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Haste When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
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I agree with Jarad, Golgari Lich Lord , he would work great especially after pumping him up. If you want to put in Craterhoof Behemoth i would also recommend Tooth and Nail because Tooth and Nail into a Craterhoof Behemoth and Avenger of Zendikar is usually a guaranteed win, assuming you give them all haste.
Just for anyone that wants to keep up the conversation (or understand what we are talking about); the only real differences I can think of between the two builds are :
This was a literally one-for-one trade. Arbor Elf and Utopia Sprawl have the potential to generate more mana together than the two mana-dorks; however the addition of the two dorks allows for the following:
You can now run four Cavern of Souls with no issue and you also can run Horizon Canopy 's for added cycling if need be. Also, you never into the issue where your "mana-dork" can't create mana. The prior build ran 7 Forest and one Breeding Pool and if one of those wasn't on board; both of your Utopia Sprawl and Arbor Elf 's become useless. This is a huge problem early game and causes for more mulligans.
Both require elves for their abilities to work to their fullest potential. Utopia Sprawl is not an elf :)
These are quite different; and:
The downside to losing Gilt-Leaf Archdruid
is in super grindy match-ups. He draws multiple cards (each time you play a druid after he is in) and provides for an instant-speed "steal your lands" semi-win-con (it wins most of the time; but not all of the time). The downside to Gilt-Leaf is that he dies to Lightning Bolt
at 5-mana; and that he costs 5-mana without an immediate benefit.
We initially had Gilt-Leaf Archdruid in to deal with tougher control match-ups; however given the board options; I actually found that I was boarding him out for more "crushing" options...
Anywho; that is where we are at. That is where the discussion is coming from. The deck has somewhat "circled back" close to it's initial build (as the initial one had Elvish Mystic
and Craterhoof Behemoth
in it); however the loss of Arbor Elf
and Utopia Sprawl
is the biggest change made yet.
I'd love to hear any one else's opinion and or thoughts! The tapped out community is always extremely insightful; and we love to hear what you have to say....that being said, Dreno33 is about as smart as they come; so I understand if there is nothing left to add!
Thanks to everyone, and of course (as always); thanks goes to Dreno33 for his help!
The mana is enought, I've been playing this deck for 1 year ago and I never had any prob so the base deck of all elves decks provides all the mana you will need.I dont like Door of Destinies because of Lead the Stampede , Probably you will draw a non-creature...And I search with Fauna Shaman depending I need in the moment it comes to play, if I dont have in hand Elvish Archdruid normaly I search this, but always I will find the finishers like Craterhoof Behemoth or Ezuri, Renegade Leader
Strike my comment, misread Craterhoof Behemoth and your example and saw how he got the +12/+12.
i like Jarad, Golgari Lich Lord in a prossh deck chances are youll have some big creatures or the ability to produce big creatures and his ability can kill all opponents at the same time add Stalking Vengeance Craterhoof Behemoth and Wound Reflection and its lights out check out my prossh build for some ideas if you want
|Power / Toughness||5/5|
|Avg. draft pick||2.58|
|Avg. cube pick||4.30|
|Commander / EDH||Legal|
|Avacyn Restored||Mythic Rare|