Enchantment — Aura
When Faith's Fetters enters the battlefield, you gain 4 life.
Enchanted permanent's activated abilities can't be played unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block.
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Faith's Fetters Discussion
3 weeks ago
Thanks for the suggestions hoardofnotions!
Wing Shards swapped for Silverstrike(didn't know it was so cheap/reprinted in commander). A lot of the others are either too expensive or are things I've considered/discarded after playtesting. I don't include the cycling lands not because they're bad but because they raise the cost of the deck over plains(since I don't count basics. Taking Oasis out for Faith's Fetters
Remember to upvote if you liked the deck!:D
3 weeks ago
Relic Seeker- probably too expensive, but it's your budget stoneforge mystic
Skyhunter Skirmisher- carries a sword or enchantment well
Wing Shards- board control. Plus a personnel favorite i don't see played much
Mask of Memory- card draw in mono
Ring of Thune vigilance and a slowly growing threat
Trailblazer's Boots unblockable always!
Haunted Cloak- generic good stuff equipment, this one is iffy
Mind Stone mana rock that draws you a card
Bonehoard big dude and allows for commander kills (hopefully)
Oblivion Ring removal
Secluded Steppe better than a plains imo
Drifting Meadow better than a plains imo
New Benalia better than a plains imo
Kor Cartographer iffy mana ramp. seems like you don't need to ramp after 4 lands but in case you wanted that option
Decree of Justice finisher and card draw!
Tamiyo's Journal card draw!
Darksteel Mutation commander lock down!
Faith's Fetters hits everything and more removal!
Armored Ascension commander killS
1 month ago
Luminarch Ascension seems out of place.
2 months ago
This is the first deck in version 2.0. I first removed from the generic pool of guild cards the worst in a multiplayer environment: Dutiful Thrull, Mourning Thrull, Syndicate Enforcer, Blind Hunter, Beckon Apparition, Cry of Contrition, Conjurer's Ban, Purge the Profane, Shadow Lance, Gift of Orzhova and Moratorium Stone were simply too weak; Sin Collector and Castigate are great in 1v1, but not very much here. And I'm still dubious about Alms Beast. Then I tryed to improve the deck adding Droning Bureaucrats, Loxodon Gatekeeper, Sandsower, Spelltithe Enforcer, Ghosts of the Innocent Faith's Fetters and Sphere of Safety to slow down the opponents and take time to build a stable board so is possible to take advantage of all the life drain the deck offer. Then Moonlight Bargain and Underworld Connections for card draw, and finally some bombs: Skeletal Vampire, Angel of Serenity, Luminate Primordial, Sepulchral Primordial and Grave Betrayal. The deck now perform as a strong wall against enemies, stopping them while slowly draining their life.
2 months ago
ddosed Yeah okay budget for her :)
I will take another look another day and check if I can't find any other interesting things for her
2 months ago
Also, no Pestilence? Common reusable boardwipe that can soft-lock with Guardian of the Guildpact? Guardian isn't even in the list either. Sees play in a lot of white sideboards because of the lack of multicolored playable cards. No Patrician's Scorn for the sideboard? No Blind Hunter, Mana Tithe, Pillory of the Sleepless, Faith's Fetters?
2 months ago
There are a number of Sideboard cards to consider if Blightsteel Colossus is giving you trouble. Path to Exile, Revoke Existence, Fiend Hunter, Faith's Fetters, and the list goes on. Also maybe utilizing some of the effects that don't allow creatures to enter play from the library such as Grafdigger's Cage
2 months ago
I second Nazrak's comment about your land count. I normally aim for 37-40 lands.
If you want to run a deck focused on gaining life, Karlov of the Ghost Council is fairly strong.
Cards that don't do much in your list:- Aegis of the Gods: It's possible that there are enough player-targeting effects in the format to warrant playing this card, but I'm fairly skeptical that this is the case. Even then, a 3/1 dies to way too many effects to be reliable.- Banisher Priest: I generally find that Fiend Hunter is a better choice, especially if you're running Ayli. Sacrificing the Fiend Hunter in response to the ETB trigger will mean that the targeted creature will never come back.-Corpse Hauler: 5 mana for a raise dead is 4 more mana than I'm willing to spend, even if I get a 2/1 body for a while. Victimize is a better single-use reanimation spell, and Phyrexian Reclamation is another option. Unburial Rites is also an upgrade here.Guardian Automaton: this card does nothing. Kheru Bloodsucker: you have about 6 creatures that trigger this card, and the effect is still pretty weak. Zulaport Cutthroat, Blood Artist, and Falkenrath Noble are better choices.Master of the Feast: This card is terrible. The only time you want your opponents to draw extra cards is when your deck is designed to punish them for it (or you're playing Group Hug).Pharika's Chosen: There are an absurd number of good removal spells in the Orzhov color identity. This card is not one of them. ex. Seal of Doom.Servant of Tymaret: Palace Siege does it better, and that's the worst ability on Palace Siege.Typhoid Rats: See Pharika's Chosen. ex. Go for the Throat.Bile Blight: See Pharika's Chosen. ex. Orzhov Charm.Celestial Flare: Wing Shards only works on defense, but you don't have much for trampling creatures, so it's not like Celestial Flare is going to punch much damage through.Congregate: I have no idea if this card is good or not. It could gain you an absurd amount of life, but if you don't have a way to affect the board, you're just going to lose anyway. Could be fun with Aetherflux Reservoir, though. If you do want to keep playing Congregate, you should also play Blighted Steppe.Last Breath: See Pharika's Chosen. ex. Vendetta.Pharika's Cure: See Pharika's Chosen. ex. Unmake.Ray of Dissolution: Worse than Cursebreak and Serene Offering. Unholy Hunger: See Pharika's Chosen. ex. Oblation.Chaplain's Blessing: this card does nothing.From Under the Floorboards: This card seems kinda random to me.Healing Hands: Survival Cache will usually accomplish the same goal, and Survival Cache has upside. Healing Hands might be fine, though.Macabre Waltz: See Corpse Hauler.Tyrant's Choice: this card reads "each opponent loses 4 life", which means it basically does nothing.Aspect of Gorgon: See Pharika's Chosen. ex. Attrition.Mark of the Vampire: worse than Loxodon Warhammer. Basilisk Collar also gets you lifelink if that's what you want.Marked by Honor: this card is bad enough that I don't even want to come up with a card that is a functional upgrade.Near-Death Experience: You don't have Worship, so this card does nothing.Stab Wound: See Pharika's Chosen. ex. Darksteel Mutation.Suppression Bonds: This card is okay as removal goes. I'd still suggest running Faith's Fetters instead.