Craterhoof Behemoth

Craterhoof Behemoth

Creature — Beast


When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.

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$13.29 $16.13 $22.54 $37.51 11.03 TIX 16.99 TIX

Craterhoof Behemoth Discussion

jonny4905 on Lerna

1 hour ago

I have to may X cost that would die if I don't "cast" them. Genesis Hydra is great but I could only use him for mana dorks which should be out by the time I play him. I used to use Genesis Hydra because he works great to pull Kalonian Hydra or Craterhoof Behemoth but it doesn't always work out.

VexenX on OM_RATH!!! (Omnath, Locus of Rage - EDH/Commander)

1 day ago

Craterhoof Behemoth and Tooth and Nail are my next two priorities for a spot... Idk if they should get a spot and if so, what to take out...

ChiefBell on ComradeJim270

2 days ago

There are many reasons why elves aren't great for Jund and Junk.

Firstly, elves is an aggro/combo deck which demands answers to everything. Your average Jund or Junk deck is playing around 8-10 removal spells and then 3-4 lilianas. The problem is that your average elf deck is packed full of threats. Elvish Archdruid has to be killed, or you lose. Heritage Druid has to be killed or you lose. Elvish Champion has to be killed or you super lose. Ezuri, Renegade Leader has to be killed or you lose. Fauna Shaman has to be killed or you lose. It stretches the removal that the opponent plays by forcing them to have an answer for every single thing they do.

Secondly, elves is flexible. If I remove your Elvish Archdruid you can go down an alternative route by perhaps going for a Heritage Druid combo with Nettle Sentinel to play a Craterhoof Behemoth. You have multiple lines of play, and an insta-win button in a board stall. So if I manage to remove your lords and have a lot of Tarmogoyfs it doesn't matter - you can STILL win eventually. Unlike other decks, it remains very dangerous even if one part of the deck is dismantled.

Thirdly, elves blank a lot of traditional sweepers. Engineered Explosives can be horrible for elves but not a win outright. Setting it to 1 will certainly kill a lot of them, but won't hit the most important cards. They can easily blank Pyroclasm and sometimes, but not often, Anger of the Gods. They are definitely resistant to some traditional ways of dealing with aggro.

Fourth, elves is consistent. Jund and Junk have ways to draw more cards and hope they get what they need. Elves has Collected Company and Chord of Calling. Oh also Fauna Shaman. You have ways to guarantee that the card you need is in your hand, when you need it. Jund and Junk have to pray to have the right answer.

Fifth, elves is fast and will punish you for a poor hand. T1 Nettle Sentinel into T2 Elvish Mystic and Nettle Sentinel into T3 Elvish Archdruid is a legitimate line of play. That swings for 2 on T2, and 8 on T3. If you don't have a way to get rid of that archdruid on T3 you've lost at that point. End of the game. If you have a hand full of discard spells like Thoughtseize, you've lost. If you have a Liliana of the Veil, you've lost. If you have Scavenging Ooze you've lost. If you have Tarmogoyf it's likely you've lost, but not definite. You MUST have the right spells in hand at exactly the right time or they will steam roll you.

So essentially, to understand why Jund and Junk aren't great against elves you only need to look at the philosophy of Jund and Junk. They try to trade 1-for-1 with removal spells and then play huge threats. Elves doesn't care if you 1-for-1 because they play at least 24 creatures, and they play bigger threats. Simple.

SaulX05 on OM_RATH!!! (Omnath, Locus of Rage - EDH/Commander)

2 days ago

The waste (and why):

Avenger of Zendikar, Rampaging Baloths; they have landfall, but only give you blockers; EDH is a boardwipe haven, so unless you have Eldrazi Monument, they're expensive and useless. To make tokens you care about, use Rakka Mar, Hearthcage Giant, Molten Birth, and Walker of the Grove

Chaos Warp, Krosan Grip and Beast Within; new commander rules nerfed Chaos Warp, and Beast Within just doesn't fit with your theme; Bane of Progress and Perilous Vault are strictly more useful IMO.

The other way to do this deck would be to add in every token generator ever, and then add Craterhoof Behemoth, Kamahl, Fist of Krosa, Overwhelming Stampede, and the like

MrEverythingHDD on " Furocity of the Beast "

3 days ago

Thanks for the suggestion's I've been considering Asceticism but I don't know what to replace it with, im thinking Dunegrove Elder and as for Craterhoof Behemoth I fell like its already game over if I get him out.

griffstick on Play The Spells

3 days ago

Craterhoof Behemoth, overwhelming stampede, Triumph of the Hordes, Arm with AEther, Levitation, and if you are doing a tribal thing you can play Conspiracy and Xenograft

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