|Commander / EDH||Legal|
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|Modern Masters 2017 Edition (MM3)||Rare|
|Zendikar Expeditions (EXP)||Mythic Rare|
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, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card and put it onto the battlefield. Then shuffle your library.
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Scalding Tarn Discussion
3 days ago
Sure thing. Sorry that took a while:
- Woolly Razorback: too expensive, not good
- Hindering Light: not good
- Remove Soul: not good
- Render Silent: too expensive, hard to cast
- Rewind: you don't wanna leave 4 mana open
- Chromatic Lantern: fixes all your mana, so it will be destroyed right away
- Cultivate: not good
- Skyshroud Claim: too late
- Condemn: not good
- Disenchant: claim is better
- Shield Wall: calculate mana cost/toughness boost. a 2 toughness per mana boost is good, anything wose should just stick or do something(like Call to Glory or Glorious Anthem, and even these are kind of bad.)
- Steadfastness: see shield wall
- Disallow: trickbind is better imho
- Pongify: leaves a 3/3
- Mana Leak: can be useless
- Dispel : very narrow for a deck like yours. I'd prefer Autumn's Veil or Heroic Intervention. adding the latter.
- Reality Shift: exile is awesome
- Noble Hierarch: mana dorks
- Elvish Mystic
- Llanowar Elves
- Fyndhorn Elves
- Arbor Elf
- Birds of Paradise
- Wild Growth
- Selesnya Signet: mana rocks
- Azorius Signet
- Simic Signet
- Mystical Tutor: finds everything
- Nature's Claim
- Echoing Truth
- Muddle the Mixture: finds a lot of really crucial cards and doubles down as an emergency counter
- Sylvan Library: too good not to run, even without paying life, fetches make this great. maybe also consider Mirri's Guile
Mana base(33 is enough at this average cmc):
- Tropical Island
- Arid Mesa
- Flooded Strand
- Marsh Flats
- Misty Rainforest
- Polluted Delta
- Scalding Tarn
- Verdant Catacombs
- Windswept Heath
- Wooded Foothills
- Horizon Canopy
- Reflecting Pool
- Adarkar Wastes
- Yavimaya Coast
- Ancient Tomb
- Nimbus Maze
- Strip Mine: Maze of Ith so you always wanna have one of these four sooner or later during a game.
- Ghost Quarter
- Tectonic Edge
- 3 Forest
- 3 Plains
- 4 Island
That's what I'd do and then playtest it and go tweaking. Hope that helps and also that it wasn't too brutal. For real tweaking please add a list of decks you play against or how a normal game looks like(amount of combo decks, creature decks, control decks per game). You do run lot's of creature spot removal, but I let that in, since you might need it.
2 weeks ago
I mean, I don't see how this is stax, I see some very good cards, like Gamble, Imperial Recruiter, and Enlightened Tutor, but in terms of prison/stax, you only run about 6 cards: Thalia, Heretic Cathar, Ghostly Prison, Linvala, Keeper of Silence, Aura of Silence, Blind Obedience, and Cataclysm.
I'd suggest you drop the cards like Bruse Tarl, Boorish Herder and Elesh Norn, Grand Cenobite for much more powerful stax cards. Also I'd think running some more tutors for Helm of the Host (the instant win) would be useful.
Other cards I'd suggest you run:
Thalia, Guardian of Thraben - hurts storm builds and greedy manabases more than your deck.
Ruination - You run enough basics that a 3-4 colored deck will crumble.
Armageddon - Aurelia, the Warleader makes this thing basically a win, as you can probably beat face enough to kill one person before they rebuild, whilst rebuilding on your own. At that point with a couple more stax cards you might be able to drop your opponents all together. Use Ravages of War as well if you can afford one.
Crucible of Worlds - With a lot of land-destruction, or fetchlands, this card gives you constant land drops, allowing you to rebuild like nothing ever happened a few turns after an Armageddon or Cataclysm. Acts as a half Sun Titan in some cases. Strip Mine/Wasteland make it really good too.
World Queller - this card is godly. It can be used as land destruction every turn, and with a Sun Titan or Crucible of Worlds, you might not notice it's effect, but can name planeswalkers while you have none to get rid of a pesky Ugin/Karn/Nicol Bolas. It can of course remove pesky artifacts or enchantments, and still beat face a bit.
Trinisphere - This deck has a pretty high CMC, so this card might barely affect it. It will totally hurt the elf player, the storm player, and any other low-cmc player.
Aven Mindcensor - This doesn't affect you, but hurts your opponents fetch lands, tutors, or any other searches.
Luminarch Ascension - Acts as a powerful alternate win condition if you lock out you opponents.
Magus of the Moon - If you run enough basic lands, this card won't affect you very much, because of the artifact mana you have. Other decks may crumble to it.
Otherwise I'd only suggest you run some more rocks (Mox Diamond/Chrome Mox/Mana Crypt and all of the legal fetchlands like Windswept Heath, Marsh Flats, Flooded Strand, Bloodstained Mire, Wooded Foothills, Scalding Tarn)
Cards to drop for this stuff:
Argentum Armor, Extraplanar Lens, Loxodon Warhammer, Mask of Memory, Sword of War and Peace, Tenza, Godo's Maul, Elspeth, Knight-Errant, Puresteel Paladin, Gisela, Blade of Goldnight, Elesh Norn, Grand Cenobite, Bruse Tarl, Boorish Herder, Balefire Liege, Avacyn, Angel of Hope, Archangel of Tithes, Angelic Arbiter, 2-3 lands.
Otherwise, it terms of lands, drop Sunhome, Fortress of the Legion, Temple of the False God, Boros Garrison, Emeria, The Sky Ruin, Opal Palace, Rogue's Passage, Clifftop Retreat, and some basic mountains, add the remaining 6 fetchlands, and that should be about it!
4 weeks ago
The sideboard is a little funky. You aren't running enough boardwipes in the mainboard either, and too many Snappies. Leyline as a two of is worthless, you'll almost never draw it in your opening hand. You really need four in the sideboard to make it work, and there's better things you can run instead. I'd suggest cutting both Leylines and adding another Dispel and Settle the Wreckage. Settle is pretty hard to play around and Dispel is amazing in the Burn matchup or in the Control mirror. I also think you should swap Jura and Elspeth in the mainboard and sideboard respectively since you have Trials mainboard you can get the emblem off of.
Mainboard, I'd cut two of your Snappies for an additional fetchland, like Polluted Delta or Scalding Tarn and another copy of Supreme Verdict. Verdict is one of your best cards in this deck, I think its silly to run less than 2.
1 month ago
Here’s my real wants list copy pasted from my binder: 1x Abrade
1x Abrupt Decay
1x Chaos Warp
1x Greater Good
1x Huatli, Radiant Champion 1x Imperial Recruiter 4x Island 1x Krav, the Unredeemed 1x Lurking Predators 2x Mind's Eye 1x Mindblade Render 1x Monastery Mentor 1x Mycosynth Lattice 1x Mystic Confluence 1x Pathbreaker Ibex 1x Pir's Whim 1x Plains 3x Portent 2x Predict 1x Red Elemental Blast 1x Relic of Progenitus 3x Scalding Tarn 1x Sea of Clouds 1x Search for Azcanta Flip 1x Seedborn Muse 1x Selvala's Stampede 1x Skyshroud Claim 1x Slayers' Stronghold 1x Snapcaster Mage 1x Sower of Temptation
Sorry for the terrible formatting. Biggest wants are volcanic island, snapcaster mage, search for azcanta, walking ballista, engineered explosives, vesuva, and imperial recruiter. Rest of the stuff is 2nd tier wants. Let me know if you have any :)
1 month ago
I would love to play competitive decks like Jeskai or Grixis, but Scalding Tarn, Snapcaster Mage, and Jace, the Mind Sculptor are F$$$ing expensive. (Scalding Tarn is more like $70 right now) If you aren't going all in with I would steer clear of it. I keep wanting to build BUG Midrange decks (Because I love Dark Confidant) but keep running into Snapcaster Mage and JtMS and having to keep putting it off due to budget.
I know Jund is no cheap deck either, but with it falling hard out of favor, now is the best time to get all of the pieces for it. Jund always finds a way to come back so getting a jump on everything is nothing to scoff at. Besides, it's much easier to find a budget goyf than it is a budget Snapcaster.
Never goes away so maybe you'd rather invest in an archtype that utilizes that. Up to you really.
1 month ago
I want to go over your land base, because in the deck, it seems the most improvable (is that a word, I mean most able to be improved upon if it isn't!)
You run 30 land, which is fine, but the lands you run seem a bit strange to me:
1x Ancient Ziggurat - All colors, untapped, only works for creatures, being useless for 18 cards.
1x Bloodstained Mire - Fetchland
1x Breeding Pool - Shockland
1x Cascade Bluffs - Filter, only works for two colors, not fetchable.
1x Cavern of Souls - Five color fixer, untapped, stops counters, and works for colorless on other creatures/spells.
1x City of Brass - Untapped five color fixer, not fetchable.
1x Command Tower - Untapped five color fixer, not fetchable.
1x Exotic Orchard - Untapped fixer for some colors, not reliable, not fetchable.
1x Flooded Grove - Fixer for only two colors, not fetchable.
2x Forest - Basic, fetchable, untapped.
1x Gaea's Cradle - Only one color, untapped, taps for commonly multiple mana, not fetchable.
1x Grove of the Burnwillows - Untapped two color fixer, not fetchable. Not filter.
3x Island - Basic, untapped, fetchable.
1x Karplusan Forest - Pain land, untapped two color fixer. Not fetchable.
1x Mana Confluence - Untapped five color fixer. Not fetchable.
1x Reflecting Pool - Not fetchable, and not always reliable, can be a five color fixer, untapped.
1x Scalding Tarn - Fetchland
1x Shivan Reef - Pain land, two color fixer, not fetchable.
1x Steam Vents - Shockland
1x Stomping Ground - Shockland
1x Taiga - OG Dual.
1x Thran Quarry - Not always reliable, five color fixer, untapped, not fetchable.
1x Tropical Island - OG Dual.
1x Volcanic Island - OG Dual.
1x Windswept Heath - Fetchland.
1x Wooded Foothills - Fetchland.
1x Yavimaya Coast - Two color fixer, painland, not fetchable.
I'll order these out below, and say which ones I like or don't and give reasons.
Breeding Pool - Shocklands are very good in conjunction with the fetches, so I am glad you run all of them, with the OG duals.
Forest (2x) - I'd drop one, more room for mana fixing, such as the fetches.
Cavern of Souls - Stopping counterspells and making your commander stick is worth it alone.
City of Brass - Any untapped, non-restricted, reliable five color mana fixer is godly.
Exotic Orchard - Not always reliable, it can be kept though.
Cascade Bluffs - I don't like this in the deck because it is your worst two colors.
Flooded Grove - I do actually like this one, green and blue are way more useful in this deck than red.
Grove of the Burnwillows - like a pain land, but reversed. I think it is worth a spot.
Karplusan Forest - Painland for some of your colors. It is fine.
Shivan Reef - I'd drop it, it isn't worth the fixing when it is your least useful colors.
In all, there are my drops, then I'll say what to run instead:
1 month ago
Ok, I would like to revitalize the deck and update it to meet the new meta. I have been playing Grixis Delver and though I enjoy the deck a lot it just isn't as fun as this deck is. So now that the meta includes Fatal Push, Damping Sphere and Jace, the Mind Sculptor I was curious if there were any good suggestions people may have?
on the more expensive side of things I can go to 4x Snapcaster Mage 1x Ancestral Vision (though now that the cost is down I can go and get more), and aside from adding Scalding Tarn I can alter my mana base about anyway I want.
maddoxmtg sorry about not getting back to you sooner (almost 2 years late isn't a big deal right?). I see what your saying on the lands but aside from the occasional mana screw that I know does happen all of us regardless of deck I have not seen in my results what you are saying... I know I know results based reasoning ugh! but it's true I have not had issue with the mana. As to playing like storm; I have the deck and did play it for some time but didn't enjoy it nearly as much as this deck. What I was meaning by playing like storm and not wanting to lose that feel was more along the lines of chaining the spells together for an explosive turn.
1 month ago
Thought Vessel is a great mana stone because it provides no maximum hand size, which in Izzet that's handy. And it's a mana stone so it doesn't hurt just accelerates.
Turnabout is a very easy card to abuse here, it's with 2 Experience. It's pretty much Infinite with Reiterate. Seething Song too, goes Infinite pretty easily with Reiterate. Infinite mana enables casting things like Blue Sun's Zenith to win. Guttersnipe can enable a Reiterate into a win-con too, Also works with Reset but have to exclude any sorcery spells you may want/need. Mana Geyser decent here too, but it's sorcery speed and only good for 4-Player Multi pod play. Reality Spasm is a quasi-Turnabout too but a little more mana to kick it off.
Laboratory Maniac is a common win-con with Enter the Infinite, can be tutored with Imperial Recruiter if you like too. Although not needed because I know your going to Beacon of Tomorrows infinitely, you'll need to rely on some protection being drawn, like Pact of Negation at minimum, preferably a Force of Will as well.
I love Jace, the Mind Sculptor, all the modes are amazing.
Foresee feels to high a CMC for me, and a sorcery. I dislike the uncertainty of Steam Augury can toss a combo, I know you have recursion Mystic Retrieval, Past in Flames etc, but I like to control my own destiny.
I'm pretty sure there's better than Meteor Blast? I think.
I don't think Rise from the Tides will win you the game, you don't output much damage along the way, plus how many are you going to get, especially if your using Flashback, etc, you're not really playing a mill yourself base either. You have much better like Mizzix's Mastery. Tunnel Vision perhaps could enable this, also Tunnel Vision has nice synergy with Jace, the Mind Sculptor, If you +2 him and it's not a basic land, you basically Tunnel Vision their entire library. Also, Tunnel Vision is really just another Tutor ability, because it finds a card in your deck (like Mizzix's Mastery for example) and put's it ontop, then draw it Brainstorm, you're already pre-loaded (a little random albeit for the Mizzix's Mastery to go off).
Definitely have lots of other ideas too, you can checkout my deck if interested has some discussion / combo / synergy. I just started working on my Mizzix of the Izmagnus again, he kind of got lots with me working on some Budget EDH decks, but now I'm back into playing him (and then tweaking him). Mine is different strategy, it's definitely more Infinite focused.