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Gavony Township Discussion
3 days ago
It looks like it should be strong deck once you get enough mana available. Nothing in your list stands out as needing to be replaced but a few good Commander cards to consider are:
Hopefully your wife mops the floor with you using this deck.
4 days ago
Skoodly, thanks for your input too. Spike Feeder is a very good card against burn and I’ll probably put it into the sideboard soon. Unfortunately, Abzan Battle Priest dies to any burn spell so it probably wouldn’t work. Gavony Township would be great if it didn’t produce colorless mana. The three-color manabase can be a little restrictive. Your name submission will be taken into consideration.
4 days ago
If you're worried about burn, boarding in Spike Feeder or Abzan Battle Priest could be pretty good. A one-of Gavony Township could be decent for longer matchups too. Also, as far as a name, "Counter? I 'Ardly Know 'Er!" is my submission
1 week ago
This is a good start. I feel like you are starting to look at cards the right way- assessing how to balance their disruptiveness and value, but the deck still feels a little unfocussed.
Lets look at a core concept in magic- card advantage- and build to that.
There are enablers; cards that don't do things on their own (lands, ramp spells, combo pieces, most 1/1s, etc). Proactive cards that are very good when your play them on their own (kitchen finks type stuff, planeswalkers) Reactive cards that are good at trading 1-for-1 with proactive cards (mana leak, fatal push), Card advantage spells (things that mean you effectively have more cards played, even if they don't always read 'draw a card'.)
If you have more relavant answers than your opponent has proactive cards, then they'll mostly find it difficult to hit you. If you have more playable proactive cards than your opponent you'll probably be able to race them. If you have cards that slot into multiple categories in useful ways, you have virtual card advantage, and can pick the appropriate approach for the particular matchup. These are the core concepts that you need to build midrange.
Lets look at what your deck wants to do. A build around Demonlord of Ashmouth and Demon of Catastrophes, with enablers in the form of small creatures and ramp spells, and a few spot answers with light card advantage tools to clear the way. You're prepared to give up cards to demonlord of ashmouth or demon of catastrophies to have a big threat hitting your opponent. This is a really good start that the rest of your deck should build to support. A big threat that goes over aggro and fights through answers.
So general principals- you want enough card advantage to offset your enablers, or to make those enablers useful in other ways. You want enablers that also help you race down other decks with big flying demons. And you want tools to protect those demons.
Budget lists can't afford the 'universally good' stuff, like Collective Brutality or Cryptic Command, so you need to look at larger groups of teir 2 cards with good synergy and large print runs, preferably with deckbuilding restrictions that cut the price further. So lets cover some general options, explain the why, and then leave you to find things to fill out the list.
You want things that make small creatures and make these big things easier to cast. Llanowar Elves(price listing on this is busted) and Elves of Deep Shadow will let you cut the land count some- and they'll let you slam a big demon earlier whilst providing a body to sacrifice. Turn 1 extra mana is strong enough for people to spend their lightning bolt on it- and thats one more thing not pointed at the threats.
While Sylvan Caryatid is a great card, spending an extra mana to 'blank' a removal spell with hexproof is less relevant when your big stuff doesn't also blank removal, and likely isn't worth the extra mana (its great when your threats are stuff like enchantments or combos which are hard to disrupt).
Scavenging Ooze should be maindeck- its a graveyard meta, and its a decent body that likes you sacrificing creatures, lifegain is relevant, and even against decks that play no creatures it hits their snapcaster targets. Its both a threat and an answer. Cards that give you lots of options are good.
Cards that let you play with +1/+1 and -1/-1 counters are good in sacrifice lists- much like Gavony Township makes Kitchen Finks nigh-unkillable, Cauldron Haze and cards like Exemplar of Strength or Hapatra's Mark/Heartmender/Nest of Scarabs with Young Wolf and Safehold Elite or Black Sun's Zenith can really put in work. You just need to be sure to pick cards that all work well together. While individually they are worse than high value cards, as a group they can outperform- and most importantly, choose them to be versatile.
A card that gives an aggressive and defensive option is perfect for midrange. When building the spine of your deck, look for groups like this to fill it out. Having interseting choices makes the game fun.
Most of all, playtest, and have fun playing. Because thats how you get a top-notch deck. I'd take a look at Rite of Belzenlok decks in standard right now, they showcase a lot of the tools you'll be looking for, and its a good card for the archetype (even if its a little slow).
1 week ago
Some ideas from my wife's +1/+1 counter-themed Gaddock Teeg deck: Gavony Township, Oran-Rief, the Vastwood, Ridgescale Tusker, Sigarda, Host of Herons, Ainok Bond-Kin, Brave the Sands, Longshot Squad, Gyre Sage.
2 weeks ago
The aggro game plan seems great. But I would suggest an update to the mana base. to prepare for the midrange gameplan I would add Ghost Quarter, and Gavony Township. you also probably need some basics so you can actually search for basics off of opposig path to exiles ghost quarters or field of ruins. you dont need quite that many shock lands. you will ultimatley be losing too much life. I would suggest 3 sacred foundrys 1 stomping ground and 2 temple garden. you also don't need the 2 arid mesa you could just adapt those into the windswept heaths to save money. you also only really need 1 kessig wolf run as it only helps with the midrange gameplan and will be easily tutorable with knight of the reliquary. that puts you at 15 lands that are non basic cause you have 6 shocks 6 fetches and 3 utility lands. so you can now have 5 basics that will fight blood moons, paths, and field of ruins.
2 weeks ago
SufferFromEDHD - thanks for the feedback. I run both Blinkmoth Nexus and Inkmoth Nexus already, but I really like Gavony Township, so I put that in over Mutavault. I wasn't paying too much attention, and thought all of the colorless manlands made artifact creatures. With Modular, I wanted to keep the number of non-artifact creatures to a minimum, so I didn't lose the value when they died.
I did add Reyhan, Last of the Abzan in, I think it will fit well with the deck.
2 weeks ago
Props on an original Atraxa build. People tend to go infect and the lists are very one dimensional. This looks like a fun deck.
Gavony Township is amazing with modular and alongside Atraxa.
Sylvan Library over Necro.
Wargate is an amazing tutor.