Creature — Human Druid
When Yavimaya Elder is put into a graveyard from play, you may search your library for up to two basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.
, Sacrifice Yavimaya Elder: Draw a card.
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Yavimaya Elder Discussion
4 days ago
Kydele, Chosen of Kruphix was tested for about 15 games when she came out. She either sat in hand, tapped for one mana on the field, or very rarely gave me 3+ mana. This deck values constant resource access so effects like Sakura-Tribe Elder, Azusa, Lost but Seeking, and Yavimaya Elder give me more traction.
Having to jump through the hoop of drawing excess cards and only gaining colorless mana from it isnt as handy as say selvala, heart of the wild or Somberwald Sage. Arguaby Thran Dynamo would be more reliable since there are no requirements.
At 4 cmc, she doesn't serve me as well as she could have, if she produced colored mana..I still think selvala, heart of the wild beat her out for me...but even she doesn't work as well as I'd like in thi variant.
Thanks for the rec! :)
4 days ago
Ah I see you updated this, my iPad had died before I hot to share my suggestions, and it looks like you added a bunch of them. Here is what I was going to share, you may even find something you may want that you had missed.
Omnath, Locus of Mana instead as your command perhaps, Vorinclex, Voice of Hunger, Mana Reflection, Beacon of Creation, Exploration, Burgeoning, Boundless Realms, Primeval Titan, Beacon of Discovery, Primeval Bounty, Retreat to Kazandu, Zendikar's Roil, Lotus Cobra, Explore Gaea's Touch, Rampaging Baloths, Ulvenwald Hydra + Rogue's Passage, Avenger of Zendikar, Embodiment of Insight, Courser of Kruphix, Dungrove Elder, Kalonian Twingrove.
For lands have Rogue's Passage, Myriad Landscape, Reliquary Tower and make use of Rishkar's Expertise, Nissa's Revelation and other similar effects, Oran-Rief, the Vastwood, then just forests wil do unless you want to go with Eldrazi then use Shrine of the Forsaken Gods, Sanctum of Ugin, Eye of Ugin and so on too.
I will try and help out with cutting down your creatures soon, you can if you want share decklists with others if you look within "edit" so that I am able to make changes to this deck otherwise I will do up something separate. The thing is, is that green is pretty good at making token related cards and that's why you can get away with a lot less creatures, and the ones you do have can be big such as Kozilek, Butcher of Truth for example.
5 days ago
I would take out Arbor Elf for Dawntreader Elk - its beter to have more land and sac somethingElves of Deep Shadow for Devoted Druid - it can sac its self and wont cost you lifeWood Elves for Yavimaya Elder - yet again it can sac its self and its better value
1 week ago
This is usually my hierarchy:
- I use as many fetchlands & original dual lands I can afford.
- I then use anything that a fetchland can grab, ie shocklands.
- I fill the try to fill the rest of lands with all color producing lands, like Command Tower, Grand Coliseum, City of Brass etc.
- Artifact staples Gilded Lotus, Darksteel Ingot, Chromatic Lantern, Coalition Relic, etc
- I use some sort of green ramp package:
- Tap Creatures Bloom Tender, Birds of Paradise, Sylvan Caryatid,
- ETB / Sac creatures Wood Elves, Yavimaya Elder, Sakura-Tribe Elder, Solemn Simulacrum etc
- Fetch sorcs Nature's Lore, Cultivate, Kodama's Reach, Rampant Growth, Skyshroud Claim etc
- Extra land drop Azusa, Lost but Seeking, Explore, Oracle of Mul Daya etc
Those are usually the steps I go through to get 5 colors in to a deck. The key is to playtest it so you can tell if you are getting the ramp out or not consistently. Always start with more and then narrow it down if you get flooded with mana too often. Nothing worse than getting mana screwed in 5 colors!
1 week ago
Of course, the theme of this deck is creatures. Creatures, creatures, creatures! And benefiting from their death! And the Winding Constrictor while helpful, she already gets the basic cap of 12 experience counters pretty frequently and consistently in practice.
However, I am trying to get a Gemstone Array because I doubt an infinite combo involving Dutiful Attendant Eternal Witness Victimize Ashnod's Altar Korozda Guildmage Hydra Broodmaster and the aforementioned Gemstone Array . Of course, this is extremely overcomplicated of an infinite but it works wonders for meren.
2 weeks ago
As a fellow Rashmi player, you have a very solid deck. Your combo is strong, so I feel the only place for improvement would come from better support cards.
Guile-->Momir Vig, Simic Visionary: While Momir Vig and Rashmi are out, play a green creature spell, lets say of CMC 4. Rashmi and Momir will both trigger. Stack Rashmi's ability first, then Momir's so that Momir's will trigger first. Tutor for a creature of CMC less than the cast creature and put on top of your library. Now Rashmi triggers and you get to cast your creature off the top! Guile doesn't feel particularly strong in this build since you are only running six counter spells.
Vision Skeins-->Frantic Search: I'm not a fan of Visions unless your playing Nekusar or group hug. Since this deck is neither, Frantic allows you to draw at instant speed and then allows you to untap your lands so you can cast what you drew into!
Mind's Desire-->Mystical Tutor: I'm not sure how well Desire has worked for you, but I don't like the random aspect of it (and if you are using it to storm your entire deck into play, then chances are you can win by other means by that point). Mystical Tutor has excellent synergy with Rashmi. Play a spell to trigger Rashmi, in response to Rashmi trigger you cast Mystical Tutor. Search for an instant or sorcery of CMC less than the spell cast to trigger Rashmi to instantly cast it off the top of your library when her trigger goes to resolve!
Train of Thought-->Anything: Literally anything. If you copy this spell twice, you will draw 3 cards for six mana at sorcery speed. Opportunity draws you 4 cards at instant speed at a more flexible cost. Divination draws 2 cards at sorcery speed for one less mana than Train. Comparative Analysis draws 2 cards at instant speed for the same amount of mana. Train of Thought is a BAD CARD and you should feel bad! Try Gush instead. You can cast it for free, and it triggers Rashmi with a CMC of 5, which is pretty awesome for a free cast (same for Force of Will). You could also try Mulldrifter for the same reason.
Research/Development-->Displace: Since you aren't allowed to play Research/Development, why not replace it with a redundancy piece? Adding Displace will serve the same purpose as using Ghostly Flicker; make infinite mana with E.Wit and Palinchron. Having both means that you are more likely to hit your combo piece when you need it.
I have other suggestions, but they are more personal preferences at this point (I wouldn't run Fog Bank for example, and I found Yavimaya Elder to be lack luster). Your deck looks seriously strong, and I wish you the best of luck keeping your friends that play against it!
2 weeks ago
In that case, more thoughts:
Strength in Numbers
Riding the Dilu Horse
Hope Against Hope
Heron's Grace Champion
Riders of Gavony
Ajani, Caller of the Pride
Bruse Tarl, Boorish Herder
Quest for Pure Flame
Temur Battle Rage
I think those will do quite nicely. @Boza, maybe you should consider reposting to the forums to get more interest.