Necrotic Ooze

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scars of Mirrodin (SOM) Rare

Combos Browse all

Necrotic Ooze

Creature — Ooze

As long as Necrotic Ooze is on the battlefield, it has all activated abilities of all creature cards in all graveyards.

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Necrotic Ooze Discussion

ROUGE_BLOCK on Izoni, Thousand-Eyed

3 hours ago

Tutors you desperately need tutors and you have to the best two with black, Demonic Tutor which us very affordable now with the UMA reprint and Vampiric Tutor , also Diabolic Intent is perfect for this deck. Not to mention Worldly Tutor or Natural Order to find the specific creatures you need I would also suggest removing creatures like Lotleth Giant or Hatchery Spider, they're mana cost is way too high and their etbs are mediocre. Also you're running Jarad and he combos excellently with Lord of Extinction to continually throw at all your opponents, and can be reanimated over and over.

Now reanimation comes easy, so I would suggest subbing Meren of Clan Nel Toth , and ramp this damn deck needs ramp. Llanowar Elves , Fyndhorn Elves , Birds of Paradise , also take the Elves of Deep Shadow and Golgari Signet from your Golgari guild kit and throw them in there. Abrupt Decay is also a must as it has versatility like Assassin's Trophy but is uncounterable. Not to mention the Bane of Progress is a fantastic enchantment/artifact board wipe.

Speaking of board wipes, you need some in EDH so I would recommend either Toxic Deluge a sweeper which is more affordable or Damnation . Toxic Deluge is faster than Damnation however and gets around indestructible, run both for most optimal removal.

Cut down your creatures from 39 to 35 and I would suggest some infinite win-cons. Mikaeus, the Unhallowed and Triskelion fit very well in a reanimation shell (basically Mike gives Trike undying to which he can infinitely throw damage at your opponents and sac himself to reset undying and do it all over again) or even the good old Necrotic Ooze combo, which is Necrotic Ooze+ Phyrexian Devourer + Triskelion which you can set up with buried alive. Get Necrotic ooze, gets both the activated abilities of Trike and Devourer hit your opponent with 1/1 counters based on the cmc of the cards your exiling from the top of your deck. Also get Protean Hulk, the creature is busted and can fetch wincons 6 cmc or less.

Card draw is also vital, I would suggest Sylvan Library or Fecundity as one is the best card for drawing in green the other is great for graveyard strategies but it does fuel your opponent as well, so play it wisely.

Any ideas look at my meren deck, it's runs many of the same ideas with more detailed descriptions on win cons etc. http://tappedout.net/mtg-decks/merenating-dat-sauce/

IAmTheWraith on The Deckwatch [Home Base]

1 day ago

I'm actually working on a The Haunt of Hightower discard build right now, wanting to pack it full of 'symmetrical' discard and sacrifice effects that obviously benefit me more.

SynergyBuild, the thing about my Prossh deck is that Food Chain isn't my only way to win. I run a Pod line, several Tooth and Nail combos, a Necrotic Ooze line, as well as the Eternal Scourge /non- Eternal Scourge FC combos, so banning out pieces seems really impractical for the owner.

Full Banlist:

Everything officially Banned by WotC

Mana Crypt : For obvious reasons

Demonic Tutor , Fabricate , Enlightened Tutor , Vampiric Tutor , Grim Tutor , Imperial Seal : Makes decks too consistent

Laboratory Maniac : Too 'easy' of a wincon

Prossh, Skyraider of Kher : "Powerhouse of a deck that needs to be stopped".

Winter Orb : Too oppressive

Static Orb : Too oppressive

Mana Vault : Leads to obviously explosive starts, nuts with untappers like Voltaic Key

Atraxa, Praetors' Voice : Can generate too much advantage for opponents to keep up.

Teferi, Temporal Archmage : Powerful combo/stax enabler.

Any hard stax that generates hard/soft locks to keep players from playing the game (basically any good stax decks)

Any streamlined aggro/combo that wins the game consistently by turn 5 or before.

We reserve the right to ban cards/archetypes as needed to keep the meta fresh and healthy for new players. We also ask that players approximate power levels before sitting down to play a game of Magic.

Thanks,

-Management

Kiyomei on 京 An illusion? What are you hiding? (CEDH-STAX) 京

1 week ago

@Rats1la, Hey there! I've discussed Prime Speaker Vannifar a few comments back!

++ So you are facing these two decks :

. ("Hermit Druid combo + Laboratory Maniac") ,

. ("Hermit Druid + Necrotic Ooze") ,

. ("Insta gib Moltensteel Dragon+Skithiryx, the Blight Dragon") ,

. ("Casual dragon tribal")

. ("Reanimator")

and probably some more janky ways... But I've played against versions that spam out Mana dorks as well for a quick Win with either the "Insta-Gib" or "Hermit" win conditions as well as reanimator. Every version of this deck is comparably slow to the higher end CEDH decks out there. While it may surprise very very rarely with a super early victory they do both have access to Fire Covenant , Toxic Deluge , Red Elemental Blast , Pyroblast , Negate and other counterspells as well as Abrupt Decay and can be packed with artifact and enchantment removal...


  • Prossh, Skyraider of Kher ; This deck is mainly focused on Food Chain while General tazri does it way better and faster this deck also plays an assortment of mana dorks to try speed up the process and also has access to the same wipes and control as mentioned above except it doesn't have ... Nothing extra special here though.

Conclusion: Both decks suffer from an early sphere and orb effect Like any other CEDH deck, but these suffer a tad harder as they still need to amass a certain amount of mana to blow out their win conditions compared to the fast decks that run under 2 - 3 mana (like a hermit/hulk deck).

Depending on your meta: if it's more casual The likes of Gaddock Teeg stop most of the late game wipes and the common sphere effects will delay the faster ones so you can aggressively tap their mana under orb effects... If none of the above if accessible you either kept a bad hand and didn't really have a gameplan with your opening hand or they raced out the right things at the right time which happens...

(If both are actively just focusing you because they think it's fun let them collude! Just find Cards that utterly Wreck what they are trying to do and actively search for those in games!!!)

Sanctum Prelate on also works wonders in this matchup as it stops food chain as well as the faster wipes like deluge and covenant...

Also prioritizing hate/Stax that is unaffected during a creature board wipe will genuinely result in a positive outcome for you. While not always Obvious at first some cards just also stop what they want to do in the future like recently I pulled a turn 1 Aven Mindcensor in response to end step fetching shenanigans while hitting a tutor at the same time from someone else... (Good Scoop!)... Grave hate might work for reanimator versions and Rule of law effects stops Prossh from going infinite. Linvala also does wonders if they are on a lot of dorks... Just got to Mulligan far more aggressively... (Down to 4 is possible but 5 is the recommended low!)

(If you come across problem cards feel free to leave them here and we will try and find answers for you!)

DiverDown on Commanders by Power Level [EDH Tier List]

1 week ago

Warlock1258 Before I get into an analysis of Lazav's placement, I would like to rebuttal you and ask what your dream sequence is to not only turn 3 somebody, but to do so consistently. Yes, turn 3 wins are in fact possible, but to turn 3 consistently and reliably is an entirely different question. Lazav is in great tutor and draw colors, but his combo packages require a lot of set up and pieces to pull off, and if any one of those pieces are interrupted by getting exiled for example, you have to move on to another pile most of the time. My list is nowhere near being considered an optimal cEDH list, because I never intended it to play in a cEDH environment. However, I can confidently say that my game plan isn't far off from that of a fully optimized list, and what little improvements I would make if I were to optimize the list would not make the list noticeably more consistent. Tier 3 is appropriate in my book, I wanted him to be placed in tier 2 when he came out, but he gets stopped dead in his tracks by Rest in Peace, Silent Gravestone, Cursed Totem, and many others. Again, this is a short answer, but keep in mind that I have piloted the deck for many months now, and as much as I'd love to see him move up, I realistically don't see it as comparable to other tier 2 and above decks. It is very simply, the glassiest glass cannon around. Buried Alive decks are a dying breed I'm afraid due to higher relevance of graveyard hate in the meta, and backups to a failed Necrotic Ooze combo with another package consisting of Invisible Stalker/Vector Asp/Phyrexian Dreadnought are a little too mana intensive and janky for competitive play because that sort of backup requires multiple combat phases which translates to multiple turns to kill the table which is not ideal by any means.

I hope that clarifies some things for you, feel free to ask me if some things still aren't clear to you. I would love to provide a more in depth explanation for why I feel from experience that Lazav isn't quite tier 2, but I hope what I have shared here is enough of a concise answer to your question. Tier 3 is still good and viable against competitive decks, so don't let that confuse you. It's just that his combo packages isn't quite as condensed or as direct as other combo-centric decks in higher tiers, and are often highly interruptible as a result.

DiverDown on Commanders by Power Level [EDH Tier List]

1 week ago

Warlock1258 as someone who was one of the first people to jump on Lazav at the time of his release and develop a combo heavy list, I can say that he is incredibly fragile. If he was in Sultai colors he would be incredible with access to nonbasic Hermit Druid for example, but really at best he is just redundancy to primarily a Necrotic Ooze/Buried Alive package which is appears to be dying out in the cEDH realm in my opinion at least. Graveyard lists also get hit hard by Stax.

EDIT: This is my short answer to your question. I can go more in depth later when I get home from class if you'd like.

hkhssweiss on Scarab God Re-animator

1 week ago

lloyola063

If you aren't on budget some good cards that I can think of adding off the top of my head are:

Hope that helps~

pablitocz on Non-Zombie Grimgrin?

2 weeks ago

Grimgrin is a great card for deckbuilding as he can be used in so many different ways. I'm currently using him as a finisher and sac. outlet in a combo/control/reanimation shell EDH Challenge: Feed the Grimgrin!.

Great way to start is to use it as a value generator, feed him with creatures that doesn't care about dying and smash face: any self-reccuring creature (Gravecrawler, Reassembling Skeleton); anything with undying or persist (Geralf's Messenger, Glen Elendra Archmage; evoke works too as Riverdare mentioned (Mulldrifter, Shriekmaw); creatures with ETB or die triggers (Solemn Simulacrum); ones that give bonuses from graveyard (Wonder); etc. Also throw in something that benefits from creatures dying (Blood Artist, Grave Pact, Skullclamp, Mimic Vat...).

There are also some possible infinite combos with him if you are into that: Grimgrin, Corpse-Born + Necrotic Ooze + Bloodline Keeper  Flip or Grimgrin, Corpse-Born + Rooftop Storm + Gravecrawler.

caantpayrent on How would you solve the ...

2 weeks ago

Working on a brew for Lazav, its got some shape.

It's got 3 issues I see atm;

  • Heavy reliance on Necrotic Ooze, makes us too fragile. So some other lines that work within our body are probably needed.

  • We're probably a bit under powered =, given the amount of time it takes and mainly how obvious what we are doing will be the power level of the deck is low..not sure how to fix it (or is it can be fixed and still be lazav deck)

  • Low board interaction - We have the regualr blue counters but are missing interaction.


Lazav the Multifarious

Commander / EDH* caantpayrent

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