|Commander / EDH||Legal|
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|Scars of Mirrodin (SOM)||Rare|
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Creature — Ooze
As long as Necrotic Ooze is on the battlefield, it has all activated abilities of all creature cards in all graveyards.
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Necrotic Ooze Discussion
2 days ago
Wow! Quite a few comments to respond to!
smashadams83: Hmmm. Of those, I really do need to acquire a Phyrexian Tower and find a slot for Eternal Witness. Not too much of a fan of Necrotic Ooze when it only works for one combo, but I'll consider it :) you're correct on the creature count, but there's a limiting factor where I have to have enough -1 counter granting effects...
seshiro_of_the_orochi: I'd expect this comment with a name like that! Honestly, I used to run him, but as a six-drop I'm not sure he does enough to justify his inclusion. If this deck ever shifts to be more combat-focussed again, he'll probably go back in.
KongMing: Thanks for the comment! Hapatra is un-American scum, confirmed. I used to run Shisato, Whispering Hunter in the past, but unless an opponent is tapped out he doesn't do as much as I'd want. The others seem too mana-intensive for their effects, I'm afraid.
GrimReaper0602: While Harbinger of Night and Midnight Banshee have some issues, they're also some of my only ways to place -1 counters on all creatures on the battlefield. Until more effects are printed that can do so, I can't easily remove them.
Flint2: I completely agree that Midnight Banshee+Hapatra, Vizier of Poisons+Obelisk Spider is a nasty piece of work, haha. I've enjoyed it a lot whenever I've pulled it off. I'll pass on the token-doublers, though.
Thanks you all for your comments!
3 days ago
Mind If I ask why you don't have a well-tuned landbase (Bayou, all of the fetchlands, Ancient Tomb, Gemstone Caverns), or the best win-conditions (Hermit Druid/Necrotic Ooze), yet have posted this list under the "competitive" tag?
I would really appreciate either dropping the "competitive" tag (to prevent from being a misleading interpretation of competitive EDH) or adding the following:
The fully optimized landbase with Ancient Tomb, Gemstone Caverns, Bayou, all of the useful fetchlands (not just Verdant Catacombs), City of Brass, Mana Confluence, Llanowar Wastes, Gemstone Mine, Tarnished Citadel, etc.
Better Win-Conditions, like Hermit Druid into Bloodghast, Dregscape Zombie into Dread Return a Necrotic Ooze, use Wall of Roots and Blighted Bat to give it haste then use Devoted Druid and Channeler Initiate to make infinite mana and kill with Walking Ballista. A secondary win condition would be using Survival of the Fittest to fetch and discard a Protean Hulk, fetching Apprentice Necromancer, use it to recur and sacrifice the hulk to fetch a Hermit Druid, Deathrite Shaman and Mogis's Marauder. Give haste to the shaman and druid, tap the shaman for to activate the druid and win.
4 days ago
Thanks for the comment!
The reason is Sidisi, not Tasigur, is pretty simple, actually. She is an outlet to Eternal Scourge + Food Chain combo. Once you have those two, you have infinite mana for creature spells, meaning you can cast Sidisi as many times as you want (you exile her to food chain, send her to the command zone), and then you mill your whole library. You can go off from there (Narcomoeba, Dread Return the Necrotic Ooze, produce infinite colored mana with Blighted Bat, Channeler Initiate + Devoted Druid , and use Walking Ballista to kill everyone).
4 days ago
The main reason for Deep Analysis over Flash of Insight is Laboratory Maniac. Is some of my combo for Nooze is exiled or otherwise inaccessible due to gameplay, I can Dread Return the Laboratory Maniac and flashback Deep Analysis.
I actually had Noxious Revival and Diabolic Intent in the list to start with, along with cards like Windfall, some of the signets, etc. But a lot of them were dropped for more removal. Timetwister/Memory's Journey lines are the best for repeatedly recycling my library, to use Beast Within + Reality Shift to exile my opponents libraries. Winds of Rebuke isn't needed for this.
Entomb, Necromancy, Reanimate, Life // Death and the like were a package I couldn't run with my Food Chain package, Flash/Protean Hulk package, Laboratory Maniac package, Counterspell Package, Card Draw Package, Tutor Package, Removal Package, and Ramp Package. I just didn't have the space.
Ad Nauseam is a card that is too expensive opening hand, and doesn't instantly win me the game like Hermit Druid can, so I would rarely tutor it. It is a great card for storm, but not exactly for many other lists.
Survival of the Fittest/Apprentice Necromancer can be a great boon for many decks that need to reanimate a Protean Hulk, however I am a Food Chain deck at first, and a Hermit Druid list second. Flash/Protean Hulk is probably beneath Laboratory Maniac in terms of how much I want to focus on it. I would most definently recommend it to a Flash/Protean Hulk list wanting a single-card win-con (as long as you have a creature card in hand). I may eventually run it, but for right now I do in fact have a reason for not doing it.
4 days ago
5 days ago
Hey, if you want to make your deck more competitive, Witch-Maw colors are great for combo.
Hermit Druid is a famous combo, in which if you have no basic lands in your deck, you mill the whole thing into your graveyard. With a turn one Forest + Gemstone Caverns or Lotus Petal or something, by turn 2 you can mill your deck.
Narcomoeba will return from the graveyard to the battlefield, and if you play a land Bloodghast will return too! Fatestitcher can return for a single mana if you need it. As long as you have three creatures, you may flashback Dread Return a Necrotic Ooze back to your library, your whole library is in your graveyard, but remember, Phantasmagorian can discard any cards you may have accidentally drawn.
You use Wall of Roots's ability, and get a . Put that mana into Blighted Bat's ability, giving Necrotic Ooze haste. Tap Necrotic Ooze to Devoted Druid's ability, getting , then untap with Devoted Druid's second ability. Tap it again, but this time to Channeler Initiate's ability, and get another mana. Use both Devoted Druid's second ability and Channeler Initiate's ability over and over again to make mana, and put it all into Walking Ballista's ability to put infinite +1/+1 counters on it. Then use Walking Ballista's other ability to remove all of those counters, killing each of your opponents.
Easy win, one card (Hermit Druid), turn 2 win.
Demonic Tutor, Vampiric Tutor, Imperial Seal, Eladamri's Call, Green Sun's Zenith, Summoner's Pact, Worldly Tutor, Eldritch Evolution, Sylvan Tutor, Grim Tutor, Beseech the Queen, and cards of that nature can fetch it up, leading to ~20 "one card combos".
Flash + Protean Hulk also allows you to find Grand Abolisher, Cephalid Illusionist, and Nomads en-Kor, allowing you to win turn 1, if you have Lotus Petal or Gemstone Caverns or Mana Crypt or Chrome Mox or Mox Diamond, a land, and Flash + Protean Hulk, isn't that a fast win!
Other than that, self-mill combo-decks that put their whole library into their graveyard all are able to protect against the likes of Faerie Macabre and stuff of that nature by running Memory's Journey and Deep Analysis and Phantasmagorian, so if they attempt to exile some of your combo, you can shuffle it back into your library, draw it, and discard it all to save yourself! Krosan Reclamation, Think Twice, and stuff of that nature are occasionally run too!
6 days ago
Hey all. So recently I decided to make a Whisper, Blood Liturgist EDH deck. It started out as a pile of random black cards until I discovered a combo that I think can make Whisper at least a little more competitive. Basically the goal is to cast Buried Alive to dump Necrotic Ooze, Phyrexian Devourer, and Triskelion. Then reanimate Nooze with Whisper or another similar effect. Exile your library with Necrotic Ooze + Phyrexian Devourer and ping everyone to death with Necrotic Ooze + Triskelion . Although this is a widely known combo, I have yet to see it used with Whisper deck. In its current iteration, the deck (linked below) is alright, however it is wildly inconsistent. Goldfished games can have wins on Turn 3-5 (optimal) with a good opening hand, but can also last until like Turn 15-18. In these games I am usually just sitting there clicking Next Turn and hoping to topdeck a Tutor, Buried Alive, or a creature to sac to Whisper. This is where you, the reader comes in. The current list is just cards I currently have available for the deck (some of my rocks are being used elsewhere) but I am aware of most cEDH staples. However, if anyone has any suggestions of cards I possibly haven't thought about, or (preferably) wants to work side by side with me to make Whisper a decent(ish) general for cEDH. Im looking for people who have at least a little experience with cEDH but any help would be greatly appreciated. Or, maybe this is just a stupid idea and Whisper has no place here at all. Anyway, here's what I have so far, and thanks in advance for anyone's help.
Commander / EDH
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