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Haste When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
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How about this trade offer?
difference of about $0.24
Wanted to post my suggestions up here for ease of use. :)
subtract Sporemound - 5 mana for a 3/3 with a very slow token generating ability.
subtract Phyrexian Plaguelord
- Pretty good, but not quite powerful enough, IMO. Best for single target removal with the -4-4 ability, but I feel like you would sacrifice too many tokens to use it's secondary ability on any large significant creature.
replace Chain Reaction with Blasphemous Act - I feel like you could get Blasphemous Act off a lot easier if you're wanting to wipe the board. Possibly(most likely) cheaper, less red mana. Only downside is if you're just trying to remove a few smaller creatures while letting your own larger creature live. This is a tight area to shoot for, though.
(TL;DR at the bottom)
No it's okay, even with such a large possibility, you still only have 17 options, which isn't too bad.
First off, in Boros, we have five commanders:
So this guy is going to work the best with tokens, specifically red tokens. That said, this type of strategy can employ good stuff elements since it's easy to just include other good cards that work well with this aggro token-based commander. MagicalHacker - Agrus Kos, Wojek Veteran
This is another token build, but this time, the gimmick is getting their heroic to constantly trigger. By running cheap instants, sorceries, and auras that cantrip (draw cards), you can maintain card advantage will continuously giving all of your tokens relevant buffs and keywords. MagicalHacker - Anax and Cymede
Of all the gods, this god literally says it's the god of winning, so that had to be good. He is yet another token deck since you will never lose the tokens you make, and with such large numbers, it's definitely going to be hard to block all of them consistently. He doesn't actually BUFF the tokens like the other token deck in this color combo, but playing with other cards that buff tokens are completely fine instead since his abilities are so well designed for have an army or large amount of creatures, which token decks reliably do. MagicalHacker - Iroas, God of Victory
This is the fourth token deck in Boros, and this has yet another flavor than the other two. Here, his buff is going to be incredibly useful with tokens, but you have to jump through the hoop of achieving metalcraft first. This lets you run artifacts that are just good and fun, and meanwhile, all your tokens are threats that make all if your opponents sweat. A lot. MagicalHacker - Jor Kadeen, the Prevailer
I was starting to feel like there weren't any good options for something other than a token deck in this recommendation list, but then Tajic shows up. Anytime you have an indestructible, you should automatically think voltron, because it gets around board wipes, it gets around lethal blocks, and it gets around a lot of target removal. Stick hexproof in it and watch your opponents REALLY cry at that point. While it's tempting to try to get Tajic's battalion to work, it's honestly too big of a hoop to jump through, since +5 power is more easily and stably achieved through auras or equipments. Still open to goodstuff changes as well. MagicalHacker - Tajic, Blade of the Legion
While the temptation is to jam pack this build full of ginormous creatures, I want to suggest this potentially novel approach: 0-drops and suspend. Once you play Karametra, Memnite becomes attached to a Spoils of Victory , which means once Karametra resolves, most likely you are going to dump 1-3 creatures from your hand for free and get 1-3 lands. Think about that. FOR FREE. She's definitely a mid range all star for the format. Suspend cards work the same way except you pay mana before Karametra resolves, and you cast them for free after she enters. Epochrasite is a really great card with her, but this also lets you run what ever expensive cards your heart desires. MagicalHacker - Karametra, God of Harvests
Hopefully you're not tired of hearing about token decks after going into Boros, because Rhys is DEFINITELY worth a huuuuge mention. Primarily the fact that his second ability literally doubles your tokens (triples if you have a Parallel Lives out) is going to be crazy bonkers. The fact that he's a one drop ain't too bad either. As long as you've got a lot of token making permanents in the deck, you can run your favorite cards no problem. Just make sure you include stuff like Luminarch Ascension , Collective Blessing , True Conviction , Cathars' Crusade , and Beastmaster Ascension , and you're good to go. MagicalHacker - Rhys the Redeemed (Selesnya).
Although Tajic is a great voltron with indestructible, I would say Sigarda is the best voltron because, not only does she have hexproof to make her a good voltron to begin with, but she also has anti-sacrifice built in. As if that's not enough, she's also got power equal to her cmc and flying, so not many other voltrons can say they are as permanent as Sigarda. Even more than other voltrons with more colors available or potentially more damage built in, she definitely allows for a more stable build, so she's worth using. You can still through in good stuff cards like the swords, so you may like her. MagicalHacker - Sigarda, Host of Herons
If you like having big tokens as compared to having lots of small tokens with Rhys, or if you like big butts and you cannot lie, then Trostani is the general for you. With all the life gain it does, you will be well off, so play all the humongous tokens and creatures your heart desires. By playing tokens, you have the option of populating which is a very strong effect to use in this situation. MagicalHacker - Trostani, Selesnya's Voice
In Simic, there are three legends you can consider:
While most people build around tokens with Edric, building around unblockable creatures is actually a much strong way to approach him. If you can get unblockable creatures on the board, then you can keep dumping out large amounts of creatures without worrying about board wipes since you will have a full hand. As if that's not enough, he also singlehandedly convince opponents to attack each other. It's actually kind of funny really. It goes without saying that there is plenty of room to include whatever you want as well. MagicalHacker - Edric, Spymaster of Trest
While most commanders usually have one good ability, Kruphix is weird because he has two. He is going to be very similar to Omnath, Locus of Mana builds since, while he doesn't actually ramp, he does store mana, which means casting those awkwardly expensive Eldrazi and such, like It That Betrays , is going to be a piece of cake. Additionally, his Spellbook ability is one that hasn't been seen on a commander before, so here's the cards that will combo with that: Maro -like creatures. These cards were designed to be balanced having a p/t of a maximum of 7, so when it becomes 34, things get messy. Obviously, you will have to run cards that will let you draw lots and lots of cards, but in blue and green, there are tons of those and who doesn't like to draw cards in EDH/Commander? MagicalHacker - Kruphix, God of Horizons
If you've never experienced the joys of charge counters, let me introduce you to the guy who can make Darksteel Reactor a reliable win con in EDH/Commander. Not only that, but he can double counters on Primordial Hydra type creatures too. This guy is definitely a powerhouse for these kinds of cards, but he still has plenty of room for general good stuff cards as well. MagicalHacker - Vorel of the Hull Clade
In Sultai (BUG), there's really only one option:
Although he works best with infect, really any form of big creature shenanigans and self mill make him a scary aggro commander. In fact, by playing both, you can attack with the low power infect creatures until your opponent manages to remove them, mill big creatures into graveyards, and then make an extra large infect commander for five mana. Pretty cool if you ask me. MagicalHacker - The Mimeoplasm
In Mardu (BWR), we have another option:
This is somewhat of an infamous deck because she's just that good. She's a great combo-aggro commander, as long as you run plenty of dragons, demons, angels, or any combination of the three. The only weakness here is many people see her as more powerful than she actually is, so she has a possibility of becoming over targeted. MagicalHacker - Kaalia of the Vast
In Jund, we have got only one commander that fits our earlier criteria:
So this guy is cool because he looks like a nice token-based aggro commander, but really he is a combo commander focused on graveyard shenanigans. There are tons of effects like his, and they are all great in the deck. On top of that, people usually ignore him until it's too late. MagicalHacker - Sek'Kuar, Deathkeeper
In Temur (RUG), we have two final options:
This guy is going to work around having lots of colorless creatures and Glimpse of Nature effects. Basically, you chain them so you get a whole bunch of creatures for zero mana while keeping a pretty sizable hand. Combos all day. MagicalHacker - Animar, Soul of Elements
While doubling instants/sorceries is nice, I think that a card without a lasting effect is better replaced by a card with a repeating effect because of how long EDH/Commander games tend to be. (Also, a permanent is something that needs to be answered; a instant/sorcery removed itself after it's done.) So with Riku, doubling creatures is super powerful. On top of that, you have all the options of what creatures you play. With enough ramp, this guy can get totally out of control. In my opinion, what he is going to be great to build around is good ETBs. If you spend eight mana on a Craterhoof Behemoth , wouldn't you rather spend eleven mana for two? MagicalHacker - Riku of Two Reflections
Read the sections below as well.
As for the Athreos idea, unfortunately, opponents will usually pay the 3 for 1 or 2 Shadowborn Apostle so that you don't have all six again. Athreos is one of two gods that I see as poor generals in commander. I think the reason for this is exactly the "pick your poison" strategy, since the other bad god for EDH/Commander that I would say is Mogis, who also offers a choice. The fact of the matter is that your opponent will ALWAYS pick the one you don't care about at the moment, so they basically have no abilities. Do you still want a god as a commander for the second deck though?
Sorry for the late response, you know how the first day of school can be, imagine that for a college senior lol.
(TL;DR begins two sections up)
Hah, havent updated this one in a while.. I now have fetches to thin this out and I've also considered re-directing this towards a Eidolon of Blossoms , Courser of Kruphix , Abundant Growth style deck.
It's been out of commission for me since its more along the lines of a fun FNM deck rather than a competitive... However it is quite impressive when the combo connects.
I playtested with Eldrazi.. I had a 1 of Emrakul, the Aeons Torn .. and I had hard cast it a couple of times.. When I didnt draw into anything else previously. My problem with these eldrazi, was that it was slow. you cant Genesis Wave it.. if you can the game is already over. You usually wave for 8 tops, allowing you to cast a Craterhoof Behemoth for the direct win. or a lower one for some board presence and value. Kozilek, Butcher of Truth could be a fun one as it draws you cards.
Although Im not sure you see the point of Primal Command as it is an enormous tempo swing if not dealt with. You can prevent death with lifegain, cancel out your opponent's next draw by putting it on top, and at the same time fetch a Eternal Witness to repeat the cycle. you can top their deck with several of their lands, especially if you have Nykthos, Shrine to Nyx at your side. Then when you run out of commands, finish their last land in play with a Acidic Slime . Or if you just cant seem to end the game, grab a fatty and swing. primetime just coming into play will grant you a lethal combo via Kessig Wolf Run + Nykthos, Shrine to Nyx .. which is what the red sources are strictly for, another win condition if your fatties all end up in the bin.
Thanks for the feedback guys, Pattern of Rebirth is used to GET the fatties out fast. put it on Sakura-Tribe Elder sac it and bring anything I want into play. and yes Life and Limb makes an infinite combo with Sporemound . and I don't really need big creatures. cause with Mycoloth spawning tokens it makes Champion of Lambholt huge and unblockable, and Craterhoof Behemoth makes everything huge and trample. Seer's Sundial I put in for card draw. seeing as how it's super easy to spawn 8-64 tokens an upkeep that are also land, I can tap them and draw more cards. That's the idea. Any better suggestions for earlier token generation or better grave retrieval then Elixir of Immortality I'll for sure consider. Leyline of Vitality and Courser of Kruphix are there for lot's of life gain. again, anything that is better I'll consider. lastly, with the land, I've never in a deck needed more then 20 to be successful. with ramp. never more then 18. and seeing as how this deck makes tonns of land every turn, I didn't think I needed more.
adventfaith The deck doesn't revolve around constant beats. It's goal is to build up a board, staying back (if possible) until I can blow someone out with a giant board state or with a Craterhoof Behemoth . There's really no room for Nylea. Early in game my creatures are tiny, late game I can just tutor up a win condition.
Sorry about the poor grammar in that last sentence. Mistakes happen. Have you thought about Craterhoof Behemoth and Avenger of Zendikar as ways to close out games much more quickly? Maybe cut Wall of Blossoms and Wall of Omens since all they do is cantrip and block a few times.
|Power / Toughness||5/5|
|Avg. draft pick||2.58|
|Avg. cube pick||4.30|
|Commander / EDH||Legal|
|Avacyn Restored||Mythic Rare|