Return to Dust


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 Uncommon
Commander 2014 Uncommon
MTG: Commander Uncommon
Time Spiral Uncommon

Combos Browse all

Return to Dust


Exile target artifact or enchantment. If you played this spell during your main phase, you may exile up to one other target artifact or enchantment.

Price & Acquistion Set Price Alerts





Recent Decks

Load more

Return to Dust Discussion

devastated-heart on Adamantium Armor

37 minutes ago

Hey! Thanks for the input. I really like Enduring Scalelord, and have been thinking about using him quite a bit recently. He'll definitely make it in with Mirage Mirror. I like Mikaeus, the Lunarch as well, and will definitely be making room for him in the final build.

As far as removal: My playgroup rarely plays very threatening creatures, (as I'm one of two Timmy/Spike players in a large group of Johnnys) so most of the "removal" cards that will eventually find their way into the deck are things like Disenchant and Naturalize. Perhaps Return to Dust?

coldtonight on Coach Feratu's Gym Class

5 days ago
this is my try about the deckbuilding.

I removed more things with little impact.sanguine bond + exquisite blood combo is not so appealing for it'S CMC and alone. Call the bloodline is also no nice tech either.. (sadly, love both artworks.)bloodtribute is exactly the same (artwork also :P)Olivia, Mobilized for War has no support for the effectvampire nocturnus has activation problems

bring in: Return to DustWear / Tear

Grave Pact

Shivan Harvest


Cathars' Crusade (can be insane)

Demonic Tutor

Necropotence (why not )

Lightning Greaves for shroud and other strong vamps

Animate Dead, cause its good

change the 3cmc manarocks with 2cmc to curve out better

the 2 Ixalan vamp spoilers are realy nice so far. are the route i want to go. Some aristocrat way. Just doing aggro stuff might be a bit unexciting

DespairFaction on I am Lord Schramm, Father of Giants, Son of Angels

1 week ago

Hey I am a long time Aurelia player. I have a deck that functions similarly to yours, you can check it out for some ideas here

First off you need a lot more lands. I would run 39-40 for a deck like this. You never want to miss a land drop.

Anyways here are my recommendations to add:Furnace of Rath, Dictate of the Twin Gods Manabarbs, True Conviction, Aurelia, the Warleader.

For mana production and ramp: Thran Dynamo Gilded Lotus Quicksilver Amulet Belbe's Portal Hedron Archive Gift of Estates Land Tax Tithe Burnished HartFor Removal: Day of Judgment Blasphemous Act, Fault Line Earthquake Return to Dust Comeuppance.

Creatures: I like the idea of sticking to one tribe, I recommend working your way in that direction even if it takes a while to achieve. The suggestions above will work for any type of big creatures, angels, giants, dragons, eldrazi etc. High impact angels Reya Dawnbringer Emeria Shepherd Sunblast Angel Angel of the Dire Hour. Some high impact giants Hammerfist Giant Inferno Titan.

Card draw: Wheel of fortune is great but expensive so Runehorn Hellkite, and Reforge the Soul and Dragon Mage are budget options. Planar Bridge is great in a high mana deck, you can tutor for the permanent you want most. Otherwise group hug cards are also reasonable Temple Bell, Howling Mine Font of Mythos Horn of Greed.

Things I would cut:Both Archetypes - they get lost easily to board wipes. Fall of the hammer, suppression bonds, solemnity, fall of the hammer, blazing volley, disaster radius, breath of darigaaz, dawnglare invoker, bloodshot Cyclops, anya, prism ring, and saving grace. All of these cards can be replaced with better more impactful cards listed above.

I would also cut Blade of Selves and Conjurer's Closet since they are not well supported in this deck. You really want to be using a lot of enter the battlefield creatures, so this doesn't seem like the right home for those cards.

Anyways, let me know what you think.

Mike94 on God sent Anya and her army to destroy

1 week ago

Hi! First of all cool deck +1 I also love to play with equipments so allow me to give some advise on the matter.

You seem to have a solid game-plan already and I don't know if you are willing to pay a little more for better alternatives but I would play:

I would also try to play around 35 lands, 31 is in my opinion not enough.

Those are some of my suggestions. I to play an equipment oriented deck, feel free to take a look for inspiration Odric's Holy War

PurpleSprout458 on Mono-White Angel EDH

1 week ago

Here's my RW version of angel tribal (Underwear Models) that might help you out. I know it's not exactly mono-white, but it's got a got a lot of stuff to help with the problematic mana curve that comes with angels. Plus, it's got a bunch of good tribal staples in white like Harsh Mercy.

Aside from that, I really like the card Shelter. It's got a lot of versatility and is fairly easy to get a hold of. You're also going to want some targeted artifact and enchantment removal, and Return to Dust is about as good as it gets. Angel's Feather is strictly better than Tablet of the Guilds in this deck, plus it's on theme! It looks like you've got mass removal well handled, but more (and more efficient) spot removal would help your instants and sorceries.

When looking to cut, I always sit down and ask myself the following questions for each card in the current deck:

  • What is this card trying to do?
  • Is it doing that job well?
  • Do I need a card that does this job to win most games?
  • Do I enjoy playing with this card?
  • Is there a better card that could be added which will still be in-theme?
  • Is that better card not in my collection and prohibitively expensive?
Based on those answers, you should be able to decide which cards, if any, should be cut. At the very least, it will get you thinking more critically about deck construction and themes. If you have any further questions about specific cards, I'm happy to spout my opinion, for whatever that's worth to you. Anyway, good luck with the deck.

CommanderNeyo on Altered Wade into Battle

1 week ago

Some cards for you to consider:

Needle Spires, Clifftop Retreat, Battlefield Forge, Inspiring Vantage, Temple of Triumph

Swords to Plowshares, Crib Swap, Return to Dust, Master Warcraft (These are good if you include Sunforger. Use Oreskos Explorer and Kor Cartographer to search for Mistveil Plains so that you can reuse those instants. If you add Sunforger, consider adding Steelshaper's Gift.)

Mike94 on Isperia's magical flying friends

2 weeks ago

Hi, first of all I gotta say cool mechanic and a fun theme! Here are my thoughts on it:

I would run Supreme Verdict instead of Hour of Revelation. You don't want to remove your enchantments and artifacts with this deck I would say. Verdict is also cheaper to cast. Since you're in blue Rhystic Study never hurts. A few more mana-rocks would also be ideal like: Thran Dynamo and Thought Vessel.

Last thoughts, I would take out Wipe Away, Fate Forgotten and Unsubstantiate and replace them with: Consecrated Sphinx, Kira, Great Glass-Spinner and Spy Network. If you're keen on artifact removal then Return to Dust is a better alternative for Fate Forgotten. The two single bounce effects are not impact full enough in my opinion. Since you're already running Ghostly Prison and Propaganda you should be pretty save during the combat phase. Maybe Blind Obedience can work for you if you want to slow down your opponents. (note that the text with mana symbol on it, is a "reminder" text and doesn't give the card it's color identity. Therefor Blind Obedience is mono-white)

Good luck with fine-tuning the deck! +1

Load more