|Commander / EDH||Legal|
Printings View all
|Modern Masters 2017 Edition (MM3)||Rare|
|Zendikar Expeditions (EXP)||Mythic Rare|
Combos Browse all
, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card and put it onto the battlefield. Then shuffle your library.
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Scalding Tarn Discussion
1 week ago
I just noticed that you are only running four fetch lands, and that your Glacial Fortress and Sulfur Falls have 10 ETB conflicts (inclusive of themselves). This seems like an unnecessary risk regarding the potential for loss of tempo due to lands entering tapped. In a build that is trying to be relatively proactive by running Geist of Saint Traft and Spell Queller, I would advocate minimizing this by revising your land base to include some number of Scalding Tarns or Arid Mesas. Just a thought.
2 weeks ago
So first and foremost, you really need to lower your curve. Spells costing 4 should be the most expensive spells in the deck, but honestly I wouldn't go past 3 mana unless you want to run something like Cryptic Command. If you really like the idea of bouncing spells back at your opponent, then go for it. But I would recommend just cutting out the middle-man and running counters, burn, and creatures. Here are some recommendations:
If you ever decide to add white, Lightning Helix is great
Lava Spike (if you want to go heavy on the burn)
Enigma Drake seems solid
Spellheart Chimera is a smaller Drake with trample
Snapcaster Mage is a must in any control deck as long as money isn't an issue
Stormchaser Mage may be good
Kiln Fiend can be fun
Izzet Charm (goes in like three of these categories)
These are just suggestions to make the deck a bit more streamlined, but you're welcome to go your own way with it. If you have any questions feel free to ask!
2 weeks ago
Hey there! Awesome deck you have here (and Maelstrom Wanderer is probably my favorite commander, so that doesn't hurt)!
I agree you need a little more mana fixing; fortunately, Green is very good at this. Kodama's Reach and Cultivate are both amazing at ramp and fixing, and Farseek, Explosive Vegetation, Skyshroud Claim, and Urban Evolution are as well (keep in mind that you can get any forest with the Claim, not just basics). Gilded Lotus is also an option.
Some other general suggestions I have for you:
- Scroll Rack is great at setting the top cards of your library for your commander to cascade into, while putting extra lands to the bottom.
- I enjoy Bane of Bala Ged as a devastating Cascade target, although it does draw some hate.
- Great Whale is hilarious to cascade into, and gets you infinite mana with Deadeye Navigator.
- Magus of the Mind is also a great cascade target.
- Regrowth is better than Recollect, although I can understand if you prefer the promo.
- Pathbreaker Ibex is generally game-ending, especially with the haste from Wanderer.
- Blasphemous Act is a board wipe that you don't cascade into.
- Primal Command is great for its extreme versatility.
- Future Sight lets you see the top card of your library to determine when to pull the trigger on casting Wanderer. It's also great with Top.
- Mind's Dilation is just generally amazing.
- Spearbreaker Behemoth can protect your big things.
- Recurring Insight is amazing card draw, often drawing you 10+ cards.
Finally, I do think your mana base needs a little work. I find 37-38 lands is appropriate for a ramp-heavy deck like Wanderer, so you can certainly cut a few lands. I'd recommend the checklands (Rootbound Crag, Hinterland Harbor, and Sulfur Falls), the painlands (Karplusan Forest, Yavimaya Coast, and Shivan Reef), the shocklands (Stomping Ground, Breeding Pool, and Steam Vents), the temples (Temple of Mystery, Temple of Abandon, and Temple of Epiphany), and the fetchlands if you can afford them (Wooded Foothills, Misty Rainforest, and Scalding Tarn). Ash Barrens is also amazing due to the shuffle effect if you need it, and Frontier Bivouac is fine if you need the fixing.
Hope this helps!
2 weeks ago
Hello! I am looking to trade my ZEN Arid Mesa and KTK Flooded Strand (plus $5 of value) for a MM3 Scalding Tarn. I also have a binder with more of my haves and wants, and am happy to negotiate. Thanks in advance!
1 month ago
Agreed that I could/should cut out some mountains in favor of islands but I don't know about Field of Ruin. It seems counter productive to Blood Moon by allowing them to get a needed basic land. I use Ghost Quarter as a poor mans Scalding Tarn and don't plan on targeting the opponents land....however that might be a good idea due to Sphinx's Tutelage... I'll think about that..... I appreciate the comment and will look into your link regarding other decks mana bases.
1 month ago
Also, if your not on a budget run the usual lands like Misty Rainforest, Breeding Pool, Botanical Sanctum, Polluted Delta, Scalding Tarn, Flooded Strand, Wooded Foothills, Windswept Heath, Verdant Catacombs , Seachrome Coast, Darkslick Shores, Copperline Gorge, Razorverge Thicket, Spirebluff Canal, Blooming Marsh, Hallowed Fountain, Watery Grave, Stomping Ground, Temple Garden, Steam Vents, and Overgrown Tomb (you don't have to run all of these).