Strionic Resonator

Artifact

2, T: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")

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Strionic Resonator Discussion

StigIt2me on Dragons Dream Big!

14 minutes ago

Sweet! I'm so happy I found another Intet deck! I just theory-crafted mine, and I plan to actually build it in late March or maybe April. My build is a lot less creature-heavy, focusing more on hiding powerful sorceries, instants, and even a few enchantments under Intet and popping them off when no one expects me to have the win. The deck is located here: Do Dragons Dream of Blazing Sheep? Your interpretation of Intet is more similar to my Dragon Tribal Thunder of Dragons deck, led by Karrthus, Tyrant of Jund.

Training Grounds probably doesn't work the way you want it to work here. Intet's ability is a conditional triggered ability, which happens to have a mana cost as part of its trigger condition. While it triggers every time Intet successfully deals combat damage to a player, it only resolves if you pay . This does not interact with Training Grounds, as that card only affects activated abilities (abilities in the "cost: effect" format, such as Scourge of Kher Ridges, Moonveil Dragon, and Thassa, God of the Sea when your devotion is high enough for it to be a creature). If Intet was the reason you put Training Grounds in, I suggest you remove it.

Instead, why not try Strionic Resonator? It would indeed interact with Intet, letting you trigger her ability again. You have to pay for Strionic to activate and pay for her ability to trigger, but exiling a second card (especially if you have seen deep enough into your deck to know what it is) may be worth an additional 5 mana. It also does some janky stuff with Savage Ventmaw, Scourge of Valkas, and Balefire Dragon among others.

Peanut3181 on Xenagos, God of Genocide

1 day ago

Man, there's a lot here. Personally I would take out about 3-4 lands. 42 seems a bit much, you really don't wanna be flooded.

In my deck Xenagos, the Chubby Chaser, I use big creatures to get the most out of Xenagos while stopping my opponents dead in their tracks with cards like Price of Glory, City of Solitude, Urabrask the Hidden and Vorinclex, Voice of Hunger, heck you could really use a card like Winter Orb after a huge creature is out.

Removal I use around 8-10 sources. Chandra's Ignition and Blasphemous Act are the best in red. Your spot removal is pretty spot on ;p except maybe use Reclamation Sage or Bane of Progress instead of the caterpillar.

For tutors Green Sun's Zenith is amazing. And Tooth and Nail mostly wins me games.

For cuts I would cut out Fires of Yavimaya and your haste sources because if you play a dude Xenagos will give it haste. Seems redundant. Chandra because she does little for you because if your dudes are huge and have trample it doesn't matter if their creatures block. you could play Garruk, Caller of Beasts. Curse of Predation when you could play Berserk. Avenger of Zendikar seems too slow here, to me Xenagos and tokens really don't mix. Desolation Twin seems too expensive for this deck for giving you two 10/10s with no abilities. Burn from Within doesn't do enough to me to just kill one creature.

Coming in I would definitely put in Oracle of Mul Daya, Ruric Thar, the Unbowed, Strionic Resonator, Mage Slayer, Scourge of the Throne, Dragonlord Atarka, Savage Beating, Aggravated Assault, Nylea, God of the Hunt, Greater Good, Thunderfoot Baloth, Blood Moon, Kalonian Hydra seems good.

Overall, good deck. R/G is fairly easy to build. Finally, don't let somebody tell you that the deck you worked hard to build is a fail. Let them give you pointers and suggestions but you do whatever the hell you wanna do. Control is a hard archaetype to play, it takes timing and it always draws some hate (trust me I know). If you didn't like it that's fine, but don't let other people take the control player out of you. If they don't like it, tell them to board cards in that deal with it. That's their issue not yours. Good luck and above all else have fun!

Winterblast on Glissa's Garbage Heap

2 days ago

I can see why you are not winning. It depends on your budget how you are going to fix that...how much do you want to spend on the deck? It's not that you have to spend a lot to win, you just have access to more strategies with a higher budget.

What you must add is Smokestack (+Sundial of the Infinite) and Tangle Wire. I would also use Strionic Resonator as it can not only double their effects but the ability of your commander too.

For further suggestions it would be interesting how high your budget is. You have to try and get the average converted mana cost below 3 imo and that's much easier when you can buy the full set of commander legal mana artifacts for .

the_earl_0f_grey on Judgment Day: Avacyn the Purifier EDH | *PRIMER*

2 days ago

Out: Quicksmith Rebel

In: Ghirapur AEther Grid Better Orb Control, cheaper, survives flips, harder to remove, and more potential damage/utility.

Out: Chaos Warp

In: Council's Judgment More targets, more power, no downside.

Out: Magus of the Wheel

In: Weathered Wayfarer or Chandra, Flamecaller No tricks for Magus. Faster, Gets any land. Alternatively, upgrade wheel.

Out: Elspeth, Knight-Errant

In: Elspeth Tirel Elpeth can be one sided wipe the turn after, forcing attackers or a faster/longer game. Instead of slower-not-relevant-evasion Elspeth.

I try to go slot for slot when possible.

Worth Considering: Dictate of Heliod or Vedalken Orrery Flash when holding mana for commander on opposing turns to help increase surprise.

Strionic Resonator or Rings of Brighthearth: More Triggers/Abilties more value.

Ghostway beats cyclonic rift

Stranglehold stops most of the typical cheater degeneracy.

Snap157 on I Know, I Know, I'm a Dick

3 days ago

Holtzman thanks for letting me know about the twin, I'll replace him in no time! As for Stormtide Leviathan, I'm not too hip on how he limits my attackers. Maybe Archetype of Imagination instead? Scourge of Fleets is cool and a definate maybe, but Strionic Resonator seems perfect! Thanks a ton man have a great one

Peanut3181 on The Price is Wrong - Gwafa Pillow Fort EDH

4 days ago

I like the list. I run a Azorius deck myself but i use Brago, King Eternal instead of Gwafa, but i definitely considered him. My main win con's for the deck is bouncing everybody's permanents or infinitely milling them out with Brago, King Eternal+Strionic Resonator+Sol Ring+Altar of the Brood. Or getting infinite mana with Deadeye Navigator+Peregrine Drake or Great Whale and going from there.

I do like what I see in this deck. I like how you lock your opponents out and slowly get value over time to hit a win con. Have you considered running like a Nevinyrral's Disk+Mycosynth Lattice+Darksteel Forge combo? You can remove all your opponents permanents every turn. It's gross but you are playing azorius after all.

I would highly recommend getting a Cyclonic Rift ASAP. Best card in blue. Period. peacemaker is flavorful. and Magus of the Moat is always good. Darksteel Mutation and Imprisoned in the Moon is great removal for commanders. Loxodon Gatekeeper is annoying. Tamiyo is just pure value for what you're trying to do. Dovescape is just stupid. I would maybe try to include another win con? Like Entreat the Angels, Sphinx's Tutelage, or Elesh Norn, Grand Cenobite. Great deck though!!

Eiti3 on If I'm Going to Win, It's Going to be Epic

5 days ago

This deck is missing its key card: Paradox Haze.

I would also recommend Timesifter and Sensei's Divining Top / Scroll Rack to take multiple turns. Mirri's Guile and/or Sylvan Library if you want to have enchantments fix your top instead.

Other suggestions are as follows:

  • Wheel of Sun and Moon: Allows for easier recursion of your enchantments. It's also an enchantment (winky face)
  • Hive Mind: While this is generally a bad idea unless the deck is focused around it, I can safely say that if you cast Enduring Ideal with it out, then they also HAVE to cast it. That can utterly ruin your opponents.
  • Privileged Position / Sterling Grove: With Greater Auramancy, having 2+ of these will make it so only a Cyclonic Rift or Mycosynth Lattice + Hurkyl's Recall or Worldpurge or the general board wipe will truly get rid of your board.
  • Spirit of Resistance: Beats aggro and a lot of combo decks.
  • Gift of Immortality: On Child of Alara for all the fun. Could add in a Necrotic Plague to make it so you constantly board wipe and keep Child of Alara in your graveyard so they have to keep re-picking her.
  • And now, the copy spells you might've missed or didn't have room for:
  • Strionic Resonator, Fork, Twincast, and Wild Ricochet.

    (Strionic Resonator copies the trigger of "At the beginning of the upkeep".)

    As for cutting. That's the area of expertise I am unfortunately horrid. Best of luck!

    Lord.of.Innistrad on Ramp For Jesus

    6 days ago

    Not sure if Embodiment of Fury really fits with everything, but it goes well with both Nissa's ultimates. Gives all your big lands trample, and lets you get more Elementals, to attack, and if you have Omnath out, then when they die you get to use his ability. Also Strionic Resonator, goes well with both of Omnath's abilities, among others.

    If you'd like to check out my budget EDH deck, that would be appreciated; Alesha, Who Smiles at Her Bank Account.

    Cheers.

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