Craterhoof Behemoth

Craterhoof Behemoth

Creature — Beast

Haste When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.

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Craterhoof Behemoth Discussion

Teal_Fox on The Followers of Marath

7 hours ago

Craterhoof Behemoth is pretty much the de facto sweeper when it comes to token swarm decks. Another option you could run would be Beastmaster Ascension or perhaps even Titanic Ultimatum . And to make sure all of this has a chance to go off without a hitch, Grand Abolisher should be there to give all of the control players at the table the bird.

greyninja on Xenagos, God of Revels

1 day ago

I went with a lot removal built into my creatures in my xenagos deck (like your Woodfall Primus )

Terastodon , Flameblast Dragon , Nessian Wilds Ravager , Apocalypse Hydra , Cyclops Gladiator , Mordant Dragon , and especially Balefire Dragon

World at War goes with your double attack phase

Nice game enders are Malignus and Craterhoof Behemoth

Also I threw in Gaea's Herald , Vexing Shusher and Spellbreaker Behemoth because I hate counterspells

Anyway, deck looks good! Have fun with it!

-Logician on Ideas for causal

1 day ago

The casual setting is difficult to talk about because you should probably only play a deck who's power level is comfortable. Not too underpowered, and not too overpowered.

In group games such as these, you have the most fun when your opponent's aren't playing highly disruptive cards that don't let your deck do what it wants to do. That's also true for your friends. They don't want you to play a deck that totally counters their deck. That's no fun for them.

Look for synergy, and try to play for a long game. Those are the most fun and engaging. You should have some removal, but your deck shouldn't be 16 cards that resemble Doom Blade . That's just makes people not want to play with you, and eventually everyone will group up to get you, and then you won't have fun because you'll be the first one to lose every round.

I remember when a friend of mine in group games would sometimes pull out this deck that used several copies of Black Lotus , moxen, Mana Drain etc. You know what was crazy? He lost first pretty much every time because everyone knew that his deck wasn't fair, and everyone ganged up on him immediately. Even though he could put down a Blightsteel Colossus on turn 1 or 2 pretty consistently, that's not enough to beat 5 other players that are all playing against him. Eventually, he was told to just stop playing that deck.

I like building control decks. Decks that play a land, and then pass turn. "Draw Go," if you will. If you're not the one putting down early-game pressure, then you're probably not the one that everyone's paying attention to. Every once in a while, just smile and play an innocent Oblivion Ring . Then, in the late game, you can start unleashing your planeswalkers, board sweepers etc. Even though this deck is very powerful late-game, and everyone knows that, it was built so that I wasn't going to stop anyone's deck from working between turns 1-6. For the first good 10 minutes of the game, my deck didn't really do very much at all, and because of that, I wasn't ruining anyone's fun.

You could also play a graveyard-matters deck. It's definitely true that in the more casual formats, players aren't very concerned about metagaming and using a sideboard. For that reason, few players will actually play any sort of graveyard hate. When the graveyard matters and there's no answer for it, very fun things can start happening. For example, Havengul Lich stops being useless, and starts being awesome.

You might also consider a Birthing Pod deck that doesn't use infinite combos. You could build a pod chain all the way up to CMC 8 or maybe even 9 for some really great surprises. How about podding up from Strangleroot Geist to Deceiver Exarch to untap birthing pod, so that you could then pod up to a 4-drop like Huntmaster of the Fells  Flip or maybe Phyrexian Metamorph to copy your birthing pod. You can pod up to Zealous Conscripts to either take control of a creature, or target your own birthing pod to untap it (you don't have to not control the thing you target). By untapping birthing pod in this way, you can then pod again on the same turn up to something like Wurmcoil Engine . Wurmcoil Engine , when podded off, leaves tokens that can then be podded up to Birds of Paradise to start a new chain. How about podding from Avenger of Zendikar to Craterhoof Behemoth ? That could be quite the finisher! My brother was always a fan of podding up from Child of Alara to Grave Titan , because the Grave Titan would hit the field on an empty board. Even though he would lose his pod, he would be left with the only creature, and a potent one at that. He would also use Sheoldred, Whispering One to bring back all the creatures he podded off before.

Above all, make sure your deck is fun and interesting for both you and your friends. Storm, infinite combos, and turn 2~ kills should probably be off-limits.

hisaoawesome on Tree vs Man : How to Smash Your Foes!

2 days ago

I get that. I still disagree. It's one of my favorite cards to see in my opening hand because it acts as personal howling mine. All you need to do to draw off of it is draw and tap it before playing your land turn three, rinse and repeat. And it's not really a sub par mana dork, I see it as a mana dork with upside. Maybe it's just me but I wouldn't play vanilla 1 drop mana dorks in EDH unless I had Skullclamp in my deck, I would rather play cards like Heart Warden , Elvish Visionary , Reclamation Sage , Scavenging Ooze , even Joraga Treespeaker . Plus with all of your land ramp they seem unnecessary.

And If you want more efficient token generators to set up for game ending alpha strikes with your Overrun effects, you should try Fungal Sprouting , Howl of the Night Pack , and Beacon of Creation , second two act as extra copies of Avenger of Zendikar and also make Chord of Calling end of turn or in response to a board wipe for Regal Force that much better. Also would make Eldrazi Monument a better option. They would all be bombs in this deck.

Also Birthing Pod would add another dimension to this deck. With Multani it can be a win con all on it's own.

Multani > Avenger of Zendikar or Hornet Queen > Craterhoof Behemoth

Seedguide Ash > Rampaging Baloths is my favorite Pod combo.

Still, the deck looks really good as is. If you ever want to play against another Multani deck I play on a site called untap.in that is free and great for testing. But I will say that my Constant Mists would shut you down ;)

Stygian333 on Mono-Green Nyxwave

2 days ago

While Nykthos, Shrine to Nyx is obviously centered around devotion, and cards like Burning-Tree Emissary simply exist to support that, the idea of the deck is that it functions more like a land tool-kit. One of the four Primeval Titan 's could be drawn and hopefully played early with ramp, or searched out with a Primal Command / Genesis Wave . Once this happens, the Titan's enter the battlefield effect and its trigger when attacking lets you search up any missing lands you need for your combo. A missing Nykthos, Shrine to Nyx , Kessig Wolf Run , or just some Wooded Foothills just to thin out your top deck.

Nothing else in the deck can capitalize off devotion aside from Nykthos, Shrine to Nyx . This is acceptable because of how easy Genesis Wave and Primeval Titan make it to find lands, and because of how broken Nykthos, Shrine to Nyx can be with Garruk Wildspeaker . Simply playing him means you can probably play anything you want with double Nykthos activation, or make the biggest Genesis Wave possible to find the Craterhoof Behemoth .

Basically, with or without Nykthos, Shrine to Nyx this deck can usually end up making too much mana for it to make use of. Obviously Genesis Wave is the best use of this, but Kessig Wolf Run is a quick and easy second alternative when you can fetch up the wolf run and a Stomping Ground with your first casting of Primeval Titan . Against the kind of modern decks I have to play, its all about having more than one way out. Either Genesis Wave into Craterhoof Behemoth , or Kessig Wolf Run whatever creatures you have handy with your 10-20 mana. Thanks for your comment.

TheGreatSeamus on It's Prime-time

3 days ago

So I run mono green devotion in modern, and this deck looks like it wants to be a variant (TBH it looks like a standard deck with Rancor and Utopia Sprawl , but I'm not going to kibbutz too much). A couple of cards for you to consider that you may have missed -

Garruk Wildspeaker - he's essentially a two mana planeswalker, and he breaks Nykthos, Shrine to Nyx in the mid game. He's also a better overrun effect than Overrun .

Eternal Witness gets your cards back.

Genesis Wave and Genesis Hydra - start flipping out (no pun intended) and dominate board state. Plus they are recurring cards as long as you keep plugging away with Eternal Witness .

Elvish Visionary draws cards, something pretty key.

Craterhoof Behemoth ends the hell out of games.

This is my modern deck, if you want to check it out and see what I do. http://tappedout.net/mtg-decks/05-08-14-the-big-green/

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