Leyline of the Void


If Leyline of the Void is in your opening hand, you may begin the game with it in play.

If a card would be put into an opponent's graveyard, remove it from the game instead.

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Leyline of the Void Discussion

xrex479 on worst combo you've come across?

5 hours ago

Leyline of the Void works well for stopping lots of combos. Arcane Laboratory stops players from going off but can slow you down too.

Daedalus19876 on The Deckwatch [Home Base]

1 day ago

enpc: I did Taekwondo for a long time, but I've fallen off the wagon these days. I really should get back into it :) I also do archery - it's awesome, though n0bunga is far more experienced than I, haha.

Also, I think the best combo for Protean Hulk is Devoted Druid+Vizier of Remedies+(something that gives static haste) because the combo cannot be disrupted (other than split second removal).

Lilbrudder: I agree that Protean Hulk is ludicrously powerful and will warp the format, but I think you're looking at this a bit in the wrong way.

Leovold, Emissary of Trest has less raw power than Protean Hulk, who is often a 1-card combo, but the issue here is consistency. Notion Thief is more powerful than Leovold, Emissary of Trest (stealing instead of preventing draws) yet nobody's calling for him to be banned.

The problem with Leovold is that he's in the command zone so he's always available to be cast, and he'll come back if you exile him. At least Rest in Peace and Leyline of the Void and Stifle and Disallow and Grafdigger's Cage et cetera can deal with Protean Hulk.

The other difference between the two cards is statistical. A typical Leovold decks plays, what, ten wheels that strip hands as well as two lock pieces? A deck around Protean Hulk can only play one copy of him, so it can't always rely on him to win. There's less redundancy with Protean Hulk.

Overall, I think Protean Hulk is sort of like Boonweaver Giant in Karador: if he hits field with an unprepared opponent the game is over, but there is only one copy in the deck, and good GY hate or counterspells can crush the combo.

Daedalus19876 on I Call Her Vera: Sidisi EDH | *PRIMER*

2 days ago

Neckworn: Honestly, this deck just threw up its hands and went full-combo a while ago. I never had the counters in hand at the right time, and they diluted my creature . And yes, I definitely need Embalmer's Tools.

Shadow_Zephire: That's an interesting question. If all of my win-cons were in my GY and I get hit with Nihil Spellbomb, I just lose. The same applies to if an opponent T0's a Leyline of the Void and it never gets removed. BUT, with intelligent play, you can get around this - either force them to explode the Nihil Spellbomb preemptively by attempting to reanimate something threatening (notably the Deadeye/Peregrine combo, which they have to answer or lose), or use instant-speed reanimation to grab Laboratory Maniac in response, or simply use Sidisi's beatdown to kill them before they detonate the stupid thing.

It's frustrating when your opponent has a strong anti-GY card, but with clever play you can outwit them and remove it (assuming no one else removes it first).

masterosok on Brago Stax - need help ...

3 days ago

Thanks entheogeneral

Tunnel Vision + Spin into Myth would definitely work without Strionic Resonator to at least kill one person. I do have a copy of Spin into Myth in my collection.

I think you mean Rest in Peace instead of Leyline of the Void as Leyline wouldn't be legal in a Brago EDH deck. Its a good combo that was suggested by chaosumbreon87 on the deck page and wouldn't require Strionic Resonator (to get one person at least). That one is under heavy consideration.

rhystictutor on Nobody Plays Magic

4 days ago


I've got plenty more of ideas if ya want more, this kind of magic is my sort of thing :P Just don't forget to add draw into this deck. Phyrexian Arena, Rhystic Study and so on will keep you pissing people off with card advantage.

Colgate on Type-1 Eldrazi_Tribal..

4 days ago

You asked to be ruthless, so let's be then. You was warried about your BUG and Show and Tell MUs. Crucible of Worlds, Wasteland is nice combo in some decks, but not really fitting on mana hungry deck like Eldrazi Stompy. Crucible of Worlds is often do nothing, when opponent has basics or you don't have wasteland. Even when it does something it might be too slow and you might be better off by just beating with spaghetti. Sometimes it might win the game, if none of these problems occur and opponent doesn't have answer. Still I would rather go with something more synergistic with spaghetti stompy plan.

We can go down to 24 lands. Wasteland seems to provide least amount of utility, so let's go down to 3, now that we don't have Crucible of Worlds and with 24 lands we are less likely to trade Wasteland anyway.

2 slots now open in maindeck, add 2nd Umezawa's Jitte it's really good at killing small utility creatures and is the best way to beat Tarmogoyfs. Also move 1 Endbringer from side to main. I was first skeptical about Endbringer and thougt 6 mana is not worth it, but I've learnt 6 mana is well worth it. It can win against Ensnaring Bridge or Moat, can be put into play from Show and Tell to stop Emrakul, the Aeons Torn, pings annoying creatures away and when everything else fails, it can DRAW CARDS. We don't have too much card drawing luxury going.

For sideboard I would go something like this:
1 All Is Dust
4 Leyline of the Void
2 Pithing Needle
1 Endbringer
2 Ratchet Bomb
1 Ulamog, the Ceaseless Hunger
2 Warping Wail
2 Thorn of Amethyst

Leylines as gravehate, because they come down turn 0, are more difficult to answer and can shut down dredge.Damping Matrix hits our own stuf too, cots more and only does more than Pithing Needle against elves.

EternalBrewmaster on Unforgivable

1 week ago

Probably start with 93 more cards, some of which should be Sun Titan, Replenish, Leyline of the Void, Open the Vaults, Teferi's Realm, Teferi's Moat, Standstill maybe. Lands would be solid too, although Scrubland might just get you there every time. :P

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