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Haste When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
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Craterhoof Behemoth ends games.
Vorapede can really wreck people.
It depends on your format to be honest.
Craterhoof Behemoth is a good finisher. Usually ends the game the turn it drops.
It seems to me like you need to majorly redo your deck to increase its speed and lower CMC.
First off, if you want some big drops to ramp for, drop Elderscale Wurm and Reaper from the Abyss and replace with two Craterhoof Behemoth . Unless your opponent saved instant speed removal, you should pretty much win the game.
Next, drop Varolz, two Corpsejack Menace , and one Champion of Lambholt and add a fourth Strangleroot and a playset of Vampire Nighthawk , which will help you deal with flying threats, act as removal and a life gain source.
Lastly, drop all of your counter spells and add in two more Rancor and two more Predator Ooze . Your deck will now be much more solid and fast and not so susceptible to flyers with the addition of the Nighthawk.
Novablast Wurm is the only Board wipey thing in my deck, and maximizes his utility when Avacyn, Angel of Hope is out. That's pretty narrow, but happens frequently enough. I'll keep an eye on him though to take out for Garruk. Aura Shards is reusable, and in EDH utility/long term effect are important as games tend to last longer than regular games. Also it can act as instant speed removal with Mayael's ability or Quicksilver Amulet . Just a tid bit of info, I love removal!
Garruk I like, and I'm excited to see the new one. Overrun on the other hand is a onetime use effect, that in EDH may not win the game.
Sun Titan is here because I have
And others run removal ;D.
Inferno Titan was in here, but Craterhoof Behemoth is getting a try-out. Lastly and this is the most painful, Primeval Titan is banned in EDH. Thanks for the input, I'll be eyeing Novablast Wurm for removal over the next week or two.
Kaitoghost Thank you for the suggestions. For fetch lands, Land Grant and Elvish Spirit Guide tend to do a really good job at preventing any possible mulligans. As far as adding Gaea's Cradle , it really is overkill. By the time I get the card into play, it's usually not even needed, since the elves themselves are generating a TON of mana. I like the suggestion of Green Sun's Zenith . I may try putting a couple in. As far as Craterhoof Behemoth , he will go into my sideboard. The beauty part of the Living Wish is I can pull any card I desire from the sideboard, hence why there are so many big creatures in it.
Some solid Junk cards and EDH staples to use in a Reanimator deck. I'll mostly list things that have been printed more recently, since they're easier to get a hold of.
Avacyn, Angel of Hope - I know you've got one of these.
Craterhoof Behemoth - Not as strong in EDH as in Standard, but still a very strong spell.
Mikaeus, the Unhallowed - Reanimates the things that die!
Disciple of Bolas - Sacrificing and card draw.
Staff of Nin - Card advantage.
Angel of Serenity - Reanimator must-have.
Grave Betrayal - Give it a shot!
Sepulchral Primordial - LOTS of fun in multiplayer.
Vault of the Archangel - Utility land.
Armada Wurm - Pretty solid reanimation target.
Jarad's Orders - A good way to load up your hand and graveyard.
Crypt Ghast - Might be worth a shot.
Treasury Thrull - Worth testing.
Gaze of Granite - Solid mass-removal
Blood Baron of Vizkopa - You're half-way to its ability!
Deadbridge Chant - Really fun card in EDH.
Varolz, the Scar-Striped - A good way to load up your graveyard and even buff your creatures if you can't reanimate.
Jarad, Golgari Lich Lord - Similar in function to Varolz.
Ready / Willing - A good way to avoid board-wipes
Sheoldred, Whispering One - Reanimation on a stick.
Massacre Wurm - Really cool card.
Geth, Lord of the Vault - Reanimate your opponents' creatures/artifacts!
Karador, Ghost Chieftain - An alternate Commander and additional reanimator.
Vish Kal, Blood Arbiter - A very versatile and useful creature.
Gleancrawler - more removal insurance
Murmuring Bosk - Junk's super-land.
Adarkar Valkyrie - Targeted instant-speed (conditional) reanimation.
Woodfall Primus - Really strong card.
Divinity of Pride - Solid card.
Reya Dawnbringer - Reanimation on a stick.
Krosan Grip - Uncounterable artifact/enchantment hate.
Abrupt Decay - Uncounterable removal.
Unburial Rites - Needs no explanation.
Eternal Witness - Gets back the stuff you need/want.
Disentomb - Get stuff back if you can't reanimate it.
Dismember - Gets rid if indestructible creatues.
|Power / Toughness||5/5|
|Avg. draft pick||2.59|
|Avg. cube pick||4.30|
|Commander / EDH||Legal|
|Avacyn Restored||Mythic Rare|