Craterhoof Behemoth

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Avacyn Restored Mythic Rare

Combos Browse all

Craterhoof Behemoth

Creature — Beast

Haste

When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

14.97 TIX $17.48 Foil

Ebay

Recent Decks

Load more

Craterhoof Behemoth Discussion

BMHKain on Oathbreakers and Kingslayers: Adriana EDH

23 hours ago

@Daealus19876: I actually do want a mild token theme, but I only want it to be secondary. As for +1/+1 elements, think about Mikaeus, the Lunarch for abit. What I'm looking for are cards that can increase a variety of ways while perhaps using Shadows over Innistrad Odric to share all abilities when in a pinch. Even mono white Bolster effects and similar that care for counters are just fine. Hell, even mass stat increase via combat such as Fumiko the Lowblood, and Marton Stromgald are good. Those are major examples of what I mean. Jazal Goldmane even works as a Craterhoof Behemoth for Boros for me.

Should I provide more, or do you get what I am trying to jot down for ideas? Just asking. ;)

baddabiiing on All Tokens Will Be Sacrificed

1 day ago

A few recommendations:

you are missing a lot of strong core enchantments. I would recommend Attrition, Shared Animosity, Grave Pact, Primal Vigor, Doubling Season, and maybe Cryptolith Rite.

You are also missing a ton of core creatures, such as: Purphoros, God of the Forge, Eternal Witness, Champion of Lambholt, Somberwald Sage, Joraga Treespeaker, etc.

For what to cut, i would drop a lot of your prossh protection and conditional board wipes, likeGaea's Embrace and Chandra's Ignition. I see that you are trying to go for a control route, but instead with these cards you can just make it so you can knock out at least one player the turn after casting prossh. it is also never the end of the world if prossh gets killed, because you can just recast him for more tokens.

Some other misc. cards i recommend: Xenagos, the Reveler, Garruk Wildspeaker, Craterhoof Behemoth, Ashnod's Altar, Pathbreaker Ibex, Birthing Pod, and Furystoke Giant.

Looking back on all these cards they are expensive, but I would definitely grab a Craterhoof Behemoth. I win a solid half of my games from that guy.

This is my deck, id love if you could check it out, id love to hear your suggestions. Thanks!


Prossh EDH Tokens/Sac

Commander / EDH* baddabiiing

SCORE: 13 | 72 COMMENTS | 2828 VIEWS | IN 4 FOLDERS


ChiefBell on G/B Elves

2 days ago

Not particularly because the point of elves is that it's an exceedingly fast deck. Your elves are all 1 to 3 mana in a traditional Elves deck and like, 12 of them should tap for mana as well which just creates crazy spirals of creatures and mana and mana and creatures etc etc. It avoids all high mana costs except sometimes a Craterhoof Behemoth

r-kane on Everybody Loves Hypnotoad - The Gitrog [[Primer]]

3 days ago

Sultai & Golgari are my mains and remain my favourites. Here are my thoughts:

First 42 lands seems slightly excessive. I'd remove at least 1 in favour of Hermit Druid. If you combo this with something Splendid Reclamation you're laughing.

I'd also recommend removing Riftsweeper, Swiftfoot Boots and Lightning Greaves. Imho Golgari's main strength lies in being able to recycle. If you find Gitrog being focussed then add other high priority threats such as Meren of Clan Nel Toth and Mazirek, Kraul Death Priest instead of adding cards that attempt pillowfort your general. I do agree with your use of Sylvan Safekeeper but that's because it plays to your generals theme and strength. If you were to insist on having these features then Eldrazi Monument & Asceticism would be better choices considering that they're more versatile, cover your entire boardstate and considering how much mana you're going to be packing they are less likely to be dead draw cards as they might be in, let's say, a Meren Deck. Whilst on the topic of stuff wot protects creatures, Yavimaya Hollow Should be in your deck.

Last point on survivability cards, Whip of Erebos can also be a nice choice for keeping you healthy but this card shines best with cards like Kessig Cagebreakers, Pathbreaker Ibex, Craterhoof Behemoth & things like Tree of Perdition since people often forget the 'Haste' element of the reanimation and since it only costs 4 CMC it's easy to wombocombo a dead craterhoof with something like Worm Harvest

Also, in a deck like this I'd be more tempted to include another sub-"wincon" by way of tokens. So Titania, Protector of Argoth + Doubling Season would go nicely in this deck especially when you consider how well that would synergise with other existing elements in your deck, Rampaging Baloths, Worm Harvest and Zombie Infestation. Imagine how silly this could be with the addition of Mazirek, Kraul Death Priest

With regards to Greenwarden of Murasa, I've always disliked this card. I don't like the cost and I don't like the exile element on the second trigger. If you want the extra recursion then you'd be better off with Verdant Confluence or Nyx Weaver. Even Glissa, the Traitor offers better value imo. Nyx can block something and then grab something from the GY if it's about to die and you have mana, (which you should). As for Glissa, she's a first striker with deathtouch, meaning she's a tough cookie and a bit of a badass that can block and kill nearly everything without taking any damage. Of course she can't block fliers and she'll take damage if she blocks another first strike monster however she's highly effective at blocking fatties especially if they're trying to be cute with trample.

With regards to spot removal, World Breaker plays very well with your general otherwise I would recommend adding Terastodon.

Other token generation and +1/+1 counter creature suggestions: Creakwood Liege, Mycloth and Bloodspore Thrinax. Otherwise Dark Salvation has good potential.

Also Eldritch Evolution should be in any deck that runs a decent amount of recursion.

Strionic Resonator & Mimic Vat Could be highly effective in this deck

I've given a lot of suggestions here, All of them should give you something to think about.

Raging_Squiggle on Best BUG targets for Tooth ...

3 days ago

It depends on your board state or what's in your hand. Sure you can get Deadeye and Palinchron, but if you have nothing to use infinite mana/flicker with its useless.

Craterhoof Behemoth and Avenger without a haste enabler won't do much good.

My suggestion would be Palinchron + Rune-Scarred Demon . Then tutor for Deadeye Navigator and play him. Now you have infinite mana and can tutor your whole library. This pair, if uninterrupted, guarantees a victory.

TheDracogenius on Prossh, the Combo Hungry [Primer]

3 days ago

Thanks for the suggestions Emzed. I agree with you about the Arena. I have thought of replacing it with Painful Truths as I often value the extra card more than a Scry 2, as this deck is quite reckless and can get empty handed quickly.

Chancellor of the Forge is interesting, but I value the Avenger of Zendikar higher for it can come down on an empty board and grow a huge army all by itself. Its landfall ability is not to be underaestimated. The Cancellor needs Prossh to be on the field to even have a chance of generating as much tokens as the Avenger. I rarely use Tooth and Nail to get Avenger and Craterhoof Behemoth as I might just grab Kiki Jiki and Conscripts instead to win the game on the spot. I value the flexibility and long term power of the Avenger higher than the potential aggressiveness of the Chancellor, and including both would feel a little unnecessary to me.

Food Chain is probably the most important card in the deck, but I feel like with the planned inclusion of Diabolic Intent I have more than enough ways to search it up.

Ancient Tomb is super strong and the sole reason I do not have one for this deck is that I was never able to trade for one. Shizo, Death's Storehouse is also great for the extra evasion that it gives.

Shaman of Forgotten Ways is very strong, but my three drop slot is a ready very stacked and at the moment I am trying to move my ramp sources from creature based ramp over to land based ramp, since I do not want to get blown out by a board wipe that easily anymore.

Emzed on Prossh, the Combo Hungry [Primer]

3 days ago

Shaman of Forgotten Ways is both a solid accelerator and a win condition. I play him myself in my Prossh deck and like him a lot. Also, i prefer Chancellor of the Forge to Avenger of Zendikar in this archetype, the Chancellor provides hasty tokens which makes a Tooth and Nail kill involving Craterhoof Behemoth so much easier.
Personally, i play Read the Bones and Fecundity over Phyrexian Arena. Both are able to quickly give you access to the cards on top of your deck, whereas Arena needs a couple of turns to really get going. Since Prossh is usually really fast, i don't think Arena does enough.
Food Chain is absurdly powerful with Prossh, so Dimir Machinations is probably good enough to make the cut as an additonal tutor (i don't play Food Chain myself, so no experience with the card).
Ancient Tomb and Shizo, Death's Storehouse are two great lands, they would certainly be good additions to your list.

Ys_ on OH, NO! NOT THE ELVES! NOT THE ELVES! AAAAAHHHHH!

4 days ago

Being an elf-lover, you have my vote.

You should also consider adding artifacts such as Eldrazi Monument, Cloudstone Curio and/or Staff of Domination. Craterhoof Behemoth also is a nice finisher.

Load more