Craterhoof Behemoth


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Avacyn Restored Mythic Rare

Combos Browse all

Craterhoof Behemoth

Creature — Beast


When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.

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Cardhoarder (MTGO) 1%

12.45 TIX $17.03 Foil


Craterhoof Behemoth Discussion

Firebones675 on Elf Ramp

4 hours ago

Oh one more card I forgot to mention earlier:

Craterhoof Behemoth is both a good choice for Natural Order and when he enters can end games on the spot

blackhawk22 on Selesnya Modern Tokens Input Welcome!

3 days ago

So modern is a faster format than standard is with wins as early as turn 3. A lot of decks averaging out to a turn 4 win. So the enchantments seem a little slow in my book. Birds of Paradise is better than Sylvan Caryatid. It can let you turn 2 Nissa, Voice of Zendikar and turn 3 Gideon, Ally of Zendikar, both o which make tokens right away. Spectral Procession makes fliers. fliers are basically unblockable in modern. Lingering Souls more fliers. Run 1 Overgrown Tomb and you can hit its flashback. Raise the Alarm is 2 drop instant that makes 2 1/1's. Path to Exile because every deck needs removal. Avacyn's Pilgrim more early ramp. Gavony Township makes all your tokens more threatening. Windbrisk Heights some card advantage. A one of Westvale Abbey  Flip to put yourself over the top. maybe a 1 of Craterhoof Behemoth for end game.Selesnya Charm is a decent tool box card. Elspeth, Knight-Errant looks super annoying.Beckon Apparition graveyard removal for a flier. Chord of Calling to find an end game creature. Sword of Body and Mind make a 1/1 flier a 3/3 that does things.

Pieguy396 on H: Craterhoof, Eldrazi Temple, 3x ...

3 days ago

I have Eldrazi Temple, Daybreak Coronet, Urza's Incubator, Craterhoof Behemoth, Progenitus 2 Relentless Dead, 3 Brimaz, King of Oreskos, and I'm looking for Asceticism, Attrition, Balefire Dragon, Kokusho, the Evening Star, Time Warp, Teferi, Mage of Zhalfir, Temporal Mastery, and 3x Isochron Scepter. I also have a binder with plenty more of my wants and haves. If you see anything that you like, please let me know!

Thanks in advance!

Firebones675 on The Green Machine

5 days ago

Craterhoof Behemoth would be great here. Yes it costs a bit more but with your ramp you should be okay to have 1 or 2

Spifcore on Ulasht, the Hate Tokens

5 days ago

First of all, thank you for taking the time to look over my deck CelineT.

A lot of the stuff I have in at the moment is temporary, it has been changed a lot since I first posted and will continue to change for a quite a while. Again thank you for all the suggestions. I will definitely be replacing Gruul Cluestone with Gruul Signet once I get one.

As for enchantments, I cut verdant embrace after playing a time or two and agree with you about that one. I like Night Soil for graveyard hate + spawning tokens for 1 colorless mana. I do like the idea of Goblin Bombardment as it would pair well with Impact Tremors.

I also agree with needing more mana ramp and have changed a few creatures and put a few more sorceries and enchantments in that will help with that. I think this is my biggest area of concern at the moment and will soon invest in some better one drop mana dorks.

I think at this point I'm going to almost completely drop the idea of attacking with Ulasht and go all in for spawning tokens. Having two win strategies just seems to leave me with few good options when I'm playing and the token path seems a little more consistent.

I have Dragon Broodmother, Earthcraft, Hornet Nest, Warp World, Craterhoof Behemoth, and Anger on the way. Which will give me some more win options and make the deck play a little more smoothly (also giving me more flying coverage). I think after that I'm going to focus on fixing my mana ramp.

BlueGuildKnight on ezuri

1 week ago

where da hoof where da hoof where da hoof at!?

Craterhoof Behemoth

Emzed on Prossh, Skyraider of Kher

1 week ago

I'm piloting Prossh myself and my gameplan is very similar to yours. However, i play a lot more acceleration in the slots you are using for expensive cards like Hellkite Overlord or Violent Ultimatum. I have a couple of suggestions for you: Shamanic Revelation, Battle Hymn, Chancellor of the Forge, Nullmage Shepherd and Cryptolith Rite are all fantastic follow ups to Prossh. Purphoros, God of the Forge and Endrek Sahr, Master Breeder are really good if you can land them before Prossh. My primary win condition is casting Tooth and Nail for Craterhoof Behemoth plus Chancellor of the Forge with some creatures on the board which creates a huge army with haste and trample. Shaman of Forgotten Ways has proven a solid accelerator combined with a very useful back-up win condition. Pattern of Rebirth and Eldritch Evolution are very reliable ways to find Craterhoof Behemoth quickly.

Kr0v4x on Edric, the Mastermind - Rogues and Beasts EDH

1 week ago

Hey, thanks for the feedback. It's great to see how we are following quite different paradigms to exploit edrics abillity. I guess this may be due to the differences of our specific playgroups. Anyway let me come back to your suggestions and give you some thought on why I build the deck the way I did. A complete summary will be included in the description when I find the time to finish it.

First of all my playgroup is a casual one that likes discussions and despises decks that dominate the board. So who ever gets a grand start will be sure to face early opposition. That's of course not a reason not to try to develop your board as fast as possible, but cards like Burgeoning and Exploration will get you focused faster than not. Unfortunately my opponents tend to forget that the tides can change pretty fast within a game, so strong starts and early ramp will be punished excessively. As soon as my friends change their behavior I am sure to include both cards, but until that happens I will spare me (and them) the frustration.

The rogues are mostly in there because I like the theme and do prefer playing decks with some flavor to them from streamlined approaches. This also accounts for card-choices like Assault Suit, Squallmonger, Cultural Exchange, Vow of Flight and Vow of Wildness. I chose them for their interactive potential and the political implications they have, motivating my opponents to attack one another. Hurricane and Squallmonger can be used as a emergency win-condition if I lost the fight for the board, but could defend my lifepoints and manabase. They are enabled by cards like Gaea's Cradle (a beast, especially with the untap mechanics I use) or Druids' Repository and also help to deal with the quite high amount of flying creatures in our playgroup, which is one reason I refrained from including too many myself.

Craterhoof Behemoth and Beastmaster Ascension on the other hand would fit my playstyle perfectly as they offer a possibillity to win the game in a single swipe without giving my opponents time to prepare. As of now I am unsure wether Garruk Wildspeaker would make the cut in my final list.

Again thanks for the feedback, you gave me several things to Ponder, improving my game in the end.

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