Craterhoof Behemoth

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition Mythic Rare
Avacyn Restored Mythic Rare

Combos Browse all

Craterhoof Behemoth

Creature — Beast

Haste

When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 19%

4.67 TIX $7.53 Foil

Ebay

Recent Decks

Load more

Craterhoof Behemoth Discussion

Scouty on Naya Aggro

6 hours ago

You could shell out for the points on Natural Order and a fatty like Craterhoof Behemoth pretty easily. Plus, it'd get you to the 10 point maximum

VexenX on [List - Multiplayer] EDH Generals by Tier

6 days ago

Didn't see the comments, I was never tagged. I just went back and read them and thought they were kind of funny to be honest. I am guessing none of them played against a good Omnath deck. This is honestly the first time my decks power had been put into question.

Just so there is no confusion for p0megranates, I own the deck exactly as posted. I have even scanned copies of my altered art card to the list. I pride myself very much in this deck, I even got my hands on a foil Gaea's Cradle before the price spiked. If you want to play against it in person, I'll be at the GP Vegas this year.

I don't play artifact ramp because the deck profits from land ramp during every stage of the game. Sure Mana Crypt would be good, but I didn't realize every deck required one to be good.. Lol. Playing mana dorks in Omnath, Locus of Rage is a joke. I don't know why that list is even viable.

I didn't realize a curve of 3.8 was greedy in commander. I am about to remove World Breaker for Nature's Lore here soon. Also, Blasphemous Act kinda messes with my curve avg a bit (it is cmc 1 pretty much all the time). Akroma's Memorial, Stalking Vengeance, and Avenger of Zendikar might be worth removing if you care about cmc avg.

Gates88 Omnath interacts a ton. Just read the card itself. Also, I win way more from cards like Warstorm Surge/Purphoros, God of the Forge and sack outlets then I do with Craterhoof Behemoth and swinging in. I am sure your take on Omnath would work just fine, but it does not mean mine is not viable. This deck is honestly the most consistent edh deck I have seen. Play Land = win... Seems good.

dogninja8 on Rhys the Redeemed v2

1 week ago

NewHorizons, thanks for testing out my list, and here are some of my thoughts on what you said.

  • Garruk, Primal Hunter has generally gotten me 3/4 cards in the past, but that might just be confirmation bias.

  • Tolsimir Wolfblood isn't a pet card, or that good. I think that I left him in because of the color synergies and nothing else. In the last game that I played with this deck, I drew him and it was completely useless. Will definitely cut (probably for Concordant Crossroads.

  • Thunderfoot Baloth is generally on; it's actually surprisingly rare to not have Rhys on the battlefield at most points in the game (not sure if this speaks to playgroup bias or being not the scariest person at the table compared to my group). I have tried the Ibex before and I didn't like it that much because of the lack of haste in my deck.

  • Soul's Attendant is kinda meh, but generally pretty useful in my meta.

  • fun fact, I've maybe played Champion of Lambholt all of twice (because I don't play this deck too often) and it was pretty meh (I was stuck on three lands that time, so I haven't really gotten to test it under normal conditions). It synergizes with coat of arms if I play both in one turn (most tokens are warriors).

  • Avenger of Zendikar is a recovery card (which is something that's really hard to test when goldfishing). It takes you from no creatures on board to a bunch of creatures on board in a single spell.

  • Coat of Arms isn't a win more card as much of a win card. It takes a relatively small number of tokens (4-6) and turns them into a dead player or it takes a medium/large amount of tokens and turns them into a dead table. This fills in the same slot as Craterhoof Behemoth or Triumph of the Hordes (which is just bonkers powerful).

pskinn01 on *ADVICE WANTED* Marath's Token Effort 2017

1 week ago

Farseek is great as it let's you get any land with those sub types like shock or tango lands, fixing and ramping.

Rampant Growth is decent as it ramps on turn 2.

Burgeoning is only good early, or with ways to mass draw cards.

Beastmaster Ascension is good with token decks in general. Craterhoof Behemoth is also good with lots of tokens.

Edhrec.com is a good reference for what is played most often with each commander. Not always the best cards, but ones that work.

Darkersun on Sidisi, the Mirror-Mad Necrotic Ooze

1 week ago

Thanks for the upvote. I must say Craterhoof Behemoth works very well (won me two games so far). I know he is expensive (got lucky in an old booster pack ;) ). Together with Wonder and some Zombies, but also not very original.

Load more