|Commander / EDH||Legal|
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|From the Vault: Exiled||Mythic Rare|
|Classic Sixth Edition||Uncommon|
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Mystical Tutor Discussion
2 hours ago
I currently am selling or trading (depending on what you have that catches my interest) the following cards.
ALL CARDS ARE PACK FRESH/NM
Karakas < Eternal Masters
Damnation < MM Print
Sylvan Library < MM Print
Wasteland < Eternal Masters
Polluted Delta x4 < Khans Print
Wrath of God < Full art promo
Mystical Tutor x2 < Eternal Masters
Verdant Catacombs < MM Print
Marsh Flats < MM Print
Arid Mesa < MM Print
I have much more in my binder but these are cards I would like to get rid of!
Currently cards I am seeking are the following. Open to other trades of course these are just the cards I want BADLY!
Bayou MP is fine, only looking for a revised edition.
Liliana of the Veil < Pro Tour Promo
Avacyn, Angel of Hope < Russian NM. Will buy!
Emeria Angel < WPN Promo
Azusa, Lost but Seeking < Judge Promo
3 days ago
The problem with this deck (and its a big one) is that there's no synergy with the commander. Momir Vig, Simic Visionary, other than perhaps his high CMC (converted mana cost), is an incredible commander in that you can tutor (i.e. search your library: think cards like: Diabolic Tutor, Mystical Tutor and etc.) for an infinite win con that allows you to win instantly. An example that works well in budget is Ezuri, Claw of Progress and your Sage of Hours. Get both of them down and some experience counters and enjoy lots of extra turns. Add a Vorel of the Hull Clade and fistful of 1 to 2 mana blue-green creatures to speed things up: when you have 5 experience, you have an infinite win con, where you have literally infinite turns.
There are dozens of such combos, and a bit of research will allow you to combo off at around turn 6 or so.
Another piece of information pertaining to any deck in commander: Put in at least 8 mana ramp spells. These spells include land accelerations, such as Rampant Growth; mana rocks, such as Sky Diamond; and mana dorks, such as Axebane Guardian. These types of spells allow you to play your more expensive spells sooner, and with a commander with a CMC of 5, you'll need around 10.
Thats my humble opinion tho. Don't quote me
5 days ago
The best on-color wrath is Pernicious Deed. Toxic Deluge and maybe a BSZ are worth running. Spot removal is meta dependent, but tutors are not. There is no reason not to be running Demonic Tutor, Vampiric Tutor, Mystical Tutor, and probably Diabolic Intent, though that one is a little iffy
5 days ago
I think Temporal Mastery has a place here, particularly since you're running Mystical Tutor. I also feel like other mana acceleration is key, since getting out an early Braids could lead to a very fast win. Mana Crypt in particular
6 days ago
If you are at the Kitchen Table, you can do way better than that.
Hope some of that helps!
1 week ago
Having spent the last few years with a beat down style sliver deck, not only was it not as effective as I wanted it to be, it was also getting a little stale...time to spice things up a little! Another important factor, Overlord is fantastic but also very slow - as it turns out, an 8 mana/5 colour tutor isn't exactly efficient. With these thoughts in mind, I've decided to give the deck a significant overhaul with 2 goals in mind: improve reliability + increase shenanigans.
I've taken out most of the pump slivers in favour of a few effective combo slivers. I've also learned that I need some disruption to avoid the hive mind's mortal enemy - board wipes. Anyway, here's the change list:
Out: Aphetto Dredging, Constricting Sliver, Cryptolith Rite, Distant Melody, Horned Sliver, Magma Sliver, Megantic Sliver, Might Sliver, Predatory Sliver, Root Sliver, Shared Animosity, Synapse Sliver, Telekinetic Sliver, Thorncaster Sliver, Toxin Sliver, Ward Sliver
In: Basal Sliver, Blur Sliver, Commander's Sphere, Counterspell, Crypt Sliver, Darksteel Ingot, Disallow, Dormant Sliver, Enlightened Tutor, Mystical Tutor, Paradox Engine, Quick Sliver, Swan Song, Voidslime, Wheel of Sun and Moon, Winged Sliver
I'm looking forward to seeing how this refreshed build performs.
1 week ago
I currently play a T5 Storm Nekusar in a competitive meta, but I played a similar deck to yours a short time ago. How fast is your meta? I can give suggestions, but dialing in the power level of the deck is strongly dependant on what you deal with and how fast you are aiming to go off. This reads like a tempo build to me.
Suggested Cuts: Fevered Visions (Doesn't net you much in terms of damage), Day's Undoing (No damage from any of your permanents, as this effect pushes the turn to the cleanup step), Archfiend of Ifnir (An interesting option, but is highly dependant on your opponent being creature heavy), Nin, the Pain Artist (Same reasoning as Archfiend of Ifnir), Sangromancer (Life gain delays game loss, but does not further your goals), Propaganda (Sideboard for dealing with faster token decks), Dack Fayden (If he isn't here to steal known artifact threats, he's not much better than Fevered Visions.
Suggested Replacements: Elder Mastery (2-card softlock with Nekusar), Cabal Coffers (You're running Urborg, Tomb of Yawgmoth, so why not take advantage of it?), Expedition Map (When you need a specific land), Temporal Mastery (Fun combo with Mystical Tutor), Rhystic Study (Most players will let you have at least three off of this before they remove it), Chaos Warp (Spot removal), and Hero's Downfall (Spot removal).
Manabase: Cut the lands that always enter tapped. I kid you not, basics are better than drawing into a tapland/Scryland/karoo/etc when you need the mana. Lands like City of Brass, Mana Confluence, Crosis's Catacombs, Reflecting Pool, Exotic Orchard, and Reliquary Tower are all better options.