This is a list of important EDH ramp cards.
Ramp allows a deck access to more mana earlier in the game. Although most ramp effects are in green, there is a considerable amount of artifact-based ramp.
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I added it because it does ramp in monocolored decks, and it can tap for mana even without the devotion ability. It's very limited, though, so it only sees play in a small demographic of decks.
Also, Druidic Satchel does some serious work (in budget decks, at least).
You should add the card Tithe . I use it in all my white decks that don't have green to ramp. It's a great card if you run dual lands and shock lands.
Enchantments, you should add Manabond
I really like Thawing Glaciers , although it isn't ramp in a strict sense it ensures land drops.
Manabond is very situational, and it's rarely relevant.
Also, I want to make an argument for the inclusion of the shard obelisks because Manalith is in here. In three-color and five-color EDH decks, if a player who only plays blue steals a Manalith from a jund player, the player can tap it for blue, but if it were a Obelisk of Jund instead, the blue player could only tap it for colorless. So I say if Manalith gets a spot, so should the obelisks. The one place they wouldn't be as good is in a five-color deck, but those are "relatively" rare in commander.
Fatestitcher At worst its one extra mana in colour that doesn't get much ramp, at best it combos with with Nykthos, Shrine to Nyx or Gilded Lotus for some spectacular ramp, even going infinite with something like Pemmin's Aura
Couldn't the set of Keyrunes be on this list? Azorius Keyrune as an example.
How does Xenagos, The Reveler not ramp well in EDH? I see him ramped for tons all the time, especially in token decks and other creature heavy.
Don't think I saw anyone mention the Mirrodin Talisman cycle. Sure those might be worth adding.
|Date added||7 months|
|Last updated||5 months|
|Legal formats||Commander / EDH, Vintage|
|Folders||EDH Resources, Stuff, Commander / EDH Folder|