Necrotic Ooze

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Necrotic Ooze

Creature — Ooze

As long as Necrotic Ooze is on the battlefield, it has all activated abilities of all creature cards in all graveyards.

Bazzul on Belzenlok, Godo's Ugly Cousin

1 month ago

I’m back after a long break. I guess I’ll answer months after the questions I did not reply to… Sorry to everyone.

igorforkst I am not a fan of Null Brooch the 2-mana price tag is not really viable as we rarely have 2 extra mana to spare when Belzenlok is cast. After Belzenlok ETBs, counterspells are not that much of an issue. We have hand disruption through Grief to remove them and if one goes through, we can still threaten a win next turn.

Nempek I added your suggestions. Specially Grief is the single best card that has been printed in the recent years for this deck. Hand disruption during the turn we combo off is huge. It also has a very effective interaction with Sibsig Muckdraggers giving us and additional cheap discard effect. Regarding your second question, I am almost certain that the deck list you linked has a typo. I believe the player used Dread instead of Dread Presence.

xenca Awesome line, honestly, I like the fact that it uses more efficient combo pieces (artifacts that tap for mana). If you don’t have artifact hate in your meta I would 100% try running this line instead of the regular ooze. Despite the more efficient components of this robot ooze, I still believe Necrotic Ooze should be used by default to avoid being shut down by Stony Silence and Null Rod. The other issue I have with it is that it doesn’t gain Skirge Familiar’s activated ability, thus if an opponent attempts to remove Trazyn the Infinite when Argivian Avenger’s haste ability is on the stack with say Path to Exile and you are out of mana you can’t add by discarding and redo the loop.

Profet93 on Volrath, Voltron Reanimator

1 month ago

Skirge Familiar > Grimore of the dead - Skirge is a combo enabler and while it does cost one more mana, is tutorable and more importantly, more easily recurrable. Not to mention it adds mana. While grimore does have a big payoff, it is widely telegraphed and doesn't give you any upfront investment.

Sheoldred, the Apocalypse + VILIS, BROKER OF BLOOD + Skirge Familiar = Infinite draw triggers. Near-infinite black mana, lifegain, lifegain triggers, card draw, looting and self-discard triggers. Sheoldred is good against blue decks that like to draw a lot as well with a deathtouch bonus

SHEOLDRED, THE APOCALYPSE + Greed + SKIRGE FAMILIAR = Infinite looting, draw triggers, self-discard triggers and Near-infinite lifegain triggers

Asmodeus the Archfiend + Necrotic Ooze + SKIRGE FAMILIAR = Infinite card draw, draw triggers, looting, self-discard and Near-infinite black mana.

SKIRGE FAMILIAR + Peer into the Abyss + Exsanguinate/Torment of Hailfire = GG. Peer is great on it's own. Given you are mono black, you should emphasize a bit more on the big black mana as a fallback incase (or rather, when) your reanimation strategy doesn't pan out given to all the grave hate in EDH (further exacerbated by all your black decks in the meta).

On the note of big black mana, Deserted Temple - Untap coffers + political tool. Thespian's Stage is a potential consideration as well. I know it seemed slow in the previous iteration but some big ramp pieces should be considered as well.

Victimize - Swap from maybeboard to main. It's 3 mana, sac a creature and get 2 back. It's a lot of value for such a cheap cost

Blightsteel Colossus > Kozilek - It serves the anti-mill purpose with high mana and potential alt wincon. Is it not included due to price? He would be much better than the cut suggestions below.

While cutting too many expensive cmc cards goes against the plans, these are just my thoughts of your weakest high cmc cards to consider removing....

Archon of Cruelty - Costs too much for such little impact. 8 mana should be game winning. While I know you're not paying retail, it's the fat of the deck that's ripe for cutting. Even if it said each opponent it's still not worth it.

Archpriest of Shadows - Reminds me of ashling the extinguisher. Not impactful enough, cool ability though. If you do want another 5cmc card to take it's spot, Junji, the Midnight Sky has a nice death trigger that's flexible and helpful.

Dauthi Voidwalker - I'm torn, I do like him a lot. Especially since you said there is mill in the meta. The weakest option for cuts for sure. Just 2 mana that doesn't impact your strategy doesn't seem worth it IMO. If you ran Leyline of the void + helm combo and used this as redundancy that would be one thing.

Hoarding Broodlord - A weird runescarred dragon. 8 mana wins games, not tutoring.

Pathrazer of Ulamog - I get the high cmc is great, but he isn't impactful enough.

Torgaar, Famine Incarnate - Make someone's life 20, nothing crazy.

Strands of Night - Black has better recursion. Losing a land is a harsh penalty.

Eldrazi_Nugget on The Formtaker

5 months ago

Lots of combos in this I didn't write out because I was tired. Possibilities are endless with Necrotic Ooze and Agatha's Soul Cauldron. Any comments or suggestions welcome.

lespaul977 on FNM - First Time Playing …

10 months ago

Hey everyone! Just wanted to give you all an update on how things went at FNM. I lost all of my games against my first two opponents (the first played a Necrotic Ooze infinite combo deck, and the other played an Izzy aggro deck). However, most of those games were very close. I ended up winning two out of three against my last opponent (who was playing a Boros aggro) and was able to chalk up a win.

Everyone was really friendly and had excellent suggestions for improving. One of the main critiques I got was that mono-red aggro decks need to have all their spells cost less than 3, and Torbran, Thane of Red Fell plays too slow for Modern. I got some good card recommendations, and I had so much fun I might go back for more!

Thank you all for your suggestions and advice! It was a big help, and I’m grateful that you all helped prep me for the event. Cheers!

pedroedmarcos on How necrotic ooze interact with …

11 months ago

Hey there,

So, Let's say I have Necrotic Ooze on the field and Slimefoot and Squee from graveyard. Necrotic ooze will have Slimefoot and squee ability being on the field. Can I activate Ooze's ability? Also, If I can, will the ability reanimate Slimefoot and squee and another creature?

Trapdoorspyder on Combo Gak

11 months ago

Really cool deck! I like all of the differed lines of play that are available. I did have some questions though. How do Devoted Druid and Quillspike provide infinite mana when on Necrotic Ooze? I don't see where the extra mana each cycle comes from. I believe Channeler Initiate is one that actually provides infinite mana, although it doesn't allow weaving in Hermit Druid. Instead, I believe Syr Konrad could be used as he doesn't require tapping. He also allows for converting the mana combos into the self mill needed for winning the game. Of course, if it does work with quillspike then it would be redundant, but I don't see how it does.

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