|Commander / EDH||Legal|
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|2011 Core Set (M11)||Uncommon|
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1, Tap: Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Crystal Ball Discussion
2 weeks ago
I personally see this in a Lantern lock kind of deck. You control the top of your opponents deck keeping them from drawing anything. Then Mana Severance to win.
3 weeks ago
I know you're not going to take my advice, but if you wanted to make this deck something that could actually work, I'd do this:
3 weeks ago
Against what popular deck, do you fear giving basic lands would create problems?
I have hard time coming up with modern decks that get out of hand, by getting 1 more land - maybe scapeshift, or ponza could have use for an extra basic, or forest belcher. But these decks are rarely played.
Most decks in modern don't need more than 4 lands to be perfectly functional.
Aggressive lists don't have much use for them, graveyard strategies don't have use for them, tron doesn't get much out of tutoring out an extra forest.
On the upside its the best removal one can get. If it hits something that card won't come up again. Neither from the game, nor from the library - which is a pretty plausible event with a control deck that shuffles threats back into the opponent's library, while it has to draw 1 of 3 cards to win the game.
Going through half of your library before finding your 1st Entreat the Angels is a pretty realistic possibility. At the same time the opponent is also digging through their library, fetching out all of his/her lands, and there are good chances that he/she will draw into the reshuffled threat.
(And Path to Exile + Snapcaster Mage can be done on turn 3, while Banishing Stroke + Snapcaster Mage can't happen before turn 8.....)
Regarding Nissa, Steward of Elements & Crystal Ball:
Nissa, Steward of Elements is a planeswalker, hence:
+ She has 3 abilities, only 1 of which is scrying - but i have hard time seeing how anything short of ultimating her twice would produce results (outside being a pretty nice scry engine)
- She can be attacked by creatures, thus the wast majority of the format has maindeck answers to her.
- She can only scry at sorcery speed, making Counterbalance impotent.
Crystal Ball is an artifact, thus:
+ Its ability can be used at instant speed, allowing you to scry to counter with Counterbalance
+ If you use it during upkeep you can draw the second card from your library leaving the correct cmc card on top.
+ Its good in multiples
- Its activation costs
- Nearly every modern deck pack artifact removal (luckily they are 1 or 2 cmc, thus the assembled Counterbalance + Crystal Ball has good chances of defending itself)
And Counterbalance is good, even if it can't counter EVERYTHING, only countering a large part of the opponents deck is pretty good (from a single card on the field). There is nothing stopping you from playing normal counters to prevent stuff that goes past the pesky enchantment. However Tron will be a problem - but i don't know a lot of other decks that have so warped mana curves.
I am baffled by some of your card choices, don't take this as an attack, i am really curious about the "why".
So what are your plans with those 8 creatures, Temporal Masterys, & Reclaims?
Do you plan to use Azorius Charm as removal?
3 weeks ago
Well if no one else mentions it i will...
Scry effects tend to only reach the shallow top of the deck in modern, while cards that don't allow you to "put on the bottom of your library" di a lot deeper.
Cards like Index, Sage of Epityr are both pretty good cards.
They are as good as scrying, if you have a good number of fetch lands in the deck since you will get what you need from your stacked deck, then shuffle away the rest - the drawback is that too much fetch lands will make you trade between shuffling away wanted cards or playing lands on curve.
Is there a reason why no one mentions Counterbalance?
We have SOME pseudo Sensei's Divining Tops, like Crystal Ball, Hedron Alignment, Riddleform, Darksteel Pendant, Seer's Lantern, Descendant of Soramaro.Its worth it if we are able to float a 1 and a 2 cmc card on the top 3. that allows countering most removal and hate cards (not to mention dealing with stuff like affinity) - and wins counter wars by countering the cheap counters the opponent plays.
In my humble opinion Crystal Ball > Nissa, Steward of Elements, since it allows tinkering with the library at instant speed, thus facilitates Counterbalance.
And any and all instant speed scry AND DRAW effects are really potent with miracles - cards like Condescend are worth casting for X=0
1 month ago
Thanks F3A5t! You're right, I also realized this a few days ago so I decided to take them out. I thinking about adding Sylvan Tutor, Congregation at Dawn, and a bunch of artifacts that enable scrying. Can you think of any? So far all I can think of are the scry dual lands, Crystal Ball, Darksteel Pendant, Lifecrafter's Bestiary, and Seer's Lantern.
2 months ago
Mirror Entity also is a great win con. Ankh of Mishra is just goofy with Darien and it prevents huge amounts of ramp. Well of Lost Dreams is a great card draw spell as well. Crystal Ball is a cheaper version of Sensei's Divining Top. And Staff of Nin is just plain good.
3 months ago
Sorry all for the delayed responses. I have been on an island with no digital communication.
MegaMatt13, I have played with both Wild Ricochet and Reverberate. I found that game changing sorceries and instants were rarely of a type that I wanted to copy. The ones that were most likely for me to want to copy were counterspells, and my meta has been pretty short on them, until recently. I often found that the rest of the sorceries and instants were well taken care of with the rest of my cards, and they sat in my had without being played whenever I drew them. I cycled them out of the deck after looking at them sit in my had a bunch of times without targets.
As far as the suggestions, I may try out the other Threaten effects. I chose the ones I though would fit best, but will probably cycle through all to get an idea if others may work better.
I also go back and forth about Phyrexian Arena. Great card, just slow. I am thinking about revamping the card draw in the deck, see below.
sashaza, I will have to check out your deck. As for your questions:
Pillow fort cards are often powerful in duplicate, but there is a threshold over which any more of them would be less effective than it could be with another card. I often hold them, or ditch them to things like Solitary Confinement or Key to the City. It is surprising how often a card is useful in this deck as a generic card resource, and I can ditch less than useful cards to pay these resource costs. This is also true of things like Gift of Estates, Tithe, and Weathered Wayfarer. Cards in hand are useful, even if the specifics of the cards in hand are not.
That being said, I am considering adding more scry to the deck. I find that the Temples are often very useful, and they fly under the radar more than just drawing the card would. I am considering adding Crystal Ball, Seer's Lantern, and Hidden Stockpile, as well as the semi-loot cards Winds of Change and Molten Psyche. This would keep my profile low, while allowing me to dig for what I need. I find that scry is lower profile than draw or even looting, but I get what I need with it just the same. Combining scry with semi-loot, loot, subtle draw, and outright draw, including The Monarch, will likely put me good shape.
I keep resisting Gisela, the Broken Blade. She is a bomb, for sure, but she is expensive, and she is not at all subtle. I am sure that she would be a great inclusion, but I think she would cause some problems that would be counter to the best functioning of the deck. I am ever in search of Wincons that fit the theme.
Ayli, Eternal Pilgrim is a cheap Rattlesnake with an additional benefit, that is all. The play was for a sac outlet, even if it will be rare to have it all come together.
I will update the list and record my thought processes in updates as soon as I make them.
4 months ago
Okay, I'm thinking drop Crystal Ball, Heartstone, Lifecrafter's Bestiary, Index, and Serum Visions. To replace those, I'd look into adding Ponder, Preordain, Brainstorm, Counterspell, Enlightened Tutor, Swords to Plowshares, Thopter Foundry, Sword of the Meek, Muddle the Mixture, and Sol Ring. These will help search through your deck to assemble the lock, get the lock in play, and protect your pieces while getting your wincon out. Of course, this is assuming you start winning a bunch and have a ton of extra store credit built up.