|Commander / EDH||Legal|
Printings View all
|Modern Masters 2017 Edition||Mythic Rare|
|Avacyn Restored||Mythic Rare|
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Creature — Beast
When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
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Craterhoof Behemoth Discussion
4 hours ago
If you're looking to make an elfball deck in commander, it's usually a good idea to throw in Craterhoof Behemoth ;)
Seriously, it might be cliched, but that's because it's the best wincon for green go-wide decks in EDH.
7 hours ago
How has Craterhoof Behemoth been working for you? I have found that once I play Craterhoof Behemoth then I usually tapped a good deal of my creatures to play him anyway and I can't use him the to the best that I could, only swinging with 1-2 creatures instead of 5-8.
13 hours ago
Even with the reasoning you have expressed for playing 4 Ezuri, Renegade Leader I would cut down on the number to 2-3 copies. Your opponents don't know he is your win-con in as much that they know he is your only wincon, this means you have to broaden your ways of winning as currently you can lose to a Surgical Extraction, Joraga Warcaller and Craterhoof Behemoth are good alternative win-cons in elf ball, other than that the list looks pretty stock, is there a specific area you want feedback on?
23 hours ago
23 hours ago
1 day ago
When Craterhoof Behemoth enters the battlefield, its ability immediately triggers and goes on the stack. At this point, players may respond to said ability. You may cast Doom Blade on it and destroy it, however, abilities on the stack exist independently of there sources. This means that the ability will still resolve even if its source has changed zones.
1 day ago
Thanks so much for the feedback, I highly appreciate it!
I used to have Joraga Warcaller in the deck but after thinking about it, I realized if I'm kicking him once I'm better off playing Elvish Archdruid and getting a mana-generating elf also, kicked for two he is ok and kicked for three, I am better off playing Ezuri, Renegade Leader and activating his ability and giving my creatures trample for one extra mana. I initially considered Craterhoof Behemoth but I figured that I would probably be tapping out a lot of my creatures to play him anyway but I will certainly give Craterhoof Behemoth a chance. I agree that 2 copies of Ezuri, Renegade Leader might be a lot considering he is legendary, I used to have 4 copies of him and had some problems where I got stuck with two of him but I lowered it down to 3 and havn't had too many more problems. Typically when I am stuck with 2 Ezuri, Renegade Leader, unless I have close to no other elves, or for some reason very little mana (although his regenerate ability really helps with chump blocks if you are stuck in a bad situation), then having 2 Ezuri, Renegade Leader is not too too bad since he is the main win condition and if you have him out you have a good shot of winning the next turn.
I agree that Heroic Intervention would be good but the thing is that I typically side in 2 Chord of Calling to search up the other cards I side-boarded in. Selfless Spirit is good because if I have a Chord of Calling in my hand then I can keep 5 mana up for an instant speed save from a board sweeper. By having 1 Selfless Spirit instead of 3 or so Heroic Intervention then I can almost be just as protected from sweepers while only having one slot in my sideboard taken up by an anti-sweeper card.
18 lands are working fine, sometimes I do get a bit mana-flooded, 18 lands is pretty typical of a modern elf deck from what I have seen but maybe not in legacy? Would you reccommend trying to drop 2 lands, and if so what do you think I should add?
Why not run Pendelhaven though? Sure it isn't useful most of the time, but isn't the few times it is worth having 1 of the legendary land in the deck. Or is the threat of Blood Moon just not worth it?
I think cutting white completely is probably something I should do, Kataki, War's Wage is just so good against Affinity though with Chord of Calling, what could I replace it with? I agree my sideboard needs a bit of help, I do want to keep the Chord of Calling with hate-creatures theme in the sideboard because I think it works really well and is a less expected way for me to sideboard. My meta consists of mainly Affinity, Infect, Naya Burn, Dredge, Jund and 8-Rack, but I don't want to restrict my sideboard to be soley against those, I want to make sure my sideboard can handle other powerful modern decks too. What suggestions do you have for my sideboard? What should defenitely stay in? What really needs to come out? What cards would you reccommend for it in place of Kataki, War's Wage and Selfless Spirit keeping in mind that I have the 2 Chord of Calling in there?