|Commander / EDH||Legal|
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|2011 Core Set (M11)||Rare|
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Leyline of the Void
If Leyline of the Void is in your opening hand, you may begin the game with it in play.
If a card would be put into an opponent's graveyard, remove it from the game instead.
Leyline of the Void Discussion
19 hours ago
Nykthos was suggested before and I never made a slot to throw it in the deck. I may do that but I don’t want to decrease the swamp count any more than it is now if I can help it. Having too many sources just making colorless can hinder the deck greatly.
I have considered Leyline of the Void but I don’t really care about all other graveyards. It’s nice when someone pitches Avenger of Zendikar to Mindslicer and I get to make infinite mana from it, Chainer, and Altars. Planar Void would be terrible because it hits me too. The Wretch is actually a lot hotter than you guys think. It’s BB (cheap, and devotion matters sometimes here), it’s a zombie creature (recurs, turns on gravecrawler), and it eats something at instant speed. That’s very relevant in cEDH. Leyline might be good but if I were to add it, it’d be in addition to Wretch and not a swap.
Corpse Dance would be good if it didn’t say top creature card. Since it’s illegal to manipulate your graveyard once you choose the order in which cards enter it, you’re just kind of stuck with whatever is on top of it at the time, and that’s a little too RNG for this deck.
I never noticed Vindictive Vampire . I may add it as a 4th blood artist effect. The other recur creatures mentioned are all subpar to Gravecrawler and Reassembling Skeleton, and wouldn’t be a good fit for the deck.
3 days ago
@iAzire: Hmmm... Alright. Dunno how useful Mana Tithe will be though; I mean, the mana cost to negate it seems too easy to pay either. Besides, the initial 5 card pile seems to be mostly Permanents anyway. I also added a new restriction to the combo to combat decks that force exiling as a terminal replacement for the Grave; essentially negating any card of the 5 card Pile. But, I'd also like an opinion on Mana Tithe though. How much of the time does it even work w/o anyone paying even Colorless? this might be a problem on its own, & not all targets that either Red Elemental Blast , nor even Pyroblast (I prefer the latter anyway as the choice isn't as forced.) can beat have anyway. Which would mean the other 4 would have to be Perms unless ol' Tithe paid in Blood & Guts can work here.
But the situation stands; I'd still want suggestions for parts of a pile that bypass the need for a grave for reasons above; & if one doesn't remember: these are the reasons: Planar Void , Rest in Peace , & even Leyline of the Void . I was liking the idea for Felidar Guardian , & Kiki-Jiki, Mirror Breaker , but what other two, besides the protection in question yet again, would be used? & if all 4 cards are Permanents, why shouldn't the 5th be Rebuff the Wicked ? Oh, wait: It doesn't help to counter spells your opponents might cast to counter your spells. So why Mana Tithe ? I'm discombobulated anyway... >.<
3 days ago
Also, Grindstone .
4 days ago
@SynergyBuild: Apologies about this; just forgot the situation when cards like Planar Void , Rest in Peace , & even Leyline of the Void are in play. Didn't want to disappoint in such a short notice, but I suppose you have other ideas? Also, why not Rebuff the Wicked ? Aside from Faithless Looting (Which is practically out.), the rest are permanents at least...
4 days ago
I would caution going down a Wheel of Fortune route. I've never played Wheel of Fortune specifically, but Dragon Mage I've tested. Sometimes, depending on the array of commanders your up against, when I finally get a Kaalia of the Vast resolved, and either Haste/Protected where opponents can't deal with her, I definitely don't want to put 7 cards in my hand, and then put 21 possible solutions for Kaalia of the Vast in others hands. Also, assuming I'm tutoring my win-con, Buried Alive , Reanimate , etc. the Wheel of Fortune becomes useless to me because I have no way to recover those cards (Except Yawgmoth's Will ) from the graveyard, and I've spent mana and life to get them into my hand. Giving your opponent the solution to controlling you mostly won't help you, some situations, sure, but mostly no.
If you build around the graveyard recursion, it would be viable, or go down a Liliana's Caress type structure where draw/discard costs players life, or you control their graveyards with Leyline of the Void type effects, I think they would be good, there's many of those, like Magus of the Wheel , Reforge the Soul , Wheel of Fate . If your looking to disrupt other players by making them discard their tutor results, your probably getting Force of Will on your Wheel of Fortune anyway.
So not enough synergy with it, definitely don't like reloading opponents hands and handing them a solution to whatever I'm doing, like here's 21 chances at a solution for Iona, Shield of Emeria you can't deal with, or solution for Avacyn, Angel of Hope , or solution for Kaalia of the Vast + Lightning Greaves for example.
Faithless Looting is better because you control the discard, keep the combo pieces, and gets combo pieces you've accidentally drawn into the graveyard. Yesterday I did cast Restoration Angel Flash, blocked an attacking Dark Confidant and then on my turn Buried Alive ( Kiki-Jiki, Mirror Breaker , Karmic Guide , and Razaketh, the Foulblooded ) then Reanimate for the win. There was an Executioner's Capsule in play, but Breya, Etherium Shaper tapped out and couldn't activate, so took my shot.
4 days ago
I'm not actually super confident that this deck needs blue at all, it seems to me that it plays out relatively similar to Grishoalbrand type decks, and to this end I think the shell could pretty solidly be B/R. The problem with cards like Contingency Plan is that if it wiffs what exactly did you get from it? The answer is nothing. Taking a lesson then from Grishoalbrand's playbook the package of Discovery / Dispersal , Cathartic Reunion , and the immensely powerful Faithless Looting are the best options to ensure Protean Hulk finds it way into the graveyard, whilst also providing at least some value for you. The way I see it is that the only blue card that is necessary to win is Body Double and you aren't actually casting it. That kind of covers it for the combo/dig part of the deck, so what about the rest of the deck. Well considering the combo happens all on one turn I would strongly recommend the playset of Simian Spirit Guide which enables a very improbable, but possible turn one win which looks something like this:
Turn One: Exile Simian Spirit Guide , cast Faithless Looting , discard Protean Hulk and any card not in the list above (note one or two of those cards can be found off Faithless Looting meaning you essentially have 9 looks), play the swamp, exile the two other Guides and cast Footsteps of the Goryo , win at end step.
That is very improbable, but it could happen, and the addition of Guide really would speed up your cloak, regardless if you take it to B/R or not. I also wouldn't play the full playset of Fatal Push , instead I would diversify, likely with 1-2 Fatal Push in the sideboard and only 1-2 copies of Collective Brutality in the main simply because it can discard Protean Hulk (I realize this card is expensive though so it is only a suggestion for if you decide to invest in this deck; the same can be said for some of the other cards I will suggest; if you want budget alternatives I'm more than happy to start digging around to see what I can come up with). Filling out the deck, I think I want doubles of most of the combo creatures as I would hate to draw them, though that doesn't feel optimal and I would have to test to see, and maybe some form of protection. As you are winning the turn you play Protean Hulk perhaps Pact of Negation , its fast, free, and versatile.
The land also needs a good amount of work. No matter what you do I firmly believe you want at least 3 scry lands, whether that be Temple of Deceit or Temple of Malice depending on the direction you go, ideally a playset of fetches as well for the marginal advantage of deck thinning. I would also encourage playing both Gemstone Caverns here, as the math with that luck counter could be interesting, and Gemstone Mine as if your opponent plays a Leyline of the Void you are functionally dead, to get around this, in addition to hate in the sideboard, it would be advantageous to actually be able to cast your cards, I mean, a 6/6 is a 6/6, it can win games in desperation.
As for your sideboard, I think you want a healthy mix of hate and protection; on the side of protection I would consider Pact of Negation , Silence , Chalice of the Void (turns off opposing hate and with a diverse cantrip base built around two-cost spells, is amazing against Phoenix). The other half of the sideboard I would devote to staying alive and more general hate: cards like Lightning Axe , Kozilek's Return , Bontu's Last Reckoning , Engineered Explosives , Blood Moon , and Shatterstorm .
If I was building a sideboard for a large tournament with the proposed B/R shell it would look something like this (obviously though this needs to be tested and the numbers better figured out):
2x Pact of Negation (unless in main)
2x Blood Moon
2x Wear / Tear
IF PACT IS IN MAIN
1x Fatal Push
I realize what I am proposing here is a totally different shell that just happens to use the same combo, but I strongly believe a B/R shell is the more competitive build of the deck in terms of consistency and speed. Either way good luck and good draws
5 days ago
Flooremoji thanks for the comment!
I really wish I could play Wasteland in Modern. The reason I went with Memorial to War instead of Ghost Quarter was because Ghost Quarter lets the opponent search their deck for a basic land which I felt was counter intuitive to this deck destroying every land they put in play. I may sideboard in some Ghost Quarter or try playing some main board for a while and see how they go. Field of Ruin with both the mana cost and giving a basic land I don't think fits well.
I liked Stuffy Doll because it has that great combo with Star of Extinction to blow decks up for 20 life + land destroy and creature/planeswalker board clear. I had already gone down to 3 Stuffy Doll but may go down to 2 to make room for something else.
I'm gonna put some Inferno Titan in the sideboard the extra zeniths were just sorta a placeholder and I like the LoP but wanted 3. The Leyline of Punishment just allow the deck to burn through various turbo-fog decks and life-gain decks which can be huge. I think the deck needs some additional control card for the sideboard but I cant think of what. The Leyline of the Void , Boseiju, Who Shelters All , and Shattering Spree are phenomenal counter-play cards but I know the rest of the sideboard could use some improvement.
1 week ago
I little bit of testing, but it mostly just lacks some consistency. I think it is close though. I kept just getting Leyline of the Void ed out which was annoying. I wonder if the manabase could go sultai for Diabolic Revelation ...
Leyline of the Void occurrence in decks from the last year
All decks: 0.01%
All decks: 0.06%
Commander / EDH:
All decks: 0.01%