Elesh Norn, Grand Cenobite
Legendary Creature — Praetor
Other creatures you control get +2/+2.
Creatures your opponents control get -2/-2.
|Want (7)||Cloudsleeper , zachi , shpadoinkle , Creeds , dankweed420 , jhearl , Mr_Salary_Man|
Printings View all
|Mystery Booster (MYS1)||Mythic Rare|
|Iconic Masters (IMA)||Mythic Rare|
|Modern Masters 2015 Edition (MM2)||Mythic Rare|
|New Phyrexia (NPH)||Mythic Rare|
|Promo Set (000)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Recommendations View more recommendations
Latest Decks as Commander
Elesh Norn, Grand Cenobite Discussion
4 days ago
Hello fellow Gifts Player!
Should you not already own the Search for Azcanta Flip i would strongly advise againts them, as they are too slow for the current meta and instead invest the saved money for an Elesh Norn, Grand Cenobite as this card is crucial for creature decks like Merfolk, Humans, etc. and in my opinion by far the best reanimation target.
As JKRIce already said, you want to diversify important cards like your boardwipes to always hit one in a gifts package. My budget recommendations for this are Languish Ritual of Soot Day of Judgment (worse but regeneration is rarely relevant)
I can recommend Murderous Cut As a 1-of removal with 4 of Thought Scour as your primary Cantrip in the place of Serum Visions to fuel the Delve. This also gives you the potential to accidentally mill your Reanimation Targets and your unburial, which will greatly accelerate your gameplan. Then you can also add one or two Tasigur, the Golden Fang for early pressure or a strong late game plan.
But all in all you already put together a great deck. I hope I was able to help :)
1 week ago
1 week ago
I have been working crazy long hours recently so my play time at my LGS has taken a hit! However, the only 'main' problem I can see so far is that this deck is pretty mana hungry for making cheeky plays. As far as leaving up mana for Consumptive Goo or Rod of Ruin plays in tandem with Puppet Strings, Jandor's Saddlebags and Vhati, it can get costly. It is obvious that, with this being inspired by the B/G/x rock decks of old, we are very comfortable in the mid- late game. That is of course not to suggest we are bad in the early game either, we just do more as the games go on. Playing a criminally underrated Commander helps us as we are certainly NEVER the main focus at any table.
Notably (to probably, literally nobodies surprise) Seedborn Muse is the best play for this deck as fast as possible and is quite literally napalm stapled to a 2/4 body! Centaur Glade with Seedborn Muse and Kamahl, Fist of Krosa was pretty degenerate. Most of the decks I end up running into have a Taxes or Control type shell. Elesh Norn, Grand Cenobite does not hurt this deck as bad as you'd think and access to green lets us power thru most Thalia, Guardian of Thraben or Grand Arbiter Augustin IV effects.
As for an upcoming 'Pre-Modern" styled deck, I am really intrigued by playing a 'Bleed Out' style deck with Ankh of Mishra, Manabarbs, Spellshock, Citadel of Pain and Sulfuric Vortex style jund deck. Commanders in the running's are Xira Arien or Adun Oakenshield to lead this idea! It's in the works :)
1 week ago
fatalzintomyum Oh wow. I totally forgot about Iona, Shield of Emeria. That's a great suggestion because we effective way to lock out our opponent on turn 4. It wouldn't deal with the board at the moment, but preventing almost any further action could often win the game on the spot. If I were aiming to make the deck as competitive as possible, I'd probably cut Elesh Norn, Grand Cenobite, Zetalpa, Primal Dawn, and 1 Angel of Invention. For a 3 and 3 split. Honestly, 4 Iona isn't out of the question. However, since I am trying to play this among fellow budget friends. I'd rather not hard lock them out of the game if possible. Unless, they anger me of course. Then I'll need a playset. >:D
I agree Modern is likely outside the power level for God-Pharaoh's Gift or at least in this shell. Unfortunately, I typically play Modern with my group so I wanted to essentially upgrade a Pioneer deck. I'm making that attempt, but that might be the final conclusion.
Balaam__ Ya... I agree the main weakness of this deck is just how easy it is to side board in both artifact and graveyard hate against it. To be perfectly honest, I don't think there's a perfect solution. For Leyline of the Void the best answer I currently have access to is Deputy of Detention or Brazen Borrower, but like you said that's only a temporary solution. I agree counterspells are the best potential solution for artifact hate. Essentially, becoming a jank UW Control with a GPG. I could see playing Dovin's Veto, Aether Gust, and Spell Pierce. Or maybe even some lesser used ones like Hindering Light/Keep Safe or Hypnotic Sprite. If I had the budget Force of Negation. What would you suggest?
2 weeks ago
Hello everyone. I’m DeinoStinkus, TappedOut’s resident crocodile and ultimate master of jank and underappreciated strategies. This is the article series Strange Tales, where we’ll be exploring everything custom, from the craziest custom cards and user-made formats to wild speculation and analysis of sets.
Today, I’d like to speculate on the nature of Phyrexia, and what it means for the multiverse in general, as well as give some thoughts on what it could mean as far as set design and returning mechanics. A return to Phyrexia has long been awaited especially by some of Magic’s older players, and I myself find it to be an unique threat in a very unique card game. Let’s begin, shall we?
Evidently, Wizards is going to return to Phyrexia sometime in the next 3-5 years, probably as an arc. It was originally hinted at by Karn, who said he wished to eliminate the Phyrexians next after he finished Bolas. There were alludes to Phyrexia in the set Modern Horizons as well, although these are disputed among the community. Finally, in Double Masters we saw a return of many important Phyrexian reprints, as well as some well-deserved reprints from the Mirrodin blocks, including Mox Opal. We will be discussing the box topper version of Mox Opal later, but the main point is that Double Masters supplied us with glimpses into what New Phyrexia has become: a deeply divided but isolated plane, unable to escape from the bounds of the Blind Eternities due to the multiplanar event known as The Mending of Dominaria.
What is the state of New Phyrexia now? It can be broken down, I believe, into three main points:
Mirrodin is dead. Mirrodin was a dying plane during the New Phyrexia set, so it would not come as a surprise if even the last of the Mirran resistance has been compleated. Many of the original leaders of the Mirran resistance have been corrupted by the glistening oil of Phyrexia, including Glissa and Atraxa. Melira and Koth are known survivors of the Phyrexian corruption and invasion, although it has been a long time since we last saw Phyrexia; therefore we can;t assume anything about their vitality.
There are five Praetors. These Praetors, one for each color, are immensely powerful entities that judge upon the matters of New Phyrexia. They are Elesh Norn, Grand Cenobite, Jin-Gitaxias, Core Augur, Sheoldred, Whispering One, Urabrask the Hidden, and Vorinclex, Voice of Hunger. Out of them all, Elesh Norn has the most authority as the leader of New Phyrexia’s “government”. Jin-Gitaxias is the innovator of Phyrexia, leading a research project to learn how to break the boundaries of the post-Mending universe. More on that later. Sheoldred is most aligned to the old ways of Phyrexia. Urabrask is considered by the other Praetors to be a dangerous threat to Phyrexia, as Urabrask has a much different set of ideals than most Phyrexians. He has on occasion turned a blind eye to the actions of the Mirran refugees. His intolerable actions led to the sabotage of the forge where he lived, causing a massive explosion that supposedly killed Urabrask. Finally, Vorinclex is the least intelligent of the Praetors but by far the strongest. Vorinclex exemplifies the predatory nature of Phyrexia, and wants all to be truly wild once again.
The Phyrexians are trying to escape. Jin-Gitaxias and his league are doing research into ways to escape the bounds of New Phyrexia and invade the Multiverse. This is seen by the flavor text of Elesh Norn, Grand Cenobite: “The Gitaxians whisper among themselves of other worlds. If they exist, we must bring Phyrexia’s magnificence to them.” With the recent importance of the Planar Bridge, created by Tezzeret, in multiversal events, it would not be surprising if the Phyrexians reengineered it somehow to transport non-living matter across the Blind Eternities. That secret lies with Venser, a planeswalker who gave his life to save his friends on Phyrexia. Venser’s spark holds the secret to universal travel without a spark.
All in all, the possibility is very exciting for a return to Phyrexia and its complex yet very traditional enemy structure. There are traitors, resistors, and a massive looming threat over the universe. Will it be stopped? I don’t know. Personally, I’d like to see a true mutliplanar story set sometime in the future. What do you think will happen? Let me know by commenting!
Thanks for reading my article! Feel free to leave some feedback below or contact me about any ideas you have for future articles, I plan them one in advance. My email is [email protected] if you want to reach me that way. If not, have a good day, be cool and kind to everyone, and GIVE ALL YOUR WORLDLY POSSESSIONS TO EleshNornsFs, who has one of the quirkiest yet funniest usernames on the site and is an amazing deckbuilder and community member that my experience would not be the same without! See you next time where we will talk about something that’s been decided by my twitter friends in a poll. See you then!
4 weeks ago
META CHANGE / DECK CHANGE
Update at 09/2020
1 month ago
This seems really interesting, but also pretty narrow. You'd need a critical mass of matching CMC between auras and creatures you can get into the graveyard.
May I suggest a revised version that is more flexible?
Amdael, Dire Auramancer
Legendary Creature - Troll Shaman
Aura cards you control have "As an additional cost to cast this spell, you may pay . If you do, as this spell resolves you may return target creature card with converted mana cost less than or equal to X plus the converted mana cost of this aura from your graveyard to the battlefield and attach this aura to that creature."
An alternative wording of the ability:
Aura cards you control have "As you cast this spell you may pay the mana cost of target creature card in your graveyard reduced by the mana cost of this aura. If you do, as this spell resolves return that creature card from your graveyard to the battlefield and attach this aura to it."
This was actually more difficult to create than what I intended. Initially I wanted it to basically become Animate Dead with an additional cost attached to it equal to the difference in CMC between the aura and the creature. However that idea was kinda screwy as is the text on Animate Dead.
It does provide some benefits over the OP's suggestion
- For one you can use a Holy Strength to resurrect Elesh Norn, Grand Cenobite with a mana investment.
- Basically as long as you have an aura, you can play any creature from your graveyard. Yes, that makes Rancor or Flickering Ward extremely beneficial in this deck. However you're also playing an aura centric deck, that naturally sets you a bit behind.
- You don't require a very metrical combination of creatures and auras to make it function, so it opens you up to experiment more with auras. Auras in general is not favored in Magic, so I think we can afford them some flexibility here. I get that one of the OP's points was that restrictions makes people creative. I fear it makes the deck type too narrow to only include mid-costed auras and low costed creatures. My revisions are not hindering that tactic as the cost reduction is still the same, you just have a higher ceiling.
- It's one package - meaning one Counterspell takes care of the whole lot. It also means you can effectively reanimate creatures that cannot sustain themselves, say Force of Savagery, as there's no time in between the creature entering and the aura attaching, where state based actions are checked and would kill the Force.
- A flaw; there's no target when reanimating as it happens during resolution - so no interaction, no exiling the target in response. Can just be seen as an upside that you wont have paid the cost of the creature for nothing. The alternative wording I made fixes this flaw, but that also opens it up to so much vulnerability. Suddenly a Scavenging Ooze becomes an unlimited Essence Scatter for .
- A flaw; to simplify the design I made the additional cost which means you can bypass color requirements/intensity. The alternative wording I made should solve this problem - if you cast a Aura and intent to cast a creature, you still need to pay as the aura can only reduce the generic mana cost in this instance. The problem is that this wording makes it a LOT more complex to fully understand.
1 month ago
SynergyBuild that's actually where I'm hoping to keep it tbh, when I do get to play, my group is tough, but not cedh, I want the deck to be hyper focused but not so much so that they stop wanting to see it at the table. I'm ecstatic at the 2.3 average cmc I've managed to pull off, even with Elesh Norn, Grand Cenobite in the list lol. When it's finished it'll likely be under 2, which is perfect for mono-white considering the weakness of mana ramp lol. Thank you though, I'm glad it's finally getting to be at least worth considering lol