|Commander / EDH||Legal|
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|Zendikar Expeditions||Mythic Rare|
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, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card and put it onto the battlefield. Then shuffle your library.
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Scalding Tarn Discussion
5 days ago
Yeah not having Scalding Tarn is super painful but I already have misty rainforest around and don't have the extra money to spend on 4 (very good) lands.
I am personally a fan of YP, there's quite a few matchups where it is really relevant (nothing feels better than chaining 3-4 cantrips in the late game) However without Gitaxian Probe it seems kind of weak. I would assume that the deck wouldn't want to run Kalitas seeing as it's a 4 mana spell in a deck of tight mana and one drops but I see the argument for it. I might run a Vendilion Clique to increase the number of threats, however.
I'm getting to play the deck for the first time at FNM tomorrow so hopefully I can get a feel for how good Young Pyromancer is.
5 days ago
Ayyy I recently picked up Grixis Delver myself. I haven't been playing the deck for very long, but I've been playing decks like it for a little while now. Finally found my love for going under the radar with cheap threats and cantrips. Rip Gitaxian Probe.
I only have one pretty brutal piece of advice, which breaks my heart a little. I wouldn't play the deck without Scalding Tarn. While it may seem like a small detail, I only picked mine up last month and you have NO IDEA how many matches I lost prior for having a sub-par manabase. Being able to fetch for t1 bolt OR t1 snare painlessly is immensely important in a deck with an admittedly greedy manabase, especially in an aggro matchup since the deck has no way of gaining life.
Also, this is more a personal preference thing, but I'm pretty jihad against Young Peezy. I think he's insanely overrated, but most lists that win seem to run a couple of him, so what do I know. I prefer Clique and Kalitas in that slot. It's also worth mentioning that YP is a lot worse with probe gone RIP. Again, it's a personal thing. I encourage you to test things out and find what you like for yourself.
Anyway good luck dude, hope you like the deck
1 week ago
NarejED ok I revamped my Zedruu the Greathearted deck with cards I actually acquired. I am submitting it again for the tier 3 zedruu spot. Zedr(YOU), Zed(WHAT). (this deck is everything I own in paper)
Average CMC is 3.06. Relatively low for a zedruu deck. I could make it lower, but it takes out some key lock pieces I did get the suggestions you said earlier as well as some of the ones I already planned on inserting.
Like I said earlier. This deck has been tested against tier 1 and 2 decks as there are a few in my meta.
Beyond that, I feel like it is complete. Any extra advice please let me know. Or PM me.
I put it up for voting.
1 week ago
Your deck is fairly optimized, but I do see some spots in which I think it could be improved upon.
Lands: You do not need 38 lands, 36 would probably be best. Furthermore you should also have fetches in your colors (i.e. Misty Rainforest. Flooded Strand, Polluted Delta, Bloodstained Mire, Marsh Flats, and Scalding Tarn). Trim the lands such as Temple of Deceit and Temple of the False God. Ancient Tomb is a much better option than Temple of the False God. Add Riptide Laboratory as it works well with Venser, Shaper Savant. Homeward Path does not seem worth it, Shizo, Death's Storehouse allows Lazav to get in damage more easily. Nephalia Drownyard is a decent option to give you mill when you have nothing on board.
Planeswalkers: Tamiyo, the Moon Sage does not really do much for the deck and can be cut. I am also not a fan of 7 cmc planeswalkers and think that you should cut either Ugin, the Spirit Dragon or Karn Liberated. I personally think Ugin, the Spirit Dragon does more for the deck as it actually puts things into the graveyard. Jace, Memory Adept and Ob Nixilis Reignited should probably be in the deck.
Creatures: You have wayyyy too many creatures that are just value and do nothing in the way of pushing forward your gameplan with Lazav. Creatures I would cut: Consuming Aberration, Dimir-doppleganger, Diluvian Primordial, Grave Titan, Phenax, God of Deception, Sheoldred, Whispering One, Skithiryx, the Blight Dragon, Wrexial, the Risen Deep, and Wurmcoil Engine. You creature base should mainly consist of cards that draw you cards, ramp you, counter spells, tutor, kill creatures, protect Lazav, lock down the game, or get back something from your graveyard. You will also most likely want a backup win-con usually in an Eldrazi titan, Ulamog, the Infinite Gyre being the best candidate. As for the replacements I can suggest Jace, Vryn's Prodigy Flip, Bloodgift Demon, Solemn Simulacrum, Burnished Hart, Noxious Gearhulk, Ob Nixilis, Unshackled, Venser, Shaper Savant, and Steel Hellkite.
Artifacts: Mesmeric Orb is a staple for Lazav. I'm not a huge fan of Mindcrank unless your combo-ing with it and as you said you want no combo's. Mind's Eye does not do enough for it's cmc. Lazav should probably have an card that gives him lifelink in either Batterskull or Loxodon Warhammer. Mana Vault should also be in here.
Instants: Desertion is mediocre and is much better off as Mystic Confluence. Dissolve, Hinder, Stifle, and Undermine are all pretty underwhelming as 3 cmc seems to be the spot at which counterspells seem to become average. I'd suggest Forbid, Arcane Denial, Swan Song, Disallow (when it comes out), and Pact of Negation. You also really need at least one kill spell as a catch all for creatures. I would suggest the following Ashes to Ashes, Hero's Downfall, Ruinous Path, Slaughter Pact, and Snuff Out.
Sorcery: I'm not really in love with any of your sorceries except for Demonic Tutor. Temporal Mastery is outclassed by Time Warp. I don't think Rite of Replication is worth it as none of your creatures are really worth copying. As for Bribery, Lazav should always be your primary focus and you should not be relying on your opponent's to win. I could see Rise of the Dark Realms sticking around as a secondary win-con in case the game goes poorly, but you should never really be in that state unless you navigated the game poorly. Traumatize only hits a single player once, Lazav wants something repeatable. Also if Eldrazi titans are big in your meta then Traumatize is pretty bad. Toxic Deluge and Dark Petition should definitely be considerations.
GL and hope this helps!
1 week ago
I like the deck. I will suggest that the manabase is adjusted.
1 week ago
You've got far more lands than you need. Use artifacts for fast mana (i.e. ramp in early turns) and cut down to 33-36 lands.
Stax is very meta dependent. I don't know what decks you play against most often so some card suggestions may be a poor fit. That said, general resource denial is staple of stax strategies and you're light on it currently.
Cards to cut to make room for recommendations below: Loxodon Warhammer, Balance (this is banned in EDH), Burning Wish (you have no sideboard!), Whispersilk Cloak, generally fewer MLD spells unless you build more heavily to make it one-sided. Stax wants to find ways to break parity in the mess it creates of the game state. Royal Assassin, Solemn Simulacrum, Windborn Muse, Devastating Dreams, possibly all 3 walkers as there are easier ways to "recur" small creatures to sac.
Creatures to consider (heavily dependent on your meta): Aven Mindcensor, Containment Priest, Ethersworn Canonist, Recruiter of the Guard, Spirit of the Labyrinth, Lodestone Golem, Thalia, Guardian of Thraben, Vryn Wingmare, Glowrider, Reassembling Skeleton, Eidolon of Rhetoric.
Land recommendations: As many of the fetchlands in your colors as you can afford (Bloodstained Mire, Polluted Delta, Windswept Heath, Flooded Strand, Wooded Foothills, Marsh Flats, Scalding Tarn, Verdant Catacombs, Arid Mesa). Budget alternatives are the Mirage cycle of fetches, such as Bad River.
1 week ago
That's the main problem I've seen with AEtherling so far. It's a great card, being able to up it's attack and make it unblockable, but it's hard to get out in enough time to save my hide. I also really love Thing in the Ice Flip it's one of the first cards I found that just went perfect with my whole counter everything idea. I'll also keep the Timely Reinforcements I just thought a good thought I think. I'll mention it in two paragraphs down.
I understand that Spell Pierce is awesome and it has saved me on a couple times. The problem I'm having with it, probably the same problem I'll have with Dispel, is that I never seem to get it when I need it. I get it too late. Which it still knocks out 2 mana from the opponent, but that doesn't usually seem to help. That's way I thought of getting rid of it.
I love Scalding Tarn and Arid Mesa, but I just don't have the finance to buy those two cards right now. Much less 2 or 4 of them. I like the idea of Steam Vents, Sacred Foundry, and Hallowed Fountain more then I thought I would. I don't like sacrificing more life then I have too, but after thinking about what you said about Timely Reinforcements being a nice 3 mana turn around for the game. I also started to think of it as a way to gain back the life that I lost via the Shock Lands. So I might find a way to add a second one in, to give me a way to play more shock lands without the fear of losing more life then necessary. I've found a couple games where I just can't play all of the red cards that are in my hand and I really need to be able to play them.
I really like Supreme Verdict and understand that it could be an awesome card in my Mainboard, but I just don't know what to take out to have the room for it.
I had heard of Elspeth, Sun's Champion before, but I didn't remember it's -7 having add flying which is pretty sweet. I'll definitely look into adding a couple of her into my deck. I really like my Jace, Architect of Thought, but I like the idea of being able to add three 1/1 white soldier tokens onto the field each turn too. Nice wall for some defense. Make my life a little easier!
1 week ago
Ok, let's put these in topics:
- 1.Now I'm thinking to maybe drop Timely Reinforcements and Aetherlings then add 3 Thing in the Ice in their stead
Well, AEtherling is a really cool card, but it's far too slow for modern. By the time you drop him, you will (very likely) be nearly dead already and he won't save you. Still, Timely Reinforcements is one of the most useful white cards ever, because for 3 mana you turn the game around quite effectively. I really like Thing in the Ice Flip here, and you totally should run 3. So, I'd take out all the AEtherlings, keep the Timely and add 2 Thing's. Don't recommend using 4 of, anyway. They might get stuck in your hand.
- 2.Next I'll drop Spell Pierce for Dispel
I like this. But don't underestimate Spell Pierce though, this card rocks, but sometimes it shows up too late, then it's good for nothing.
- 3.Really like the idea of 4x Flooded Strand I might get 2x Hallowed Fountain and replace 1x Plains and 1x Island with them. What would I take out though to put in the 4x Flooded Strand?
Well, I played jeskai already. I know how expensive Zendikar's fetch lands are (Scalding Tarn and/or Arid Mesa, in case you missed it). So, the only fetch land you can buy without leading your family to starvation for a month or two is Flooded Strand. And, trust me, this changes your game. Being able to tutor your lands is mathematically awesome. And Hallowed Fountain, Sacred Foundry and Steam Vents aren't soooo expensive, when you think about the quantity of benefits they bring to your mana management (this sounds weird, right?). You gonna lose a bit more of lifepoints for getting your lands running, but you'll be able to cast any spell any time you want it. That is what a control decks needs.Anyway, you run too many basics. They will lock your game up every once in a while, so having better lands is one less possibility of getting manascrewed.
- 4.Supreme Verdict seems like a good sideboard add too!
It is. I run it mainboard, because my local meta fucking love creatures. There's collected elves, affinity, kuldotha rebirth, titanshift, infect, naya zoo, suicide zoo, grixis delver, and many more. So, having a turn 4 mass removal is very wise.
- 5.Lastly, how necessary is it to have a plains walker in your deck? I've thought about swapping them out for a couple other instant Counter/Burn spells.
So, I use Elspeth, Sun's Champion. She's like... a ex-wife taking your shit away...
Although she's a 6-drop, she's quite reliable (don't get bolted) and gives me board presence. In many situations, she ends up being my finisher (trust me, her -7 is INSANE), so I rarely ever side her out for anything. I don't have red, so no burn for me, and my counterspells are very solid in the mainboard already. So, when side in something, I go for specifical solutions for big problems (breaking an AEther Vial or a Blood Moon, or getting rid of a boring Liliana of the Veil).
Hope my comments are getting you somewhere.Thanks!