|Commander / EDH||Legal|
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|Modern Masters 2017 Edition (MM3)||Mythic Rare|
|Avacyn Restored (AVR)||Mythic Rare|
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Creature — Beast
When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
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Craterhoof Behemoth Discussion
Starsky2814 on Radha
26 minutes ago
I think the following could be beneficial:
4 days ago
I'd suggest Ashnod's Altar for a more permanent sack outlet and essentially making your commander ability cost 2 instead of 4 and combined with Doubling Season or Parallel Lives you can easily go infinite tokens-->double sack-->+4 mana-->double tokens etc and OTK people with blood artist and such, but that option is quite expensive.
Beastmaster Ascension is a very nice finisher in token decks, or (if you have it) Craterhoof Behemoth is more powerful, albeit MUCH more expensive. For extra tokens I remember some old cards like Saproling Symbiosis and Parallel Evolution but the first one's price nearly tripled due to Dominaria so I'd wait a bit until things cool off.
5 days ago
Colorless EDH is paradoxically highly competitive. At least, in that space between actually competitive EDH and casual EDH, it's often a heavyweight due to the fact that colorless mana is relatively very easy to produce. Half a dozen playable sol lands, monoliths, vault, ring, crypt. There's a lot of utility and power in colorless as long as you can pay.
If you're trying to punch up on a budget I wouldn't go with Atraxa. She may be strong casually, but building effectively around her is expensive. Rolling 4 colors means your mana base is either going to give you a permanent two turn handicap or cost $2000, and themes she plays well to (Superfriends, Infect, etc.) are either expensive or better served with other commanders.
Forgive my candor, but as you asked for guidance I have to tell you that Stuffy Doll is not a good EDH card. You can stick to your guns and run it because you like it, goodness knows half the cards in my decks are there because they're dumb and I love them, but if you're struggling this needs attention. Stuffy Doll is a 5 drop that doesn't affect the board at all on its own, only targets a single opponent in a multiplayer format, and does virtually nothing on its own. For Stuffy Doll to be powerful you need multiple other effects (make it a threat and attack, force them to attack with something it can block, or force them to attack with Pariah on it) or play and burn it. All told it's 8 ways dependent on other things just to be ok, let alone strong, in a game where two turns later Ulamog, the Ceaseless Hunger is just going to sneeze it out of existence.
Muldrotha, the Gravetide is your diamond in the rough here. is probably the strongest combination of colors you could ask for in sub-competitive EDH, three colors is a lot more manageable than 4 on a budget (and with as one of three rather than one of four you can lean on ramp), and your commander is a recursion engine which is supremely valuable in EDH. If you wanna build her cheap:
- Go heavy on card-value (one card nets you more than one card) ramp cards (ex: Cultivate, Skyshroud Claim) and plan on playing a little top heavy. Big explosive cards tend to be cheaper dollar-wise than low CMC, efficient cards
- For your mana base favor green and ramp into the other colors. Stick to or duals, avoid (which is generally a more expensive combination anyway). Splurge and get the duals that have the subtype Forest so you can grab them with forest tutors
- Small creatures should be utility pieces you can get added value out of reanimating (ex: Reclamation Sage, Solemn Simulacrum), not "good" creatures unless they offer a major advantage (ex: Vampire Nighthawk will never amount to more than a body, Nether Traitor might fuel sac engines cheaply depending on how you build the deck)
- Roll big card advantage sweepers (ex: Decree of Pain, Bane of Progress)
- Have versatile removal; exile and bounce are stronger than destroy (ex: Cyclonic Rift, Curse of the Swine
- Have plenty of effects that can reload your hand (ex: Disciple of Bolas, Skullclamp)
- Recursion is as strong for your opponents as it is for you, so have a handful of cards to apply graveyard hate (ex: Bojuka Bog, Agent of Erebos)
- Have a couple threats that can legitimately end the game if not dealt with. We can't all afford to Tooth and Nail into Craterhoof Behemoth, but something like Worldspine Wurm or Dread Cacodemon won't break your bank.
Beyond that, just make sure that whenever you're slotting in a card it really does something for you, and if that something is dependent on something else that it's either a really dominant affect or a really common trigger (ex for both: Consecrated Sphinx). If all else fails steal your opponents more expensive things with clone effects and grave robbing (ex Phyrexian Metamorph, Geth, Lord of the Vault, Sepulchral Primordial).
Anyway, that's my take. Hope you find some of it useful!
6 days ago
Being facetious, I take it, as far as ramp? I have tried Gilt-Leaf Archdruid but with this build he doesn't have enough Druids to play with, or rather, cutting someone out for him is too big a loss (Warcaller is too helpful). I'd also probably have to run Craterhoof Behemoth in place of Ezuri, Renegade Leader, and Ezuri just does so much work it's hard to try to replace him. In my tests, he seems to be a bit better, but have you tried a similar build? Maybe I'll give ol' lake-foot more opportunity.
Yap, I'm gonna put that stuff in the sideboard. And I need Tajuru Preserver in there to help against Eldrazi.
6 days ago
I have an idea that might make your deck that much better. I feel you aren't getting enough mana ramp, so I would suggest getting more elves that tap for mana. Also think of putting Gilt-Leaf Archdruidand Craterhoof Behemoth.
1 week ago
Nice list, but Elvish Piper seems kind of out of place. There is a Craterhoof Behemoth, but your other elves already ramp you to that. Rather than playing it, you could probably go for something like Vanquisher's Banner to get your elves to get more elves on cast.
5hadao on GOT GREEN?
1 week ago
Made a quick change up...
Oh what have I done???hahahaha
1 week ago
Great start for your first commander deck. There are some Green/White staples that you should consider adding: Krosan Grip, Sylvan Library, Eladamri's Call, Green Sun's Zenith, Regrowth, Harmonize, Eternal Witness, and Tooth and Nail. With your heavy creature base Craterhoof Behemoth + Avenger of Zendikar would be a great finisher with your Defense of the Heart or a Tooth and Nail. I'm also a sucker for Akroma's Memorial when going for a creature-based approach.