Artifact Creature — Golem
Blightsteel Colossus is indestructible.
If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.
|Want (6)||MarvtheMallard , philmp01 , tempDevelopper , kadabura , metergram , GrandeKhan|
Printings View all
|Mirrodin Besieged (MBS)||Mythic Rare|
|Mirrodin Besieged: Phyrexia (MBP)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Blightsteel Colossus occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
Blightsteel Colossus Discussion
19 hours ago
I was toying with the idea of a golem deck built around Gerrard, Weatherlight Hero, a bad tribe in Boros for max jank. I remembered the old Pauper Battered Golem+Banishing Knack combo, and wondered if there were Boros combos. Before I knew it, I realized:
Apparently, Golems are a combo tribe.
3 days ago
I would refer to this as a high powered deck, not quite a cEDH deck. cEDH decks have fast consistent ways to win the game. This deck only has Defense of the Heart as a fast cheap way to put out a creature. And that's assuming the others drop Mana dorks, you get your trigger and find Xenagos, God of Revels+Blightsteel Colossus and you kill one player. Most cEDH comboes kill everyone at once within the first 5 turns rather consistently. I would consider this High powered, and not cEDH. Besides the disagreement on the terminology it looks like a really fun deck to play. You have fast mana, some powerful comboes, and powerful creatures that will dominate almost any pod this is in. This is no doubt a powerful deck, but sadly I think if you go in saying this is a cEDH deck, and join a cEDH pod, you won't really get to play most matches as the game will be over before you can land your powerful creatures. You have no real way to stall cEDH decks from winning before you can beat stick them to death, and even with all the ramp you won't get there in time alot. Check out some cEDH pods on Youtube and you will find many games only last 4 to 7 turns at most. You probably need 5 Just to get really going and you have no interaction to stop them.
1 week ago
From here you can generat infinite mana, recast Thrasios and combo off.That line is quite compact however has to be done over multiple turns or requires an external untapper. There are lines which include cards like Felidar Guardian which can combo off in one turn:
- Eat a 3 cmc creature getting Felidar Guardian (untap pod)
Eat guardian getting Karmic Guide (bringing back guardian and unttaping pod)
Eat guardian getting Kiki-Jiki, Mirror Breaker
Copy Karmic Guide getting back guardian and combo guardian and kik for infinite dudes
On the other hand, Polymorph or Mass Polymorph decks are designed with a very low creature count, however all of the creatures have huge impact (think Blightsteel Colossus). Then you use non-creature token generators (e.g. Lingering Souls) to give you fodder to polymorph into big stuff for cheap.
There is also Proteus Staff decks which can be polymorph decks, or can be completely creatureless except of the commander. Since staff lets you order the cards you put back (as opposed to it being random from most polymorph effects), you can stack your library basically let you play the whole deck in one hit. Elsha of the Infinite is a good example of this, since she can play the top card of your library. So you stack your deck andthen use cost reducers/untap effects to let you play all of your mana sources (e.g. mana rocks) and make them mana positive.
2 weeks ago
Cards I would consider throwing in:
Minion Reflector - In a colorless deck with so many mana rocks, paying 2 extra mana to get some big fatties you're running would be great, in my opinion. Maybe even Thran Temporal Gateway to cheat, lets say, Blightsteel Colossus, make a copy of it by Minion Reflector for 2 mana with haste a possibly insantly take someone out? Pretty good if you ask me.
Mimic Vat - One of my most favorite artifacts. Being able to imprint anyone's creature and play it every turn just for 3 mana? Heck yea! In combination with Mirror Gallery, you could do some sick plays. Imprint Ulamog, the Ceaseless Hunger to Mimic Vat, pay 3 and tap it to create a token, when you activate Mimic Vat, it triggers Rings of Brighthearth, pay 2 to create another copy of Ulamog. If you use Strionic Resonator, it gets triggered on triggering Rings of Brighthearth. Or just forget about Mirror Gallery and Ulamog and use It That Betrays instead.
Field of Ruin - Another non-basic land removal and fetches a basic land for everyone. It might be worth running, since you can easily replay it by Crucible of Worlds. Maybe take out Urborg, Tomb of Yawgmoth, unless you combine it with Mana Web.
Soul-Guide Lantern / Tormod's Crypt - cheap and effective graveyard hate.
tron lands: Urza's Tower, Urza's Power Plant, Urza's Mine - not the greatest lands to use in EDH, but unless you've an effective way to fetch Wastes from your deck, tron lands might be worth running.
Oblivion Sower - Very decent Eldrazi to use. Gets you ANY land an opponent's own in exile. Attack few times with Ulamog, cast Oblivion Sower and you're good. It also helps you to get rid off opponent's top deck card if they somehow manipulated it (Vampiric Tutor, Insidious Dreams, etc.). You can even double it's cast effect with Strionic Resonator!
Emergence Zone - Sneaky land that gives your cards flash. Nice way to dump your mana at the opponent's end of turn and finish them on your turn.
Mycosynth Lattice - This is just a dumb combination with Darksteel Forge. But gives your opponents acces to all colors, so watch out for that.
Titan's Presence - Fairly easy creature removal.
Warping Wail - Cheap and flexible instant spell. Does any opponent have x/1 mana dork? Exile it and send them a message. Need some dumb blocker? Warping Wail got you! Is an opponent trying to board wipe you? Nope, they don't!
Cavern of Souls - Choose Eldrazi and watch your blue opponents screan,
Dark Depths - We love big, dumb creatures that win us the game, don't we? Dump in extra mana and slowly wake up Marit Lage! This also works well with Thespian's Stage. T1 Stage into Sol Ring, T2 Dark Depths, tap Sol Ring for 2 mana, use Stage, copy Dark Depths, sac Dark Depths due to legendary rule, after that sac Stage (now copy of Dark Depths but with 0 Ice counters) and get a 20/20 legendary creature token with flying and indestructible.
Void Winnower - This bad boy..or..whatever it is, might be a very nice addition aswell. Your opponents can't even, ba-dum-tss.
2 weeks ago
I have to point out that players here need to stop using the numbering system to measure the power of their decks. "My deck is a 6, 7, etc" isn't communicating anything about your deck. I have picked up from a video near and dear to my heart: How to Power-up your decks by the CommandZone Podcast. They talk about decks in two ways:
What turn can your deck threaten to win on a consistent basis? Turns 1-3? 5-8? etc?
I encourage all of us as Commander players to abide by this standard for the turn 0 talk. No more of this "I build 6's and 7's" and more of "Hey, I run stax and I lock the board down with Aven Mindcensor, Winter Orb and etc. I tend to go out on turn 4. Do you want to play this deck?"
3 weeks ago
My cousin has made a Jodah deck and the scariest part of it is the Blightsteel Colossus.
3 weeks ago
If you can get your hands on some of the 0 mana artifacts some are quite expensive but they definitely beef up the raw power of the deck; I'd proxy before buying any, some have a hefty price tag
Additionally, stax pieces really help you stay in the game
Last but definitely not least some degenerate finishers
3 weeks ago
TypicalTimmy, Playing xenagos quickly is integral to this deck working. A single Counterspell sets us back 2 turns and allows people to set up their Rhystic Study, Fact or Fiction, and other big draw spells, digging for more answers and keeping us from resolving our game plan. You’ll find Cavern of Souls in hypercompetitive The Gitrog Monster decks for this same reason.
Profet93 I think you’re going about solving your meta in a less efficient way. If removal is your issue, I would double down on protecting your 1 big threat, not trying to throw more 5-10 mana threats at 1-2 mana spot removal, this is a battle they are going to win. Try things like Blossoming Defense, Vines of Vastwood, etc. if counterspells are your issues, then Red Elemental Blast, Reverberate, Prowling Serpopard, Domri, Anarch of Bolas are your friends.
With respect to your creature suggestions: yes you can run Kozilek, and other Hydra Friends, but to win consistently, you want T3 Xenagos, and T4 Beater. Past T6, this deck gets a lot worse and if you are stuck with a Kozilek as your only threat in hand for T4-7, you lost your battle. Hydras are the similar, they are CRAZY good when you sink 12+ mana into them, but eh when you have 3 lands and a Sol Ring. We need things that swing the fences for 6 mana every time, like Godo, Malignus, and the Infect creatures. Also Godo+Embercleave takes and extra combat with Godo’s ability. It’s the best beater with Xenagos.
I ran a Tooth and Nail package in my Xenagos for a while but dropped it because of the 9 cmc to play it. If Xenagos was out, I went for Archetype of Endurance and Blightsteel Colossus for a auto kill. Without xenagos it was blightsteel and Urabrask. But that leaves us with 3 cards that are too expensive and one that is good but not great for the deck. Not saying you can’t do it, but I chose against it.