Verdant Catacombs


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Zendikar Expeditions Mythic Rare
Zendikar Rare

Combos Browse all

Verdant Catacombs


, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card and put it onto the battlefield. Then shuffle your library.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -1%

17.26 TIX $15.74 Foil


Verdant Catacombs Discussion

superwill123 on Elfhorde

1 hour ago

your deck looks fun, but here are a few suggestions for your deck to make it better:

1: the lands. elves are ment to be casted quickly and very cheaply. you should go down the number of lands you have to about 20 lands and add some dual lands that tap for both of the colors you need. some budget options include Llanowar Wastes, Hissing Quagmire, Blooming Marsh, and/or Woodland Cemetery. some non-budget options include Gilt-Leaf Palace, Overgrown Tomb, Verdant Catacombs, and Cavern of Souls.

2: the elves. you want to SWARM a load of elves onto the battlefield, and while elvish visionary and shaman of the pack are great elves, the rest. . . aren't as good. for starters, remove all ramp enchantments, arbor elves, and reservoirs, and add Llanowar Elves, Elvish Mystic, and Heritage Druid in their place. as for the stronger elves, replace joraga treespeaker, masked admirers, and sylvan messenger with Nettle Sentinel, Dwynen's Elite, Elvish Archdruid and Ezuri, Renegade Leader. these creatures are better options than the elves you currently have.

3: the Searching. Chord of Calling and Collected Company. NUFF SAID. they are excelent aditions to your deck, and if you do decide to add these cards, remove prowess and wave.

also +1 for elves. YAY ELVES!!!

heavyb on A Choir of Elves

3 days ago


I normally do not have a problem getting black for Shaman of the Pack and Abrupt Decay due to Gilt-Leaf Palace and Blooming Marsh, but I removed Nykthos to make room. I also shed one Zigg for a Cavern.

I'm gonna hafta save for Verdant Catacombs. Between Gilt-Leaf Palace and Blooming Marsh - which should I remove? I'm leaning Gilt-Leaf Palace to save the life.

What advice do you have to get Narnam Renegade, Greenwheel Liberator and Imperious Perfect and a 4th Metallic Mimic and Dwynen's Elite?

I feel like after Metallic Mimic is declared as an Elf, its replay value is diminished, so I was running three. I understand why getting another Dwynen's Elite will help w token sac to trigger Narnam Renegade and Greenwheel Liberator. I can cut the two Elvish Visionary but will miss the card draw, but not sure where else to make room?

demonicgrizzly on Yidirs,Maelstrom Wielder

3 days ago

Fetch lands like Verdant Catacombs, Wooded Foothills, Misty Rainforest, Bloodstained Mire etc. basically all the ones in your colors if you can afford it.

Shocklands like Overgrown Tomb, Blood Crypt, Steam Vents, etc..again if you can afford them the ones in your colors

The scrylands in you ur colors, those are all super cheap. Definitely grab some lands that tap for any color like Mana Confluence and City of Brass. You should also grab some utility lands like Ghost Quarter, Mikokoro, Center of the Sea, Bojuka Bog...the list goes on and on. If you cannot afford the fetches, which is fine since they can be expensive, the shocks and other lands I mentioned are all relatively inexpensive and most cost less that 8 bucks. There are tons of optionsout there, just look at a bunch of mana bases and find stuff you like that you can afford.

Decapablo on A Choir of Elves

3 days ago

I play your deck almost 10 times, against other deck, very nice!
I have some suggestions for you.
- why you remove Narnam Renegade from the deck? Its a very good creature, it can kill big opponents creatures, then enter as 2/3 if you play some fetch as Verdant Catacombs.
- 4x Metallic Mimic and 4x Dwynen's Elite, because they are very strong together!
- mana: add one swamp because therere so many Path to Exile against you. remove 1x Ancient Ziggurat, add 1x Cavern of Souls; why Nykthos if you dont play big creatures? You already have Elvish Mystic and Llanowar Elves for having mana. Because during my play I have no black mana to play Shaman of the Pack or Abrupt Decay
- Greenwheel Liberator? Its very strong! With fetchlands you can play its ability. Metallic Mimic is also very good with this card, because for 2 mana you have a 5/4! Bye bye Lightning Bolt.
- More lords: add Imperious Perfect! You can put many tokens, then use it as kamikaze to activate Greenwheel Liberator and Narnam Renegade ability!

clayperce on W: Noble Hierarchs, other Infect ...

1 week ago

Hey, rockleemyhero!
I was actually going to reach out to you direct just in case you were interested. Lol that you beat me to it!

I'm especially looking for 2x Noble Hierarch, 1x Misty Rainforest, 1x Verdant Catacombs, and 1x Windswept Heath. And probably 1x Dryad Arbor, 1x Spellskite, 1x Grafdigger's Cage, and 1x Kitchen Finks for the sideboard.

Please lmk, and as always, thanks tons!

APPLE01DOJ on New Phyrexian Rock

1 week ago

I would cut Courser of Kruphix, Setessan Tactics, and 1x Tasigur, the Golden Fang for 4x Grim Flayer.

If you're going to run Treetop Village in Obliterator Rock then running Twilight Mire is manditory. If you don't have any then you're better just running Hissing Quagmire until you get some.

The correct mana setup for this deck is 4x Swamp, 1x Forest, 4x Verdant Catacombs, 4x black fetch, 4x Treetop Village, 4x Twilight Mire, 1x Urborg, Tomb of Yawgmoth, 2x Overgrown Tomb.

Basically you fetch in response to Blood Moon on the stack.

Alternatively and why I suggest 4x Abrupt Decay. Say you only have a Treetop Village and Overgrown Tomb in play. The opponent casts Blood Moon you respond by tapping to float Green/Black. Blood Moon resolves, you cast Abrupt Decay to destroy Blood Moon.

Urborg, Tomb of Yawgmoth looses to Blood Moon.

Once you add fetches I'd fit in Fatal Push right away.

Looks pretty good. Back to Nature could fit on the side.

Omeros on Queen Marchesa

2 weeks ago

General comments:

  1. You've got far more lands than you need. Use artifacts for fast mana (i.e. ramp in early turns) and cut down to 33-36 lands.

  2. Stax is very meta dependent. I don't know what decks you play against most often so some card suggestions may be a poor fit. That said, general resource denial is staple of stax strategies and you're light on it currently.

Cards to cut to make room for recommendations below: Loxodon Warhammer, Balance (this is banned in EDH), Burning Wish (you have no sideboard!), Whispersilk Cloak, generally fewer MLD spells unless you build more heavily to make it one-sided. Stax wants to find ways to break parity in the mess it creates of the game state. Royal Assassin, Solemn Simulacrum, Windborn Muse, Devastating Dreams, possibly all 3 walkers as there are easier ways to "recur" small creatures to sac.

Artifacts to consider: Sphere of Resistance, Talisman of Indulgence, Thorn of Amethyst, Tangle Wire, Cursed Totem, Chrome Mox, Trinisphere, Uba Mask.

Creatures to consider (heavily dependent on your meta): Aven Mindcensor, Containment Priest, Ethersworn Canonist, Recruiter of the Guard, Spirit of the Labyrinth, Lodestone Golem, Thalia, Guardian of Thraben, Vryn Wingmare, Glowrider, Reassembling Skeleton, Eidolon of Rhetoric.

Instants and sorceries to consider: Reanimate, Swords to Plowshares, Wheel of Fortune.

Expensive (well above $15) non-land cards to consider: Mox Diamond, Mana Crypt, Chalice of the Void, Linvala, Keeper of Silence, Magus of the Moon, Vampiric Tutor.

Land recommendations: As many of the fetchlands in your colors as you can afford (Bloodstained Mire, Polluted Delta, Windswept Heath, Flooded Strand, Wooded Foothills, Marsh Flats, Scalding Tarn, Verdant Catacombs, Arid Mesa). Budget alternatives are the Mirage cycle of fetches, such as Bad River.

Ravnica Shocklands in your colors (Blood Crypt, Sacred Foundry, Godless Shrine) and the one relevant Tango land Smoldering Marsh as these four can be fetched.

Utility and other lands: Urborg, Tomb of Yawgmoth, Buried Ruin, Volrath's Stronghold, Ancient Tomb.

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