Soldevi Excavations

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition II (ME2) Rare
Alliances (ALL) Rare

Combos Browse all

Soldevi Excavations

Land

If Soldevi Excavations would come into play, sacrifice an untapped Island instead. If you do, put Soldevi Excavations into play. If you don't, put it into its owner's graveyard.

Tap: Add (1)(Blue) to your mana pool.

(1), Tap: Look at the top card of your library. You may put that card on the bottom of your library.

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Soldevi Excavations Discussion

LoneCrusader399 on Look at this Stuff

3 months ago

Soldevi Excavations, Halimar Depths and Blighted Cataract are good lands to have.

A couple of my personal favorite voltron equipments are Loxodon Warhammer and Sword of Vengeance. I think they'd be good additions as both help keep you alive while pushing your game plan.

SufferFromEDHD on

5 months ago

Interesting deck. Spellbook is a waste of a card slot. Maybe Amulet of Vigor with Thawing Glaciers for ramp.

Minamo, School at Water's Edge + Nykthos, Shrine to Nyx for more ramp.

Retraced Image mono blue secret ramp tech

Soldevi Excavations not quite ramp but very cool old scry land.

Fiftyshotzlater on Baral Commander

9 months ago

I'm a little curious on what your overall win conditions with this deck are. Baral himself isn't going to be swinging in for lethal commander dmg anytime soon and while you have lots of counters, there isn't much that you are doing besides preventing people from playing the game. Maybe throw in some cards like Control Magic, Acquire, Blatant Thievery, Bribery and Treachery. Throw in Talrand, Sky Summoner so you can get some lethal dmg in with a ton of drakes. Other helpful cards may be Propaganda and Copy Enchantment to help prevent people from attacking you and the latter for utility if theres a good enchantment on the battlefield. I also feel that you don't have enough artifacts to justify metalurgic summonings for its second ability but the first one is decent enough to get small creatures. Also since you have a ton of ways to prevent people form doing things you could throw in a Jace, the Mind Sculptor as a possible win con, this would work well in 1v1 but in multiplayer it'd be a bit harder to pull off. Other good cards that you may want to consider since you are playing blue and especially counterspells are Jace, Unraveler of Secrets, Diluvian Primordial, Soldevi Excavations, Jin-Gitaxias, Core Augur, Journeyer's Kite, Solemn Simulacrum, Mimic Vat, Caged Sun, Gauntlet of Power, Gilded Lotus, Consecrated Sphinx, Thassa, God of the Sea, Telepathy. Many of these options give some much needed mana ramp to blue and with the inclusion of the gauntlet and caged sun one blue land can be double or triple the mana so you only need one for each enchantment

lefty117 on UUUU (competitive)

10 months ago

Thanks Penthoplayer for the suggestions. Time Stop is getting more and more appealing in my meta. I love Soldevi Excavations I'm going to have to look in to picking one up in the future.

somethingrandom6 on Bruna's Blinding Light

10 months ago

Chaph you know, I hand't even thought of using corrupted conscience that way.. although I was up very late when I was making this deck. Definitely found a spot for all 4 because after looking at them, I did really want to put them in. The trick was trying to find what to take out, but I ended up moving Hinder, Oblivion Ring and Soldevi Excavations to the maybeboard for them. I also Removed Grasslands because I had no clue how it got in there and replaced it with a Commander's Sphere. Thanks a ton for pointing those out though!

Penthoplayer on UUUU (competitive)

11 months ago

Oh yeah, Soldevi Excavations also has good utility mainboard.

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