|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Uncommon|
|Commander Anthology (CM1)||Uncommon|
|Commander 2014 (C14)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
|Time Spiral (TSP)||Uncommon|
Combos Browse all
Return to Dust
Exile target artifact or enchantment. If you played this spell during your main phase, you may exile up to one other target artifact or enchantment.
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Return to Dust Discussion
1 week ago
The only Zur deck I've seen focuses on Astral Slide and cycling, so I don't know if I can offer much advice but I'll try.
First, I know the point is to 'cheat' enchantments into play with Zur, but a couple more lands wouldn't hurt, especially lands that make white. The deck is 2/3 white and under 1/3 of your mana gives you white. I also suggest removing Spirit of the Labyrinth because it looks like it hurts you quite a bit (all the enchantresses, Sram, etc.). Disenchant is useful to go with your targeted creature removal. Also Swords to Plowshares, Path to Exile, Return to Dust, and Cyclonic Rift, all pretty good staples. Lightning Greaves makes it so even you can't target Zur and that's a bad thing. Path of Ancestry doesn't do much for you since you have so few creatures and so few of them share a creature type with Zur.
2 weeks ago
Broken Bond can go, would be better as a multi-card or a fetch like Return to Dust or Kodama's Reach or Farseek. The problem is, there needs to be a viable Artifact/Enchantment in play. If there isn't your just holding it in hand (not ramping you). Secondly, assuming there is a Sol Ring or Lightning Greaves or something to destroy that isn't yours, you still have to have a land in your hand, very unlikely both conditions are true when it matters. Go Return to Dust if you need Artifact/Enchantment removal, you'll find the Exile far superior to destroy. A creature tutor here can grab your Qasali Pridemage anyway if there is an artifact/enchantment you need to remove, and if not then you get a Lost Leonin
Nissa, Vastwood Seer Flip could go, I was seeing if her potential to draw would outweigh the fact that the land goes into your hand instead of the battlefield, but so far it hasn't worked out. I haven't given up testing yet, but getting close. She could be a Kodama's Reach or Farseek or a Cat.
Harmonize has a low Card to CMC ratio. Basically gives you 2 cards for CMC4 (because it just replaces itself). Something like Momentous Fall probably has better upside. You have to Sacrifice an Eminence creature, but you get the Lifegain, and potential. Like think about Berserk an Eminence Cat and then Momentous Fall as an example. Could also be a tutor.
Beast Within is CMC3 for Destroy and another downside, the 3/3 4/4 Beast I'm not sure. Selesnya doesn't have a lot of removal, so I understand the thinking. Stasis Snare gives another Instant removal, but have Swords to Plowshares and Path to Exile already, but I would rather have another card that enables my strategy, like a tutor, and leave the higher cost removal to decks that have good removal. Understandable if you want to keep it in.
It's looking good, the tutors are critical because they let you pull the Lost Leonin early, they let you complete the combo Archangel of Thune/Spike Feeder they let you try and win with Felidar Sovereign.
2 weeks ago
Hopefully you find some of this useful.
The reason why Lost Leonin and Archangel of Thune/Spike Feeder work consistently is the tutoring. Under budget constraints you must include Eladamri's Call it's the best tutor, and it's only a few $'s. Also you must include Congregation at Dawn.
Wild Nacatl has no place in this deck, hes a 2/2 (at best) for with no Lifelink, he doesn't provide us anything, and is a dead draw late game.
Key to the City makes no sense, you have little/no recursion, just use Expedition Map to tutor Rogue's Passage and perhaps include a Crop Rotation. Instead use Trample, by including Behemoth Sledge also gives additional Lifelink.
Taj-Nar Swordsmith is a great budget equipment tutor for Skullclamp, Swiftfoot Boots, Bloodforged Battle-Axe, late in the game he can tutor the Grafted Exoskeleton as well. If Bloodforged Battle-Axe is in, certainly Kemba, Kha Regent can make her way in.
Pride Sovereign is decent as well, I've been testing him out at the moment because of his speed (slow).
Since you'll be slower, can use reset cards like Divine Reckoning.
Condemn is a good budget removal too (situational).
I would include a Sunbond doubles your chance of drawing / tutor into Spike Feeder Infinite Life combo anyway. It's good with the other lifelink Loxodon Warhammer the Lifelink cats, Archangel of Thune etc. Since you tutor less, have more probability of drawing into it. If you do draw it, just tutor the Spike Feeder.
Green Sun's Zenith without a Dryad Arbor isn't as good, because it loses its Modularity as a Mana Ramp & Tutor. There are still some targets though like Mirri, Weatherlight Duelist or Spike Feeder or Prowling Serpopard, etc. Still ok, just not as good.
Lifecrafter's Bestiary is a little high mana cost, but it's a decent draw engine.
Rampant Growth is a good cheap tutor.
Eldritch Evolution is another cheap tutor I've been toying around with.
Some ideas to consider anyway. +1.
2 weeks ago
Winds of Rath seems like a nobo with all the aura based creature hate you are running.
Maybe Madcap Skills as an alternative win condition with Tiana?
3 weeks ago
I understand this is a first strike matters deck however... Cut all the one drop vanilla first strike creatures. Ex: Warclamp Mastiff
Also most of your card selection is just weak.
Preeminent Captain is most often going to be a dead card in your hand like 70% of the time as this isn't a soldier deck.
Jousting Lance is just bad, there's a reason its common. There are a slew of equipment that is just strictly better. Same thing with short sword, and shield of the realm (just play Darksteel Plate)
Knight of Dawn is just strictly worse than Mother of Runes, highly suggest her.
If you will tell me what your budget is, like are you going all out or just every card below $5? 10$? Deck cost below a certain threshold? I'll add some more card suggestions.
4 weeks ago
Since you have Dualcaster Mage, you could consider Twinflame as another combo outlet. Abrade feels like more value value than Return to Dust given how many other removal effect you already have. Arch of Orazca is good card advantage given your colour identity.
1 month ago
1 month ago
There are a few cards I would definetly not run in this deck;
Boros Charm It's really not as strong. The only part that's relevant for Firesong is Damage, and only goes to face, not to a creature.
Orim's Chant People have lots of instant-speed interactions in commander. This card really doesn't do anything, it's a bit too cute IMO.
Red Elemental Blast and Pyroblast. Although they seem nice... they are way too situational. If nobody plays blue, or the only person who plays blue is not a threat to you, these two cards are worthless.
Insult / Injury Not really sure of this. Sure it can be nice, but you exchange two cards for hardly none.
Paradox Engine Why? Nothing in this deck works with storm.
Here are some card idea's that I had laying around: