Loyal Retainers

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Tiny Leaders Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Amonkhet Invocations (AKHMPS) Common
Commander's Arsenal (CMA) Uncommon
Masters Edition III (ME3) Uncommon
Portal Three Kingdoms (PTK) Uncommon

Combos Browse all

Loyal Retainers

Creature — Human Advisor

Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to play. Play this ability only during your turn, before the combat phase.

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Loyal Retainers Discussion

ErrorNight on Derevi Prison

1 week ago

Swift2210 I tested all the cards listed above.Mystic Remora is good against storm or control. I fired her, after as I did not pick up a single card for three turns xxxx games.Tezzeret the Seeker it does not harmonize with Gaddock Teeg and have only one target Winter Orb ? (other targets for 5cmc they are stupid to me)I tested Jin-Gitaxias, Core Augur combo with Loyal Retainers, Fauna Shaman, Survival of the Fittest they are not worth playing.Rhystic Study maybe someday it will come back to her

The game plan is a quick assumption prison lock, not extending the game with the opponent, especially when we play arch enemy

mmcgeach on Sisay Stax

1 month ago

@meowndabout Nice questions! Glad to help with this. I changed the write up slightly, to include a sample blue print for playing the deck. That answers some of your questions, other ones are below.

Fauna Shaman - usually you discard extra mana elves (which aren't that great in the mid-game) to get actual stax pieces or utility creatures. But, also, you can just discard anything. It turns each creature into a Worldly Tutor + free card draw.

Loyal Retainers - this is actually best with Iona, Shield of Emeria, which is decent to run if your meta has some mono-colored decks. However, it's worth leaving in the deck even without Iona, just to get back anything that happens to get killed. It's pretty good reanimation, just by itself.

The Tabernacle at Pendrell Vale - Actually, Magus of the Tabernacle is a pretty good replacement. Tabernacle is here mostly to combat other decks that rely on creatures and mana elves (like us), but have a harder time tutoring for Gaea's Cradle. To perform this function, another answer is Defense of the Heart. Magus might be better since it's a creature and slides under your Thorn of Amethyst effects.

Nullstone Gargoyle - this is a new card I'm testing. It's easily hard-castable with Gaea's Cradle and Nykthos, Shrine to Nyx. And it's a pretty strong lock with Eidolon of Rhetoric. Yes, if I could get this lock together, I'd just cast creature after that.

Recruiter of the Guard - you just get whatever you need for the situation you're in. Get whatever stops your opponents the hardest. You have to know how your opponent's strategies work.

Sanctum Prelate - pretty much always names 2 or 3. These stop boardwipes that sneak under Gaddock Teeg; on three you stop: Toxic Deluge and Fire Covenant; on two you stop Cyclonic Rift and Pyroclasm. I usually pick either 2 or 3 based on which board wipe I'm more afraid of at the moment; but in either case you end up shutting off large parts of your opponents' decks.

Yisan, the Wanderer Bard - this is becoming less important in this list; however I think it's still probably good enough to run. Yeah, you just get whatever is most helpful. You can either get Quirion Ranger on 1 to activate Yisan or Sisay twice per turn, or you get Sylvan Safekeeper to guard Sisay against spot removal. After that, you know, get whatever you need.

Crop Rotation - there's a lot of strong lands in the list. Strip Mine and Horizon Canopy are very good with Ramunap Excavator. You can also get Tabernacle. You can get one of the ramp-lands like Gaea's Cradle, nykthos, or Ancient Tomb. If possible, you should always sacrifice a Flagstones of Trokair.

Creature tutors - You get whatever you really need top stop what your opponents are doing. These tutors let you get non-legendary creatures tho, so sometimes you can get Sanctum Prelate or Eidolon of Rhetoric or Spirit of the Labyrinth if one of those seems really appropriate, or you're in a winning position already, you can go for the kill with Shaman of the Forgotten Way or a lock with Nullstone Gargoyle.

Enlightened Tutor - yes, frequently the most powerful thing to get with this is Living Plane, although there's a lot of great artifact/enchantment stax pieces you may want, particularly Rest in Peace, Null Rod or Sphere of Resistance. It can get ramp in Mana Crypt or Carpet of Flowers. It can also get Lightning Greaves which can be great for Sisay. This card is awesome in this list.

Ancient Tomb is good ramp; Temple of the False God is unplayable crap. There's lots of games where you never get to 5 lands.

Gemstone Caverns, Chrome Mox - these are ramp, which is totally critical. You just exile whatever you don't need. Try to prioritize playing a turn 1 or 2 stax piece with these ramp cards. Also think about when you will play Sisay. If you have these ramp cards, try to set up a sequence where you play a stax card turn 1, a mana creature turn 2, and SIsay turn 3.

Null Rod, Stony Silence - these only shut off our artifact ramp, not our creature ramp. Only play them if they're going to hurt your opponents more than they hurt you. But the deck is pretty much designed so that it's usually pretty asymmetric, although certain hands and board states can make it more nuanced.

Carpet of Flowers - just any other stax piece, maybe Reclamation Sage or Scavenging Ooze, depending on what your meta needs.

Arid Mesa, Marsh Flats - originally I wanted to hedge against running all the fetches with Root Maze, which makes fetches freaking terrible. However, this could be revisited.

You can totally run snow lands if you want to.

Grand Abolisher - I haven't wanted this; usually I'd rather have more Thorn of Amethyst effects - Glowrider and Vryn Wingmare, which make counter spells really hard to use.

Containment Priest - this or Scavenging Ooze is a fine card if your metagame has a lot of reanimator decks. It does hurt our own reanimation (and Yisan), so I wouldn't play it by default.

Solemnity - this doesn't do anything...

Growing Rites of Itlimoc  Flip - I don't think this is worth a 3-cmc non-creature spell. :(

Ashes of the Abhorrent - This can work if your meta has a lot of reanimation or storm...

Disenchant - I'd rather run Reclamation Sage, then maybe Manglehorn.

meowndabout on Sisay Stax

1 month ago

mmcgeach Back with more questions :)

CLARIFICATION SOUGHT

OTHER CARDS TO USE?

artichoker on Angels and Demons for Breakfast by Dan Brownweaver

1 month ago

Thanks for the reply! That Life play is sick.

I actually ran through about 30-40 goldfishes on this deck this morning and overall it performs really solidly (I pilot a noozeless breakfast hulk deck so I was used to a lot of the lines).

Had a couple more thoughts I was interested in your opinions on:

  1. I'm going to try to fit Chrome Mox in this deck as I really like the extra chance for the explosiveness and want that extra mana. I was thinking of removing Tainted Pact because in lines with Rest in Peace or other gravehate, you can still go for FlashHulk into Cephalid Breakfast and Labman (provided you have a cantrip or Tynma beats) to win instantly.

  2. What's the main purpose of Enlightened Tutor? Is it just to sometimes get Animate Dead/Survival of the Fittest/LED/Crypt? It has seemed a bit narrow in my testing so far and I've rarely used it.

  3. Could you elaborate more on why Loyal Retainers is in the deck? The "Jin for the Win" line is pretty hilarious, but I think Hapless Researcher already does the job there. And if it's just for another reanimation card, Dance of the Dead is cheaper.

Again, great work on this deck. I think I may switch my noozeless deck to this variation, as needing to pay that extra 2 mana for Deep Analysis was hurting me.

silversuriv on [Primer] Marath Hatebears | EDH Combo v.1.8

2 months ago

Kaleo42

Regarding my design choices, it's mostly revolved around 2 reasons. First, I would rather work towards tuning this as a 75% deck mostly because I used to play Modern with Kiki-Pod until Pod was banned. Since then, Marath will always fulfill that hole in my heart. Secondly, my community (and especially my immediate friends-meta) adopt a less competitive EDH philosophy mostly because my LGS offers prizes randomly as opposed to a league or elim format. At that point, everything is left up for style and personal preference.

So with that in mind, I am working on getting more tax cards and trying to slowly remove the higher cmc cards as I go. When the Planeswalkers and +1/+1 package cards get removed, the high cmc cards left will be my 2 board wipes, Avacyn, and Kiki combos. I plan on removing a couple overly redundant combo cards like Restoration Angel at some point. I'll also be converting my ramp cards like Cultivate to the Talismans and trading for fast mana rocks when possible. This will eventually lower my average cmc.

I may end up adding Marath combos in but I'm a bit unsure atm. Currently with Hardened Scales and Cathars' Crusade, Marath will be such a big threat on her own even without an infinite enabler. If I decide to go deep into the Marath plan, the remaining pieces will be a bit costly for me so I'll wing it.

After looking at your deck, I see a very fun route you are going there with your deck. I'd definitely love to get my hands on Living Plane, and I'm really happy your deck introduced me to Harsh Mentor. Never saw it on EDHRec or etc. and would be fun with my meta. After giving it some thought, I will probably try out Silence soon. I've been hesitant on it in the past since the majority of my meta utilizes activated creature abilities and I still don't have Linvala, Keeper of Silence yet but Silence can help bait out a response.

If you happen to know of any other more tax cards, optimal substitutions, side combo-routes, or other fun Loyal Retainers targets I'd be happy to hear it. I mainly just want to keep the Kiki combos and Avacyn/Norn reanimator plays but everything else is fine to change for me. Either way, thanks for the look and advice.

Mandalorian on Why Even Bother?

3 months ago

Looks like you got most of the major players minus these-

Michiko Konda, Truth Seeker

Eight-and-a-Half-Tails

Hua Tuo, Honored Physician

Yavimaya Hollow

Ive seen some list run Gisela, the Broken Blade+Bruna, the Fading Light if that's something that interest you.

Glissa Sunseeker or Kataki, War's Wage can help with artifact hate if you're worried about that.

Other good stuff

Loyal Retainers

Return to Dust or Sylvan Reclamation

Mirari's Wake

You can also search up planeswalkers now as well since they are legendary. That opens up a whole other aspect of deck building depending on what you want to do. Hope this gives you some more ideas to brew with!

Grahamatica on SISAY'S HOMBRES

3 months ago

Loyal Retainers are great recursion and work well with Sun Titan. Aura of Silence has worked wonders for me too (also works amazing with sun titan).

I would also add some Wrath of God effects too. Token decks can swarm you plus you can give your stuff indestructible.

Lightning Greaves is a MUST. Swiftfoot Boots are great too. Add both, do it now! :)

Akroma's Memorial is awesome too. Lets your damage get through and haste everything!

TheRoflCoptr on Captain Sisay's Hate Crew

4 months ago

There seems to be a lot of synergy, but I was thinking of a few additions, like legendary creature with landfall if such a thing exists, maybe a Scroll Rack to get the fatties out of your hand when you're trying to ramp, Yisan Chord would makes it a toolbox within a toolbox, also Loyal Retainers is stupid in this deck.

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