Scalding Tarn

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Rare
Zendikar Expeditions (EXP) Mythic Rare
Zendikar (ZEN) Rare

Combos Browse all

Scalding Tarn

Land

, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card and put it onto the battlefield. Then shuffle your library.

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Scalding Tarn Discussion

Tethys on Jeskai Control

1 week ago

I just noticed that you are only running four fetch lands, and that your Glacial Fortress and Sulfur Falls have 10 ETB conflicts (inclusive of themselves). This seems like an unnecessary risk regarding the potential for loss of tempo due to lands entering tapped. In a build that is trying to be relatively proactive by running Geist of Saint Traft and Spell Queller, I would advocate minimizing this by revising your land base to include some number of Scalding Tarns or Arid Mesas. Just a thought.

Caaarrlll on Red-Blue Counter Burn

2 weeks ago

So first and foremost, you really need to lower your curve. Spells costing 4 should be the most expensive spells in the deck, but honestly I wouldn't go past 3 mana unless you want to run something like Cryptic Command. If you really like the idea of bouncing spells back at your opponent, then go for it. But I would recommend just cutting out the middle-man and running counters, burn, and creatures. Here are some recommendations:

Counters

Remand

Mana Leak

Negate

Logic Knot (Though this one may not go very well with something like Enigma Drake)

Spell Pierce

Burn

Lightning Bolt

Electrolyze

If you ever decide to add white, Lightning Helix is great

Lava Spike (if you want to go heavy on the burn)

Creatures

Monastery Swiftspear

Enigma Drake seems solid

Spellheart Chimera is a smaller Drake with trample

Snapcaster Mage is a must in any control deck as long as money isn't an issue

Stormchaser Mage may be good

Baral, Chief of Compliance seems better than Goblin Electromancer, but he's legendary

Thing in the Ice  Flip

Kiln Fiend can be fun

Cantrips

Serum Visions

Opt

Sleight of Hand

Izzet Charm (goes in like three of these categories)

Lands

Fetches like Flooded Strand and Scalding Tarn are the same story as Snapcaster Mage

Steam Vents

Spirebluff Canal

Wandering Fumarole

These are just suggestions to make the deck a bit more streamlined, but you're welcome to go your own way with it. If you have any questions feel free to ask!

Pieguy396 on *HELP* Maelstorm Wanderer

2 weeks ago

Hey there! Awesome deck you have here (and Maelstrom Wanderer is probably my favorite commander, so that doesn't hurt)!

I agree you need a little more mana fixing; fortunately, Green is very good at this. Kodama's Reach and Cultivate are both amazing at ramp and fixing, and Farseek, Explosive Vegetation, Skyshroud Claim, and Urban Evolution are as well (keep in mind that you can get any forest with the Claim, not just basics). Gilded Lotus is also an option.

Some other general suggestions I have for you:

Finally, I do think your mana base needs a little work. I find 37-38 lands is appropriate for a ramp-heavy deck like Wanderer, so you can certainly cut a few lands. I'd recommend the checklands (Rootbound Crag, Hinterland Harbor, and Sulfur Falls), the painlands (Karplusan Forest, Yavimaya Coast, and Shivan Reef), the shocklands (Stomping Ground, Breeding Pool, and Steam Vents), the temples (Temple of Mystery, Temple of Abandon, and Temple of Epiphany), and the fetchlands if you can afford them (Wooded Foothills, Misty Rainforest, and Scalding Tarn). Ash Barrens is also amazing due to the shuffle effect if you need it, and Frontier Bivouac is fine if you need the fixing.

Hope this helps!

Pieguy396 on H: ZEN Arid Mesa, Flooded ...

2 weeks ago

Hello! I am looking to trade my ZEN Arid Mesa and KTK Flooded Strand (plus $5 of value) for a MM3 Scalding Tarn. I also have a binder with more of my haves and wants, and am happy to negotiate. Thanks in advance!

bah-bammmm on Inspired Madness

3 weeks ago

i would add more fetches, probably Scalding Tarn

Icbrgr on Dominus Moon

1 month ago

Agreed that I could/should cut out some mountains in favor of islands but I don't know about Field of Ruin. It seems counter productive to Blood Moon by allowing them to get a needed basic land. I use Ghost Quarter as a poor mans Scalding Tarn and don't plan on targeting the opponents land....however that might be a good idea due to Sphinx's Tutelage... I'll think about that..... I appreciate the comment and will look into your link regarding other decks mana bases.

Kjartan on UW Control - Legacy

1 month ago

If you're going to run off color lands to support Engineered Explosives, why not run two different instead of two identical. Swap a Volcanic for an Underground Sea perhaps.

Also, you could make that 2nd Scalding Tarn a Polluted Delta just on case an opponent names it with a Pithing Needle or something alike.

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