Divine Reckoning

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Innistrad (ISD) Rare

Combos Browse all

Divine Reckoning

Sorcery

Each player chooses a creature he or she controls. Destroy the rest. Flashback {5}{W}{W}

Price & Acquistion Set Price Alerts

C17

ISD

Ebay

Divine Reckoning Discussion

ohmless on Lich Lord Zur

1 day ago

I would try to keep your one creature alive at times that you think you need a board wipe. These board wipes will give you more fodder for finding resurrection targets. Consider Slaughter the Strong, Retribution of the Meek, Divine Reckoning, and Tragic Arrogance. +1'ed

onehitterquiter on Elenda of Two Tribes: Manifest Haakon

2 days ago

Super cool deck! +1'd. Final Parting, Grim Haruspex, Divine Reckoning, and Conspiracy may be of interest to you.

onehitterquiter on I am the Senate

2 days ago

Great theme idea and great execution! +1'd. Mayhap consider Tariff and Divine Reckoning? They seem to fit with the theme/mechanics of the deck.

Spirits on Arahbo, Xenagos... for Cats EDH

5 days ago

Hey TzickyT no worries, the community is here to help each other out!

Remember the Fallen would be great if you're building a Hunting Grounds / The Mending of Dominaria / Satyr Wayfinder / Mulch / Crucible of Worlds type deck (and others). At CMC3 it's pretty good, it returns a creature and an artifact, so it turns 1 card into 2 cards, just need a way to get the cards in the graveyard. Eternal Witness would be awesome in this build too. CMC3 is a bit slow for my strategy, and because it returns to the hand, and it's a sorcery, I wouldn't run it. If it was Instant, probably. Or if it was CMC2. If it slows me down a turn, it's not good for this build, have to fast infect and punch through (in this particular build).

It's funny I don't run any board-wipe in my build, this one is good because most cats can dodge it (before eminence). For CMC3 its very good. It's going to miss a bunch of creatures you really want to get rid of though, that something like Wrath of God will, could be a dead draw against certain commanders (tokens notably). It depends on your build, I don't see a Arahbo, Roar of the World in your public decks, but in my build, I use evasion (Sword of Feast and Famine, Sword of Fire and Ice, Trample, Doublestrike) to overcome blockers, I don't need to clear the board. I thought about Divine Reckoning as well, but I really dislike situational cards that may miss the real target. I'd probably also want protection, like Faith's Reward and abuse that infinitely, or Make a Stand / Rootborn Defenses / Teferi's Protection that type of effect to go along with it. I'm even contemplating taking out more protection / control to get more tutor, like Eldritch Evolution into the deck.

Blackblade Reforged with it's Equip 7 is too much. In my build, I'm not equipping Legendary creatures, Lost Leonin, Skyhunter Skirmisher, Adorned Pouncer etc. And rarely cast Arahbo, Roar of the World. There are some cool Legendary cats to equip, like Mirri, Weatherlight Duelist but I don't have enough Legendary to make it viable. It really needs Sigarda's Aid / Hammer of Nazahn / Puresteel Paladin / Balan, Wandering Knight / Stonehewer Giant / Stoneforge Mystic / Balan, Wandering Knight along with land enablers Cultivate / Kodama's Reach / Oreskos Explorer / Sword of the Animist / Nissa's Pilgrimage / Burnished Hart / Traverse the Outlands / Crucible of Worlds / Etc. A slight modification to this build could make it very effective. Because it doesn't have Trample, Haste, Lifelink, Draw, or Infect built in, it's not a priority. I'd still much rather have a Grafted Exoskeleton or a Steelshaper's Gift (or the likes) to Tutor my Grafted Exoskeleton, than draw a Blackblade Reforged. You'll also notice i've removed duplicate effects like I have Loxodon Warhammer but no Behemoth Sledge because they do the same things. I'd just rather tutor the better one Loxodon Warhammer in this case, than have 2 cards that do the same thing. Just my way of playing, I like consistency over force. I could see this with some nice Legendary creatures and enablers working out very well though, especially with Doublestrike/Trample mechanics. Imagine casting Berserk on a cat wielding this sword!! I do like this type of mechanic, and with you can overload the heck out of it, Lashwrithe is one of my favorites, nice too cause it's a living weapon. Would also be good on a Commander that does Commander damage as a strategy (Arahbo, Roar of the World doesn't do Commander damage)

All these are viable if properly supported in the deck. Like you wouldn't play a Prowling Serpopard in a Retribution of the Meek build, and Kemba, Kha Regent would be in a Blackblade Reforged build, as examples.

They all are too much protection, or potentially too slow / high CMC for me. I'm still testing whenever I can, deck is still not functionally perfect yet, but I do consistently pull my Lost Leonin + Eminence + Doublestrike enabler though, which is the goal! Much of the reason I don't play Lightning Greaves because I need to abuse the Eminence trigger.

Avacidal_maniac on Heaven & Earth- Shalai, Voice of Plenty

2 weeks ago

I would get a Sunpetal Grove, Temple Garden, Razorverge Thicket, Temple of Plenty and some other lands. If you are willing to spend the money for it, then Savannah is a good card to use in this deck

Creatures I would recommend for this deck would include Sigarda, Host of Herons, Linvala, Keeper of Silence, Herald of War and a couple of value angels like Baneslayer Angel or Archangel of Tithes. Angel of Jubilation shuts down a lot of decks that are black or sacrifice intensive.

Instants and sorceries I would include if you want to consistently get Avacyn out include Worldly Tutor, Eladamri's Call, possibly Traverse the Ulvenwald, Green Sun's Zenith and any other similar creature tutors.

Removal in white is really good so things such as Swords to Plowshares and Path to Exile are staples in white for commander, if you plan to run Avacyn then some more board wipes would be a good idea (i.e. Hour of Revelation, Austere Command). Decree of Justice while ok is a bit costly in terms of mana. A strictly better card would be Entreat the Angels for the cost of 6 mana into decree you only get 1 angel, for the cost of 5 you get one angel with entreat, and for 6 with miracle you get 4 angels with entreat.

cards to take out include Blessed Light (simply better removal out there), Mirror Gallery (the lack of copy creature spells make this one obsolete in this deck), Untamed Kavu (not enough versatility or utility), Evra, Halcyon Witness (doesn't quite fit into this deck unless there is a combo I am unaware of), Divine Reckoning (better board wipes out there), Marwyn, the Nurturer (not enough elves to fully utilise the ability), Daring Archaeologist (you most likely won't be able to cast enough historic spells to make this guy big enough), Steel Leaf Champion (good beatstick, only problem is the extremely intensive green cost) and at least one land (preferably a land that just enters tapped and does nothing else).

some recommended staples for angel theme would be Grand Abolisher that way people cannot immediately counter or remove your spells, Urza's Incubator, Angels usually have very high mana costs so them costing 2 less is very beneficial. If you are unable to shut down the board entirely with Avacyn and Shalai, there is another solution but I warn you, people who run mono colour will hate it: Iona, Shield of Emeria. A card so obnoxious even I wonder why it hasn't been banned in EDH yet. it is basically night night for mono colour decks and if you can find a way to copy it (Cough Cough Helm of the Host Cough Cough) then your opponents had better pray they have colourless removal or run a colourless deck.

Mana rocks are a necessity in angel tribal as well. include the likes of Thran Dynamo, Basalt Monolith, Worn Powerstone, Caged Sun, also get a Selesnya Signet to get some coloured mana ramp.

Also needs some card draw too, cards such as Howling Mine or Font of Mythos can help, if you're feeling nice. However if you want to be terrifyingly evil, then use something like Mind's Eye. some card draw spells I would recommend are Harmonize, Greater Good, Rishkar's Expertise and Abundance.

Overall this does seem like it could be potentially the meanest deck at any EDH table, any game featuring angels and/or Avacyn are bound to be very slow and oppressive, the one thing angels are famous for is being oppressive as hell (for reference look at Iona or Linvala). A good number of creatures for angel tribal is 26-29 creatures with about 3 of them being supporting creatures (case example being grand abolisher or eternal witness, maybe an Aven Mindcensor to be even more oppressive) of course the mana dorks can also help as well, in this deck I would say a good number is about 32 creatures with a maximum of 7 supporting units. I am curious as to how oppressive this deck can potentially get in a game. Good Luck finishing this. I can guarantee angel tribal is a very fun thing to do.

Ginray72 on I'ma Hit a Motherf*cker with Another Motherf*cker

1 month ago

+1 on the above Deathrender suggestion. Have you considered Phyrexian Processor and the new Evra, Halcyon Witness? Act of Aggression is on theme and you can pay life for some of its mana, which you will likely have in spades. Eldrazi Displacer would be good to combo with the ETB temporary stealers, as well as blinking to save Brion or other creatures from targeting affects, or even reset Brion for another fling if he has haste. Felidar Sovereign, Insurrection, and Storm Herd could make for some win conditions, and Rhox Faithmender could help get you there. I really like Divine Reckoning in a deck like this, because your opponents will probably keep their juiciest creatures around, and they'll likely be ripe for the ol' nick-and-flick. Lastly, Celestial Mantle, while unwieldy, could make for some fantastic and splashy plays.

shub on Hymn of Darkness: Elenda EDH | *PRIMER*

2 months ago

Spawning Pit lets you sacrifice everything before an enemy board wipe so Elenda grows, and later you can pump out spawn artifacts to sacrifice all over again. Hellfire and Hymn to Tourach don't make much sense to me when you can run Divine Reckoning, Dusk / Dawn, Sadistic Hypnotist, or Skullclamp (some of which others have already recommended).

xyr0s on

2 months ago

A few things: If the deck is all about that Tamiyo, maybe you should have more copies in the deck? Like 3 or 4? Not the most pricey planeswalker anyway, if budget is a concern. Why is the deck built around her, btw? Card draw? Also, if you expect your planeswalkers to help each other, you need more copies of them, or you'll simply never have them on the table at the same time, due to not drawing them.

Also, your counterspells are pretty bad. Sorry to put it that way, but 3 cmc counterspells (Cancel and derivatives of it) are SLOW in modern, since all they do is counter a spell (there's a couple of 4 cmc counterspells that are good, but that's because they do something more). You could play a couple of Nimble Obstructionists, 4 Mana Leak, 3 Remand, and 2 Ojutai's Command. The remaining 2 slots could be Path to Exile (for that one creature left over by Divine Reckoning).

There's a lot of lands that you could use instead of all the basics you have currently. Checklands Glacial Fortress, Hinterland Harbor, and Sunpetal Grove. Reveal lands Fortified Village and Port Town. Tango lands Canopy Vista and Prairie Stream. Or fetch and shock lands. On the subject of mana, your ramp creatures are a bit unusual - you could have Birds of Paradise (some of the older printings, like 4th ed., are fairly cheap) or Avacyn's Pilgrim (for mana fixing at least a bit), or Sylvan Caryatid (which is hard to remove) instead of what you have. Or Coiling Oracle, if you want to go with a chance of flipping a land of the top of your deck.

I'm not sure I agree that a 4/4 flier with a next-turn-ability is a bomb at 6 mana, of which 3 are colored. Well... no... no it's not. If Victory's Herald is an "op, plz nerf"-card, then you play in an extremely relaxed and casual meta with very slow decks and little to none removal. Just... have a look at what other decks in the same colors play for 6 mana. sun, frost, or primeval titan, for example. Or Elspeth, Sun's Champion. If your deck is built around tamiyos card draw, you should maybe consider smaller flying creatures, so you'd get to the good stuff a bit faster?

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