|Commander / EDH||Legal|
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|Modern Masters 2017 Edition||Mythic Rare|
|Avacyn Restored||Mythic Rare|
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Creature — Beast
When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
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Craterhoof Behemoth Discussion
1 day ago
Ezuri, Renegade Leader and Kamahl, Fist of Krosa are the two best infinite mana sinks in green since they turn themselves and other creatures you control into infinite/infinite tramplers for the same turn win. Plus they're both tutorable in Green.
You can also just pass Umbral Mantle back and forth between all of your creatures until they're infinite/infinite's and then swing.
Here are some decklists of other mono-Green commanders that use similar strategies you can look at to get ideas:
Commander / EDH
SCORE: 114 | 177 COMMENTS | 31104 VIEWS | IN 63 FOLDERS
Commander / EDH
SCORE: 12 | 8 COMMENTS | 5094 VIEWS | IN 10 FOLDERS
Commander / EDH*
SCORE: 21 | 35 COMMENTS | 3245 VIEWS | IN 2 FOLDERS
Commander / EDH
SCORE: 1 | 27 VIEWS
If you do decide to stick with Glissa, my advice would be to focus more on using her to blow up troublesome artifacts early game. Then combo off and win when you're able.
BTW: you can make decks big by tagging them with this syntax:
Commander / EDH*
1 day ago
I feel like you could use some more efficient ways to close out the game than just beating down with 1/1s. Overrun, Triumph of the Hordes, Craterhoof Behemoth, Thunderfoot Baloth. And Lightning Greaves to protect Edric seems important.
2 days ago
Shaman of the Pack is alrdy in this list. I also dislike Selvala, Heart of the Wilds. There are too many Midrange Decks in Highlander which would profit from her first (like Siege Rhino) and then it is unlily to draw a card unless you play something like Craterhoof Behemoth which should win you the game anyway. Maybe play Kitchen Finks instead in a heavy-burn Meta.
3 days ago
Thanks landofMordor! I like the Ogre Slumlord, and for another token producer I slid a Hornet Queen in. I'm also considering Avenger of Zendikar I just changed several more cards, but I don't have a solid wincon yet. I'm debating whether or not I want to do a typical Lord of Extinction or Craterhoof Behemoth for the win. Or if I want to use Pathbreaker Ibex with a bunch of deathtouchy tokens. The Ibex just feels to me like it would take too long unless I get lucky. I'm still needing to pick up a Stinkweed Imp and a Xathrid Demon to try out as well.
Anyway, I'm thinking I'll provably need to shave my artifact hate for a slot or two, I'm feeling like there is too much right now. Overall what do you think now? And what are your thoughts about game closers
4 days ago
Hi Guint!! Here are some suggestions I think you could utilize for Ishkanah. So far it looks good!
The things we want to make sure you have in this deck are ways to activate delirium, as well as ways to activate Ish's tribal effects. Let's start with the spiders themselves~
If you can find it I definitely recommend buying a Swarmyard cause what's better than a land that prevents your dudes from dying?
Arachnogenesis Essentially a Fog with an added bonus of giving you a TON of spider tokens. Spider Spawning is also going to be a winner in this deck. Penumbra Spider gives you good value by making another token when it dies. Riptide Replicator is a fun artifact that can make spiders as well... and with all the tokens, a Parallel Lives and Second Harvest would definitely be cards to consider. Also a fan of the underused Parallel Evolution - it even has Flashback! Swarm them with tokens and then drop a Pathbreaker Ibex, Decimator of the Provinces or the ever coveted Craterhoof Behemoth... or you can go the route of Overwhelming Stampede.
Silklash Spider would be a good powerhouse to pick up. It's effect can kill off any flier on the board.
There aren't any other specific "spiders" that are noteworthy, but there are always shapeshifters. My favorite "spiders" are Metallic Mimic and Chameleon Colossus Alternatively you can get a Conspiracy and just make your whole deck into spiders. Then when they all die bring them back with Patriarch's Bidding.
Spiders have especially large butts on them, so Assault Formation can really be powerful. Things that benefit from the high toughness of spiders should also be up for consideration. Ikra Shidiqi, the Usurper, Abzan Beastmaster, Grim Contest, and Kin-Tree Invocation are ones that come to mind immediately.
For a more tribal feel I def recommend trying out Archetype of Endurance and Archetype of Finality as well as Brawn and Filth. Bow of Nylea could be used as an alternative to Archetype of Finality if you so choose. There are also tribal artifacts such as Coat of Arms, Urza's Incubator, Obelisk of Urd and Door of Destinies.
Now onto the Delirium Mechanic. Making sure your own cards into the graveyard can seem counterproductive but a lot of things benefit from it. So first, how do we self mill?
- Deadbridge Chant is a personal favorite. Satyr Wayfinder, Crop Sigil, Grisly Salvage, Mulch, Grapple with the Past, Commune with the Gods, Benefaction of Rhonas, Sudden Reclamation. Stinkweed Imp or anything with Dredge. Golgari Grave-Troll is a popular one.
Now for some super fun cards that benefit from a graveyard presence.
- Jarad, Golgari Lich Lord, Lord of Extinction, Deathcap Cultivator, Deathrite Shaman, Traverse the Ulvenwald, Splendid Reclamation, and Meren of Clan Nel Toth. Did you mill a bunch of great cards you want back? Recursion is also a super powerful strategy. Eternal Witness is a Green staple for a reason. Greenwarden of Murasa, Seasons Past, Treasured Find, Animate Dead, Victimize. Sometimes you want to put specific things into the graveyard to fetch with recursion cards, so Entomb, Jarad's Orders, and Buried Alive become like tutors in a sense.
Now lets talk about Black and Green as colors in EDH. Black/Green has a few things that it needs to run undoubtedly. One of its major problems is card draw, so you're definitely going to want to auto-include Harmonize and Phyrexian Arena. I would also consider Lifecrafter's Bestiary.
Removal: Putrefy, Murder, Hero's Downfall, Abrupt Decay, Krosan Grip, Golgari Charm, Toxic Deluge, In Garruk's Wake, Acidic Slime, Beast Within. Dictate of Erebos to be used in conjunction with a sacrifice outlet like Ashnod's Altar (sac your extra tokens for mana!)
Ramp: Cultivate, Kodama's Reach, Solemn Simulacrum, Sol Ring, Explosive Vegetation, Thran Dynamo, Commander's Sphere, Golgari Signet, Cryptolith Rite, Harrow, Crop Rotation, Sakura-Tribe Elder, Yavimaya Elder.
The only other thing I want to say about your deck is that you should probably up your land count to at least 36. 30 is usually too little for most EDH decks in my experience. Unless you're going super aggro, you'll find yourself short on a lot of land drops.
If you wanted to upgrade your lands, here are some relatively inexpensive things you could add:
Golgari Rot Farm, Command Tower, Jungle Hollow, Temple of Malady, Woodland Cemetery, Overgrown Tomb, Llanowar Wastes, Tainted Wood, Grim Backwoods, Bojuka Bog, Hissing Quagmire, Temple of the False God, Drownyard Temple, Ghost Quarter, and any lands that Cycle in your colors :)
5 days ago
5 days ago
5 days ago
Maybe Engulf the Shore? That might not save you on a Craterhoof Behemoth swing. The Illusionist's Gambit would. Might even force them to deal lethal to someone else. It's definitely something you want to hold on to for maximum impact. It's hard to say though. It sounds like your meta is a bit different than mine.