Divine Reckoning


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Innistrad (ISD) Rare

Combos Browse all

Divine Reckoning


Each player chooses a creature he or she controls. Destroy the rest. Flashback {5}{W}{W}

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Recent Decks

Divine Reckoning Discussion

Bloodytrailz on Marchesa, Political Queen of Pillows

2 weeks ago

I guess my evaluation of thrilling encore might also be a meta call for me. I'm primarily the wrath player. We have a cats player with Rout and Divine Reckoning in his deck, a derevi player with no wraths (and no cyclonic rift), and the other player usually has 0-2 wipes (and it's usually kindred dominance or cyclonic rift which are both asymmetrical.)

FancyTuesday on Host with the Most Auras

3 weeks ago

My meta is perhaps a bit peculiar. Most of the commander-dependent decks in my meta are pretty casual, whereas the really dangerous decks I face don't really need their commanders. It's often more important that I be able to hit pieces like Birthing Pod and Ugin, the Spirit Dragon than locking out a commander, so O-ring versatility tilts the scales hard. Song of Dryads and Darksteel Mutation have been on my radar a long time, Dryads I'm not in love with for giving them a land for 3, but Darksteel I can dig as a 2 drop Sigarda can ignore.

I much prefer the Hunters-style card draw with Sigarda. Insight is a 3 drop, prowess is a 5 like Soul's Majesty and draws you 3 more cards. I only play multiplayer and I've never been wanting for an open target, and there are precious few cards that can stop Sigarda from connecting.

That said I do really like Rishkar's in my Patron deck, I'd definitely like to find a spot here.

Divine Reckoning has the problem with leaving your opponents with the best of their creatures, which is the one you want to destroy the most. Tragic Arrogance is incredibly powerful since it puts the choice in your hands instead of theirs, hits every kind of permanent, and sacrifices instead of destroys. Loosing some of my own enchantments (and never the best one) is a small price to pay to be in control of choosing for all players.

Flickering Ward is a cute little piece of tech I'd missed completely. I can dig it.

Thanks for the comment!

Beebles on Host with the Most Auras

3 weeks ago

Hey there,

As a fellow Sigarda Aura Hexproof player, these were some cards I missed in your list. Perhaps some of them match with your vision for the deck:

  • I prefer Song of the Dryads and Darksteel Mutation over o-ring-type of cards as they are more effective against commanders.
  • I really like running Rishkar's Expertise and Soul's Majesty compared to Hunter’s Prowess as they get you the cards without/before attacking. Traverse the Outlands I also really like in my build.
  • Divine Reckoning might be an alternative to running Tragic Arrogance. It’s cheaper, and doesn’t touch your enchantments. Different pro’s and cons I guess.
  • Flickering Ward is a classic card to abuse with an enchantress for carddraw while also providing additional protection and evasion to Sigarda.

Hope some of these tips are of use to you.



Cellran on Aura Uril

1 month ago

So I have a Uril deck that I have been working on for a while so I am going to make some suggestions to take out, the reason why, and then will give some cards I feel you should use if you can get ahold of them. So some general suggestions is to avoid fieldwipes that also hurt you a lot, secondly run very few creatures. Honestly mana dorks and the enchantress' are all that I really run so the major suggestion I would say is to cut down on the creatures and mostly leave dorks/enchantress' like Mesa Enchantress or things like Herald of the Pantheon which make auras cheaper. Another thing are instants and sorceries, the majority of those should be targeted removal and mass removal or land grab spells like Swords to Plowshares, Day of Judgment, or Rampant Growth. Some specifics on those are Titanic Ultimatum isn't awesome if you only have one creature, which is all you generally need to win. (Uril, the Miststalker) Including the other pump spells i would say aren't great with Uril because he pumps so much anyways. Predator's Rapport isn't a terrible one as it can get you some life if you need but their might be a better option if you really want to keep that in. Alright, on to the enchantments. I would say that out of auras, Ancestral Mask and Bear Umbra are your best two, the others I like are Dryad's Favor and Indestructibility and finally Rancor. Other than those three I would say most of your aura's are just a tad weak. Out of normal enchantments I would almost avoid these with a fiery passion, other than protection of course. I would say Oblivion Ring is the only one I for sure would say to keep in (yes I know it's an aura but you don't target uril with it.). Other than those I would say that you mostly want auras, other than removal or extremely powerful cards. Alright, on to suggestions: The major suggestions I would make for auras would be these Armadillo Cloak, Ethereal Armor, Flickerform, Runes of the Deus, Scourge of the Nobilis, Shield of the Oversoul, Spectra Ward, Spirit Mantle, Unquestioned Authority, and finally Vow of Wildness along with any of the umbras. (boar, spider, and hyena for example.) Some normal enchantments I like are: Burgeoning for ramp, Dueling Grounds and Ghostly Prison for protection. Also, Mayael's Aria and Sigil of the Empty Throne for alternate win cons and finally Sterling Grove for search and protection. The artifacts should be general ramp or mana fixing with maybe a Helm of the Gods for boosting. The wipes I use are Austere Command for when you really run into crap and Winds of Rath and Divine Reckoning because they don't normally hit uril so he doesn't die. I use Retether and Open the Vaults for recursion and Enlightened Tutor and Three Dreams for tutor and my two targeted removal is just Swords to Plowshares and Path to Exile. Those are just my general suggestions. If you want to look at my deck you can go to Uril the miststalker

Spirits on Arahbo, Budget... for Cats EDH

1 month ago

Hi TzickyT,

Hopefully you find some of this useful.

The reason why Lost Leonin and Archangel of Thune/Spike Feeder work consistently is the tutoring. Under budget constraints you must include Eladamri's Call it's the best tutor, and it's only a few $'s. Also you must include Congregation at Dawn.

Wild Nacatl has no place in this deck, hes a 2/2 (at best) for with no Lifelink, he doesn't provide us anything, and is a dead draw late game.

Did you start with the Arahbo, Roar of the World C17 Deckbox "Feline Ferocity"? If so play the Mirari's Wake, it works excellent with White Sun's Zenith. Also include the Bloodforged Battle-Axe.

Key to the City makes no sense, you have little/no recursion, just use Expedition Map to tutor Rogue's Passage and perhaps include a Crop Rotation. Instead use Trample, by including Behemoth Sledge also gives additional Lifelink.

Taj-Nar Swordsmith is a great budget equipment tutor for Skullclamp, Swiftfoot Boots, Bloodforged Battle-Axe, late in the game he can tutor the Grafted Exoskeleton as well. If Bloodforged Battle-Axe is in, certainly Kemba, Kha Regent can make her way in.

Pride Sovereign is decent as well, I've been testing him out at the moment because of his speed (slow).

Since you'll be slower, can use reset cards like Divine Reckoning.

Canopy Vista would be good with the number of basic lands available. Fortified Village too.

Condemn is a good budget removal too (situational).

Oreskos Explorer can replace Nissa, Vastwood Seer  Flip if you don't have her already.

I'm not sure Recycle is right, feels wrong. If anywhere you are going to splurge some cash would be on a Sylvan Library, but Recycle isn't right.

I would include a Sunbond doubles your chance of drawing / tutor into Spike Feeder Infinite Life combo anyway. It's good with the other lifelink Loxodon Warhammer the Lifelink cats, Archangel of Thune etc. Since you tutor less, have more probability of drawing into it. If you do draw it, just tutor the Spike Feeder.

Green Sun's Zenith without a Dryad Arbor isn't as good, because it loses its Modularity as a Mana Ramp & Tutor. There are still some targets though like Mirri, Weatherlight Duelist or Spike Feeder or Prowling Serpopard, etc. Still ok, just not as good.

Lifecrafter's Bestiary is a little high mana cost, but it's a decent draw engine.

Rampant Growth is a good cheap tutor.

The primary win-con is tutor Lost Leonin + Double strike (Berserk, Ajani, Caller of the Pride, Duelist's Heritage) etc. Secondary to that try and Lifelink and Felidar Sovereign.

I wouldn't use 1 for 1 like Broken Bond, maybe just put Return to Dust it can exile annoying Indestructible Planeswalkers too, and if you Sorcery cast its 2 for 1.

Eldritch Evolution is another cheap tutor I've been toying around with.

Thaumatic Compass  Flip feels too slow for me.

Some ideas to consider anyway. +1.

shub on Elenda the Sacrifice Queen

1 month ago

If you like board wipes Tragic Arrogance, Dusk // Dawn, and Divine Reckoning all seem built for this. Blasting Station might do some work. Phyrexian Reclamation is also good for getting back your commander.

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