Gilded Lotus

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Rare
From the Vault: Twenty (V13) Mythic Rare
Magic 2013 (M13) Rare
Mirrodin (MRD) Rare

Combos Browse all

Gilded Lotus

Artifact

: Add three mana of any one color.

Price & Acquistion Set Price Alerts

DOM

M13

MRD

Ebay

Gilded Lotus Discussion

SynergyBuild on Balan, Wandering Knight | Equipment Voltron

2 days ago

I feel that. If a deck wants Gilded Lotus in white, I'd run S-Tithe, this deck doesn't want a Gilded Lotus, so it doesn't need S-Tithe.

TCG-Player on Balan, Wandering Knight | Equipment Voltron

2 days ago

I heared people say that Smothering Tithe will go in every single White deck that does not run Green.
Even tough this card is definitley better than Gilded Lotus (in a vacuuum at least), it is still just a rather expensive ramp card that does nothing the turn it comes into play.
There can also be cases where it does not ramp you as much (or even at all), if your opponents are low on cards or have mana to spare anyways. It is also worrying that the other players can control how much mana they are going to give you.

I think it is fair to say that there are certainly decks that will want this card, especially slower decks or decks that have a focus on controlling their opponent's resources. It may be just to slow or unreliable for decks that need fast mana.
Ultimately, I wouldn't play this card in Balan . I just can't think of a turn where you would be happy to spend four mana to play this card. I would rather play an equipment on turn 2 or 3, Balan on 4 and a Sword + Balan's ability on 5.

triproberts12 on Artifact / Blue - Commander

5 days ago

Since you're on a budget, a couple great infinite mana combos you can put in to pump out tons of mana are Grand Architect + Pili-Pala and Isochron Scepter + Dramatic Reversal . With both those two, and the Master Transmuter + Gilded Lotus + Thran Dynamo combo you're already running, you can put in Blue Sun's Zenith , Increasing Confusion , Capsize and other spells for win cons. Whir of Invention would be another good include. I also recommend heading to the budget tab on the top right for this commander on EDHREC. If you're trying not to spend any more money, that will help you find places to shave the price a bit.

Snap157 on Some Derevi Bois

1 week ago

Stick to this template when building edh:

~38 lands- use any dual lands, filter lands, pain lands, fetches, and shocks in your colors, using basics to fill in the rest. Tolarian academy on youtube has a great video on building edh mana bases

5 boardwipes- these should all be below 5 cmc (with a few exceptions like Cyclonic Rift, Decree of Pain and Merciless Eviction. DON'T skimp on these unless you're entire deck is built around creatures (Examples being Edric, Spymaster of Trest, or Seton, Krosan Protector)

~5 unconditional targeted kill spells. They should all be able to hit creatures, but you get bonus points if they can hit other permanents too or if they exile instead of destroy

at least 10 reliable and repeatable draw spells- These are the Rhystic Studys, Mystic Remoras and Phyrexian Arenas of your deck. these are not to be confused with unrepeatable cantrips such as Sign in Blood or Brainstorm. Cantrips should be included if you're looking for consistency, but should count as half of a card in your 10

At least 10 ramp spells- since you're in green, take advantage of Kodama's Reach, Cultivate, Explosive Vegetation, Rampant Growth, Farseek, etc. If you aren't in green, use artifacts like Thran Dynamo, Gilded Lotus, Signets, Sol Ring, talismans and Darksteel Ingot. Just like with draw, you want permanent ramp and not things like Seething Song or Dark Ritual. The cheaper and more abundant your mana rocks in your color, the more competitive your deck will be. Most cEDH decks will run 12-15 mana rocks, using expensive cards like Mana Vault and Mana Crypt. In your case, you're using moxen

The rest of the deck should all work toward a common goal. Find out what your win cons are and the build your deck around them. Derevi is good with blink and combo, so find a strategy and be ruthless with your cuts. I would recommend making infinite mana and taking advantage of that, maybe with Helix Pinnacle, milling people out with Stroke of Genius, Whetwheel or Blue Sun's Zenith.

Hope this helps!

SamsWrath on Rakdos: The Wheel World

1 week ago

Have you considered adding in Memory Jar? Goblin Welder + Memory Jar can be easily abused if you have more artifacts.

Talisman of Indulgence and Gilded Lotus could also be helpful.

Optimator on krenko gobbos

1 week ago

I would highly recommend a bit more card-draw and a few untappers. Krenko does amazing with a few untappers.

Magewright's Stone is good. Thousand-Year Elixir is great too. Umbral Mantle is decent. Puppet Strings is good on a budget. Illusionist's Bracers are a good choice too. You don't need to go nuts but having three or so untappers in the 99 will serve you well. If you can tutor up Skirk Prospector, Krenko can go infinite with Thornbite Staff, though it just recently spiked in price.

Good red card draw is rare but every EDH deck needs a little. Reforge the Soul, Faithless Looting, Cathartic Reunion, Outpost Siege, Mind's Eye, Skullclamp, and Wild Guess are good. Staff of Nin is good on a budget too.

You have almost no ramp at all. Goblins are pretty low to the ground but every deck needs a little ramp. Krenko usually has a bulls-eye on his back so you'll want to be able to recast him. Sol Ring, Worn Powerstone, Fire Diamond, Mind Stone, Darksteel Ingot, Coldsteel Heart, Hedron Archive, Ur-Golem's Eye, and Gilded Lotus might be good places to start.

I would highly recommend dropping all the combat tricks. In a multiplayer setting with increased life totals they just don't have the "oomf" that they do in regular 60-card formats.

I would also drop Hedron Blade, Stormrider Rig, Claws of Valakut, Goblin War Paint, and Messenger's Speed. No good in EDH. War Horn is decent for Krenko but there are better cards out there so if things get tight you can drop it easily enough.

SamsWrath on Papa Markov (Budget)

2 weeks ago

The most brutal way to build a Markov deck is to abuse his Eminence ability by playing as many low-cmc Vampires as possible. If you couple that with mana rocks and some Ramp you can drop a handful of 1cmc Vampires each turn and get free triggers for even more Vampires from Markov! This will also allow you to cut your lands down to around 30.

Here are some low-cmc Vampires to consider:

Ramp:

Mana Rocks:

You can also try throwing in these HUGE buff effects for your Vampires:

Load more