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Gavony Township Discussion
6 hours ago
rcrimmins, thank you so much for the help! I forgot that I had 4 Windswept Heath in my Infect build and I have 4 Ghost Quarters, so that's a win. I will add 2 Ghost Quarters, 4 Windswept Heath, 2 Prowling Serpopards or 2 Longtusk Cubs to replace 2 Regal Caracal. Also Gideon, Ally of Zendikar will be added after I get Path to Exile. How many Gideons should I have?
When I have funds this deck will become Naya colors. Ajani would be a BIG flavor win so I'll experiment with him with proxies. Gavony Township is another card that I'll mess around with. Aether Vial is a great card but the price is too high. Also what do you think of Qasali Ambusher in the sideboard? Ambusher would be a guide/swiftspear counter. Any other thoughts on improments?
Thanks for the wonderful comments and suggestions!
8 hours ago
I think Gavony Township and Ghost Quarter are going to be great here. Windswept Heath Obviously, when budget permits. When you can afford it, I highly recommend going Naya so you can run Lightning Bolt and Wild Nacatl with Wooded Foothills, Sacred Foundry.
I would shave down to 1 Regal Carcal main and 1 in the side. 5 drops are a bit late to the party in modern. Solid in grindy matchups, but you certainly don't want to see too many in the quick ones. I'd test a 1 of Always Watching , seems solid.
Gideon, Ally of Zendikar will rotate shortly and I suspect drop in price - it may be a good 1 main, 1 side threat as well. Ajani, Caller of the Pride is a flavor win that I think does what this deck really wants to be doing - it grows all stars like Brimaz and Pouncer and also helps them get in over the top when the board clogs.
I feel like I'd want Aether Vial as a 4 of main more than a Mana dork since you have great 1 and 2 drop cats.
1 day ago
So first of all, TheTinyViking, you can just comment on this thread that you've updated the deck and I'll should see the comment :P
On to commentary...
I think that the deck is looking much better, with actual payoffs for going cat tribal. However, you can still make some upgrades I think. If you don't mind being in topdeck mode for a large portion of the game, that's fine, but it's generally not a good place to be. I would try to find space for cards like Mouth / Feed, Harmonize, or Rishkar's Expertise, with harmonize probably being the most powerful as it's good even if you're behind while the other two aren't.
Finally, your land base could use some upgrades. Scattered Groves, Blossoming Sands, Canopy Vista, Fortified Village, Graypelt Refuge, Stirring Wildwood, Temple of Plenty and Sunpetal Grove are all just actually better than the current tap lands you have in your deck, and Gavony Township, Grove of the Guardian, Desert of the True, and Desert of the Indomitable also all provide additional utility.
I would probably recommend Scattered Groves, Stirring Wildwood, and one of the following: Fortified Village, Temple of Plenty, or Sunpetal Grove as twelve of your lands, with each as four ofs, but aren't needed for budget reasons. For utility lands, you don't NEED any of them for budget reasons, but some mixture of them would provide your deck with more to do in the late game. That being said, no matter what, I would increase the number of white sources in the deck, in order to enable a WW spell on turn two.
1 week ago
Slight upgrade of your lands
Enchantments that aren't pump but will help I think
1 week ago
kk286 - You are right about the red source. I'm going to go down a Hallowed Fountain in favor of a Stomping grounds. I also like the sideboard options that makes available. I realize that Gavony Township is a must-include card in this deck. I wasn't running one simply because I didn't own one yet and was waiting until today to pick one up. I'm definitely going to try a Nissa, Steward of Elements. I have gone back and forth about planeswalkers in the deck, primarily debating Gideon, Ally of Zendikar. Nissa seems really strong and worth a try. I also realize that Bojuka Bog is typically a sideboard card, but I think it is worth of main-decking in my local meta. That is a meta call and isn't universal to Knightfall. Thanks for the feedback!
1 week ago
Thanks a lot, I really appreciate the effort. When it comes to curves and manabases I'm still learning a lot, this kind of feedback was exactly what I was looking for.
I agree on your assessment of the discard spells, it's only something I want out of the sideboard. If I side those in for relevant matchups, I can have up to 11 discard effects in my deck, which should be more than enough to turn the tides if I get outpaced by combos in game 1.
Collective Brutality is very tempting here, it might even push me to consider Relentless Dead as 1 mana to recur a discard Cryptbreaker is very affordable, while Gravecrawler is always a free discard. My burn matchup is a bit of a mixed bag, an unchecked Wayward Servant can often slowly drain 3-5 Life or eat a Bolt for me, Tidehollow Sculler can eat a spell and Cryptbreaker can create blockers for days without triggering Eidolons. If I don't get to stick those though, Gravecrawler, Dread Wanderer and Geralf's Messenger don't exactly make for amazing blockers. It depends on which half of my deck I draw into. Collective Brutality could tip that into my favor.
On the other hand, Fatal Push is really nice to knock down a Thought-Knot Seer, Gavony Township pumps or Scavenging Ooze in addition to the Goyfs and Shadows. It's a tough decision to get right and depends on what I run into. For now, I think I'll keep the Brutality in the sideboard as a silver bullet for matches where it really shines. But I will definitely try them in the maindeck to get a feel for it. If I ever maindeck Relentless Dead, I'll probably make the switch as I'll have a better chance to get more value out of the discard.
Don't play sideboard cards because they're good, but rather play them because they replace cards that you remove.
That was a real eye-opener to be honest, I was struggling a bit with keeping my company hits high. I'll try moving some of the hate over to sticks like Kataki, War's Wage to not dilute my Company hits too often. I took some inspiration from Abzan Company and Counters Company in that regard, Selfless Spirit against boardwipes and Qasali Pridemage for Bridge, Chalice and Blood Moon. I will have to spend more time on that topic in general as I tend to just slam cards that hose stuff without considering how they play with my deck, I guess sideboards are things you spend more time with the more you play and learn the Modern format.
As for graveyard hate, I'm not too worried. It only really hurts my Gravecrawler and Geralf's Messenger, Dread Wanderer only becomes relevant in grindy matches and even then a late 2/1 is nothing esciting. I do definitely want ways to exile Past in Flames, Delve creatures, Goyfs, Snap targets and the usual Dredge suspects. Nihil Spellbomb is good enough for that and I like the cantrip function. A CoCo deck can reasonably operate even with 24 creatures, the minimum that people have calculated for CoCo to be still acceptable is 22. So I can take a bit of a hit on creatures after sideboarding, though not too much.
I think 4 Thoughtseize might be too high, my manabase can be a bit tricky (painful) and many of my creatures come tapped or can't block, so I have to be more careful than others. The edge it has over Inquisition of Kozilek is pretty substantial though, so I have gone up to 3 of them and an Inquisition for Burn or Affinity.
I'm still pretty weak at building sideboards so you made some great points.
As for the manabase, I totally agree with everything you have said. I was maybe too afraid of Blood Moon and Ghost Quarter and neglected the complications that would arise. I'm still a bit afraid of playing just 1 fetchable White source though, if that gets Spreading Seas or anything else happens to it, I suddenly lose 9 White sources at once and only have 4 lands to cast my Path to Exile. I might go 3-2 on Courtyard/Shrine but I'll have to see how it plays out. Definitely taking over all the other changes though!
That was some great feedback and I really appreciate the time it took you to think about and write it. The deck is a lot of fun and with the current diversity in the game it can really have a couple of good games, even though it is such an underplayed tribe. It might not be the best tribe around, but it is enjoyable and has its strong points.
1 week ago
First, what is your landbase :D? Second, are you on a budget or not? Otherwise, consider some of the following lands: 3-4x Razorverge Thicket, 4x Temple Garden, 4x Windswept Heath, 2x Gavony Township, 2x Horizon Canopy, 2-4x Cavern of Souls.
I would play 4x Pride Sovereign, that card is so strong in a tribal cat deck. Also play 2-3x Qasali Pridemage mainboard, one of the best cats in modern that sees plays in many G/W/x decks in the modern format (perfect to get rid of Blood Moon or Bitterblossom + exalted is a really useful effect!). Qasali Ambusher is a great option too because it is a 0 cost 2/3 reach if you have a plains and forest or just one Temple Garden.
In the new Hour of Devastation set, there is going to be a cat that seems very useful to me: Feral Prowler. Card draw is the best thing in mtg en a 1/3, 2-cost card that provides is very strong in my opinion.
My last suggestion is a playset of Path to Exile, there is no white deck in modern without that card
2 weeks ago
There are a lot of good cards here, but there's a lot of junk you could sweep out to make more room. First thing, assess your win conditons:
Brimaz, King of Oreskos: Massively strong card. Almost overpowered. He doesn't die to lightning bolt, and will probably make at least 1 cat token. Oh yeah, he's a 4/5 for 3. If he wasn't legendary you would need 4.
Regal Caracal: High cost, but carrying just two in the deck can't hurt.
Pride Sovereign: Hard to say if he would be strong in the deck or not. It really depends on how well your cats stick to the board.
Gavony Township: This card will pull the win out for you on many occasions. Turn your cats into a lethal army.
Ajani, Caller of the Pride: Mostly he is interesting for his final ability. If you drop 10 cats and you have a regal caracal down, that's a huge board power jump. In fact, he is MUCH better for this deck than the other Ajani. I would drop the other one and just have two of these.
Now for efficient cats:
Wild Nacatl: That's it. The most efficient cat for 1 mana.
Loam Lion: The second most efficient cat for 1 mana. If you don't want to include red for wild nacatl, then 4 of these is a must.
Fleecemane Lion A 3/3 for 2 is not as fast as wild nacatl, but you are playing more of a midrange strategy, so the monstrous effect can come in handy.
Qasali Pridemage: This guy is a decent size for 2 mana, and is secretly a removal spell. Very good.
Lastly, cards that are not doing you much good:
Longtusk Cub: Pretty much just worse than fleecemane lion. I mean sure it could sometimes get another +1/+1 counter, but so can fleecemane and then he's a 4/4.
Oketra the True: I don't think she's doing a lot for this deck other than being huge. That's not bad, but unless you are guaranteed to make her into a creature every time you play her I'd stay away from this non-cat card that makes more non cats for a huge cost.
Grizzled Leotau: Cats are aggressive. No time for a wall. Make room for more cats with 2 power or more.
Sandwurm Convergence: You often don't even reach 6 mana in modern unless you are playing control. Even if you DID play against control, an 8 mana spell will get countered for sure.
Ajani Unyielding: 6 mana planeswalkers are way too slow. Sure his abilities are nice but this isn't going to even touch the board most of the time, and when he does he is going to take a while to do anything.