Divine Reckoning

Divine Reckoning

Sorcery

Each player chooses a creature they control. Destroy the rest.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Printings View all

Set Rarity
Commander 2019 (C19) Rare
Commander 2017 (C17) Rare
Innistrad (ISD) Rare

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Divine Reckoning occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

White: 0.25%

Divine Reckoning Discussion

multimedia on Karlov/Sorin Blessed

1 week ago

Continuing my advice, streamlining high CMC cards becomes an important step when choosing what cards to cut. Streamlining means you cut unnecessary high CMC cards, four CMC or higher that are not vital for your deck. Some cards that are redundant, there's two or more cards that do the same thing and one/more of them are not as good as others. Tutors help to break high CMC card redundancy because you can use them to get the better high CMC card thus leaving out others. Streamlining starts at the top of the mana curve and then work your way down.

When streamlining, the cards that are not selected doesn't mean these cards are bad, they're less needed in your deck than others. For streamlining your deck I would look to decrease cards from the 4, 5 and 6 CMC spots.

You've recent update is good, other cards to consider cutting:

  • Temple of the False God: will not tap for mana until you have four other lands. That's not good enough when you want to be casting low CMC cards and extort.

  • Armillary Sphere: isn't ramp since it puts the basic lands into your hand not onto the battlefield. Playing a mana rock that is ramp instead of this will help.

  • Life's Finale: has great artwork, but is lackluster for a creature board wipe especially at 6 CMC. Tutoring for and putting creatures into your opponents graveyard will most of the time backfire in Commander since reanimation and recursion are popular.

  • Hedron Archive: can get repeatable draw from other sources and four drop colorless ramp is not what you want with Karlov.

  • Ray of Distortion: not needed because you have Heliod's Intervention and/or Crush Contraband, two better cards for the instant effect of destroying an artifact or enchantment.

  • Mire in Misery: sorcery speed makes this a lackluster removal spell.

  • Burnished Hart: is too slow as ramp since the basic lands you search for ETB tapped. For six total mana you get two basic lands that ETB tapped and don't even get a body because you have to sac Hart to get the lands. Just about any mana rock that ETB untapped is more helpful than Hart.

  • Fountain of Renewal: effect is limited, only happening once at your upkeep and that's all it does. There's more impactful repeatable life gain in your deck.

  • Beacon of Unrest: there's too many five drops here and Beacon is the worst of them. The potential repeatable reanimation is not really worth five mana. It is nice that this spell can reanimate any opponents creature or artifact, but even so for five mana that's not really helping your strategy with Karlov. For five mana you would be better off casting Exquisite or Bond or a tutor to get one of them.

  • Solemn Simulacrum: can be great for midrange strategies, creature dying/reanimation strategies, but it doesn't fit here since it's too high CMC for ramp.

  • Sangromancer: is the least good source of repeatable life gain. It's too situational for a four drop, only triggering when opponent does one or two specific effects.

  • Underworld Connections: requires tapping the enchanted land to draw which means you can't use mana from that land on your turn. There's better repeatable draw sources here.

  • Kaya's Wrath: has too difficult to make colored casting cost.


Some upgrades to consider:

Scheming Symmetry and Open the Armory are excellent cards to add for streamlining, they can do a lot here for their budget prices and low CMC. Scheming can tutor for any card and has great interaction with Bolas's Citadel since it puts the card you tutor for on top of your library. Yes, you choose an opponent and they also get to tutor for a card, but that is a cost you pay for having to use an alternative budget one drop unconditional tutor. Armory gets one of the best cards with Karlov, Shadowspear. Seriously, this card does everything you want to make Karlov a threat.

Mask of Memory is an underrated source of budget repeatable draw. It goes well with the voltron strategy of attacking with Karlov and equip 1 to draw two cards is nice. Equipment is good with Karlov and by adding Mask of Memory then Open the Armory can tutor for one of four different effects that can be repeatable with equipped Karlov: Shadowspear/Basilisk Collar for lifelink, Mask of Memory for draw, Sword of the Animist for ramp, Lightning Greaves/Swiftfoot Boots for protection.

If adding Serra Ascendant and Walking Ballista then I wouldn't cut Ranger of Eos since it can tutor for both of them and that's a powerful play for a four drop. If not adding Ascendant or Ballista then Ranger could be cut. Divine Reckoning can be a powerful board wipe with Karlov because it doesn't kill him and it can clear the battlefield of an opponent with many blockers. Yes, each opponent gets to keep their best creature, but most likely Karlov will be bigger than all the other creatures on the battlefield.

enrico81 on Uril, budget but strong!!!

1 week ago

Thank you very much Heliogabale for your suggestions! I have tried to replace every cards with something that is less than 2$ in order to have a maximum deck cost of 40$, excluding Uril. I will include for sure Myriad Landscape and Krosan Verge and maybe Divine Reckoning. I have included the other cards inside my competitive version Yes, Uril can... PRIMER. Feel free to leave me your upvotes for my Uril decks ;-)

Emearq on Syr Gwyn - charging back into commander

3 weeks ago

Updated deck with the cards I have so far - swapped out Adriana, Captain of the Guard, Khorvath Brightflame, Order of Midnight, Silverwing Squadron, Valiant Knight, Wintermoor Commander, Nahiri, the Lithomancer, Cathars' Crusade, True Conviction, Blackblade Reforged and Loxodon Warhammer.

Swapped in Solemn Simulacrum, Open the Armory, Sign in Blood, Read the Bones, Divine Reckoning, Utter End, Mortify, Crush Contraband, Despark, Altar's Reap, Talisman of Hierarchy and Embercleave.

Although it moves some way towards the suggestions of more ramp, more removal and more card draw given up a lot of creatures & specifically the bigger ones in return. Might make keeping up in the mid and later stages of a game pretty tough. Feel a bit unsure on changes but will need to see how it plays out.

seshiro_of_the_orochi on Mageta the lion

1 month ago

Regarding possible wipes: Divine Reckoning and Single Combat are perfect. Imagine how your opponents are preparing for a Mageta-activation, propably keeping a fist full of powerful creatures OR filling the board with walkers that generate value and don't die to Mageta to either have happen a wipe that telegraphs to happen again or have their walkers get wiped and being unable to unload their full hand. Just perfect.

DemMeowsephs on Help with Long Game Voltron ...

1 month ago

Hmmmm, I like the idea, but I personally like Bant. Green is needed no matter what for Ramp and nice Pump spells, and I like blue because it allows counters and gives me unblockable spells, which are especially, otherwise it proves to be quite difficult to get damage in. I suppose white isn't as necessary, however it does provide some useful spells in many cases. I really really really appreciate the suggestions, but I'd prefer not to completely change the commander (colors) too. The Divine Reckoning suggestion was quite helpful though, thanks!

evncrbch on The Heart of the Cards!

2 months ago

Ravenrose - Thanks for the advice! I opted for Mystic Retrieval over Archaeomancer since I can cast it off the top of my deck, but maybe it would be good to have another effect of that nature. Mystic Barrier could be something I'm interested in, though admittedly most of the people I play with are not particularly aggressive. Feather, the Redeemed is an interesting idea. I would have to determine if I think I have enough self-target spells to want her. Ponder and Rite of Replication are both great, thus why they're already in the list. Curse of the Swine is an option I am considering as a replacement for Divine Reckoning.

evncrbch on The Heart of the Cards!

2 months ago

DanowarElf - Primal Amulet  Flip could be a possibility. Regarding Comet Storm, with Mana Geyser it's just a wincon later in the game. Nuke out all your opponents. And yes, I meant Divine Reckoning.

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