|Commander / EDH||Legal|
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|From the Vault: Twenty (V13)||Mythic Rare|
|Magic 2013 (M13)||Rare|
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: Add three mana of any one color.
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Gilded Lotus Discussion
1 day ago
I ran Mayael awhile back and had huge issues with speed. I ran a artifact ramp package with Basalt Monolith, Boros Signet, Gilded Lotus, Grim Monolith, Gruul Signet, Mana Vault, and Thran Dynamo to try to get out an early cheat. If you want to make the deck more gross I'd suggest Sneak Attack, Tooth and Nail, Chord of Calling, and Rings of Brighthearth for a double activation. Scroll Rack would also help with card draw and putting heavy hitters back ontop. Bloom Tender is good ramp. Teferi's Protection is also a great utility card to save Mayael or give you time to swing out the next turn.
2 days ago
Arcum Dagsson is one of the most dangerous commanders in the game, you will probably be targeted first in every game if you use him against experienced players.
Breya, Etherium Shaper gives you access to most of the colors you want and can act as an alternate Win-Con, but doesn't threaten to end the game before it really begins.
All the Nonland Cards with Urza in the name probably won't do much for you and most of the vehicles would be better off as mana rocks like Basalt Monolith, Gilded Lotus and the Ravnica Signets. Plus if you're using those Paradox Engine is a really strong addition.
4 days ago
hi your list is very interesting but I feel it's kinda slow to support a 4.15 cmc
land: Nykthos, Shrine to Nyx
I will probably cut some of your win condition and some creature if I were you
4 days ago
I highly suggest four to five more lands, Anguished Unmaking, Vindicate, Victim of Night, Hero's Downfall, Orzhov Signet, Gilded Lotus, Coat of Arms, Burnished Hart, Solemn Simulacrum, and also any other big forms of card draw, as you have very little. Cards like Phyrexian Arena, Underworld Connections, Bloodgift Demon, Staff of Nin, The Immortal Sun, and Wretched Confluence could all help a great deal. Also, Arch of Orazca, because I don't mention it enough. You could also consider Geier Reach Sanitarium and Mikokoro, Center of the Sea if you feel like you can't find anything to cut in your nonland cards.
1 week ago
You have a couple of Creatures that can do extra stuff if you used more than one colour. I will list them and the colour you would need to add:
Your deck has a bit of a Knight theme going on, so I could help you change your mana base to , and you could add some Knight of Malice and some extra Knight of Grace to your deck. I would go with 4x of each.
In my opinion you don't get much value out of these cards (or they aren't legal):
I would replace them all.
I think you said you are playing this casually with friends. What kind of decks are they playing?
You have to build for your "meta", which means you have to build your deck so that it can deal with what everyone else in your group is playing.
1 week ago
If you were to involve more mana rocks you could go for a storm with Paradox Engine. Basalt Monolith, Orzhov Cluestone, Gilded Lotus, Thran Dynamo, Chromatic Lantern are a few gilded lotus would probably be more necessary as it gives coloured mana, but Isochron Scepter allows you to basically cast the same spell infinitely with paradox engine in play and Aetherflux Reservoir is end game
1 week ago
Ideally you want to be building a deck that plays to Jhoira's strengths. Since her abilities mean that you draw cards whenever you cast artifacts and legendaries, that's probably what you're aiming to fill your deck with.
This means that cards like Foundry Inspector and Jhoira's Familiar are great as they make your artifacts cost less, and the familiar makes your legendaries (including Jhoira herself) cost less as well.
Since you've got a lot of artifacts running around, Inspiring Statuary is a sweet card, allowing you to tap artifacts to pay for your non-artifact spells.
If you're into combo-ish strategies, Aetherflux Reservoir is a great finisher as you'll be casting multiple artifacts per turn, drawing cards from Jhoira, and casting those cards as well, gaining life from this artefact and eventually paying 50 life to one-shot your opponent.
For sustaining that kind of combo, you'll need mana. Having multiple mana rocks such as Gilded Lotus, Manalith, Powerstone Shard, Orazca Relic, and Cultivator's Caravan will help fuel it. However the big payoff comes with Paradox Engine as it will untap each of your mana rocks every time you cast a spell. This means you can get potentially infinite mana if you keep on casting artifacts that cost less than or equal to the amount of mana that you're producing each time you untap.
Other strong cards for this strategy include The Antiquities War as it digs through your deck for more artifacts and also provides a fun janky win condition as well, turning all of your artifacts into an army of 5/5 creatures; The Locust God becuase its a big resilient creature that, whenever you draw cards such as with your Jhoira triggers, you produce a 1/1 insect that can either chump block your opponent's creatures or attack your opponent directly, killing them even more quickly; and Paradoxical Outcome as it lets you pick up all of the artifacts that you've played already and play them all over again, drawing you even more cards and getting you even closer to your win condition.
1 week ago
It comes down to discipline and making concessions. To give yourself a real treat, go look at some competitive EDH decks. See how low their curve is and just how many sources of ramp they run. Look at this list, for example.
As for keeping your CMC low, when thinking about card choices, try to crystallize why you want a certain effect and then see if you can shave off cost. Take Cryptic Command for example. Very costly to cast while often being used as a simple counter. If the primary reason you want to run the card is to counter stuff, run the leanest possible unconditional counter you can find. It's ok if they have a drawback as long as they're ultra efficient. Think Arcane Denial, for instance. On the other hand, lets say you want one of your big draw spells to have some versatility to it. It's ok to run Mystic Confluence. Just think about why you want certain cards in your deck and what purpose they're supposed to serve.
Finally, don't get completely hung up on optimizing stuff to the point where you struggle to include pet cards and stuff you really love. If you end up having a better time because you just had to have Epic Experiment in your deck even though it's probably not the optimal choice, that's still fine.