Return to Dust


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Commander 2014 Uncommon
MTG: Commander Uncommon
Time Spiral Uncommon

Combos Browse all

Return to Dust


Exile target artifact or enchantment. If you played this spell during your main phase, you may exile up to one other target artifact or enchantment.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -25%

0.03 TIX $0.08 Foil


Return to Dust Discussion

miampizza on Wife Deck (life drain)

22 hours ago

I have a few suggestions:

Sanguine Bond + Exquisite Blood pretty much self explanatory as to why.

Well of Lost Dreams, Rhystic Study and Alhammarret's Archive are pretty synergistic draw engines.

You are playing one of the best color combination for boardwipes. If things go wrong a well placed Supreme Verdict, Wrath of God, Merciless Eviction, Fumigate, Terminus or Cyclonic Rift can turn the table in your favor or win you the game. Boardwipes are very strong in the EDH format.

35 lands without any mana rocks is quite slow for a deck like this. Maybe you could consider adding some ramp to ensure that your strategy starts pumping before your opponent's. I'm talking about cards like Azorius Signet, Dimir Signet, Orzhov Signet, Sol Ring, Thran Dynamo, Basalt Monolith etc etc.

I feel like Colossus of Akros, Eater of Hope, Kothophed, Soul Hoarder, Maze Sentinel and Mortus Strider are either not very synergistic or weak compared to many other possible choices.

Rhox Faithmender, Archangel of Thune (quite pricy $),Ayli, Eternal Pilgrim, Sphinx of the Steel Wind could be interesting cards.

As for your removal you heavily rely on Pacifism effects. If that's what you absolutely want, go ahead, but if you'd like a bit versatility (sometimes an enchantment or something else might prevent you from gaining life of playing at all), cards like Anguished Unmaking, Counterspell, Mortify, Return to Dust and Utter End could be pretty interesting.

Might have a few cards that comes to mind. I hope any of those cards were inspirational to you :P

rizzenkampf on Little Teysa's Value Town

1 day ago

Hey antismart, thanks. It's my favourite EDH deck and I've seen quite a bit of success with it.

Regarding the Requiem Angel, it's probably not a good idea IMO if your meta is super competitive. The effect is nothing short of amazing - it synergises with Teysa so well - but 6 mana hurts if games seldom go past turn 7-8. Otherwise it's good - and the fact that's it's a 5/5 flier helps close the game sometimes.

As for other cards, if you're looking for slots, maybe:

  • Gravecrawler (because it's hard to recur and you already have other 4 recurring creatures),

  • Haunted Dead (worse Zombie Infestation I think),

  • Mortify (you already have a lot of targeted permanent removal and Teysa herself acts as repeatable creature removal - the reason I only run Anguished Unmaking and Return to Dust),

  • Trading Post (I've run it myself for a long time and it very seldom worked for me - it just does very little not quite often compared to what, say, Recruiter or Stoneforge offer)

I am probably way out of line here though - your list is very sweet and I am sure there are very good reasons for the above inclusions. I haven't tested the Recruiter thoroughly enough yet but Flitter and Stoneforge are amazing and the Ophiomancer is Bitterblossom No.2 most of the time.

Emzed on It's Not Easy Being Green

4 days ago

I am not a fan of Darksteel Plate, there are just way too many ways around it: Swords to Plowshares, Cyclonic Rift, Tragic Slip, All Is Dust, Control Magic and Song of the Dryads are examples for various ways to handle an indestructible creature. So unless you are confident that indestructibility is actually good in your metagame (i.e. people rely mostly on Wrath-effects, cards like Doom Blade or deathtouch creatures), 5 mana to play and equip Darksteel Plate probably isn't worth it. An important aspect of the problem is that you have to spend your mana before your opponents spend any mana on the cards you're trying to counter, like a Wrath of God. They see the problem in advance, and can adapt their plans accordingly. For example, they could Return to Dust your Plate, then follow up with their Wrath. Of course, it's not always likely they have the right tools for that kind of play. All i am saying is that relying on Darksteel Plate is risky, since in a game with 2-3 opponents, someone will usually be able to interact at some point.
In comparison, a card like Sword of Feast and Famine protects the equipped creature to some degree, while providing some valuable offensive bonuses. Even if it gets removed after a turn or two, you hopefully reaped some solid benefits already.

CaliburnAO on Yggdrasil's Children - Selesnya Tokens EDH

4 days ago

Looks like a really fun list, though I'd personally run more removal, like Return to Dust, Path to Exile, Swords to Plowshares and Sylvan Reclamation. With so many Green creatures clogging your board, Regal Force seems like a great way to refuel, and cards like Eladamri's Call, Worldly Tutor, or even Fierce Empath can help you find those heavy hitting creatures for finishing the game. Enlightened Tutor could also be useful to grab those pump enchantments, and Craterhoof Behemoth, recently reprinted and costing half it's previous price, is without a doubt one of the best finishers in these decks. Just suggestions, but the deck looks sweet to play so far!

Daedalus19876 on It's my turn, all the turns!

1 week ago

Personally, I'd run Cataclysm over Catastrophe. Why choose one when you can hit both?

The deck looks pretty darn optimized. But the landbase is a little odd. No Sacred Foundry over Clifftop Retreat, etc?

I've seen Mana Severance used in decks like this to make every single card castable off of the top.

Lightning Greaves over Mass Hysteria, and Return to Dust over Deicide?

And since you're running no creatures beyond your commander, you could play some cards like Crackdown or Smoke or Stasis that hamstring quick offensive decks so that you can have time to abuse Narset, and prevent them from removing her.

Hope that helps a bit! :)

DiamondFlavor on Help generating infinite colored/red mana ...

1 week ago

As Panas said, just run Enchantment removal and board wipes. Be opportunistic with your combos. Disenchant, Return to Dust, Vindicate, Anguished Unmaking, Utter End, Aura of Silence, Austere Command, Oblivion Stone, etc.

I mean, you're running a graveyard general. You should be prepared for graveyard hate.

Kiki-Jiki and Restoration Angel or Zealous Conscripts.

Panas on The Prowess of Sages

1 week ago

Then may I suggest a Sunforger package? Helps both aspects of aggro and control.

There's so many strong instants in white and red and a lot of blue ones that share either white, or red. Like Counterflux and Render Silent in addition to the plethora of removal (e.g. Swords to Plowshares) and protection (e.g. Apostle's Blessing). There's just too many choices to make and those can be meta-related, but some that are always strong include those I've already mentioned plus Return to Dust, Into the Core, and Boros Charm.

Hope this helps a little bit more than before!

questioned on

2 weeks ago

long over due on sending this comment to you, I apologize for that, but here we go.

the first thing that I notice is Terastodon is not here, and some cards your running have other cards out there with better value.

I've never been a big fan of Bloodgift Demon, especially if your cheating him on the field with the dragon, it feels bad...card draw is easier done...Greater Good would not be bad seeing as though you have the recursion for it.

notables that maybe you missed.Beast Within , Krosan Grip, Viscera Seer, Jarad's Orders, Disciple of Bolas, Reanimate, Return to Dust, Ashnod's Altar, Avacyn, Angel of Hope, Victimize, Blood Artist....just throwing some cards out there. there are many ways to go about any deck, and its all going to come down to what you like, and what you are comfortable with. you have enough mana to play your deck, but looking at the list, you don't really have any meat till the end. your source of win is beat face as often as you can, while trying to minimize the amount of blockers stopping you, casual play thats fine...I play a bit more competitively and build decks with a little more to them i'd have to atleast throw in a few ways to just win a game.

Craterhoof Behemoth with a few creatures could get you in there with commander damage...with tokens could crush everyone on at the table, or Tooth and Nail put any 2 creatures straight to play...Triskelion + Mikaeus, the Unhallowed...drop the mic, walk away from the table. you just won.

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