Yavimaya Elder


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Common
MTG: Commander (CMD) Common
Duel Decks: Phyrexia vs. The Coalition (DDE) Common
Urza's Destiny (UDS) Common

Combos Browse all

Yavimaya Elder

Creature — Human Druid

When Yavimaya Elder is put into a graveyard from play, you may search your library for up to two basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.

, Sacrifice Yavimaya Elder: Draw a card.

Price & Acquistion Set Price Alerts





Yavimaya Elder Discussion

ironvulture on Welcome to the afterlife

6 days ago

So I have been throwing around this idea for a Karador, Ghost Chieftain deck. It is going to be mostly G/W with a splash of black and it is going to focus on the idea of an "afterlife". Essentially creatures that leave something behind when they die or leave the battle field or they sacrifice themselves to get something. With Karador I will get maximum value from them. I am shying away from black zombies and undead. Since that is only one for of life after death. I love building fun themed decks that are also pretty decent.

Right now I am looking for cards to flush out the deck. I would love suggestions on cards or mechanics that I should take a look at. So far a have a few good ones: Reincarnation , Afterlife, Thragtusk, Yavimaya Elder, Symbiotic Wurm and the rest of the symbiotic series Penumbra Spider and the other Penumbra cards Honored Hydra , Sakura-Tribe Elder, Life's Legacy

I am leaning towards focusing on the enchanment Enduring Renewal and I trying to find cards that work with that as well.

enpc on Green White Dredge (Sigarda EDH)

3 weeks ago

Sorry about the late reply. Looking at the list, ther are a few cards I would recommend and a few things I would recommend cutting.

Since you've got a decent creature tutor suite, Bow of Nylea and Mistveil Plains are both decent card. They let you put things back into your library for retutoring if you didn't mean to mill them. Buried Ruin is another card which is good for returning artifacts.

Heartstone is good with your commander, it shoudl help to increase your token throughput.

I would also highly recommend both Green Sun's Zenith and Eldritch Evolution - the tutor power from both of these cards is strong.

I have neve really liked Yavimaya Elder. The card just feels too slow for what it does. While you get some value out of it, at 3 CMC, then two for the ability and yet it still doesn't ramp feels bad.

Whispersilk Cloak feels a bit underwhelming. It's ok, but honestly a Mother of Runes does more work.

Zendikar Resurgent is too expensive for the deck, and you generate a lot of tokens which don't trigger it. I don't like Rites of Flourishing either - it helps your opponent before it helps you (you pay to give them extra cards) and you could get more value from other cards.

I used to run Oblation, however I have been running Unexpectedly Absent these days as it is cheaper and doesn't give your opponent cards.

Hope this gives you some ideas.

bushido_man96 on Meren be Scarin

3 weeks ago

Fecundity is a great card in this deck. Greater Good would do some good work for you, too.

Palace Siege and Oversold Cemetery offer more recursion, should you have trouble keeping Meren on line, and at times, its just nice to get the same effect more than once per turn.

I think I'd take out Krosan Wayfarer. Cards you already have like Yavimaya Elder and Sakura-Tribe Elder are much better, and work every time you activate them.

Seeing as you are running Archfiend of Depravity, you should consider throwing Smokestack in there, too. That should lock down the board real quick, if it can stay on line.

rdeller on Marath

3 weeks ago

Saw your Reddit thread, but don't have a Reddit account so I figured I comment here. Long story short your early game is weak.

The first issue I see is lands. All of your nonbasic lands come into play tapped. This slows you down massively. There's plenty of nonbasics that come in untapped that won't murder your wallet, OG dual lands, fetches, & shocks aren't manditory. Command Tower, Opal Palace, Cinder Glade, Canopy Vista, Rootbound Crag, Sunpetal Grove, Battlefield Forge, & Karplusan Forest all enter untapped & all cost under $3. If you need to play taplands at least play the temple cycle from Theros block that gives you a scry, the most expensive of which in your colors being Temple of Plenty at $3

The second issue is ramp. A lot of your ramp is suboptimal even on a budget. Artifact ramp isn't that great when you're in green since many people will run artifact removal, but not many run land removal. I would cut all of the artifact ramp except for sol ring in favor of land ramp like Sakura-Tribe Elder, Wood Elves, Farhaven Elf, Nature's Lore, & Farseek. I personally prefer my land ramp to cost 2 or less if spell based, 3 or less if creature based, and mana doublers at any cost. The nice thing about the elves above & guys like Yavimaya Elder is that after they get your lands they make great Skullclamp fodder & okay beaters if you have Elesh Norn.

Third finishers. I think you have too many "win conditions". You only need 6-8 Finisher Creatures that'll be what you win with, and you can even get away with less since your commander is a finisher itself. You currently have:Ant QueenAvengerChampion of LambholtDecimator of ProvincesDragonlair SpiderElesh NornMirror EntityMycolothJazal Omnath Rampaging BalothsRegal ForceYou don't need 12 big stompy beaters/token steroids. I'd personally cut Ant Queen, Baloths, Spider, Jazal, & Omnath. This leaves you with Avenger & Mycoloth in the make a ton of dudes category, Elesh Norn, Decimator, & Mirror Entity in the pump my army category, & Champion & Regal Force in the I'm a dumb beater for extreme value category. This gives you more room to run low costed utility dudes who will either find the Finisher you need, make get you to them faster, or disrupt your opponent. Guys like Reclamation Sage, Acidic Slime, Scavenging Ooze, Qasali Pridemage, Karmic Guide, Thalia, Heretic Cathar, Spellbreaker Behemoth, Fierce Empath, Tireless Tracker, Prowling Serpopard, Caustic Caterpillar, Elvish Visionary, Manglehorn, Ohran Viper, Aven Mindcensor, & Ulvenwald Tracker just some examples of cards you can add to assist your early game for under $5. If you're willing to spend a little more you can grab Eternal Witness or the new Mirri, Weatherlight Duelist who's price is currently in flux due to how new she is.

Fourth you have a lot of expensive spells that create a massive amount of small tokens. You don't need these. They only give you large numbers of tokens when you already have large numbers of dudes. These cards are "win more cards", in that they only help you when you're already winning. If you're behind & getting wrathed constantly, Deploy to the Front & Nomad's Assemby do absolutely nothing, you want cards that are good regardless of how the game's going. Avenger of Zendikar, Mycoloth, and Malrath should be all the tokens you need. Why dedicate tons of card slots to token production when you can dedicate it to ramp & have Malrath vomit out a similar amount of tokens for a similar cost? It's more card efficient & even if your opponent wraths you'll have a large pile of lands to recast Malrath & do it again.

multimedia on Freyalise Casual

4 weeks ago

Hey, $350 is not really budget, well it is in the sense that it's not $1000+ like some Commander decks are. Anyways, I love budget Commander, but I build with $100-$200 tops for my decks, haha. +1

If budget is a concern you could cut Azusa, Lost but Seeking to clear up a ton of price and cut many cards for better options as a result. Azusa is a powerful card, but she needs other cards that can get lands into your hand to take advantage of her ability such as Yavimaya Elder, Cultivate, Nissa's Pilgrimage and Kodama's Reach.

Consider more ways, other than using them for ramp, to take advantage of the tokens that Freyalise creates? Skullclamp and Evolutionary Leap are my suggestions. Clamp because a single token can draw you two cards. Leap because you can tap a token or pay a single green some other way to pay for Leap and then get another better creature into your hand.

Primal Command, Regal Force, Harmonize and Reclamation Sage are great budget green cards. Force is Freyalise's draw ultimate with a 5/5 creature body. Command gives you a lot of options including being a creature tutor. Harmonize is draw three for four mana which is good when you're ramping.

Temur Sabertooth and Fierce Empath are also nice budget cards. Saber can bounce creatures so you can play them again getting more of their enter the battlefield abilities. He can also save creatures from removal and protect himself at the same time. Empath is a creature tutor with a body it can tutor for many of your heavy hitter creatures and put one into your hand.

Lifecrafter's Bestiary and Vizier of the Menagerie are cards that care about creatures which is the theme here. Vizier is especially nice in combination with Courser of Kruphix. Courser lets you play lands from the top and Vizier lets you play creatures. Bestiary is card filtering in green and good draw when using creatures.

Usually Freyalise as a Commander is played with Elf tribal, but you've taken a different direction which makes your deck unique, good job.

WiltLeafElves on Life & Death: A Story of Decay

4 weeks ago

Sakura-Tribe Elder and Yavimaya Elder may be good additions for this deck, they are one use, but are quick, and replace themselves.Skullclamp is very powerful for card draw, especially if you make use of creature tokens and sacrificing.

2gherkins on Meren Of Clan Nel Toth, Combo (Commander)

1 month ago

Hey - I saw you commented on my meren deck so I figured I'd comment on yours. Walking Ballista goes infinite with mikaeus, and (in my opinion) is much better than Triskelion. If you run Protean Hulk you can go get mikaeus and ballista and win then and there.

Also, I would suggesting running more lands (and possibly more basics). Although I understand that Hermit Druid is a key part of your deck, drawing your land can screw with the game, and having 3-4 basics does not particularly limit Hermit Druid. Currently, You have only 34 lands and I think you should have at least 36. Mana rocks like Fellwar Stone, Thought Vessel and even Mana Crypt can probably be replaced by Forests and Swamps. Additionally, Sakura-Tribe Elder/Dawntreader Elk and especially Yavimaya Elder coupled with nonbasic lands like Ash Barrens and Terramorphic Expanse/Evolving Wilds (And with enough basics and patience, Myriad Landscape) make fetching out the basics and maximizing Hermit Druid easy. You might even want to slide out a Foul Orchard or Jungle Hollow.

Regardless, this deck seems like a solid combo build. +1. Although my meren list stays away from infinite combo, I still have a deep appreciation for lust like yours (Also, Pattern of Rebirth looks sweet - I'll have to test it!). Hopefully you can come over to my list and give me more of your thoughts?

LeoSushi on Ramos the Voltron Spellslinger

1 month ago

Debt to the Deathless is yet another huge bomb, the biggest problem with your deck that I see, is a high curve, and not vary much ramp.

Ramp cards I like to color fix (that you aren't running) are: Shard Convergence, Kodama's Reach, Cultivate, Coalition Relic, Prismatic Geoscope, Bloom Tender, Sakura-Tribe Elder, Yavimaya Elder

Atraxa, Praetors' Voice is a good way to get more counters, Sovereigns of Lost Alara can be quite useful if you add a couple more auras, for example: Spirit Mantle, Indestructibility, Spectra Ward, Unquestioned Authority, and Holy Mantle are all great aura's that you should add, maybe even add the new Bloodforged Battle-Axe

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