empath enters the battlefield, you may search your library for a creature card with converted mana cost 6 or more, reveal it, and put it into your hand. Then shuffle your library.
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|Have (9)||jtfran02 , mazrimtaim , angesoir , rakdos24 , ibraJG84 , NOGzFTW , NorthernCrow , pokemate0 , frederiklw|
Fierce Empath Discussion
2 weeks ago
You should be running Woodland Bellower. Bellowing for Eternal Witness, Tireless Tracker, Courser of Kruphix. Shaman of Forgotten Ways and Fierce Empath is really good. I would also add some haste enablers like Akroma's Memorial and Concordant Crossroads.
You could also use some ways to get lands into your hand to abuse your generals ability to play extra lands. Stuff like Nissa's Pilgrimage, Journey of Discovery and Gaea's Bounty would be better than Explosive Veg, Rampant Growth, Harrow and Farseek since you can take advantage of the extra lands you're tutoring up. Utopia Sprawl is also good and inexpensive.
Also don't like Star of Extinction or Blasphemous Act here since you're the one presenting the creature threats. You don't want to blow up your own stuff and you should be able to combat other creatures easily.
Lastly, some other inexpensive but very good cards to consider: Reclamation Sage, Noxious Revival, Fierce Empath, Kamahl, Fist of Krosa, Vernal Bloom, Ramunap Excavator (I would suggest adding Evolving Wilds and Terramorphic Expanse so that you can ramp from the graveyard with Excavator and your general. Strip Mine is also inexpensive and would work well with this combination.
These upgrades would cost somewhere like $40-45, $25-30 if you don't play Akroma's Memorial (though the card is really good).
3 weeks ago
1 month ago
Out: Forbidden Orchard, Rugged Highlands, Simic Guildgate, Swiftwater Cliffs, Thornwood Falls, Counterflux, Pulse of Murasa, Gilded Lotus, Sylvan Caryatid, Combustible Gearhulk, Inferno Titan, Hour of Eternity
In: Alchemist's Refuge, Exotic Orchard, Temple of Abandon, Temple of Epiphany, Temple of Mystery, Explosive Vegetation, Dig Through Time, Fierce Empath, Parallel Lives, Voidslime, Tooth and Nail, Blue Sun's Zenith
1 month ago
2 months ago
Me again. Maybe some will find me annoying with the dino, but I am here to report my results.
The other day, I was able to land the dino on turn 3 a lot of times but this actually was pretty nut, I was able to do it twice since (on 50 games tested). So that I can say is pretty sad for me. But about the turn 4... I have got some pretty interesting results and synergies.
For me, turn 4 was pretty consistant, more than what you describe asm. As I really like to cast Selvala early (turn two if possible), it means I have a source of ramp on board already. A lot of the times, it was a dork. Dorks can count for a pseudo 2 mana for the dino, which makes it easier to cast. Do not forget to count Dryad Arbor! A lot of the times I had GSZ + Arbor turn one, which adds up to pseudo 3 mana available for the dino. Adding Selvala on next turn makes for a pseudo 5, which will make the dino cost only on turn 3 for now. It may seem impossible to reach... But not with all the creatures and tutors already in the deck. Here are the things I was doing to cast it easier. The boardstate we will assume is one dork + Selvala + 4 lands (we are at the beginning of main phase of turn 4, we missed no land drop, a pretty ordinary boardstate, we would have 5 mana available, 4 from lands and one from dork):
Cast another creature with a power of at least 5 that costs 4 or less (to keep one mana to activate our commander's ability). We have 3 (I was swapping one of them for the dino) others in the deck ranging from 2 to 3 CMC which would leave us with some spare mana, it should not be that hard. It will let us generate more mana to keep on going. It will generate from 4 to 7 more mana, which might be enough for a win on that turn if it was not possible with the mana you could generate.
Grab it with Fierce Empath when we can cast it for two. It would be a great target for Fierce Empathif what we need to grab is a huge creature, because we can't grab our other big payout creatures with it. It would be the only one.
Get it with Natural Order. I mean, for sure we could get any other fatty with it, but this one does not have the drawback of Phyrexian Dreadnought or all the others that eventually sacrifices themselves. I know people would answer it, like trying to Swords it or any other form of removal, but would'nt they do the same with any fatty that would hit the table? I mean, we can still answer with an activation of Selvala and get to draw a card, and one activation from it is enough.
Those are the main points I experienced during my test runs. I mean, I also had games where opponents could not answer and I was able to cast Berserkon him. I mean, that would happen only one game on 100, but it was an awesome play that I could not do with Phyrexian Dreadnoughtalone. I mean, personnaly I found my test runs worth it. I will do some more when I have more free time on my hands. What do you think about this asm?
2 months ago
Bonus (since I can't edit): It can be grabbed off of Fierce Empath witch HAS to be usefull sometimes... (I think).
2 months ago
I just noticed this, please tell me if this was overlooked or just not good enough to include green warden.
Board state: 1 elf and 2 any creatures in play,
1. Cast Natural Order, sacrificing one of the non-elf creatures and grab Greenwarden of Murasa
2. use the etb to grab Natural Order
3. recast Natural Order sacking Greenwarden of Murasa to grab Woodland Bellower.
4. exile Greenwarden of Murasa to grab natural order and grab Wirewood Symbiote with Woodland Bellower.
5. recast Natural Order, sacking the other non-elf creature and grab Temur Sabertooth
6. generate infinite mana, then bounce Woodland Bellower and grab Duskwatch Recruiter
Boardstate: 1 creature in play
1. Cast Natural Order sacking the critter to grab Greenwarden of Murasa.
2. recast Natural Order off of Greenwarden of Murasa sack Greenwarden of Murasa to fetch Woodland Bellower
3. Fetch Fierce Empath with Woodland Bellower and exile Greenwarden of Murasa to grab Natural Order
4. Fetch Great Oak Guardian with Fierce Empath
5. Cast Great Oak Guardian and re-tap selvala
6. cast Natural Order sacking Fierce Empath to grab Temur Sabertooth
7. generate infinite mana with Temur Sabertooth and Great Oak Guardian
8. bounce and recast Woodland Bellower for Duskwatch Recruiter
One of them requires no less than 3 creatures in play, the other requires 20 mana, but between the 2 of them (and the fact that I bet other people can find some more) I feel like Greenwarden of Murasa should be added in, or at least tested.
2 months ago
New to the thread - sorry if these were addressed earlier in the discussion..
Why not Thousand-Year Elixir? too slow?