|Commander / EDH||Legal|
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|2011 Core Set (M11)||Rare|
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Leyline of the Void
If Leyline of the Void is in your opening hand, you may begin the game with it in play.
If a card would be put into an opponent's graveyard, remove it from the game instead.
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|Have (13)||saj0219 , pskinn01 , cklise , Fullmetalmage , Swamy , zachi , dplerner , warcry02 , tragic_slip , ZombieFood , geazykagar , sirbar , Boza|
|Want (6)||Turtlelover73 , Ariumlegion , accioali , Spinalripper , Dadaman11 , darthnuchi|
Leyline of the Void Discussion
4 days ago
I know it seems a little underwhelming, but have you considered Sedraxis Alchemist? It combos really nicely with Rooftop Storm to give you infinite casts in a turn, exploiting Diregraf Colossus and Altar of the Brood, and can help you bounce obnoxious enchantments in a pinch (Rest in Peace and Leyline of the Void come to mind). With the amount of counter magic you're running it could be a pretty reliable enchantment removal tool. Plus, if it happens to wind up in your graveyard you can hit it with The Scarab God at instant speed.
5 days ago
Depends on yoyr budget? Like the standard finisher at the moment is Gurmag Angler. It isnt flashy. But it is a 5/5 for 1. If you want to get a little cheeky Leyline of the Void and Helm of Obedience is another.
6 days ago
1 week ago
Honestly, I think your best sideboard card by a longshot would be Leyline of the Void. tormods crypt won't do much against dredge if you're constantly filling their graveyard. Same with living end and any other graveyard deck.
1 week ago
I run Walking Ballista for quick finishers, which doubles up as creature removal. This decklist is sort of weak when it comes to creature removal, since you only have Spine and Chaos Warp. So even a good old Bolt could do the trick, sometimes removing one creature can make the game. (I recommend Lightning Bolt to anyone making a budget version of Daretti)
In the case of Stony Silence or other cards such as Grafdigger's Cage, Rest in Peace, Leyline of the Void etc. I'm not too sure. This deck lacks in almost every type of removal as it relies on stax and combos. Perhaps if you were running a slower, budget version of this deck you could add basic removal like Crush/Smelt for artifacts. As for enchantments? There is no red enchantment removal other than ones that target blue cards. Spine, Disk, and Chaos Warp are really your only answers for enchantments.
Hope I can help! I've been lurking this thread for a while and it has made my Daretti deck 10x better. Love this deck hope to see it stay on top with the upcoming sets.
2 weeks ago
yes, crawler was in the infant stages of this list along with other slow creatures like Jace's Archivist
nekusar definitely does have a bounty on his head a majority of the time, which is why I run a decent amount of countermagic and control/permission
like most "efficient" edh decks, this deck does not require the use of its commander to win effectively, and he is often used as a blocker, or I simply cast him when my opponents are tapped out or when i have a counterspell in hand and can protect him enough to start wheeling, but he certainly does get answered more than the other cards in the deck, but i dont need to cast him to be able to kill opponents with mill or damage from cards like Chains of Mephistopheles, Underworld Dreams or Liliana's Caress
generally, the most trouble i have had is from selesyna or creature combo decks, since I run a very limited amount of potential blockers, and being spell-central renders me weak to token swarm, which is the main reason I run mainly utility creatures and a lot of creature answers like Evacuation, Damnation, Toxic Deluge, Cryptic Command or Rakdos Charm, and in the earlier stages i ran things such as Propaganda and Crawlspace, and Torpor Orb
secondly, I've found that Aura Shards or Bane of Progress effects really gimp the deck, since outside of nekusar himself a lot of my wheel value comes from artifacts and enchantments such as Dream Halls, Waste Not, Underworld Dreams, Teferi's Puzzle Box, or mana rocks, also hoser cards such as Spirit of the Labyrinth can stop wheels, and since grixis lacks any real form of enchantment removal, I will have to rely only on countermagic or bounce to answer aura shards or the like
other than hatebears, token swarm and stax effects that gimp spell decks such as Nether Void being my main weakness, I also find that wheeling a lot enables the HELL out of flashback or reanimator decks like Kess, Dissident Mage, Sedris, the Traitor King, or Sidisi, Brood Tyrant, due to wheels filling up graveyards relatively fast.
to combat this, i run graveyard hate such as Rakdos Charm and Bojuka Bog, and previously,Leyline of the Void. the reason being that when i wheel multiple times and they have a large graveyard with threats like Golgari Grave-Troll and Past in Flames, i can then exile those threats, which then allows me to cast Timetwister for maximum advantage as I shuffle away 50 cards while they get zero
essentially the main weaknesses of a wheel spell deck would be decks that take advantage of wheel effects or my lack of blocks, so creature heavy, reanimator, or stax decks usually give me trouble with combat damage, graveyard recursion, and combo denial respectively.
hope that was informative enough!
2 weeks ago
Sergal, obviously I don't hate Meren, but I DO love Anafenza and Abzan. In fact, my Anafenza deck runs Meren. Which leads us to...Merang, Rest in Peace is not what i would want because it locks you out of your OWN graveyard. Leyline of the Void does not. My Anafenza strategy revolves around that strategy - value from having access to something your opponents do not. I have not posted this deck yet, but it is forthcoming.Nice deck though.