Creature — Beast
When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
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Craterhoof Behemoth Discussion
15 hours ago
Genaroc22: What are you so excited about?! lol. The Primer update? Get one of your friends who like crazy explosive Commander decks to vote! Just need one more haha
Fomtoolery: Honestly, that is bottom-line the best thing about this deck!!! You don't need the expensive cards to completely destroy with this deck! Sure, being able to Scapeshift or Craterhoof Behemoth ends the game A LOT faster, but there are SO many more ways to do it. I am glad you are enjoying this deck as much as I am! =)
Honestly I have been thinking a lot about Soul of the Harvest's new brother. Ulvenwald Observer has caught my eye, but the fact that the effect is dies and not enter the battlefield make the world of difference. What do you think?
feyn_do_alduin: Ya I know!!! There is nothing that I have faced yet that can deal with Om_rath! Whenever I play with a new Meta everyone looks at me like I broke the game of Magic lol. Our biggest threat (and only as far as I know) is playing against three control players that all target you lol.
MrAwesomeSocks: I am ALMOST THERE!!! Well I have been for weeks really lol. People left and right have been adding me to their folders but not upvoting lol. Hopefully I can pass you up today! ;)
2 days ago
The deck seems to durdlely. You need more ways to kill people. Deserted Temple, Craterhoof Behemoth, Gaea's Cradle, Glimpse of Nature, Avenger of Zendikar. Thunderfoot Baloth is just way to slow. Yes, he gets the job done, he just takes way longer to do it. Hoof takes that spot so much better. Look at my [[Primer]] Seton, Druid Goodness. It will explain a lot of the cards that are not there to draw cards are there for. Any creature in your deck should be considered a cantrip. Not this 1/1 should be an attacker. I goldfished the TOP Rated Seton EDH Deck against my build and I stomped it into the Earth Turn 3. Speed is key. The faster you are the less counterspells that can come from your opponent. Turn three they have access to a lot more than they do on turn 2 or 1. Turn 4 they can possibly have counterspeels and/or removal. Faster = Better with Seton.
3 days ago
Thanks Kiivuhl. Yeah, it is certainly a powerful card, but can be a super buzzkill if it gets countered. Especially after you have spent 3 mana discard 1 or 2 cards.
3 days ago
I have been talking with Ohthenoises and I think we have broken Food Chain for Sidisi, Brood Tyrant. In playtesting I am getting consistent turn 3 or 4 wins with this combo when I go for it. The list I am tinkering with at the moment also runs the Necrotic Ooze combo, mike and trike, and the + combo so generally I just go for whatever combo is easiest based on my opening hand. While not quite as fast as Necrotic Ooze, Food Chain is ridiculously easy to assemble and Sidisi is the only BUG general that can pull it off. Moreover, most of the best enablers for the combo are in her color identity. I have figured out a way to win as soon as Misthollow Griffin or Eternal Scourge is paired with Food Chain without the need for specific cards in hand or extra floating mana. Here is the combo:
3) Sacrifice 3 zombies to flashback Dread Return reanimating either Rune-Scarred Demon or Eternal Witness and grab Tidespout Tyrant from library or graveyard and cast it with your creature specific floating mana.
4) Repeat step 1 to trigger Tidespout Tyrants ability to bounce and recast your Eternal Witness or Rune-Scarred Demon as many times as it takes to bring Mikaeus, the Unhallowed and Triskelion to your hand cast them with your floating mana and ping each opponent to death.
PS. If your deck uses Craterhoof Behemoth instead of mike and trike just tutor for and cast craterhoof, copy him with Phantasmal Image and Phyrexian Metamorph bounce all of your opponents permanents with Tidespout Tyrant and swing on your 3 opponents empty boards uncontested ftw.
As with most combos it can be disrupted and there are several moving parts, but this is a massive upgrade over other Sidisi specific combo's. I have seen some people listing aspets of the combo, but no one has all the necessary parts to pull it off consistently as a 2 card combo that wins the game the turn you cast it for no additional costs or hoops to jump through.
4 days ago
4 days ago
If you just want to overrun your opponent with threats, make sure they are strong on their own and even better together. If you want to go that way you can drop the mana dorks and add above suggestions.
Another option could be to go back to ramp and power out huge threats fast, though some of these can be expensive money wise (like Craterhoof Behemoth.
In any case, Nykthos, Shrine to Nyx is an important card.
4 days ago
The real driving price for Eldritch Evolution will be outside of Standard. The card might replace Chord of Calling and spawn a stronger version of Podless Pod. It could also be really good in Kiki Chord.
I'm not sure that it will see Legacy play because Natural Order can grab Craterhoof Behemoth and Progenitus by sacrificing a mana dork. However, I could see it being used as copies 5 through 8 of Natural Order to get sideboard cards or Nettle Sentinels.
I wouldn't be surprised if it drops down to $5, then jumps to $15+, then gets banned in Modern.
5 days ago
The thing with modern is that it's just fast as balls. My local meta is 70% aggro decks, though I don't know what yours is like. Not putting anything scary or hindering on the table for 3 turns except for a few mana dorks usually means you'll be below 10 life before you can get your first hydra out. I've found Primal Command to be really useful, since it has so many modes to abuse. It can tutor up exactly what you need from your deck (so you don't need to run any big creature more than two times), it can get you 7 life (screw you, burn decks.), kill graveyard decks, or just outright annoy your opponent. I cannot stress enough how useful it is in a ramp deck, far more so than Genesis Wave. Couple it with Eternal Witness to drag the game out until you can bring your scary hydras to the field.
I think you might want to consider dropping the number of huge hydras, though. I mean, Kalonian Hydra is nice, but do you really need 4 of them? 2 broodmaster and 2 polukranos and 3 primetimes and a Craterhoof Behemoth? It's not that hard to find them in the deck if they're a bit smaller and number. Just imagine having a starting hand of nothing but hydras! D:
Of all the hydra cards I've tried in my ramp decks, Mistcutter Hydra is funnily enough the most efficient one I've tried by far. Haste and protection against blue and counterspells is crazy. Optional sideboard card, but definately consider it. Haste is a beautiful, beautiful thing in modern.