Craterhoof Behemoth

Craterhoof Behemoth

Creature — Beast

Haste When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.

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Craterhoof Behemoth Discussion

cian114 on The Triune Dryad

1 day ago

Ze_Geuse81 it seems slow to me. One of the changes I've made is to increase the ramp and card/land advantage to get to Craterhoof Behemoth , so I don't know about Sacred Mesa

Tigerhawk55 on Elvish Fury

1 day ago

Joraga Warcaller + Craterhoof Behemoth is a very fun combo

Spootyone on State of Mana Dorks in ...

3 days ago

The inherent problem with mana dorks will always be that they scale badly into the late game when your opponent wipes the board or handles your 2-3 threats you've obtained. Turning dorks into threats is the best way a ramp deck can win. See: Craterhoof Behemoth , Ezuri, Renegade Leader , Ajani, Mentor of Heroes , or I guess Gavony Township to some degree.

The only one of these in standard is Ajani.

Without having a way to turn dorks into late-game threats, you absolutely run the risk of getting continual bad topdecks mid to late-game as well as flooding on ramp and not getting enough threats to use the mana on.

Another card I like in super-ramp or ramp in general is Villainous Wealth . Why? You don't even need win conditions in your deck besides it. All you have to do is focus entirely on getting it to resolve with a large and you can let your opponent's deck do the heavy-lifting.

So, here's what I'm getting at. Don't play a bunch of mana dorks unless...

A) You're willing to risk bad top decks while getting to play T3 Polukranos, World Eater or Stormbreath Dragon

OR

B) Instead, play ramp into a card that can make use of so much mana/make your mana dorks a viable threat afterwards.

nayrash5 on Azusa, Death by mana

5 days ago

Craterhoof Behemoth is really good in EDH, and its really fun to say the name...

sapofeo on Whoa Bigger

6 days ago

I appreciate the suggestions, but those cards are actually too slow. If you play it a few times, you'll see what I mean. The Craterhoof Behemoth is nice but ya'll will be dead by the time it's big enough to be scary. The Doubling Season adds counters to others things as well, not just the creature tokens, which makes it WELL worth the money. Drawing cards is more consistent with Carnage Altar as opposed to Harmonize as I usually have a ton of Mana and creature fodder, plus I can keep going. Scute Mob is just too small. This deck is consistently getting into gear by turn 6, which in our group games is wicked fast.

BTW, you weren't supposed to see this yet, lol.

SpaceNinja on Whoa Bigger

6 days ago

It says that Wheel of Fortune is an illegal card. Either it's not legal in Legacy format or it's banned. But who cares :)

Anyway nice deck! I actually like including Craterhoof Behemoth in this deck. Maybe just one so you will only pull it late game and when you have the mana for it. But with tokens, you want to either produce dozens and dozens, or you want to cast an Overrun type card like him.

This site is awesome because it has the "Play Test" feature, where you can play a mock game, tap mana, draw cards, etc and then after a dozen plays, you will really know if your land count is appropriate is and if it's a good mana curve. I like how you can see the mana curve so you can see if you have like no two-drops - that means you will never have a good second turn (unless you have two mana elves you can cast).

pskinn01 on Selling cards including slivers, and ...

1 week ago

I am selling my collection. I mainly play edh and limited.

I am willing to sell below what you can get with a TCG optimized cart for similar conditioned cards. I will put what you want in tcg cart, then optimize it, the take about 10% off(I usaully round to the .50 mark).

Most of the cards I have are slightly played or better.

I would like for the sales to be over $40, but will consider offers for $25 or more.

Below is some of the better cards in my collection, but all of them should be in my binder.

Card Name -Notes:
Sliver Legion -Japanese
Sliver Queen
Snapcaster Mage
Avacyn, Angel of Hope
Bribery -Judge promo
Iona, Shield of Emeria
Kaalia of the Vast -spanish
Volrath's Stronghold
2x Doubling Season
Demonic Tutor
Elephant Graveyard -MP
Flooded Strand -KOT
Keranos, God of Storms
Mutavault
Rhys the Redeemed
Sliver Overlord
Mycosynth Lattice
Demonic Tutor -MP
Sorin Markov x2 -ZEN
Sylvan Library - messed up corner
Death Baron
Polukranos, World Eater -Duel Deck
Creakwood Liege
It That Betrays
Toxin Sliver
2x Gisela, Blade of Goldnight
Craterhoof Behemoth
Thundermaw Hellkite
Toxic Deluge
Godless Shrine
Sheoldred, Whispering One
Akroma's Memorial -M13
Debtors' Knell
Dig Through Time
Entreat the Angels
Lighthouse Chronologist
Overgrown Tomb
Prismatic Omen
Tariel, Reckoner of Souls
Temple Garden
Visara the Dreadful -ONS
Cabal Coffers -Messed up corner
Ajani Goldmane
Domri Rade
Minamo, School at Water's Edge
Balefire Liege
Chandra, Pyromaster -M15
Chord of Calling -M15
Coat of Arms
Gemstone Mine
Kalonian Hydra
Lightning Greaves X 2
Mikaeus, the Unhallowed
Mirari's Wake
Path to Exile -Duel Deck
Primordial Hydra
-M13
Siege Rhino
Sleight of Hand -PO2
Akroma, Angel of Fury -CMD
Blackcleave Cliffs
Captivating Vampire
Jeskai Ascendancy x 2
Lord of the Void -FOIL
Magma Sliver
Nicol Bolas, Planeswalker -CON
Quicksilver Amulet
-M12
Rattleclaw Mystic -Prerelease foil
Temporal Mastery
Bloodsoaked Champion
Bloodsoaked Champion -Prerelease foil
Copy Enchantment
Ethersworn Adjudicator
Fleecemane Lion
Genesis Wave
Gilded Lotus
Mistcutter Hydra F
Mycoloth -PC2
Sorin, Lord of Innistrad -Duel Deck
Temple of Abandon
Thromok the Insatiable
Undead Warchief -SCO
Wrath of God x 2
-C13
Mercenary Knight -MP
2x Rite of Replication
Angel of Fury Aurelia, the Warleader
Balefire Dragon
Bloodchief Ascension
Chandra Nalaar -M11
Darkslick Shores
Galerider Sliver
Gravecrawler
Lich Lord of Unx F
Magistrate's Scepter
Pulmonic Sliver
2x Bile Blight F -FMN
Sword of Kaldra
Gilded Lotus
Hinterland Harbor
Avenger of Zendikar
-C13
Reya Dawnbringer INV
Luminarch Ascension
2x Misdirection CON
Temporal Extortion
7x Sol Ring C13/C12
Didgeridoo
Baleful Strix C13
Temple of Triumph

Teal_Fox on The Temur Frontier

1 week ago

With the huge amount of creatures you run would Lurking Predators and Soul of the Harvest very good additions. I also think that running some protection for your creatures like Asceticism , Soul of New Phyrexia , and maybe even Kira, Great Glass-Spinner . Running more draw power would help make sure you don't run out of gas, with some of my favorites being Rhystic Study , Garruk, Primal Hunter ,Mercurial Chemister and Blue Sun's Zenith . You could also use some late game sweepers like Craterhoof Behemoth , or its cheaper alternative Overwhelming Stampede .

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