|Commander / EDH||Legal|
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|Duel Decks: Phyrexia vs. The Coalition||Common|
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Creature — Human Druid
When Yavimaya Elder is put into a graveyard from play, you may search your library for up to two basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.
, Sacrifice Yavimaya Elder: Draw a card.
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Yavimaya Elder Discussion
6 days ago
skyninja135 your average cmc is too high (3.81) and your Abundance combo is solid but there's a lot of win more cards in there (whats Worldspine Wurm and Realm Seekers doing?). A number of your artifacts don't seem competitive at all, Storm Cauldron, Horn of Greed, Ghirapur Orrery all benefit the opponents as well which is something you want to avoid (except cards like Selvala, Heart of the Wilds), giving them extra lands basically speeds up their game plans as well. Most of the creature ramp (Wood Elves, Yavimaya Elder etc.) you got can be cut for normal dorks ( Elvish Mystic, Llanowar Elves etc.). I get the fact that you want to ramp heavily with lands, but most of the spells that enable you to do so are rather slow; compare Cultivate to Mox Diamond, of course, mox may be out of your budget but this kind of ramp allows early explosive turns ( after all you're aim is to pull off the combo asap) rather than a slow accumulative ramp (someone's bound to go off before you do). You can take out the landfall theme it's just not fast/strong enough. I'm unsure what the optimal land count for a deck like this would be, but removing the tapped lands is a definite (Temple of Abandon, Evolving Wilds) and adding in off-color fetches (unless your budget prevents you but it should be one of your top priorities). Also, why no artifact hate? Just some other cards that I think should be cut:
- Seek the Horizon (for 4?)
- Tempt with Discovery (letting the opponent search for a land is not a good idea)
- Rites of Flourishing (should really be adding cards that benefit yourself like I mentioned above)
- Constant Mists (unless there's someone who plays the kiki combo)
- Knollspine Dragon, Kodama's Reach (let's be honest: it's too slow)- Krosan Tusker (better options out there)
- Mina and Denn, Wildborn, Oracle of Mul Daya ( 4cmc is a bit too much for this effect and they don't really do anything else, you also want enough lands in the library for Borborygmos to discard)
- Temple of the False God (when you can just replace it with an Ancient Tomb)
- Centaur Vinecrasher (yyyy?)
- Kessig Wolf Run, Thespian's Stage (kessig if you must, but I don't see the value in stage)
As for the cards, you'll want to add:
- The green tutor package (Worldly Tutor, Sylvan Tutor etc)
- Taiga (when you can ocf)
- Red Rituals (Desperate Ritual, Rite of Flame etc.)
- Mana Rocks (Mana Crypt, Mana Vault etc if budget allows)
- Autumn's Veil, Guttural Response, Pyroblast, Red Elemental Blast to ensure Borborygmos sticks
I believe there's a loop to reshuffle the lands discarded through Kozilek, Butcher of Truth I may be hallucinating tho, but if someone finds a way then the double damage + Illusionist's Bracers package can go.
Either way, I'm looking forward to the development of this list :)
1 week ago
That is a good point, but Yavimaya Elder = 3 cards every time I sacrifice him. A draw, and then two lands. Put into play tapped = can't use it that turn. Two lands to my hand might mean I get a land drop I didn't have, or gives me the choice of swamp or forest, whatever I need. Also, with the Viridian Emissary, it can't self-sacrifice like the Elder and Steve can, which makes them much more valuable in the deck. I appreciate the suggestion, though!
1 week ago
2 weeks ago
I just drew 20 hands to see what would happen. Out of those 20, there were 3 that allowed me to do something within the first two turns (besides playing a land). In other words, in its current form this deck seems a little slow. It could be that's not an issue for you, but in case it is, I'd recommend Land Tax, Burgeoning, Exploration, Birds of Paradise, Sylvan Caryatid, Sakura-Tribe Elder and Yavimaya Elder. The Signet artifacts (like Orzhov Signet) would also be nice and provide cheaper alternatives than some of the cards already mentioned.
Also, since Doubling Season is so awesome with this many planeswalkers, I'd suggest recommend some more tutors to go look for it, so stuff like Demonic Tutor and Enlightened Tutor would work well. Last but not least, try As Foretold; because no-one should scoff at casting free stuff :):)
3 weeks ago
First i want to say this looks like a great deck!
some suggestions i can make are;
I like Winding Constrictor, it's super good with meren expirence counters and great with mazirek
Diabolic Intent is an expensive tutor but it's better than diabolic tutor so that's a possible upgrade
How has Bontu the Glorified been?
Victimize is good if you can fit it in.
Survival of the Fittest is nasty too
Phyrexian Tower is another free sac outlet
Do your games play out in a way that you're hitting lands drop enough? it dosen't look like you have a crazy amount of card draw or and overabundance of land ramp.
3 weeks ago
Thanks for the suggestions, much appreciated.
I've been waffling a lot on Grim Haruspex and forgot to maybeboard it, so this was a good reminder. In general, I've found that card draw isn't too big of a problem, but I think there's a good chance that it's just better than Altar's Reap. Harvester of Souls would probably have to compete with something like Sidisi, Undead Visier or Demon of Dark Schemes for a spot, though.
4 weeks ago
A great way help Meren's recursion get early value, is by adding cards that allow you to self-mill. Examples are Hermit Druid and Life from the Loam. An absolutely awesome creature combined with Meren is Yavimaya Elder. Allows you to search two basic lands AND to draw a card. I'd also definitely recommend Grim Haruspex and/or Harvester of Souls to allow for some more draw. Phyrexian Arena wouldn't hurt either (ok, a bit :)).
Should you need any more ideas, have a look at my Meren deck (and leave me your thoughts of course :)).