Divine Reckoning

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Innistrad (ISD) Rare

Combos Browse all

Divine Reckoning

Sorcery

Each player chooses a creature he or she controls. Destroy the rest. Flashback {5}{W}{W}

Price & Acquistion Set Price Alerts

C17

ISD

Ebay

Divine Reckoning Discussion

AkaAkuma on Reyhan&Ishai | Where Unstoppable Meets Immovable!

3 weeks ago

Well that's allot of valuable information, thank you! Cephalid Constable is incredibly gross, what a card! Why does it not include 'non-land'?

Divine Reckoning is actually in another deck that i use, but it never passed my mind here. Maybe i'll give it a try.

Also Plaxcaster Frogling and Sporeback Troll are good suggestions. Graft has passed my searches allot of times, but they just feel so much more in place in a atraxa themed deck. However, these two might be versions however i should playtest. They remind me of Ring of Evos Isle and Ring of Xathrid

Herald of Secret Streams is definitely great, seen and debated about the card so many times before. But perhaps I should first consider Champion of Lambholt to make a return to the deck.

And Karador, Ghost Chieftain just as Muldratha passed my deck as viable options after Skullbriar got included. I guess he should be good. He definitely combo's nicely off Greater good or survival of the fittest.

And Black, I actually hate black sources, but somehow the color still always comes splashed on top of commanders that I like. I guess they do make the most flavorful commanders. Attrition is good, but i'm afraid I'll end up having no non-black target i wish to destroy. Viscera Seer like Carrion Feeder are great sac outlet..... But i'm not sure if i should fit a slot for him. decisions, decisions..

As to where manacurve goes, my ideal hand actually starts with 3-4 land - as I don't care about having no creatures in hand - And if i'm stuck on 3 mana, then that sucks, but the deck should be sufficient enough to manage most of the times. Most ramp spells can be applied on Reyhan right after I cast her and even Mirror Mockery let's Reyhan hit for 9 - 15 - 21 - 27....

ZendikariWol on Reyhan&Ishai | Where Unstoppable Meets Immovable!

3 weeks ago

All right. In that case Imma throw out some suggestions.

First of all and probably strangest: Cephalid Constable. If you can get some counters on this boi, preferably make it evasive? Suddenly you're mega-time-walking every opponent. Maybe try Helm of the Host or Blade of Selves with him but pro'lly not.

Divine Reckoning is insane, especially here. I would say much better than Deathbringer Regent. Yes, it leaves everyone else a creature too, but for 4 less mana I'd say it's an improvement (since you could cast more than just that on the same turn).

You don't have Herald of Secret Streams!? He's one of the only good reasons to run blue!

Bred for the Hunt is equally awesome; my other reason to run blue.

Plaxcaster Frogling and Sporeback Troll are protection for your countered creatures, and also have some counters themselves.

Consider that you don't need black for like... anything. You have a total of like 12 black spells. No removal? No Viscera Seer? Attrition? There are good sac outlets you're missing. This is gonna go against one of my points farther down but like. Yeah.

This one isn't an actual comment of value, but I wanted to commend your idea for copying Reyhan. I had never considered it and it is really fresh and intriguing. Love the flavor, love the application.

Couldn't help but notice Karador, Ghost Chieftain in the maybeboard. He might be pretty good too, if you wanted to move this and sorta kinda separate the aristocrats and the counters. I would love to see an aristocrat counter deck that leans more into the aristocrat side. Skullbriar, the Walking Grave would be a monster!

Your mana curve is super high, effectively starting at 3 and going down fairly slowly. I searched long and hard for the 1-drops I have, and I am glad to share them with you. Just peep in on my decks (tappedout makes that easy to find) and steal some.

You have a lot of aristocrat themes and a lot of counter themes, but the problem is you don't have much intersect between the two. As a result this deck feels almost like two separate decks, and I don't know if that's hindered you before in practice, but in theory it seems really bad.

Pervrat on Blackmail

1 month ago

kamarupa So now we have gathered together a deck it seems and we have more cards than is needed for it totally. I know that some decks have more than 60 cards, however I think we should aim for making this deck 60 cards to make it as competitive as possible. Because I am going to want to make it a competitive deck and that is what we are looking for right now. I am kind of fresh in playing competitive modern, so it would feel good to start of fresh with a deck that can wreck face.

The question now is which cards to keep in the deck, what to add more, and which cards to remove to keep the better ones. What cards do you think are the best to keep while aiming for creating a death and taxes-flashback deck that reanimates creatures? Personally, I think some of the key cards in the deck include liliana, death's majesty, Traumatize, Jin-Gitaxias, Core Augur, Unburial Rites and Painful Quandary. The elements of white in the deck i think is good, since death and taxes can usually be white. Do you think I should remove the instants that are removals and aim for more discard instead, since I already have Divine Reckoning? I saw a deck once that utilized almost only discard instead of removals.

So what cards do you think are essential to make this deck 100% competitive?

Pervrat on Blackmail

1 month ago

kamarupa Yes I agree that this is an issue about the deck. So some lands that produce blue mana could be in place. When I come to think about it, since I'm going to be milling myself down to the grave, instants and sorceries and the like that can be cast from the grave could be an idea, now that you mentioned unburial rites. This would make it a flashback deck, and it would barely need to be any rearrangements of it. The artifact Altar of the Lost was the first thing that popped into mind, imagine having like 40 cards in the grave where 10+ spells can be cast from there. Also, cards like Smallpox will let me discard cards from the hand in case I have liliana, death's majesty in play so you're effectively paying one mana with smallpox and then using the ability. Other cards you can play from the grave are cards like Deep Analysis, Divine Reckoning, Feeling of Dread and more. Now that I think of it, the more cards that have flashback, the better.

You seem to be seasoned here on tapped since you know some of the tricks of the trade, like the list you mentioned.Choked Estuary might be a good land. Glimpse the Unthinkable could be good as an addition for milling the deck as an addition to traumatize. Since it gets the cards into the grave in the earlier turns.

For how many lands is needed in the deck, I think you are right about it being good having lots of cheap CMC cards that lets you put a wider range of spells. Because then the deck becomes quicker. As you can see, there's already lots of cheap CMC cards for 2 mana in the deck. However, since this deck is all about slowing the game down and making it harder for the opponent to play things and giving him a hard time playing cards, I think this deck is going to be more heavy-control oriented. So the issue with that could be that it falls off in the late-game when you already the have mana. The solution is obviously low mana drops that have a higher flashback cost which has a good effect. What do you think?

Wanted: Cards with; flashback and/or extort, non-basic blue lands

ZendikariWol on Atraxa +1/+1 counters for critters

1 month ago

Okay so the main problem here seems to be focus. Yeah your curve is bad, but usaDiabetic said enough about that. Imma talk about cards. Also I'm linking my deck at the bottom of this comment because it's very similar. Borrow what you will.

There are a lot of cards in this brew that I looked at and just thought 'what are you doing here'. Whether they didn't fit the theme or were just outright bad, these are some cuts I might suggest for taking USA's and my advice into account.

Crystalline Crawler. It feels kind of useless. Like, what is it there to do? It's either a subpar mana rock or a weak attacker/blocker.

Guardian of the Gateless doesn't interact with +1/+1 counters, is 5 mana, and really isn't great in general. Either you block a bunch of stuff and it dies or you just use it as 2 blockers, and there are much better things to do with 5 mana.

Majestic Myriarch, while powerful, is not a card for this deck. Once again there is the lack of interaction with counters and also it's just a big dumb creature with a lot of keywords. At 5 mana? Not worth it.

Noosegraf Mob will die far too quickly for any counters to be placed on him. In commander I'm casting 5 spells every turn by the time you're casting this guy.

Reflector Mage, while a good card in general, has no place in this deck. Once again, why is it here?

The same is true for Reveillark.

And for Vizier of the Menagerie.

And for Nissa, Steward of Elements.

And for Haunted Cloak, Inspiring Statuary, Panharmonicon, Paradox Engine, Approach of the Second Sun, Migratory Route, Nissa's Pilgrimage, Spitting Image, As Foretold, and Ancient Excavation. All of these are good cards, some really good, but their are other decks that could utilize them better. They're just goodstuff in this deck, where elsewhere they could really be something!

Incremental Growth nay not be worth it for 5 mana. There are much better plays for that cost.

If you want board wipes for creatures I would suggest Wrath of God and/or Divine Reckoning rather than Sublime Exhalation?

And once again, after you put in some ramp, I have a ton of suggestions for replacing suboptimal cards here. If you'd like me to go into more detail on specific all-stars I will. If I came off as really harsh I'm sorry, this actually looks like one of the first commander decks I ever built myself so I felt like I had to comment, for nostalia's sake. Thanks for bearing with me through this behemoth of a comment, and happy brewing.


Guys... We're Gonna Need More Dice

Commander / EDH ZendikariWol

SCORE: 1 | 3 COMMENTS | 194 VIEWS | IN 1 FOLDER


MagicalHacker on MagicalHacker - List of All Board Wipe Cards

1 month ago

RikuMurasaki, you have no idea how badly I wish I could find a way to put it onto this list! It did a lot of amazing things for my Etali deck on my YouTube channel, but I think that might have more to do with how it often times would clear the way for Etali, Primal Storm to attack.

In your opinion, would it make sense to make a list of cards that hose indestructible or a list of cards that can wipe away all planeswalkers? To me, both of those sound way to situational.

When it comes to the math of it, because EDHREC says that it is way more common for a 6-toughness creature to be played than a 5-toughness creature to be played, if I am trying to set the threshold of damage to a non-arbitrary amount, it has to be set to 6. Thanks for the suggestion though!

Raphstow, unfortunately, as per the fourth point of what is excluded from the list, Harsh Mercy has the same problem as Divine Reckoning in that neither card can wipe away the scariest creature from the board. In mono white, some other powerful board wipes that can be played for 3 mana or less include Planar Collapse, Citywide Bust, Retribution of the Meek, Slaughter the Strong, and Hour of Revelation (if there are 10 or more nonlands on the battlefield). With these available, I don't think it's worth modifying that rule to include a card I think will not do enough in enough situations. Thanks for the suggestion though!

Tenshi41 on Angel Tribe

2 months ago

Deck Changes

  • Entreat the Angels: Allows the Deck to go wide, in case of sacrifice or other removal. Very threating, synergizes well with my top card manipulation.

  • Divine Reckoning: Cheaper and allows me to keep one key piece.
  • Skullclamp: Deck dose not rely on toughness, Power is more important for my commander. Also has great draw card potential and is repeatable.
  • Snow-Covered Plains: Swapping out for more basic to make Extraplanar Lens more powerful.
  • Pristine Angel: Very hard to remove, can easily Voltron it and not worry about removal.
  • Wintermoon on Dakkon Blackblade Resharpened

    2 months ago

    Ok, as promised I arrived home and I'm going to help you out, I'll redo the suggestions I did on reddit and complete with the rest.

    I would add Liliana of the Dark Realms to tutor some swamps, altho you already have several things to fetch lands, so it is up to you if you feel the need for it. Hatred is a card I recommend 100%, it's great as a finisher, and if your commander already has lifelink even better. If you can afford a Urborg, Tomb of Yawgmoth then Nightmare Lash and Lashwrithe are good additions aswell. Weathered Wayfarer, Herald of Leshrac, Leonin Shikari, Oreskos Explorer, Taj-Nar Swordsmith, Divine Reckoning, Bloodforged Battle-Axe, Grappling Hook and/or Fireshrieker, Felidar Umbra, Hammer of Nazahn, Infiltration Lens, Kusari-Gama, Thaumatic Compass  Flip, Myriad Landscape, Shizo, Death's Storehouse, Phyrexian Arena, Vona's Hunger, Crucible of Worlds. Torment of Hailfire and Exsanguinate are always good finishers in a black deck, and since you will be tutoring lands a lot you can guarantee a good value for X.

    Also if your playgroup plays a lot with graveyard consider Bojuka Bog.

    I think with the colors you have and playing Voltron you should add some pillowfort stuff to the deck, like: Ghostly Prison, Propaganda, Collective Restraint, Teysa, Envoy of Ghosts, No Mercy, Dread, Baird, Steward of Argive, Windborn Muse, Michiko Konda, Truth Seeker, maybe Darien, King of Kjeldor could work too.

    From what you already have on the deck I would remove the following cards: Darksteel Ingot and Fellwar Stone are not necesary, I know both of these are fixing but you already have several lands with 2 colors and plenty of land fetching, you don't need these. Helm of the Host is great, I love this equipment but in this specific deck I am not sure if it is worth it. At least not for the commander imo, but to use it on the other creatures you have that offer utility, specially the ones with ETB or the "propaganda" creatures, then it is definitly worth to keep in the deck. Lightning Greaves is loved by so many people but I don't really like it much, I mean the 0 equip is great, plus the haste but I don't like shroud, yes it protects your crature but also screws you, while it is equipped you can't equip other stuff on the same creature or enchant it, etc... So if you have no other creature to swap it and allow you to target your commander again you are basicly screwed, I don't think it is worth to occupy a slot with it. Same goes for Whispersilk Cloak, blue already gives you unblockable if you want, not worth to have this with the downside of shroud, I'd rather replace it with Aqueous Form for example. Mask of Avacyn is nice to protect your commander but that's all it gives, if you need a slot for something this is a card I would remove. Vedalken Orrery... You don't need this, I know the ability is nice and quite tempting but in a voltron deck you don't really need this, I would only keep it if there was a free slot with nothing better to put in it, but even then I think I'd rather add some equipment or aura instead of this. Baleful Strix is nice but for 1 more mana I'd rather have Phyrexian Arena in play, much better. Dreamscape Artist is nice if you can play lands from the graveyard, with Crucible of Worlds and similar cards, which btw is a nice recommendation for the deck, Crucible of Worlds would help you get your lands back when facing land destroyers or milling decks. Also not sure about Emeria Shepherd, I mean you can deffinitly trigger her several times, but idk. I would test the deck with her and see how she does, if she doesn't seem to be useful most of the times I would replace her, for example for the same CMC I would prefer Herald of Leshrac, much more synergy with your commander. Jhoira's Familiar is nice too, but again it is also one I would remove IF a slot is needed for something else. I'm also not sure about Walking Atlas, I think most of the times it will be a dead card on the board because you won't have land cards in hand at some point, making him generally a wasted spot on the deck. Yes he can be great in some situations, but when putting cards in a deck you gotta try and put the cards that will be good in any stage of the game, not only sometimes, and this guy is one of those "sometimes" cards. I also think you don't need Disallow and Stoic Rebuttal. I mean as someone who likes to play blue, I know how good and safe it feels to have some counterspells but in this specific deck you don't need that many, I would even say none but since you are playing blue anyway, 1 or 2 could be helpful but no more than that, remember the goal of the deck is commander damage, you already have a lot of protection for your commander in equipments and/or auras, you don't really need counterspells to protect him, so if you need slots for other cards I would even say remove all counterspells. I'm not a fan of Detention Sphere in commander, yes if your opponents have the same card in play it is great, but most of the times it won't happen, again it is one of those cards that are good sometimes but not always so I'd take it out. Regarding your lands I don't like much of Submerged Boneyard and Forsaken Sanctuary, Sunken Hollow and Caves of Koilos would be 2 good replacements that are not very expensive. I would also remove Temple of the False God and put instead some basic land, I mean yeah that 1 extra mana is nice and can help you but I'd rather have 1 more basic land to fetch with the artifacts, etc.

    To sum it up, I think this deck works best as a mainly W/B deck with a splash of blue, for some of the Propaganda effects it provides plus the evasion and card draw/selection. Other than that what you want for Voltron and to fetch lands you will find it on white, black and colorless.

    One small note, I think you have way too many things to fetch basic lands, maybe you could cut down 1 or 2, not sure. That's one of those things that require some playtesting, never played with so many so I am not sure how good or bad it can be.

    That's all I guess. I bet there are some more good things for this deck but I don't know it all, yet! I know some of my suggestions are not budget but you can just add them to the aquireboard section, for one day later if you decided to include them.

    Helping you out with this deck hyped me to try and make one with Korlash, Heir to Blackblade, as a nod to your own deck. If you ever need anything don't hesitate to contact me here or on reddit.

    Hope my suggestions were helpful, and kick your friends's asses with Dakkon. Stay well :)

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