|Commander / EDH||Legal|
Printings View all
|Core Set 2020 (M20)||Rare|
|2011 Core Set (M11)||Rare|
Combos Browse all
Leyline of the Void
If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.
If a card would be put into an opponent's graveyard from anywhere, exile it instead.
|Have (8)||Luckeyawesome , sonnet666 , , Tylertrashh , jecder , Regulus1010 , , Pumpkinking913|
|Want (6)||alexvel0822 , LordZZX , metalmustaine , OniRey666 , SkylordAleksander , PTsmitty|
Leyline of the Void Discussion
3 days ago
SideBae This is some great advice! I appreciate all the help!
I like your thoughts on 2 mana rocks as opposed to 3 mana rocks. I'll be making a change there to increase the deck's speed.
You make a really good point about Approach of the Second Sun that I haven't thought about before. I'll most likely be cutting that in favor of another card that will help me with my deck's plan.
My budget doesn't really allow for the fast fetches but I didn't even know about the slow fetches! I'll be including some of those for sure. City of Brass , Mana Confluence , and Urborg, Tomb of Yawgmoth are some great suggestions too, I'll find room for them. When it comes to the land count, I'll try playing with different amounts, as I have some other decks with similar curve and a lower land count that can screw me sometimes.
I agree with your thoughts on card advantage, it's definitely very important. I've heard Varina, Lich Queen can produce a lot of card draw on her own, so I went a little light on the cards for that. After some playtesting I'll be able to see if I need to find some room for more card draw spells. One card in particular I was considering was Frantic Search , but I also like your suggestions a lot.
I agree that tutors are great cards, but I tried to limit myself with how many I was using when building this deck. In the past I've had decks with lots of tutors, and I found that it made my games always play the same. This time I wanted to try to cut down on that so I can see more of my deck and try to win with the tools available in the moment. This may also change after some playtesting too!
The Liliana's are great, Liliana, the Last Hope is a little out of my budget at the moment, but I'd love to find room for the other two.
I've definitely got my eye on Damnation and Toxic Deluge , I'd like to pick those up when I'm able to. My main reason for running the Anguished Unmaking and Utter End is the versatility they have. Any nonland permanent is really strong, and an exile is also great, due to the amount of graveyard-heavy decks in my playgroup. Another big reason for including them is to deal with problem cards that might be hard to deal with otherwise, such as Rest in Peace or Leyline of the Void . These cards can show up pretty often in my group, and I'm worried their effects would completely shut off my deck. But again, I'll learn more once I playtest.
I wanted to include some more counter magic, but my downfall in deck building is always deciding what to cut. There's always too many things I want to include in the deck, and nothing I want to cut. Any suggestions to help with this?
I do have access to both Narset, Parter of Veils and Ashiok, Dream Render , and I was heavily considering playing Ashiok in the early stages of deck building. I'll be taking another look at those cards.
Patriarch's Bidding is definitely on my list of cards to eventually get, I can imagine how strong it would be in a deck like this. I hadn't thought of Living Death 's interaction with Wonder , hopefully that won't screw me up too often!
Thanks again for your help, I really appreciate all the suggestions!
5 days ago
1 week ago
I have a slightly different take on the Shared Fate archetype. The traditional method of making the deck is to not have any win conditions, and win by stealing your opponents' things. The problem is that this leaves you open to all the opponents' mischief. And any removal spell that you can use to slow them down will be used against you when you cast a threat from their library. This almost guarantees the opponent will always have a superior board position: anything you have that is good against their board before Shared Fate will be good against you after.
So, what you want are cards that break the symmetry:
Suspend: Suspend cards can only be suspended from your hand. An opponent could not suspend Ancestral Vision , and could not cast it for its mana cost, effectively making it a blank card under Shared Fate. Other suspend cards like Ith, High Arcanist or Mindstab , the opponent would have to wait many turns before being able to cast, if it even did them any good.
Flashback: These are generally symmetric. Before Shared Fate, you can cast it twice. After Shared Fate, the opponent can cast it, and then you can cast it. Lingering Souls is the best one, because it's cheaper for you to flashback then for them to cast.
Aftermath: I'm sure you heard this before, but the opponent can get the first half of the spell, but only you can get the aftermath half. These vary wildly in usefulness, but Never Cut Rags Spring Farm Start are all worth considering, especially because you can still get the first half before Shared Fate is on the battlefield.
Eternalize: These cards work differently from your graveyard, allowing you to actually have win conditions. Consider, for example: Proven Combatant . Before Shared Fate, you have a 1-mana 1/1. After Shared Fate, your opponent gets a 1-mana 1/1, but you get a 6-mana 4/4. Bonus points, because it's a zombie and cannot be targeted by Victim of Night , allowing you to have removal spells that can kill the opponent's creatures, but the opponent cannot use to kill your eternalized creatures. Of these, Adorned Pouncer , Sunscourge Champion and Dreamstealer are the pretty good, but Champion of Wits is absolutely nuts: eternalizing it with Shared Fate on the battlefield is "draw 4" with no drawback.
Dredge: You can choose which draw replacement effect replaces your draw, allowing you to dredge even from under Shared Fate. This means you can always get your Darkblast . Bonus points if you're using Aftermath and Eternalize cards.
Origins Flip Planeswalkers: This cycle of 5 specifically says to return it to the battlefield under its owners' control, so an opponent could never control them in their planeswalker form. I saw you had the blue one in your deck, but only Liliana, Heretical Healer Flip can be forced to transform against her controller's will (the opponent will still get the 2/2 zombie she makes).
Cycling: Cards that cycle must be in your hand, but there are a few important cards to consider: Gempalm Polluter and Krosan Tusker don't have any abilities for casting them normally, only cycling. Faerie Macabre isn't really cycling, but it is important because it is one of the few graveyard hate spells the opponent cannot use from under Shared Fate.
Recover: These cards from Coldsnap allow you to keep putting the card back in your hand from your graveyard, if you have the mana to do so. None of the cards its printed on are particularly good, but of these Sun's Bounty , Krovikan Rot and Grim Harvest might be the closest to playable. It's too bad there aren't more good cards in red for Shared Fate, because Rekindled Flame is pretty sweet.
Other: Fragmentize can kill a Leyline of the Void but not a Shared Fate . Damping Matrix and Damping Sphere work regardless of who played them. You'll be able to cast Panglacial Wurm when cracking a fetchland you got from the opponent's deck. If you have any targeting spells or abilities that only you can repeatedly use (like Darkblast ), or ways to exile it from your graveyard that only you can use (like Bone Dragon ) then Eternal Scourge can provide a lot of value.
You're probably wondering about how any or all of these ideas fit the theme of Shared Fate, and the answer is simple: unlike the traditional style, where you're trying to beat them with their deck, these ideas center around a Shared Deck; both you and the opponent will be playing your cards, and it doesn't really matter what's in their library. Sure, their cards give you more options, but the idea is that you can win without ever casting anything of theirs.
1 week ago
This is awesome! I love this combo finish and grindy potential. This feels like the fun of a commander deck with the fine-tuning necessary for modern.
It's unfortunate that it gets accidentally hosed by all of the graveyard hate running around for Hogaak and Phoenix decks though. At least you have a non-graveyard backup plan with Renegade Rallier.
I think the SB is probably what you need to fine-tune next. I don't feel like Giver of Runes does anything important since you're fighting targeted discard, Surgical Extraction , and Leyline of the Void post-SB. Plus you already have Altar as a failsafe against targeted exile effects.
I haven't checked out the stats on this but I feel that 2 is a bad number of Force of Negation since it's so reactive. I think going up on Force of Vigor might be necessary, too. 3 CMC is totally hard-castable with the ramp from Rallier and in a pinch you can go down on cards to get rid of an early Leyline. I would probably go to 3-4 Vigor and take out Negation.
What's Pithing Needle in for? Just curious, I'm not sure what you bring it in against.
2 weeks ago
kamarupa Fair enough. It would be budget-ish for me because I already have most of those cards, but doesn’t require the purchase of a full playset of Liliana of the Veil , Mutavault , Urborg, Tomb of Yawgmoth , or Leyline of the Void . But I’ll edit the description.
2 weeks ago
Leyline of Abundance is a very, very hard pass. It’s good in theory. But even the best two Leylines, Leyline of the Void and Leyline of Sanctity are most definitely sideboard cards. I would also pass on Druid of the Cowl as it really only goes well with the enchantment I mentioned. It’s cool to ramp out a Nissa but Llanowar Elves is almost strictly better.
2 weeks ago
Sliver Legion I think would make a good choice over First Sliver's Chosen . Exalted is good but as long as your opponent can throw down a chump every turn they're safe. Sliver Hivelord I don't think would be the optimal choice here. I don't really see too much destroy in the meta at the moment and I think just having a bigger WUBRG sliver would be a better choice. Aside from that I definitely need some grave hate. I'm thinking two Surgical Extraction and one Leyline of the Void . Needing some extra draw also seems to be a bit of an issue
3 weeks ago
What are your thoughts on mainboard Leyline of the Void for fighting the opposing Hogaak decks? I've seen some other lists doing it.
Leyline of the Void occurrence in decks from the last year
All decks: 0.01%
All decks: 0.06%
Commander / EDH:
All decks: 0.01%