|Commander / EDH||Legal|
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|Return to Ravnica (RTR)||Rare|
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Whenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types.
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Grave Betrayal Discussion
4 days ago
Definitely Add Show
Possibly Add Show
- Forge of Heroes
- Preyseizer Dragon
- Hound of Griselbrand
- Ion Storm
- Curse of Stalked Prey
- Cyclonic Rift
- Mark of Mutiny
- Sower of Temptation
- Conquering Manticore
- Dragonlord Silumgar
- Aura Thief
- Puca's Mischief
- Infernal Tribute
- Claws of Gix
- Viscera Seer
- Ogre Slumlord
- Open the Graves
- Pawn of Ulamog
- Sifter of Skulls
- Falkenrath Noble
- Power Conduit
- Palace Familiar
- Surveilling Sprite
- Ogre Battledriver
4 days ago
I've found that Ashen Rider is a good political tool since people don't really like their stuff exiled. It is a card to consider taking out though.
I've definitely been on the edge about Butcher of Malakir , I agree with you here
I've been on the edge about Extractor Demon too.
I like the "may" clause on Harvester of Souls , but it is definitely a card to consider replacing.
In a vacuum Knight of the Last Breath is definitely horrible. However, in this deck it can really work. Sacrificing something to just get a token out of it (along with any death triggers) is useful, and the low 4/4 stats are more than compensated for by the fact that it has Afterlife 4.
I do like Krav, the Unredeemed since it can help with many different areas of the deck.
Most of my tokens are white, which is why I have Light of the Legion . It is a card that have really been leaning towards cutting though.
Regna, the Redeemer is definitely expensive, but I do like token production and the fact that she can tutor for Krav. Definitely one that might not make the cut though.
Nomads' Assembly and Storm Herd synergize very well with the token theme, and the fact that all those tokens will gain me tons of life is worth it to me. To be honest since this won't be cEDH they aren't extremely expensive by commander terms, though Storm Herd is definitely pretty high on the curve.
Again, while it might be higher on the curve Rise of the Dark Realms won't be extremely hard to get to. Although, target recursion might be better in this deck.
With all the tokens I'm gonna get attacking will still be relevant, especially since the tokens dying can still trigger effects. Cathars' Crusade can help, it might not make it in though.
Divine Visitation is another card I've been on the fence about, it would probably be better in another deck.
Sword of Light and Shadow just gives that extra lifegain and recursion, just have it in the "protection" category because I didn't know where to put it.
Lifeline is cool, I've never seen that before
Totally forgot about Razaketh and Sheoldred. I feel stupid now.
Bontu's will definitely do work
Teferi's Protection has been in and then cut more times then I can count, it is definitely staying this time though.
I've been considering Smothering Abomination , it would be good.
Oversold Cemetery is a really cool card.
Toxic Deluge is a good one, forgot about it too.
I really appreciate this! I'm sorry if it seems like I'm not accepting suggestions/criticism, I just like to provide explanations.
1 week ago
Door of Destinies I’d say was slightly better than Coat of Arms because it only affects your creatures, I would definitely recommend Ghoulcaller Gisa just really good for token spam remove forgoten creation , Liliana's Reaver, Raving Dead for power Dictate of Erebos Grave Pact for board control, due to the balance of high black compared to blue I’d recommend Cabal Coffers and Urborg, Tomb of Yawgmoth for a lot of mana, I’d recommend since your blue black running more board wipes like Cyclonic Rift DamnationDecree of Pain, Patriarch's Bidding for more reanimation, EDH staples like Sol Ring are useful for mana ramp,Grave Betrayal for stealing other creatures, since you run blue black more card draw is needed so things like Rhystic Study and Phyrexian Arena
1 week ago
Normally people between 36-40 lands, right? I'd say this one wants 38. Couple especially good ones: Myriad Landscape and Ash Barrens. If you're serious about the token theme, maybe also Westvale Abbey Flip.
I really like your choice of a bunch of modal cards (with odd mana costs, obviously) that can do a bunch of different things. I would add a couple more - Righteous Confluence is less popular than the blue and black ones but still pretty good (life sometimes matters a lot in Commander, this gains 15).
I STRONGLY suggest the Scry temples from Theros block. Temple of Silence, Temple of Deceit &Temple of Enlightenment all help you control the top of your deck and your colors. Isolated Watchtower is also pretty freakin good in your deck as green decks will often ramp, so it should often be live.
Some pretty good ones from EDHrec that contribute to your strategy: Prognostic Sphinx, Windreader Sphinx Angel of Serenity Luminate Primordial and especially Conundrum Sphinx Penance and Future Sight. Those last three, I really would try to find room for (holy damn, especially Penance).
Then a couple general comments - you should probably try to include 2-3 sweeper effects and maybe 3-5 point removal (for a creature, I mean) effects, and a few effects that hit other permanent types (like Anguished Unmaking and Utter End). I think you'll probably want to include most of the cards I mention above that mention card draw, because it's REAL important to not get stuck on lands in EDH, and card draw's really a good way to avoid that.
A few cards that I think would be good cuts: Dowsing Dagger Flip, maybe Anointed Procession depending (you probably would want 20-30 token effects to justify this), Aphetto Alchemist, Lich Lord of Unx also because it's expensive, Master Trinketeer which has an activated ability that's way too damn expensive, Retrofitter Foundry which again is way too expensive, Sram's Expertise is probably too low impact - Righteous Confluence would be a great replacement here, for example, Connive / Concoct and Discovery / Dispersal are both a lil underpowered too.
Those are some thoughts for now - looks real fun though, isn't this commander's complexity so nifty?
2 weeks ago
As for grave hate: i use Grave Betrayal but I will definitely look into the artifacts you mentioned.
2 weeks ago
I will say this much though, I have been heavily considering taking out Grave Betrayal. I don't typically like cards that have to fully rely on other cards to be good. I want cards to at least be beneficial on its own. So I think I will take that out for a Chaos Warp. And I will experiment around with Blatant Thievery, and see if Vandalblast works better.
2 weeks ago
Commander / EDH
SCORE: 47 | 36 COMMENTS | 12935 VIEWS | IN 26 FOLDERS
2 weeks ago
Decent deck but you seem to have an incorrect deck building mentality...the graveyard is a beautiful place that also exists as your hand away from your hand. cards like Memory's Journey or Noxious Revival have the potential for graveyard interaction with your opponent but Reclaim doesn't which make me think that you are using these cards to pull things out of your graveyard. In fact you would rather be dumping cards into your graveyard instead which is why Hermit Druid is ridiculous; cards like Reanimate Dead are very simple and easy to use cards that work well with it. you should consider putting in cards like Protean Hulk. It is regarded as one of the most broken cards in the game as it is a unpunishable wincon unlike cards like Doomsday. Sultai is the color where you mess around with your graveyard you have little to no ability to pull things straight out of it (cheat out) onto the battlefield, but you have a lot of cards that are anti synergistic with the colors you are playing with.
a couple of cards are going to be too mana intensive to use Grave Betrayal Future Sight Mikaeus, the Unhallowed Teferi, Mage of Zhalfir Duskmantle Guildmage. some of these have obvious combo potential but the thing is that they are way to expensive to ever play normally. you have to cheat it out with some graveyard shenanigans. it also makes your deck overall more resilient towards interaction because you can always bring the cards back.
you need to be running every single green mana dork that you can. They are basically the best source of mana acceleration there is. Mystic Remora Chain of Vapor Dark Ritual upgrade your 3cmc kill spells there are better 2 cmc versions. and run some more removal that stops your meta
and to be honest why the hell are you even trying to play control. You already have the most expensive cards that you need to start consistently comboing off at turns 4,5,6. You really don't need to bother because you can out race most decks given that you add in all of the 1 cmc mana dorks
why are you running:
Helm of Awakening : you aren't running storm and this deck doesn't seem to cast more than a couple of cards a turn. this is specifically a card that you need to win with the turn you play it.
Teferi, Mage of Zhalfir: why? its just expensive and annoying just run a counterspell or something
Villainous Wealth: is this just for memes? the likelihood that you hit an infinite combo piece is pretty small and you don't have a way to make infinite mana.
Seedborn Muse: is this just for value? mana so that you can interact? if so then just add interaction like a counterspell or something
Dig Through Time: how are you getting cards into your graveyard? this card needs self mill to be effective. you are better off running like ramp to just play your commander