Divine Reckoning

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Innistrad (ISD) Rare

Combos Browse all

Divine Reckoning

Sorcery

Each player chooses a creature he or she controls. Destroy the rest.Flashback 5WW

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Divine Reckoning Discussion

JohnnyCRO on Simple Sigarda

1 week ago

First; you need more lands. With a commander costing 5 mana it wouldn't be vrazy to start around 37 or 38, 33 is waaaaaay too low. Lifelands are terrible. Brushland, Krosan Verge, Wooded Bastion and Reflecting Pool would be neat.

I'm not playing Sigarda myself,but my best friend is. So my ideas are based on his build as well as on my perception of core concepts such as mana efficiency and draw power.

Reduce number of creatures. Sigarda wants to go voltron here and all these don't help that gameplan. Avacyn, Hart, Mirri, Nazahn and Silverblade paladin have no business here. More enchantress effects would be helpful. Manadorks like Birds of Paradise, Arbor Elf, Llanowar Elves, Elvish Mystic and Avacyn's Pilgrim would be nice. Eidolon of Countless Battles could be fun. Stonehewer Giant or Stoneforge Mystic would be nice if you insist on keeping up the artifact theme.

As for artifacts, there are some underwhelming ones. Caged sun and Strata scythe depend heavily on number of certain basics you run, they aren't goiod outside monocolor decks. Empyrial Plate is unneeded because you aren't really keeping your hand full. Add more swords if you can.Even bad swords will do on a budget honestly. It's not much, but they're not terrible in voltron. Also add Talisman of Unity and Fellwar Stone because 5cmc commanders like to hit the field earlier than expected. Sensei's Divining Top can make your draws better,and since you lack conventional draw spells (most of Sigarda's draw is engine-like more than a good one-time boost), it could help.

Collective Voyage is terrible. Divine Reckoning is very cool in voltron. Nature's Lore and Rampant Growth might be good ramp options.

Sylvan Library is a green staple for a reason. Hyena Umbra is cool if you have the room.

ZendikariWol on

1 month ago

I love this deck, but... no Ghostly Prison? No Starfield of Nyx? Let's go full-on enchantress on this bitch. Curse of Misfortunes is monstrous, especially when paired with Overwhelming Splendor. Sigil of the Empty Throne is a beast in enchantments, too. Worth considering is Daxos the Returned but he's not fantastic. Great blocker generator.

Good removal can be Doom Blade, Ultimate Price, Sudden Demise is good vs. blue, Divine Reckoning, Wrath of God, Blasphemous Act, Fumigate. All great with little-to-no creatures. Lightning Helix is also neat.

This one's more optional, but Sorin, Lord of Innistrad is good life gain, gives you a few good blockers. And if you're running Exquisite Blood you might as well have Sanguine Bond up your sleeve to go infinite.

Magister of Worth is a gamble, since you'll probably have few cards in the grave. Also, no rocks? That's up to you, I guess. I appreciate the flavor of Triskaidekaphobia but it's really not good.

This deck is awesome, super cool and fun. I love the flavor of it, the functionality, and the fact that group hug comes in black.

ZendikariWol on the magic of ur (new to edh)

1 month ago

Kindred Summons would be immensely destructive in this deck. As would Kindred Dominance and Divine Reckoning. Your creatures are also big enough that opponents may want to remove them, so Heirloom Blade may be worth your time, as well.

Gleeock on Sram Commander, mono white, Enchantments

1 month ago

You probably don't need quite so many lands, I usually have great luck hovering closer to 38-40. If you like token pooping I'd recommend things like: Moonsilver Spear , Captain's Claws , Sword of Body and Mind ... That one legendary cat that poops tokens for however many equipment she has attached.

I've had great luck with the selective boardwipes, such as Divine Reckoning... But that is more of a voltron thing.

I've had the most success with Voltron with Sram... but that isn't saying that you couldn't try a new direction.

ClockworkSwordfish on The Loneliest Pup In Commander

1 month ago

This seems like the perfect sort of deck for Divine Reckoning!

Also, since you'll only ever be attacking with one creature, you might be able to find a home for Angelic Benediction or Cathedral of War.

NensouHiebara on Balan, Wandering Knight | Equipment Voltron

2 months ago

@Kosmokatze

Mana Crypt Show


Sensei's Divining Top Show


Day of Judgment & Wrath of God Show


Grasp of Fate & Angel of Sanctions Show


Serra Ascendant & Transcendent Master Show

Mandalorian on Zurgo the Life Stealer

2 months ago

Hey xander11! I'd be glad to help!

In these voltron decks its always best to use equipment over enchantments unless the commander synergizes with enchantments or is hexproof like Sigarda or Bruna. This keeps you from being 2 for 1 when someone is able to remove Zurgo. The only Auras I would use are ones like Gift of Immortality since it is hard to get rid of.

Because of Zurgo's unique ability in being indestructible on your turn, sweepers are fantastic. What you have is a good start but I would also add Damnation, Divine Reckoning, Blasphemous Act, Decree of Pain, Deadly Tempest etc.... This also means other creatures should either be indestructible as well (like the Gods) or synergize with equipment or make Zurgo even more aggressive or evasive in some way. Creatures like Godo, Bandit Warlord, Stonehewer Giant, Sram, Senior Edificer, Puresteel Paladin, Aurelia, the Warleader, Combat Celebrant, Brutal Hordechief etc....

Other good instants and sorceries that synergize with equipments are also helpful- Open the Armory and Steelshaper's Gift help get specific equipment you need in the moment.

...........

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