|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Uncommon|
|Commander 2017 (C17)||Uncommon|
|Commander Anthology (CM1)||Uncommon|
|Commander 2014 (C14)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
|Time Spiral (TSP)||Uncommon|
Combos Browse all
Return to Dust
Exile target artifact or enchantment. If you played this spell during one of your main phases, you may exile up to one other target artifact or enchantment.
|Have (4)||orzhov_is_relatively_okay819 , metalmagic , sonnet666 , LordBlackblade|
|Want (9)||SpudTheZero , Kagu11 , Aragon_Neotrix , DankMagicianD , niETie , whitethunder8101 , epicureanbibliophile , thedeafkid101 , nufmen|
Return to Dust Discussion
1 day ago
There are a lot of valuable aristocratic cards to help for a deck like that. Teysa Karlov helps double up on all your Zulaport Cutthroat and Grave Pact effects. Get yourself both a Phyrexian Altar and an Ashnod's Altar if your budget allows for it. Don't skimp on card draw effects and token generators, and it's always worth including removal for opponents' things - don't cut all the removal in favour of move combo pieces. Include a Return to Dust or something. It never hurts to include a few board wipes.
1 week ago
Adding black would also let you run cards like Nekusar, the Mindrazer , Fate Unraveler , Kederekt Parasite , etc... as alternate win cons in case you lose your Smothering Tithe. Right now I'm a bit concerned that it's vulnerable to exile when Return to Dust and Merciless Eviction are format staples. Something like Into the Roil or Chain of Vapor would help you rescue your Smothering Tithe in that event. Barrin, Master Wizard would also be excellent for getting added utility out of your treasures.
1 week ago
The land denial is a very valid option, just one I have personal dislike for. If your playgroup is more cutthroat or that's a strategy you enjoy then definitely throw that in.
I did consider Mox Diamond , it didn't make it in mostly due to initial budgetary reasons and may eventually make it in if I can find an FTV one for a non-insane price, although that extra mana rock hasn't been necessary.
Mox Opal I had not considered. I don't think my density of artifacts is high enough to consistently turn it on turn 1 or 2 where you really need it. I still don't think I do but I originally hadn't run the artifact lands nor the artifact tutors.
As I work on this would probably prioritize: Obtain WAR stuff > get the MagicFest plains & islands > finish foiling/promo(ing) the current list ( Minamo, School at Water's Edge , Cryptic Command , Chrome Mox , Mana Vault , Council's Judgment , Nimbus Maze , Seat of the Synod , Return to Dust ) > then pick up items like Mox Opal and Mox Diamond
1 week ago
Yes, that does seem to be the case.
With Return to Dust , it's because of timing. You could be casting this spell whenever, so you choose all targets you want at the time. The second target is subject to a "may," so you choose it or not. Then as the spell resolves, it checks whether you've cast it at the appropriate time for the second target to be affected. By this point, you've already cast the spell targeting your second target, so abilities like Heroic will have triggered.
With Orim's Thunder , it's because of costs. You have direct control over whether or not you're going to pay that kicker cost. So when the spellcasting steps require you to choose your targets, you declare whether or not you'll target a creature. Then when you determine the cost of the spell, the game accounts for your choice of targeting a creature and requires you to pay the kicker to make the spell valid, or backtrack to choose your targets again without the creature.
1 week ago
1) If Return to Dust is not cast but merely copied or otherwise put on the stack in some fashion, its controller would still choose 1 or 2 targets for it, because they are allowed according to the ruling. Nothing would happen to the second target because the timing requirement was not met.
2) From the rules on casting spells (just the first portion):
"601.2c The player announces their choice of an appropriate object or player for each target the spell requires. A spell may require some targets only if an alternative or additional cost (such as a kicker cost) or a particular mode was chosen for it; otherwise, the spell is cast as though it did not require those targets."
This indicates that Orim's Thunder would be cast as though it didn't require the creature target if the kicker wasn't going to be paid, or in other words that you'd have to plan to pay the kicker in order to choose a target creature.
3) Feather, the Redeemed 's ability triggers when you cast the spell, and all targets must be legal at this point. When the spell goes to resolve, at least one target must still be legal in order for the spell to actually resolve; otherwise it's removed from the stack with no effect and you won't exile it (same as if the spell is countered instead of resolving).
All spells with targets must have at least one legal target in order to resolve. It doesn't matter if they have another effect on them. So Expedite 's target must be legal, or you won't get to draw a card. Chandra's Pyrohelix or Aurelia's Fury could be divided among creatures and players, so as long as one of your creatures is one target and your opponent is another, then giving your creature protection won't cause the spell to fizzle.
1 week ago
Return to Dust can have 2 targets no matter when it is cast. What if it's not "cast?"
Can Orim's Thunder still target a creature if it's not kicked (and do nothing to it)?
Would Feather, the Redeemed 's ability work when a creature is an illegal target for the spell on resolution? Does it matter whether all or only some of the targets are illegal, or whether there is another effect? (Example: targeting Feather with Aurelia's Fury vs Chandra's Pyrohelix vs Expedite vs Brute Force followed by Gods Willing )
2 weeks ago
Also a good Lillianas Contract is a pretty decent way to win, a bit janky but I like it.
Hope this all helps! <3
2 weeks ago
You may want to consider enchantments with mana doubling effects such as Zendikar Resurgent , Mirari's Wake . I also think hexproof creatures work best with an aura theme like Slippery Bogle , Silhana Ledgewalker , Sagu Mauler . Asceticism and Sterling Grove are also amazing for this deck. I would add more destruction like Crush Contraband or Return to Dust even Relic Crush . Reclamation Sage , Indrik Stomphowler , Acidic Slime . Maybe even Seal of Cleansing
Return to Dust occurrence in decks from the last year
Commander / EDH:
All decks: 0.12%
W/B (Orzhov): 0.81%
W/U (Azorius): 1.26%
RW (Boros): 2.57%
W/U/B (Esper): 0.6%
RBW (Mardu): 0.88%