Craterhoof Behemoth

Craterhoof Behemoth

Creature — Beast

Haste When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
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Craterhoof Behemoth Discussion

TheFishThatHowls on Feeding time

13 hours ago

i think that you should take out Skullclamp and add in some more Elvish Mystic's for the manna ramp so you can play Craterhoof Behemoth a lot sooner seeing as he is a super high drop and also you will have super big elves that you could swing with, and i also think you should add Sol Ring to your deck because they are very strong and its only casual so they are not band because nothing is band in casual

MightyPazza on Lost In The Woods

17 hours ago

Thanks for the suggestion SorinDankov I have considered Craterhoof Behemoth and still might put it in (I don't have one at the moment).

I like the Extraplanar Lens idea, never knew about it.

SorinDankov on Lost In The Woods

17 hours ago

Running Extraplanar Lens and switching to Snow-Covered Forests might be useful since you're playing mono-green. Craterhoof Behemoth is also pretty much a win con for mono-green.

+1 from me!

Zicca21 on Best way to ramp in ...

1 day ago

Thanks for these! I've heard Utopia Sprawl and Arbor Elf and I've seen elves in action and it's awesome, but I don't want an Elves Only sort of deck with Craterhoof Behemoth as the finish.

So I could try an Elves/Dragons deck if I really wanted? And Green Devotion is more "fair" yeah, just upfront magic, no real tricks, but then what's the best way to ramp in modern with Green Devo? I know in standard last season it was with Burning-Tree Emissary and Nykthos.

iLikeDirt on Best way to ramp in ...

1 day ago

Basically theres 4 ramp strategies in competitive modern. You've covered two of the big ones, Tron and Bloom Titan. Another one is Scapeshift which wins off of it's name sake card with a combo of Scapeshift + Valakut, the Molten Pinnacle and 7+ mountains while playing a control game via Cryptic Command and Remand. The other one is Elves, which plays more like an aggro deck that can go big mana sometimes for relatively overkill wins (i.e. Ezuri, Renegade Leader, Mirror Entity or even Craterhoof Behemoth on occasion). For the most part if you're looking to ramp into big creatures in every game Tron and Bloom Titan are really the best it gets assuming you're looking to play competitive.

icehit6 on Pointy-Eared Army

1 day ago

I like how this deck has come together :) it's really an improvement from what I remember!

Two things, though! First is, you only need 18 land :P 19 may not seem like a huge difference, but there are actually a lot of helpful changes you can make with one extra slot. Here's what I recommend.

Take out one of those Temple Garden. Scavenging Ooze goes mainboard from sideboard (because it's really a good card against graveyard play, and in tournament setting, you don't know what you're up against). I would add in one more Beast Within with that free slot from the sideboard. Three of them is kind of mandatory :)

Dwynen's Elite isn't really that helpful for a Modern elves deck, just because it doesn't particularly add any sort of speed to the deck. I do see in the case of a Heritage Druid, but other than that, it doesn't do much. You could use those slots a lot more efficiently. What I would recommend for them is Elvish Champion because one of them is mandatory mainboard, and has proven to be helpful a lot of times in my games I've played. Only one though, it's all you need (because you've got Chord of Calling). The second thing is you need some sort of creature fetch along with Chord of Calling. It's really useful in the longrun :) For that, I recommend Fauna Shaman, however I understand if you can't afford it! I don't run it, however I run the next best thing to it. Elvish Harbinger. It's a really great card, and a good sub for the Shaman. So with the two Dwynen's Elite slots, I would add those in as subs :) even though they are one ofs, it would make the deck run a lot smoother.

I understand your skepticism with Craterhoof Behemoth, however it's a seriously good wincon over Ezuri. Ezuri is really awesome too, but Craterhoof offers some pretty good benefits as well. I think you could take out the Mirror Entity for Craterhoof and make the deck a lot more efficient in terms of win cons. I like Mirror Entity, however my only problem with it is it does not offer trample, which is generally the thing that allows elves to win games.

Let me know what you think :) if you have any other questions about how the deck is played, let me know!

Figag on ultimate gravestorm infestation combo

1 day ago

I don't like mulliganing until I get a certain card. I'd try some Spoils of the Vault as Ad Nauseams 5-8. To play Legacy combo you need to be able to get past Daze, Force of Will, Counterspell, and Thoughtseize. Look at Show and Tell. They have their own Force of Will and piles of cantrips so they can go off despite lots of disruption. Or Elves. They have almost as many ways to cast their Craterhoof Behemoth as they have lands. I'd add blue because you're in legacy and blue is blue. You don't need Force of Will, but you need some Brainstorm, Ponder, and Preordain. Also helps to have Daze. Just an idea though as I am not a legacy player.

Alternatively you could try manaless dredge. You don't need Lion's Eye Diamond to play it either so I think you can build a budget list for around $150 and it's pretty fun from what I've heard.

UpsetYoMama on Go and sacrifice yourself

2 days ago

If it's within your budget, Craterhoof Behemoth is a good win con.

You need either more land search/ramp in here.

Rakdos Signet, Gruul Signet, Golgari Signet, Gilded Lotus, Skyshroud Claim, Birds of Paradise, Chromatic Lantern, etc.

I personally like stuff in my own Prossh deck that once it hits the board it creates tokens on its own. A few of the best are Dragon Broodmother, Creakwood Liege, Awakening Zone

Also Skullmulcher is awesome for draw power.

Hope that helps some

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