Return to Dust

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander 2014 Uncommon
MTG: Commander Uncommon
Time Spiral Uncommon

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Return to Dust

Instant

Exile target artifact or enchantment. If you played this spell during your main phase, you may exile up to one other target artifact or enchantment.

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Cardhoarder (MTGO) 71%

0.12 TIX $0.08 Foil

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Return to Dust Discussion

Xingact on Aurelia Wants Your Lunch Money (NEEDS HELP!)

2 days ago

I think trying to lower your average converted mana would help out a ton. Cheaper cards to consider: Mother of Runes and Eight-and-a-Half-Tails for protection, Knight of the White Orchid, Solemn Simulacrum, and Burnished Hart, and Treasonous Ogre can help ramp out threats while applying pressure. Sunforger is an absurdly good card when including enough good instants. Some good targets: Dawn Charm, Boros Charm, Price of Progress, Return to Dust, Lapse of Certainty, Orim's Thunder, Tithe, Silence, Swords to Plowshares, Wear / Tear, and if you don't like blue, Boil.

miracleHat on Pay the ghost

4 days ago

Pearl Medallion > monument
Rootborn Defenses > Brave the Elements
Honor of the Pure > Crusade
Light from Within is not good with your general
Lightning Greaves > Swiftfoot Boots (budget?)

Consider Return to Dust instead of Revoke Existence. While aforementioned the deck's tax abilities, the ability to remove 2 artifacts (at instant speed can be 1 or 2!) or enchantments might be more worthwhile than just one. Why Revoke Existence Blightsteel Colossus when you can Return to Dust Blightsteel Colossus and Darksteel Forge(?!).

StopShot on Alesha Multi

4 days ago

It's not badly formatted at all.

For lands I'd advise you try running Clifftop Retreat and Isolated Chapel since they can be very helpful about mana fixing and will likely not come in tapped. Also considering you run quite a bit of swamps I'd recommend Tainted Peak and Tainted Field over Temple of Malice and Temple of Silence since they always come in untapped. Another helpful land to consider is Ash Barrens which can grab any of your colors and has that Basic Land come in untapped. Geier Reach Sanitarium would also help with putting creatures from your hand into your graveyard while drawing cards.

For Artifacts and Enchantments I'd recommend Panharmonicon and Flameshadow Conjuring which both can double all your enter the battlefield triggers. Since you also have lots of ways of recurring and sacrificing little creatures I'd recommend Grave Pact and/or Dictate of Erebos which can really put some hurting on your opponents. For equipment you can also run Hero's Blade and Obsidian Battle-Axe which will auto-equip to Alesha making her power larger so its more difficult for your opponents to block her.

For Instants and Sorceries I recommend Path to Exile, Anguished Unmaking, Wear / Tear, and Return to Dust which gives your deck more flexibility over removing your opponents permanents as well as Blasphemous Act, Buried Alive, Vandalblast, which also help give your deck an edge. Also I'd recommend running Steelshaper's Gift over Open the Armory since it costs and your deck doesn't run any auras.

For creatures I'd recommend Big Game Hunter for creature removal, Undercity Informer for self-mill, and Vulturous Aven for repeatable card draw.

This deck looks pretty good and I hope you found my review helpful.

Daedalus19876 on Judgment Day: Avacyn the Purifier EDH | *PRIMER*

4 days ago

Anima2900: Thanks for the +1 :) I do face Propaganda sort of effects a lot, and they slow me down (though since I'm attacking with only a few creatures they're not fatal to my gameplan).

Sandwurm Convergence hasn't showed up much yet (too expensive for fast combo decks I suspect), but when it does I may have to include more removal beyond Return to Dust and Chaos Warp.

"Destroy all artifacts" is a thing I do face, and I have two options: either outrace them so they're within lethal range without my buffs, or prioritize tutoring for Sunforger so that I can access Boros Charm at will.

And mass exile hurts. I can rebuild, but it hurts. Luckily, there aren't many good mass exile effects (beyond Consulate Crackdown and Merciless Eviction), so this is somewhat infrequent.

Thank you for your interest in my deck! ;)

PlattBonnay on Tajic the Untouchable

5 days ago

Id look into upgrading some of the removal, because chump blockers can make your life difficult. Stuff like Path to Exile and Wrath of God for creatures and possibly extra stuff for other stuff like Return to Dust and Oblation. Removing problems is a good way to make sure that you have enough time to set up like you want to.

ejikazuma on Breya, Ghost in the Shell OVER 65 INFINITE COMBOS

5 days ago

LOL yeah, I actually picked up a foil one from my LGS earlier, I didn't quite get what you guys meant about Purphoros, God of the Forge making Vela the Night-Clad unnecessary until I really thought about the fact that he's probably clearing the field to eliminate any need for intimidate so with that I just dropped Vela for Reckless Fireweaver.

One more thing I'm wondering, I'm missing a few very core combo components still and I was wondering if anyone had any suggestions on similar replacements to fill their spots until I could pick up the more expensive pieces. Things I'm missing still are:

Disciple of the Vault - Blood Artist LGS didn't have it

Rings of Brighthearth - No idea on a possible replacement / Dat price tag

Krark-Clan Ironworks - No idea on a possible replacement / LGS didn't have it

Nim Deathmantle - No idea on a possible replacement / LGS didn't have it

Mana Echoes - No idea on a possible replacement / LGS didn't have it

Anguished Unmaking - Return to Dust LGS didn't have it

Diabolic Revelation - Increasing Ambition LGS didn't have it

Vampiric Tutor - Fabricate Dat Price Tag

MsSysbit on Now My Friends it's Time to Rebel

1 week ago

I can see you're on a very limited budget so my suggestions will with very few exceptions be $1 or less. Firstly Sram, Senior Edificer belongs in this deck as draw and double synergy. Once you add him you'll want some mana rocks to ramp you as R/W cannot ramp on their own. Fellwar Stone, Burnished Hart, Inspiring Statuary, etc will really aid you. And you need some answers to problems. For single target some very nice snd cheap ones: Fate Forgotten(Amonkhet has a better one with cycling on it for ssme cost but forget the name. I'd run both), Crib Swap, Vandalblast, Return to Dust, Darksteel Mutation, Day of Judgment + Blasphemous Act + Fumigate(these 3 are more but you need some board wipes in EDH), etc. Look for single target, versatile removal instants that can handle issues you encounter. Lastly some cards that might aid you bringing the house down: Basandra, Battle Seraph, Jor Kadeen, the Prevailer, Indomitable Archangel, Battlefield Forge, Temple of Triumph, Terramorphic Expanse and Evolving Wilds. That targets a lot for your deck and I hope at least some of it helps you out. If you have any questions or whatnot then feel free to ask! And good luck with the dwarves to victory!

snotice on Iroas, God of Victory [12.06.2017]

1 week ago

I like the curve you have going with the deck. That can be tough at times to keep down. I have to say, the deck works pretty good when playtesting. If you wish to possibly work with even more hatebears, I'd suggest cards like:

Throne of the God-Pharaoh: Helps you knock even more life off of the opponent at the cost of only 2 mana.

Mother of Runes: helps protect your commander and is just helpful in creature-based decks.

Thalia, Guardian of Thraben: slow your opponents down more than you, since you are running 35 creatures.

Aven Mindcensor: slows down ramp and combo decks, limiting there search power.

Linvala, Keeper of Silence: still relatively cheap compared to its once $50 price tag.

Aura of Silence: Removal and slows down decks that want to get there enchantments and artifacts out quick.

Swords to Plowshares: Can never have enough removal in a deck. life gain for your opponent isn't that big of a deal with your strength being combat.

Return to Dust: the best artifact/enchantment removal spell in magic, behind Krosan Grip. Yes, it is 4 mana, but you get 2 hits, if done during your main phase. #Valuecity

Ramp:

Thran Dynamo: Worth the investment in a mono or dual color deck. It just helps you get ahead and allows you to play spells quicker.

Nykthos, Shrine to Nyx: Speaks for itself.

Sword of the Animist: Boros has basically no ramp. This equipment works well in a deck like this one.

Suggestions to remove:

Agrus Kos, Wojek Veteran: seems slow and redundant to me. i think your commander granting melee and neutering damage to your board is more than enough. The pump is nice, but I feel is too narrow.

Call for Unity: Too narrow. Cathars' Crusade is better and enough good stuff to work with.

Breath of Fury: Works well with Angel of Jubilation, but that is too situational. If you want another creature with extra combat abilities, use Scourge of the Throne.

Gideon, Martial Paragon: This is one of the better planeswalker deck planeswalkers'. I think for his cost, his abilities are weak on an empty board.

Legion's Initiative: I feel like this offers protection, but also allows your opponent to plan around it once the creatures re-enter during your next combat.

Honored Crop-Captain: you don't want to completely rely on combat even with your colors being Boros.

Sarkhan, the Dragonspeaker: an average planewalker with a decent removal. I feel you can do better at 5 mana.

Stone Quarry: One less tapped land.

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