Return to Dust


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Uncommon
Commander 2017 (C17) Uncommon
Commander Anthology (CM1) Uncommon
Commander 2014 (C14) Uncommon
MTG: Commander (CMD) Uncommon
Time Spiral (TSP) Uncommon

Combos Browse all

Return to Dust


Exile target artifact or enchantment. If you played this spell during one of your main phases, you may exile up to one other target artifact or enchantment.

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Return to Dust Discussion

Ocelot44 on A Fine Day To Die [[EDH]]

6 days ago

Legion's Initiative? One more Boros Charm effect couldn't hurt

It looks like you're not running enough artifact and enchantment removal. Some good ideas would be Wear / Tear, Return to Dust, and Aura of Silence. You can't really afford to lose to a Ghostly Prison or a Crawlspace

Dusk / Dawn could be incredibly useful in here because it can recur all your tiny creatures

Ocelot44 on Queen Marchesa: Gods, Gear, Garrisons and Guile

1 week ago

If you want more flavor wins, you could add Return to Dust and Nahiri, the Lithomancer to exile gods (They're also just good cards)

Godo, Bandit Warlord could be really useful for getting out equipment, especially ones that give vigilance

Leave // Chance will save your ass every time you cast it! It's like a Boros Charm that will also save your stuff from exile and sacrifice, works as a Brand effect, and is emergency draw!

October_The_First on Alesha, who smiles at shiny things

2 weeks ago

You have some cool cards in your build Hazoret's Favor seems really good with Alesha, and seems to do a lot of what she wants to do

Cards I would add for:

Ramp: As I said before, Ramp in Mardu is not super easy, but can be achieved to a limited degree with artifacts. Rakdos Signet, Boros Signet, Orzhov Signet All three or any two would do. You already have Sol Ring. I might add a Thran Dynamo or Gilded Lotus. Expedition Map is a must Super cheapened grabs you ANY land. Land Tax is great if you get it in your opening hand or possibly in your first two draws...but after that it's kinda bland. You can decide for yourself, I run it in my Alesha, I think it's worth a spot for sure.

Ashnods alter is great because it gives you mana AND sends creatures to your grave yard for repeated use with Alesha. Sword of Feast and Famine is a HOUSE with Alesha...and in general its an amazing card.

Car draw: You can hit double spots (creatures in the graveyard AND card draw) in red with Wheel effects Wheel of Fortune if you have a budget there are other options, just google red cards with wheel effects. I run Faithless Looting for the flashback. Mentor of the Meek will net you a lot of cards, and of course Skullclamp. One time effects like Sign in Blood and Read the Bones can be strong enough to play in a pinch. You are in black, although as third color, so Necropotence is also an option if your a true black mage! And once again, Key to the City is a triforce of awesomeness with an added on card draw.

Removal: In general you want at least 5 single target removal spells in edh. Although I've found that in Alesha more is better as it sometimes takes a few turns to set up your engine. I would run around 7-9. White is your friend with such amazing staples as Path to Exile and Swords to Plowshares toss in some Chaos Warp and Mortify for good measure. Return to Dust is also a must have in W. Creatures with removal plastered to them is great with Alesha. I see you already have the all-star player Duplicant, thats great. I would toss in Necrotic Sliver. Stinkweed Imp is pretty damn amazing, too. it'll block anything and kill anything it blocks, then allow you to drop a bunch of cards into your graveyard.

Hopefully that gives you some ideas...I can tell you what I would cut from your deck, if you want, but I'll leave you with this for now :)

crabclaw on Darien Tokens / Control

3 weeks ago

Homelessguy - Thanks! And yes, I'm definitely thinking about Divine Visitation, for the obvious synergy with Darien and the painlands. And that card also makes Kjeldoran Outpost and Mobilization really incredible, too. It's huge that the card gives me Serra Angels and not just 4/4 flyers. Vigilance is so good for combat decks. I don't lose out too much in terms of soldiers-matter cards, either, except for a few interactions like Knight-Captain of Eos.

I'm also looking at a couple of other cards out of the new Ravnica set. I really like Crush Contraband, and may slot it in for something alongside Return to Dust and Forsake the Worldly. Or maybe I replace the latter, I'm not sure.

Also-also on my radar is Dawn of Hope, as a kind of mix between Well of Lost Dreams and Mobilization, albeit at worse rates for both abilities. I definitely love the art.

Older20 on Marchesa: Queen of Pain (70% Altered)

4 weeks ago

Pretty disappointing set from Guilds of Ravnica. The only consideration for me is Crush Contraband which could possibly replace Return to Dust. The removal of the semi-sorcery speed requirement and a less restrictive mana requirement at the expense of less flexibility makes it a tough call. Crush Contraband would work a lot better with Sunforger as well. Not sure about this one.

Silverdrake on Rule #2: The Double Tap v2.0

4 weeks ago

No Laboratory Maniac? Between Varina and Graveborn Muse it seems like you might need it!
On a more serious note, this is obviously very meta-dependent but it seems to me you're light on non-creature removal. If we reach a little bit and count your counterspells and cyc rift as noncreature removal, then you have 6, which is way lower than I'd be comfortable with. Return to Dust is great to fill that gap, as is Vindicate.
Whatever you decide to do, good luck and have fun!

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