Craterhoof Behemoth

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Mythic Rare
Avacyn Restored (AVR) Mythic Rare

Combos Browse all

Craterhoof Behemoth

Creature — Beast

Haste

When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.

Price & Acquistion Set Price Alerts

MM3

AVR

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Craterhoof Behemoth Discussion

Vash13 on Elf Rumble!!!

1 hour ago

I just cant get over the price point of Craterhoof Behemoth it always feel like i can get more vale elseware, especially since i still have to buy Aura Shards lol

Doombeard1984 on Elf Rumble!!!

2 hours ago

I actually keep a Door of Destinies sided usually just in case I have some kind of elf off. Go to is Coat of Arms if playing something else. Only reason I would ever play coat of arms against another elf deck is if I've got forest walk available, otherwise it's a game of Russian roulette. Also been known to destroy CoA myself on many occasion lol. My main go to win cons are usually Joraga Warcaller for lots, or Craterhoof Behemoth which is just a dumb card lol. Wouldn't be a bad suggestion for your deck actually.

Triton on Her Royal Fluffness

4 days ago

Genesis Wave and Craterhoof Behemoth are good additions to the deck!

Asder on Advertise your MODERN deck!

4 days ago

TheSimikBOat Maybe it's worth running eldritch evolution just because of how good it is. Not a huge amount but maybe cut a Prime Speaker Vannifar for 1 because she is legendary. Also, an Ezuri, Renegade Leader or some other game-winning mana sink such as Craterhoof Behemoth could be useful as I can really see any good mana sinks other than Duskwatch Recruiter  Flip.





I thought you were supposed to review the deck the person above you has posted, it clearly says so in the description. I've been looking at the recent posts and the last person to actually review (there are some people who might have been talking about the deck above them but it hardly counts as a review) the deck above them was StoryArcher on December 15th. The whole point of this forum is, you post a deck knowing that someone looks at and reviews it and in return, you look at and review someone else's. Anyway, let's hope this happens from now on.

triproberts12 on Wolfen Horde

6 days ago

Also, what is Eidolon of Blossoms doing in here? Also, Taurean Mauler and Chameleon Colossus are two of the best "werewolves," and you'll get some splash benefits for Fang of the Pack from some of your cards. You could use a couple of overrun effects in addition to Tribal Unity like Triumph of the Hordes and Craterhoof Behemoth , since it's the best way to close out the game with a creature deck.

multimedia on Elves of Ravnica (RNA)

1 week ago

Devilish912, thanks a lot for the upvote and props.

patrickloyd, thanks for the upvote, you were the 800th upvote :) I don't play this deck at FMN, variations are for kitchen table or online play.


I'm waiting until the whole set is revealed to do a new update on Ravnica Allegiance (RNA). Which is hopefully tomorrow, lets hope that Wizards doesn't drag RNA spoilers into next week. Having Shock lands: Breeding Pool, Stomping Ground, Temple Garden and Overgrown Tomb all in Standard is going to be amazing for brewing with Elves. Here's some of my thoughts so far...

Just like in M19, in RNA we also got two rare two drop Elves and both these Elves make Grand Warlord Radha even better :) Incubation Druid and Growth-Chamber Guardian's adapt can be mana sinks with mana that's made with Rahda and other attacking Elves. I can trigger adapt at instant speed, during combat letting me attack with either to help to trigger their own adapt. Guardian is the Elf I'm most excited about because he can tutor for other copies of himself. This ability is very good, but he's also just a powerful two drop Elf who can attack as a 4/4 turn three without any other cards. His tutor ability seems great with Radha letting me chain Guardians onto the battlefield.

Incubation seems like quite a good mana Elf. Being able to make any color mana that matches a color that lands I control can make is good. With an Unclaimed Territory in my control she can make any color of mana and Territory is a pretty important land for Elves. This is not however the best thing about Incubation it's that she may be a weak mana Elf, but she can get better later on in the game with adapt. Weak creatures who can be played early game and then scale up and become an actual threat or improve their own abilities mid game are very good.

Four two drop Elves, who will all most likely be part of the base moving forward have their own built-in mana sinks:

  • Guardian
  • Incubation
  • Clancaller
  • Thorn

So far I like the looks of Gruul, Temur or Jund with possible returning to +1/+1 synergies. A strategy with counters needs an engine to give Elves counters and Rhythm of the Wild can do that. Other than the new Elves, Rhythm has the most potential to be added to this deck. Rhythm seems very good with Radha, not because it makes her better, but because it can give Elves haste which means they can generate mana when they attack the turn they're played. Both Guardian and Incubation's bonus ability for when they get a counter can happen whenever any counter is placed on them; I don't have to trigger adapt to get their bonuses. This means that a counter from riot can trigger Guardian when it ETB, giving me a 3/3 Elf who can tutor for another copy of itself. Depending on how much mana I have I can then play another Guardian and do the same thing, effectively chaining Guardians thanks to riot.

Multiple copies of Rhythm in my control can stack. If I have two copies of Rhythm on the battlefield then I can trigger riot two times, giving an Elf a counter and haste. This some what relieves the drawback that Rhythm has, it's a three drop that doesn't do anything the turn it's played. Giving Elves haste can be powerful especially with Steel Leaf Champion, but also with a strategy around Beast Whisperer. One drawback of Whisperer is all the Elves I played for the turn couldn't attack this made them too vulnerable to a board wipe (Clarion, Soot, Nova, etc.) on my opponent's turn. With hasty Elves my opponent needs a Settle. Guardian seems great with Whisperer since it can tutor for another copy of itself giving me more Elf fuel to draw. The combination of main deck Whisperer, Radha and Rhythm has potential.

Rhythm also seems busted with Prime Speaker Vannifar. Making her uncounterable and giving her haste letting me use her Pod ability the turn she's played. Vannifar is a powerful card, but I'm not sure she's what I want with Elves since I think both Radha and Whisperer are better four drops for tribal strategies with Elves. I could however be completely wrong about this, time and brewing will tell.

Another counters engine that may return is Hadana's Climb  Flip. Climb seems very good with the two new adapt two drop Elves especially Guardian. Climb is very good with Guardian because each time a counter is placed on Guardian I can tutor for another copy of itself. Climb can put a counter on Guardian each combat during my turn. Another way to chain Guardians. Climb is also very good because it can be a win condition when it flips into a land. Which can also then be another land that can make any color of mana which helps Incubation.

Galloping Lizrog and End-Raze Forerunners are both new possible finishers with Elves. Lizrog in combination with Rhythm; move all counters from Elves onto Lizrog and give it haste thanks to riot. Forerunners is the new pseudo Craterhoof Behemoth, seems like a good creature to ramp into with Elves.

Of course these are just my beginning thoughts of how RNA might change this deck. The cards and strategies that have stood out so far. When I get to take a full look at the entire set, begin brewing, them most likely other strategies and cards will stand out.


generalrenard on Commanders by Power Level [EDH Tier List]

1 week ago

Vannifar is about as glass cannon as every other commander-based combo deck, plus the addition of blue. During my playtesting sessions my commander got stolen from me with Willow Satyr and I was unable to recover from that. This concept of getting rid of a commander could neuter pretty much all commander-based decks. Also there is not one single card that Vannifar revolves around besides Vannifar that without it you lose. One of the whole points of the deck is to have multiples lines to victory so that if you accidentally draw Craterhoof Behemoth in the early game, or Flash gets Praetor's Grasped you just switch lines.

generalrenard on Commanders by Power Level [EDH Tier List]

1 week ago

Vannifar is about as glass cannon as every other commander-based combo deck, plus the addition of blue. During my playtesting sessions my commander got stolen from me with Willow Satyr and I was unable to recover from that. This concept of getting rid of a commander could neuter pretty much all commander-based decks. Also there is not one single card that Vannifar revolves around besides Vannifar that without it you lose. One of the whole points of the deck is to have multiples lines to victory so that if you accidentally draw Craterhoof Behemoth in the early game, or Flash gets Praetor's Grasped you just switch lines.

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