Fierce Empath


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
MTG: Commander Common
Archenemy Common
Scourge Common

Combos Browse all

Fierce Empath

Creature — Elf

When Fierce Empath enters the battlefield, you may search your library for a creature card with converted mana cost 6 or more, reveal it, and put it into your hand. Then shuffle your library.

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Fierce Empath Discussion

SaberTech on Ancestral Animar

1 week ago

My list only has 1 creature at 6 mana, and then the two eldrazi at 10 mana, so fitting another 6 cost creature is still an option for me. Everything else is at 5 mana or less. I cut a lot of my higher costing cards out after the mulligan change because my opening hands suddenly became a lot more awkward with the higher-cost creatures. It's gotten to the point where Fierce Empath is in my hand and the only real target for it is one of the eldrazi, which half the time I would be unable to cast at that moment. I'm going to look at putting Soul of the Harvest back in as backup to Primordial Sage with the next re-tooling of my deck.

Reading through the Recruiter/Hoverguard line that you have posted, wouldn't you need one of the or lands to also be able to produce for the chain to go infinite? With just 3 lands you can loop the Hoverguard and Drake for infinite counters on Animar, but you would only be stockpiling and mana, so you wouldn't be able to switch to bouncing the Hoverguard and one of your tutor creatures to draw other cards out of your deck. Is your description missing a step? If you bounce the Metamorph and the Drake With Hoverguard, then you can cast Metamorph as a copy of Hoverguard for the purposes of the chain. That would net you with each cycle instead of just .

Trveheimer on Surrak Aggro

3 weeks ago

hab noch was vergessen :D

Fierce Empath um die teuren kreaturen zu bekommen, den behemoth uswFires of Yavimaya und Hammer of Purphoros fuer boardhaste Coastal Piracy zsm mit dem Thassa Artefakt fuer den draw

die Savage Ventmaw+Atarka, World Render+Dragonlord Atarka geschichte lohnt sich selbst wenn nur diese drei drachen gespielt werden, vor allem eben mit haste bzw der dragonlord ist auch nice fuer blink, wenn auch teuer. Utvara Hellkite ist dann auch noch ein netter drache, passt ja zum thema von Surrak.

viele Kopien a la Clever Impersonator, Stunt Double, Phyrexian Metamorph, Sakashima the Impostor und Clone spielen sich cool mit den etb triggern oder eben auf nen hellkite oder ventmaw

Manglehorn scheint ne nuetzliche neuere karte zu sein,um den gegner zu behindern, und natuerlich ist ein Teferi, Temporal Archmage mega gut

Shaman of the Forgotten Way und Somberwald Sage sind gute manadorks und ziele fuer Woodland Bellower

Indexxical on Ruric Thar's Jungle Book

3 weeks ago

I'm very glad you like it Chandrian, thanks so much for the upvote! Yes this deck has proven to be quite powerful as ramp comes quite easily and you're almost never short of beaters in case you get wiped. A few (fundamental) issues the deck runs into however:

  • Having your early game hand being too congested with big creatures you can't cast

  • Getting too much ramp or worse, not enough ramp when you really need it.

  • Slight card draw issues. Regal Force tends to be a great help so I'd recommend tutoring that or Primordial Sage / Soul of the Harvest with Fierce Empath as a strategy.

So I suppose those are some things to consider sinking your teeth into. Cheers mate :)

PookandPie on Rashmi EDH

4 weeks ago

So, few quick things on this deck that probably aren't worth it:

Briarhorn: giant growth is meh in multiplayer, needs Deadeye + Peregrine Drake to be lethal at which point any mana sink or ETB would work, like Prime Speaker Zegana or anything that makes tokens.

Horizon Chimera : life gain is weak, not a strong beater


High Tide: you don't run enough Islands, nor do you have any untap spells like Reset, Turnabout, or Candelabra of Tawnos.

Explorer's Scope: seems okay on paper, but it'll whiff 63% of the time because only 37% of your deck is lands, so 2:1 that card won't trigger.

Witchbane Orb: I mean, it's useful, but a lot of combos don't target players and burn isn't that big of a thing. Also, most burn in multiplayer doesn't target the player either, such as Earthquake, Pyrohemia, etc., if you added that for when you play versus a Gisela deck.

Artful Dodge: One shot effects are not good in multiplayer unless that one attack can kill. Rafiq of the Many can use this, while most other decks in Commander don't care for it and would prefer Trailblazer's Boots which offers the evasion over multiple turns.

Diplomatic Immunity: It's basically awful in this format unless your commander is Bruna, Light of Alabaster.

Your deck doesn't really generate one singular, big creature so I'm not sure about Whispersilk Cloak, Artful Dodge, Diplomatic Immunity, etc.. Of the big guys you run, also, a few of them already have trample or some other kind of evasion already, too, so doubling up on it seems kind of pointless.


Coiling Oracle is always beneficial. You either "draw" a card or ramp, so it's a solid thing to use with Deadeye.

Fierce Empath lets you find your Deadeye Navigator or Realm Seekers for when you want to end games. Highly recommended.

Woodland Bellower finds your Fierce Empath for when you want to find Deadeye. Also finds Sylvok Replica to remove enchantments/artifacts.

Eternal Witness- I hear recursion is nice to have sometimes. Probably better than Reclaim because you get a body that can be blinked. Greenwarden of Murasa is also fun.

Reclamation Sage

Rite of Replication is something you should probably look into. It's a great win con if you hit 9 mana as you can make tons of copies of the biggest thing on field, and then bring it back with Eternal Witness/Greenwarden (making copies of Greenwarden makes it very hard to stop the Replication train, as any time they die, you get Replication back to keep making more copies of stuff. It tends to make people think twice about casting board wipes).

Stunt Double is cute.

MediSyntax on Wanderer's Song

1 month ago


This list has the best reactive 3-drops you'll find (Reclamation Sage, Eternal Witness). If you're looking for something a little more proactive in that slot, maybe try Selvala, Heart of the Wilds (which ShaperSavant only recently took out), Elvish Archdruid/Ezuri, Renegade Leader (depending on how elf-heavy your deck is), or Fierce Empath (I'm always glad to have a Great Oak Guardian in my hand, you never know when you'll need one).

vibrabones on Jund dragons edh

1 month ago

Some suggestions: Fierce Empath and Wild Pair are inexpensive tutors that can fetch you some dragons; Skyline Despot, Balefire Dragon, Kolaghan, the Storm's Fury, and Tyrant's Familiar are really strong dragons that could easily find a place in this deck; you should probably run more mana ramp, like Cultivate and Kodama's Reach; and Rishkar's Expertise will give you great card draw and probably let you cast one of your dragons or other expensive cards for free.

Good luck with your deckbuilding!

Vininn126 on Surrak EDH

1 month ago

Hey I'm coming over from reddit.

I think first of all, you have some decent ramp and card draw, but I might replace Abzan Beastmaster and Triumph of Ferocity for some other green creature card draw, like Primordial Sage or Soul of the Harvest. Maybe replace Utopia Sprawl with Sakura-Tribe Elder, it's a creature so it has better synergy with your deck, also it's easier to get the extra mana. Archwing Dragon is not the best mana dump by any means and I would replace it with... I dunno there's a lot of really great goodstuff cards at 4 mana, like Rashmi, Eternities Crafter. The "buff my creature" cards are not great, like Boon Satyr or Rancor, as there are much better Anthems, like Beastmaster Ascension.Frost Walker is not a good edh card. At two mana there's Duskwatch Recruiter  Flip. Orcish Lumberjack is sketch, maybe Birds of Paradise. Maybe replace the Trinket Mage and Treasure Mage with Fierce Empath or some sick Haste enablers like Fires of Yavimaya or Hammer of Purphoros. Also a couple more lands couldn't hurt, maybe closer to 36-38. Fire/Ice has a low power for edh, as is lightning bolt. I'm also not the biggest fan of prophetic bolt. Some good removal includes Beast Within and Krosan Grip. I'm also not a fan of Skullclamp in a deck not focused around your own creatures dying. Maybe Mystic Remora or Rhystic Study for cheap card draw. A fun card I like in general is Zendikar Resurgent but it's 7 mana, and usually the turn you drop it, it does nothing. So if you can find a spot in your deck to put it go ahead, but it's low priority.

xX3uddhaXx on Death and Decay

1 month ago

hmm I'm thinking of cutting out Phyrexian Reclamation, Bone Shredder, Spike Weaver or Spore Frog ((not sure if I need both)), and Jarad's Orders for mana dorks listed in the maybe pile, mana rocks such as Mana Crypt or a Sol Ring, or for Fierce Empath he has 8 targets as of now and a Necromancy.... cuts are tough at this point.

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