|Commander / EDH||Legal|
Printings View all
|Modern Masters 2017 Edition (MM3)||Rare|
|Zendikar Expeditions (EXP)||Mythic Rare|
Combos Browse all
, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card and put it onto the battlefield. Then shuffle your library.
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Scalding Tarn Discussion
2 weeks ago
You might want to consider revamping your mana base a bit. There's a couple of tricks that could help you take down the total number of lands in your deck while still improving your consistency, which would allow you to transfer some of your maybeboard to your mainboard.
Extraplanar Lens would be a solid pick for you since you've got so many basic lands to work with, but it's downside is that if your opponents use basic Mountains as well, you'll likely be buffing them as well. You can solve this pretty easily by swapping out all your Mountains with Snow-Covered Mountains. This will allow you to use Extraplanar Lens much more selfishly than you'd otherwise be resigned to.
Another nasty trick for getting those basic lands out on the field more consistently would be throwing in an Arid Mesa, Bloodstained Mire, Scalding Tarn, and Wooded Foothills. Using the abilities of each of these lands will thin your deck a bit and help with your draw reliability, and if you also add in Crucible of Worlds you'll be able to continually use any one of them to pull basic lands to the battlefield each turn if you need to. Having to worry less about mana means you can focus more on the good stuff.
3 weeks ago
I went into a game store and a dishevelled looking guy was sitting alone at a table, shuffling a deck - he hopefully asked me "You gotta edh deck?" I replied "Yeah, sure man, let's have a game". He revealed Markov as his Commander and muttered that it was basically just the precon...I said that my Ur-Dragon Tribal was basically the precon too because I didn't want to make him feel bad about his current situation in life.
My Third Turn: Coin flip- Zero Damage, play and crack Polluted Delta for Volcanic Island play Dragon Tempest, play Mystical Tutor search for Mana Vault play Mana Vault, cast Scourge of the Throne. Swing in for 10 damage with Thunderbreak Regent and Scourge of the Throne.
The guy looks at me completely deadpan and says: "That is NOT just the precon dude."
3 weeks ago
Against popular opinion... and endless articles of people presenting their alternative mathematical data disproving Deck-Thinning and using fetches doesnt work/isnt worth it....financially I agree....but as far as improving odds on your own draws (however minor) I believe deck thinning does "work". Compare the concept of Deck-thinning to MILLING you can see some simularities....think of Scalding Tarn being Jester's Cap/Surgical Extraction.
A "one-for-zero" means you are spending one of your cards to deal with zero of theirs. This is certainly not generally considered a great result. While it may look like Glimpse the Unthinkable "destroys" Ten cards, looks can be deceiving. Those cards may have been taken out of your opponent's deck but, you didn't actually diminish their available resources. Nothing has changed from what your opponent has access to in their hand or on the battlefield. Statistically those cards could have just as easily been on the bottom of your opponent's library and the result of the game would have been the same. You probably* wouldn't play a card that just put the top five cards of your opponent's library on the bottom of their library—and that's equivalently what pure milling often is. Because there normally isnt control over what is being Milled; Extirpate is an example where the exception can be made. There can be very specific times where taking cards out of your opponent's library crumbles their strategy. Although you are taking a zero-for-one to do so, removing all your opponent's combo pieces can be worth it, in the very similar way reducing the odds of topdecking a land can be helpful....
now as far as the ratio of 20 life and paying 1 life and a deck consisting of 60 cards with 53 in the library after drawing your hand... that doesn't sound like its worth it to the average bear....but theoretically...in a world where your opponent is just a decoration and doesn't attack or interact with you in any way the deck thinning will improve your draws.
3 weeks ago
I have the following things if you're interested. I'll message again with my interests if so:
3 weeks ago
1 month ago
Got a few quick and easy suggestions for ya.
Talrand, Sky Summoner
And finally, you could look into "wheel" effects, such as Wheel of Fortune for even more draw.
A lot of these are obvious upgrades you're probably already aware of, but maybe not. =)
1 month ago
@girlyvader If you're having troubles with consistency in your mana-base there are ways too improve it, however it's not always cheap to do so. Having all 3 OG dual lands and shock lands help out a lot, but to complete the package you'll definitely want to include the other 5 fetch-lands: Flooded Strand, Polluted Delta, Scalding Tarn, Windswept Heath and Wooded Foothills, as these can all search for your dual lands and provide greater consistency.
That said they are still rather expensive, but there are some cheaper inclusions that I would argue fit in just as well. Those cards being the match-lands: Isolated Chapel, Dragonskull Summit, and Clifftop Retreat as well as the filter lands: Graven Cairns, Fetid Heath, and Rugged Prairie. These lands are much cheaper and have done an excellent job color fixing my deck as well as reliably entering untapped. Furthermore Ash Barrens plays excellently with getting colored mana the turn you need it and Path of Ancestry while meant to be used in tribal decks reads exactly like a second Nomad Outpost that occasionally might let you scry off your commander. Both those two lands will greatly improve your access to colored mana.
Lastly if indestructible weenies are giving you grief I'd recommend in adding Slaughter the Strong. It won't remove all the creatures but it will remove armies and big creatures as well as by-pass indestructible as this wipe forces the creatures to be sacrificed. Toxic Deluge can also work in the same manner as well.
I normally run into all kinds of problematic situations in the various play-groups I've played in, so if something is giving you problems I might know of a few good solutions for it.