|Commander / EDH||Legal|
Printings View all
|Masters Edition II (ME2)||Rare|
Combos Browse all
If Soldevi Excavations would come into play, sacrifice an untapped Island instead. If you do, put Soldevi Excavations into play. If you don't, put it into its owner's graveyard.
Tap: Add (1)(Blue) to your mana pool.
(1), Tap: Look at the top card of your library. You may put that card on the bottom of your library.
Price & Acquistion Set Price Alerts
Soldevi Excavations Discussion
1 week ago
What are your thoughts on these cards? Search for Azcanta Flip, Cephalid Coliseum, Soldevi Excavations. I imagine the first does not impact enough, the second might be ok, and the third is a bit awkward for what you want. I guess I'm looking for confirmation on these. Also, in our meta we are allowed sideboards. What would you recommend for taking out when sideboarding? The top five under performers would be fine.
3 weeks ago
Considering dropping Mystifying Maze, Mirrorpool, Inventors' Fair, and Soldevi Excavations in favor of basic islands so High Tide is more appealing. Don't recall ever having used Academy Ruins as well so may take that out as well and Maze of Ith is tough to spot in as I need every ounce of mana I can get and would never play that over a mana producing land unless I had none in my hand (in which case I would it rather be an Island in almost every instance).
2 months ago
Have you considered Soldevi Excavations or Sylvan Library? They're pretty great ways to consistently manipulate the top of your deck. Survivor of the Unseen can also get pretty out of hand, but she gets expensive pretty quick. Halimar Depths is a great way to get a quick fix, and it only takes up a land slot.
6 months ago
8 months ago
Retraced Image mono blue secret ramp tech
Soldevi Excavations not quite ramp but very cool old scry land.
8 months ago
Academy Ruins, Mystifying Maze, Homeward Path, Maze of Ith, Thespian's Stage, Soldevi Excavations, Halimar Depths, Myriad Landscape, Nykthos, Shrine to Nyx, Lonely Sandbar, Remote Isle, Geier Reach Sanitarium, Mikokoro, Center of the Sea, Terrain Generator.
1 year ago
I'm a little curious on what your overall win conditions with this deck are. Baral himself isn't going to be swinging in for lethal commander dmg anytime soon and while you have lots of counters, there isn't much that you are doing besides preventing people from playing the game. Maybe throw in some cards like Control Magic, Acquire, Blatant Thievery, Bribery and Treachery. Throw in Talrand, Sky Summoner so you can get some lethal dmg in with a ton of drakes. Other helpful cards may be Propaganda and Copy Enchantment to help prevent people from attacking you and the latter for utility if theres a good enchantment on the battlefield. I also feel that you don't have enough artifacts to justify metalurgic summonings for its second ability but the first one is decent enough to get small creatures. Also since you have a ton of ways to prevent people form doing things you could throw in a Jace, the Mind Sculptor as a possible win con, this would work well in 1v1 but in multiplayer it'd be a bit harder to pull off. Other good cards that you may want to consider since you are playing blue and especially counterspells are Jace, Unraveler of Secrets, Diluvian Primordial, Soldevi Excavations, Jin-Gitaxias, Core Augur, Journeyer's Kite, Solemn Simulacrum, Mimic Vat, Caged Sun, Gauntlet of Power, Gilded Lotus, Consecrated Sphinx, Thassa, God of the Sea, Telepathy. Many of these options give some much needed mana ramp to blue and with the inclusion of the gauntlet and caged sun one blue land can be double or triple the mana so you only need one for each enchantment