Archangel of Thune

Creature — Angel

Flying

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Whenever you gain life, put a +1/+1 counter on each creature you control.

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Archangel of Thune Discussion

Firebones675 on Lifegain/Lifeloss

1 day ago

Does the tournament you mention in the description require 80 cards? If not id try to cut some cards. Generally speaking, you want to play with the minimum number of cards, 60. This gives you the best chance of drawing your best card or the card that you need in a given situation.

When you want to build around a theme like life gain it helps to look at your enablers (cards that help do the theme like Nyx-Fleece Ram) and payoff cards (cards that reward you for doing that that theme like Felidar Sovereign). At the moment you have a lot of enablers, but not much in the way of payoff. If you can, Id look into more payoff cards such that your deck can reward you for gaining life more reliably. (The best payoff cards in my opinion are Ajani's Pridemate, Archangel of Thune, Serra Ascendant and Angelic Accord)

A lot of the cards in the deck are 1-ofs. This means the deck might be a bit more unreliable as there may only be a single copy of the card you need to draw. If you're just starting out and don't have as many cards dont worry about it but as you pick up more, ask yourself what cards you would want to have in your hand most often and add extra copies of them to the deck. (the one caveat to this is to be careful with legends, planeswalkers and high mana cost cards so they don't end up stranded in your hand).

I think it's a pretty good start but it needs to be tuned a bit more.

As for the tournament itself you mentioned that all cards are allowed? If that's the case and there are no restrictions, that's just asking for someone to show up with a deck designed for vintage and do something like taking infinite turns starting turn 1. I'd be surprised if there is isnt some format restriction or banlist.

Eighty-Eights on Extort

1 day ago

Thank you! Archangel of Thune would be perfect if not for the price tag. Trying to stay on the cheaper side since it's my first deck. I have been trying to find a good balance that still keeps it mainly as an extort deck, but it's hard. Deathbringer Liege does seem like it could be a good fit, though, but once again--quite pricey. I'll have to take a look for other removal cards and see what could fit in!

gemmen99 on Extort

1 day ago

my friend you have sentenced your deck to much misery and suffering, life gain in commander is quite hard to do right, but your off to a good start. A few suggestions, Archangel of Thune, Divinity of Pride, Celestial Mantle. Your missing a bit of removal as well, so a Deathbringer Liege would go really far for you.

SufferFromEDHD on Sanguine Bond Azban Enchantment Suicide/Control

2 days ago

Thank you for the constructive criticism. I see what you mean now when I have it and no Archangel of Thune it doesn't interact with the deck. Now that True Conviction... Thats a good Academy Rector target! Karmic Justice shines in a deck full of artifacts, enchantment and plansewalkers. Too many creatures in this. Now Martyr's Bond might have some potential.

ShotgunCrocodile on Sanguine Bond Azban Enchantment Suicide/Control

2 days ago

It's still just kind of okay you know? Archangel of Thune is just amazing on her own but if you have Abzan Battle Priest and not Archangel of Thune he just doesn't do anything. I feel a True Conviction could do some more damage even though it is more mana. It even fits your theme of running a ton of enchantments! Another card that could be fun is Karmic Justice. It doesn't do anything spectacular but it is fun and punishes people for removing your non-creature permanents.

SufferFromEDHD on Sanguine Bond Azban Enchantment Suicide/Control

2 days ago

User:ShotgunCrocodile Archangel of Thune is the counter Lord. Abzan Battle Priest makes the counters get out of hand and feeds all the win conditions of the deck. I run Survival of the Fittest in place of Fauna Shaman.

hoardofnotions on Angel Tribal

2 days ago

These are angels you could add

Angel of Finality

Emeria Angel

Gisela, the Broken Blade

Stoic Angel

Sublime Archangel

Voice of All

Archangel of Thune

Baneslayer Angel

Blinding Angel

Karmic Guide

Radiant, Archangel

Shattered Angel

Sigarda, Heron's Grace

Sigarda, Host of Herons

Admonition Angel

Pristine Angel

Angel of Serenity

Angel of the Dire Hour

Akroma, Angel of Wrath

Empyrial Archangel

Reya Dawnbringer

I think you could take out Emancipation Angel, Illusory Angel, Guardian Seraph, Indomitable Archangel, Lightkeeper of Emeria, Malach of the Dawn, Seraph of Dawn, Avenging Angel, Herald of the Host, Patron of the Valiant, Dawnbreak Reclaimer, Archangel, Angel of Salvation

I also think you could cut some lands, 38 is a good number. Bant Panorama, Seaside Citadel are good to add back in

Harsh Mercy seems good as well

you have very little enter the battlefield effects, maybe add Torpor Orb or Hushwing Gryff

It seems like your heavy hitters are 4 mana and up, so i think your ramp should cost less than 4. This way you're not decieding betweenn casting an angel or ramping for other angels. Maybe cut Explosive Vegetation for Rampant Growth. you could cut Belbe's Portal and Quicksilver Amulet for that same reasoning. You could add Simic Signet, Selesnya Signet and Azorius Signet for more ramp as well

Maybe cut Caged Sun for Mirari's Wake.

I think you need some card draw as well. maybe Rhystic Study or Distant Melody, Zendikar Resurgent

You could run some anthems to pump your team as well, I think Door of Destinies could be really good in this type of deck

Lurking Predators is the Quicksilver Amulet type effect you want i think. maybe take out Selvala's Stampede for it?

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