Necrotic Ooze

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scars of Mirrodin (SOM) Rare

Combos Browse all

Necrotic Ooze

Creature — Ooze

As long as Necrotic Ooze is on the battlefield, it has all activated abilities of all creature cards in all graveyards.

Necrotic Ooze Discussion

WestNileWerewolf on Jarad Shenanigans

8 hours ago

I've been playing Jarad for a while, really fun in my opinion. Wall of Blood and Essence Harvest are a couple of my favorite cards, so it's great to see them in the list.

I didn't know Copperhoof Vorrac existed before your list, very interesting, might have to add him. I've also been meaning to get me a Mossbridge Troll, thanks for reminding me.

Ramunap Excavator is like Crucible of Worlds on a creature, can help you get back lands that you've sacc'd for extra uses. Doesn't look like you have too many activated abilities, but Necrotic Ooze can be a second copy of your Wall of Blood (provided it's in the gy), and your opponent's might have some cool abilities in their GY.

Hermit Druid Elvish Piper Doomed Necromancer are all creatures that I run that my Ooze could potentially use the abilities of if they end up in my GY. I like running creatures like these because if they can take the place of a spell, that's one more creature in my GY buffing Jarad and other Llurgoyf like creatures. Also, because they are creatures, they are more easily retrieved from the GY to be used again.

One last thing, been playing recently with Mirage Mirror and I honestly think I'm going to start putting it in all of my decks, just so many uses you can get out of it. Recently I made it copy someone's Amulet of Vigor and then played a fat Splendid Reclamation . Was too much fun. Get the mirror while it's still reasonable.

Really like this list, looks fun.

carlmoores on Mairsil's Jail for Combos

15 hours ago

For replacing the infinite mana combos I have a few suggestions.

1: Mirror-Mad Phantasm and Laboratory Maniac .

This one you need to be holding counters for, so it's de facto more complicated then I prefer. Basically you use the stack with this one so sequence is everything. 1: Play Lab Man 2:Activate a draw a card caged ability or play a card draw spell 3: In response, activate Mairsil's caged MMP ability and shuffle Mairsil into your deck 4: Put your entire deck into your graveyard since a card named "Mirror-Mad Phantasm" is not in your deck (the wording on the ability reverts back to "mirror-Mad Phantasm" as soon as Mairsil leaves play, even though the ability is on the Stack. 5: The card draw resolves and you win because you have no card to draw and Lab Man is on board.

The additional advantage of running the Phantasm is that he acts as a risky AF version of Traumatize ing yourself if you cast him and activate. You may reveal him ten cards from the top, but also maybe 80 cards from the top.

2: Sage of Hours and Anthroplasm infinite turn lock.

Technically not game ending and slightly mana intensive but once you have demonstrated that unless the opponents can remove Mairsil you have established a lock all but the most stubborn opponents will scoop.

3: Necrotic Ooze + Phyrexian Devourer + Triskelion / Walking Ballista The Diversion.

Technically not a Mairsil combo but synergizes with many cards you will be running anyway, specifically Buried Alive . I have found this combo makes the deck far more deadly because it 1: Doesn't rely on the Commander and 2: Is incredibly hard to interfere with. If you need an explanation of how it works, ask and I'll elaborate but it's a pretty well known combo that appears in a lot of decks. I definitely recommend running Chainer, Dementia Master and possibly some GY recursion like Reanimate and Animate Dead though if you're going to run this.

On the subject of the wheels and Niv-Mizzet/ Locust God/ you forgot Nekusar. You could just do that as a different deck TBH.If I was going to play one, and you should be hard up for slots by this point really so I would only pick one, I'd go with Locust God as he provides chump blockers and if removed can be caged. Also, most smart players will remove Nekusar on sight.

As for counters: Perfect. Turn Aside and Negate are exactly the type of cards I'm talking about.

You're right. Most of the cuts have to do with the fact they're infinite mana enablers but not much use besides that. As for the two you specifically mentioned, Deadeye is just a personal bias. I think his CMC is too high in a deck where mana, especially blue mana, is such a precious resource. He's amazing when you can get him online (though not perfect, he doesn't do anything against board wipes) my concern is getting him on board able to protect himself AND Mairsil from one removal spell is 8 mana. Think of it this way, if Deadeye Nav said "to cast this card tap all your lands and skip this turn you may not cast instants or play abilities until your next turn" would you play him? I imagine the answer is no, but that is pretty much his casting cost in a deck where keeping a few lands open as much as possible is so important.

As for the poltergeist, your protection via caged effects should be limited to the littlest slots possible, this deck is trying to accomplish alot and 100 card syndrome hits is hard and even though Cavern Harpy and Thalakos Scout are 100 times better as caged protection, even that is not the best case scenario. This deck CAN live without Aetherling, but it is arguably the most important card in the deck. Protecting Mairsil doesn''t amount to much if you aren't caging things while you do it. I'm looking at Poltergeist and going "That slot could be a Corpse Connoisseur that gets me Aetherling or a combo piece" (This is where your deck durdling comes in)

Finally, here's my suggestions to add in terms of creatures and I'll give each a quick purpose blurb

Thalakos Scout : Said already Corpse Connoisseur : Tutor, chump blocker, tutor again Eater of the Dead : Untaps. Eats recursion targets in GY decks. Dralnu: Recycles boardwipes, tutors, card draw Magus of the Wheel : Obvious Notion Thief : Robs opponents of card draw, draws hate, combos with any wheel Pestilent Souleater : Mana free Infect as a backup plan. Traumatize : Mass cage targets if not running the MMP/ Lab Man combo Telepathy Knowledge is SO powerful in Mairsil Azami, Lady of Scrolls : Card draw that doesn't need Haste. Galecaster Colossus : Also cheats Haste, faux-removal. Crypt Rats Faux board wipe. Lim-Dul's Vault Cheap faux tutor Glacial Chasm Stalling tactic. Hard to remove, one card pillowfort

Anyway, that's all I have for now. Once again, check out the MTG Muddstah video's featuring Harry's Mairsil deck, you'll find it very enlightening. Hope you start enjoying the deck more and let me know how it works out if you stick with it.

semsandberg on Sidisi's Milkshake

1 week ago

Heyho,

seems like you have an awesome sidisi deck here. :D

I really like cards like Teferi, Mage of Zhalfir , Necrotic Ooze and Alchemist's Refuge . If you like the Basalt combo, I can highly recommend you Aphetto Alchemist . Also Life / Death , it can be really helpful after a board wipe.

What exactly does Riftsweeper here?

But great deck! +1

carlmoores on Competitively Built Locust God

2 weeks ago

cEDH people are too obsessed with Commander Tier lists. Can it combo off on turn 3? If "yes" than it's good enough. Recently played my Mairsil build at a F2F event cEDH table and got ridiculed. Won on turn 3 by reanimating Necrotic Ooze with Phyrexian Devourer and Triskelion in the yard.

Dango on Multifarious Infinite Combos

2 weeks ago

ForsakenxEDHx The very short answer to all of your questions is that I have essentially abandoned this list for the most part. I was really excited when Lazav first got spoiled, but I found out very quickly that he does not fit my preferred playstyle at all. My meta is also rampant with graveyard strategies, and with that comes graveyard hate to hose all of the graveyard-based decks. This list was a project to see how Lazav can be abused, and while I found him to have the potential to be blisteringly fast, I opted against building him for more preferable commanders based on what I personally like to do in a game and what the rest of the table likes to do in the game. He just didn't make the cut for me. No shade on him though, I think Lazav could work in some metas, just not mine I'm afraid.

Gurmag Swiftwing is just bad. I guess you could declare Lazav as an attacker first as a copy of Swiftwing, but it feels a lot safer to just give him a static haste enabler for the turn with Blighted Bat and then turn him into Invisible Stalker before declaring attackers if you're going that route. Otherwise, you NEED Blighted Bat to pull off any hasty Necrotic Ooze combo. Swiftwing doesn't warrant a slot for that reason alone. It would just be fluff at that point.

Careful Study is okay, but it's not actual card advantage. The transmute cards you listed are fine, but if I were to revise this list I don't think I would run any transmute cards because the obtainable targets are very conditional. The only reason why I have some in here is that they're also Nooze targets in the graveyard.

SynergyBuild is correct on all accounts, like always. :)

Minathia on Its a Graveyard Smash

3 weeks ago

I wanted to stay away from as much combo potential as I could, so I left out Necrotic Ooze .

Torment of Hailfire is always a good card, but I wanted to stay more on the creature plan if I can.

Malfegor is awesome, I need to find a cut for him I think.

I stayed away from the Megrim effects as I wanted this to not have a heavy discard focus (you'll see I cleand up a good amount of the discard). The goal is more of play good threats, and evenutally when they and other creatures die, bring out the commander for a second round.

Cut: Tree of Perdition , Smallpox , & Ill-Gotten Gains

TheNocholas on Sometimes Dead Is Better

3 weeks ago

You look like you have a clean build. My Sidisi's Milkshake has a reanimation sub theme to make sure to be able to pull muldrotha out regularly. It is currently a lands matter deck built around scapeshift and crucible of worlds. I have a link in the comments to the best Sidisi deck I have seen. I have had good luck with Hell's Caretaker and Necrotic Ooze for reanimation.

mrdehring on Its a Graveyard Smash

3 weeks ago

Looks like fun. Just wanted to put my comments in a place you can find them easier.

Not a fan of Ill-Gotten Gains , it allows your opponents to get back the good cards you forced them to discard earlier in the game.

Strongarm Tactics and Smallpox are card disadvantage for you. You lose two cards and your opponents each lose one.

Tree of Perdition seems bad, but might be pretty good with negative power creatures like Death's Shadow .

Adds? Necrotic Ooze , because activated abilities happen Angrath, the Flame-Chained , Burglar Rat , and Arterial Flow make your opponents' discards happen Sire Of Insanity and Mindslicer are pretty mean, but at least everyone is stuck in topdeck mode. If you want to be "fair" you could play Awaken the Erstwhile so at least people get some creatures when they discard.

Malfegor , enables your discard and kills stuff.

Liliana's Caress , and the more expensive Megrim , Waste Not , and Geth's Grimoire , since you are making people discard you should trigger something in the process.

Torment of Hailfire .... Oh, I made you discard your hand and you have no permanents left? I guess this is a Fireball .

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Necrotic Ooze occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Golgari: 0.13%