Verdant Catacombs

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition Rare
Zendikar Expeditions Mythic Rare
Zendikar Rare

Combos Browse all

Verdant Catacombs

Land

, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card and put it onto the battlefield. Then shuffle your library.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

11.65 TIX $12.32 Foil

Ebay

Recent Decks

Load more

Verdant Catacombs Discussion

hjaycee on Why are Elves so sELFish?

1 day ago

You are indeed welcome. I mean, some one copy of either Inquisition of Kozilek or Thoughtseize would suffice since you are not so heavily on black. And gaining that intel turn one or two benefit you how you would play the game throughout the course. Other than that, when you get to it, Verdant Catacombs may be something on your radar when you get that extra cash.

TheGodofNight on A Tale of Ale

4 days ago

@evanawesomer

The Bloodstained Mires were actually what I had, as I didn't have any Verdant Catacombs to use. I think swapping out the Wastelands are a terrible idea, as they shut down many non-basic lands in the format.

The Horizon Canopy discussion was more about the illusion it provides, not necessarily that I was intending to propagate that illusion, the card serves the primary focus as an additional white source, and a draw effect later in the game.

The addition and inclusion of red mana and spells would change the nature of the deck. The deck is quite literally Black/White good stuff. While I have toyed with some ideas or splashing a third color, currently I am keeping it primarily these two colors.

The inclusion of Leyline of Sanctity certainly is an interesting choice though. I have not come across a ton of burn decks in Legacy at my LGS, so I'm not sure if it is not a popular deck type, or folks here tend to fancy more blue control style builds. I will keep that suggestion in mind though. Thanks for the feedback and the ideas.

evanawesomer on A Tale of Ale

4 days ago

I've been playing burn for years now and I think this would be a pretty annoying deck to play against. I do have a couple idea's for you to consider.

first, I would suggest either replacing the Bloodstained Mire with Verdant Catacombs or Windswept Heath if you really want to make your opponents think you're in green.

Secondly, If you don't want to switch out Bloodstained Mire you could always run switch in some red by replacing the Wastelands or Horizon Canopy and a Swamp with a Plateau and Badlands. This change would make it possible to include Lightning Bolt, Lightning Helix, Kolaghan's Command, Grim Lavamancer, Young Pyromancer or any of the other excellent cards in the color.

lastly, I would suggest including at least 3 Leyline of Sanctity in the sideboard

Hyperalgialysis on Why are Elves so sELFish?

6 days ago

You need Overgrown Tomb and Verdant Catacombs. Both would imrpove the decks consistency and the fetches would thin it out a little to help when top decking. I know they are expensive but I can attest they will both make a world difference.

Ulberth on Atraxa Control

1 week ago

Previous version



Land (30)
1xAcademy Ruins
1xAncient Den
1xBayou
1xBojuka Bog
1xCommand Tower
1xFlooded Strand
2xForest
1xInkmoth Nexus
2xIsland
1xMarsh Flats
1xMisty Rainforest
1xMurmuring Bosk
2xPlains
1xPolluted Delta
1xSavannah
1xScrubland
1xSeat of the Synod
1xStrip Mine
1xSwamp
1xTree of Tales
1xTropical Island
1xTundra
1xUnderground Sea
1xUrborg, Tomb of Yawgmoth
1xVault of Whispers
1xVerdant Catacombs
1xWooded Foothills

Instant (11)
1xAnguished Unmaking
1xCyclonic Rift
1xEnlightened Tutor
1xMystical Tutor
1xPath to Exile
1xPistus Strike
1xSwords to Plowshares
1xTainted Strike
1xUtter End
1xVampiric Tutor
1xVirulent Wound

Sorcery (8)
1xAustere Command
1xBribery
1xDemonic Tutor
1xExpropriate
1xLife from the Loam
1xMerciless Eviction
1xSeasons Past
1xYawgmoth's Will


Creature (24)
1xBlighted Agent
1xClever Impersonator
1xCore Prowler
1xCorpse Cur
1xCrystalline Crawler
1xEternal Witness
1xGilded Drake
1xGrand Architect
1xGyre Sage
1xHand of the Praetors
1xIchor Rats
1xMaulfist Revolutionary
1xNoble Hierarch
1xPhyrexian Crusader
1xPutrefax
1xScavenging Ooze
1xSkithiryx, the Blight Dragon
1xSnapcaster Mage
1xThrummingbird
1xTorrential Gearhulk
1xTreasure Mage
1xTrinket Mage
1xTrophy Mage
1xViral Drake

Artifact (19)
1xAstral Cornucopia
1xCauldron of Souls
1xChromatic Lantern
1xContagion Engine
1xCrucible of Worlds
1xDecimator Web
1xEverflowing Chalice
1xExpedition Map
1xGrafted Exoskeleton
1xInspiring Statuary
1xLightning Greaves
1xMana Crypt
1xMana Vault
1xParadox Engine
1xSol Ring
1xSwiftfoot Boots
1xThrone of Geth
1xTormod's Crypt
1xVoltaic Key

Enchantment (7)
1xCorrupted Conscience
1xGlistening Oil
1xMirari's Wake
1xPhyresis
1xPrismatic Omen
1xPrivileged Position
1xSylvan Library

ToolmasterOfBrainerd on 3-Color Dead Stuff

1 week ago

I'm glad to help! I spent close to a week with this deck open in a tab on my phone looking over it before I figured out the curve stuff. I knew there was some input I could offer and the deck looked sweet, but it took me awhile to figure it out.

I think the 10-8-10-4 split is just fine for your curve. That is, 10 1-drops, 8 2-drops, 10 3-drops, and 4 Collected Company as the 4-drops. Then 6 interaction spells and 22 lands, for the main 60 cards.

I think sticking to those 8 2-drops and not forcing a 9th is just fine because it's fringe percentage points, which just aren't worth playing a significantly worse card for. Legacy Death and Taxes has the same problem with their 1-drops - there just isn't a 9th 1-drop worth running that can compare to Mother of Runes or Aether Vial.


For the 6 interaction spells, you have some flexibility. The cards worth considering for those spots, in my mind, are Inquisition of Kozilek, Thoughtseize, Path to Exile, Fatal Push, Abrupt Decay, Collective Brutality, and Dismember. I don't think Inquisition of Kozilek or Thoughtseize are right because they are best on turns 1 and 2, but you want to be playing creatures then. Also you already have Tidehollow Sculler. Abrupt Decay is expensive and misses too many relevant things to be in the mainboard when you have so few interaction slots.

That leaves Collective Brutality, Path to Exile, and Fatal Push. You would only play at most 2 Brutality, so you get at least 4 in a split of Path, Push, and Dismember. Honestly, Path is just a better card than the others. If for no other reason, then because it hits Tasigur, the Golden Fang and Gurmag Angler without costing life or excess mana. Dismember I don't think is worth playing either, but it is an option to keep in mind. I suppose Murderous Cut is too, but nevermind that.

That leaves 2 slots for either Collective Brutality or Fatal Push. The reason I think Brutality is better is because of its versatility. Fatal Push is better against Shadow, but almost everywhere else it's a tossup or I'd rather have Brutality. Push is the better removal spell, but the life swing on Brutality means that against decks where your life total matters, like Burn or Affinity, you can gain a little life, and against decks where they don't have much to kill, like Titan Shift or Eldrazitron, Collective Brutality gives you a little bit more damage or another hand disruption or both.

As far as curve goes, Push is better in a hand that has both a 1-drop and a 2-drop, but Brutality is better if you only have a 1-drop or have multiple 1-drops, as you can play it on turn 2 pretty easily.

I can't say which is better without testing against a mix of deck in the modern meta. My gut tells me Brutality, but I can also see there being too many hands where you simply don't want Brutality, which would make it an out-of-place card. At the same time, Fatal Push is efficient, yet dead more often.


I don't know what's correct for your sideboard, but I think I know some tips for making one. What's going to be most important with this deck is what you are removing, not what you are bringing in. Don't play sideboard cards because they're good, but rather play them because they replace cards that you remove.

That said, you want 15 cards of hate in your sideboard. You're going to be mostly cutting interaction cards and 1-drops to add sideboard cards, so because of that you'll want most of your sideboard cards to be 1 mana.

You might want Nihil Spellbomb instead of Rest in Peace, but honestly I have no idea. Spellbomb is so much better against any Snapcaster Mage or Tarmogoyf deck, but whether you should be diluting your creatures to play Spellbomb in the first place is questionable. RIP hurts you too, but that doesn't matter against, say, dredge.

The best sideboard card against Eldrazitron is Thoughtseize I think. Almost tempted to say you should be sideboarding 4 of them for Eldrazitron, Titan Shift, and Control. It's good enough against Affinity as well, but I'd only sideboard 4 if your burn matchup is good enough that you can sacrifice those sideboard slots. Just some stuff to think about. I think I'm rambling at this point, so I hope you can at least sort of understand what I'm saying.


Last thing I want to touch on is mana. All of your 2-drops are white. That means I think you should be running 4 Concealed Courtyard. The untapped painless mana early is so good. Because you have Geralf's Messenger I don't know if you really want to be playing Forest or Plains, especially because white and green are such light splashes. Maybe 1 Forest, but I don't think you want Plains. You never need more than 1 source of white or green mana, so I think you can get away with something like:

4x Concealed Courtyard

3x Cavern of Souls

4x Verdant Catacombs

4x Marsh Flats

2x Overgrown Tomb

1x Godless Shrine

3x Swamp

1x Forest

That gives you 16 sources of white mana and 14 source of green mana. The reason I am more okay with Forest than Plains is because you really only need white mana on turn 2, and with Geralf's Messenger on turn 3, you will never fetch plains for turn 2. However, I could totally see fetching for a forest on turn 4 or before a Blood Moon. But you should be able to play your white cards before they get down a Blood Moon, so white mana seems unnecessary.

smackder on BUG Traverse. Suggestions Wanted

1 week ago

Hey guys, im pretty happy with this deck so far, would just like a few second opinions on the main and sideboards before i start buying cards, cheers.

Here's the link to the deck Delirium Insanity!

Here's the list atm if you don't like links haha:

cplvela0811 on Modern Atraxa

1 week ago

skeletonkey8:

Very nice, friend! The Rhino brings it back and teh synergy with Liliana, the Last Hope, makes for a powerful "2 piecer." It almost gives me the feelin in Standard - with Whip of Erebos.

I considered the Hallowed Fountain. However the has become a tad less prevalent. I will test it out, today. Regarding the fetches - both Polluted Delta & Verdant Catacombs, may both search for the single swamp, but more importantly, the Godless Shrine. I see exactly what you are saying, though, and it sounds good, for our longer fights. I will take note of that.

I am very pleased with your results and the fun you are having, along with winning. Keep me updated. I test with the Gauntlet, today.

Load more