Archangel of Thune


Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2014 (M14) Mythic Rare

Combos Browse all

Archangel of Thune

Creature — Angel


Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Whenever you gain life, put a +1/+1 counter on each creature you control.

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Archangel of Thune Discussion

Mandalorian on Azorious Antiburn

3 hours ago

Soul Sisters is probably the most competitive deck you can play that directly obliterates Burn as an archetype. It's mono white, so the mana base is cheap, and has good matchups all across Modern and doesn't need to play narrow cards that only hit burn.

4x Soul Warden

4x Soul's Attendant

4x Martyr of Sands

4x Squadron Hawk

4x Ajani's Pridemate

4x Honor of the Pure

2x Ranger of Eos

4x Spectral Procession

4x Path to Exile

2x Mirran Crusader

1x Felidar Sovereign

1x Cast Out

22x Plains

It is basically impossible for Burn to beat Soul Sisters, the deck does well against other decks as well, and best of all IT'S CHEAP! Less than 60$ for a good Modern deck is a great place to start. Upon further investment, if you like the deck, you can make slight upgrades like Serra Ascendant, Mistveil Plains, and Archangel of Thune

This is my suggestion over playing very narrow cards that only do well against burn and not other decks, to me, it would be a waste of money to invest in such a deck.

Davidjameskeenan on Marath (Toolbox) Revenge of the Dorks

2 days ago

MrFertilid Thank you for your suggestions! I realized after reading your comments that 99% of the time when I play Marath, Will of the Wild I don't use his ability to move counters. Normally I fire damage at creatures or players and make 1/1 tokens. I need to think outside the box more.

I love your suggestion of Archangel of Thune and Spike Weaver. I'm so glad the former is getting a reprint so that I can hopefully afford one. I have a Ghave, Guru of Spores deck I have been tweaking which has a focus on going wide with tokens so I know it'll find a home! I will definitely make use of Illusionist's Bracers too!

I think I will hold off on the Shinewend and Stingmoggie only because I want the creature to have an ETB effect for use with my tutor cards like Green Sun's Zenith, Natural Order, Eldritch Evolution, and Chord of Calling. A lot of my stuff dies as soon as it comes down so I need to get some value off an ETB. Thank you so much for looking at my deck and making suggestions.

I will check out some of your decks, cheers!

Feyamius on Ghave, Guru of Spores EDH ☠the FUNGUS AMONG US!

3 days ago

Oh, and I forgot:

It often contains the Spike Feeder combo with Sunbond or Archangel of Thune.

MrFertilid on Not a common aggro Marath

3 days ago

Looks sweet!

Druid of the Anima, Gyre Sage, and Viridian Joiner are great mana dorks with Marath.

Illusionist's Bracers are insanely good on Marath, when he's equipped with Basilisk Collar or bonded with Nightshade Peddler, or Aura Shards is out, and you put on Illusionist's Bracers, you become the god of removal.

Fertilid and Marath are of course my fav haha, essentially pay 3 with Marath as many times as you have mana and counters to keep finding basic lands.

Cathars' Crusade is amazing.

Vigor is great.

Archangel of Thune with Spike Feeder for a lifegain combo: remove a +1 from Spike to gain 2 life, which triggers Archangel to put a +1 back on Spike, which you can remove endlessly for infinite life and an infinitely pumped board.

There's also Marath, Will of the Wild with Cathars' Crusade with Earthcraft with Fires of Yavimaya or another haste enabler for infinite tokens.

MrFertilid on Marath (Toolbox) Revenge of the Dorks

3 days ago

Looks sweet!

If you like Aura Shards with Marath you might like Shinewend and Stingmoggie. Shinewend is basically a second, less optimal Aura Shards, but who doesn't like redundancy? Stingmoggie is expensive for artifact removal, but being able to move counters with Marath and knock out people's lands repeatedly is pretty useful.

Archangel of Thune and Spike Weaver are another combo that fit well in a Marath deck: remove a +1 from Spike, which triggers Archangel, which triggers Spike, giving you an infinite amount of life and and an infinitely pumped board.

It's not infinite but Sigil Captain has a pretty good interaction with Marath's token ability, and if you have Illusionist's Bracers, Ivy Lane Denizen, and any of the token or counter doublers like Doubling Season or Anointed Procession out, hoo boy, things get pretty wild pretty quick.

JaysomeDecks might have already said it but there's also Marath, Will of the Wild with Cathars' Crusade with Earthcraft with Fires of Yavimaya or another haste enabler for infinite tokens.

MrFertilid on Marath combo wombo

3 days ago

Spike Feeder and Archangel of Thune are another combo that fit nicely in a Marath deck that you might like :) Infinite life and infinitely pumped creatures when you remove a +1 from Spike

Falkenbach1 on Edgar Markov - EDH

4 days ago

I swapped out Blade of the Bloodchief for the heirloom blade. haven't played the heirloom blade yet but i think it keeps your hand filled. I'm not so convinced about Vanquisher's Banner. (Due to its high cost) Archangel of Thune if i ever get my hands on a copy will be replacing Sanguine Bond as i am not so found of the combo with it and find it a booring card in general.

Two cards i would suggest are:Shared Animosity high damage output!

Mentor of the Meek aldo not a vampire. works as good card advantage for me in a couple of games.

Untested card : Mavren Fein, Dusk Apostle might have some potential. in your deck aswell?

sibrfr on Edgar Markov - EDH

4 days ago

Hi, and thank you very much for your comment!

I must admit I just received Vanquisher's Banner and I have just tried it out for a couple of games. However, I must say I am very pleased with it, especially beside Edgar Markov. Getting to draw cards in addition to getting the tokens when I play my vampires really allows the deck to play out its creatures aggressively without losing its steam quickly.

Heirloom Blade is one of the cards I've been a little unsure about, but I play it on a little bit of the same argument as Vanquisher's Banner. It allows me to exploit the deaths of my creatures and further boost the sacrificial combos, filling up my hand with fresh new creatures and therefore keeping up the pressure on my side of the battlefield. It's been satisfying in terms of effect, at least in my opionion, but it could be one of the cards I would take out for something else if something shiny came up.

Archangel of Thune has worked out fantastically! Even though it doesn't benefit from the tribal theme it functions beautifully with the lifegain subtheme. Especially in combination with the extort cards I've included and the effects that grants all of my creatures lifelink she becomes a threat that has to be dealt with fast or my creatures becomes very large, very fast!

I hope this helped you out a little bit, and again, thanks for the comment!

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