Miren, the Moaning Well

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Saviors of Kamigawa (SOK) Rare

Combos Browse all

Miren, the Moaning Well

Legendary Land

: Add to your mana pool.

, , Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.

Price & Acquistion Set Price Alerts

SOK

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Miren, the Moaning Well Discussion

ManiacalPotato on Eldrazi

2 days ago

Chief of the Foundry seems kinda weak since you're not playing that many artifact creatures, and Terrarion only really serves as mediocre card draw since you don't need mana filters.

Quicksilver Amulet, Belbe's Portal, Deathrender, Clone Shell, Summoner's Egg, Planar Bridge could help in getting your eldrazi out earlier, albeit at the cost of any "whenever you cast this creature" triggers.

Mystifying Maze, Miren, the Moaning Well, and Thespian's Stage are pretty good colorless lands, as well as land destruction lands like Strip Mine or Field of Ruin would fit nicely.

Sword of the Animist and Solemn Simulacrum could help with ramp, and Mind Stone is a good colorless mana rock. Also if you find that you have a lot of mana sitting around before you get your big dudes out, Everflowing Chalice or Gemstone Array could be pretty good

Decrepit_Angel on [Primer] Colored Mana is for the Weak

2 weeks ago

Wurwilf: Trading Post was in the list for quite a while but it is just so slow and most of the time it just made goats for a few turns and got hit by removal. It is great as a tool to loop cards when you have infinite mana and untaps, but Kozilek already does that if there isn't a Rest in Peace effect lying around. I think Trading Post is far better in lists like Karn, Silver Golem where you are more dedicated to combos and don't really have to option of just Annihilator 4'ing away whatever/whoever is causing you problems. And as bizarre as it sounds, Candelabra of Tawnos replaced Trading Post as a sacrifice outlet for my deck by allowing me to untap my High Market/Miren, the Moaning Well. It may not be as consistent at guaranteeing said effects, but I have cast Kozilek, Butcher of Truth on turn one before because of Candelabra of Tawnos so I think the tradeoff is acceptable. There is always Mirage Mirror if I need the extra sacrifice effect too (copy Kozilek, keep the clone) and Mirage Mirror also has really high upsides that Trading Post did not.

Haunted Cloak is definitely on the cutting board but given that the plan is almost always to cast Kozilek really fast, giving him haste is very relevant so that you can cripple/entirely knock someone out of the game the turn you cast him. And in the situation that you do not need it, it is 3 mana, which lines up well with cost discounters like Semblance Anvil to still work as a Dark Ritual effect with Krark-Clan Ironworks (a hidden, but surprisingly relevant theme of the deck, as is the theme of costing 3 mana for Mishra's Workshop shenanigans).

As for Static Orb, I absolutely love the card. An early Kozilek + a stax effect almost always kills off at least 1 player, and if you have good threat assessment, can win the game outright. Static Orb is not my favorite stax piece that the deck runs (that has to go to Tangle Wire) but when it is good, it is absurdly good. Also, it has the best phrase a stax effect could ever have for this deck: "As long as (insert name) is untapped..." meaning that Clock of Omens (or Blinkmoth Well) makes it one sided by tapping it down on your opponent's end step. Given that Clock of Omens is one of the best cards in the deck anyway and almost always my first tutor from a Kuldotha Forgemaster/Inventors' Fair, this is definitely a plus.

BotaNickill on BotaNickill

3 weeks ago

PartyJ, if you are looking for more sac outlets, the two lands I just picked up survive the Child Board wipes, and can be used over and over. High Market and Miren, the Moaning Well. I also have a few clones thrown in here to help counter some of the opponents more pesky creatures or even planewalkers, nothing is better than someone casting an emrakul or some shit and you just plop out your own too. lol. it seems like you have a lot of ramp cards that search for specific lands but the only fetch-able lands you have are the shock lands. There are a couple other runs of lands that can be fetched tho, some cycling lands, aside from the original dual lands which I don't even have all a copy of all 10 of those anymore. Devotion is def a thing, and I have found that Child himself is good, but throw a Chromanticore on him and he's even better, plus thats 4 devotion to any of the 2 color god's. I see a lot of child decks on edhrec that have Maelstrom Archangel. I personally like being able to manipulate the top of my library with Sensei's Divining Top, Courser of Kruphix and the temples. plus if you don't like what you see you crack a fetch land or a tutor and get fresh cards on top to check out again. Mirri's Guile is really good in enchantress

Kamerot on Naked Lunch

1 month ago

Have you thought about running Miren, the Moaning Well over High Market? I costs 3 to activate instead of no mana, but the potential life gain could be really helpful.

Lhurgyof on The Dead Only See in RGB

2 months ago

Thanks, PrideGreen. I haven't gotten any Ravnica yet, but I'll be on the lookout for a Plaguecrafter.

I do like Bane of Progress too, I just worry that having roughly 20% of the deck be artifacts and enchantments, it might hit some of my important stuff. Would Reclamation Sage be better?

Thanks for the input, ScrubbinBubl. I know there are better reanimator commanders out there, but I really liked Gyrus and thought it might be fun to build around him. Gray Merchant of Asphodel is indeed very strong, but in a tri-color deck it might not be the greatest. Priest of the Blood Rite I was looking into myself. Since the token it would make upon being reanimated would stick around.

As far as sac outlets go, I already have:

So I'm not sure if I necessarily need any more.

Thanks again for the input, folks.

Kamerot on Om nom Trample

3 months ago

Alright, here goes:

  • Cavern of Souls/Yavimaya Hollow - I'm getting them eventually, the foils are expensive, especially the hollow, and I've had other deck projects I've been working on.
  • Hall of the Bandit Lord - it's an interesting card, and I may have to test it out.
  • Miren, the Moaning Well - I already plan on getting one.
  • Petrified Field - not sure on this, I just added in Ramunap Excavator and have a few other recursion tools to get back important lands.
  • Tempt with Discovery - I really like this card. And I know it can get me any land. Problem is. My friends know this deck and not a single one of them will take the bait for me to get extra lands, so i think I'd rather go with your suggestion of Crop Rotation instead.
  • Elemental Bond - not a fan, only because at least with packleader, it's an off rive threat on top of draw engine. But you're right, he us the weakest of my draw engines and I think Greater Good will work out, really well.
  • Dryad Arbor - this card has been in my mind since I first created the deck and I both like it and hate it. I like the fact it's a 0 cost creature and a land. But at the same time. It takes my land play for the turn, and I can't tap it for mana since it has summoning sickness. So I don't know if I'll ever add it or not, but maybe I'll try it soon.
  • Shamanic Revelation - I really like this card, and it'll find a home once I figure out what to take out.
  • Beastmaster Ascension - great card, but not needed in this deck. I already have several backups for Kamahl in case he gets locked down, and they all add trample on top of buffing my creatures.
  • Wolfbriar Elemental/Ant Queen - token production in this deck has always been passive, i.e. landfall, planeswalker, etc; it helps the deck, but it's not a focus and I don't want creatures that require lots of mana to generate tokens.
  • Realms Uncharted - really just not a fan of this card, I can see it's potential. But I really just don't like it.
  • Rude Awakening/Early Harvest/Magus of the Candelabra - I like being able to untap my lands. But since I'm adding in Staff of Domination, I don't think I'll need it. As I'll have several ways to infinite mana now, but you never know. I'm gonna keep these in mind just in case.
  • Birthing Pod - this a great card, but my deck isn't set up to maximize how it works.
  • Vernal Bloom - this affects all forests, and I hate group hug cards. Concordant Crossroads is an exception because I only play it when I cast a big genesis wave so I can win that turn.

Profet93 on Azusa, Lost but Seeking

3 months ago

ColtonRed

Always great to see another Azusa player. It looks like your deck is based around going wide with elves for fast early mana to be finished with an explosive cradle. Since you're playing mono green, you should upgrade your mana base. You could also go with better LD like Strip Mine and Wasteland or even Ghost Quarter or just add more LD to go with crucible and Ramunap Excavator (add this card now!)

Other non LD options to mana base include the following...

Cavern of Souls - It seems you have a lot of hate for blue. Lets help.

Eldrazi Temple - Fuel eldrazi

Eye of Ugin - Tutor for eldrazi

Hall of the Bandit Lord - Highly underrated but subjective to meta

Nykthos, Shrine to Nyx - Baby cradle

Reliquary Tower - Always useful

Yavimaya Hollow - Regen is great

I know you have a lot of 1 drop elves, but some flexibility in your land base is key.

Now to find the utility lands...

Realms Uncharted - Just added this to my azusa deck and it works very well. Get the utility lands you need (politics) or recur them later with crucible and the excavtor (ADD HIM!)

Tempt with Discovery - Worst = Gaea's cradle untapped. Best = 5 untapped lands of your choice. RUN THIS!

Other options are Crop Rotation and Sylvan Scrying if you're trying to keep a low curve (your curve is much lower than most azusa decks).

You're going to want a lot of card draw with azusa since you'll be dumping your hand. Large bursts of card draw are preferred over slower incremental card draw

Garruk, Primal Hunter > Soul's Magesity. Or just have both. Same effect with more options for the same mana

Rishkar's Expertise > soul's magesity. Much strong effect for 1 more mana.

Shamanic Revelation - Baby regal force

Aside from your eldrazi, you dont have much creature removal. Green's weak point. As such, you should consider the following...

Song of the Dryads - enchant it on their commander and watch them cry

Lignify - Same with above but cheaper/budget. Easier to remove

Beast Within - Instant speed permanent removal

Sometimes shit gets so out of hand that you need to wipe the board. For that, add either Ugin, the Spirit Dragon or All Is Dust.

Vernal Bloom > heartbeat of spring. It costs 1 more, but since most of your lands are forests (even after adding in utility), it will help you more than them most of the time rather than all of the time.

It looks like you really hate the blue player. You could consider adding Dosan the Falling Leaf to replace or be redundant to hall of the gemstone.

NO Genesis Wave Tooth and Nail or Avenger of Zendikar? Tooth and nail makes it so you can get avenger and craterhoof for instawin.

Kamahl, Fist of Krosa - Works well with cradle, provides wincon and anti-boardwipe. HIGHLY recommended for your type of deck.

I would take out all 3 of your artifacts with an activated ability (everything except crucible and horn) and put in Null Rod. Since you're green, you will be ramping with lands and not artifacts like all 4 other colors do. If you remove your global mana doublers (aside from vernal bloom) and put in null rod, then you will be effectively winning the ramp race AND making it difficult for them to catch up. Don't forget blue decks use artifacts ;)

Blackblade Reforged - Azusa voltron! Fuels greater food effects.

Now for the ramp....

Boundless Realms - RAMP!!!

Courser of Kruphix - Ramp!

Lotus Cobra - Ramp

I know I offered a lot of suggestions so here are just a few ideas of what to cut, if you want more, lmk.

Norwood Priestess - You dont need to cheat things into play

Goreclaw, Terror of Qal Sisma - It's ok, but you should ramp and provide evasion though less killable cards.

Elvish pipe - See norwood

Wirewood Channeler - How do you feel about him? I took him out of my elf deck because he felt slow. Maybe he works for you? I still feel his slot of ramp could be replace with non-creature based ramp since you already run so many elves at lower CMC that does similar effects like Priest of Titania of Evlish Archdruid. I feel it is TOO redundant to have him.

Garruk's Packleader - Cool but elemental bond or any other card draw is better

Grazing Gladehart - Just bad, if you need lifegain, see Miren, the Moaning Well which acts as a sac outlet to prevent your stuff from getting exiled/stolen, life and AND tutorable and doesnt take up a slot in your deck

While our decks differ, you can get some ideas by checking out my list Azusa, Lost but Woke

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