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Each player chooses a creature he or she controls. Destroy the rest.Flashback 5WW
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Divine Reckoning Discussion
1 week ago
First; you need more lands. With a commander costing 5 mana it wouldn't be vrazy to start around 37 or 38, 33 is waaaaaay too low. Lifelands are terrible. Brushland, Krosan Verge, Wooded Bastion and Reflecting Pool would be neat.
I'm not playing Sigarda myself,but my best friend is. So my ideas are based on his build as well as on my perception of core concepts such as mana efficiency and draw power.
Reduce number of creatures. Sigarda wants to go voltron here and all these don't help that gameplan. Avacyn, Hart, Mirri, Nazahn and Silverblade paladin have no business here. More enchantress effects would be helpful. Manadorks like Birds of Paradise, Arbor Elf, Llanowar Elves, Elvish Mystic and Avacyn's Pilgrim would be nice. Eidolon of Countless Battles could be fun. Stonehewer Giant or Stoneforge Mystic would be nice if you insist on keeping up the artifact theme.
As for artifacts, there are some underwhelming ones. Caged sun and Strata scythe depend heavily on number of certain basics you run, they aren't goiod outside monocolor decks. Empyrial Plate is unneeded because you aren't really keeping your hand full. Add more swords if you can.Even bad swords will do on a budget honestly. It's not much, but they're not terrible in voltron. Also add Talisman of Unity and Fellwar Stone because 5cmc commanders like to hit the field earlier than expected. Sensei's Divining Top can make your draws better,and since you lack conventional draw spells (most of Sigarda's draw is engine-like more than a good one-time boost), it could help.
1 month ago
I love this deck, but... no Ghostly Prison? No Starfield of Nyx? Let's go full-on enchantress on this bitch. Curse of Misfortunes is monstrous, especially when paired with Overwhelming Splendor. Sigil of the Empty Throne is a beast in enchantments, too. Worth considering is Daxos the Returned but he's not fantastic. Great blocker generator.
Good removal can be Doom Blade, Ultimate Price, Sudden Demise is good vs. blue, Divine Reckoning, Wrath of God, Blasphemous Act, Fumigate. All great with little-to-no creatures. Lightning Helix is also neat.
This one's more optional, but Sorin, Lord of Innistrad is good life gain, gives you a few good blockers. And if you're running Exquisite Blood you might as well have Sanguine Bond up your sleeve to go infinite.
This deck is awesome, super cool and fun. I love the flavor of it, the functionality, and the fact that group hug comes in black.
1 month ago
Kindred Summons would be immensely destructive in this deck. As would Kindred Dominance and Divine Reckoning. Your creatures are also big enough that opponents may want to remove them, so Heirloom Blade may be worth your time, as well.
1 month ago
You probably don't need quite so many lands, I usually have great luck hovering closer to 38-40. If you like token pooping I'd recommend things like: Moonsilver Spear , Captain's Claws , Sword of Body and Mind ... That one legendary cat that poops tokens for however many equipment she has attached.
I've had great luck with the selective boardwipes, such as Divine Reckoning... But that is more of a voltron thing.
I've had the most success with Voltron with Sram... but that isn't saying that you couldn't try a new direction.
1 month ago
This seems like the perfect sort of deck for Divine Reckoning!
1 month ago
Amulet of Vigor + Orb of Dreams for lockdown without self harm otherwise my suggestions are; Authority of the Consuls, Pacification Array, Blessed Alliance, Blind Obedience, Curse of Chains, Imposing Sovereign, Lyev Decree, Narcolepsy, Press for Answers, Suture Priest, Ghostly Prison, Kinjalli's Sunwing , Reflector Mage, Wall of Frost, Dissipation Field, Divine Reckoning, Frozen AEther, Loxodon Gatekeeper, Michiko Konda, Truth Seeker, Quicksilver Amulet, Jace, Unraveler of Secrets, Spelltithe Enforcer, Willbreaker. Hope it helps!
2 months ago
Mana Crypt Show
Wayfarer's Bauble is a good ramp option. I'd say it's strictly better than any of the generic 3CMC mana rocks like Manalith and Darksteel Ingot just because it's permanent land ramp. But the deck has no space for further ramp cards, and I certainly wouldn't use it over Mana Crypt.
Tithe is an okay land fetch card. I already have Eternal Dragon in the deck that performs the same task, but with the added benefit of not requiring coloured mana and being a 5/5 flier for the late game.
Sensei's Divining Top Show
As for refreshing the top of my library, there are currently fifteen cards in this deck that shuffle, with four of them repeatable by themselves.
Crucible of Worlds is a fine card, just not for this deck. I do have quite the number of utility lands, but they're not the main focus of the deck. I feel Sun Titan and Petrified Field are sufficient enough to bring back destroyed utility lands and have no need for a third land recursion card.
Day of Judgment & Wrath of God Show
Rout is a sweeper better suited for control decks. I infrequently have 7 mana open for a single spell. I'm always doing things with my mana.
The "choose one and sacrifice the rest" style of sweepers is something I don't want too many of. I've been burnt in the past by overloading on them and I don't want to make that mistake again. They will also never remove a permanent type if it's the only one that player controls. Something a straight, clean sweeper will always do.
Divine Reckoning doesn't have the benefits the other sweepers of this style have by hitting all nonland permanents, though is still a good option for metas heavy on token decks.
Tragic Arrogance is probably the first sweeper I would consider if I ever had to replace one, but for now it isn't needed.
Grasp of Fate & Angel of Sanctions Show
I ideally can't have my Commander to take out a Planeswalker and reduce their clock against an opponent. That extra turn could give them the opportunity they needed to turn the tables. In situations where I'm set back, the plethora of utility dorks my creature base is made of don't have the raw power to punch a Planeswalker to death in one attack. The better Planeswalkers are also quite adept at protecting themselves with blockers or their controller have ample defenses set up beforehand. Sometimes combat just isn't feasible for quickly killing a Planeswalker.
Aura of Silence's taxing ability becomes increasingly less effecting the longer the game goes. I've used it before and eventually replaced it.
Karmic Guide was in the deck before and I dropped it, as I didn't need so much creature recursion. I'm even recently having thoughts about Reveillark's role in the deck given the versatility of Sun Titan and the easy access to Sword of Light and Shadow this deck has.
Serra Ascendant & Transcendent Master Show
Transcendent Master is, above all other reasons, is in the deck because it's a Pet Card. It's slow and would be ineffective if I was ever in a competitive meta, but I adore the card too much to ever let it go. That's not to say it's bad. An indestructible, lifelinking 9/9 will give any deck a hard time.
Wall of Reverence is not what this deck wants. I like to think that every creature has the potential to be a threat with Equipment. A defender can't do anything. And if I ever need an efficient blocker, I can slap Godsend on something.
Gisela, the Broken Blade and Baneslayer Angel are both just big beaters. Serra Ascendant and Transcendent Master trumps them both by being both bigger and cheaper. Keywords can always come from Equipment.
2 months ago
Hey xander11! I'd be glad to help!
In these voltron decks its always best to use equipment over enchantments unless the commander synergizes with enchantments or is hexproof like Sigarda or Bruna. This keeps you from being 2 for 1 when someone is able to remove Zurgo. The only Auras I would use are ones like Gift of Immortality since it is hard to get rid of.
Because of Zurgo's unique ability in being indestructible on your turn, sweepers are fantastic. What you have is a good start but I would also add Damnation, Divine Reckoning, Blasphemous Act, Decree of Pain, Deadly Tempest etc.... This also means other creatures should either be indestructible as well (like the Gods) or synergize with equipment or make Zurgo even more aggressive or evasive in some way. Creatures like Godo, Bandit Warlord, Stonehewer Giant, Sram, Senior Edificer, Puresteel Paladin, Aurelia, the Warleader, Combat Celebrant, Brutal Hordechief etc....