Grave Betrayal

Enchantment

Whenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types.

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Grave Betrayal Discussion

Darkshadow327 on Schemes of the Omnipotent

5 days ago

elgosu1337

While Nicol Bolas, the Ravager  Flip would be good as the commander, I feel like the deck is more built around Nicol Bolas. Reforge the Soul is also a good wheel affect.

I don't actually like Myojin of Night's Reach, it's expensive, and only does the discard once. Hypnotic Specter also seems like a strictly worse Dreamstealer.

Mass bounce isn't really something I'm interested in.

Blatant Thievery was in here, but was cut. Might come back in though. Diluvian Primordial was also in here, but I felt it could be replaced with some better cards.

I feel Grave Betrayal is on about the same level as Prince of Thralls. While they can get it back it comes at a cost, one that they can't pay forever. Although, Grave Betrayal isn't as weak to removal. Thrilling Encore is good, it's in another of the decks I've built. Totally forgot about it when it came to this deck though.

You underestimate Dragon Tempest, I don't need more dragons/fliers. The way the wording works makes it so Nicol Bolas does the ETB damage, making someone discard their hand. Bolas then also has the benefits of haste.

Thanks for the suggestions.

elgosu1337 on Schemes of the Omnipotent

5 days ago

Have you considered Nicol Bolas, the Ravager  Flip as the commander? You could probably cast him multiple times in a game compared to the original Bolas, which means multiple discards for each opponent. Reforge the Soul could be another good wheel spell for that purpose.

You probably need more ramp for the deck. Coalition Relic gives more mana than Commander's Sphere, and Thran Dynamo also produces a lot of mana for its cost.

Myojin of Night's Reach discards all your opponents' cards if you have 8 mana. Hypnotic Specter is a good early play to start the discard.

Not sure if you would be interested in Warped Devotion and more mass bounce spells like River's Rebuke.

Blatant Thievery is one of the best blue sorceries. Also a big fan of Sepulchral Primordial and Diluvian Primordial to steal the creatures and spells discarded.

Grave Betrayal could be better than Prince of Thralls since opponents can't pay life to bypass it. Thrilling Encore can act as a second Rise of the Dark Realms.

Phyrexian Arena could be good for more card draw.

Don't think you have enough fliers or Dragons to benefit from Dragon Tempest.

5c0r910n on Kill that for me

1 month ago

might wanna consider the Sanguine Bond and Exquisite Blood combo as a another win con, as both are very powerful on their own. Also Exquisite Blood and Aetherflux Reservoir is another win con. I also suggest Serra Ascendant and Ajani's Pridemate, as they are very strong in decks like your that maintain a high life total. Also because your very invested is killing everything, I suggest grabbing Swiftfoot Boots and Lightning Greaves, as alot of decks have removal for the same reason, except everything but your stuff is already dead. To get around the boots on your opponent's side, try running Arcane Lighthouse. Also another good finisher is Rise of the Dark Realms, although it could be not very good since most people will still have their board wipes, for most threats are dead. Painful Quandary will help you keep a lock on the game. ooo and Grave Betrayal shouldn't require any explanation.

Saljen on The Scarab God of Zombie Combos

1 month ago

I too run a The Scarab God EDH deck. Mine started as a Grimgrin combo deck, so it's got a very similar feel. My comment will be a bit nit-picky, since it's coming from someone with experience with a similar deck. You seem to have gone full combo, which is pretty fun to see. I have lots of combos, but am backed up by lots of Anthem affects, since there are so many Zombies that already have that affect.

How's the mill sub-theme working for you? Do you often mill your opponents out? Not via the Duskmantle combo, but like milling with Undead Alchemist and what not. I'm very curious, because there are a few powerful mill cards in there, I'm just curious how well it works against 100 card decks. Especially multiple of them. Speaking of multiple, is this a 1v1 EDH deck or a multiplayer EDH deck?

You probably only need 2x Islands tops. Making the rest Swamps would increase the value from Cabal Coffers when Urborg isn't in play. It also makes it easier to spam Gravecrawler shenanigans.

Mana Drain is better than Counterspell. That being said, I'd suggest dropping one of your 3 CMC counter spells for it.

Geralf's Messenger is a good Zombie. I have a hard time running him over other more powerful Zombies though. Cryptbreaker is really solid both early and late game. More draw and tokens is never a bad thing. It also gives you a way to put cards into your graveyard that need to be there. Cards like Wonder, which I'd also recommend.

Entomb would help you get Gravecrawler more reliably. It's also great with Wonder and Risen Executioner.

Mystical Tutor can net you a counter spell, or it can grab a Demonic Tutor to fetch anything. Being able to fetch Cyclonic Rift is always nice.

Liliana, Death's Majesty and Liliana, the Last Hope both offer repeatable ways to recur creatures from your graveyard.

A couple new cards that I've been seeing a lot of success with are Arguel's Blood Fast  Flip and Search for Azcanta  Flip. Blood fast is draw when you need it, for a price. Once it flips though, it can save you from a loss. Especially if you've got some big zombies out. Azcanta helps fill the graveyard with the right things and is a crazy good and consistent draw engine once it flips.

If this is a multiplayer EDH, Call to the Grave is really solid. Much less value in 1v1 though. Endless Ranks of the Dead is also one that is amazing in multiplayer, as the games tend to last a little longer.

Dictate of Erebos compliments Grave Pact very nicely. I can't get enough out of spam cast/sac'ing Gravecrawler when one of those bad boys is out.

A good late game combo is Grave Betrayal + Plague Wind. Both cards are very good on their own, but when it combos out you win. It's super fun to just take all your opponents creatures, turn them into zombies, add a 1/1 counter, and demolish your foes with their own, now zombified, creatures.

Distant Melody is a stupid good way to refill your hand.

Ashnod's Altar is a really good ramp engine and a permanent/free sac engine. Gravecrawler gold right here.

Urza's Incubator helps drop the cost of zombies. I run a few more zombies then you do, so I get a bit more affect from it.

Lastly, Gisa and Geralf is fantastic.

Anyways, take this with a grain of salt as my deck is a bit different than yours, even if we do run a lot of the same combos and the same commander / theme. This seems like a really fun deck!

decamun on Gonti over and over again

2 months ago

I love your list. This looks like a blast!

I have a Gonti deck myself and it is probably my most fun deck. It's also one I feel comfortable playing in any setting. In super-competitive settings, it's not favored to win, but at least I'll cast my opponent's foil birthing-pod and have some fun. In less powerful metas it's oppressive and very strong, but not actually broken because there is no combo, and most of the time we're just casting our opponents spells.

Here are a couple of recommendations I have in no particular order:

Chainer, Dementia Master: is a complete powerhouse in my Gonti deck and a good budget card. What is really strong about Chainer is that it works at instant speed and is repeatable for whatever amount of mana you have. Half the time you can win by getting big mana and just recurring Gray-Merchant 5 or 6 times.

Beseech the Queen: is a great budget tutor. It's like a little reward for being mono-black.

Night's Whisper and Sign in Blood: will help smooth out your early game. Gonti can be awkward on turns one and two, because you really want to cast Gonti as soon as possible but black doesn't really ramp until turns four and five.

Strionic Resonator: is another panharmonicon, and panharmonicon is fun. This probably isn't 'good' exactly, but I like Gonti-ing twice.

Mirage Mirror: now you can steal cards that are on the board too, plus it can be yet another panharmonicon!

Torment of Hailfire: is a really reliable win-con. If you are running cabal coffers this will be really strong, especially if your meta is light on counter-magic. Also I wouldn't be afraid to cast it for something not game-ending. For instance casting it for x = 8 will usually reduce your opponents dangerously low, and then you can sit back while they squabble for easy kills on one another.

Journey to the Underworld: Ok, hear me out on this one. It looks terrible on the surface, but it's instant speed recursion that dodges board-wipes, and it's a two for one. It's also a sac outlet and a reanimate spell stapled together. This instantly solves the problem you sometimes get into where Gonti is just sitting useless in your GY or on the BF without the necessary piece to recur him. And on top of that you get ANOTHER creature back!

Grave Pact: This one is a little more expensive than the other cards I've mentioned, but it is REALLY good in Gonti, and it combos with Grave Betrayal for hilarious results.

Mimic Vat: this one is an acquired taste. One one hand, you can put Gonti in it and then do it every turn! On the other hand, if someone destroys your Vat while it has Gonti exiled, Gonti is gone forever. I usually find that by that stage in the game I no-longer need Gonti.

Extraplanar Lens, Gauntlet of Power, Caged Sun: Crypt Ghast is good! Lets have more of them!

I hope this gives you some fun ideas. Enjoy your deck!

griffstick on Is there a Place in ...

2 months ago

Yes I've built it several times. It's fun. But you need lots of mana for it to be fun. It's a tier 3 CMDR at best. You'll need lots of good ramp. Like mana doublers. Caged Sun, and Extraplanar Lens. You need to focus on what black does best when considering mana ramp. Cabal Coffers, Magus of the Coffers, Nirkana Revenant, and Crypt Ghast. utilize the fact that you'll be mono black so cards like. Nightmare Lash, Lashwrithe, and Strata Scythe. You need big finishers that use big mana. Exsanguinate, and Torment of Hailfire. You'll want to try to have a few ways to stay in control early. Royal Assassin creatures, and some deathtouch creatures. You'll be killing selected creatures so Mimic Vat it good here. You want to make your CMDR more effective, so you'll want Illusionist's Bracers, and Rings of Brighthearth to copy Kalitas's effect throw in Basalt Monolith to make infinite colorless mana when paired up with the Rings of Brighthearth. You'll want to have Grave Betrayal as well this pairs up well with Kalitas. You are gonna need Command Beacon because if and when Kalitas dies. It will be hard recasting her after she dies 1 or 2 times. And you can do a reanimation theme as well where you can pick from graves at will with cards like Animate Dead, Rise from the Grave, Rise of the Dark Realms, and Fated Return. You'll need your basic edh packages. The Worn Powerstone, Sol Ring, Thran Dynamo, Burnished Hart, Gilded Lotus ramp package. About 4 board wipes. Decree of Pain, Archfiend of Depravity, Black Sun's Zenith, Mutilate. You'll need some other targeted removal and control. Withering Boon to stop etb effects that might threaten you, Imp's Mischief to redirect targeted spells. Sadistic Sacrament for the combo decks. And Praetor's Grasp for the same, or use it to grab a mana rock. Then throw in some strong combos that mono black does well. Mindcrank + Bloodchief Ascension or Exquisite Blood + Sanguine Bond. Along with a few other good ones. And some one shot heavy hitters. Like Sorin Markov, Tree of Perdition, and Blood Tribute. Follow the guidelines and you'll have a solid deck.

discipleofgary73 on Into A Breathless Oblivion

2 months ago

As soon as I saw Torgaar spoiled, I thought of you haha. Glad to see you didn't disappoint!
Some thoughts, in order of what I think may work best:
Temporal Extortion Would be great to torment your opponents with in this deck.
Hatred and Unspeakable Symbol Would be a great way to give a Souldrinker boost to any creature (not even your own)
Bond of Agony Is another great way to leverage Torgaar to heal yourself
Chainer, Dementia Master Could be another way to get out creatures to sac
Dash Hopes Is a fun control card in a deck like this
Songs of the Damned Could be awesome later in the game
Control-ish: Slaughter, Sheoldred, Whispering One, Season of the Witch, Yahenni's Expertise (great with your CMC), Ultimate Price (may be better than some others in there now)
Recursion-ish: Strands of Night, Grave Betrayal, Haunted Fengraf
Ramp-ish: Razaketh, the Foulblooded, Underworld Connections, Bontu the Glorified
Life: Disciple of Griselbrand, Gonti's Machinations
Defense: Eldrazi Monument, Will-o'-the-Wisp, Yahenni, Undying Partisan
Sorry if any of these are redundant. Great deck, as always!

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