Creature — Beast
When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
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Craterhoof Behemoth Discussion
8 hours ago
The one issue with some Eldrazi is that they tend to not have trample (some have Annihilator to offset this) so Primal Rage can help and its cheap CMC to give your creatures trample. A nice combo too is to use Tooth and Nail to get out Craterhoof Behemoth and any other big Eldrazi you want to do some big damage, and if you use the above cards to give Animar enough counters you should be able to bring out any Eldrazi anyway.
23 hours ago
You know there's a lot of overlap with this deck and my Patron deck, you might want to take a look. Elemental Resonance is cool and I hadn't considered that you can use it on opponent's permanents ad I like the universal card draw which also pairs well with all your mana ramp. There's quite a few cards I would cut from your build to get stuff with just a bigger power level or synergy with your commander. Like surely there's better removal for you than Unnatural Aggression? I might copy your deck idea and post my own take on this later if you don't mind. The idea of a big green shrouded commander capable of one-hitting people is too fun of an idea to pass up.
I wanted to ask how often Triumph of the Hordes was effective. I can't really see how it would be any more effective than plain ole general damage and I didn't really see a whole lot of tokens or evasive beaters that it would go well with besides. You might drop it for some card advantage which I think you might be lacking. Harmonize isn't bad. If you were going to put some more token stuff in I'd highly recommend Fecundity because it lets your commander get even more huge. If you have a large enough mana pool, Well of Knowledge could also be fun. Also, did you ever think about Concordant Crossroads or is that too much group hug for one deck (I also think it's expensive)?. I also think that Momentous Fall would be amazing here since you'll have an amazingly beefy commander. Other power-matters cards could also be cool (Fungal Sprouting?). Brawn is something worth considering. Champion of Lambholt might also be effective at getting your big guy through, same thing with Craterhoof Behemoth.
If I'm worried about Boardwipe ruining my day, I usually run Baru, Fist of Krosa. He's really good at "persuading" people to not destroy all their own lands. He's also good here because he can make a lot of creatures for you and your Triumph of the Hordes and token synergy etc. and he can also give trample to your commander which is a big deal.
Anyway, that's enough for now :]
2 days ago
Learn from the Past is good for recycling your deck. I love playing infect! Livewire Lash is good, since you have got plenty of time to use it. Have you thought about Ichorclaw Myr? Craterhoof Behemoth can end games outright. +1 from me.
2 days ago
Have you considered Cloudstone Curio? Lots of synergy with the ability to bounce a creature or a land. Also,Scapeshift should be in the deck.I see it is in your maybe pile, but it shouldn't be. You could take out New Frontiers for it. Look at how much mana you spend for New Frontiers and compare to Scapeshift and compare effects. No competition. As for Cloudstone Curio, I suggest you take out Purity. In my personal experience with commander, life gain is not important unless you gain infinite life. When I lose to life loss, it was bc someone went infinite with Exsanguinate or Craterhoof Behemoth with a Gisela, Blade of Goldnight for 90 damage. In most cases I have been in, life gain would not have made a difference. Hope these suggestions help.
2 days ago
just generally get rid of as many noncreature spells as possible
potentially just replace some of the noncreature ramp with more mana dorks; Fyndhorn Elves, possibly Boreal Druid, Devoted Druid, Viridian Joiner, Kiora's Follower if you end up with other useful tap abilities, Joraga Treespeaker
2 days ago
on the other hand creatures like Master of Cruelties or Shaman of Forgotten Ways have abilities that act similarly but are generally slower, easier to deal with (for all colors, not just blue) and are generally kinda meh.
Blade of Selves is similar on that aspect, but almost every playable creature has a powerful effect with it (that blink doesnt have) ... all the star dragons, titans, primordials
even sac engines like Butcher of Malakir
(a small fraction of the creatures that get a large powerup with the blade)
3 days ago
For speed you may want to also look into Nykthos, Shrine to Nyx. It can create a lot of mana especially with the devotion you can generate. Also 20 lands is somewhat small for the big CMC of creatures you have. Maybe up it to at least 22. Have you also debated on any kind of mana dorks? Like Birds of Paradise or Noble Hierarch? If you can also generate a lot of mana quickly you could look into Genesis Wave with Craterhoof Behemoth as the win condition. Also Savage Summoning seems like it would be great in this deck.
4 days ago
Alrighty friend welcome to the world of EDH! Gruul is a blast as it is home to my favorite Commander as well :) First, some recommendations for you to strive for since I am unsure on your budget preferences... + is a quick turn 1 two land turn, and Green Sun's Zenith is a great card in green. Oracle of Mul Daya, Woodfall Primus, Craterhoof Behemoth, Avenger of Zendikar, and Vigor are creatures I would look into. Enchantments are quite durable in EDH due to the lack of removal so I suggest running some of the more broken ones. Mana Reflection, Defense of the Heart, In the Web of War, Aggravated Assault, Greater Good and Sylvan Library are just some of my favorites. In green I like to run heavy land ramp over mana rocks since we have access to it so I suggest Nissa's Pilgrimage, Kodama's Reach, and Skyshroud Claim (as it lets you get Cinder Glade and if you ever acquire one a Stomping Ground). Finally artifacts and since your ultimate dream is to be dropping fatties my two suggestions for you would be Quicksilver Amulet and Belbe's Portal. Good Huntings man!
|Power / Toughness||5/5|
|Commander / EDH||Legal|
Printings View all
|Avacyn Restored||Mythic Rare|
- Craterhoof Behemoth + Palace Siege
- Craterhoof Behemoth + Omnath, Locus of Mana
- Avenger of Zendikar + Craterhoof Behemoth + Tooth and Nail
- Avacyn, Angel of Hope + Craterhoof Behemoth
- Craterhoof Behemoth + Food Chain + Prossh, Skyraider of Kher
- Craterhoof Behemoth + Dread Return
- Craterhoof Behemoth + Primal Surge
- Craterhoof Behemoth + Natural Order
- Craterhoof Behemoth + Deadeye Navigator
- Craterhoof Behemoth + Prime Speaker Zegana + Tooth and Nail
- Avenger of Zendikar + Craterhoof Behemoth
- Craterhoof Behemoth + Mimic Vat
- Concordant Crossroads + Craterhoof Behemoth + Primal Surge
- Craterhoof Behemoth + Storm Herd
- Chancellor of the Forge + Craterhoof Behemoth + Tooth and Nail
- Craterhoof Behemoth + Tooth and Nail
- Chord of Calling + Craterhoof Behemoth
- Avenger of Zendikar + Craterhoof Behemoth + Deadeye Navigator
- Craterhoof Behemoth + Rite of Replication
- Craterhoof Behemoth + Wren's Run Packmaster + Wolfbriar Elemental
- Craterhoof Behemoth + Avenger of Zendikar
- Craterhoof Behemoth + Xenagos, God of Revels
- Craterhoof Behemoth + Marton Stromgald
- Craterhoof Behemoth + Primal Vigor + Prossh, Skyraider of Kher
- Armada Wurm + Craterhoof Behemoth