Craterhoof Behemoth

Craterhoof Behemoth

Creature — Beast

Haste

When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.

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Set Rarity
Jumpstart (JMP) Mythic Rare
Modern Masters 2017 Edition (MM3) Mythic Rare
Avacyn Restored (AVR) Mythic Rare

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Craterhoof Behemoth occurrence in decks from the last year

Modern:

All decks: 0.04%

Commander / EDH:

All decks: 0.07%

Green: 0.67%

Golgari: 0.19%

Craterhoof Behemoth Discussion

SynergyBuild on What was your favorite play ...

1 day ago

There was a time that I was at 13 life. I had 3 cards in hand, and made myself the target of the table previously, and could win on my following turn. A friend, who I will call Sara just got a Craterhoof Behemoth AND Triumph of the Hordes out, on their turn, with 8ish creatures out, easily able to kill the table. This was the turn before mine, and I had basically no political power. A Korvold deck had the turn after mine, and seemed to be gripping his hand with all of the cards held together.

I'll call the Korvold player James. James told Sara to not swing at him this turn, or else he'd have to deal with her. She was initially like idc, I might give you another turn, because they had teamed up a bit before, and were on good terms. Assumedly he was just asking for an extra turn, however I knew Constant Mists was a popular card in those decks. I had to judge whether to play with the idea of pretending I had an answer and bluffing, or to attempt to force his possibility of having mists.

I decided I was gonna get tricky. Now I stated I can't win, Sara had me pinned, and shook hands. Then I told James I can't win, but because he was going to get another turn, I might as well make sure he wins, and I tap some mana to cast Swords to Plowshares on Sara's Phyrexian Revoker, which had named Squandered Resources. Now I had what I wanted. Just a few turns prior James said that Revoker stopped him from winning, and I knew there was a chance of him having a chance at winning, but this was a wheel and a few turns since, so I assumed he at least needed his turn. Additionally he cast a Splendid Resources since then, so I assumed he used it up.

As this was pre-combat, I had to force Sara to attempt to kill James and have James also have a fog, but this was my only chance.

Sara - I think you need to die now James.

James - No we had a deal!

Sara - No we didn't I said I might spare you a turn. Now you gotta go.

James - Trust me if you swing I will stop you.

Me - Wait you can stop over 100 infect? You have like 8 toughness, how much removal do you have?

Sara - Yeah I'm not scared, nice bluff (the table starts giggling which turns into laughter at James)

James - Screw it! Swing out, watch it.

And then, it happens, Constant Mists.

I got there, that swords to plowshares saved me from 100 trampling damage. I won the game next turn, with a fun little combo that involves Opalescence and Parallax Wave. It was a sweet game, and my favorite play to date.


What are your favorite plays? Any you made? Any deals? Any you've heard about or seen?

Non-Linear on The Periodic Table WIP

4 days ago

No Heroic Intervention, you're in blue, just play a counterspell in fact have a - Counterspell - Arcane Denial - Swan Song - Dovin's Veto - any of the confluences

Dread is a waste since it won't stay in your library, play Filth instead or Wonder

If your going to play Eerie Ultimatum play more self mill, this will also have better synergy with the commander

You don't draw enough cards either - Bonders' Enclave - Tatyova, Benthic Druid - any of the modern horizons cycling lands - Splendid Reclamation (sortof) - Mystic Remora - Rhystic Study - Omen of the Sea - Brainstorm - Nissa, Vital Force - Elemental Bond

There is no ramp, don't bother with the two CMC sorceries Nature's Lore, Rampant Growth and Harrow you want the extra lands in your hand. - Cultivate - Kodama's Reach

Another wrath is good - Wrath of God - Damnation

You have little interaction - Vandalblast - Krosan Grip - Generous Gift - Reality Shift

And more importantly no win con - Overrun - Overwhelming Stampede - Biomass Mutation - Craterhoof Behemoth - Dragon Throne of Tarkir (since you probably wont swing with commander) - Bolas's Citadel

Naj187 on Rhys The Redeemed

4 days ago

Cmi1103 Thanks!! Yeah, i like both of those creatures. In my meta it's a TON of control/combo decks so I really don't have trouble with creatures getting in the way so Mirri, Weatherlight Duelist is usually enough. Or giving them trample with Craterhoof Behemoth. I definitely like Hwatli and plan on putting her in the deck here soon. Probably going to replace Renata. Mostly for the card draw. I took a look at your deck and if i was to recommend one thing, it would be Thunderfoot Baloth. I've won so many games off this just giving 5 guys +2+2 and trample. A lot of the decks I go against can't handle a couple attacks. Far less board wipes or single target removal in my meta. Finale of Devastation for X = 10 go get Avenger of Zendikar gets me about 100-150 damage that turn. That's how I win about half my games. :)

Lordeh on The Cat's meow

4 days ago

a creature deck like this can always use a Vigor and a Craterhoof Behemoth

VexenX on [[Primer v3.4]] - OM_RATH!!! (M20 Update!!!)

5 days ago

XinZhao, Guerte: I think I will slot in Return of the Wildspeaker, but I got a foil Compost, so I might try that out at some point as well. I face mainly black and green in my meta, so it kinda fits well.

I agree with _Arra_, being able to creature tutor out a win with Craterhoof Behemoth is way different then Akroma's Memorial. Memorial definitely lays the hurt on when it comes out, but it very rarely wins games at the same level as Craderhoof.

I was not a fan of Sylvan Awakening when I played it previously. Maybe it is worth a relook.. but I would rather play something else to be honest. I wish our colors had creature sac outlet like Yahenni, Undying Partisan or Viscera Seer. What do you think about Repercussion? It plays into the burn strategy and combat as well.

Markoi: I think Radha, Heart of Keld is a fine budget option, but not really needed here. I wont be surprised to see it in future Om_rath decks!

Rasaru: Thanks! I think the deck is pretty amazing too! A good start for a budget built is fixing up the lands. There are many cheaper budget fetches out there, they just make the lands come in tapped most of the time. If you cut the money cards like Gaea's Cradle, Taiga, Wheel of Fortune, and Mana Crypt you will be really close. Most of my decks value is the fact that it is foiled out.

I love Reliquary Tower. I am almost always happy to have it, or hope to draw it. This deck draws a ton of cards, many of which we want to keep in our hands.

Expect an update this week!

MTGBurgeoning on Gruul Stompy Featuring Xenagos, God of Revels

5 days ago

Upon reading your comments:

1) I did swap out Migration Path for Skyshroud Claim. Fetching-out Stomping Ground and Cinder Glade with Skyshroud Claim feels really, really good.

2) I agree with you about Altar of Dementia. I initially failed to realize that it was included as part of the token package. Once the token package was removed, Altar of Dementia was ineffective and a waste of a card slot. Without a bunch of token creatures and Craterhoof Behemoth, Altar of Dementia is easily expendable in this deck.

3) I do like Etali, Primal Storm and am considering its inclusion in the deck. Etali, Primal Storm's attack trigger can be really powerful and add another element to our plan, as you mentioned above.

4) I don't want to be "that guy" with this deck. I do have a copy of Blightsteel Colossus for the purposes of eliminating any unfair or unfun players from the table. I once had the Savage Ventmaw and Aggravated Assault combo in this deck, but took it out. I didn't want to go infinite with this deck.

Upon perusing my collection, I did not find a copy of Bonders' Enclave. When I get one, it will replace Mossfire Valley.

I also did not have a copy of Nylea, Keen-Eyed. I was bummed-out about that, but once I acquire a copy she'll fly right into Xenagos's waiting arms!

I play-tested the following ten changes:

1) Quartzwood Crasher in and Avenger of Zendikar out.

Quartzwood Crasher made some big trampling creature tokens. Its presence was noticeable in the deck and did more in combat than Avenger of Zendikar ever did.

2) Godo, Bandit Warlord in and Chancellor of the Forge out.

This was the biggest difference for me during the initial play-testing of these changes. Godo, Bandit Warlord fetched Embercleave every time. Once, I entwined Tooth and Nail to put onto the battlefield Godo, Bandit Warlord and Worldspine Wurm. The Embercleave came into play and then was equipped to Worldspine Wurm. At combat, Xenagos, God of Revels gave Worldspine Wurm +16 +16 to enable a 32/32 trampling and double-striking beat-down. In another game, Xenagos, God of Revels was cast on turn four followed by Godo, Bandit Warlord on turn five. After he fetched Embercleave and it was equipped to him, combat ensued and Godo, Bandit Warlord got +4 +4 and haste, enabling an 8/8 trampling, double-striking and hasty attacker. Then, after the additional combat phase, Godo, Bandit Warlord attacked as a 16/16 trampling double-striker. This 48 damage knocked the opponent right out of the game. Godo, Bandit Warlord is awesome in this deck!

3) Ghalta, Primal Hunger in and Craterhoof Behemoth out.

As hoped, I was always able to cast Ghalta, Primal Hunger for a handful of mana, and often for just . With a couple of bigguns in front of him, getting Ghalta, Primal Hunger into play with Xenagos, God of Revels on the battlefield was game-ending.

4) Giant Adephage in and Living Hive out.

I did not draw Giant Adephage once. I did not tutor for it either.

5) Here's where it gets a little complicated. I failed to record a change I made to this deck list when I swapped out Malignus for Rampaging Brontodon prior to posting on tappedout. So, technically, Malignus was not in the deck and Rampaging Brontodon was. It just wasn't reflected in the deck list. As play-testing began, I decided to leave Gaea's Cradle in the deck and not make a change. However, after multiple times of putting into a play a useless Gaea's Cradle (that hurts to say!) or one that only taps for , I decided this card deserved a deck more fitting for its level of power. So, I eventually replaced Gaea's Cradle with Malignus and was happy I did. During one of the games I Malignused one of my opponents out of the game on turn five. Malignus is back!

6) Momentous Fall in and Altar of Dementia out.

I did not draw Momentous Fall once during play-testing.

7) Return of the Wildspeaker in and Comet Storm out.

I did not draw Return of the Wildspeaker once during play-testing.

8) Reap the Past in and Moldgraf Monstrosity out.

I did not draw Reap the Past once during play-testing.

9) The Great Henge in and Temporal Aperture out.

As predicted, The Great Henge is bonkers in this deck. In one game, I was able to cast The Great Henge for and then cast Ghalta, Primal Hunger for on the same turn! Having Ghalta, Primal Hunger enter the battlefield with a +1 +1 counter and drawing a card was awesome. Aside from Godo, Bandit Warlord, The Great Henge was the most noticeable game-changing addition made to the deck during this initial phase of play-testing.

10) Skyshroud Claim in and Thaumatic Compass  Flip out.

As mentioned earlier, fetching-out Stomping Ground and Cinder Glade with Skyshroud Claim felt good. It felt really, really good. These lands are unfetchable with Thaumatic Compass  Flip or Migration Path. Good suggestion!

Additionally, the overall speed of the deck was noticeable as well. I was threatening opponents by turn four or five every game.

I plan to continue play-testing until I have been able to play with all of the potential new inclusions. I appreciate your suggestions and your kind words regarding my responses. The Magic Community is important to me and it becomes stronger with positive communication. Thank you for being a part of that.

_Arra_ on [[Primer v3.4]] - OM_RATH!!! (M20 Update!!!)

5 days ago

Hey Guerte, I don't see winning by Memorial and Craterhoof as comparable, sure they both need a board state and both usually finish but Craterhoof is a different beast as it has built in pump and evasion with the trample so I don't think it can be classed the same; Craterhoof Behemoth + Avenger of Zendikar is usually enough but Akroma's Memorial + Avenger of Zendikar alone would be lacking damage. I still win by combat but it is almost always with the Craterhoof.

It is an interesting point though and I definitely see there being changes made and there needing to be a slightly amended approach to some of the slots with the addition of Fiery Emancipation. Considerations such as Sylvan Awakening maybe more viable now as these lands could be sac'd for 9 damage each etc.

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