|Commander / EDH||Legal|
Printings View all
|Modern Masters 2017 Edition (MM3)||Rare|
|Zendikar Expeditions (EXP)||Mythic Rare|
Combos Browse all
, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card and put it onto the battlefield. Then shuffle your library.
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Scalding Tarn Discussion
2 weeks ago
Cards Missing From Initial Build
Goblin Welder Jhoira, Weatherlight Captain Thopter Engineer Thopter Squadron Blade of Selves Coldsteel Heart Commander's Sphere Retrofitter Foundry Vedalken Orrery Treasure Map Flip Fire Diamond Sky Diamond Thirst for Knowledge Gamble
More Removal/Wipes Blasphemous Act - Staple Release the Gremlins - Gives more tokens Rapid Hybridization, Pongify - Staples and can give yourself a 3/3 token Meteor Golem - High CMC, but can destroy Enchantments which is a huge weakness of the deck.
Master Transmuter - Cheats out your big artifacts, but kind expensive.
Curse of Opulence - A weird staple for this deck, but I think you can figure out why.
Think about how fast you can make tokens. Does it make Purphoros, God of the Forge worth it?
Check through what effects require set up and make sure you don't have too many compared to stand alone cards. Even though Krark-Clan Ironworks does ramp, I wouldn't count it as ramp because it requires set up. Same goes for Storm the Vault Flip (But you have 36 actual lands which is totally fine)
Gamble, Mystical Tutor, Fabricate, maybe Hoarding Dragon (?) - Combos in decks are strong and fun, but really hard to pull of without a descent amount of tutors and/or redundancy. Ignoring combos, each tutor can search out a key cards.
Dramatic Reversal - I don't think you have enough mana rock/dorks to get to infinite mana, and without that it's kind of a waste of a card.
These combos in general don't really synergize with the goal of the deck (infinite mana more than infinite turns) like an infinite token combo would. I think there is a combo with Scrap Trawler and Hangarback Walker that I vaguely remember that you might want to try to find.
Everflowing Chalice - I always go colored mana over colorless if it costs the same, even if artifacts don't need it. It has potential to ramp you a bit more late game, but you usually don't need the ramp at that point.
Inspired Sphinx - 6 mana for a draw 3, maybe 4, and a hefty costed mana sink doesn't seem worth it to me.
Mycosynth Lattice - I might be missing something, but it seems a little narrow sited. It works a little with Darksteel Forge and Combos well with Hellkite Tyrant, but if the deck makes a bunch of tokens you don't need it to win with the Hellkite.
Cut Phyrexia's Core -Negligible effect unless you have a consistent way to abuse LTB triggers.
Caldera Lake - There are far better lands.
Swiftwater Cliffs - Its fine if you want to stay budget.
Reliquary Tower - I don't see a way for you to draw a bunch of cards and overflow your hand, so this isn't really needed.
Scalding Tarn - Obvious include if you want to spend the money.
Myriad Landscape is a 2 land fetch and taps for mana.
Overall, good base. It has potential to go from 0 - 100 and kill everyone out of nowhere.
2 weeks ago
It can destroy Meddling Mages the turn you intend to go off, and with just 1 colored mana it it's upkeep cost, you could perhaps splash a single Watery Grave and put in some fetches. It would up the versatility a lot, but I get that fetches, (especially Scalding Tarn,) are really expensive.
1 month ago
repkan10: Glad to hear you're a fan! So, the most recent changes I've opted for are:
I've opted to cut all of the fetch lands and Crucible of Worlds, at least for the time being. Being a mono-colored deck means we don't need to worry about color fixing, the fetches aren't necessarily important. Losing Crucible may prove to be a mistake, as we will no longer be able to play lands from our graveyard to ensure hitting our land drops, or reuse our many utility lands.
In their place, I have opted to run four more basic Mountains as well as Forge of Heroes to replace the lands I took out. Forge will hopefully prove to be a worthwhile land, as it should enable us to ultimate Daretti a turn earlier. In place of Crucible, I have chosen to put in Saheeli's Directive. With Directive, we should be able to spam the board with a ton of artifacts, and hopefully get closer to winning the game.
As far as Tron lands and KCI are concerned, I had a lot of utility lands that I ended up not using, so I decided to add these lands to increase the amount of mana I could produce. And KCI is mainly there as an additional sac outlet to save from exile effects or to set up a massive Scrap Mastery.
1 month ago
well personally i think i would just get some playsets of high dollar cards that i always avoid buying because im too cheep and then put them into my modern budget decks to make them more competitive... things like Fetch/Man Lands (Scalding Tarn/Celestial Colonnade because i have so many decks that a just hobbled by a less than optimal mana base.... Liliana of the Veil and Ensnaring Bridge so i can FINALLY have a legit 8-Rack deck instead of the 5 B.S. budget versions ive built over the years....Snapcaster Mage and Cryptic Command/Kolaghan's Command so i can make a real Grixis Cruel Control/Cruel Ultimatum deck without using the gimmick of Spellweaver Helix....things like this is what i would buy with that kinda money.
1 month ago
With the upcoming release of UMA dropping the price of Ancient Tomb, Cavern of Souls, and Phyrexian Altar, I am more comfortable adding them back into the deck. These 3 cuts in particular were hard, but at the time the prices were too high, and even though people have decks that are a lot more expensive than mine, going to FNM with a $1200 deck made me uncomfortable.
Also adding back the two cheapest fetches, Bloodstained Mire and Wooded Foothills. Not sure if I will ever get an Arid Mesa or Scalding Tarn ever again. The reason I am adding these back is that Experimental Frenzy is a very strong card, and any kind of shuffling effects make it better. Madblind Mountain helped a bit, but bringing back some fetches will help even more. Plus I really missed using Crucible of Worlds on them!
1 month ago
I mean, most top level builds use Thought Scour, but I guess both Sleight of Hand and Opt are okay. It's not a huge difference. Also, in the manabase you could replace the painlands with Scalding Tarn for slightly less pain (If you ca afford it).
1 month ago
Well i am a cheapskate. At least when it comes to paper magic. And since i managed to create a properly viable mono red homebrew, i have very hard time to convince myself to put much effort into my builds that require those pricy multicolored fetch & shock manabases - stuff like ~70$ Scalding Tarns.
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Well i don't wanna spend a fortune on the mana base.
Which one do you think is the more viable choice for the deck?
2 months ago
You might want to consider revamping your mana base a bit. There's a couple of tricks that could help you take down the total number of lands in your deck while still improving your consistency, which would allow you to transfer some of your maybeboard to your mainboard.
Extraplanar Lens would be a solid pick for you since you've got so many basic lands to work with, but it's downside is that if your opponents use basic Mountains as well, you'll likely be buffing them as well. You can solve this pretty easily by swapping out all your Mountains with Snow-Covered Mountains. This will allow you to use Extraplanar Lens much more selfishly than you'd otherwise be resigned to.
Another nasty trick for getting those basic lands out on the field more consistently would be throwing in an Arid Mesa, Bloodstained Mire, Scalding Tarn, and Wooded Foothills. Using the abilities of each of these lands will thin your deck a bit and help with your draw reliability, and if you also add in Crucible of Worlds you'll be able to continually use any one of them to pull basic lands to the battlefield each turn if you need to. Having to worry less about mana means you can focus more on the good stuff.