Creature — Ooze
As long as Necrotic Ooze is on the battlefield, it has all activated abilities of all creature cards in all graveyards.
|Have (2)||metalmagic ,|
|Want (2)||babo231 , Zhixx|
Printings View all
|Secret Lair (SLD)||Rare|
|Scars of Mirrodin (SOM)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Necrotic Ooze Discussion
3 days ago
I'm surprised no Cabal Coffers to really burst up the mana.
Tentative Connection is a great ol' "one turn steal and sack" trick that synergizes amazingly with Greven, but there's one more that I throw in so I can have more fun: Act of Aggression. I'd give up some of those homespun sacrifice targets and enjoy sacrificing other people's creatures! ;-)
On the life gain side of things, you gotta want Exquisite Blood no? Throw in a Tree of Perdition and you can do horrible, horrible things to people: the Tree swaps their health down to 13, and that counts as life gain for you, and then you sack the Tree, giving up all that life you just gained, but now Greven is this unholy monster that just levels the playing field (and ironically, if that wasn't lethal, you'll get back all the life loss they get again). It also pairs similarly with Heartless Hidetsugu (though the Whip of Erebos you've got already in there makes it work well enough).
Some things are just better in graves, like Filth and Anger... and if you aren't going to have much in the way of reanimators, Necrotic Ooze comes in handy... just in case someone somehow dodged a bullet with the first use of Tree of Perdition's active ability... now you can try taking them down to 3 health! ;-)
Pro-tip if you play multi-player games: the myriad mechanic is your friend. Banshee of the Dread Choir and Warchief Giant let you trigger any ETB effects, and then you can play politics with your opponents trading favours for which token you are going to sacrifice to boost Greven.
I love pairing Greven with Flayer of the Hatebound as you do. Even more fun is bringing in K'rrik's old man, Yawgmoth, Thran Physician, because at the cost of 1 life (yeah! Greven and Font of Agonies get even more charged up!, and a minion sacrifice, you can cancel out that +1/+1 counter so that you can keep sacrificing the Flayer each round.
One more fun thing that can add chaos into everything is Brash Taunter. Not only is he a great blocker, but If you've got Fiery Emancipation out, you can use Soul's Fire and then have Brash Taunter be the target, who then redirects to your opponent... with the damage tripling on each hop, for 9x damage from Greven's power after he's done a sacrifice... and that's not counting his actual attack damage.
1 month ago
Hello! Thank you for the upvote and comment; I've had alot of fun with this brew. Steel Hellkite is mostly just a creature catch-all with his sweep ability. It's also nifty with Necrotic Ooze as a way to sneak in a sweeper effect. That's the main purpose, but Razaketh, the Foulblooded is another great option and I have him in the maybe board as well.
I'll hop over and take a look at your list. Have a good one!
1 month ago
CyborgAeon you are indeed correct about the "go off in response" mechanic provided you have enough non-land non-creature cards in your hand (which is always true for the first go-off in response). However, there is small window where removal could be used if Skirge Familiar and Bone Miser enter the battlefield at different times (this happens in the first attempt). At this stage you must kill your own Skirge Familiar with Soul Spike (if the interruption exiles). In response, you can get enough mana to cast graveyard recursion: Ever After, Living Death
I do think Dread is still needed. Mainly because you are very often interrupted mid combo (by countermagic for example). You need a way to attempt to survive and combo off in the following turns. To do this you must have Skirge Familiar and Bone Miser in the graveyard/battlefield and have a card on top of your library. The eldrazi only help with the latter.
I would swap the following cards for your combo:
OUT (7 cards):
IN (5 cards):
I really like your combo and definitely choosing it over the ooze combo is a matter of preference. I have to say that in my meta having a creature based win (second attempt) is very valuable because of the decks I'm used to play against. Also the instant speed win through Makeshift Mannequin has been handy at times.
Anyways I'm for sure gonna buy the extra cards and give it a try in my play group. I do think your combo deserves a mention in the description (or even another decklist). I'm a bit busy these days so it might take a while for me to add it. However, if you have time to make a playlist I could also mention it and link it in the description!
Thanks for the innovative approach!
1 month ago
Bman124 I'd suggest making the list much simpler, Thassa's Oracle unifies all Druid lists (No need for Necrotic Ooze piles) and you can cut hulk stuff. Basically just abuse Druid, as well as add loads of ramp and fit in a Isochron Scepter line, with Reality Shift and Beast Within as another backup to Thassa's Oracle!
1 month ago
CyborgAeon Thank you for your post! It's indeed a very interesting idea... It's very similar to the The Gitrog Monster cEDH combo with dredge, I think the combo is better explained by paraphrasing the description from the Gitrog primer (https://tappedout.net/mtg-decks/gitrog-land-combo/)
With Bone Miser and a "discard outlet" (Skirge Familiar) on the battlefield and a Nightmare Void in our hand, we first discard two shufflers ( Kozilek, Butcher of Truth + Dread for example) to gain 2 black mana (Skirge Familiar). They are both shuffled into the deck. Then we discard Nightmare Void to the outlet to gain 1 black mana (Skirge Familiar). Nightmare Void hits the graveyard, causing Bone Miser's "Whenever you discard a noncreature, nonland card, draw a card." When this trigger resolves, we replace the draw with a dredge, getting Nightmare Void back to our hand and milling two cards in the process. If we run at least two shufflers ( Kozilek, Butcher of Truth + Dread for example) we are always guaranteed to have at least 2 cards on top of our deck, which allows the Dredge trigger to always to happen when we discard Nightmare Void. Thus, we can discard Nightmare Void infinite times through Skirge Familiar and gain infinite black mana. We can finish the game with any finisher (for example Syr Konrad, the Grim).
In other words, the win con becomes: Have both Skirge Familiar and Bone Miser on the field and Nightmare Void in our hand. In my experience playing this deck you rarely win the turn you cast Belz because you usually get interrupted (by countermagic for example). Thus, you always need a plan to try to combo off in the next turns… Here Living Death, Ever After and Twilight's Call can provide combo recursion.
However, the main advantage from the Necrotic Ooze combo is that creature removal is virtually ineffective (because you can restart the loop on top of any interaction). This combo is vulnerable because when the Nightmare Void trigger is on the stack opponents can cast creature removal such as Path of Exile. This is the reason why I swapped it over the Mike-Trike combo.
I do like the fact it requires less cards and I will add the cards to the maybeboard, however I still think it’s better to run the Necrotic Ooze combo for it’s resilience (in spite of the extra damage taken for requiring more cards).
1 month ago
Glad to hear you like that, if I may be so bold I have a couple more suggestions, I notice you have mikaeus about no Triskelion, those two go infinite and can murder a whole table, then since you have jarad you can add Phyrexian Devourer to stack him with enough counters and sac to once again kill a whole table, then with those two in the deck you can add a Necrotic Ooze to do those combos anytime those pieces are in your grave, I often win with the ooze and fauna shaman by cycling combo pieces into grave from my hand then playing the ooze for the win, I would remove Shadowborn Demon, runescared-demon, and Thief of Blood mainly cause they are all super expensive cmcs wise and arnt winning you the game, then since I'm on this kick (lol) I notice you have the puppeteer with Melira, Sylvok Outcast he can be cycled infinitely, and with a Woodfall Primus you can clear a whole table lands and all, then I'd swap the dead bridge for Necropotence cause it belongs in every deck that runs black, I'm on a break at work so let me think a little and I'll suggest what to remove for the last two creatures, gotta think about that one, hope you like these as well :)
2 months ago
Earl of Squirrel. 'Nuff said.
Also I would love a Necrotic Ooze but with a Grixis color identity
2 months ago
ok i think that you want more than that. go for Filth to add a hidden anthem keyword giving unblockable in some cases
This is if you add and control Necrotic Ooze. Cast Buried Alive and put Pili-Pala, Palladium Myr and Walking Ballista in your graveyard. With the combination of Pili-Pala and Palladium Myr abilities, you can generate infinite mana. Use the mana to activate Walking Ballista's ability, putting infinite counters on Necrotic Ooze. Remove the counters to deal damage to any target.
then you also have Archon of Valor's Reach provides 3 keywords, but if played, or reanimated provides a strong effect
Unburial Rites is just good if you have a massive threat in graveyard, buried for the creature and you can flash it back
Dread Return is even better cuz you get the 2 cards that combo and sac 3 to win
Brisela is good too, just depend on your leaning strat
Survival of the Fittest is crazy good as well.