Return to Dust

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Uncommon
Commander 2017 (C17) Uncommon
Commander Anthology (CM1) Uncommon
Commander 2014 (C14) Uncommon
MTG: Commander (CMD) Uncommon
Time Spiral (TSP) Uncommon

Combos Browse all

Return to Dust

Instant

Exile target artifact or enchantment. If you played this spell during one of your main phases, you may exile up to one other target artifact or enchantment.

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Return to Dust Discussion

triproberts12 on Gishath Gonna Dump His Boyos

3 days ago

No trouble!

I just think that Kindred Boon is the worst of the cycle. It's 6 mana to make the first creature indestructible, which isn't a great rate. Think about it compared to something like Selfless Spirit or Dauntless Escort .

As for Bellowing Aegisaur, I get that the combo potential is there, but it just seems a bit win-more to me. If you've pulled off the Polyraptor+Forerunner of the Empire/Pyrohemia combo, you should be in good shape to win the game.

I also think Thundering Spineback is a little derpy. It's basically a 7-mana Adaptive Automaton , since you're in trouble if you're sinking 6 mana into making 4/4's. I prefer Vanquisher's Banner in that spot.

I agree with the decision to leave out the mana dorks you mentioned.A 3/3 really doesn't matter in the grand scheme of things, and Drover of the Mighty is vulnerable to wraths. Atzocan Seer is a little more reasonable, what with the recursion, although it will also go with a wrath, and it won't bring back your commander from an exile effect. Better to have a 2-mana land ramp card that gets you to 10 to recast. Kinjalli's Caller gives you something to do turn 1, but it's vulnerable to board wipes, including your own Pyrohemia. I feel the same way about Knight of the Stampede. It would be better to just run Thran Dynamo if you're looking for ramp at that spot on the curve.

In terms of new suggestions, the #1 card this deck should ABSOLUTELY have is Regal Behemoth . I forgot about it, since it was errata'd to Dinosaur, but getting the Monarchy, especially when you have big dinos to keep it is GREAT. I think Territorial Allosaurus is also a solid include. The rate is medium, but if you put in more ramp, taking out an opposing Commander is big game. This deck might also be a good candidate for a Sunforger package. The best card in the deck is Congregation at Dawn , and you would be paying 8 mana for the first indestructible effect you tutor up, making the rate comparable to Kindred Boon .

As for what else you have in the Maybeboard, I do enjoy a good Harmonize . It's just a good rate on unconditional draw that green shouldn't have (Oh, Time Spiral), and it's what you most want to see after a late-game board wipe. Krosan Grip is always good, or so I've heard, although I like Crush Contraband or Return to Dust if you decide to include Sunforger .

I_TappedWrong on Rubber Roonies Bouncy Castle

4 days ago

Managem

Aura Shards still wont trigger with Torpor Orb out he needs like Beast Within or Krosan Grip i prefer to exile Torpor Orb with cards like Return to Dust .

vadesatana on Rhys the Redeemed: The Token-ing...

6 days ago

Wildsong what? One card that is high priority target does not make for a good enchantment/artifact removal package. Plus Return to Dust exiles not destroys so you can remove high profiles from game with out fear of them returning. I’d never remove that card. Viven Reid is a shit planeswalker that does nothing except have a mediocre ult. She can’t destroy at will, she gets like one at sorcery speed. I have added Fryalise in place of One of the Nissa’s recently, it it hasn’t changed the gameplay much. This deck runs near perfect at its current powerlevel. Not to competitive that it makes people groan when I play it, not underpowered that it has more losses the wins.

Wildsong on Rhys the Redeemed: The Token-ing...

6 days ago

I would remove every sorcery or instant that removes or destroy artifacts and enchantments like Disenchant or Return to Dust

I guess that Freyalise, Llanowar's Fury Is a nice card to add. it's cheap, ramp, deploy tokens, remove enchantments and artifacts as much as she can and have a nice ult ability. You already have aura shards. Vivien Reid is another nice planeswalker that can help to ramp or filter your deck and can destroy enchatments at will, Her ult is absurd with Doubling Season out.

gonki on Lifelink Party! starring Bruse and Irka

1 week ago

Besides those suggestions, in general you need some removal and fetches. So Kodama's Reach , Realms Uncharted , Explosive Vegetation , Return to Dust , Beast Within , Angel of Despair , Wrecking Ball (just too hilarious not to run), Mystic Melting etc. I know Realms Uncharted is $5 but it's so perfect for four color decks it's scary.

bryanedds on Feather and Flame

1 week ago

Add Return to Dust to side board.

imoutogetyou on

1 week ago

Suggested card replacements!

maybe cut 2 mana rocks in addition to the earlier notes I provided.

Thought Vessel --> Loxodon Warhammer

Worn Powerstone --> Gut Shot

The warhammer gives lifelink, super! Gut shot is nice cause you can fix your life total before switching 1, point for casting or 2, or 3 points if you target yourself for free.

Suture Priest --> Wall of Shards

Same drop slot and you stop opponents being able to manipulate their own life total by playing creatures.

Fireball --> Electrodominance

One more mana, and you get to cheat out Triskaidekaphobia or Axis of Mortality at instant speed.

Ill-Gotten Inheritance --> Necrologia

Too slow, and necrologia lets you draw a bunch of cards.

Marchesa's Decree --> Blood Celebrant

Again, you don't want them to fix their own life total themselves. Blood celebrant lets you fix your own and fixes mana, so good.

Syphon Mind --> Vexing Devil

I know you like the multiplayer discard, but I think vexing devil is better in this slot.

Swords to Plowshares --> Snuff Out

This is really up to you, I like the idea of trading life for creature removal but your mileage may vary.

Akroma's Vengeance --> Return to Dust

You run way too many tech enchantments that you want to be able to get back.

Chainer's Torment --> Restoration Specialist

not worth the life you put into it. Rootborn Defenses --> Unbreakable Formation

Just a strict upgrade IMO.

Lands:

Tainted Field Tainted Peak Spinerock Knoll Battlefield Forge Caves of Koilos Sulfurous Springs Mistveil Plains

cut basics? I like them because you can bring your life down, fix mana, cheat things out, and get instants back into your deck...

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