Mystical Tutor


Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Leviathan Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Signature Spellbook: Jace (SS1) Rare
Eternal Masters (EMA) Rare
From the Vault: Exiled (V09) Mythic Rare
Classic Sixth Edition (6ED) Uncommon
Mirage (MIR) Uncommon

Combos Browse all

Mystical Tutor


Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it.

Mystical Tutor Discussion

carlmoores on Mairsil's Jail for Combos

4 days ago

Hey, been playing Mairsil for a few months now and here to offer some suggestions. But I also have some questions.

1: Are you married to infinite mana combos? MY experience is that they are ineffective because they require perfect hands. And due to your budget limit I would imagine Demonic and Vampiric Tutors are out of the question. Ditto Intuition. It's too bad because these three would really enable artifact based combos to be assembled easier. Of course there's Fabricate or Whir of Invention but these are sub-optimal to Black tutors which fetch anything you want. Board wipes for example, which are SO important in a Mairsil build. You should also run Mystical Tutor as it's within your budget and fetches maybe the most important card in the deck (Buried Alive) Also, DEFINITELY play Gamble is you're not running the black tutors. If there that doesn't care about the discard, this is it.

2: Pillowforts and Board Wipes. Which do you prefer? My personal experience is that pillowfort cards like Smoke Crawlspace and Caverns of Despair (or in your deck, Propaganda) are not only not always effective, they are prone to removal. Both from other players and from you caging Nev's Disk with Mairsil and establishing a soft lock. I would take the Last One Standing and mainboard it immediately along with the excellent Chandra's Ignition and if you're willing to go overbudget Toxic Deluge is also a must. Though cheaper $$$, but higher CMC, alternatives exist. You might also want to consider Fire Covenant as a mix between targeted and mass removal. Crypt Rats is also a good walking boardwipe and cage target. Though it is best when Chromatic Lanterns is on board or if you're running Urborg, Tomb of Yawgmoth

Card Draw: First off: Fact or Fiction is your best friend. This is literally the best card draw card in Magic for this Commander. The reasons for which are pretty easy to see. As another commenter on Reddit said: Wheels. Wheels. Wheels. Windfall , Magus of the Wheel , but Jace's Archivist and Whispering Madness most of all since they can be stapled to Mairsil for further wheeling. You want to be POWERING through your deck. Especially since you are not/ cannot get the high end, low CMC tutors. For additional evil, add Legacy All Star Notion Thief . "Flash in Notion Thief at the end of your turn. My turn. Windfall. We all discard your hands. I draw 28 guys draw none" A few of the loot effects are fine for the extremely early game but I'd keep 3 max and replace the rest with FoF's and wheels.

Haste enablers: I am just going to assume you don't know about Hanweir Battlements and Flamekin Village you can lose Urabrask for sure and free up a slot for something else and also lose either Fervor or Thousand Year (which, as established, die to Disk...though despite dying to Disk I would recommend Lightning Greaves for the Shroud just as much as the Haste)

Counters: I would lose anything with 2 Blue in the casting cost in favor of things like Intervene . Keeping as much Blue open as possible for Aetherling and Quicksilver Elemental's abilities to be activated when needed. Negate is also a strong pick as, largely, your opponents creatures shouldn't be of much concern to you. You are mostly concerned with countering instants that try to kill Mairsil in response to an ability activation or, frustratingly, people attempting to counter Mairsil. To be specific put in the two cards I suggested and take out Counterspell and Wizard's Retort.

Cage Targets/ Creatures: Personally, I would lose the infinite mana stuff as it is convoluted in several ways, but to each their own. I'll try to keep my advice away from that issue save to say that: Your combos should really be two cards and preferably creatures so they and Aetherling can be dumped in one go with Buried Alive. (It's getting late here so I'm not going to offer any reasons from here on out but if you have questions I'll respond to them tomorrow) Out: Deadeye Nav, Duskmantle Guildmage, Knacksaw Clique, Mischievious Poltergeist, Oona, Soul of New Phyrexia, Urabrask, Walking Ballista. Maybe out: Geth, Memnarch, The Locust God (he may be worth keeping if you follow through on running a tonne of wheels). (I will suggest cards to run and wrap up this comment tomorrow, though feel more than free to hit me up in the meantime)

Joe_Ken_ on Help with slotting in a ...

5 days ago

Maybe slot out Dreamstone Hedron because it is on the high end for mana rocks and you already have a couple of mana doublers and less expensive CMC rocks. I feel that unless you are just wanting people to completely despise you Winter Orb can be a card you remove. Meteor Golem could be a decent swap since it is a single target elimination of a permanent, which may not always be needed. I feel like Coastal Breach is a little unnecessary since you already have Nevinyrral's Disk and Cyclonic Rift and which you can Mystical Tutor for or if you'd want to add Merchant Scroll to the deck you can also drop Evacuation .

Joe_Ken_ on Looking for Advices!

1 week ago

Well if Mystical Tutor to Nexus of Fate is one of your combos Merchant Scroll will do the same thing. One card I think does not get enough attention that could be good in this deck is Soothsaying since it works in a similar way to Sensei's Divining Top but is cheaper to buy and can dig a little deeper.

exec-MTG on Looking for Advices!

1 week ago

I'm tunning this deck: Yennett of the Odd Fate

~And so far it's giving me a lot of good "oh, crap" and "oh, snap" moments from my opponents, a lot of fun with a pretty uncommon comander (at least in my surroundings).

There's a lot i would love to have in my card pool, so i'm looking for some advices or some new perspectives.

Note: There's only one combo, and even with that i don't want to use combos in my deck.

Isochron Scepter + Mystical Tutor : looking for Nexus of Fate

multimedia on KullaBunny Jeleva

1 week ago

Hey, nice start for a budget upgrade of the precon.

With Jeleva you don't have to go completely over the top with all splashy high mana cost spells, some is good. You can benefit from Jeleva by simply getting card advantage when she attacks from a low mana cost spell you exiled with her especially a draw spell such as Brainstorm or a tutor such as Gamble .

Budget cards ($5 or less each) to consider adding:

Lots of creatures goes against Jeleva's ability. If you have a lot of creatures then it makes it more difficult for you to hit an instant/sorcery to exile. You want to benefit from Jeleva's ETB ability too, not just exile your opponents spells.

Cards to consider cutting:

  • Dimir Guildgate
  • Izzet Guildgate
  • Rakdos Guildgate
  • Temple of the False God
  • Vivid Creek
  • Vivid Marsh
  • Baleful Strix
  • Dimir Doppelganger
  • Djinn Illuminatus
  • Fog Bank
  • Nekusar, the Mindrazer
  • Thraximundar
  • Tsabo Tavoc
  • Uyo, Silent Prophet
  • Vampire Nighthawk
  • Hypersonic Dragon
  • Fissure Vent
  • Liturgy of Blood
  • Molten Disaster
  • Tempt with Reflections
  • Annihilate
  • Price of Fame
  • Starstorm
  • Spiteful Visions
  • Illusionist's Gambit
  • Phthisis

If you like these suggestions then I offer more help. Good luck with your deck.

JohnnyCRO on Commanders by Power Level [EDH Tier List]

1 week ago


Not unlike Najeela, her tribal appeal isn’t worth the opportunity cost of going “real” tribal.

Deck having her at the helm usually want to make her single triggers count, providing cheap evasive creatures (eg Slither Blade ) and possibly a way to bounce her back to the hand so she can be played again for the trigger. She can get rolling with a lucky shot or two for a time warp effect (or not so lucky with Mystical Tutor and the like). And if she can get through, Doomsday or Insidious Dreams for stack of extra turn spells usually can go for the game.

Basically think of her as a somewhat weaker dimir Edric, Spymaster of Trest ; evasive combat dmg for extra turns and value.

Now, IMO she isn’t just another Edric. It would be a stretch to call Edric strictly better, but I think he is significantly better. Green also compliments blue better than black here by getting Edric the needed pieces to combat stax, recur extra turns spells and the ramp necessary to cast 5+cmc spells by t3-4. Black provides tutors and some creature removal, but I don’t imagine it living up to what green offers here. Also, Edeic is less complicated to milk for advantage. Re-playing Yuriko would require constant mana expenses to keep things rolling and hence would slow you down. Also, she digs slower than Edric. I didn’t test optimized competitive Yuriko, but without tutors to go for Doomsday or Dreams, she seems far slower and far less explosive than Edric.

However she clearly can do more than mid-power generals. With a tutor (which black has) and an open opponent, she can end the game without passing the turn (in one turn effectively). She can get rolling as early as t2 consistently, requiring only an attacker and UB mana. Finally, she has a clear wincon and a value engine sitting in the command tone, making the deck run smoothly off of her alone if need be.

High power seems to be the place for decks that can be badass outside cEDH and decks that can pull cEDH strategies similar to those of their more competitive peers, but not with the efficiency it would take for them to be widely considered “competitive”. And Yuriko compared to Edric seems to fit the latter description perfectly.

(Disclaimer; I don’t play cEDH. I keep my ear to the ground and I play as powerful decks as my budget allows. But I don’t have the budget or the people needed to play cEDH regularly. However I did try to build Yuriko and I’ve been playing and studying Edric for about a year. Written up there are my thoughts on the 2 that came up as the result. If my “references” aren’t enough for you, you’re free to ignore everything I wrote. I just wanted to share my 2 cents on something I was asking myself 6 months ago)

Cloudius on Luckyennett Dip!

1 week ago

+1 Cause we simply love Yennett and the exhilaration or flipping over the top card to see what we can cast for free!

I run a home-brewed Creatureless Yennett Spellslinger deck. It is fairly consistent and threatens to win, if unanswered, usually by Turns 4 - 6.

We Love Freebies! *Primer*

Commander / EDH Cloudius

SCORE: 105 | 114 COMMENTS | 9070 VIEWS | IN 24 FOLDERS

Here're some more cards that allow you to manipulate the top of your library - Conch Horn , Dimir Machinations , Penance , Scroll Rack .

Liliana Vess is awesome in this deck as she allows us to tutor a card to the top of the library. Mystical Tutor , Personal Tutor and Vampiric Tutor are great tutors in this category too.

Leaving the link to my deck here so we can trade pointers. Feel free to leave any comments, suggestions or give an upvote on my deck page too. Cheers!

Hexaflexagon on Sea Monster Tribal

1 week ago

Have you considered tutors such as Worldly Tutor and Mystical Tutor , which might help the consistency of your deck? Nimbus Swimmer , Prime Speaker Zegana , Spearbreaker Behemoth , Murkfiend Liege and Beast Whisperer might also be good for this deck. Also, you might want a better manabase with Breeding Pool , Misty Rainforest (if you have the budget for it), and Hinterland Harbor .

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Mystical Tutor occurrence in decks from the last year

Commander / EDH:

All decks: 0.19%

Blue: 0.9%

W/U (Azorius): 1.7%

U/B (Dimir): 1.22%

U/R (Izzet): 1.25%

G/U (Simic): 0.97%

W/U/B (Esper): 1.17%

U/B/R (Grixis): 1.07%

BUG (Sultai): 0.6%