Creature — Human Druid
When Yavimaya Elder is put into a graveyard from play, you may search your library for up to two basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.
, Sacrifice Yavimaya Elder: Draw a card.
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Yavimaya Elder Discussion
Ocheyo on KRESH jund
1 hour ago
Personally love Kresh as commander, so much fun. Its awesome that you're using Flesh//Blood and Mage Slayer. +1
Evoke is great with him, Walker of the Grove and Spitebellows are in mine. There is also Shriekmawand Ingot Chewer, I'll be adding the latter once I snag it. Yavimaya Elder can sac itself and ensures land drops. I just added Heart-Piercer Manticore, although I have yet to see it in action. Sidisi, Undead Vizier is a great tutor, especially since she can sac herself to the exploit trigger. Dragon Broodmother can get insane quickly.
1 week ago
You should play Decimate, Ashnod's Altar, Cultivate, Kodama's Reach, Acidic Slime, Chandra's Ignition, Fleshbag Marauder, Harvester of Souls, Deathbringer Thoctar, Viscera Seer, Blasphemous Act, Solemn Simulacrum, and Yavimaya Elder. I'll make another comment on what to cut.
1 week ago
Phyrexian Dreadnought and Death's Shadow work great in Varolz, though they aren't the cheapest cards to acquire. Force of Savagery, Phyrexian Soulgorger, Hunted Troll, Hunted Horror, Groundbreaker, and Nyxathid are reasonable cards to scavenge, though some are harder to get into your graveyard.
You are playing a green commander that can be quite aggressive. Therefore, you should be playing Rancor.
I'd probably try to play closer to 37 lands with Varolz.
If Worldslayer has a place anywhere in the format, it's in a Varolz deck, since you can regenerate him to survive the first boardwipe (possibly more, depending on whether you make tokens or blow up the Worldslayer in response to the damage trigger).
Blood Seeker > Tresspasser's Curse, though neither card is very good (unless you're hosing a specific combo).
Fertile Ground > Gift of Paradise.
Prey Upon > Cartouche of Strength.
Polluted Mire > Cartouche of Ambition. There are hundreds of other cards I could list here, but I'd rather have a land that cycles in a format where you never stop wanting to hit land drops than this cartouche.
Silence the Believers > Edifice of Authority.
Golgari Signet > Golgari Cluestone.
Lull > Haze of Pollen, though I would advise against running either card.
Nature's Claim > Natural State.
Sword of the Animist > Explorer's Scope.
I like Inspiring Call more than Destined // Lead, but the two aren't nearly as comparable as some of the other cards listed.
Giant Growth > Shed Weakness, though I wouldn't recommend running either card.
Seal of Doom > Spidery Grasp.
Wickerbough Elder > Springsage Ritual.
You have a lot of creature slots that are due for upgrades.
2 weeks ago
@skeletonkey8: In the early stages of this deck, I ran fewer token producers. There were better things to do with than to cast a permanent that would eventually deal a few damage.
Right now, I can reliably start producing tokens on turn 3 or 4 (turn 2 with Sol Ring) and I have more permanents that can produce tokens each turn (eg all my planeswalkers). Now Purphoros, God of the Forge is a valuable card, because he actually deals quite a lot of damage over time.
About Urborg, Tomb of Yawgmoth: I can't remember a single time where I had problems producing black mana. Half the deck needs black, so I always fetch for those lands first. Even casting Grave Pact souldn't be a problem. Where it can get tricky is the red mana for Violent Ultimatum and sometimes the double for Yavimaya Elder in the early game. If Urborg was cheaper, I'd include it, because it would make my black mana even safer, but I don't really need it (plus, many of my opponents run it...)
2 weeks ago
3 weeks ago
Few comments (finally)
Remove the following:
Zulaport Cutthroat, Blood Artist etc - Unless you are comboing out or sacing 3+ a turn regularly they are a bit slow Blood Artist being the better
Broodhatch Nantuko, Bramblewood Paragon, Hornet Nest, Saber Ants, Spike Breeder are all a bit too cute unless you are planning to abuse them.
From Beyond - If you put in an eldrazi this would work a lot nicer It That Betrays is okay for this. (and cheep)
Malevolent Awakening - Bit slow
Barter in Blood - Better to go for a creature based Fleshbag Marauder can be recured.
Also a few things to look at : Greater Good, Sheoldred, Whispering One, Pox, smokestacks, Also worth looking into a few keywords - Morbid (Tragic Slip) - Threshold - Revolt -
I got a few pieces btw too:Pox - Yavimaya Elder - Sakura-Tribe Elder - Ashnod's Altar - Death Cloud - Harrow - Reyhan, Last of the Abzan - and I know sammy has a few too
4 weeks ago
Bastion Protector, to return the favor to Sigarda, Heron's Grace for protection and transforming her into an even larger beat stick. Weathered Wayfarer because human land fetch, Diligent Farmhand for more tribal ramp. Kamahl, Fist of Krosa is the best insurance policy against board wipes you can get and provides overrun for your forces.
The biggest problem you will face is being spoiled for choices in human tribal such as tokens which you are in the best colors to exploit, control options or old fashion horde. The best advice I could give would be to pick two or three things you want your tribe to excel at and focus on those.
Also, make sure you have enough draw power to maintain steam, perhaps Staff of Nin, Mind's Eye, Sylvan Library, Magus of the Library or even Yavimaya Elder providing ramp and card draw value. These were just a few examples of what you could add to increase your draw capacity and stay in tribe.
1 month ago