Necrotic Ooze


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scars of Mirrodin (SOM) Rare

Combos Browse all

Necrotic Ooze

Creature — Ooze

As long as Necrotic Ooze is on the battlefield, it has all activated abilities of all creature cards in all graveyards.

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Recent Decks

Necrotic Ooze Discussion

fangshway on Multifarious Infinite Combos

2 days ago

Yeah he isn't perfect with Necrotic Ooze, however he is still fantastic if you do happen to play him from your hand for his interaction with the graveyard as a walker and you can still use him to win with Lab Man. I've been searching for cards building my own version with less infinite combos as i plan to play it on Xmage which is difficult to loop combos in a way that doesn't take forever. Some protection targets that i'm loving are Cavern Harpy and Thassa, God of the Sea. With thassa, if you don't have devotion, Lasav just turns into an indestructible enchantment which is very difficult to remove. And it has the activated unblockable to boot. This goes for all of the similar gods in those colors but thassa is the most mana efficient. I'll let you know of any more juicy cards i think of as i continue my search.

For the Training Grounds, unless i'm missing something in your sequence, i don't think it can reduce an activated ability cost to below 1.

oliveoilonyaasscureshemorrhoid on Thriller (Sidisi Remix)

2 days ago

Grimgrin, Corpse-Born and Cryptbreaker have good synergy. Grimgrin is a beater, affects the board with specific removal, is a sacrifice engine, and goes well with Necrotic Ooze/Phenax, and like Cryptbreaker (gotta love them one drops) it goes well with this commander and her expendable zombies.

Sultai Ascendancy is a rather weak card, it's a 3 drop with no immediate effect, only digs two cards deep, only mills one card and at upkeep, and is one less creature to be made a 2/2 zombie from Sidisi. Jace, Vryn's Prodigy  Flip isn't the best, he flips too quickly, his ultimate mills your opponent's not you, unlike Eternal Witness it can only recur instant/sorceries then exiles them. Thrashing Brontodon is a good piece of removal but you could upgrade with Reclamation Sage/Caustic Caterpillar/Assassin's Trophy. Vizier of Many Faces is alright, I thought I should mention Clever Impersonator/Phyrexian Metamorph/Evil Twin. Maybe Drana instead of Taigam? Venser, Shaper Savant/Royal Assassin/Archfiend of Depravity v Dream Eater? Just stuff to consider. Training Grounds is a wasted slot, it works with a handful of cards and synergy is good but always assume the worst case scenario, and ask if you would really target this card with Skullwinder.

I think you've made a fine deck otherwise. And to answer your question about a card that shuffles back alone, would Beacon of Unrest suffice?

DangoDaikazoku on Multifarious Infinite Combos

2 days ago

fangshway thank you for your suggestions. Intuition is already being considered, and I will probably pass on the Teferi's Puzzle Box since it puts cards on the bottom of my library rather than the graveyard like you mentioned. While Forgotten Creation is good for sifting through my deck, I think Jace's Archivist fulfills that role already while also serving as a Necrotic Ooze target when it's in my graveyard. I originally thought Jace, Vryn's Prodigy  Flip was bad for this deck, because Ooze would only be able to use his ability once, get "transformed" which would be an illegal board state, and essentially just get exiled and returned to the battlefield untapped and affected by summoning sickness. However now that I think of it, say I have Necrotic Ooze and Training Grounds on the battlefield with Blighted Bat and Jace, Vryn's Prodigy  Flip in my graveyard. Training Grounds would effectively reduce the bat's haste enabling ability to zero, which means I would be able to use Jace's ability an infinite number of times and deck myself out. I'm not sure if this is a more favorable strategy than a Merfolk Looter combo with Pili-Pala and Palladium Myr to fulfill the same outcome, but you have given me much to think about. Thanks again!

LoreandMore on Newzav

2 days ago

Some graveyard protection could benefit the Multifarious one! Perhaps Witchbane Orb?

Necrotic Ooze also be a good combo-enabling piece here, but only if you're interested in using the activated abilities bit.

Also, the fact that the sideboard has some graveyard hate is a delightful irony...

fangshway on Lazav, the Multifarious Infect v2.0

2 days ago

Also Necrotic Ooze if you have some more activated abilities on creatures.

Ruggley on Grave Impermanents

3 days ago

Nope, flip that. I gotta have that instant speed goodness. Good with Necrotic Ooze and Lazav, the Multifarious Thanks for both of the suggestions TheNocholas. How has each one played out for you? Which have you preferred?

Sylvanrush on Multifarious Infinite Combos

3 days ago

Something else to mention, but if a big part of this particular build relies on Necrotic Ooze being on the battlefield, including cards like Animate Dead or Doomed Necromancer and the like to get the Ooze back in the likely event it's killed might not be a bad idea.

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