Leyline of the Void

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
2011 Core Set (M11) Rare
Guildpact (GPT) Rare

Combos Browse all

Leyline of the Void

Enchantment

If Leyline of the Void is in your opening hand, you may begin the game with it in play.

If a card would be put into an opponent's graveyard, remove it from the game instead.

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Leyline of the Void Discussion

Enral on "Gods, Continuum, Even You. All is [[Nix]]."

1 hour ago

Asymmetrical effects basically mean one-sided. For example, cards like Leyline of the Void/Aven Mindcensor/Stranglehold only affects your opponents which is basically an asymmetrical effect. Also, there is a way to break parity in stax where cards that affects everyone (symmetrical effect) like Stasis can become asymmetrical...for example Aminatou can break parity of Stasis by flickering a land/mana rock.

boomerang42 on a good orzhov deck POGGERS

1 day ago

DoctorBees

If you're going competitive you should have All the best possible mana rocks and lands like I mentioned above. After that look into shifting the total CMC down. Anything more expensive than 3 CMC needs to have a very powerful effect.

Looking at your list I would remove every single 4+ drop if you're going this route.

As far as combos you're kind of limited in BW, the prices of these pieces are all over the place, some cheap, some prohibitively expensive:

OK, that was a lot! Hope this put you in the right direction.

Bxbx on Omnipotence Comes With An Iron Grip

1 day ago

Hey DrkNinja,

it's a bit ironic to assemble the Avengers (aka The Gatewatch) to help to construct a Bolas-deck, but nevertheless here are my ideas:

First of all, I would discard :) the whole Nekusar-wheel-theme. Nekusar, the Mindrazer decks just do it better anyways and playing Wheel of Fortune, Reforge the Soul, Jace's Archivist or Windfall in your deck has some drawbacks. While they're great to enable your plan of using the opponents' graveyards, your decks' cmc is not low enough to exploit those cards. Additionally, your opponents would get a significant amount of cards out of it, too, which also undermines the whole handcontrol theme of your deck: What's the matter of making them discard through Nicol Bolas, the Ravager  Flip, when you're helping them to refill their hands the next turn? Cards like Megrim, Liliana's Caress or Fell Specter would have to go as well because they're only effective with the aforementioned cards.

So my proposal is to focus on discard and control. Cards like Painful Quandary, The Eldest Reborn, Waste Not, Oppression and Chains of Mephistopheles fit well and should stay. You could add Skull Rend or Liliana's Specter. You could also add cards that let your commander re-enter the battlefield like Ghostly Flicker. Some ninjas like Silent-Blade Oni or Ink-Eyes, Servant of Oni do not only fit your theme but let you cast your commander again.

To get more information about your opponents' hands you could play Telepathy or Glasses of Urza. I usually go with Glasses of Urza alongside Trinket Mage.

You have to strengthen your control over the graveyards when you're making people discard. The Scarab God is already good here. But you need some more graveyard-hate like Relic of Progenitus or Phyrexian Furnace which give you a bit of a choice what to exile. Don't play Leyline of the Void in here.

I'd also add Solemn Simulacrum like multimedia proposed.

So far I mentioned 8 cards which should be cut, so here are 22 more: Kess, Dissident Mage, Nightveil Specter, Mind's Dilation, Omniscience, Torment of Hailfire, Disrupt Decorum, Entreat the Dead, Anvil of Bogardan, Go for the Throat, Blasphemous Act, Stunning Reversal, Thrilling Encore, Leyline of Anticipation (most of the permanents don't have to be played at instant speed. Casting leyline is just doing nothing for the turn), Bloodchief Ascension, Countersquall, Desertion, Preordain, Thoughtseize, Library of Leng, Disciple of Bolas, Hour of Devastation, Tormenting Voice.

That's all for now. Good luck with your deck!

vomitpile on Sai, Master Thopterist combo

3 days ago

Maybe cut Mishra, Artificer Prodigy and Jhoira, Weatherlight Captain for cantrip artifacts like Chromatic Star and Chromatic Sphere and a playset of Ancient Stirrings? They just don't seem fast enough and are the most color-intensive cards in the deck. Pia Nalaar doesn't seem like it would be better than 4 copies of Sai, Master Thopterist either since you're trying to swarm. Walking Ballista as maybe a 2-of seems powerful as a way of interacting with creatures since you have none otherwise, and maybe even a copy of Emrakul, the Aeons Torn as an instant-ish win condition. This is similar to the more eggs-style KCI decks but isn't focused on the graveyard at all which can be a good way to try and trick the opponent into sideboarding Rest in Peace and Leyline of the Void which won't hurt you at all. On that note, you could add Scrap Trawler and play into the regular KCI gameplan a little more without needing to use Pyrite Spellbomb over and over to win. For the sideboard, I would say counterspells like Metallic Rebuke and Dispel would be a priority, maybe The Antiquities War against slower decks, Ghirapur AEther Grid would help against other creature decks, as well as point removal like Galvanic Blast or Dispatch. Tempered Steel could be sweet but maybe too gimmicky and difficult to play. Graveyard hate like Rest in Peace and Relic of Progenitus would be fine if you don't add the graveyard angle in at all. Basically, all of the sideboard options that other artifact decks use are open to this one! Overall, I think building in a real, solid turn-you-play-it win condition like Emrakul, the Aeons Torn is the first thing to do since this deck looks like it's just planning on swarming with thopters, which is a solid plan and it can go infinite with multiple Myr Retrievers on the board and a Krark-Clan Ironworks, but without backup could fall short with the amount of board wipes in modern that can kill everything in the deck before you can actually attack. Good luck, I'm currently turning my Affinity deck into something similar to this and got a few ideas from your list!

SynergyBuild on Atraxa - +1/+1 counters

6 days ago

Okay, I would suggest you try to make the deck as consistent as possible, while also having a lot of interaction. Given your manabase being split between four colors, effects such as Counterspell are a bit hard to cast. Countermagic though should be run. Arcane Denial is a card I recommend, as it generally doesn't draw too much hate, doesn't cost double , and replaces itself as a card.

This is the type of logic I implore you to use when deciding the power level of cards. I assume you have the same dilemma most have when deck building of card attachment. Because of this, I will give you a list of cards I would drop in the list, for more powerful interaction, ramp, and card draw.


Here we go:

  • Citadel Siege - This is a +1/+1 counter deck, and this puts +1/+1 counters on your creatures, it makes sense why it is run, but you have so many effects in this nature, that this card I don't think makes the cut. This deck has a lot of creatures, and this card doesn't put a +1/+1 on up to two creatures, both of which could be proliferated later, instead it only puts two on one creature. I don't hink it is worth 5 mana.

  • Brave the Elements - Vigilance is a good ability, but for a 2 mana enchantment, this would have to do much more than this to be worth it in my opinion. Dropping it for more ramp allows you to be more aggressive, and get your opponents on the defensive, rather than you having to defend yourself.

  • Duneblast - Cool card, yes, but in this deck I don't think saving one of your creatures is worth a whopping 3 more mana and an extra color symbol than Day of Judgment or a similar effect. I personally would rather see Languish in this deck, as it can kill most creatures, while your generally are larger, or Black Sun's Zenith, which puts -1/-1 counters on your opponents' creatures you can proliferate over time.

  • Disdainful Stroke - Okay, this next part might get into a bit of math, but here is why Disdainful Stroke is nearly strictly worse than Arcane Denial, and it has to do with card advantage. If Disdainful Stroke was a Counterspell for just a , I would still run Arcane Denial over it. An effect like Disdainful Stroke leaves you down a card, and your opponent down a card, with two other opponents up a card. Since Arcane Denial replaces itself, and give two card to an opponent, at the cost of one, you are only down a card to one opponent, instead of two.

  • 2-4 lands - A deck of this CMC normally needs only 35-37 lands to get all of their spells cast on time. I don't have the statistics on me right now, so trust me or not, but that has been my experience and the experience of many others.


Okay, so what should you add in? I would run more counterspells, like Delay, Mana Leak, Swan Song, or anything you want to run for versatility like Unsubstantiate or Supreme Will. Removal like Swords to Plowshares, Chain of Vapor, Beast Within, or Aura of Silence can also be useful, as well as card draw like Windfall, Brainstorm, Ponder, or Preordain. The creature base seems fine, I suggest a Sunscorch Regent because it is insanely fun, but otherwise keep it up!

Oh yeah, you wonder what to do against Inalla, Archmage Ritualist? Torpor Orb, Tocatli Honor Guard, and Hushwing Gryff shut them down efficiently, also they only hurt 6 of your cards, being Prime Speaker Zegana's draw ability, Juniper Order Ranger, Elite Scaleguard's bolster ability, Armorcraft Judge, and a couple creature's evolve ability. The reason effects such as Fertilid's enter the battlefield with two +1/+1 counter ability or similar abilities across your deck is due to them not being triggered abilities. They happen 'as' the creature enters, instead of immediately after. It is a little weird.

Against graveyard decks, consider Relic of Progenitus, Leyline of the Void, Rest in Peace, Grafdigger's Cage, and Ground Seal. They are pretty self explanatory, but run the ones you want to, all have ups and downs. For instance, though you may know that tokens disappear if they leave the battlefield, they still go to the graveyard when they die, immediately after they disappear, which is why effects like Deathgreeter trigger when 3 tokens die. This means Leyline of the Void won't stop Deathgreeter gaining life when tokens die, but Rest in Peace will. Differences like this are minor, but may make you decide between different forms of graveyard hate.

Containment Priest is a creature that can stop Kaalia of the Vast, but not Muldrotha, the Gravetide or The Mimeoplasm, but you might want to consider it too, despite it's price tag.

Good luck!

StopShot on Would Steppe Lynx be strong ...

6 days ago

{{Summarry of this post}}: 1st paragraph compares rate of land drops to discard effects. Paragraphs 2, 3, and 4 talk about what to cut and why for the Lynx. The last three paragraphs I question the necessity of running play-sets of certain cards and by reducing those cards to 3-ofs you could easily fit the Lynx in the deck while reducing scenarios of bad hands due to redundant cards.

1.) As for there being more discard effects such as Faithless Looting and Street Wraith it should be noted that the wraith only powers up the Flamebalde Adept by one power much the same way a non-fetch would for the Lynx. Faithless Looting does offer more power however, but it costs one mana whereas playing lands are for free and you'll be running much more lands in total. Again this is not to say Lynx is better, since it lacks synergy with other card effects, but that it naturally has a lot more bang for your buck without needing to compromise the strategy of your deck to make it work. Also who is not to say a deck has to be limited to just 8 fetchlands, there can certainly be more but that off course begs the question how many more fetchlands can be added to balance the trade-off?

2.) Another point I've heard is what exactly to cut. I do concede the Hollow One deck archetype is packed with many must-include staples that deviating card selection isn't really as flexible as it would be for other deck archetypes. That said I don't think any one card should be axed entirely, rather I question if the deck really needs to be running full play-sets of certain cards. My point is there seems to be a lot of redundancy that can run amok and some variance could be the remedy to otherwise trash hands and repeatable mulligans. Take the 3 Gurmag Angler and 1 Tasigur, the Golden Fang, while certainly they're really strong and can be cast for cheap if you wind up with 3 or all of them in hand you're not going to be able to reasonably delve away all of them in a speedy manner nor can you always trust your 4 Burning Inquiry and 4 Goblin Lore to discard the extras for value. Furthermore graveyard hate such as Rest in Peace and Leyline of the Void as well as bounce spells can further put a lot of strain on playing these cards whereas the Lynx does not suffer the same problems and can be put on field much earlier in the game if a Flameblade Adept is not available in hand. Now I'm not disregarding the Lynx's faults or the success of the delve creatures, I'm just questioning if only one could be taken out in it's place. This will cut on consistency but reduce the odds of horrible redundancy mind you.

3.) Another 4-of I'd look at reducing to 3 is Flamewake Phoenix. Now I do know the Phoenix is easily recurred from graveyard which is straight up card value whereas the Lynx is not, (however; the phoenix is rather clunky to hard-cast if ever stuck in hand with it especially if you're stuck with multiples unlike the Lynx.) It should be noted when Phoenix is at it's best case scenario that being in the graveyard it will cost one mana to recur whereas the Lynx also costs one mana to cast without need of a discard effect. If cost is the same we must compare stats - that being the Phoenix is a 2/2 with relevant evasion and haste whereas the Lynx is a 0/1, 2/3, or preferably a 4/5 at any given time. If we take the best case scenario for both of them the Lynx does more damage over time especially if you factor in the fact the Lynx can be set on the field much earlier in the game which in a way counts as haste in of itself. While in the worst case scenario Lynx either got discarded off the top of the deck by a random discard effect or you don't have any lands to play leaving it as a 0/1, which for the record getting mana screwed is a pretty low bar to set considering it's a universal issue that would cripple most cars anyway. The Phoenix worst case scenario would either be stuck in hand or whatever is giving it the ferocious trigger always gets removed before combat. Do keep in mind your opponents get a sizeable window frame to respond and remove your big fatty before combat starts meaning the Bolted Flameblade Adept or K-Commanded Hollow One isn't going to bring back your phoenixes especially if all your eggs are in that basket or in this case your graveyard. Furthermore this says nothing of graveyard hate which is another issue the phoenix has to come to terms with that the Lynx doesn't need to. Again Phoenix has a lot of value in it's own right most certainly, but I question if 4 is the appropriate number. Adding more variance makes a deck harder to disrupt especially when you cut down chances of over-redundancy. I suggest cutting one phoenix for a Lynx or possibly 2 in rarer circumstances depending on how serious graveyard hate comes up in your meta.

4.) The last card I'd consider cutting down to 3 is Faithless Looting. Granted discard cards is the defining point of the deck and the looting is the only non-random discard effect besides Collective Brutality I don't think the cut to 3 is as devastating as some might think. First off Looting itself is not enough to allow you yo free-cast all the Hollow Ones in your hand and if you're unable to cast all of them after a looting that can bite pretty hard. Yes a Street Wraith does solve the problem but you can't always count every Looting to come with Wraith 100% of the time. Another key factor to note is even if you have one less looting it's not like your deck loses the capability of it's effects given that already casted Faithless Lootings have flashback. While paying two more can be clunky it should be noted that sometimes it's just better to cast from graveyard than from hand and the option to discard when needed will remain present unlike with other cuts. Faithless Looting is also card disadvantage and it can't disrupt your opponent's hand much like Burning Inquiry would which is where too many of them can become a problem. While one or two lootings in an opening hand can be fine I think having 3 or 4 in hand would end up a little distasteful hence why I feel having a Lynx would be better than that of a third or fourth looting in hand.

I know the Hollow One Archetype is pretty inflexible to deck-list improvements, but this seems only due to a limited card pool. I believe it's this card pool that makes taking stuff out to be difficult but by the same token it raises problems with redundancy. I think the question that should be asked when improving the list shouldn't be what set of cards we should remove for another, but what cards should we run as 3-ofs and what more can we use to fill in that space made?

Homelessguy on How do you deal with ...

1 week ago

I feel ya, I got a Feldon of the third path deck and I literally die a little inside when I see a Leyline of the Void

You're probably just going to have to build a second deck. I don't know if they made that deck specifically to hate yours or it's just a particularly bad matchup.

I have a Naya's token deck that I'm really proud of and it's fun to play but when one of my friends puts down they're elesh norn deck I've got to play something else if it hits the field my deck does nothing.

I can't make tokens and I can't put down the commander that makes the tokens.

Sal123 on Rat Chimes

1 week ago

This is legacy material. Use Griselbrand or Goryo's Vengeance. Use Leyline of the Void in sideboard.

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