|Commander / EDH||Legal|
Printings View all
|Vintage Masters (VMA)||Common|
|MTG: Commander (CMD)||Common|
|Duel Decks: Phyrexia vs. The Coalition (DDE)||Common|
|Urza's Destiny (UDS)||Common|
Combos Browse all
Creature — Human Druid
When Yavimaya Elder is put into a graveyard from play, you may search your library for up to two basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.
, Sacrifice Yavimaya Elder: Draw a card.
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|Have (10)||Kvothe1115 , Friedrice24 , frederiklw , richardmv , Doom_of_Valyria , MagnaAura , Supremespeed , angesoir , miracle , xpsychovampx|
|Want (8)||Turtlelover73 , Pylioz , twospires , mafmatician , clayperce , The_Munchkin , dplerner , vashaclarens|
Yavimaya Elder Discussion
1 week ago
Liliana, Death's Majesty
Disciple of Bolas
Demon of Dark Schemes
Mazirek, Kraul Death Priest
Just some ideas im throwing out there. If you are set on going the midrange grinder route, I might suggest the Disciple of Bolas, Living Death, Victimize, Yavimaya Elder, Mazirek, Kraul Death Priest, Diabolic Intent, and Eldritch Evolution as near auto includes.
2 weeks ago
And i think you need a few recursion spell. You dont want to pay a lot of mana to cast dragons and die to Doom Blade and stay on grave forever. call them back ! Living Death Unburial Rites Animate Dead or maybe Rise of the Dark Realms
Taneb n Intet is fine if you want to keep the flavor. Crosis, boneyard not so good, o-kagachi is hard to cast and not take immediate effect. But once again if you wan to keep the flavor then is up to you. And for Ramos, Dragon Engine , you need a lot of charms card to maximize him.
2 weeks ago
So after a quick look at the deck here are a few suggestions I have (a grain of salt with the size of your choosing.)
Since you care about sacing creatures and possibly bringing them back, creatures with ETB ramp triggers might be better than the ramp spells. For example Sakura-Tribe Elder, Farhaven Elf, Burnished Hart, Solemn Simulacrum, Yavimaya Elder,...ect. If you need a ton of ramp mid game you could always run Selvala, Heart of the Wilds.
2 weeks ago
Aren't you a little worried about the early game? It seems that the average creature cost is 6+ and only 1 mana rock and 3 ramp spells. I feel you will have a hard time staying alive to cast your cards against an aggressive field.
I usually like to play 37 lands with 10 mana rocks and 10 Ramps spells in my green decks. here are some to consider: Drover of the Mighty, Birds of Paradise, Darksteel Ingot, Commander's Sphere, Collective Voyage, Oreskos Explorer, Tempt with Discovery, Veteran Explorer, Expedition Map, Gift of Estates, Greenseeker, Journey of Discovery, Horizon Spellbomb, Journeyer's Kite/Thaumatic Compass Flip, Mycosynth Wellspring, Nissa, Vastwood Seer Flip, Peregrination, Pilgrim's Eye, Search for Tomorrow, Seek the Horizon, Sprouting Vines, Sylvan Reclamation, Sylvan Ranger, Sylvan Scrying, Weathered Wayfarer, Yavimaya Elder, Wild-Field Scarecrow, Burnished Hart
1 month ago
While I do like a lot of the combos & the cards you've packed into this deck, I think this deck still has quite a few weaknesses:
1) How do you deal with commander hate? i.e repeated destruction (aside from re-casting it and Sylvan). If you don't have Mazirek, I don't think this deck will go anywhere.
2) Still needs more tutors; your combos are great but I don't know how reliably you'll get them with Sidisi/Razaketh/Diabolic (did I miss something?). How about Protean Hulk, Defense of the Heart or Tooth and Nail? You could always tutor up a combo like Mycoloth + Sylvan Safekeeper or It That Betrays and Sheoldred. Though I know this deck likes it slow and steady, you could also go off on a chain such as Defense of the Heart / Tooth & Nail -> Protean Hulk + Sidisi/Razaketh, sacrifice Hulk -> tutor for Animate Dead (to recur Protean later), protean trigger to tutor any combo 6cmc, Animate Dead the protean, Sacrifice it, grab an Eternal Witness to get your Animate Dead back, rinse and repeat-> Razaketh/Tutor/Sac for Deathrender or Ashnod's Altar -> Razaketh/Tutor/Sac for any creature you want onto the battlefield, starting with token generators (Abhorrent Overlord or Hornet Queen, and sacrificing tokens for mana/tutor and cast all of your colorless artifacts. Akroma's Memorial and Craterhoof Behemoth = GG! It might cost you 20 life or so but it sure will be fun (for you)!
3) Weak to board wipes, takes awhile (unless you have good luck) to reach full potential. Things like bitterblossom just aren't as fun as cheating something like Abhorrent Overlord or Hornet Queen. Also try Living Death just in case someone wipes you.
I would also advise removing some of the weaker mana accelerators: Birds/Elvish Mystic/Deep Shadow and replace it with more....sac-related fodder because they feel pretty useless drawing it late-game.
Fun cards to consider: (Apologizes if already included)
It That Betrays, Pernicious Deed, Savra, Queen of the Golgari, Endrek Sahr, Master Breeder, Akroma's Memorial, Spore Frog, Carrion Feeder, Volrath's Stronghold, Oran-Rief, the Vastwood, Hardened Scales, Walking Ballista, (control: Contamination, Bojuka Bog)
1 month ago
Bring to Light almost always goes for 2-3 drops. It almost feels like demonic tutoring for a 3 drop and playing it. With City of Brass and Mana Confluence you can do 4 and 5 drops also. It just depends on the situation. It can get (cmc 2-3):
Wrath: Toxic Deluge
Steal spell: Gilded Drake
Credit Voucher is very nice at fixing your starting hands. throwing 5-8 drops or tools you don't need back into the deck on early turns to find lands and tools you need is really nice.
Sidisi's Faithful I have been so impressed with ever since I put it in the deck. It turn Sheoldred, Whispering One, Meren of Clan Nel Toth, and Havengul Lich into unsummon machine guns and gives chord of calling a very cheap target for emergency removal. Also gives tokens a little extra value to sacrifice to Pod.
Mystic Confluence is just insanely versatile. It is not painful to keep up at all. You get to take everyone's turn to decide what is "ok" to resolve and counter the scary spell and draw two. Or nothing relevant gets played....draw three, Or end of turn bounce three creatures. But one of my favorites is to bounce my own ETB creatures for value like Eternal Witness or Gilded Drake to steal another creature.
2 months ago
I like to run Blood Pet as a great one-drop ramp and sac to Meren, and his buddy, Blood Vassal. They are great, because they don't need an outlet to sacrifice to, and ramp nicely. I also like Yavimaya Elder, as he works almost like a second Solemn Simulacrum.
Nice build! I love my Meren deck.