Mystical Tutor

Mystical Tutor

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Printings View all

Set Rarity
Signature Spellbook: Jace (SS1) Rare
Eternal Masters (EMA) Rare
From the Vault: Exiled (V09) Mythic Rare
Classic Sixth Edition (6ED) Uncommon
Mirage (MIR) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Leviathan Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Mystical Tutor occurrence in decks from the last year

Commander / EDH:

All decks: 0.19%

Blue: 0.9%

WU (Azorius): 1.7%

UB (Dimir): 1.22%

UR (Izzet): 1.25%

GU (Simic): 0.97%

WUB (Esper): 1.17%

UBR (Grixis): 1.07%

BUG (Sultai): 0.6%

Mystical Tutor Discussion

SideBae on Phenax, God Of Deception

5 hours ago

So I think you should run Preordain in addition to your Ponder. It's a similar effect and is a powerful t1 play. I wouldn't run Brainstorm until you run at least three more fetches, though they don't have to be Zendikar/Onslaught fetches to work; consider Terramorphic Expanse, Bad River or even Prismatic Vista.

I think you should run Toxic Deluge, though it can be a bit pricy. Have you considered running snow-covered lands and Dead of Winter? I'm a big fan, even though it gives you less control than Toxic Deluge.

In general, I do not like 3-mana mana-rocks at all -- 2-mana mana-rocks are common enough, and 3-mana mana-rocks feel like they're just a turn behind. In that vein, I think you should cut Darksteel Ingot and Dimir Locket for cards like Dimir Signet, Coldsteel Heart, Sky Diamond or Charcoal Diamond. These are especially good if you lead with a t1 Sol Ring or choose to run Ancient Tomb.

So, I think you should definitely look at running Eater of the Dead. It's a REALLY old card (1994), but it's actually kinda funny in Phenax, God of Deception. You can use its ability to exile a creature you've milled and untap him, then tap him using Phenax and repeat.

You could consider running Lantern of Insight or (if you got $$$) Field of Dreams. These can give you intel as to whether you want to mill an OP before they draw or on their end step, which in turn lets you choose their draws for them. (In modern/some legacy, this is called 'lantern control.')

Dark Petition and Lim-Dul's Vault seem like they'd be good in addition to your Demonic Tutor and Mystical Tutor.

Windfall? It's REALLY good with Narset, Parter of Veils or a Notion Thief out.

One thing that I notice frequently going wrong with decks with generals who don't directly produce card-advantage is that they often simply run out of cards. I highly suggest bringing Fact or Fiction in from your maybeboard, and potentially running things like Chart a Course, Night's Whisper, Treasure Cruise, Necropotence, Dig Through Time, Chemister's Insight etc. to make up for this.

Right. That's all I got. Good luck.

dingusdingo on cEDH - Yuriko: Doomsday Oracle

1 day ago

Rather than delete comments that don't give you a congratulatory high five for effectively making a worse list than SolelySelesnya, can you actually respond or give justification for deck building choices? Deleting my comment then adding two tiny notes with barely any justification is cowardly.

The intentional omission of Sensei's Divining Top in a deck that constantly utilizes the top deck seems myopic, and honestly, extremely bad when that build includes Doomsday

  • Plays well with other top deck tutors you already run like Vampiric Tutor Imperial Seal Mystical Tutor and Lim-Dul's Vault. Allows instant speed blowouts with counterspells or removal.
  • It is a pile cracker for Doomsday. I know you think you will always have Yuriko on the field to crack the pile, but you definitely won't, or combat won't always be an option. Running Doomsday and choosing not to run Sensei's Top makes me seriously question your ability to think your way out of a cardboard box.
  • Maneuver Yuriko triggers for maximum effectiveness and pressure life totals in a meaningful way
  • Yes, while you're goldfishing alone, Top is going to perform slower than simply running another 1 drop ninjutsu enabler. However, magic is not played in a vacuum. Consider how this deck fares against other strategies. If an opponent resolves a Blood Moon, this deck, with hardly any artifact based mana, and running a Tainted Pact land base, is pretty boned. Consider how this deck fares when an opponent runs a critical mass of Pyroclasm effects. Once again, if your combat step is shut off or you aren't able to hit players or an opponent is able to repeatedly resolve board wipes, this deck is almost entirely shut off. Top helps in mana screw situations against Moon effects by digging you to your basics or removal faster even with red mana, and helps against big sweeper decks by digging you faster and more meaningfully towards either Doomsday or towards finding the A + B consult combo pieces.

As far as Abjure

  • Unconditional counterspell with a very minimal downside
  • Commander ninjutsu for 2 mana means Yuriko is always an option for the sac
  • The argument of "Oh lowers devotion for Oracle" is beyond stupid. Casting Oracle outside of winning is beyond foolish. Even with ninjutsu to return to hand, you're giving valuable information to opponents while also putting Oracle in a zone it can be easily exiled from. You also require Oracle to attack and be unblocked to ninjutsu it, which is not guaranteed at all. After you casually cast your Oracle for card advantage and return it, your opponents are going to be aware you're halfway to comboing and hold up interaction and mana to deal with you. It is 100% a scrub move.
  • Using the clunky and -1 card advantage Misdirection over Abjure is also foolish. The CMC isn't high enough to significantly speed up the Yuriko burn, and the downside is that Misdirection is 100% useless against Flash or Demonic Consultation or Tainted Pact, you know, the 3 most important spells in the meta currently. Writing your pamphlet about why you can't ignore the arrival of Fish in EDH and then making garbage choices like slotting Misdirection over Abjure is embarrassing. While both are worth an include, if you must choose between the two there is a very obvious choice for the current meta.

You don't run Dark Confidant or other repeat card advantage engines. The majority of tutors in this deck are -1 card advantage because they go for topdeck. If your commander is shut down or opponents are able to shut off combat or opponents are able to with even close to somewhat regularity, this deck does nothing and durdles out due to lack of drawing power. Also running Doomsday without Top is just a joke man, you don't even have other good DD enablers like Lion's Eye Diamond or Yawgmoth's Will to help you, you're once again 100% dependent on commander triggers resolving after landing an extremely risky card with huge drawbacks. This deck easily loses 9/10 games in a pod against a Xantcha deck or any deck that can meaningfully use Ensnaring Bridge or even weird garbage tier 3 decks like Daretti that runs many Pyroclasm effects. I do like some developments this deck has made in regards to Yuriko, but ignoring obvious and easy choices is unfortunate. Deleting a comment that critiques your deck because you have a fragile ego is sad, and makes me have to write these multiple paragraphs rebuking you for being a child. Don't tag your pile of 99 as competitive if you're only posting it for the praise of scrubs and not for legitimate feedback.

Come on mate, this deck basically folds to a resolved Nevermore. Both the cards I suggested shore up weaknesses against deck archetypes or cards that blow this deck out of the water. Adding layered consult lines does nothing when you run practically 0 draw pieces outside of your commander. Edric, Spymaster of Trest is basically the exact same deck and people have been aware of the evasive creature spam strategy for a couple years now. Putting all your eggs in a basket that is easily bitched out means this is a poorly built deck, and easy to slot against.

Mortlocke on The Queen's Egg

5 days ago

Yarok - You didn't link your deck. You can do it like this:

[[deck:The Song of Phyresis]] 
Also, I tried searching for it on the site and it didn't show up :\

Wicker - You can link cards like this:

[[card:Sliver Queen]] 

As for my thoughts on each card? I'll try and keep my tangents short lol.

  • Disallow: is cool, but not very good in a Sliver deck because it belongs in a Baral, Chief of Compliance deck. I mean, not only does it feature him in the card art, it actually lowers the CMC to , making the card a strictly better counterspell. I slotted in Mana Drain, but if cost is an issue and you want a good to decent counterspell that is not Counterspell i'd consider Forbid, Mana Leak, Arcane Denial, Hinder, Rewind, or Dissipate.

  • Kindred Summons: Cool. But can be a massive dude of a card if you dont have any topdeck manipulation ala Scroll Rack, Mirri's Guile, or Sensei's Divining Top. Notable combinations with this card would be Worldly Tutor or Vampiric Tutor.

  • Mystical Tutor: If your deck relies heavily on interaction/instant speed removal then this wouldn't be bad inclusion. The only issue is that MT won't be doing much outside of getting you some potential interaction, meaning that you'll be holding up mana you could be using to better establish your boardstate.

  • Coat of Arms / Door of Destinies / Vanquisher's Banner: Depends on how you want to build your deck - if you want to rely primarily on combat damage being your wincon then any of the previously mentioned are worth it. I'd run all three in addition to Shared Animosity, Magma Sliver and Sliver Legion.

  • Heartstone: Be careful with this one. It's effect applies to your opponents' creatures as well. I'd never include this because I like to be shrewd and not unknowingly enable my opponents to win. If you insist on including this you better be sure you're going to win on the turn you play it.

  • Herald's Horn: Seems like good card advantage. I'd choose between this and Rhystic Study.

  • Distant Melody: I generally don't like spells that are contingent on how many creatures I have in play, because it's only good under very specific conditions that can be influenced by opponents. I'd go with Dormant Sliver or Synapse Sliver.

  • Kindred Dominance: This card is super cool. I'm considering slotting this in/play testing this for Toxic Deluge. That CMC of 7 hurts though.

  • Living Death: A cool card. I'm considering slotting it in for Patriarch's Bidding to playtest.

  • Cryptolith Rite: Is an okay card. I apply the same logic to this card as I would Distant Melody. This card is only as good as the number of creatures you have in play, which can be influenced by opponents. If someone boardwipes and this card is in hand it's literally a dead card.

  • Unnatural Selection: A fun card that used to be in this deck. I eventually cut it because it was banned in my local LGS which was hosting an EDH league. It obviously has great synergy with Sliver Overlord - but nothing else. The card is pretty niche - but it's fun. If you want to go for a more casual build with Sliver Overlord at the helm, then i'd run this.

Requillias on Alela, artful provocateur

1 week ago

Deck Upgrade:

Creature Upgrade

To remove: Callaphe, Beloved of the Sea, Crashing Drawbridge, Empyrean Eagle, Expedition Raptor, Expedition Raptor, Peace Strider, Sephara, Sky's Blade, Serra Angel, Threnody Singer, Tome Raider, Victory's Herald

To add: Solemn Simulacrum, Silas Renn, Seeker Adept, Myr Propagator, Trinket Mage, Trophy Mage, Tribute Mage, Daxos of Meletis, Clever Impersonator, Burnished Hart, Magister Sphinx, Divinity of Pride, Hanna, Ship's Navigator

Enchantment Upgrade

To Remove: Angelic Exaltation, Kiora Bests the Sea God, Mammoth Umbra, Omen of the Dead, On Serra's Wings, Waterknot

To Add: Mirrodin Besieged, Mirrormade, Phyrexian Reclamation, Greed, Aqueous Form, Leyline of Anticipation

Artefact Upgrade:

To Remove: Ancestral Blade, Bloodsoaked Altar, Jousting Lance, Mana Geode, Pendulum of Patterns, Scrabbling Claws, Untethered Express

To Add: Mirage Mirror, Sculpting Steel, Spellbinder, Isochron Scepter, Wayfarer's Bauble, Sol Ring, Traveler's Amulet, Prying Blade, Explorer's Scope, Dimir Signet, Orzhov Signet, Swiftfoot Boots, Lightning Greaves

Sorcery Upgrade

To Remove: Covetous Urge, Dance of the Manse, Epic Downfall

To Add: Time Wipe, Kaya's Wrath, Diabolic Tutor, Narset's Reversal, Supreme Verdict,

Instant Upgrade:

To Remove: Banish into Fable, Invoke the Divine, Karametra's Blessing, Riot Control, Shieldmate's Blessing, Skywhaler's Shot, Syncopate, Unlikely Aid

To Add: Twincast, Mystical Tutor, Dovin's Veto, Swords to Plowshares, Anguished Unmaking

smilodex on List of all infinite combos 2.0

1 week ago

Infinite Turns:

Beacon of Tomorrows/Nexus of Fate+ Isochron Scepter + Mystical Tutor

Isochron Scepter + Narset's Reversal + any extra turn spell like Time Warp/Temporal Manipulation

Omniscience + Enter the Infinite + Beacon of Tomorrows/Nexus of Fate

Infinite Damage/Life:

Walking Ballista + Heliod, Sun-Crowned

Dramatic Reversal + Isochron Scepter + Aetherflux Reservoir + Artifact mana rocks which produce atleast 2 mana

(if your rocks produce more than 2 mana, you'll also get infinite mana)

CastleSiege on Opinion: Banning Tutors in EDH

1 week ago

I wouldn't be too bent out of shape if the mainstay tutors were banned. Those being Demonic Tutor, Vampiric Tutor, Mystical Tutor, Worldly Tutor and Enlightened Tutor. Maybe even Sylvan Tutor, Mystical Tutor, and Diabolic Intent.

Another powerful and abusable tutor is Survival of the Fittest, although it's more narrow and needs to be in a creature dense deck to be efficient. Birthing Pod is similar in the sense that it is a build-around card. Entomb and Buried Alive are also both very powerful but require other cards and specific strategies to be useful.

Banning land tutors such as Nature's Lore, Skyshroud Claim, and fetchlands seems excessive.

There are obviously tons of other powerful tutors I didn't mention, this was just my quick take. Try talking to your playgroup about banning tutors as a house rule, and have long discussions about which ones to ban and why. Try it out for a few weeks and see how you enjoy it :)

triproberts12 on Tatyova Simic

3 weeks ago

I highly recommend you put some kind of gimmicky constraint on Tatyova, otherwise she just devolves into UG good stuff. I turned my mono-green druid deck into a UG Tatyova druids, and before I knew it, every game ended with me drawing 30 cards to search for some awful Rube Goldberg machine of Mystical Tutor into Green Sun's Zenith into Craterhoof Behemoth, with the occasional Mystical Tutor into Cyclonic Rift. Needless to say, I took it apart. Moral of the story is that UG becomes miserable for everyone if you don't actively constrain it.

dingusdingo on Best Counterspells in Commander?

3 weeks ago

Blue

Your very top tier auto-include for lists is going to look like

Your situational includes are going to look like

Other blue stuff is usually just too expensive. Paying over 2 mana for a counterspell just doesn't cut it when there are so many threats for so cheap. Don't pay more than 2 for a counterspell unless it does something wild on top. Counterspells with fewer restrictions on what it can counter are going to be better.

Other Colors

This is where it gets saucy boys

  • Red Elemental Blast Pyroblast are VERY good. In a pod, there is almost definitely blue at the table. Every single red deck can slot these for commander without fear. Do note that REB works against any spell that includes blue (multicolor), while pyro only works against spells that are ONLY blue (monocolor).
  • Fork Reverberate (Twincast) these allow you to copy a counterspell to create a counterspell. More access for red to counterspells. They also conveniently work very well against tutors, ramp, big draw spells, and extra turn spells.
  • Guttural Response Weird hybrid color and somewhat restricted but still a good include in most RG decks.
  • Burnout a bit worse then the elemental blasts as it costs 2 mana and it is limited. The cantrip is nice though
  • Mana Tithe not that good in EDH but give it a whirl I guess
  • Lapse of Certainty costing 3 hurts, but this is more a tempo card than anything.
  • Dash Hopes Don't play this card in EDH lol
  • Withering Boon on the chunkier end at 2 CMC, but in a color that doesn't get much of this. The 3 life and the restriction hurt, but definitely EDH playable. Every deck runs a commander, 99% of which are creatures
  • Imp's Mischief can counter a spell by having it target Mischief, as can Misdirection Shunt Swerve and Ricochet Trap.
  • Veil of Summer 1 mana green Cryptic Command
  • Autumn's Veil Counterspell + silence against UB
  • Bind I bet you didn't even know this card existed. Cantrips. GOOD IN THE YISAN MIRROR MATCH?
  • Avoid Fate Weird protection oriented counterspell
  • Nether Void Mostly ran in stax builds, brutal lockout card
  • Planar Chaos One of my new favorite cards. Brutal with recursion like Hall of Heliod's Generosity. Play when you're ahead
  • Deathgrip Lifeforce These are based if you have any method of color shifting. Realistically, you could run Lifeforce in Momir Hackball. These cards can cause scoops on casual tables lol.
  • Vexing Shusher can render counterspells useless. Similarly, Dosan the Falling Leaf Grand Abolisher Prowling Serpopard Gaea's Herald can all protect against counterspells. Far more marginal but still worthwhile are Hall of Gemstone and Ritual of Subdual for turning off counterspells for opponents.
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