Verdant Catacombs

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Rare
Zendikar Expeditions (EXP) Mythic Rare
Zendikar (ZEN) Rare

Combos Browse all

Verdant Catacombs

Land

, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card and put it onto the battlefield. Then shuffle your library.

Set Price Alerts


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Verdant Catacombs Discussion

I_TappedWrong on Jund Outlandish

1 week ago

took out Command Beacon replaced it with Crystal Vein thought id try this out and see how it plays before i just replace everything with another basic land. took out a pain land for a basic as well. still waiting on a Verdant Catacombs

PlatinumOne on Lack of Flying control and ...

1 week ago

you might wanna change "the true eleven" to "the true elven", unless theres a pun or something i'm missing. black gives access to a bunch of obvious single target removal. Fatal Push , Abrupt Decay , Assassin's Trophy , and Cast Down . Beast Within is also a really versatile option. but you definitely need some dual lands in your deck. Verdant Catacombs , Overgrown Tomb , and Woodland Cemetery .

as for "board wipes", theres Heaven / Earth (fortunately for you, Heaven is the top half. its also an instant, unlike Firespout ), or theres Hurricane which also has the added benefit of dealing damage to your opponent directly.

Wihito on Vaevictis Asmadi, the Dire

2 weeks ago

Coward_Token: Nice to see you here again! Rhythm of the Wild is definitely a card I've wanted to add since I first saw it, and I just got it this week! I think the riot on all creatures is super solid, and because the deck has many high cost creatures the "can't be countered" is so much better when you know you can (most likely) safely cast them. On the other hand, Domri, Chaos Bringer is only relevant with his +1 ability and planeswalkers in my meta will most likely die before they can be used again, which is why I replaced Sarkhan Vol with Rhythm of the Wild .

Yeah Anger is a tricky one, I've found that he's easiest to kill with political deals. For example I'll say "kill Anger with your blockers and you get to pick what Vaevictis targets of your stuff next time he attacks" and they'll agree on it.

Other than Rhythm I've also added Golgari Findbroker , Steel Hellkite , Verdant Catacombs , Volrath's Stronghold , Wooded Foothills , The Eldest Reborn and Animate Dead . What do you think? :D

Wihito on Vaevictis Asmadi, the Dire

2 weeks ago

Coward_Token: Nice to see you here again! Rhythm of the Wild is definitely a card I've wanted to add since I first saw it, and I just got it this week! I think the riot on all creatures is super solid, and because the deck has many high cost creatures the "can't be countered" is so much better when you know you can (most likely) safely cast them. On the other hand, Domri, Chaos Bringer is only relevant with his +1 ability and planeswalkers in my meta will most likely die before they can be used again, which is why I replaced Sarkhan Vol with Rhythm of the Wild .

Yeah Anger is a tricky one, I've found that he's easiest to kill with political deals. For example I'll say "kill Anger with your blockers and you get to pick what Vaevictis targets of your stuff next time he attacks" and they'll agree on it.

Other than Rhythm I've also added Golgari Findbroker , Steel Hellkite , Verdant Catacombs , Volrath's Stronghold , Wooded Foothills , The Eldest Reborn and Animate Dead . What do you think? :D

chiri: Thank you! It's what I'm trying to accomplish with my deck so I'm glad that you think so. I've just updated the deck with a few cards and added some bling!

RaPhst0w on Om nom Trample

2 weeks ago

Why dont you run any of the 4 fetch land you can play ? Misty Rainforest Verdant Catacombs Windswept Heath Wooded Foothills . It would be good for reshuffling your deck and being able to thin your deck for more consistency.

How_Unfortunate on Muldrotha, Dump Truck

2 weeks ago

Are you sure you're running enough lands/ramp? 28 lands seems pretty low for your deck (for reference, the lowest land count I've seen to date is a Food Chain Tazri build with 30 lands and their average CMC was hovering around 2). I'd recommand playing at least 36 lands and cutting them if you find yourself flooding too often after playtesting.

You could also consider playing some of the elves (mana dorks are almost never bad) and beefing up your basic land count a bit. Since your budget is pretty high, why not run fetchlands as well? Polluted Delta , Misty Rainforest , and Verdant Catacombs are all tri-lands in your deck since you run all the shocklands.

Since you have a reanimator package in your deck, you could also consider running Mikaeus, the Unhallowed and Triskelion if you're ok with infinite combos. Entomb also goes a long way towards improving the consistency of your reanimator strategy and also just has good synergy in general with your game plan.

*Note: You also accidentally added 2 copies of World Shaper , so I assume that was meant to be something else.

XaiLo on Karametra Creatures

2 weeks ago

I never understood why so many people build Karametra as an enchantress deck. Her strength is clearly Creatures and Landfall! So I'm glad you are running Courser of Kruphix , Lotus Cobra , Emeria Shepherd , Emeria Angel , Rampaging Baloths , Admonition Angel , Tireless Tracker , and Avenger of Zendikar .

But in a deck that takes so much advantage of landfall, why only 1 fetchland? If you added more fetchlands, and then Azusa, Lost but Seeking , Ramunap Excavator . . . suddenly your Lotus Cobra is getting you 6 mana per turn completely for free, Rampaging Baloths is dropping 6 beast tokens per turn completely for free. Plus the extras you'll get for playing creatures and triggering Karametra.

Obviously fetchlands plus Karametra/Creatures triggers will run you out of basics to fetch. But when that happens you should be so far ahead that you can find a wincon.
If you put in Quirion Ranger , Scryb Ranger , Jungle Basin , and Karoo , and you don't even need lands in your deck to keep getting the land drop triggers.

If you wanted even more land drops you could of course run Wayward Swordtooth , Oracle of Mul Daya , Llanowar Scout , Sakura-Tribe Scout , Walking Atlas , probably others I can't think of off the top of my head.

More ways to take advantage of so much landfall: Retreat to Kazandu , Grazing Gladehart , Oran-Rief Hydra , Retreat to Emeria , Stone-Seeder Hierophant (toss in a Wild Growth , Utopia Sprawl , or Overgrowth and watch what Stoneseeder can do in this deck!)

Fetchlands Available to G/W: Terramorphic Expanse Evolving Wilds Myriad Landscape Flooded Strand Bloodstained Mire Wooded Foothills Blighted Woodland Bant Panorama Esper Panorama Grixis Panorama Jund Panorama Naya Panorama Marsh Flats Verdant Catacombs Arid Mesa Misty Rainforest Terminal Moraine Thawing Glaciers

Wurmlover on Ancient Rack

3 weeks ago

that's cool, I played 8 rack a long while ago, and I'm glad there's still a little room for innovation. in terms of the manabase, I would run the full 4 Verdant Catacombs instead of your two fetches that you have right now if for nothing else than deck thinning.

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Verdant Catacombs occurrence in decks from the last year

Commander / EDH:

All decks: 0.14%

Green: 0.16%

Golgari: 0.44%

G/U (Simic): 0.47%

W/U/B (Esper): 0.53%

BRG (Jund): 1.15%

BGW (Abzan, Junk): 2.67%

U/B/R (Grixis): 0.5%

BUG (Sultai): 1.12%

Modern:

All decks: 0.41%

Golgari: 3.56%

Legacy:

All decks: 1.27%