|Commander / EDH||Legal|
Printings View all
|Modern Masters 2015 Edition||Mythic Rare|
|New Phyrexia||Mythic Rare|
|Promo Set||Mythic Rare|
Combos Browse all
Elesh Norn, Grand Cenobite
Legendary Creature — Praetor
Other creatures you control get +2/+2.
Creatures your opponents control get -2/-2.
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Elesh Norn, Grand Cenobite Discussion
1 day ago
2 days ago
Living plane is very expensive. A more budget friendly option would be Natural Affinity. The advantage is that it costs less mana, is an instant so is much harder to interact with, and can be cast in response to someone targeting Elesh Norn, Grand Cenobite with removal. The downside is it does not combo amazingly with Linvala, Keeper of Silence. The downside of running Living Plane like cards is that they do not pull any weight by themselves, so they can be dead draws. They also can't be tutored as easily as creatures in your deck, so they might not even be worth running despite the combos.
Also, have you considered Praetor's Grasp instead of Grim Tutor? This depends highly on the people you play with, but if your playgroup runs similar cards as your deck, it can be basically the same thing, with an added upside of taking it away from your opponents.
3 days ago
Deck looks good! My only advice would be to incorperate a little bit of removal so you can interact with the other players. It can be cheap efficient creature removal like Swords to Plowshares and Path to Exile or catch alls like Beast Within.
Here's some other Mayael stuff, not necessarily better than what you have already, just more options.
Greenwarden of Murasa "big Eternal Witness"
Stuff that synergizes well with Mayael:
Seedborn Muse for Mayael ability on each opponent end step
3 days ago
Good idea. I'll get that in there once I obtain one.
Candelabra isn't a must have. It's very good for fixing mana and for breaking Gaea's Cradle and Nykthos, Shrine to Nyx, but you've got plenty of other ways to make that stuff happen (albeit not at 1 mana).
How do you posture for a win? The answer is very similar to the prison version of Derevi. Don't let others win. I.e., rather than looking first at how you can assemble a game winning combo, look instead at the lines you're expecting from your opponents. Universally strong early plays include Root Maze, Stony Silence, Rest in Peace, Meddling Mage, Aven Mindcensor, Sanctum Prelate, etc. Once you've got opponents awkwardly trying to remove hurdles, go for Yisan, the Wanderer Bard, Fauna Shaman, or Edric, Spymaster of Trest to generate value. Once you've got Patron Wizard, Voidmage Prodigy, Seedborn Muse, Elesh Norn, Grand Cenobite, or Galecaster Colossus in play, you're playing easy mode.
re Vedalken Aethermage, it was originally in the list, but wound up being largely unnecessary. Green has so many dependable creature tutors, I always found myself pitching him to Survival/Fauna Shaman.
4 days ago
Its expensive but Elesh Norn, Grand Cenobite would fit nicely here.
On the opposite side if the spectrum. There is Virulent Plague. Great against token meta. But otherwise not worth the add.
Thalia, Heretic Cathar would also fit well.
This couldn't be more different than my Queen Marchesa deck but I like whats going on here.
My list: Hvis Lyset Tar Oss
4 days ago
I find infinite combos and MLD fun, although that might vary between playgroup.
4 days ago
Have you considered running Living Plane?
1 week ago
I like the commander, love the vampire theme. I just don't understand how the deck is supposed to win in a multiplayer format. Ultimately this all comes down to your playgroup and how competitive the deck is, what the meta is, all that good stuff. Most vampire decks to date have done Exquisite Blood + Sanguine Bond / Defiant Bloodlord. Or stealing opponents stuff with Olivia Voldaren in the late game. Or even Vampire Hexmage + Dark Depths. In my experience, very rarely are you going to be able to overwhelm all of your opponents with vampires that have had time to grow and get fat. Heavy creature decks that also generate tokens are huge Wrath of God magnets.
You may want to consider some more removal if you plan on keeping the win condition brute force: Merciless Eviction, Austere Command, Tempest of Light, Utter End, Oblation, Red Elemental Blast, Grave Pact, whatever. Otherwise, you fall victim to a huge variety of defensive measures: Propaganda, Ghostly Prison, Sphere of Safety, Copy Enchantment, Moat, Crawlspace, Avacyn, Angel of Hope, No Mercy, Elesh Norn, Grand Cenobite, etc.
Finally, it's hard for me to say what I would cut without knowing your meta, but I'll give it a go: Confusion in the Ranks, Harsh Mercy, Insolent Neonate, Olivia, Mobilized for War, Attrition, Urge to Feed. These cards are either too finite, or have circumstantial value. Other than that, I challenge you to look at your creature base, I know you want to get a lot of value out of Edgar Markov but the creatures themselves need to bring a lot to the table too.