|Commander / EDH||Legal|
Printings View all
|Modern Masters 2017 Edition||Mythic Rare|
|Avacyn Restored||Mythic Rare|
Combos Browse all
Creature — Beast
When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
Price & Acquistion Set Price Alerts
|Have (8)||ibraJG84 , DudeMan1031 , pskinn01 , tragic_slip , Talistan , firemind12 , DruneGrey , PTsmitty|
|Want (6)||CoolBeansBrattah , TheRealPeaches , golgarigirl , GeminiSpartanX , philktoken8998 , MoJoMiXuP|
Craterhoof Behemoth Discussion
3 hours ago
If you ever have a mana problem Mirari's Wake is nice.
Also there might be a way to combo out with Ashnod's Altar? If you want to go the combo route.
I've never played this commander but your build looks super fun +1. Sorry for the expensive suggestions I tried not to go too far over the most expensive card Craterhoof Behemoth (besides Doubling Season.)
21 hours ago
Generally, I dump all that mana into Kessig Wolf Run or Genesis Wave. I went less of a hydra route now as I've added Gen Wave components. Ideally for the deck to work as a combo finish, I Gen wave for like 8-12 the first time, I reveal a nykthos and play it either as a new one or destroy the old one, reveal an Eternal Witness and on average 5-10 more green mana symbols in the other permanents revealed through Gen Wave. Then cast wave again because of Witness's ability, but this time for 20+ plus mana. Hopefully revealing the finisher Craterhoof Behemoth or at the very least a Kessig Wolf Run to dump the basically unlimited mana I have left into 1 creature and swing for the win. Khalni Hydra is fantastic but because of its CMC it won't be playable on my first wave, only Craterhoof Behemoth is powerful enough to warrant missing him on a wave, considering I can bring him back and finish the game with him. Primeval Titan also helps to find Nykthos, which is easily the most important card other than Genesis Wave.... I do appreciate your input though :). Probably going to switch the geist with Kitchen Finks as my next move. Most gen wave decks run Wistful Selkie but I absolutely abhor that card for some reason.
22 hours ago
1 day ago
Hey pal few suggestions:
(I'll be operating under the assumption you plan on switching to Surrak Dragonclaw later down the road)
Equipments can be good, but not really as much in this deck. Surrak doesn't just want the equipped creature to get through, he wants all your stuff to go through. That being said, some equips are good, like Swiftfoot Boots or Lightning Greaves as they can provide protection for your key pieces in the way of shroud.
There are many great ways to ramp up your available mana early game, and I'd strongly suggest you use a bunch of them for all your mana-hungry creatures. Rampant Growth, Cultivate, Kodama's Reach, Explosive Vegetation, Sprouting Vines/Seek the Horizon, and Oracle of Mul Daya are all pretty good in EDH. I'd say to take out Untamed Wilds, Unbridled Growth, and Map the Wastes among a few other cards to slot this good ramp in. Also, I'd suggest using the Signets instead of Fire Diamond and Izzet Cluestone. (Last second, throw Boundless Realms in for Nissa's Renewal. you have way too much going on at the 6 mark to be ramping)
Horrible Awful Creatures
I can't really think of much to add here, just a bunch of things to toss so here it goes!~
Tromokratis: A touch too expensive for my tastes. If he's there to get your guys through, he's doing a real bad job at it because you already have trample on them. Really just a waste at this rate.
Sphinx of Magosi: Similar problems with Trom. Real pricey, not super big or game-changing. While he'll draw you a few cards, there are a bunch of better cards out there for that.
Sagu Mauler: He's pretty good if he's all you have. I mean, Slippery Bogle is a modern staple for a reason. But I think that your creatures at the 5/6 slot should be a bit more than a dodgy 6/6 trample.
Prophet of Distortion: He's just bad. You only have 5 sources of the colorless mana he needs in order to work. He's not a good body, he won't draw you many (if any) cards, and he is frankly undeserving of a slot in this deck.
Phytotitan: I'm half and half on this. A 7/2 that sticks around a bunch could be good, depending on your meta. This one is up to you.
Pack Guardian: It's just bad. A 4/3 vanilla that lets you turn a land hand into a 2/2 vanilla. Wooo~
Oran-Rief Hydra: You don't have enough forests to have the best of him. Not really super great when you compare it to other things at the 6 slot.
Harbinger of the Hunt: Too pricey to board wipe with, too expensive to be a 5/3. Not very good.
Frontier Guide: You should have much better things to do with 4 mana. Isn't even big enough to consider swinging with if you've used all you mana MP1 or don't need more ramp.
Flamewake Phoenix: It's really just an annoying little bird. if anything, it'll get your big guys hated out so you stop pinging your opponents for 2 in the air every turn.
Right now, as far as actually finishing the game goes, I see 3 things in the deck that you might be able to win with. Avenger of Zendikar, if you can dump a bunch of lands on the board in one turn, Ulamog, the Ceaseless Hunger, and Hydra Broodmaster. I'd suggest finding a way to throw in any combination of Overrun, Pathbreaker Ibex, Beastmaster Ascension, or Craterhoof Behemoth.
Sorry about the long post, I'm just trying to help you in the only way I know how.
1 day ago
Split a box with my friend.
I picked the wrong half of that box.
2 days ago
I'm a fan of Teneb and a fan of multicolor Relentless Rats decks, so you get +1 from me!
Really cool deck overall!
3 days ago
Jazal Goldmane doesn't have the best colors, but he's Craterhoof Behemoth in the command zone. It's not hard to go wide in white and evasion's also a pretty easy thing to get. It's protection from wipes , getting solid ramp, and drawing cards you need to worry about.