|Commander / EDH||Legal|
Printings View all
|Signature Spellbook: Jace (SS1)||Rare|
|Eternal Masters (EMA)||Rare|
|From the Vault: Exiled (V09)||Mythic Rare|
|Classic Sixth Edition (6ED)||Uncommon|
Combos Browse all
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Mystical Tutor Discussion
12 hours ago
Cards like Overburden , Storm Cauldron , and Mana Breach all fall into the category of what you want to do, I think. If you are looking to cast Wildfire every game, consistently, then you need some tutors, like Mystical Tutor and Gamble , and if there are others, you need them, too. If you lean too heavily on Wildfire , though, people will figure it out an hold up counters or other answers. Sunder is good, too, if you can run ways to get your lands back on the board.
Other than that, card draw and ramp are your two best friends. Jam in all the good draw you can, and probably ramp with artifacts, like Grim Monolith and Basalt Monolith , Mox Diamond , Lotus Petal , Mana Vault , along with your package Sol Ring and Izzet Signet , and those other staple mana rocks. If you end up going artifact heavy, Metalworker might be worth fitting in.
Good luck with your build. Do you have a list yet you could share? I'd like to see it.
14 hours ago
Because you still have access to fun tutors like Mystical Tutor and stuff, you should be pretty consistent!
Also, the deck isn't tier 1, so isn't too oppressive!
19 hours ago
Philoctetes I added the following cards because I already have them or they are cheap: Caged Sun , Ivory Tower , Thaumatic Compass Flip, Basalt Monolith , Clever Impersonator , Jin-Gitaxias, Core Augur , Viseling , As Foretold , Mystical Tutor , Swan Song , Terrain Generator .
Ahh and I took this card Sunstone , because I do not have snows lands and ~27 are a little pricey for me.
1 day ago
Thank you very much, Hyena34!
You are very right about responses, this deck does not feature any direct responses besides the controlling element of it - it is, however, not a duel commander deck, and is mostly played in multiplayer.
Volrath's Stronghold should certainly be in the deck, how could I've missed it, thanks! I'm not a big fan of Urborg, Tomb of Yawgmoth or Prismatic Omen though; I don't think, they'll help in this deck. Dust Bowl on the other hand might be worth a shot.
When it comes to tutoring, I've only included Vampiric Tutor but I'm thinking of using Imperial Seal as well. Besides that, many cards tutor for specific land cards as well. I'm not sure either Mystical Tutor or Worldly Tutor would do this deck any good.
Thank you so much for the suggestions and comments, rock on!
2 days ago
It's good to have redundancy in a deck that relies on its commander for the main theme of the deck. For that reason, I would advise picking up Leyline of Anticipation , if not also Vedalken Orrery . Also, since you're running Blue Sun's Zenith , 1 and 2-mana instants, and a way to flash in artifacts in your command zone, I would look into the Isochron Scepter + Dramatic Reversal combo. If you decide you like that one, Sphinx's Revelation is also in your colors, and you're running the colors for Enlightened Tutor , Idyllic Tutor , Mystical Tutor , Whir of Invention , and Fabricate , as well as enough artifacts for Inventors' Fair to be quite good. Finally, it's a little hard to tell exactly what directions you're talking about, but check out the "themes" tab on EDHREC for whatever you're thinking, as well as the page for your commander and individual cards that form the core of your strategy to see what cards are played alongside them. You should be able to flesh out whatever direction you want to move in from there.
3 days ago
Eye of the Storm will also shut down a lot of decks, and it will at least turn off the removal for Lavinia. Release to the Wind and Spell Queller are hard removal spells with Lavinia. Also, you should probably be running Idyllic Tutor , Enlightened Tutor , and Mystical Tutor to get your lock pieces. Curse of Echoes , Hive Mind , and Helm of Awakening only work for you, and you can also include Pact of Negation and Intervention Pact combo with Hive Mind to kill players not in that color. You're also running a lot of counterspells, so Guile + Dovescape is a nasty combo.
1 week ago
Hey, nice budget deck. You and your friend have good card sense. Here's a some budget upgrades to consider:
- Skullclamp: busted card draw with 1/1 Insects, it creates a loop of drawing cards and making Insects with The Locust God.
- Laboratory Maniac (Labman): win condition when drawing a lot of cards.
- Psychosis Crawler
- Impact Tremors: win condition when you're making 1/1 Insects.
- Windfall: best budget wheel in Commander.
- Whirlpool Warrior: two wheel effects with one card.
- Molten Psyche
- Mystic Remora: one of the best blue enchantments for draw in multiplayer Commander.
- Faithless Looting
- Commander's Sphere: rainbow mana rock which you can sac later on to draw a card.
- Mind Stone
- Chaos Warp: instant permanent removal.
- Mystical Tutor: the most expensive card I'm suggesting, but worth it for it's versatility.
- Desolate Lighthouse
- Shivan Reef: Izzet Pain land, always ETB untapped.
Have you heard of the Magic term wheel? A wheel is an effect that makes all players discard their hands and draw new cards. Wheels are very good with The Locust God because a single card can let you draw a lot cards which means you create a lot 1/1 Insects with one card. Skullclamp, Labman, Crawler and Tremors are win conditions with Insects and draw.
Cards to consider cutting:
- Cerebral Vortex
- Cunning Strike
- Turn / Burn
- Refuse / Cooperate
- Radical Idea
- Spectral Searchlight
- Traveler's Amulet
- Beacon Bolt
- Direct Current
- Stitch in Time
- Fog Bank
Good luck with your deck.
1 week ago
Ravenrose first of, that 32 land count looks pretty scary to me. I run 36 in my Arjun deck (with 7 mana rocks) and even that is sometimes cutting it close. Seeing that you aim to cast a plethora of mid to high costed instants and sorceries, i'd suggest you use Metallurgic Summonings. Your spells give you an additional body to attack with or in the worst case a chump blocker. Experience learns me that this card can be very clutch. If you're interested in any more instant/sorcery triggers that produce usefull bodies, i'd like to suggest Young Pyromancer, Docent of Perfection Flip and Talrand, Sky Summoner. furthermore, the scry trigger on Jace's Sanctum can be very helpfull. now for the actual instant and sorceries. Ponder is one of my favorites and most used cards. The option to shuffle your deck if you can't find anything usefull has really helped me in the past. Mystical Tutor is a bit more expensive but it will find you whatever you need when you,re in trouble. Bonus Round, Swarm Intelligence, Melek, Izzet Paragon and my fovorite Primal Amulet Flip are absolute beasts when it comes to copying your cards, which can be very powerfull in the right deck. Will Kenrith and Rowan Kenrith have insane synergy together although they're a bit pricey. You're not running that many sorceries, but if you did Hypersonic Dragon is a very sollid card to include. Little can trips like Gitaxian Probe, Quicken, Impulse and Anticipate are quite usefull as well. I'd also suggest to add atleast one more spell that can really beef your hand (and a permanent that gives you no maximum hand size like Spellbook or Reliquary Tower) such as: Blue Sun's Zenith, Pull from Tomorrow, Mind Spring, Stroke of Genius or maybe a wheel effect if you want to possibly hurt your opponents as well. Windfall and Jace's Archivist fit this role very well. Lastly I'll name several other powerfull or usefull cards i forgot about. Psychic Corrosion and Sphinx's Tutelage for mill power, Mindmoil or even my trusty commander if you really like chaos (Teferi's Puzzle Box is an option if you want everyone else to join the madness), Laboratory Maniac is a really nice fail-save (Especialy if you want to secure your Niv-Mizzet, the Firemind/Curiosity combo), regular old Counterspell is always usefull, Counterflux is situation but can stop someone's stupid combo, Chaos Warp, Reality Shift, Pongify are Rapid Hybridization the best removal cards for izzet decks, i like Arcane Denial because it gives your opponent something back, Evacuation can save your beasts as well as fuck over any token decks, cards like Day's Undoing might save you if all goes south, ofcourse any mana rocks are always a welcome addition to a deck. And i guess that's all the suggestions and tips i can think of right now. I know it's a lot, but i live for Izzet decks and any time i get the chance to work on a new one my brain goes into overdrive. I understand what a spellslinger deck needs to dominate and i love to spread that knowledge. I hope i helped, have fun with the power of Izzet!