|Commander / EDH||Legal|
Printings View all
|Modern Masters 2017 Edition (MM3)||Rare|
|Zendikar Expeditions (EXP)||Mythic Rare|
Combos Browse all
, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card and put it onto the battlefield. Then shuffle your library.
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Verdant Catacombs Discussion
2 days ago
Could you explain your reasoning for including Bloodstained Mire and Verdant Catacombs ? Seeing as there are no swamps in the deck (for obvious reasons), it seems to me that it would be better to replace those 2 with a basic Mountain and Forest.
1 week ago
2 weeks ago
Hi! So, I'm not sure if you want input on this deck or not, but I'm going to offer some anyways. First, lets get this out of the way: Unfortunately, this deck is not modern legal, because Atraxa, Praetors' Voice and Curse of Predation have not been printed in any modern legal sets. I'll start with the good things: these are predominately good magic cards. A lot of people tend to try to make decks that ultimately are just lacking strong effects. Your sideboard is pretty well built, although I'm not sure what the "Dread Decks" you are referencing in the description, it contains a good mix of graveyard, aggro, midrange, and control hate. Additionally, Hardened Scales is strong, and it looks like you've got a fair amount of cards that synergise with it. (Sorry for all this text, especially if you already know this.) Now onto the stuff that could use tweaking. The enchantments. A lot of them are sweet, but unfortunately really aren't very useful. Alpha Authority is strong, but usually won't really effect the game state, or at least not in a meaningful way if you look at how powerful modern decks are. Curiosity can be reasonable, but typically is only good on cheap creatures with evasion. In this deck, the best you can do with it is play a two-drop, next turn enchant it, and hope that your opponent has no blockers or removal by turn three. While not necessarily bad, it is almost always a worse Serum Visions. Having played with Aether Vial a fair amount, I think it's safe to say that it doesn't belong in your deck. Most vial decks want to use it for two things: to accelerate out cheap creatures, or to "flash" in creatures with disruption abilities at instant speed. Also, most vial decks want to run thirty-ish creatures, so that vial is always good. Currently, Chromatic Lantern probably should be in this deck, but not for the right reason. Your land base is really inconsistent. Instead of using Reflecting Pool, Mana Confluence, and filter lands, you should try a combination of "fetchlands", like Windswept Heath, Verdant Catacombs, or Marsh Flats, and "shocklands," those being Overgrown Tomb, Temple Garden, or Godless Shrine. These together with fetchlands are incredibly strong, as you can fetch up any color of mana the deck uses, and thin your deck,slightly decreasing the chance of drawing lands in the future. The real issue I see with this deck is that it doesn't really know what it wants to be. You have midrangey creatures, aggressive enchantments (kinda), slow artifacts, +1/+1 counter synergy, life gain synergy, etc. I would try to pick one of those things, and make the whole deck built around it, which means getting rid of all the random two-ofs. Arguably more important than raw power in modern is consistency, and this deck has no real card advantage spells, and too many different things.
For some inspiration, here's some versions of some of the archetypes your deck displays: 1. Midrange: BG "rock". Modern BGx midrange decks use discard effects like Inquisition of Kozilek as their form of card advantage. 2. Hardened Scales: G Hardened Scales. Modern scales decks are typically artifact based, to abuse the "modular" ability. 3. Enchantments: Bogles. Modern enchantment deck typically use cards like Slippery Bogle (hence the deck being named "Bogles"), so that their creatures come down fast, already with hexproof. Sorry if all this was pointless for any reason, but I had some spare time and I hope this helps maybe. (Also, a bunch of your maybeboard isn't modern legal... have I been Whooshed?)
2 weeks ago
Mishra's Bauble or Nihil Spellbomb would also be great, and Inquisition of Kozilek to have something to say against combo decks, (could even just be Duress), and ofc Grim Flayer. He's not that expensive these days.
Tasigur, the Golden Fang would also be a good addition.
2 weeks ago
I don't know how your playgroup feels about cards like Duress and Thoughtseize but they can be very competitive and tip the scales in a tight game. I also would recommend Crucible of Worlds as this card makes land destruction less effective and will allow lands like Misty Rainforest Polluted Delta and Verdant Catacombs to pull the lands out of the deck. Overall looks very well put together and thought out and was fun to playtest, +1!
4 weeks ago
Well, when going for the CMDR kill, Mesmeric Orb is the card of dreams, where other cards aren't bad, like Vicious Rumors, they don't do enough to warrant me wanting their inclusion without the commander.
What should be kept is a lot of tutors, to fetch different cards, as well as a lot of ramp. Then a reasonably large hand disruption package, and finishing the deck off with some combos, and cards that do a ton to swing the board in your favor.
Unsure of your budget, and the power level you want, here are the cards I would add to increase the competitiveness of the deck:
(On a budget? Do nothing with the lands!)
Draw: Sign in Blood, Night's Whisper, Sensei's Divining Top, Scroll Rack, and Asylum Visitor (can top cards you don't want to discard), Library of Leng (tops cards you don't want to discard again... but in a different way), Necropotence
(On a budget? use control elements like Doom Blade, and removal in black instead of stax, some of the more budget stax is okay, but generally the more layered stax the better, so the less the worse each is. Removal is a good replacement.)
Vicious Rumors, Abyssal Nocturnus, Fell Specter, Guul Draz Specter, Herald of Anguish, Hypnotic Specter, Liliana's Reaver, Myojin of Night's Reach, Needle Specter, Scythe Specter, Sewer Nemesis, Stronghold Rats, Wei Night Raiders, Whispering Specter, Ghoulcaller's Bell, Darksteel Plate, Ordeal of Erebos, Raiders' Wake, Bontu's Last Reckoning, Anvil of Bogardan, Putrefaction, Painful Quandary, Megrim, Fraying Omnipotence, Rise of the Dark Realms, Torment of Hailfire, Liliana Vess.
Not sorry about the long comment ;)
1 month ago
So I've been running this deck myself for a while and have been having blast, but I have a few questions.
Why no Scroll Rack? Seems like it would be pretty useful to stack the top of the deck. Similar utility that Jace offers, just slightly narrower.
I recognize the slow nature of Crystal Shard, but it seems just as slow as Temur Sabertooth. I recognize Sabertooth also offers indestructibility, so in effect it dodges your own board wipes in most cases, but the utility seems amazing.
What's the purpose of LED? The one shot mana burst seems heavily offset by the discard cost. I've found LED tends to sit around on the battlefield instead of seeing any use due to the fact that I don't want to lose my hand.
Also, why no 2 mana ramp spells; Farseek, Nature's Lore, and Three Visits. I've found that the lack of a comprehensive fetch package has left me with some issues casting things out of my hand. You lack Misty Rainforest, Bloodstained Mire, and Verdant Catacombs and the use of some two mana spells means you're less susceptible to cards that hate out artifacts, specifically Null Rod, Kataki, War's Wage, Stony Silence, and the like. Perhaps in lieu of something like Spelljack, which is a total whiff off a cascade trigger.
Would love to hear where you're coming from.