Necrotic Ooze


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scars of Mirrodin (SOM) Rare

Combos Browse all

Necrotic Ooze

Creature — Ooze

As long as Necrotic Ooze is on the battlefield, it has all activated abilities of all creature cards in all graveyards.

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Necrotic Ooze Discussion

Suns_Champion on Discussion about tutors/transmute for combo ...

1 week ago

Hello all! I'm trying to find good tutors for my combo deck without having to spend $40 or $60 on a Vampiric Tutor or Demonic Tutor.

The deck in question is IntruZur Alarm | Zur EDH.

Zur the Enchanter helps a ton in the tutor department, but he can't grab everything.

The combo pieces I need to grab are: Intruder Alarm, Bloodline Keeper  Flip, Steward of Solidarity, Thraben Doomsayer, and to a lesser extent: Stonybrook Schoolmaster, and Necrotic Ooze.

The tutors I have so far are: Diabolic Tutor, Razaketh's Rite, Recruiter of the Guard, Open the Armory, Demonic Collusion, Enlightened Tutor. Please note that I'm only running the handful of $10 tutors because I already had them.

Now, this seems like a decent tutor package to me. But I wanted to know if there are any other budget tutors that might be slightly better. Also I suppose a good question would be: How many tutors should I run? Is 6 enough? Too many? Hopefully looking at the decklist and my beginnings of a primer will help you determine that.

Additionally, I've come across the Transmute ability and wanted to know what you all thought of it. Sub-optimal of course, but budget. Clutch of the Undercity, Dimir House Guard, Dimir Infiltrator, Dimir Machinations, Drift of Phantasms, Muddle the Mixture, Perplex, and Shred Memory all get one or two of my pieces, and have the added flexibility of being normal spells. Are any of these worth running over, say, Demonic Collusion or Razaketh's Rite?

Would love to hear any thoughts/opinions! Thanks in advance!

darmpark on Mimeoplasm EDH

1 week ago

Eternal Witness doesn't seem all that necessary to me. Mimeoplasm needs cards to stay in the graveyard for him to be useful, so why take them out? Since they serve the same purpose, you probably don't need swiftfoot boots AND lightning greaves. Unless those in your play group have creatures with really good activated abilities, I don't think Necrotic Ooze is worth it with this set up. Finally, I don't see the point in cards that move things from your graveyard to your hand instead of into play.

These are things I'd remove if it were me.

Suns_Champion on multimedia

1 week ago

Hi! Wow!

I want to thank you from the bottom of my heart for the kind words, advice, and upvote! I'm glad you like what I have so far for the description. I always get those up before asking for help on decks because if there's no description it's near impossible to help. Anyway, I wanted to make a Intruder Alarm combo deck and a Zur deck, so putting them together seem perfect! I wanted a really unique deck since my last deck was heavily based on someone else's.

I see your point about streamlining the combos. I've been worrying I was going a little too far in some places(especially with #2) and I agree with your assesment.

Combo #1

Yeah those two creatures, Steward of Solidarity, and Necrotic Ooze(with them in the 'yard) is the main game plan. All others are secondary and may be cut. I know the Steward isn't as good and is near useless alone but I needed some consistency without having to cash out for Demonic Tutor haha

Sun Titan is great. He hits half my deck :)

Standstill seems okay. It looks kinda easy to play around and doesn't help me if my opponent's board presence is greater. Still, I'll consider it.

Yeah, the lack of haste in the colors is killer. Swiftfoot Boots, Lightning Greaves and their tutors, and Hall of the Bandit Lord are all I have atm. The pillowfort strategy how I live the extra turn to win and I'm glad you noticed and appreciated that!

Grand Abolisher, Shielded by Faith, and Teferi, Mage of Zhalfir are all being considered. Great suggestions!

I agree with you about all the extra creatures, but I'll keep Steward of Solidarity for now because of the cheap cost and because Sun Titan can get her back.

Combo #2

Yeah, honestly... someone telling me I'm overcommiting on #2 is exactly what I needed. You're right haha

I'll probably end up shuffling this part around a bit. I like the schoolmaster and I like how he can also combo with Sunstrike Legionnaire. I'll leave them, Hermetic Study, and Psionic Gift, then probably toss the rest.

Vedalken AEthermage is good. I'll pick one up!

Combo #3

Gray Merchant of Asphodel will probably be cut but Hell's Caretaker has a lot of synergy with my recursion package of Karmic Guide, Reveillark, Sun Titan, Fiend Hunter, and Auramancer. He's just generally very good and near infinite with Alarm out. I'll ditch the combo but I think he can slide into another category.

While all that's going on.

I've decided Suture Priest and Soul Warden are out. Altar of the Brood and Hair-Strung Koto will stay for now.

I like Trinket Mage because he's a cheap tutor, but I don't have many other targets for him.

Martyr's Cause is one I have actually! I haven't tested it out yet but we'll see!

After streamlining Combo #1 and Combo #2 here's what they could look like:

Thanks for laying everything out for my like that! Extremely helpful!

I like that way of looking at it. Pillowfort first, combo second. Thanks for that advice!

Again, thanks for laying all the suggestions out like this! It's especially helpful when you've already talked about the deck a ton and now you're giving the suggestions to go off of what you've already said. I'm finding this extremely helpful and will try to do it like this when I help people!

Ethereal Armor is an easy addition. I already have one so I'll throw it in there!

Empyrial Armor will be good when I get my Necropotence!

Once again, loving the summarized lists. It's nice to see what the deck could look like in this way. You are good at what you do friend. You deserve that top helper rank.

I'm glad you recognize some creativity and uniqueness in the deck. I'll gladly take all of your advise into consideration.

I'm going to be updating the deck soon, perhaps this weekend. I'd love it if you'd look at it again once I do... though I know you've definitely spent a lot of time on it haha! Let me know if it'd be okay to tag you or something :)

My sincerest thanks!

Xarien on Mazirek - 2DH Combo

1 week ago

Thanks for the suggestions chadsansing!

Phyrexian Reclamation is on my radar, I've only had a chance to play the deck twice so far. I'll be running it again a few more times this week so I'll decide after that. My concern is that I won't need the effect more than a couple of times, hence the Mortuary Mire. We'll see though!

I've considered Unspeakable Symbol but rejected it because it just didn't seem to do enough. Bone Splinters is nice, if I need more removal it'll definitely be one I consider! Spore Frog isn't as useful without recursion and I rely too much on tokens for Soldevi Adnate I think. Necrotic Ooze and Vigor Mortis are too high on the curve for what they do I think.

chadsansing on Mazirek - 2DH Combo

1 week ago

I love it - working on non-budget list over at Mazirek Counters.

Have you tested with Phyrexian Reclamation? That might be a useful 2DH recursion effect. Unspeakable Symbol is another enchantment that might be useful. Bone Splinters is a sac-friendly piece of removal. Spore Frog and Soldevi Adnate might be useful sac creatures/outlets. Necrotic Ooze might be cool. Vigor Mortis brings a creature back from the graveyard with counters.

Have fun brewing!

Suns_Champion on IntruZur Alarm | Zur EDH

2 weeks ago


I think you sold me on the karmic guide/reveillark combo haha! Necrotic Ooze is perfect! I like the sac outlets too! The rest I'll bank for later. Thanks again!

Forkbeard thanks for the comment and upvote! I wanted a unique take on Zur, glad you like it! The list is really new so I haven't quite gotten all the removal/boarwipe/counter spells in there yet. Once I decide all the combo pieces that I want I can figure out all those details. Thanks again!

luther on IntruZur Alarm | Zur EDH

2 weeks ago

Fun fact, Gary merchant of asphodel combos off with karmic guide & reveillark.

Necrotic Ooze is astounding with a bunch of tap and/or untap abilities, especially since it can stand in for some of your combos if they get put in the yard.

Illusionist's Bracers combos with Aphetto Alchemist for inf untap as well as being goodstuff for your other cards

Thornbite Staff a sac outlet and anything that taps to make a creature gives infinite sacs. It also goes inf with Hell's Caretaker or Adarkar Valkyrie and a sac outlet.

Speaking of sac outlets, with all these combos and token generators as well as a fair amount of recursion, you probably want some. Viscera Seer, Carrion Feeder,and Martyr's Cause would all be viable options.

multimedia on Please help refocusing my deck.

3 weeks ago

Hey, in my opinion you don't need noncreature combos with Meren especially when you're trying to pull off three and four card combos that include noncreature cards. These combos kind of defeat the purpose of what makes Meren so good, creatures. These noncreature combo pieces are not consistent enough in a multi player setting too easy to be disrupted. With Meren you want to use your graveyard as a resource and playing a lot of noncreature cards that you want to use in a combo is risky because once they're put in the graveyard other than Eternal Witness you don't have many ways to get them back.

Creature combos however can be powerful with Meren, but this is only because of her ability to reanimate creatures. Relying only on creatures lets you not be as concerened if one of these creatures is killed because you can reanimate it with Meren. The same can't be said for Nim Deathmantle. Using creatures as combo pieces lets you play the normal game with Meren filling your graveyard without fear of losing a combo piece.

Some creature combos:

I don't think Meren really needs a combo finish or fast way to win the game. The card advantage alone that she creates by using your graveyard as a resource, sac outlets as a resource and out valuing your opponents with ETB creature reanimation is enough to win the game.

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