Crystal Ball

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
2011 Core Set (M11) Uncommon

Combos Browse all

Crystal Ball

Artifact

{{1}}, Tap: Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Price & Acquistion Set Price Alerts

M11

Ebay

Recent Decks

Crystal Ball Discussion

hellokitty6666666666666 on Natures Wealth! Or, Rashmi? RASH YOU!

1 week ago

yeah for sure, i think the leyline is a great investment, i put it in any blue edh deck i play

Crystal Ball can be helpful for putting things on top for rashmi

Terastodon is a great value creature with high cmc

Mulldrifter's cmc counts as 5 even if you evoke him

Hua Tuo, Honored Physician can be super awesome for setting up a rashmi flip

if you're worried about the budget, Greenwarden of Murasa can sub in for Eternal Witness, or you can just run both

Zendikar Resurgent can be great for a few reasons

Genesis Wave can guarantee a flip depending on what you pay for x, and can cheat a bunch of permanents in for you, especially if you throw in a, or both, mana doublers

Moonring Island can give some utility, but can be annoying since it comes in tapped. just something to consider

hope my suggestions can help you out, i like rashmi a lot

precociousapprentice on Queen Marchesa: Politics, Aikido, and Control

3 weeks ago

Bloodytrailz, love the deck. I am always pretty excited to check out what other people are doing with an Aikido Marchesa.

simoneca, I had never really considered Intervention Pact before. I am not sure how I would adjust to fit it in. I played Reverse Damage for a little while when I first started playing with Queen Marchesa, and I never really felt it worked out as I wanted. I also systematically tested most white Fog effects, but for some reason Intervention Pact wasn't one of them. I guess Intervention Pact has an advantage over Reverse Damage in that you can just play your game, not leave up the mana, be more likely to catch someone by surprise, and then pay for it the next turn. It also ends up being like a Fog for the next two attacks, so it seems pretty solid. I will defininitely test it.

After playing with Warping Wail for a bit, I really like it. Sorceries that hose us are all over the place, and there are a ton of 1 power or toughness cards that can be a problem. Even as a flash chump blocker or 2 CMC ramp it does work. My issue at this point is having enough to cast it consistently. I am considering tuning my mana base a little to account for it. Pain lands like Battlefield Forge may help. I am also considering adding Arch of Orazca back in in place of Crystal Ball. The Ball has been solid, and may ultimately not come out, or at least return after testing, but being able to consistently hard counter sorceries when I want or exile key utility creatures if necessary would likely be worth the adjustment. That and the fact that an extra land may help given I have slowly raised the average CMC as the deck has evolved, so packing some extra lands could ease the pressure for mana. If I do that, I may try the Mox Diamond again. We shall see, as that could lower the sources again. Choices...

As a final thought, I am always amazed at how well this deck shifts from low key control to crazy aggression, depending on draw and on the opponents. I played a T4 Dark Depths and Thespian's Stage combo, followed by Warping Wailing a T5 Wrath of God by the Oloro, Ageless Ascetic player. I won shortly after. This is another aspect of Aikido. I knew playing a long game against Oloro would be a bad move, and drew the combo and counter backup in my opening hand. Sometimes it is better to be lucky than good. In any case, this idea makes me even more excited about Virtus the Veiled. Deathtouch defense and massive offense is exactly what I need. Like a mini-Master of Cruelties. It will definitely find a place in the deck.

Liquidbeaver on [PRIMER] Ib Halfheart, Goblin Sac-tician

1 month ago

After a long hiatus, Daretti, Scrap Savant has returned to the battlefield!

Took out Crystal Ball because I added Scrying Sheets back in per the recommendation of BasedTurtleHD, and it has worked fantastic! Also, having my land slot fill that purpose instead is much easier to work around.

kamelyan on Riku, Spells and Creatures

1 month ago

Sensei's Divining Top will do nicely with Galvanoth and Melek, Izzet Paragon; or maybe Crystal Ball, Eyes of the Watcher and/or Jace's Sanctum as low cost alternatives.

TheNocholas on Inalla meets Roon

1 month ago

Grenzo, Dungeon Warden could be a fun build with cards like Crystal Ball stack the base of the deck while fishing for acrane adapt and flood the field when you get it...

legendofa on Sultai Battle of wits: theorizing ...

2 months ago

cdkime That's what I like to hear!

So now, back to seshiro_of_the_orochi and some injudicious suggestions from an outsider:

Crystal Ball is, in my opinion, the best top deck manipulation this side of Sensei's Divining Top.

Since you want to get to 10 mana fast, Explore is gas. Rites of Flourishing is more budget, but also gives your opponent gas. (Juvenile humor FTW) Walking Atlas can also work, as can any of the ritual cards.

Control: Abrupt Decay is awesome but expensive, as is Maelstrom Pulse. Pernicious Deed is something to keep your eye on. The usual suite of Negate, Mana Leak, and Counterspell are all available.

Darkness and Fog are in. If you choose to add white, Ethereal Haze is the best option, and Dawn Charm can go in, depending on what else you have.

Recursion: for when things go bad, Eternal Witness, Noxious Revival, and Regrowth are all reasonably cheap options.

precociousapprentice on Queen Marchesa: Politics, Aikido, and Control

2 months ago

mintymustache, I connsidered including Mirrorpool, but it only copies things I control. Good, but not perfectly in line with the deck, and the land slots are tight. If it copied anything, even those controlled by my opponents, then it would be an easy include. As it is, it is a fine option, but not perfect.

HBParabol, the choice of Crystal Ball over Sensei's Divining Top took me a while to work through, and an early list for the deck included Sensei's Divining Top. I switched it much later, and I feel the switch is a good one.

First, we need to consider the function of both. They are card filtering. Many people look at both and think that this is slightly worse than card draw, but in the same category. That is not the right way to think of them. They do not add any more cards to your hand than you started. They filter the top of your deck, so that the draw that you do is higher quality, but the number of cards that you have available to cast is not increased. They also help to dig into your deck, reaching important cards sooner than you would otherwise. When viewed with this perspective in mind, they can be considered to be more like low quality tutors more than draw. You get what you need quicker than normal, but you don't get any more cards to cast than you would normally. Even the draw ability of Sensei's Divining Top only gets you the card sooner, but does not increase the cards you can cast/use, since you give up Sensei's Divining Top and have to use up a draw to get it back. It is a 1 for 1 trade, increasing quality but not number of cards.

So what is the difference, and why did I not choose the more popular option? The first answer is that by choosing the less popular option of the two similar cards has value for this deck all by itself. When I play Crystal Ball, people don't automatically see a powerful piece of my deck. They see an interesting but uncommon card, and pass it over in their consideration of board presence relative to the rest of the players. This is what the deck wants to accomplish. Second, when looking at the cards as low quality tutors, which one accomplishes more? For Sensei's Divining Top, the effect is to look 3 cards into your deck on the first turn, and then you get no further into your deck unless you have a shuffle effect so you get 3 new cards to look at. With 3 Fetch lands, 9 Tutors/Wishes, and 4 Land Tax type effects, we can have a decent chance of shuffling, so Sensei's Divining Top is definitely not a bad option. 16 out of 99 cards shuffle. People who want more could add in more Fetches or even Land Tax. This just requires more build around that doesn't add to the deck much aside from optimizing Sensei's Divining Top, even if the individual cards can be good by themselves. Crystal Ball Scrys 2. On each activation, you either get what you need, or you see 2 new cards and then can draw into a new card (see a total of 3 new cards) each turn until you get what you need. That is as good as Sensei's Divining Top, but each turn, and without needing other cards to optimize it.

The upside of Sensei's Divining Top is that you can occasionally get the card immediately, not requiring another draw, and the Sensei's Divining Top is really hard to kill. The downside is that it can be clogged up with low quality cards, like lands and such, without another synergy. To counter these upsides, I have never had someone try to kill my Crystal Ball, and I usually use both at EOT before my turn, leaving mana available for responses as long as possible, and making the immediate draw and the draw at the start of my next turn identical. The ability to put low quality cards on the bottom of my library removes the clogging downside of Sensei's Divining Top from the equation, and helps me to limit the number of lands in hand late game, and also maximizing the value of my pseudo-Land Tax cards later.

So in essence, Sensei's Divining Top and Crystal Ball fill identical roles, they are Card Filtering/Limited Tutors, and not card draw. Sensei's Divining Top gets you 3 deep in your deck on the first turn you use it, and no deeper on subsequent turns without some other synergies. Crystal Ball gets you 2 deeper into your deck on each turn until you get what you want, and the advantage that Sensei's Divining Top has is limited in how it is played in this deck, while the advantages of Crystal Ball can be maximized to great effect, even the effect of the reaction that you had when you were motivated to ask why I would choose Crystal Ball over Sensei's Divining Top. Taking the advantageous option that on casual consideration appears to be suboptimal is a huge advantage for the deck. Sensei's Divining Top would be a fine choice. In my opinion, in this deck, Crystal Ball is much better.

Hexekk, sounds like the deck is affecting your meta in a very interesting way. You are intimidating them instead of flying below the radar, but achieving the same overall effect. With this in mind, you may be able to get away with playing some more overtly powerful cards. If they see you as powerful, show them power. You are gaining advantage out of it. "Appear weak when you are strong, and strong when you are weak." - Sun Tzu, The Art of War. I am aiming to appear weak, knowing that I often hold power. You are appearing powerful, no matter how powerful you are, so opimizing that may help you.

As a slight aside, there is a deck that plays Approach of the Second Sun in my meta. I am considering playing Warping Wail in the main deck to counter this plan, along with others. More counters seems to be more better in control.

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