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Craterhoof Behemoth

Craterhoof Behemoth

Creature — Beast

Haste When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.

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Craterhoof Behemoth Discussion

Cdawg44 on Good Green Finisher?

3 hours ago

Craterhoof Behemoth ends games.

Vorapede can really wreck people.

It depends on your format to be honest.

Cobthecobbler on Green Ringleader

4 hours ago

Craterhoof Behemoth is a good finisher. Usually ends the game the turn it drops.

dentalflosstycoon on Good 'Ol Craterhoof

23 hours ago

It seems to me like you need to majorly redo your deck to increase its speed and lower CMC.

First off, if you want some big drops to ramp for, drop Elderscale Wurm and Reaper from the Abyss and replace with two Craterhoof Behemoth . Unless your opponent saved instant speed removal, you should pretty much win the game.

Secondly, drop Lotleth Troll for Strangleroot Geist . He can attack right away, which makes a huge difference, and will return stronger without you having to add counters to him.

Next, drop Varolz, two Corpsejack Menace , and one Champion of Lambholt and add a fourth Strangleroot and a playset of Vampire Nighthawk , which will help you deal with flying threats, act as removal and a life gain source.

Lastly, drop all of your counter spells and add in two more Rancor and two more Predator Ooze . Your deck will now be much more solid and fast and not so susceptible to flyers with the addition of the Nighthawk.

ChiefWannaHacka on Mayael the Chubby Chaser

1 day ago

Novablast Wurm is the only Board wipey thing in my deck, and maximizes his utility when Avacyn, Angel of Hope is out. That's pretty narrow, but happens frequently enough. I'll keep an eye on him though to take out for Garruk. Aura Shards is reusable, and in EDH utility/long term effect are important as games tend to last longer than regular games. Also it can act as instant speed removal with Mayael's ability or Quicksilver Amulet . Just a tid bit of info, I love removal!

Garruk I like, and I'm excited to see the new one. Overrun on the other hand is a onetime use effect, that in EDH may not win the game.

Sun Titan is here because I have

And others run removal ;D.

Inferno Titan was in here, but Craterhoof Behemoth is getting a try-out. Lastly and this is the most painful, Primeval Titan is banned in EDH. Thanks for the input, I'll be eyeing Novablast Wurm for removal over the next week or two.

Unrealityisreal on Fibonacci Elves

1 day ago

Kaitoghost Thank you for the suggestions. For fetch lands, Land Grant and Elvish Spirit Guide tend to do a really good job at preventing any possible mulligans. As far as adding Gaea's Cradle , it really is overkill. By the time I get the card into play, it's usually not even needed, since the elves themselves are generating a TON of mana. I like the suggestion of Green Sun's Zenith . I may try putting a couple in. As far as Craterhoof Behemoth , he will go into my sideboard. The beauty part of the Living Wish is I can pull any card I desire from the sideboard, hence why there are so many big creatures in it.

Kaitoghost on Fibonacci Elves

1 day ago

You need fetch lands, and a couple more Gaia's Cradle. Green Sun's Zenith instead of Summoner's Pact. And a Craterhoof Behemoth or 2.

steveoowns on Token it Up

1 day ago

Give Wild Beastmaster and Elder of Laurels a shot to turn puny creatures in to giant ones. And with that general you cant go wrong with Craterhoof Behemoth

Kamotz on Teneb's Group of things that fight

1 day ago

Some solid Junk cards and EDH staples to use in a Reanimator deck. I'll mostly list things that have been printed more recently, since they're easier to get a hold of.

Avacyn, Angel of Hope - I know you've got one of these.

Craterhoof Behemoth - Not as strong in EDH as in Standard, but still a very strong spell.

Increasing Ambition / Diabolic Tutor / Diabolic Revelation - Some good tutors are always good to have.

Mikaeus, the Unhallowed - Reanimates the things that die!

Phyrexian Arena / Underworld Connections - Card advantage

Bloodgift Demon - A Phyrexian Arena on a stick.

Disciple of Bolas - Sacrificing and card draw.

Staff of Nin - Card advantage.

Angel of Serenity - Reanimator must-have.

Grave Betrayal - Give it a shot!

Sepulchral Primordial - LOTS of fun in multiplayer.

Vault of the Archangel - Utility land.

Armada Wurm - Pretty solid reanimation target.

Jarad's Orders - A good way to load up your hand and graveyard.

Crypt Ghast - Might be worth a shot.

Treasury Thrull - Worth testing.

Gaze of Granite - Solid mass-removal

Blood Baron of Vizkopa - You're half-way to its ability!

Deadbridge Chant - Really fun card in EDH.

Varolz, the Scar-Striped - A good way to load up your graveyard and even buff your creatures if you can't reanimate.

Jarad, Golgari Lich Lord - Similar in function to Varolz.

Ready / Willing - A good way to avoid board-wipes

Sheoldred, Whispering One - Reanimation on a stick.

Massacre Wurm - Really cool card.

Geth, Lord of the Vault - Reanimate your opponents' creatures/artifacts!

Karador, Ghost Chieftain - An alternate Commander and additional reanimator.

Vish Kal, Blood Arbiter - A very versatile and useful creature.

Gleancrawler - more removal insurance

Murmuring Bosk - Junk's super-land.

Adarkar Valkyrie - Targeted instant-speed (conditional) reanimation.

Woodfall Primus - Really strong card.

Divinity of Pride - Solid card.

Jugan, the Rising Star , Yosei, the Morning Star , Kokusho, the Evening Star - Really strong with a sacrifice outlet.

Reya Dawnbringer - Reanimation on a stick.

Life's Finale / Decree of Pain - Monoblack board wipes with additional effects.

Death Grasp / Debt to the Deathless - Pain spells (and creature removal).

=====

The commons/uncommons:

Krosan Grip - Uncounterable artifact/enchantment hate.

Cultivate / Kodama's Reach - Mana ramp/fixing.

Farseek / Rampant Growth / Search for Tomorrow - More fixing.

Putrefy / Mortify - Creature removal and artifact/enchantment hate.

Abrupt Decay - Uncounterable removal.

Mulch / Grisly Salvage - Ways to load up your hand and graveyard.

Unburial Rites - Needs no explanation.

Eternal Witness - Gets back the stuff you need/want.

Selesnya Charm / Golgari Charm / Orzhov Charm - Versatility.

Path to Exile / Swords to Plowshares / Condemn - Non-kill removal for pesky things.

Disentomb - Get stuff back if you can't reanimate it.

Dismember - Gets rid if indestructible creatues.

TCGPlayer.com Price

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$3.98 $6.35 $9.98
Power / Toughness 5/5
Color(s) G
Cost 5GGG
Converted cost 8
Avg. draft pick 2.59
Avg. cube pick 4.30

Legality

Format Legality
Standard Legal
Extended Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal

Printings View all

Set Rarity
Avacyn Restored Mythic Rare
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