Return to Dust

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Uncommon
Commander 2017 (C17) Uncommon
Commander Anthology (CM1) Uncommon
Commander 2014 (C14) Uncommon
MTG: Commander (CMD) Uncommon
Time Spiral (TSP) Uncommon

Combos Browse all

Return to Dust

Instant

Exile target artifact or enchantment. If you played this spell during one of your main phases, you may exile up to one other target artifact or enchantment.

Return to Dust Discussion

LastEdegy on Willowmaker

1 day ago

@Conaxi4783 - Hmm.. i didn't remember Revel in Riches .. although, it's not as reliable, as i would like.. but, i'm going to include it in the maybeboard.. might do a couple of playtests with it.. with Smothering Tithe , i had it in a previous iteration of this deck, but i chose to cut it because my playgroup has a couple of house rules, that puts a bounty on certain cards that we feel are annoying to play against.. Smothering Tithe , Rhystic Study , Sol Ring , Gaea's Cradle , Sensei's Divining Top & Lion's Eye Diamond are those cards currently.. whenever one player destroys/exiles any of those, they would get a point in our league per month.. although Sol Ring is still in my deck, it's not as eye catching to remove from the battlefield, unlike those others, so I had to cut it.. Thanks for the suggestions btw.

@hamdeadly - that could be useful, although my deck has a couple of enchantments that i would not rather destroy, and would prefer single/multiple targeted removal spells like Return to Dust .. maybe as a last resort.. but i will keep that mass removal spell in mind, if ever i would update this deck.. thanks!

@Jobiji - that's a viable strategy! let's see if i can replace one of my creatures for Vhati il-Dal .. thanks!

Optimator on Karloving it

4 days ago

You're off to a great start! I would recommend a bit more ramp though. Karlov draws a lot of hate, and rightfully so, so even though he's 2 CMC you'll have to recast him a fair amount. You're at 5 ramp pieces right now but I always aim for 8 in my decks, give or take a few depending on the curve of the deck. Crypt Ghast is great but expensive and delicate so it's worth running but can be unreliable. Try Wayfarer's Bauble , Star Compass , Prismatic Lens , Mind Stone , and/or Worn Powerstone .

One thing many new EDH-deck builders stumble on is not enough interaction/removal. It's usually best to focus on building your own board state than tearing down others but having some removal is very important still. I love it when I have a deck that can support heavy removal. That said, I think you might have a bit too much, especially considering you have removal in the Command Zone. Definitely keep all the enchantment/artifact removal you can (enchantments are some of the most powerful things in commander and the hardest to remove). I like the exile effects, since recursion is so common. Check out Return to Dust and Forsake the Worldly . Running 2-6 board wipes is great and you're there already.

I'd recommend replacing a few targeted-creature removal cards with some more utility cards, partucularly draw spells. Greed and Well of Lost Dreams are awesome. Try Read the Bones , Ancient Craving , Ambition's Cost , Phyrexian Arena , Arguel's Blood Fast  Flip, Erebos, God of the Dead , and Promise of Power .

Rhystic Tutor is a trap. I'd drop it.

Some cards to protect Karlov would be wise. Swiftfoot Boots , Lightning Greaves , Whispersilk Cloak , Kaya's Ghostform , and tricks like Undying Evil can be game-savers.

Gprinziv on In-work Voltron

2 weeks ago

Return to Dust
Revoke Existence
Forsake the Worldly
^ The above 3 are all pretty much better than disenchant because they exile. Choose one or maybe all 3.

For removal, there are a lot of good Oblivion Ring style effects. You might want Gideon's Intervention to stop problematic commanders and the like as well.

Inventors' Fair is anothe good land you could use. Also grab an Ancient Den and Darksteel Citadel as well to maximize artifact synergies. Refurbish , Emeria, The Sky Ruin , and Open the Vaults can also let you get things out of your graveyard.

Don't forget key tutors like Enlightened Tutor and Open the Armory

Reya is probably too expensive. Sun Titan is better.
Cut Heavenly Blademaster, you don't have enough creatures to take advantage of her.
Kemba, Kha Regent would be a more appropriate one because she generates tokens as blockers and swarmers if neede.
I'm not huge on Nahiri, the Lithomancer . 5 mana to not really get a lot done but make a 1/1 and equip it once. Similarly, Ajani Goldmane doesn't seem to do a lot in your deck. I think walkers like Ugin, the Ineffable and Elspeth, Sun's Champion might just straight up be better fits. You want to capitalize on that artifact synergy.
If you absolutely need something expensive and threatening, Zetalpa, Primal Dawn or Heliod, God of the Sun are good options with baked-in indestructible.

as for artifacts and equipment, I don't think you're gonna get a lot out of Voltaic Servant or Voltaic Key . It might be better to put in other cards here. Etched Champion comes to mind.

Land Tax and Smothering Tithe may also be very big includes. The second generates artifacts for anything that needs them as well as makes lots of mana or slows your opponents down considerably. Both are good for you.

Finally, you have some fun infinite mana generation in there but... what does it do? You've got no real payoff for abusing Basalt Monolith. There's no way to chain or bounce things, no aetherflux resrvoir, etc. Maybe instead of Doubling Cube , you run more linear ramp like Sword of the Animist , Explorer's Scope , or Land Tax

Tiamatria on Other K commander

2 weeks ago

+1 Eternal Witness e wit is broken

+1 Golgari Grave-Troll this is good for flipping your deck over

+1 Life from the Loam this is also good for flipping your deck over, land destruction, but its better with fetches

+1 Scavenging Ooze to fight other graveyard shenanigans

+1 Return to Dust solid 2-for-1

+1 Bane of Progress creeping corrosion but on steroids

-1 Teneb, the Harvester pretty slow card imo but I kinda like it so idk

-1 Gods Willing you don't really care about your creatures dying

-1 Orzhov Enforcer there's better creatures you can play

-1 Golgari Findbroker - e wit or even Greenwarden of Murasa are better

-1 Sanitarium Skeleton - karador lets you recast cards anyways

-1 Culling the Weak - not a strong enough sac outlet in my opinion

Osbert on Queen Marchesa's Chessboard

2 weeks ago

You have TONS of creature removal but I only count 3 spells that can remove artifacts or enchantments. I suggest adding a card like Return to Dust or Crush Contraband as the best instant speed options with 2 for 1 capability. Aura of Silence is agreat tax effect that pulls double duty as removal as well.

Ad Naseum seems like a really risky card in here since you have quite a few higher CmC cards. It usually is better in a deck where the average CmC is ~2 so the life loss is mitigated and you are more likely to get a full grip from the spell. I know with Angel's Grace you can draw your deck but you don't have any ways to secure your infinite Dualcaster Mages from finishing the job. Maybe include a card like Silence or Grand Abolisher to make sure your combo goes off without a hitch.

With a decent instant package maybe you should consider Isochron Scepter . Stick a Swords to Plowshares or Silence or Despark under there and have repeatable interaction. Silence is exceptionally nasty.

If you're on the hunt for even more creature repellant I suggest Lightmine Field . It really only backfires when an opponent swings while they have an Iroas, God of Victory or Vigor out.

Joe_Ken_ on Odric, The Master Tactician

4 weeks ago

True Conviction is a good card to give your entire board double strike and lifelink.

Crush Contraband is a cheaper Return to Dust style of removal spell.

True Love's Kiss is similar in cost but instead of killing two things it draws you a card.

Endless Atlas can be a good source of card draw in mono color decks.

Archetype of Courage will give your board first strike.

Tenshi41 on croissant au beurre

4 weeks ago

Looks like you have a very good start. Your creatures look and synergy around your commander. However, I see one major flaw of the deck. Its lacking in draw and ramp. Boros struggles with this but it is not impossible.

No Green Ramp: Burnished Hart , which you have. The ones you are missing Solemn Simulacrum , Wayfarer's Bauble , Myriad Landscape . Getting lands into the battlefield is very important and hard in non-green colors.

You are missing some of the best cards offered by Boros colors. Best Boros Cards: Return to Dust , Austere Command , Aura of Silence , Outpost Siege , Smothering Tithe , Sun Titan .

Overall, nice start. Boros are very fun colors with weaker cards but if you get enough synergy, it can be quite powerful. Good luck my fellow Boros Player.

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Return to Dust occurrence in decks from the last year

Commander / EDH:

All decks: 0.12%

White: 1.32%

WB (Orzhov): 0.81%

WU (Azorius): 1.26%

RW (Boros): 2.57%

WUB (Esper): 0.6%

RBW (Mardu): 0.88%