Necrotic Ooze

Necrotic Ooze

Creature — Ooze

As long as Necrotic Ooze is on the battlefield, it has all activated abilities of all creature cards in all graveyards.

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Want (2) JSTN64 , inaudibledaisy

Printings View all

Set Rarity
Scars of Mirrodin (SOM) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Necrotic Ooze occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Golgari: 0.13%

Necrotic Ooze Discussion

Icaruskid on Toozebox (Mimeoplasm)

1 day ago

My own journey with The Mimeoplasm started with that sucker punch style. I ended up in combo land with Hermit Druid and Necrotic Ooze. You have gone down a more novel path and each card choice shows off how well you have constructed the deck and made choices unique to it's own signature. Really well done!

Icaruskid on The Wizard of Ooze

1 day ago

[email protected]_only

That's incorrect. :)

Let's say I have a 1/1 Necrotic Ooze and available. If that 1/1 Necrotic Ooze pays and mimics Quillspike's ability to and add +3/+3 it becomes a 4/4.

Now we can mimic Devoted Druid's ability to by adding a -1/-1 counter to our 4/4 making it a 3/3. This ability requires no mana to activate, it just needs the -1/-1 counter. We effectively gain +2/+2 every time we repeat this cycle.

Now it's this next cycle that I think you may have missed. :)

Once our Necrotic Ooze is infinitely large, we can then mimic Devoted Druid's ability to and generate . Then we can mimic Devoted Druid further and add a -1/-1 counter to it. This nets us one every time we repeat this cycle, infinitely. No other creatures required.

That said, I do have Channeler Initiate in the deck as an additional way to generate mana in the other combos so it's a great card to include!

Sultai_Sir on two cards combo in casual ...

1 week ago

In my Sidisi combo deck, I run Nooze lines, and all the combo pieces besides one are either incredible picks for the deck on synergy alone (Necrotic Ooze), or are mana dorks to help accelerate the deck (Devoted Druid, Channeler Initiate). I say do it, but if you're pieces don't go well with the rest of the deck, and you're playing casually, don't run the combo.

Dcku on Purphoros is in your car!

1 month ago

Yea, sorry my fault resonator only works with triggered abilities. Look black offers a lot of ways to ressurect by its own. But if you really eant to abuse his power i think you can also use something like a Necrotic Ooze. Not only it can help you deal with removal but you can also cast it after using your commanders ability and suck him to the legend rule or use him to ressurect sth else with a spell like Victimize or Blood for Bones. This is not the most efficient way but you can get multiple triggers of your ability.

Kthululu on Till the End of Tayam | **PRIMER**

1 month ago

I love this deck so much man. Have you thought about making a discord for more conversation and keeping the deck and commander alive?

I've always had a softspot for toolbox and reanimator, and this deck covers it haha

Have you thought about running a discard package with Thoughtseize and/or Inquisition of Kozilek to help you protect your cards and even discard if you need to?

The combo is so robust you could even go Necrotic Ooze with Devoted Druid + Channeler Initiate + Blighted Bat to generate your infinite mana and win with Walking Ballista.

Or (lol) you could use Tayam, Luminous Enigma's ability to pull up Animate Dead/Dance of the Dead/Necromancy to get Leonin Relic-Warder to get infinite etb or death triggers to win from Blood Artist or Corpse Knight!

Have you thought about running Buried Alive or Wishclaw Talisman?

+1 for sure man, great job!

Tylord2894 on Sultai Ground Seal graveyard

1 month ago

Really, you only need two or three things left untapped (or just one signet). Once you play the Ancient, your mana it tripled. You should be able to play Peregrine Drake which will give you plenty of mana to finish things off. I prefer to use mana rocks as my main source of ramp, so I don't run into the issue of not having mana to pull off that combo often.

I don't blame you for not wanting the Consultation win. It's pretty spiky, and if it's not what you're looking for, then you shouldn't play it.

If you want other combos, you could try a Necrotic Ooze or Triskelion combo. Both of those use the graveyard, but the Ooze uses it better. The problem with the Ooze combo is that it takes up at least 3 slots into your deck. Both combos benefit from Buried Alive, though.

3n3rgy2 on Gitrog Dredge Combo [Primer]

1 month ago

Proxies will always be okay with me, as the complexity and fun is what I seek. The only thing off this list I dont personally own is Bazaar of Baghdad, and Imperial Seal.

Anywhoo, What is the deck looking like now that Flash got the hammer and Hulk piles are going away? I foresee more Demonic Consultation decks as well as a possible Necrotic Ooze decks again. I'm willing to bet the deck doesn't change an awful lot, considering we were about 50/50 with those decks in the first place. In every pod the opponents really have to respect our deck as we are as deadly fast (and sometimes instant speed) as FlashHulk in the first place.

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