Creature — Beast
When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
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Craterhoof Behemoth Discussion
7 hours ago
You 100% need Omnath, Locus of Mana. Might I also suggest something for your ramp to be rewarded for, oh I don't know, maybe something like Worldspine Wurm, Emrakul, the Aeons Torn or possibly Craterhoof Behemoth? You could also use the promised end but I prefer the Aeons
13 hours ago
@Omeros, well, not really questions as such, the thing is just I never really played modern, since the people in my old playgroup did not really like constructed formats and especially no eternal formats (due to the price and some other reasons)
As I stated above, I reactivated my MTGO account, where I barely own a shitty Krenko, Mob Boss Commander deck and want to invest a little to play some modern.
So I haven't really played modern (tournament wise at least), only with my former roommate, I have an aggressive Goblin Deck and a Elf-Ball Deck with Craterhoof Behemoth (both not really great, but the Goblin Deck did it's job against his Storm Deck, since I was mostly faster. Lost to Blue Tron nonetheless xD
Thats why I asked if you have experience playing the format. I do watch a lot of videos on ChannelFireball, but I never really played it myself.
Sorry for long post, here is a magic potato =P
1 day ago
I second Voyaging Satyr as an option. You could also consider Arbor Elf for the synergy with enchantments like Utopia Sprawl. I think the average cmc of this deck is actually too low (that might be the first time I've ever said that XD). The deck has a lot of ways to ramp but fairly little to do with that mana. I'd want a few more finishing plays; either big dudes like Engulfing Slagwurm, Craterhoof Behemoth, etc. or other ways to sink some mana like Overwhelming Stampede, Genesis Wave, etc. Garruk Wildspeaker, Primeval Titan, and Harmonize are some other cards I've had success with in ramp. If you're more interested in keeping costs low, switching from ramp to stompy (which some parts of this deck already resemble) is always an option. Experiment One, Leatherback Baloth, Strangleroot Geist, and Rancor are cards I'd recommend for that archetype.
1 day ago
I don't think there is. Craterhoof Behemoth boosts all your creatures by x/x. Jagged-Scar Archers is it for elves. Primalcrux would be this if you have mono green as all creatures would have at least 1 in their mana cost, as would Drove of Elves
1 day ago
Yeah deadeye is boarder line banable in my opinion and probably should be in the deck if I wanted to go 100%. But I'm kinda trying to make my deck as competitive as possible but also fun to play against at the same time. So I kinda have gone 70% the potential of this deck. I don't run combos and I have purposely chosen to not play cards like:
These are "easy buttons" to me and I like to "finesse" my way to victory. But yes deadeye should be in the deck if I was going 100% with the deck! :)
2 days ago
If you are going specifically for green tokens, then I would suggest Hornet Queen and Ant Queen. The former can be easily abused with white flicker effects, while the latter can jump birth an army in an instant depending on your mana; Both of them are extremely scary if Purphoros, God of the Forge is in play, as most tokenmakers tend to be. Oh, there's also Verdant Force and Rhys the Redeemed (he is expensive though), as well as Verdeloth the Ancient who lords over saprolings.
And I haven't seen Craterhoof Behemoth in your deck. If you can afford it, it is a mighty addition to any creature based deck.
You can also go down a couple of lands I think, and up a few ramp cards or effects like Mina and Denn, Wildborn, Azusa, Lost but Seeking and Oracle of Mul Daya (the last two are expensive cards as well).
3 days ago
Mini Blog: Token Philosophy
A token deck is comprised of three mana components. Token Generation, Token Pump, and Token Utility/Synergy. If a card does not fit into one of these categories, you must consider the need for it. For instance if you run Utter End, why not Aura Shards instead? I will break down these three categories.
This is the most important category. 1/3 of your deck should consist of this category. Its better to have tokens with no pump, than just pump with no tokens. Now consider the ways to generate tokens.
Repeatable Ways:- Planeswalkers ex. Elspeth, Sun's Champion , enchantments ex. Bitterblossom, and creatures. Creatures can be either ETB, Trigger based or Repeatable:- ETB ex Avenger of Zendikar- Trigger ex Ophiomancer- Repeatable ex Ghave, Guru of Spores
Now the Trigger based, and repeatable ones are in general the best! However, in you have a way of cycling the ETB ones, with recursion or flicker, then they can be better.
This category is fairly straight forward. How do you SUP up your tokens. This category should be only about 3 slots unless it crosses over into another category.
Now when you have cards like miraris you can double up on those because they provide multiple functionality. In general however anthems are the weakest for of pump.
Using you Tokens as Currency:
Now that you have a million tokens, what if they have a Ghostly Prison? How can you use them as currency. This can be broken up into Removal, Damage, Mana, Recursion, and Draw. This category will be meta dependent on what is best!
Damage:- Blood Artist
Lastly, token decks need to consider which board wipes to use, but i think you have that on lock, so i won't get into it.
Now for your current build, ask yourself the hard questions.
Why do you have Woodfall Primus? Yes it is an 8 mana removal spell that synergies well with your general, but does it fit the token theme at all? Nope to be honest, Martyr's bond is equally as oppressive, but fits the strategy.
Now you will still have accidental combos due to synergy. For instance Mikaeus is great allowing you to peel all the counters on your general for 5 creatures. then rise and repeat. But if you have ashnods it is infinite. But that is a necessary evil, but if you don't tutor for it, then it is fairly harmless.
Other things to consider:
You were concerned with the lack of haste, Tokens get around this by generating on your opponents turn. Using cards like secure the waste with big tokens. Or having your opponents miscalculating, by turning ghave into ten tokens, then dropping a mirror entity on your turn! lol I did a quick assessment of your deck Below
Token Gen: 13Token Pump: 5Token Utility: 11+ (hard to define so i stop counting lol)