Archangel of Thune


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Mythic Rare
Magic 2014 (M14) Mythic Rare

Combos Browse all

Archangel of Thune

Creature — Angel


Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Whenever you gain life, put a +1/+1 counter on each creature you control.

Price & Acquistion Set Price Alerts




Have (2) Mousemke , TThors
Want (2) Talonisnthavingit , cybertop

Latest as Commander

EDH 0 / 2

Archangel of Thune Discussion

TheWarleadersFury on Aurelia, the Warleader

1 day ago

To enpc, I really like solemn in the deck because of what despair said, it is a pseudo prison type effect in that it makes people not want to swing your way and it does block damage well as long as there is no trample, and I agree with you about the good stuff point, it's difficult because I'm trying to have the deck have 2 options of winning, voltron or tokens which makes it hard to detect the necessary cards and what can be upgraded. Despair I agree that the 4 spot is clogged up, i often sit with a ton of 4 drops in the deck but not enough mana to drop more than 1 a turn till later in the game. I too find the nahiri plus one to be lackluster, the discard hurts a lot and I'm mostly using it for removal, which the deck has enough of already and I have been wanting to test out Archangel of Thune but I don't know if I have enough life gain for that. I will have to test out true conviction over my man Bruse, but I really like Sublime Archangel here even with having to decide whether to go wide or tall.

DespairFaction on Aurelia, the Warleader

1 day ago

I disagree with some of the above. I do agree that the artifact lands are fragile. It may not happen every game, but when you lose them to a vandal blast type of effect, it hurts real bad. Its very rare that I run into problems with the Rav bounce lands so keeping the boros garrison is just fine. Its essentially 2 lands for the cost of 1 card.

I really like solemn simulacrum in aurelia. Its a creature and a land. And it stops a big non trampling attacker from coming in, because they won't get the damage through and you just draw a card, so they will attack someone else. Its subtle, but Ive found I'm happier with it in play than not. I counted about 8-9 pieces of ramp, so I think you are in good shape right there.

One thing I did notice is that you are a little crowded on 4CMC cards so you should probably cut a handful of those, and add some stuff at the top end for late game punch. You have a good amount of ramp, so you want to have good things to ramp into. Heres what I got, (this one will be controversial) but I would actually cut Bruse Tarl, for True Conviction . Same ability, but more powerful and fixes curve issues. I would love to see you cut a PW out of the 4 slot. They are all good in their own ways, but I think Nahiri is the weakest of the bunch. For me it usually just ends up being removal. I feel like I'm not getting enough value if i just use the + mode and the ultimate can be lackluster without an eldrazi. I would replace this with a Wear / Tear or Chaos Warp depending on which type of removal you need more. also both are sun forger targets. Again just for curve considerations, I would cut wrath of god for blasphemous act. The times they don't do the exact same thing are uncommon enough. Its a tough choice right here, but my next cut might be Exalted Angel. Is it sweet? Absolutely? Have I won games with it? Oh yeah. But it does force you to choose between attacking with a massive token army or just your commander and that is awkward. So I might switch that out for Adriana, Captain of the Guard similar type of effect, but pumps your whole team, and fits the curve better. Archangel of Thune would also play a similar role pump your whole team and gain you life. I also wouldn't mind you seeing add another 6 drop to the deck. Etali, Godo, and Inferno titan are all sweet choices. Thats what I got for now :)

nerva90 on The Price of Blood

1 week ago

hkhssweiss, she really is a ton of fun! The colors, the flavor and how much a table underestimates her are all things that I love about her.

Weathered Wayfarer is definitely better, that's true. I have my single copy tied up in my Iroas, Hate Bears list at the moment, which is one of my more competitive builds. Will definitely add him in in the coming months.

Regarding the other suggestions. I've had Dawn of Hope, Crackling Doom and Wear / Tear in the deck before. The latter two could make a comeback sometime, it's just a matter of preference for the removal package really.

I really wanted Dawn of Hope to be good in the deck I really did, but it always underperformed. We have such powerful draw engines in the deck that it paled in comparison and didn't work with the mass lifegain plan. Would work better with a deck that gains life frequently in smaller chunks.

The Partners are amazing and I've been thinking about Bruse Tarl, Boorish Herder as an addition for a long time. They'd both do a lot of work in the deck but the creature count might be a little on the low side for Tymna the Weaver. Only one way to find out though.

Archangel of Thune is great but very expensive, honestly I'd probably play something like Baneslayer Angel instead but there's no denying the Archangel is strong. The ceiling is of course much higher on her.

Bloodchief Ascension could be a nice win condition / inevitability for the deck! I have a copy of it but it's in use at the moment. Definitely a good suggestion!

Toxic Deluge is great as well and fits the theme of the deck. I'm opting for Pestilence instead at the moment since it has nice versatility since it can win the game on its own.

Finally Chaplain's Blessing used to be in the deck and it's a nice ritual for our commander which can give us explosive starts, which is still by no means necessary and sometimes felt lackluster to be honest. I'm liking the lifegain cards that can gain us life repeatedly over many turns a bit more but it could find it's home into the deck again. I'm a little bit of a hypocrite though since I'm running Icatian Moneychanger that does similar things and can get Licia down on turn 3 for example. Just hard to find what to cut instead.

Thank you again for the comments!

hkhssweiss on The Price of Blood

2 weeks ago

No worries nerva90!

I always wanted to build a Licia deck, she seems so much fun. Instead of Oreskos Explorer, you can actually run Weathered Wayfarer if you want a body. In addition it lets you tutor for any land, only downside is that an opponent has to have more lands than you.

Here might be some additional cards that can be considered that will work well with Licia that I didn't see in your list.

Yeah Faith's Reward is one of my favorite cards in white. Have you also thought of using "ritual" like effect for Licia? Like a Chaplain's Blessing is like a better Dark Ritual for us.

SynergyBuild on Shalai Combo :)

2 weeks ago

Spike Feeder also combos well with Archangel of Thune, I'd recommend the Archangel, but it is a little expensive ;-;

+1 because I love this deck!

AioriaxWingz on Selesnyan Angel Tribal

2 weeks ago

Archangel of Thune + Spike Feeder = infinite +1/+1 counter

Demarge on Sultai Spikes

2 weeks ago

hmm so the mainboard of this deck has blue purely to make Spike Feeder's mana costing ability to cost one cheaper or for quartermasters ability to cost just G? that seems to be quite weak admittedly, any consideration of trading blue for white and receive access to the best sideboard cards in modern along with the best creature removal in Path to Exile, not to mention getting the most powerful combo a spike has possessed in Archangel of Thune with the feeder for impossible to burn down lifegain and massive creatures. what better way to celebrate spikes by using it's spikiest spike combo?

TCG-Player on Karlov of the Ghost Council - Voltron

3 weeks ago

@Sanguine Bond:
I know the combo you are referring to, but I decided to settle for Vizkopa Guildmage instead of Sanguine Bond, because Vizkopa Guildmage is more useful outside of the combo. It can activate both of its abilities in one turn to drain a player for a lot (with your Commander), for instance. It can also be tutored for (Recruiter of the Guard) and be revived more easily (Sun Titan, Sword of Light and Shadow).
I also dislike the idea of Sanguine Bond, because this deck is built to gain little bits of life, rather than gaining a lot, so Sanguine Bond wont drain for a considerable amount.

I thought about Sunbond for a while, but I ended up cutting it. It can grow your Commander very fast, but that still requires external lifegain to happen. Sunbond could also be used to turn any creature into a substitute for your Commander, but there is a card that does essentially the same, but just way better: Archangel of Thune.

I think Debt to the Deathless is just outright a better option for decks with both Black and White in it. If you are spending at least 7 mana to cast either spell, Debt to the Deathless will do more damage/gain more life for the same amount of mana. And since both cards would be used as alternative win conditions for this deck, the cases where you would cast either spell for less than 7 mana will be rather unlikely.

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