Craterhoof Behemoth

Craterhoof Behemoth

Creature — Beast

Haste

When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.

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Craterhoof Behemoth Discussion

pskinn01 on Marath, The Semi Automatic

7 hours ago

Thanks. I have enjoyed playing it both times, but neither time have I got to shot everyone. I did win one game with lots of 1/1 elementals with Craterhoof Behemoth, but lost the other game when I was run over by someone playing Mayael the Anima who dropped her 3 turn with Lightning Greaves, then droped xenagod, and next turn dropped Blightsteel Colossus to poison me to death as I could not block the 22/22 trample infect creature.. One of the other players had a Swords to Plowshares in hand, but waited till her next turn to get rid of the colossus before her attack phase.

Hipparchos on Riku, Omniscient Wizard

13 hours ago

johnjust

I'm looking for a Riku deck and i like your's very much. :) But i have a few questions, if you don't mind.

Why don't you play Craterhoof Behemoth instead of Maelstrom Wanderer? In combination with Avenger of Zendikar the game is more or less over. Therefore Tooth and Nail will perfectly fit in this deck.

Last but not least, which card do you cut for Worldgorger Dragon? And do you keep your decklist up to date?

Thanks! :D

Serfax on Maelstrom Wanderer: Cascade To Win

20 hours ago

I like Pathbreaker Ibex over Craterhoof Behemoth for 4 reasons: normally you are going vertical power instead of wide, maelstrom innately gives haste so its still a surprise, you can't cascade into craterhoof but you can ibex, ibex is repeatable if they don't deal with him. I found that even Thunderfoot Baloth is usually just as good or better than Craterhoof Behemoth since he's not a one time use, and you can cascade into him.

Deadeye Navigator + Food Chain + Molten Primordial . There are plenty of other combos there, but molten is a nice cascadable stealer.

I understand there's always budget concerns, but wanted to mention some staples that really shine in maelstrom:Sensei's Divining Top, Sylvan Library, Scroll Rack, Brainstorm are all great for topdeck quality to set up a cascade. There are very few things in the game that will take a card in your hand that you already drew (that you don't want to hardcast), and topdeck it.

I don't play infinite combos or extra turns, but if you want some other ideas, here's my maelstrom deck.

Gamerjfire on Death Is Not The End

1 day ago

As a note, Puppeteer Clique goes infinite with any sac outlet and Mazirek, Kraul Death Priest or Mikaeus, the Unhallowed but it takes from an opponent's graveyard.
At one point I used an opponent's Magus of the Coffers to make infinite mana.
(get it with clique, use it for mana, sac it to outlet, then sac clique and make it come back. The persist with Mazirek or Mikaeus goes infinite.)

It is important to note, you do have to recur from an opponent's yard with Clique, which can be trouble against Izzet decks.

I like the Skullwinder as it can be recurred with Meren to get instants and sorceries from the grave consistently.

The Curse of the Cabal, Behold the Beyond and Craterhoof Behemoth I can agree with, the others I am more questionable about.

Instead of Behold the Beyond you can get Diabolic Revelation which does the same thing or more for the 1 more mana, without color restriction, and without discarding your hand.

Flagellum on Karametra, Goddess of Terra

3 days ago

Are these the sort of changes you could agree with MagicalHacker? Or do you have better recommendations? Average CMC jumped up a bit which I'm not used to lol. Usually I hate going over 3 so this is new to me.

Vigor would be nice and so would Craterhoof Behemoth but I'm trying to keep the budget down just a bit (although, I may be able to get one or the other). Dryad Arbor would also be a rock star but all the above are non-existent in this area.

So I'm left between 1 drops or fatties. I think I have a nice blend between the two.

mortilus on I Make Stompy Tokens

5 days ago

Deck is poorly named, and needs focus - you've got 3 conflicting ideas here:

  1. +1/+1 counters
  2. tokens
  3. fatties

Why is Kalonian Hydra in this deck? You don't have any creatures with +1/+1 counters except 2x it, 2xVastwood Hydra, and (unreliably) 2xGyre Sage; most of the deck is wasting his ability. Consider also removing Doubling Season - half its effect is wasted and the other half is also wasted.

You have 6 token generators: 2xWolfbriar Elemental, 2xWorldspine Wurm, 2xHowl of the Night Pack. None of them are repeatable, so you might end up having too much mana and nothing to do with it. Consider something like Wren's Run Packmaster and/or Jade Mage. Consider removing Second Harvest - it'll mostly be a dead card.

Overrun is completely wasted, since it will only be affecting a couple creatures, most of which are already big and trample-y anyway. Craterhoof Behemoth won't be very useful either, for the same reason.

You don't have nearly enough elves to make Elvish Archdruid worth it. His damage bonus will be pitiful and he's too slow to be useful. You can get him out on turn 3, or turn 2 if you're lucky, and he'll tap for 1 or 2 mana. Arbor Elf would be a better choice, because he can come out on turn 1 or 2, and taps for 1 or 2 mana, depending on your land-mana modifier creatures.


You have no library manipulation, so Into the Wilds is a crapshoot. Sometimes it'll work, but mostly it'll fizzle. 20/64 cards is barely a 30% chance of it working and you'll only have a few turns where it even could work, and you spent 4 mana on that. Skyshroud Claim or Explosive Vegetation are better, and Kodama's Reach and Cultivate are so much better that it's not even comparable. Crystal Ball-type effects will allow that to be significantly less wasted, or just get rid of it.

Consider removing Savage Summoning. It's useless against non-counterspell decks (i.e. ), and the mere fact of using it already accomplishes the counterspell's effect anyway - you spent 2 cards to get something out. If they bounce or kill it, you just put yourself far behind for no gain. Quicksilver Amulet and Elvish Piper are significantly more effective, and accomplish the same effect (instant-speed, uncounterable).

You have little/no draw. Consider adding Garruk's Horde and Oracle of Mul Daya/Courser of Kruphix. Consider adding Hunter's Insight - if you choose trample you should be hitting often enough that it's reliable.


Your mana curve is heavily skewed towards high-end mana, with little means of getting you there early.
Turn 1: You have 4 things to do: Elvish Mystic.
Turn 2: You have nothing to do here, unless you got one of the 4 Mystics out on turn 1, and then your only option is 4xElvish Archdruid or another Mystic.
Turn 3: You can cast Elvish Archdruid if you didn't have a Mystic (which is likely), or if you did, you can maybe cast a Karametra's Acolyte (of which you have 2, so having one is unlikely).

At this point, you have no board presence and you are likely to lose.

I would recommend taking a hard look at this deck. It is spread too thin to be effective. Sharpen the focus on acceleration + one of the other things, and it'll be a lot better. Do some playtesting - how often are you ahead in mana? If you're dropping your first 6-drop fatty on turn 5 or 6, you've lost the game.

Mtg_mill on selvala,explorer returned

5 days ago

If you want to play EDH, then you need to visit this site: EDHREC. I'm not quite sure how to explain it so just look at it. :) Anyway, here is a link to Selvala, Explorer Returned's page.

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