Faith's Fetters

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology Vol. II (CM2) Common
Eternal Masters (EMA) Uncommon
Commander 2015 (C15) Common
Duel Decks: Divine vs. Demonic (DDC) Common
Ravnica: City of Guilds (RAV) Common

Combos Browse all

Faith's Fetters

Enchantment — Aura

Enchant permanent

When Faith's Fetters enters the battlefield, you gain 4 life.

Enchanted permanent's activated abilities can't be played unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block.

Price & Acquistion Set Price Alerts

CM2

EMA

C15

Ebay

Faith's Fetters Discussion

Ocelot44 on Kalemne is Best Girl [EDH Primer] v1.6

1 week ago

If you want a way to deal with opponents’ lands without expending your own, then there’s always Field of Ruin. Faith's Fetters can deal with problem lands too, although it doesn’t stop Cabal Coffers or Nykthos, Shrine to Nyx. There’s always good old Stone Rain too

I still recommend Strip Mine and Dust Bowl first though! They’re so good because they don’t take up nonland card slots!

I think one of our problems is that we don’t see eye to eye on hate cards. I LOVE cards like Blood Moon, Rest in Peace, Aven Mindcensor, Torpor Orb etc because they all punish degenerate decks! It brings me so much joy to drop a hate card because it helps me just as much as any other card that only helps me - by hurting everyone else

Aura of Silence is exactly like that. You’re wrong about it being a 1:1 answer card because it prevents players from doing everything they want in a turn. No matter what, it deters further threats, and once someone plays something that you don’t like, you can just blow it up!

You can also think about it this way - hitting your opponents in the face with Kalemne doesn’t help you, it only hurts your opponents. Hate cards are no different

Anyways that’s just me - I’m not here to tell you to build a certain deck or play a certain way, I just want you to know where I come from :)

RenatoTYR74 on Derevi, Angelic Tap Dancer

4 months ago

I took these two spells from the deck Faith's Fetters and Krasis Incubation... What did you think 'bout it, little guys?!

Nathanaiel on Gifts Tron

5 months ago

Thank you for the answers ProfessorTophat256. The main reason I was asking about Liliana of the Veil is the fact that you seem to not run enough possible answers to have four Gifts Ungiven targets even after sideboarding. I know the main plan is Unburial Rites, but tutoring for four answers is a great and very viable plan.

I understand you can just gifts for three answers and one other card, and likely get one answer to Liliana of the Veil, however since most decks that run her do run more than just one, this effectively dumps all your other answers in the yard. Running something along the lines of Faith's Fetters as well allows you to tutor for two universal answers with Gifts Ungiven.

Solid deck overall though, I might take it for a spin in some online games. Always have been looking to build some form of U-Tron, and this might just be it.

soulwarden11 on Lyra enchantress?

6 months ago

facepalm I supposed I should have expected my snark to bring Karmic Justice right back to me, eh? haha Give enough snark, you'll eventually get it back! XD Touche!

Running Auras with Sram and Spiritdancer would definitely help since you'd be able to trigger Mesa Enchantress as well since all Auras are Enchantments; and it looks like you've found most of the powerhouse Auras.

If you're looking for more lockdown Auras, I've always liked Prison Term, Suppression Bonds and Faith's Fetters since they take them out of combat AND turn off their activated abilities (plus the latter two can hit things other than creatures).

Buffing Auras Holy Mantle and Angelic Destiny or other anti-combat Auras like Pacifism, Guard Duty, Temporal Isolation, Journey to Nowhere can also be niche, but useful in the right meta.

Sigarda's Aid can help your Auras gain Flash. While Authority of the Consuls gains you life and slows down opponent's using creatures (especially hasty ones). Path of Bravery can also be an Anthem effect and gains you life.

Open the Armory and Three Dreams are useful for finding Auras in your deck.

SynergyBuild on X X X Enchantress

6 months ago

Eladamri's Call, Worldly Tutor, Recruiter of the Guard, Chord of Calling, and Sylvan Tutor are all good creature tutors that effectively you more enchantress effects. Also Eladamri's Call was reprinted recently, and so is quite cheap.

Burgeoning is very good. Run it.

Tangent:

Parallax Wave goes infinite with Opalescence and Starfield of Nyx (If you have enough non-aura enchantments), and let me explain how if you don't understand it, I was confused at first when I saw it so here:

Parallax Wave is an enchantment that starts with five fading counters, and at your upkeep you must remove a counter from it, if you can't you sacrifice it.

You may remove a counter from Parallax Wave whenever you want (at instant speed) to exile a creature, and when it leaves the battlefield, return all cards that enchantment has exiled to the battlefield. This includes itself if it is a creature.

If it is a creature you can remove a counter from it to exile an opponent's creature, then hold priority, and exile itself in response. The stack resolves top to bottom, so given no opponent reponds, you exile Parallax wave to itself, and it will leave the battlefield, returning all cards it has exile to the battlefield, before it exiles the opponent's creature. Parallax Wave returns, and their creature has an exile trigger on the stack, respond to that by repeating this process for each and every creature your opponents control, so that they all get exiled. If you have Opalescence in play, then you can exile all of their enchantments with this process too.

To this effect, from that point forward, your opponents will never land an enchantment or creature. You can also repeatedly "bounce" (retrigger the leave-the-battlefield and enter-the-battlefield effects of) all creatures you want. If you have Eternal Witness or Eidolon of Blossoms, you can draw infinitely, or return all cards that ever go to your graveyard to your hand. You might be scared that you would die from drawing infinitely, but you can draw until you reach Abundance, cast it, then keep drawing, always naming non-land. You also make infinite mana from Earthcraft by tapping the creatures between bounces. You bounce them by exiling them under Parallax Wave, then exiling Parallax Wave to itself, return both itself and your creature to the battlefield.

Enough about Parallax Wave, if I hadn't sold you, I never will.

Tangent Over.

Cards you can drop:

Sigarda, Heron's Grace - Not really worth it as protection goes, Greater Auramancy would be much better for the deck, possibly Heroic Intervention or Teferi's Protection

Craterhoof Behemoth - Beatdown isn't the best win condition for enchantress, it is a bit to aggressive for a deck that commonly doesn't have too many creatures. Ajani's Chosen/Sigil of the Empty Throne at least give fidder for Earthcraft mana and Aura Shards triggers.

Courser of Kruphix - Yeah it is a good creature, and it is an enchantment, but it isn't a good enchantment. It is lifegain for a deck that can do without, and a 2/4 blocker that gives life for three. That is good in modern occasionally, and insane in limited, but it isn't for commander unless you can abuse it. Sunbond/lifegain effects + Scapeshift/landfall effects make it decent.

Acidic Slime - 2/2 deathtouch is occasionally relevant, good with Parallax Wave combo for mass non-creature destruction, then the creatures get exiled by Parallax Wave, and is efficient, but if you don't get the Parallax Wave, then it doesn't do a ton.

Aura Shards - Without a ton or consistent supply of creatures, it does little but paints a target on your head.

Soul Snare/Faith's Fetters - They do little but waste mana on an overpriced and conditional Swords to Plowshares/Beast Within respectively. Their only redeemable factor it that they are enchantments, but that doesn't maek up for the fact that they aren't instants and aren't as powerful as other cards.

Cards to add:

Burgeoning - In commander it can be better than Exploration

Cloudstone Curio - Can survive Stony Silence, with an enchantress and some low cost enchantments it can go crazy card draw.

Crop Rotation/Sylvan Scrying/Tempt with Discovery - Finds Serra's Sanctum

Grand Abolisher/City of Solitude - Great instant protection

Greater Auramancy - Great Enchantment Protection

Heroic Intervention/Autumn's Veil/Teferi's Protection - Good one-turn protection.

Nykthos, Shrine to Nyx - Kinda like Serra's Sanctum

Femeref Enchantress/Aven Mindcensor/Containment Priest - Hatebears.

Recruiter of the Guard - Fetches any enchantress, Academy Rector, etc. Comboes with Parallax Wave and also Cloudstone Curio

Worldly Tutor, Eladamri's Call, Chord of Calling, Sylvan Tutor - More tutors act as more enchantress effects.

Swords to Plowshares, Path to Exile, Beast Within, Krosan Grip - Great instant speed removal.


I know said to add more than I said to drop, but below are some other cuts I'd consider:

Abundant Growth

Aegis of the Gods

Sigarda, Host of Herons

Heliod, God of the Sun

Tooth and Nail

Sigil of the Empty Throne

Sphere of Safety

Journey to Nowhere

Quarantine Field

Mana Bloom

Ground Seal - (Use Rest in Peace, I know it hurts Replenish, but it hurts your opponents so much more, and comboes with Helm of Obedience if you want!)

Avacyn, Angel of Hope

Dragonlord Dromoka

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