Return to Dust

Return to Dust

Instant

Exile target artifact or enchantment. If you played this spell during one of your main phases, you may exile up to one other target artifact or enchantment.

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Trade

Have (1) metalmagic
Want (3) simonwhelming , bi9jed , Jillgamesh

Printings View all

Set Rarity
Commander 2018 (C18) Uncommon
Commander 2017 (C17) Uncommon
Commander Anthology (CM1) Uncommon
Commander 2014 (C14) Uncommon
MTG: Commander (CMD) Uncommon
Time Spiral (TSP) Uncommon

Combos Browse all

Legality

Format Legality
Modern Legal
Noble Legal
Duel Commander Legal
Canadian Highlander Legal
Oathbreaker Legal
Block Constructed Legal
Tiny Leaders Legal
Commander / EDH Legal
Magic Duels Legal
Unformat Legal
2019-10-04 Legal
1v1 Commander Legal
Leviathan Legal
Legacy Legal
Casual Legal
Vintage Legal
Highlander Legal

Return to Dust occurrence in decks from the last year

Commander / EDH:

All decks: 0.18%

Return to Dust Discussion

griffstick on Good cheap staples to pick ...

3 weeks ago

This are the staple cards you need to get.

Creatures

Instants

Sorceries

Artifacts

Enchantments

Planswalkers

I hope this helps because it took forever to type out.

Azeworai on Life Drain - EDH

3 weeks ago

Alright, I have some suggestions. Now, never have I dipped in the complot of nocent life-gain, but I do see some follies withal the current decklist.

So, ramp and card draw are necessities of any commander strategy. I typically play decks that dump their hands aggressively, thus I have far more draw than normal. Around 34 slots grant me card advantage and 11 slots are for ramp. Here, you have four cards of ramp and five cards of draw. Granted, one of the draw engines is your commander, but that's six-mana afore it does so.

Furthermore, there are plenty of cards in here that just lack reach. Ajani's Sunstriker is horrid to draw turn 8 and onwards. It may be aggressive betime in the match, yet it is outclassed far too quickly.

So, what I'd cut due to card quality: Agent of Masks, Ajani's Sunstriker, Drana's Emissary, Fog Bank, Goldenglow Moth, Grim Guardian, Night Market Lookout, Oreskos Sun Guide, Pride Guardian, Servant of Tymaret, Wall of Essence, Elixir of Immortality, Fountain of Renewal, Narrow Escape, Spell Pierce, and Mana Leak.

Alright, same drill but I wish to offer some substantiation afore I denunciate these.

  1. Coastal Piracy is a very potent card in decks possessing cheap, evasive creatures. This deck does not, thence I would advise ablating it; merely too inutile.

  2. Sinister Possession and Stab Wound, no matter how much I love the Wound, are easily removed. A sacrifice outlet just negates this effect. The Possession in particular doesn't seem to do anything against certain creatures. Chainer, Dementia Master or Oracle of Mul Daya just don't oft attack or block. Even if, it is a mere two damage. Sure, it may stack quickly, but there are better ways to do so.

  3. Condescend is just outclassed so quickly. Counterspells above two mana must do something potent, and this is potentially more. Scrying 2 is fine, but that also doesn't do much.

  4. I have never seen Dramatic Rescue ere now, but I know not why it would be run. Just put in a Swords.

  5. Dismiss into Dream is sweet, but this deck cannot deem to hent much from it.

Lovely! Now upon what I would add.

Given that the curve is rather high, I'd add Pristine Talisman; Arcane Signet; the talismans of dominance, progress, and hierarchy; Orzhov, Azorius, and Dimir signet; Mind Stone; and Worn Powerstone. This should grant you later plays far earlier in any match.

Unto thee, benison in card draw. Painful Truths is one I much enjoy. Sign in Blood or Night's Whisper are cheap and efficient. Phyrexian Arena and Underworld Connections go in quite a few decks. Well of Lost Dreams is just splendid. Fact or Fiction is never bad. Dawn of Hope is slow but on-theme. Erebos, God of the Dead seems all too perfect due to its static and activated abilities. Dream Trawler is awfully enticing for gameplans such as this. Lastly, Unfulfilled Desires is a hidden gem that I play in any deck that produces blue and black mana.

Of course, just some efficient engines and finishers. Debt to the Deathless and Exsanguinate are each nocent once resolved. K'rrik, Son of Yawgmoth could also be fine, but lacking depending on your hand, for it cares only if the cost is black. Sorin, Vengeful Bloodlord fetches fallen utility creatures from the yard and proffers much in life-gain. Aetherflux Reservoir does much in murdering everyone, too.

I'd recommend some more wraths in this deck. Fumigate is perfect, Merciless Eviction or Austere Command deal with those pesky artifacts efficiently, Elspeth, Sun's Champion is never bad, Supreme Verdict is fine though pricey, or Kaya's Wrath is always lovely. Take your pick.

Okay, now for some other upgrades on the basics of the deck. Swords to Plowshares, Path to Exile, Abolish, Return to Dust, Murderous Rider, Anguished Unmaking, Despark, Hero's Downfall, Reality Shift, Generous Gift, Pongify, Rapid Hybridization, and Heliod's Intervention all remove permanents efficiently and at instant speed. Vindicate is fine but a sorcery.

As options for better counterspells, Absorb, Counterspell, Negate, Countersquall, and Dovin's Veto are all cheap whiles bearing value at all moments in the game.

Finally, some more life gain payoffs as consideration: Authority of the Consuls has oft shut down my strategies, Ajani's Pridemate gets far too large, Blind Obedience does something similar, Divinity of Pride and Serra Ascendant are giant threats in their own right, Bloodthirsty Aerialist does the same, Propaganda and Ghostly Prison make opponents pay to deal damage, Soul Warden and Soul's Attendant are early drops that allow for quite a bit of life to be gained, Archangel of Thune is always potent, Vona, Butcher of Magan is spicey, Angel of Vitality bolsters your engine, Boon Reflection doubles it, Twilight Prophet can get out of hand, Beacon of Immortality puts you heavensly ahead, Ajani, Strength of the Pride can win games on its own, and Felidar Sovereign demands an immediate answer.

That's all from me! Have a lovely day.

Oh, and I suppose I'll put a deck of my own here. Let the Nightmare Go On.. is a constant favourite of mine and The Lands Restored offers commensurate enjoyment.

Thank you and farewell.

Krummy_MTG on Waiting for Godo - cEDH primer

4 weeks ago

KaloShin If you are concerned about Return to Dust and other exile effects, I would recommend Karn, the Great Creator. I have also used Relic of Progenitus as piece of graveyard interaction as well as a way to recur Helm of the Host if it gets destroyed: activate Karn's -2 ability, hold priority, target yourself with the relic, exile helm, return it to your hand from exile. This is repeatable. The benefits are that both Karn and Relic are both decently powerful (if conditional) stax pieces. If you are playing Price of Power, Karn, the Great Creator becomes even more punishing.

Oldcrow80 on Mangara, The Diplomat EDH

1 month ago

I cast Return to Dust as an instant all the time when someone tries to combo off or does something that would adversely affect my board.

beets on Mangara, The Diplomat EDH

1 month ago

i personally prefer Forsake the Worldly over Return to Dust because honestly do you ever cast the latter at instant speed?

i would also recommend Consulate Crackdown. favorite underrated card in the color. glad to see white on the rise :)

Osbert on

1 month ago

You have a single piece of artifact/enchantment removal and it requires haste to work on the same turn (Devout Chaplain). There are tons of artifacts/enchantments that hard counter your strategy such as Rest in Peace, Leyline of the Void, Ensnaring Bridge, Island Sanctuary, etc. Make sure to include answer to these as they are commonly played. Stuff like Heliod's Intervention, Return to Dust, Crush Contraband, Vandalblast, Generous Gift, etc.

Your deck is quite reliant on it's board presence so back to back wraths will leave you with only your kitty cat and indestructible only protects it from a limited amount of wraths. Toxic Deluge, Terminus, Evacuation, Cyclonic Rift, etc. all get around indestructible. I'm I big fan of the blinking your board out with Eerie Interlude and Ghostway to protect your board from wraths as they protect from the above board wipes and trigger sweet ETBs.

On the off chance the kitty cat gets to go for the voltron kill make sure you have a way to give it hexproof or shroud. Swiftfoot Boots and Lightning Greaves are fairly useful for granting haste and protecting key creatures. I think they are worth a look.

ClockworkSwordfish on What are your favorite underused, ...

1 month ago

Rain of Thorns seems criminally underplayed in green budget decks. Six mana is a definite price barrier, but a 3-for-1 is worth it. Unlike the more popular Decimate, you don't need all three targets so it's still not a dead card if you have to settle for taking out a land and a mana rock.

Likewise, Hull Breach feels underplayed considering it's the card advantage of Return to Dust at the same speed and half the mana.

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