Verdant Catacombs

Verdant Catacombs

Land

, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card and put it onto the battlefield, then shuffle your library.

Latest Decks as Commander

Verdant Catacombs Discussion

DemMeowsephs on Go Not Into Dark Woods

4 days ago

Hey there! One way to strengthen and upgrade your deck is through your mana base! Maybe consider some of the following lands!

If this helps be sure to check out some of my decks, (Double Trouble EDH *PRIMER*), give me suggestions if you have and support it if you like it- I'd appreciate it! Anyways though, good luck on your deck, hope this helps, and have a great day! Happy tapping!!!

DemMeowsephs on What Pink Floyd and Dale Earnhardt have in common

3 weeks ago

G'day mate! Your mana base is indeed good, but I have a couple of suggestions you may find to your liking! Lets start off looking at your lands. I notice you have the shock lands, and true duals, which are pretty much some of the best so nice job there, as well as the check lands. There are a couple I would recommend however, that can be extremely helpful.

Fetch lands! Verdant Catacombs, Windswept Heath, Marsh Flats. These guys can search for the shock lands like Overgrown Tomb, giving you pretty much whatever color you need at the given moment which is super useful.

Filter lands! Take one color and poof it gives you a different color in a couple of combinations!Twilight Mire, Wooded Bastion, Fetid Heath.

Horizon lands and pain lands! These are some of my favorite, since they aren't conditional, like the check lands: which only can give you mana and come in untapped if you meet the requirement. These guys you can always rely on for mana, even at the cost. Nurturing Peatland, Horizon Canopy, Silent Clearing, Llanowar Wastes, Brushland, Caves of Koilos.

Fast lands! Those first few turns it can be nice to have untapped lands, right? Maybe use these! Blooming Marsh, Razorverge Thicket, Concealed Courtyard!

There is also a long list of multi lands that function very well- even better than some of the ones I just mentioned! Here are some of them you might like

I also recommend some more ramp cards, like Birds of Paradise, Exploration, Sylvan Caryatid, Burgeoning, Arcane Signet, Emerald Medallion, Jet Medallion, Pearl Medallion, Lotus Petal, Nature's Lore, Three Visits, Bloom Tender (adds three mana with your commander out) and many more!

In the end if any of this helps be sure to check out some of my decks, like Double Trouble EDH and A Deal With the Devil EDH, which I recently updated both of which with CSS and huge descriptions! Anyways though, hope this helps, good luck on your deck, and have a great day! Happy tapping!

Oloro_Magic on Descendant of Eldrazi DS

3 weeks ago

Eh, I'll bite because I like Descendants' Path from a design perspective. As has been pointed out this probably isn't very competitive, but you can make it somewhat better. You likely want spot removal as you aren't very fast, neither Ugin, the Ineffable nor Crashing Drawbridge really do anything so they can go in favor of your removal of choice (I like Fatal Push in this list).

The signets also don't do much and really don't make a high enough impact. If you want artifact ramp in modern, Pentad Prism is likely better but still not good here. I'd say you are better off either running more mana dorks, or, seeing how I don't think this is trying to be terribly competitive, Growth Spasm is not horrible and has the added benefit of creating a relevant creature. I'd also likely cut the Privileged Position in favor of more relevant creatures. Redesigning the manabase to accommodate Matter Reshaper isn't a bad idea, Thought-Knot Seer is also great in any Eldrazi deck.

Speaking of the mana, you really don't need that many fetches or shocks, I'd be on something like this:

4x Eldrazi Temple (assuming you play some of the colorless cards)

3x Brushland

2x Llanowar Wastes

1x Overgrown Tomb

2x Temple Garden

1x Godless Shrine

4x Windswept Heath

2x Forest

1x Plains

1x Swamp

2x Verdant Catacombs

1x Cavern of Souls (optimally but not needed, can just be a basic)

Looks cool though, like I said I really like seeing people try things with Descendants' Path, +1'd!

DemMeowsephs on Prossh Food Chain

3 weeks ago

G'day mate! I might have some suggestions that could help you out, so let's start off looking at your mana base. You run a LOTTTT of lands that come in tapped. In my opinion- you should ditch them all. So what could you add-in? Some of these are kind of pricy, but as you build this deck more definitely consider some of these land options.

There are also some VERY good ramp options in your colors! Ramp is very important, and I would consider all of these

Now I know that's a lot, and a lot in money, but I promise you its a big step in helping your deck perform a lot better. Once you have a good mana base, things will come a lot easier. If you ever need to find cards to put in Proshh, I recommend checking out EDHREC, which gives you many helpful suggestions for every commander. (Click here to go to your commander on edhrec. If this helps, be sure to check out and like some of my decks, (Double Trouble EDH, A Deal With the Devil EDH, and many more! Anyways though, good luck on your deck, hope this helps, and have a great day!!! Happy tapping!

DemMeowsephs on Double Trouble! Yarok, The Land Junkie

3 weeks ago

G'day mate! I feel like your land section could use an upgrade, so as you get more cards I would recommend getting some of these lands! Good lands can help a deck run much more smoothly, and I recommend all of the below.

---Lands!---

As for ramp, you might like some of the following!

In the end, a good mana base is always important and I recommend all of these cards! If this helps be sure to check out my own doubling deck, Double Trouble EDH! Anyways though, hope this helps, good luck on your deck, and have a great day! Happy tapping!!!

Daveslab2022 on Das FandLall

1 month ago

Neat deck idea!

Why are you looking for a replacement for Fatal Push ? It’s the best removal spell in black, especially in this deck since you have a bunch of permanents that leave the field.

I also recommend fetch lands Verdant Catacombs is insanely expensive but it triggers double landfall!

Also, the artifacts are just okay. They seem cool but when you cast them, 100% of the time your just wasting that turn. Spending 3 mana for a card that does nothing on the turn it comes down sucks.

DemMeowsephs on Glissa: Reduce, Reuse, Recycle

1 month ago

Howdy there and nice deck! Here are some suggestions you might appreciate! (Love the name +1)

In the end, I would definitely consider all of these lands as they are very helpful and can help your journey go much much MUCH smoother, especially in commander! If this helps, be sure to check out some of my decks, (Double Trouble EDH) among others! Upvote them if you like them and be sure to give me suggestions if you have any, I would appreciate it. Anyways though, hope this helps, good luck on your deck, and have a great day! Happy tapping!

DemMeowsephs on X games

1 month ago

You can push it pretty dang far that I can tell you XD. I have my own Zaxara deck, so I might have some tips you find useful. First off let's look at your lands. Many of the lands I recommend may be out of budget, so feel free to ignore this comment if you can't use anything I talk about.

Anyways enough about mana! There are a couple cards that might do very well in your deck, and I can't name them all, so I would recommend checking out my deck: The X Files EDH! However I will try to mention as much as I can!

  • First off, did you know that there are two cards that can give you infinite mana with your commander? Yup! Pemmin's Aura and Freed from the Real, both give you infinite mana when you enchant your commander with them. Zaxara adds two mana, you use one of that mana to activate the enchantment and untap Zaxara, and then you can tap her again to add two, and then untap, and do that again and again as much as you want to get INFINITE mana! If you have an X spell in your hand you can cast X for literally infinity and pretty much win! Its cool. Because of these cards I would recommend tutors like Demonic Tutor. If you get the tutor you can search for one of these enchantments and then get infinite mana. These enchantments also give you infinite mana with Bloom Tender and Selvala, Heart of the Wilds which i mentioned before, using the same infinite process as your commander.

Some other fun cards are:

  • Parallel Lives and Doubling Season! You can get double the tokens Zaxara makes and put DOUBLE counters on them! Very fun!
  • Sylvan Library, Rhystic Study, Necropotence for card draw
  • Unbound Flourishing for obvious reasons.
  • and many more which you can find under my decklist here

  • Anyways though, sorry to make you read all this, I hope it was helpful, and if you don't want/like any of the cards feel free to completely ignore this! If it does help though, be sure to check out and support my main deck, Double Trouble EDH, I would appreciate it! Any suggestions are also welcome. If you have any questions about the cards I mentioned or want more help with a deck feel free to post on my wall, I'd love to help! Anyways though, Hope this helps, good luck on your deck, and have a great day!

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