|Commander / EDH||Legal|
Printings View all
|Iconic Masters (IMA)||Mythic Rare|
|Magic 2014 (M14)||Mythic Rare|
Combos Browse all
Archangel of Thune
Creature — Angel
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever you gain life, put a +1/+1 counter on each creature you control.
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Archangel of Thune Discussion
1 day ago
Boza, I like cards that synergize with themselves; for example, Cradle of Vitality, Boon Reflection, and Wound Reflection all require additional cards for their abilities to work, but Archangel of Thune, Rhox Faithmender, and Archfiend of Despair all have syngery with themselves because they do not require other cards for their abilities to function.
MWorl91, I actually completely missed that one card was an instant and the other a sorcery; if I had noticed that, I would not have even needed to ask that question.
Also, power should determine rarity, not the other way around (that would be akin to saying that the rating of a movie determines its content, when it is actually the content that determines the rating).
dbpunk, yes, but, in general, creatures and cards that relate to creatures have been becoming more powerful as time has passed; for example, creatures such as Woolly Thoctar, Terra Stomper, and Gigantosaurus would have been inconceivable in the early days of this game, but apparently are nothing unusual, now, so I would expect cards that generate creature tokens to become more mana-efficinent, with Luminarch Ascension and Ant Queen being excellent examples of that.
2 days ago
2 days ago
i like it! i was trying to build something similar with the other aurelia as commander. Btw i think you should definetly play Archangel of Thune: it is perfect for a +1/+1 strategy, also i have seen you already have something for the life gain.
5 days ago
I would also recommend Selvala, Explorer Returned, It's ability to ramp and gain life I find is often underrated.
A more fun/casual lifegain card is Celestial Mantle.
1 week ago
Response to Vargavaka comment.
- Treasure Nabber: Likely to get removed if non green, little effect on green players.
- Archangel of Thune: Not going wide, most of the time I have few creatures on battlefield making the effect very weak.
- Angelic Skirmisher: Most other angel have one or more of the effects granted, making it less powerful.
- Blade of Selves: Not enough ETB effects or synergy. CMC high to equip.
- Combustible Gearhulk: More card draw, with high CMC can do massive damage with commander out. Synergizes well with commander and top card manipulation.
- Etali, Primal Storm: Cheating cards in to play. Synergizes well with high CMC deck and top card manipulation.
- Druidic Satchel: Good Ramp and Blockers. Synergizes well with top card manipulation.
- Selfless Spirit: Good protect from board wipes, and repeatable with Sun Titan.
1 week ago
I like what I see here. You definitely went for a more combo-centric Death and Taxes deck rather than going for an all out Darien Soldier Tribal deck. I like it!. It's definitely one of the better decks that I have seen and is definitely geared more towards winning. It's how you build a decent mono-white deck. DO NOT TAKE OUT YOUR STRONG HATE CARDS. They are the strength of this deck.
Cards I would consider taking out is Akroma's Memorial, Teferi's Protection (because your permanents phase out and it's a dead card in your hand most of the time), Comeuppance, Stoneforge Mystic and pretty much all of your equipment except protection like Swiftfoot Boots and Darksteel Plate. I know it goes well with your Historic cards but to me, white is much better and going wide and bulking up that way then stacking equipment that your opponent can chump block for days. Plus your commander is a whimpy 3/3 for 6. You want the ability.
I would add in more removal like Wrath of God and Terminus to go all out control and lock the game out. More card draw so your big mana doesn't go to waste, you have more answers and you can win the attrition battles of trading 1 for 1 and out-value your opponents with board wipes. Angelic Chorus and Archangel of Thune would be neat additions as well. Cathars' Crusade+Altar of Dementia is a good finisher.Hero of Bladehold can provide some early pressure. Mother of Runes seems like it would be perfect with this deck. Iona?
Out (my opinion):
Hammer of Nazahn
Thran Temporal Gateway? Look at your mana curve. Mostly under 4 anyways.
Settle the Wreckage
Platinum Angel (Any removal spell kills it). Not worth 7 mana
In: 2 plains Wrath of God, Terminus, Cathars' Crusade, Knight of the White Orchid, Hero of Bladehold, Iona, Shield of Emeria, Staff of Nin, Carnage Altar, Archangel of Thune, Mother of Runes, Condemn Oblivion Ring, Cauldron of Souls
Not trying to burst your bubble or anything, but I would not take your deck to tournaments. You'll be sadly dissapointed. It's not nearly as versatile as say Mono blue, mono black or Simic. Board wipes and removal kill you even with all the protection that you do have. All decks except blue are very open to Cyclonic Rift and we know that will always be a thing. Your deck is nasty don't get me wrong, but you are going up against 3 other players that aren't casual in tournament play. Try it for sure, but don't get your hopes up if you run into a Zur or mono blue Teferi deck.
2 weeks ago
You have Archangel of Thune as your commander I'm guessing that's a mistake.
This is a placeholder for a commander you haven't got yet I would like to suggest Selvala, Explorer Returned
Lifegain draw and ramp.