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|Classic Sixth Edition||Uncommon|
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Mystical Tutor Discussion
2 days ago
Learn from the Past, Purphoros, God of the Forge, Cathartic Reunion, Mystical Tutor, Consecrated Sphinx, Well of Ideas, please don't build this deck? It looks pretty awesome, actually. You could probably cut Arcanis the Omnipotent, Staff of Nin, maybe Nin, the Pain Artist, Mercurial Chemister, and Ogre Battledriver. Maybe consider running some counterspells and some more bounce removal? Pretty solid and there's already some good suggestions.
2 days ago
I also have a WIP competitive mizzix deck and was hoping to pick your brain a little bit.
I noticed you kept your curve down rather low with very few exceptions such as things that are mitigated elsewise like Treasure Cruise and Time Spiral. As well as the instant win that is Enter the Infinite. I was wondering what your logic was behind that.
I was also wondering if you've considered cards like Time Warp or Expropriate. The former is essentially a free experience counter early-mid game, and late game it's a way to untap your lands. It also synergizes with things like Past in Flames or even Mystic Retrieval in a pinch, as well as Enter the Infinite if you don't have the availability to win on the spot. Say perhaps you have 2 colored 0 drop ramps left, but not enough for the Laboratory Maniac. Use the two colored to cast Time Warp and win next turn. I also have Time Stretch in my list since it can function as a better Time Warp if the game manages to go very long. The latter mentioned Expropriate is a rather hefty drop, but when it resolves it is always a game winner in group play for me (the looks on people's faces at a turn 5 expropriate is also a bonus.) It usually gives you all the time you need to either tutor up, or draw into a tutor. If not, you've stolen your opponent's ramps or maybe even commanders, slowing them down considerably, as well as potentially giving you more mana to work with.
I also noticed a lack of Firemind's Foresight. Again, a high drop, but in some ways better than Intuition. Also being at instant speed so an easy way to get your combo right before the turn you go off, it doesn't require you fetching your pieces with Mystic Retrieval on the turn you go off, saving you colored mana, which I find a problem with going off on turn 4. On top of that, it gives you an outlet for your infinite mana which I find can be a problem. In case you were unaware, the play is making the 3-drop reiterate, 2-drop reality spasm, and 1-drop brainstorm. If your brainstorm is out of reach, High Tide or even Mystical Tutor are good calls. The former being obviously good, the latter letting you get a different outlet if you happen to be able to cast the FF with a blue to spare.
Have you thought about Pull from Tomorrow? It's almost an objective upgrade from Braingeyser being at instant speed. Discarding one card is not a big deal at all. Especially if you're going for that Laboratory Maniac win, discarding one out of 20 cards is fine. I'm not a huge fan of Braingeyser in general since it's done on your turn. There are strategies to do with that, but the instant speed option right before your turn is really nice.
Why the Future Sight? It's a very high drop that isn't mitigated by Mizzix and I don't see how it's worth a slot in the deck. I would suggest Mystic Remora instead. In a group game it very quickly becomes an Ancestral Recall.
This one's kinda mundane, but Thought Vessel instead of Chromatic Lantern is what I'd go with. It's basically a lower drop + inf hand size vs. color fixing. My problem with a 3 drop ramp is the fact that it doesn't help you cast Mizzix faster. The way I see it, once Mizzix resolves, it's merely two turns before you win the game, provided you have a decent hand. I'd rather have that one turn early Mizzix than color fixing. While I'm talking about ramp, Lotus Petal? Yet another way to get a turn earlier Mizzix.
I assume Temporal Fissure is for a little control, as well as Chaos Warp. I prefer Capsize for the reusability, plus I don't need to get Storm up first. Capsize also synergizes with extra turns spells like Expropriate. If you get those turns but no card advantage due to sheer bad luck, you can at least make your opponent's lives misery until you do get that card advantage. It also works as a crappy Temporal Fissure in a pinch.
I've also considered using a Scroll Rack, I just haven't gotten around to testing it. I was wondering if you have tried/considered one.
For counters, I never understand the lack of love for Counterflux. For only one more mana, it's a consistant tempo-stopper. Also Fuel for the Cause I find to be good. With at least two expirience, it's just a counterspell+.
Hope this comment wasn't too much of a read, I'm just rather passionate about Mizzix as a commander and I'm always looking to improve and learn.
2 days ago
I appreciate the addition of a name, and I might steal it ;)
This is my list: The Ten Plagues: Locust God EDH | *PRIMER*. Hopefully it can give you some good ideas, and I'd love to hear your opinion :)
Have you considered Coalition Relic to let you cast Senehem on T4, Recurring Insight to draw massive numbers of cards, Murder of Crows for an additional combo, or Mystical Tutor/Gamble/Long-Term Plans as tutors?
6 days ago
Qolorful I have actually considered Past in Flames my only worry is flashbacking it then it getting countered and now it is exiled and I can't get it back with like Recollect or Greenwarden of Murasa or something. However I am still considering it, but what I am really looking for right now is some tutors. I know I need to pick up Mystical Tutor but if you know any others in these colours I would appreciate the advice.
1 week ago
Looking good! Great start. I do have some suggestions:
Some cards that would be good to buff creatures or for control would be Nylea, God of the Hunt, Thassa, God of the Sea and Bow of Nylea. I think Bow of Nylea would be especially good because not only does it give your creatures deathtouch, it is also extremely versatile. Beastmaster Ascension would also be fun, especially considering it has dropped significantly in price.
Strionic Resonator would be great for when your creatures enter the battlefield and you can put more +1 counters on them.
1 week ago
Since a lot of your creature-stealing shenanigans revolve around the use of creatures, sorceries and instants, maybe some tutors like Demonic Tutor, Survival of the Fittest and Mystical Tutor would help, too.
1 week ago
I love the concept here; I was playing around with an Intet concept that never really got off the ground (no flying pun intended). One issue I ran into was keeping the top of my deck where I wanted it consistently. I'd recommend cards like Index or especially Scroll Rack to try to counteract that. Scry effects definitely help, and cards like Mystical Tutor and Worldly Tutor are perfect for setting up the ideal Intet play. In the same vein, False Mourning is a nice way to use Intet for recursion. I'd advise against the x-cost cards (Mindswipe, Fireball, Genesis Wave) because x defaults to zero if you play it without paying the mana cost.Dragonlord's Servant and Krosan Drover are both good ways to make it easier to play dragons from your hand and to get Intet out faster (especially if it's your second or third time putting her onto the battlefield).
2 weeks ago
I would definitely make room for a Deadeye Navigator if you are already running Palinchron. That way you can get infinite blue mana, use it to draw your entire deck with Kefnet's ability, then win the game with Laboratory Maniac. I would suggest removing either Extraplanar Lens or Treasure Cruise (The Lens might help your opponents too much and Kefnet has a very good draw ability)
Also, in case you hadn't noticed, you already have an infinite turn combo with Beacon of Tomorrows and Isochron Scepter with Mystical Tutor imprinted. It is extremely costly at 10 mana per extra turn, but it gets the job done.
Looks pretty good! +1 from meeee