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Haste When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
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Craterhoof Behemoth is a good finisher, needs some hate cards but ill assume you will sideboard them...
DarkHero: I do. And that's precisely why I don't run them as my commander. Doing what has already been done time and again is something I don't typically enjoy, and having played both Trostani and Rhys as a commander before this has shown me just how quickly you get hated out of the game. I play them both in here because of their inherent strength, of course, but I digress.
I didn't decide to build a token deck and then choose Karametra. Rather, I chose Karametra and decided to build a deck around her. I began with the obvious synergy of playing landfall creatures, and in following that path I realized I might as well add in a token strategy to accompany them, "them" being Rampaging Baloths , Emeria Angel , and Sporemound . I don't play too many "make some tokens" spells, but I do run a fairly large number of creatures. Obviously, these creatures trigger Karametra and allow me to ramp into my win-con cards (Craterhoof Behemoth , Avenger of Zendikar , Tooth and Nail etc) without me having to rely on straight ramp spells like Cultivate or Nature's Lore . Essentially, she gives me the best of both worlds.
One of the best parts about having Karametra as my commander is that she can allow me to win by commander damage when I need to. I purposefully play many permanents with high-color CMCs so that Karametra can become a 6/7 indestructible creature. In many games, this is what allows me to either stabilize or keep on pressure once things get into an "arms race" situation. And having her as a large creature makes Overwhelming Stampede a much more potent card in here than it would be if the commander had been either of the above-mentioned.
So yeah, that's why I run Karametra and not those two. I like being different, and like the versatility she can provide, and a don't like immediately being the target from everyone at the table. (I have my Sigarda deck for that...)
First of all can I be a bit cheeky and ask that you upvote my edh deck (it would be nice!).
Secondly: I'll suggest some groups of cards, regardless of price, and explain why they're important. The general theme to winning in EDH is to do more than the opponent whilst preventing them from doing much. Epochs deck and mine are good examples of this with crazy amounts of card draw and a lot of control elements.
First add these: Phyrexian Arena , Necropotence , Sylvan Library , Sensei's Divining Top . You can also add Skullclamp - ghave loves that card. These are important because they ensure you're getting the cards you need every single turn.
Next you need to be able to cast all your stuff as quickly as possible: Nature's Lore , Three Visits , Skyshroud Claim , Farseek , Exploration , and Burgeoning are very good here. Wood Elves is too because you can reanimate it and bounce it etc. Colourless ramp comes from Sol Ring , Mana Crypt , Mana Vault , Grim Monolith . Cultivate and Kodama's Reach are good but really putting land in hand isn't optimal.
Thirdly, you sometimes need to just look for a card: Worldly Tutor , Imperial Seal , Vampiric Tutor , Enlightened Tutor , Demonic Tutor , Diabolic Tutor , Eladamri's Call , Sylvan Tutor are the best at this. Survival of the Fittest and Fauna Shaman can also be really good - but you need lots of creatures in your deck. Tooth and Nail is pricy in terms of cmc but amazing.
So now you have three things - you're drawing a ton of cards, playing a lot of land, and finding the cards you need. This is essentially going to win you the game - but you need to decide how. By that I mean, do you just go with Craterhoof Behemoth and all the tokens in the world, or do you go with like Blasting Station with some sort of infinite token producer. That's your call.
I have been playing Prossh since he was released (actually my first EDH deck) and have a few suggestions you can take or leave (the deck is looking good, though):
-Craterhoof Behemoth just wins games and is great in any deck that runs green and tokens (or any mass-creature strategies). Should be in, in my opinion.
-Chancellor of the Forge has also won me a few games, if you are interested.
-Haste. Haste. Haste. Hasty Prossh is super difficult for opponents to deal with, I've discovered.
Also, Xenagos and Purphoros (I see they are in your maybeboard) work really well.
Like I said, just some friendly suggestions, take them or leave them as you will. Have fun!
With tokens, I also quite enjoy ways of buffing your creatures for that final smash. Craterhoof Behemoth , Kamahl, Fist of Krosa , Overrun , Overwhelming Stampede , Triumph of the Hordes or even Baru, Fist of Krosa after landing a Boundless Realms are decent options.
Also use Regal Force to give you some more cards, it works wonders when you have a pile of tokens out.
Aside the token build, you'll need some utility. I like 's ramp, and I recommend using Cultivate , Kodama's Reach , Krosan Verge and Skyshroud Claim supported by Courser of Kruphix , Oracle of Mul Daya , and Exploration . Sensei's Divining Top is expensive but is good utility. Sol Ring is a must. Tooth and Nail and Chord of Calling are convenient tutors. Craterhoof Behemoth is a chunk of change but is 's best finisher.
|Power / Toughness||5/5|
|Avg. draft pick||2.58|
|Avg. cube pick||4.30|
|Commander / EDH||Legal|
|Avacyn Restored||Mythic Rare|