Divine Reckoning


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 Rare
Innistrad Rare

Combos Browse all

Divine Reckoning


Each player chooses a creature he or she controls. Destroy the rest.Flashback 5WW

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Divine Reckoning Discussion

studajew on Brisela, The fading Blade

2 days ago

Solid build +1! I saw the comments about putting in a mill theme and I really strongly agree with that. You are already using some of the best white recursion cards. There are a lot of artifacts that can help you mill. Mesmeric Orb, Smuggler's Copter and Grindstone are just a few. Plus there are some really awesome in-grave white cards to strengthen your build. Glory, Divine Reckoning and Ray of Distortion. I made a green and white dredge deck that used mill. Here's the link to give you the full picture. Green White Dredge (Sigarda EDH)

Siq6Six on Making Eight-and-a-Half-Tails Great Again!

3 weeks ago

Been a while since I posted anything here. Had gotten pretty busy with work, as usual. Had a few game nights where 8 didn't get pulled out. Lately I've been playing a lot of my Tasigur, the Golden Appropriator deck, making some stupidly hilarious games. I've also been screwing around with a near stock Ydris deck, but using Vial Smasher & Kydelle. Thats been fun. Wheels for daayyysss! hahaha!

So back to this deck. Solemnity is an auto-include. Hands down. Shuts off Atrasha, shuts off Marcheese. Shuts off infect. Shame its only 1 answer. 1 very temporary answer. I also pulled a foil Hour of Revelation, which replaced Divine Reckoning.

Gleeock on Sram, Senior Edificer | Equipment Voltron

1 month ago

Hmm. I've actually enjoyed spells like Cataclysmic Gearhulk in my sram deck, I personally prefer Divine Reckoning by far. But the "choose one" option has made for some fantastic mismatches even when I destroy my own crap; usually I keep a lynchpin equipment + enchantment (argentum armor...swords) & just combat trick em to death once there wall is turned to crap

Gleeock on Atraxa, the Proliferocious

1 month ago

Surprisingly; Divine Reckoning could be good for you since you have a couple of key creatures where you probably only ever see one forming a partnership with your walkers (& keeping that 1 creature would be nice). The one I've seen a couple of times so far is when Atraxa is out & you are outbodied but you REALLY don't want to lose Atraxa

Also, Djeru, With Eyes Open may be another good (budget friendly) option for you

Beebles on Sigarda the Enchantress

1 month ago

Hey JaysomeDecks,

Nice to see another Sigarda deck that runs (almost) no artifacts and plenty of artifact hate. I love your inclusion of Titania's Song, great find. I browsed to your list and here are some thoughts:

  • How is Celestial Mantle working for you? I never tested it myself as it seemed too expensive for its effect. Whats your take on that?
  • Do you get enough value out of Exploration? When I ran it, it did not often made a difference because of the low amount of lands. Curious to hear your experiences with that card.
  • I ended up cutting Flickerform. Keeping 4 mana open was quite a hefty tax imo. You could consider Heroic Intervention for that spot if you happen to have similar experiences.
  • Did you know Spectra Ward prevents you from playing new auras on Sigarda afterwards? It doesn't remove existing aura's, but it does prevent new (colored) aura's to target Sigarda.
  • Novablast Wurm seems like a random inclusion ;). If you are looking for more wipes I can really recommend Austere Command. Easy to shape to benefit you the most and can also knock out all artifacts, like creeping corrosion. Divine Reckoning is another good wipe for voltron decks.
  • Other cards I can recommend are: Battle Mastery, Aurification, Sigil of the Empty Throne, Darksteel Mutation, and Lignify.

Hope there are some thoughts there that are helpful to you.

GL & HF,


NV_1980 on Eight-and-a-half-tails

2 months ago


I think you're onto something but your build could use some improvement in terms of disruption/taxation.

I'd consider adding: Windborn Muse, Containment Priest, Glory, Michiko Konda, Truth Seeker, Angelic Arbiter, Sunblast Angel, Authority of the Consuls, Blind Obedience, Ghostly Prison, Grasp of Fate, Aura of Silence, Divine Reckoning and Descend upon the Sinful.

I think there are several cards in your deck that are either not doing much to support your strategy OR you could replace with more powerful versions mentioned in the above list; namely: Bygone Bishop, Mirran Crusader, Palace Jailer, Ranger of Eos, Student of Warfare, Taj-Nar Swordsmith and Council's Judgment.

Good luck and have fun.

Foxtober on I Heard You Like +1 Counters

2 months ago

Maybe Sage of Fables over Zameck Guildmage? If its primary purpose is card draw, the Sage is easier to activate since she can use any color mana. I like her.

In my counters deck, I find Yahenni, Undying Partisan is a really nice fit since she can survive most board wipes so all your counters will stay on the board. She's also a sac outlet if you want to move counters around at instant speed, and she makes her own counters when your opponents' creatures die.

I also like board wipes that leave me with one creature, like Duneblast, Divine Reckoning, or Tragic Arrogance. Then you'll have a huge finisher and vulnerable opponents.

JaceTheSwagSculptor on Uril's Revenge

2 months ago

The problem with Ignition is that it requires Uril to be on board. In most cases you would want to wrath the board when you are behind (meaning Uril has low P & T or is in the command zone). I'm just not a fan of board wipes with requirements.

If your looking for another board wipe, I believe Divine Reckoning is worth considering.

With regard to cmc, always keep your curve in mind. You either want it to look like an ascending or descending staircase from 1 - 3 mana. Aggressive decks like voltron should be aiming for the later (descending).

Bolt, unlike other removal spells, is meta dependent because it only deals a set amount of damage. If you're having problems with early game creatures or someone in your playgroup has a general that can be hit by bolt, then it could be reasonable.

Grasp of Fate is probably the best removal spell that you are missing.

How I would make the changes...

Ghostly Prison -> Grasp of Fate

Dueling Grounds -> Duelist's Heritage

Chandra's Ignition/Winds of Rath -> Divine Reckoning/Leave Winds of Rath in/Pyroblast/Red Elemental Blast

Chandra's Ignition/Winds of Rath -> Gaddock Teeg

Dawn Charm -> Grand Abolisher

Land Tax -> Mana Vault

Land -> Mox Diamond

Holy Mantle -> Pyroblast/Red Elemental Blast/Cartouche of Zeal/Hammerhand

Deflecting Palm -> Regrowth

Dazzling Reflection -> Constant Mists

Of course everything is up to your discretion. Feel free to debate, inquire about, or ignore anything you don't agree with.

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