Crystal Ball


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) None
2011 Core Set (M11) Uncommon

Combos Browse all

Crystal Ball


, : Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

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Crystal Ball Discussion

Panas on Edric or Rashmi? Which is ...

1 day ago

If you are looking for a fun to pilot, highly competitive, and efficient simic control deck, I'd look into Momir Vig Hackball :)

It's an elves deck that has decent control elements from blue and powerful combo potential for explosive 1-turn kills :)

If that's not your kind of fun, I'd go for Rashmi. Her "randomness" is never bad as it's at least card advantage, and it can be abused with or without top. Crystal Ball is a card, so is Gilt-Leaf Seer. Scrying is no stranger to blue either, not with all it's index and brainstorm effects. Nope! That's covered! The problem with Rashmi is having enough mana and the ability to play at instant speed.

My two cents...

DofaLord on Licia, the Sanguine Storm

1 week ago

Don't feel obligated to respond, this is kind of unreasonable and unrelated.

Do you believe that this deck can work on a hardcore budget?(under $100) I initially thought that most of its 'core' cards aren't super expensive, and i was interested in building this. after looking at the more costly cards, it looks like most of the extra money is in tutors and the manabase - do you think it can be done? or does the combo need those cheap cards so badly? This is what I have so far:

Yawgmoth's Will -> Recoup --- Fork -> Mana Geyser --- Entomb -> Demonic Collusion --- Sensei's Divining Top -> Crystal Ball This one is sketchy --- Demonic Tutor -> Tainted Pact --- Vampiric Tutor -> Diabolic Tutor --- Serra Ascendant -> Sphinx-Bone Wand --- Phyrexian Arena -> Ambition's Cost ---- Austere Command -> Planar Cleansing --- Necropotence -> Painful Truths --- Cloud Key -> primal amulet --- Lotus Petal -> Pentad Prism --- Tithe -> Terrarion --- Abeyance -> Niveous Wisps ---

Enral on Athreos, God of Passage

1 week ago

Suggestions part 2

For ramp package the following would help:

Also Crystal Ball is a more budget alternative to Sensei's Divining Top to help you sort through your library faster to get the card you need. If you include all of the mana rocks I've suggested, you can afford to go down to 36 lands (cut another swamp). Your higher CMC cards can be replaced with the rocks. Also you need Sun Titan, he's the MVP in most deck running white for additional recursion.

MaelstromHobo on Mayael EDH Primer

1 month ago

@Padbras Great questions. First off, let me say this: Xenagos, God of Revels is more consistent than Mayael the Anima. The deck wins faster and more reliably. Mayael is more for the kind of player who values the experience of playing as much as (or more than) they value winning. Some of the best Magic memories I have are flipping those top five cards, one at a time, just hoping to turn over that clutch blocker. That degree of randomness isn't for everybody, but it's how I most enjoy the game.

As to your follow up question, yes, I would definitely recommend running Mayael on a budget. Most of the money cards I run are for 1) mana base consistency and 2) topdeck filtering. Those make the deck more reliable, but they're not necessary for it to be functional. Also, the fatties you choose to run are easily tuned to any budget. There are plenty of sub-optimal inclusions that can fill the role of expensive cards and still make a splash on the board. Here's some easy changes you can make to slash hundreds of dollars off the price tag:

Alpha duals ==> Battlebond duals. This is a no brainer. Battlebond duals are almost as good, especially if you cut fetch lands.

Fetch lands ==> Pain lands, Larwyn filter lands, and Odyssey filter lands. Filters are just a notch below fetches for mana consistency. Pain lands are a notch below that.

Ancient Tomb, Strip Mine, Wasteland ==> Basic lands. You'll need to run a few more basics without top-tier lands at your disposal. Trim the pricey colorless mana.

Mirri's Guile, Sylvan Library, Sensei's Divining Top, Scroll Rack ==> Crystal Ball, Darksteel Pendant, Lifecrafter's Bestiary, Seer's Lantern. It's still really important to have some topdeck filtering. These will get the job done.

Rings of Brighthearth ==> Illusionist's Bracers

Tooth and Nail ==> Another 5+ power creature

Crucible of Worlds, Mana Crypt ==> Any other mana rock. Basically the same effect, just slower and more fragile.

Avacyn, Angel of Hope ==> Spearbreaker Behemoth

Balefire Dragon ==> Steel Hellkite

Kozilek, Butcher of Truth, Ulamog, the Infinite Gyre ==> Artisan of Kozilek, It That Betrays

Hope that helps!

cdkime on A Beginner Take On Control

1 month ago

Your deck is currently missing a fairly important piece--a win condition. It is not enough just to control the course of the game--you need a way to close out the game and secure victory. Currently, your only win conditions are Jace Beleren's ultimate (not a great win condition--you have to wait 4 turns before you can use it, and, even then, it might not be sufficient to mill your opponent) or beating down your opponent with Sun Titan (great card--you don't have anything to take advantage of it).

Some options include Approach of the Second Sun, Jace, the Mind Sculptor (whose ultimate does effectively end the game, and whose other abilities are all extremely powerful), AEtherling or some larger, more game-ending creatures (ideally with flying/other evasion skills/other protection from removal).

Another option is have an infinite combo in your deck--you can stall the game while you assemble your combo pieces to win the game.

I would also recommend cutting Crystal Ball - it's a pretty bad card, providing too little for too much investment. Instead consider Wall of Omens - a solid 2-drop that replaces itself (draws a card) and provides a decent sized blocker.

hellokitty6666666666666 on Natures Wealth! Or, Rashmi? RASH YOU!

2 months ago

yeah for sure, i think the leyline is a great investment, i put it in any blue edh deck i play

Crystal Ball can be helpful for putting things on top for rashmi

Terastodon is a great value creature with high cmc

Mulldrifter's cmc counts as 5 even if you evoke him

Hua Tuo, Honored Physician can be super awesome for setting up a rashmi flip

if you're worried about the budget, Greenwarden of Murasa can sub in for Eternal Witness, or you can just run both

Zendikar Resurgent can be great for a few reasons

Genesis Wave can guarantee a flip depending on what you pay for x, and can cheat a bunch of permanents in for you, especially if you throw in a, or both, mana doublers

Moonring Island can give some utility, but can be annoying since it comes in tapped. just something to consider

hope my suggestions can help you out, i like rashmi a lot

precociousapprentice on Queen Marchesa: Politics, Aikido, and Control

2 months ago

Bloodytrailz, love the deck. I am always pretty excited to check out what other people are doing with an Aikido Marchesa.

simoneca, I had never really considered Intervention Pact before. I am not sure how I would adjust to fit it in. I played Reverse Damage for a little while when I first started playing with Queen Marchesa, and I never really felt it worked out as I wanted. I also systematically tested most white Fog effects, but for some reason Intervention Pact wasn't one of them. I guess Intervention Pact has an advantage over Reverse Damage in that you can just play your game, not leave up the mana, be more likely to catch someone by surprise, and then pay for it the next turn. It also ends up being like a Fog for the next two attacks, so it seems pretty solid. I will defininitely test it.

After playing with Warping Wail for a bit, I really like it. Sorceries that hose us are all over the place, and there are a ton of 1 power or toughness cards that can be a problem. Even as a flash chump blocker or 2 CMC ramp it does work. My issue at this point is having enough to cast it consistently. I am considering tuning my mana base a little to account for it. Pain lands like Battlefield Forge may help. I am also considering adding Arch of Orazca back in in place of Crystal Ball. The Ball has been solid, and may ultimately not come out, or at least return after testing, but being able to consistently hard counter sorceries when I want or exile key utility creatures if necessary would likely be worth the adjustment. That and the fact that an extra land may help given I have slowly raised the average CMC as the deck has evolved, so packing some extra lands could ease the pressure for mana. If I do that, I may try the Mox Diamond again. We shall see, as that could lower the sources again. Choices...

As a final thought, I am always amazed at how well this deck shifts from low key control to crazy aggression, depending on draw and on the opponents. I played a T4 Dark Depths and Thespian's Stage combo, followed by Warping Wailing a T5 Wrath of God by the Oloro, Ageless Ascetic player. I won shortly after. This is another aspect of Aikido. I knew playing a long game against Oloro would be a bad move, and drew the combo and counter backup in my opening hand. Sometimes it is better to be lucky than good. In any case, this idea makes me even more excited about Virtus the Veiled. Deathtouch defense and massive offense is exactly what I need. Like a mini-Master of Cruelties. It will definitely find a place in the deck.

Liquidbeaver on [PRIMER] Ib Halfheart, Goblin Sac-tician

3 months ago

After a long hiatus, Daretti, Scrap Savant has returned to the battlefield!

Took out Crystal Ball because I added Scrying Sheets back in per the recommendation of BasedTurtleHD, and it has worked fantastic! Also, having my land slot fill that purpose instead is much easier to work around.

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