Elesh Norn, Grand Cenobite

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Mythic Rare
Modern Masters 2015 Edition (MM2) Mythic Rare
New Phyrexia (NPH) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all

Elesh Norn, Grand Cenobite

Legendary Creature — Praetor

Vigilance

Other creatures you control get +2/+2.

Creatures your opponents control get -2/-2.

Price & Acquistion Set Price Alerts

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NPH

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Elesh Norn, Grand Cenobite Discussion

cdkime on Help With Protection Card Rules

11 hours ago

Jaysterbaby, I think you fundamentally misunderstood what GeeksterPlays is trying to say.

When building a deck, your biggest concern should be having the card you need when you need it. In order to improve consistency, you should run more than one of your most important cards.

For example, you are running 1 copy of Lightning Helix. Your odds of having Lightning Helix in your hand on turn 2 are about 13%. Pretty insignificant, and unreliable. Lightning Helix provides sufficient power to kill Krenko. The longer Krenko is in play, the more dangerous he is--you want to make sure you have that kill spell in your hand as quickly as possible. 4 copies of Lightning Helix would give you a 45% chance of having one by turn 2.

A bunch of the cards you have are completely worthless to you. Goblins are fast and deadly, and a mediocre goblin deck can easily steamroll an opponent by turn 5. You, frankly, have too many big, flashy spells with high mana costs--your entire deck should not be bombs. Currently, you have 7 cards with a converted mana cost of 6 or more. That is over a tenth of your deck. You had mentioned you were afraid of playing Elesh Norn, Grand Cenobite because of its 7-mana cost, yet still run the comparatively worthless Zetalpa, Primal Dawn, at 8 mana. (Further, you have some very slow cards, such as Dragonmaster Outcast).

Ultimately, you need to decide how you want the deck to play out. Against goblins, cards like Lightmine Field and Ghostly Prison are invaluable. Norn's Annex is another good card, which had not been previously suggested. Goblins do not tend to run white, so they will have to ping themselves in order to attack. You will generally want to cast this card for + paying 4 life, to get it onto the field as soon as possible.

Finally, contrary to what others have said, you should focus on wraths which outright destroy your enemy's creatures. Scouring Sands is not necessarily a good card against goblins. While it looks nice, since it can massacre a bunch of 1/1 tokens for a low mana cost, if your friend is smart, they will have a couple Goblin Chieftains up their sleeves. Suddenly, your two mana-pseudo wrath has become a 2 mana scry.

GeeksterPlays on Help With Protection Card Rules

3 days ago

Depending on the colours you run and how much you're wanting to build a deck just to combat that specific token threat, there are lots of answers to pesky token-making decks.

BLACK: Illness in the Ranks, Bile Blight, Engineered Plague, Massacre Wurm could just kill him on the spot, Echoing Decay,

BLUE: Leyline of Singularity, Stifle his Krenko, AEtherspouts attackers, Cyclonic Rift overloaded, Wash Out choosing red, Stormtide Leviathan, Echoing Truth

WHITE: Path to Exile Krenko, Wrath of God, Day of Judgment, Fumigate, Planar Outburst, Lightmine Field, Magus of the Tabernacle, an Elesh Norn, Grand Cenobite will stop him playing anything ever again, Magus of the Moat, Ghostly Prison, Leyline of Sanctity stops all burn spells

MULTICOLOUR: Supreme Verdict, Merciless Eviction, Pernicious Deed,

ARTIFACT: Ratchet Bomb, Scourglass, Maelstrom Pulse,

Or play dirty and play RED back against him; Blasphemous Act, Volcanic Fallout, Pyroclasm, Anger of the Gods, Scouring Sands, Circle of Flame, Mob Rule and take all the goblins and kill him with them!

Scion_of_Darkness on Heartless Splendor

1 week ago

Hard to say. I see what your going for there, and if I had to swap something, it'd be the probably be some of the Authority of the Consuls. My deck is Casual/kitchen table and a lot of multiplayer, and plays Curse of Shallow Graves and Curse of Disturbance, so Grave Titan and Kalitas, Traitor of Ghet are doing similar things. Elesh Norn, Grand Cenobite I play in a different deck with Nature's Revolt to swing huge with my lands and wipe theirs off the table. Food for thought.

JaceTheSwagSculptor on Advice on my White Section

1 week ago

I'm looking for advice on the last white rare slot in my cube. Currently I have Elspeth Tirel there as a placeholder. Idk if she is the best option, but she ended up going in after testing Stoneforge Mystic with little success.

My cube is limited to Zendikar block through Return to Ravnica block and M11 block through M14 block. The cards currently in my white section are...

After looking up cards in the aforementioned sets I found that the other options didn't seem too promising, but hopefully I am just missing something. I know it may be difficult to give advice without playing my cube, however I am hoping prior experience with the suggested card will compensate.

Thanks!

Sgtpopnfreash on Get off my Land (and yours)

2 weeks ago

Elesh Norn, Grand Cenobite is like the best card to go with Living Plane

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