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|From the Vault: Exiled||Mythic Rare|
|Classic Sixth Edition||Uncommon|
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Mystical Tutor Discussion
1 day ago
Looks good, one of the only cuts I can see is Fact or Fiction. While I do love its effect, letting your opponent choose is pretty bad in a vacuum usually. So I was playing in a 4-person pod and I use FoF, giving it to my friend. He puts the one combo card in a pile and the rest in a pile. I'm forced to pick one card and the only two cards were Gamble and another card or two that I didn't care about. Moral of the story is, it's usually done more bad than good, or I should play less degenerate decks, ooooor my friends are butts. Either way, Fact or Fiction is the only card I can see going on the chopping block. Perplex seems also like a meh tutor imo, since you have the two black tutors and Mystical Tutor.
Hope this helps!
2 days ago
I always love to see another Talrand user. Let's make sure we kill everyone's fun, leaving only for ourselves, shall we?
Overburden is always fun (doesn't apply to your tokens, only nontoken creatures)
Land Equilibrium if you have the $ (currently waiting for funds to free up for myself)
I know you run Back to Basics but I still must recommend the following for you to consider...
Academy Ruins - Recur important artifacts (Ex: Isochron Scepter)
Riptide Laboratory - Saves talrand, baral and most importantly reuse for Snapcaster Mage
Caged Sun > Gauntlet of power
Sphinx of the Final Word seems weak (unless there is another person in your meta who plays counterspells). Even then, it's still not that good for how much it costs.
You can't counter everything, that's where Vedalken Shackles comes in :)
Blatant Thievery has won me a couple games
Feel free to check out my deck Tisk Tisk Talrand for some other ideas. +1 from me. Let me know if you have any questions/comments about my suggestions :)
3 days ago
Ack, sorry - I'm all about the Green mana with edh!
Long-Term Plans looks like a good idea but being able to Mystical Tutor up a Top, Mox or an Expedition Map seems to be sweeter deal...and someone will probably combo out and win the game the turn before you draw whatever you planned for ;)
3 days ago
Well, unfortunately I can only play one of these here because I don't have green available. I don't think expedition map is really worth a slot just for finding tabernacle and maybe a strip mine...
4 days ago
Get rid of Phenax, God of Deception for sure. Your amount of creatures won't benefit. Mystical Tutor just as a tutor and Dreadbore for a decent form of removal. Nightscape Familiar is helpful due to it making Blue and Red spells cost one less. Toxic Deluge. Echo Mage if you're able to level him up in time. Torment of Hailfire as another card to fill mana into. At the moment, I cannot think of anything else.
4 days ago
Love the concept! I have a deck muchlike this, called Sharing is Hating.
You might like Mystical Tutor to ensure your wincon.
Also, Puca's Mischief is another passable "donate".
5 days ago
Been a while since I commented. I'll try to respond primarily to those points that others haven't already addressed.
Thought-Knot Seer is expensive to cast and doesn't really perform a vital function in this deck, given that its abilities don't have a high impact.
Stax is a challenge. This deck does have the means to outpace some stax decks by ramping extremely aggressively, but sacrifice engines in particular are effective at keeping utility creatures from having a great deal of impact. I haven't played in several years (apart from the casual 60-card game here or there), so I'm not really qualified anymore to assess how this deck competes with more modern Tier 1-Tier 2 stax decks.
This deck would rather not play Zendikar Resurgent or Mana Reflection because they need to be hard cast and are more difficult to find. Vorinclex, Voice of Hunger would be a stronger choice in that respect (because it's Tooth and Nailable), but even then it hasn't made the cut. I leave that to players' discretion, though. Some people may find that the redundancy is important in their meta.
As a combo deck, this deck can normally outpace most noncombo aggro decks. Certain commander damage decks can pose a threat if unanswered. And don't forget that you can chump block with utility creatures if you have to. Surviving in a difficult position is preferable to being out of the game entirely.
I do feel that way about Consecrated Sphinx from time to time. Unfortunately, having not played in a true competitive multiplayer environment in a long time, I can't say with certainty whether it needs to be replaced. The mana cost is the biggest downside, but it's a powerful backup draw engine that's much less risky than Damia herself.
Stroke of Genius is serviceable, and there are ways to recur cards from the graveyard just as there are ways to get them back from the library. I use Blue Sun's Zenith because mana is not an issue by the combo turn and the win con is safer (from hate effects) in the library than in the yard.
Timetwister is an interesting choice, and certainly something that becomes more potent as this deck becomes faster. I would test it.
Arbor Elf ramps, but Crop Rotation does not. I'm not sure if they're comparable in terms of slot consumption. In some metas, the land tutor may be more important because there may be a greater dependence on cards like Boseiju, Who Shelters All.
I don't recommend playing Demonic Consultation unless you're playing Laboratory Maniac, and I don't really think this deck wants to play either (although it could be built in such a way that they're more viable). Demonic Consultation presents the issue of exiling potentially necessary win conditions in order to find a combo piece, and it's never really completely safe to use. Similarly, Tainted Pact isn't in the deck (and is actually covered in the "Omissions" section). I don't think there are many cases where I'd so desperately need a single card that I could risk potentially exiling every other card for it.
It's true that Crucible of Worlds is a good card, but every card in this deck is a good card. Crucible of Worlds doesn't really provide necessary functionality to this deck, though, so I wouldn't call it one of the best cards and similarly wouldn't be able to justify increasing its redundancy at the expense of some other functionality.
Lots of feedback there. I'll try to respond to as much as I have space for.
Rising Waters is an issue because this deck really wants to maximize its mana availability.
Future Sight was in a much earlier version of the deck, but was cut because the cost outweighed the value. Some people may prefer to run it, but I don't.
Pendrell Mists is a good stax card, but this isn't a stax deck. I'd rather keep my utility creatures at the risk of letting other people keep theirs.
Autumn's Veil has some potential. I've never really experimented with it in the 99, though.
Night's Whisper is not as preferable as a draw engine, in my opinion.
Notion Thief could be good in some cases, and I haven't actually tested it in the deck, but there weren't very many times where I think I would have (and would prefer to spend) the mana on it given its inconsistency from game to game.
Brainstorm was in an earlier version of the deck, and it could still justifiably be run given all of the fetch lands, but I prefer to spend the slot on other cards.
Baleful Strix doesn't really do enough to justify spending the mana.
Trinket Mage is a more expensive and more limited tutor than those already in the deck.
Arcane Denial is in the deck because it's a hard counter for , which I'll gladly take in the final turn.
Three Visits and Nature's Lore are important ramp cards and cannot be cut. Skyshroud Claim could potentially be cut on a cost basis, but it's very powerful and pays for half of its own cost on resolution.
Mindslaver is not something this deck needs. I don't really want to spend to control someone's turn if I could spend much less to get myself closer to actually winning. It's not good without a recursion combo or when facing multiple opponents.
Academy Ruins could be played, but I don't really need to recur any of the artifacts in this deck as much as I need access to on-color mana.
Omniscience is not necessary. My primary win con is an spell, which doesn't benefit at all from Omniscience and does benefit from an infinite mana combo (the latter of which enables just as many other cards as the former).
5 days ago
Welcome to Grixis Control! As a lifelong fan of Grixis control I can say you have a pretty decent deck list. However, I do have a few suggestions to offer.
I see you are running Exquisite Blood. Since you run Venser's Journal, I would also suggest running Sanguine Bond as a way to kill your opponents faster. Additionally, I would consider Necropotence for added card advantage and it partners nicely with the journal.
You seem to run a lot of top deck manipulation effects in Brainstorm, Ponder, Preordain, Sleight of Hand and Read the Bones. I would recommend cutting some or all of those for tutors like Vampiric Tutor, Demonic Tutor, Mystical Tutor or even some of the budget friendlier options such as Diabolic Revelation, Diabolic Tutor, and Dark Petition. Tutoring is a lot more effective for control in the commander environment since you are dealing with a 99 card singleton deck. If you want top deck manipulation I would suggest adding Sensei's Divining Top.
Lastly, I have a couple suggestions for your mass and targeted removal. I would definitely add Damnation to the list if it fits the budget. Additionally, Decree of Pain is wonderful in a control build where removal and card advantage are key. With this card you net both. You may also want to consider artifact board removal such as Nevinyrral's Disk and Oblivion Stone. For instant speed single target removal I recommend Terminate, Hero's Downfall and Crosis's Charm for added flexibility.
I hope you enjoy playing Grixis Control!