Faith's Fetters

Faith's Fetters

Enchantment — Aura

Enchant permanent

When Faith's Fetters enters the battlefield, you gain 4 life.

Enchanted permanent can't attack or block, and its activated ability can't be activated unless they're mana abilities.

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Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) Common
Mystery Booster: Convention Edition (MYSCON) Common
Ultimate Masters (UMA) Common
Commander Anthology 2018 (CM2) Common
Eternal Masters (EMA) Uncommon
Commander 2015 (C15) Common
Duel Decks Anthology (DD3) Common
Duel Decks: Divine vs. Demonic (DDC) Common
Ravnica: City of Guilds (RAV) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Faith's Fetters occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Faith's Fetters Discussion

Spell_Slam on Pauper edh goats

3 days ago

Great idea for a deck!

I see you put in tons of ways to blink your Commander, but not many ways to actually leverage the advantage of having tons of goats in play. I would recommend adding in as many mass pump spells as you can to end the game with your Goat army.

A few suggestions: Guardians' Pledge, Inspired Charge, Righteous Charge, Ramosian Rally and Kytheon's Tactics are all relatively cheap and powerful pump spells for your team. There's also Marshaling Cry, Charge and Sanctified Charge if you want to go a bit deeper.

Wayfarer's Bauble is your main picture, but it is not in your deck. This would be a good inclusion.

You have a lot fo enchantment hate. Any particular reason why? You could be running more effective, broader removal instead, like Oblivion Ring, Faith's Fetters, Angelic Purge and Isolation Zone. Some of these can also be blinked or bounced to retarget more important permanents in the future. In terms of creature removal, Journey to Nowhere is an important piece you are missing. There are also many interesting Pacifism-style effects to choose from in terms of removal. It will also work well with your Commander's Chroma ability.

With all of your blink effects, I don't think you need to include any other protection spells. Something like Indestructible Aura just doesn't seem necessary.

multimedia on Plasma In The Sky

1 month ago

Hey, your Commanders care about two types of creatures, Dragons and Knights. This is the simplest approach to consider is add more Dragons and some Knights? A higher amount of Dragons than Knights seems better with your two Commanders because double strike with Dragons who already fly is more powerful then Knights with flying.

Dragons are high mana cost creatures therefore consider more ramp? More ramp so you can cast Dragons especially Khorvath faster. Sylvia doesn't do much until you have a Dragon on the battlefield which ramp can help with.

You can't play Gruul Locket and Orzhov Locket in a Boros Commander deck. Can only play cards that are red, white or red/white because these are the color identities of your Commanders. Cards with black and green even though they also have red or white aren't legal with Boros.

What's the budget for your deck? Cards $1 or less each to consider adding:

Lands

Mana Rocks/Other Ramp

Dragons/Cards that support Dragons

Dragons who can pump their own power which is called "firebreathing" are good with double strike.

Knights

Draw

  • Mask of Memory: an equipped creature with double strike who isn't blocked does combat damage twice to an opponent meaning you draw four cards.
  • Rogue's Gloves: with flying it's easier to do combat damage.

The nice thing about these equipment is the interaction with double strike. These equipment can also be repeatable draw and if the equipped creature dies, the equipment isn't destroyed, can equip another creature.

Removal

I offer more advice. Good luck with your deck.

Funkydiscogod on Modern - Mono White Enchantment Prison

2 months ago

If you're looking for a white enchantment Pithing Needle , I think Faith's Fetters or Suppression Bonds are about the closest you're going to get.

smack80 on

5 months ago

I'm keeping all these suggestions on low budget

For this commander, I like prison-type auras. You have a few but here are some others: Prison Term , Spectral Grasp . Faith's Fetters , Darksteel Mutation

To recycle your auras using your commander you could use a janky fun sac outlet: Auratog

Gift of Immortality can keep your guys coming back and is cheap.

Sun Titan can bring back almost everything in your deck and is pretty on-budget. Sun titan with a totem armor such as Hyena Umbra and Felidar Umbra is hard to deal with.

Eidolon of Countless Battles seems good for this deck.

Nathanaiel on Tezz Gifts

8 months ago

I mean, you are playing a deck with access to both black and white. There are unlimited options for removal. You can go for slightly expensive but catch-all options like the classic Oblivion Ring , or even Detention Sphere . You can go for cheaper (and instant) kill spells in black, where classics include stuff like Fatal Push . I used to even play Faith's Fetters in a UW Gifts Tron list. You could also always consider Anguished Unmaking .

Generally, the best option is to diversify so you can Gifts Ungiven for (at least) 3 different spells that all solve the problem at hand. This requirement is kind of loosened by running Snapcaster Mage / Mission Briefing / Torrential Gearhulk .

Unenlightened on $10 Fistful of Dollars

9 months ago

So I just played this deck in a 4 way game, and it performed pretty well; I managed to swing 14 unblockable commander on one turn with Aether Tunnel attached to Saitama I mean Shu Yun. Next turn a guy plays a spot removal card on Shu Yun.

And that's when I searched my entire deck and found that there were precisely two cards that could help me get rid of Faith's Fetters .

So, yeah, this deck has a glaring weakness to aura-based creature neutralization. Deadpoo111 was saying to drop a lot of bounce cards, but I was sitting there for multiple turns able to do nothing but occasionally try to counterspell or buff other player's creatures to help them kill each other. I finally got Shu back to the command zone when someone cracked a Perilous Vault .

So, two things. One, Deadpoo111 was right about unblockable enchantments making Shu a huge target. And two, he was wrong about the lack of need for bounce spells.

Azeworai on Bruna Enchantments

11 months ago

Daybreak Coronet , Hero of Iroas , Sram, Senior Edificer , Swords to Plowshares , Darksteel Mutation , and Faith's Fetters . Your deck could use more removal, cards draw, and less shroud effects, more hexproof.

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