Scalding Tarn

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Rare
Zendikar Expeditions (EXP) Mythic Rare
Zendikar (ZEN) Rare

Combos Browse all

Scalding Tarn

Land

, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card and put it onto the battlefield. Then shuffle your library.

Scalding Tarn Discussion

urchinpriests on The Ur-Dragon

2 weeks ago

Might have went overboard with the signets... but a little short on cheap CC dragons, so:

Golgari Signet -> Mirror of the Forebears

Trying a dragon-based removal solution (which also ends up lower cc after the discount):

Austere Command -> Vaevictis Asmadi, the Dire

Real talk... Sarkhan isn't great. Moltensteel wins games sometimes:

Sarkhan the Mad -> Moltensteel Dragon

Triple red (and red activation is tough); I like stealing artifacts though:

Moonveil Dragon -> Hellkite Tyrant

A few tapped lands aren't gonna kill anyone (plus I realized later I didn't have a couple of these):

Scalding Tarn -> Vivid Crag

Unclaimed Territory -> Savage Lands

Mountain -> Crumbling Necropolis

Mountain -> Frontier Bivouac

Mountain -> Exotic Orchard

goldlion on Carny Ghave, Lord of Leaches [cEDH/In Progress]

2 weeks ago

A question of my ignorance, hkhssweiss: You said to add the fetches excluding Scalding Tarn . Why would I want to include something like Polluted Delta in here? Why not just use a basic swamp as I don't need the option to find blue and I'm not doing any land recursion/landfall triggers stuff?

PuddinWing on Modern Dimir Shadow

2 weeks ago

I dropped the third color because I wanted to solidify my manabase. There were just too many times where i'd have a Blood Crypt and/or Bloodstained Mire in my opening hand with nothing but cantrips and counterspells; Steam Vents and Scalding Tarn with nothing but Thoughtseize , Death's Shadow , etc. Dropping just simplified the strategy for me.

Also, you are 100% correct on Creeping Tar Pit ; i don't plan to make room for it in the Mainboard. It seemed like a good idea at first but, as you said, the ETB tapped is just too slow for this deck. Thanks for the input and the +1.

PlatinumOne on Small DMG adds up! (UR burn Control)

2 weeks ago

you don't have a full play set of anything, or good dual lands. cut 2 cards so the deck is down to 60, and then pick the best spells and run full play sets. Scalding Tarn , Steam Vents , and Sulfur Falls will greatly improve the manabase. Ionize is also exactly what it looks like you're trying to do.

hellhole3927 on Dragonlord Ojutai Voltron EDH

3 weeks ago

With the deck manipulation granted from Dragonlord Ojutai you should add Devastation Tide and Terminus for board wipes. Maybe even Entreat the Angels as a game finisher.

Card Draw:

1) Sensei's Divining Top

2) Scroll Rack

3) Rhystic Study

4) Mystic Remora

BTW, some of the following mana base suggestions are somewhat expensive and are not necessary, but would be helpful:

1) The rest of the Fetchlands: Arid Mesa , Scalding Tarn , Misty Rainforest , Polluted Delta , Windswept Heath , and Marsh Flats .

2) Cavern of Souls

3) Ancient Tomb

4) cut all the tap lands for previous suggestions or Basic Lands (trust me on this, they just hurt the mana base)

5) maybe if you add Cavern of Souls : Expedition Map and Tolaria West

6) Wayfarer's Bauble

7) Mana Vault , Mana Crypt , Fellwar Stone

Next cut every single planeswalker from the deck except Ugin, the Spirit Dragon

Maybe, Austere Command and/or Cleansing Nova

Spot Removal:

1) Condemn

2) Pongify

3) Rapid Hybridization

4) Grasp of Fate

5) Oblivion Ring

"MAYBES:"

1) Grafted Exoskeleton

2) Teferi's Veil

FINALLY... In my opinion the better way to build Dragonlord Ojutai would be a "voltron" control based deck. Simply beat face with a flying 5/5 which you can occasionally make stronger, but devote most of the deck to control to utilize Ojutai's deck manipulation ability to grant you a way to always find answers to opposing threats.

hkhssweiss on Carny Ghave, Lord of Leaches [cEDH/In Progress]

3 weeks ago

Land base wise, I don't think it needs to be said but just in case, while going for top tier cEDH the 9/3/3 split is the best while adding in alternative lands and the most efficient ones.

So in regards to that: The fetches excluding Scalding Tarn , the three duals Scrubland , Bayou , and Savannah . The three shocks Godless Shrine , Overgrown Tomb , and Temple Garden . That's the basic for a three color deck, next on priority is the pain lands which are Caves of Koilos , Brushland , and Llanowar Wastes . The multicolor land, Command Tower , Mana Confluence , City of Brass , Reflecting Pool . If going a bit more in since you are going to be running quite a bit of enchantments as well as creatures. Gaea's Cradle and Serra's Sanctum are decent inclusions, any land that gives you more than one is great. Ancient Tomb and Gemstone Caverns can also be considered.

Now I go back to sleep lol :p

_Delta_ on scotchtapedsleeves

2 months ago

Hey thanks for the upvote on my Sliver Overlord decklist, I'm still working on the mana base slowly for that deck. Atm I'm still missing a few shocks and fetches but with Ravnica allegiance being opened I should be able to get both a Blood Crypt and Steam Vents both soon and cheap. Then I need a couple fetches still like a Marsh Flats , Arid Mesa , Bloodstained Mire and Scalding Tarn (but I may skip Tarn just because of that price...). After those the deck is quite close to what I see as complete, since I never intended for it to be like 100% competitive, as my meta is likely in the 75% range at best, lower even depending on whom is playing.

PistonPower on Begone, Thoughts!

2 months ago

Also Remove Arid Mesa , Bloodstained Mire , Scalding Tarn , and Wooded Foothills . Since you are only running Mountains that could be grabbed just put more mountains in. Valakut, the Molten Pinnacle would work also to bolt anything after your fifth mountain.

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Scalding Tarn occurrence in decks from the last year

Modern:

All decks: 0.57%

U/R (Izzet): 11.41%

Legacy:

All decks: 1.45%

Commander / EDH:

All decks: 0.12%

Blue: 0.24%

U/R (Izzet): 0.71%

RUG (Temur): 2.17%

W/U/B (Esper): 0.57%

U/B/R (Grixis): 0.91%