Verdant Catacombs

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Rare
Zendikar Expeditions (EXP) Mythic Rare
Zendikar (ZEN) Rare

Combos Browse all

Verdant Catacombs

Land

, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card and put it onto the battlefield. Then shuffle your library.

Price & Acquistion Set Price Alerts

MM3

ZEN

Ebay

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Recent Decks

Verdant Catacombs Discussion

vomitpile on B/G Midrange

1 day ago

Why not the playset of Verdant Catacombs? Seems strong!

DlCK on Semi-Competitive Jodah, Archmage Eternal

6 days ago

This deck is nearly perfect, but there's just a few areas of weakness that demand immediate attention.

First off, I would remove the following cards: Abrupt Decay, Angel's Grace, Anguished Unmaking, Animate Dead, Arcane Denial, Avacyn, Angel of Hope, Badlands, Bayou, Birds of Paradise, Blood Crypt, Bloodstained Mire, Brainstorm, Breeding Pool, Chromatic Lantern, Chrome Mox, City of Brass, Command Tower, Cultivate, Cyclonic Rift, Dance of the Dead, Deathrite Shaman, Decree of Pain, Delay, Demonic Tutor, Enter the Infinite, Exploration, Farseek, Fellwar Stone, Fist of Suns, Flooded Strand, Godless Shrine, Hallowed Fountain, In Garruk's Wake, Intuition, Jin-Gitaxias, Core Augur, Jodah, Archmage Eternal, Kozilek, Butcher of Truth, Laboratory Maniac, Lotus Cobra, Maelstrom Wanderer, Mana Confluence, Mana Crypt, Marsh Flats, Merciless Eviction, Misty Rainforest, Mox Diamond, Myojin of Night's Reach, Myojin of Seeing Winds, Mystic Remora, Mystical Tutor, Nature's Claim, Nature's Lore, Negate, Omniscience, Oracle of Mul Daya, Overgrown Tomb, Painful Truths, Polluted Delta, Praetor's Counsel, Progenitus, Rhystic Study, Rise of the Dark Realms, Savannah, Scalding Tarn, Scrubland, Sensei's Divining Top, Show and Tell, Skyshroud Claim, Sol Ring, Steam Vents, Stomping Ground, Storm Herd, Survival of the Fittest, Swan Song, Swords to Plowshares, Sylvan Library, Taiga, Tainted Pact, Temple Garden, Terastodon, Three Visits, Time Stretch, Toxic Deluge, Tropical Island, Tundra, Ulamog, the Ceaseless Hunger, Underground Sea, Vampiric Tutor, Verdant Catacombs, Volcanic Island, Vorinclex, Voice of Hunger, Watery Grave, Windswept Heath, Wooded Foothills, and Zacama, Primal Calamity.

There's really nothing you could replace these cards with that would make this deck competitive, so I'd recommend just stopping here. Good work.

Beekhead on Anarchy

1 week ago

I didn't realize that Tapped out had done that. Looks like it's fixed now, though. On that same note, having the 4 Verdant Catacombs in here is kind of like having 8 Dryad Arbors

Silverdrake on Golgari Surprise

1 week ago

Looks fun, +1 from me.

Grren + black is spelled 'Golgari' not 'Gulgari', and it's 'Surprise'. Maybe there's a pun I'm missing and you're mis spelling on purpose but just in case thought I'd point it out.

25 Lands is a TON. That's how many a hardcore control deck with a bunch of 6+ mana spells would run. A deck like yours realistically should have 20ish. Nykthos might not fit super well here, since it doesn't tap for colored mana by itself and you have VERY few generic mana symbols. If you have the budget for them, you should look at fetches (Verdant Catacombs) and shocks (Overgrown Tomb). Fetches are great not only for making sure you have the right color mana you need, but also because using them triggers revolt for Narnam Renegade and Fatal Push. If you don't have the budget for them, you could try Evolving Wilds or Terramorphic Expanse. They don't come in untapped and you can only get basics, but hey that's what you get on a budget.

Maybe cut down on actual removal spells? When every creature has deathtouch and your bows enable pinging on everyone, the only things you even need to worry about are indestructible. I'd say you'd be better suited running a couple Fatal Push instead of the full playsets of Go for the Throat and Walk the Plank. You would even be well suited to run some non-creature removal like Abrupt Decay and Maelstrom Pulse. If I were you I'd switch your removal suite to 3x Abrupt Decay, 3x Fatal Push, and 1x Maelstrom Pulse. Those are just the numbers I think are optimal though - you can of course tweak as needed.

You could also consider running some hand attack spells to keep your opponent from playing things that would mess too much with your game plan. Collective Brutality, Inquisition of Kozilek, and Thoughtseize are generally going to be your best bets but if you're on a budget you could opt instead for Duress or Despise.

Of course, all of this is just my opinion. Well informed and experienced, but still just an opinion. If you have fun with it the way it is now, then keep it that way. After all, fun is the point of the game :) Whatever you decide to do, good luck!

Saljen on Titania, Protector Of Argoth

2 weeks ago

You'll want to run all 4 relevant fetch lands, Wooded Foothills, Windswept Heath, Verdant Catacombs, and Misty Rainforest. Every time you trigger a fetch land, you'll get a 5/3. Same goes for Evolving Wilds, Terramorphic Expanse, Myriad Landscape, and Blighted Woodland.

Here are some more lands that will trigger your commanders effect: Dust Bowl lets you have repeated land removal while synergizing with your commander. Lotus Vale and Scorched Ruins ramp up while sac'ing lands. Thespian's Stage + Dark Depths is a fun land combo, when both are in play and Stage is made a copy of DD both get sac'd and you end out with a 20/20 indestructible flier and two 5/3 tokens. Petrified Field lets you grab lands from your graveyard while triggering your commander.

I play a red/green deck that uses Titania and a lot of land effects, so this is coming from experience having played with Titania.

Liquidbeaver on Doran's Demolition Derby

2 weeks ago

Testing out a Dryad Arbor in place of a Verdant Catacombs. I have been considering dropping a fetch for a while, and even after the cut I still technically have 10 ways to fetch, even if they are a little convoluted. What I like is that not only he is a surprise blocker/attacker, he can also be Eldritch Evolutioned into a lot of strong creatures in the MB and SB. He also procs Mardu Ascendancy, and is hit by Tower Defense (when I run it).

All and all, I think it's definitely a card I can work around, and the more targets for Eldritch the better. If I end up liking the Dryad but not the loss of the fetch, I can swap the Dryad for one of the Obelisk Spider instead, which is currently my only flex slot.

Let me know what you think!

Liquidbeaver on Doran's Demolition Derby

2 weeks ago

Testing out a Dryad Arbor in place of a Verdant Catacombs. I have been considering dropping a fetch for a while, and even after the cut I still technically have 10 ways to fetch, even if they are a little convoluted. What I like is that not only he is a surprise blocker/attacker, he can't also be Eldritch Evolutioned into a lot of strong creatures in the MB and SB. He also procs Mardu Ascendancy, and is hit by Tower Defense (when I run it).

All and all, I think it's definitely a card I can work around, and the more targets for Eldritch the better. If I end up liking the Dryad but not the loss of the fetch, I can swap the Dryad for one of the Obelisk Spiders instead, which is currently my only flex slot.

Let me know what you think!

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