Elesh Norn, Grand Cenobite

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Mythic Rare
Modern Masters 2015 Edition (MM2) Mythic Rare
New Phyrexia (NPH) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all

Elesh Norn, Grand Cenobite

Legendary Creature — Praetor

Vigilance

Other creatures you control get +2/+2.

Creatures your opponents control get -2/-2.

Price & Acquistion Set Price Alerts

IMA

MM2

NPH

Ebay

Recent Decks

Elesh Norn, Grand Cenobite Discussion

kamelyan on Arvad, Leader of Legends

2 days ago

I would take out Blinding Angel, unless you have one person in the group who runs ground aggro. For the most part, the combat phase of other players is inconsequential.

I would also take out Isamaru, Hound of Konda. Just because he's legendary, doesn't mean that he's worth putting in the 99. Elesh Norn, Grand Cenobite would be better, as she is on flavor with pumping up your creatures.

Loonmoon18 on Elesh Norn Makes Life Count

4 days ago

It's a good start, needs a bit of tweaking. Look up Elesh Norn, Grand Cenobite on here and see what people did for it as a commander. I did that a ton for my Sliver EDH deck and it works amazing. I've been playing MTG for about a decade and a half now and the best tool you can use is others. They can give suggestions what to use and how to build decks around cards you'd like to use.

Duke.Fleed on Esper Midrange (W/U/B)

1 week ago

Welcome back to magic and the best format, modern! Esper is a great color combination, some of the best removal and some of the grindiest capabilities out there. I'm not sure how budget you are looking to go or how much you are willing to spend so I will give some suggestions in both categorizes.

Budget suggestions:

  1. Timely Reinforcements one thing that I have notice, both playing against and playing with esper decks, is that even though the color combo has some great removal some times you need higher impact cards than point removal but you also need more efficient cards than board wipes. Lingering Souls, which you already have, is a great example of this kind of card. Timely Reinforcements is another great way to combat highly aggressive decks (which are popular right now).

  2. Azorius Signet is one of my favorite ways to accelerate mana in control decks. This is important in fast metagames though it sucks to draw late. This kind of card is really up to you if you want to include it.

  3. Tidehollow Sculler is an interesting choice for a midrange style of this deck, in that it can attack along with disrupting their game plan.

  4. Something you might consider, since you are in the right colors for it, is playing Thopter Foundry+Sword of the Meek combo as your way to grind. Many people have been trying to make it work with cards like Whir of Invention or Tezzeret the Seeker or Glint-Nest Cranes to find either the foundry or the sword. this might be a cool include.

  5. gaining in popularity, Logic Knot has shown itself to be very powerful, especially in decks that play many cantrips like Serum Visions, Opt, and Thought Scour.

Non budget suggestions:

  1. lands! I'm sure you are aware of shock lands, since you played during innastrad, but you missed onslaught fetchlands being printed into modern. So now you have access to Flooded Strand/Polluted Delta+Hallowed Fountain/Watery Grave.

  2. A very strong combo in esper is Gifts Ungiven+Unburial Rites+Elesh Norn, Grand Cenobite/Iona, Shield of Emeria. Turn 4, end of their turn, you cast Gifts Ungiven and only get Unburial Rites and whatever you want to reanimate, they have to choose to send them both to your graveyard. When you untap you will have the mana to reanimate whatever you got.

  3. along with Path to Exile, Fatal Push is the new hotness in black.

  4. Cryptic Command is a must

  5. Remand is often more useful than Mana Leak especially because you are trying to get to the mid game and many decks are running mostly one drops. But ultimately, that one is up to your preference.

  6. Celestial Colonnade is a must include for control decks. You mentioned that you wanted to keep it mid range. Even so, this is a fantastic way to close out games after a board wipe. Creeping Tar Pit is a very good alternative to colonnade.

I hope these suggestions were helpful. If you get tired of the esper deck, you can check out my podcast where we brew a new modern deck every episode.

boothis on Captain Greasay's Goon Squad

1 week ago

PookandPie Hey, thanks for the suggestions! I threw Hushwing Gryff and Selvala, Explorer Returned back into the deck. I took them out trying other cards. I was going in the flexibility direction rather than the same combo over and over every game, to be ready for anything that was thrown at me. But for efficiency's sake I do agree with the changes you suggested. $ is also always an aspect as this deck is my most expensive, and I have trouble putting any more money into it to make it cost more than a months rent! Linvala, Keeper of Silence and Azusa, Lost but Seeking could be potential adds in the near future. I had ran the Nature's Revolt Elesh Norn, Grand Cenobite combo before but chose to stick with the Kamahl, Fist of Krosa and the latters land zap combo, for keeping friends sake. Again, thank you for the help and I'll be sure to check out your deck(s) as well!

Anteus3575 on Abzan Rites in modern

2 weeks ago

Obzedat, Ghost Council is good, also Elesh Norn, Grand Cenobite. you could also add some big eldrazi (Ulamog, the Ceaseless Hunger) if you want to be super budget. Other than that I think the deck is very nice

DiesToDiscard on Burden Of Dreams

2 weeks ago

Kormus Bell let me sac lands for mana or effects and w/ Urborg, Tomb of Yawgmoth + Elesh Norn, Grand Cenobite is one of the win conditions of the deck

Whip of Erebos works really well w/ Necropotence the importance of the whip is the lifelink, the reanimator part is good to bring a Noosegraf Mob and storm for the tokens or the sun titan to bring another permanent from the graveyard (usually a win con).

And the Mentor, its just more carddraw, almost all of the tokens can proc the mentor and my mana with the Phyrexian tower is not a problem at all, so its a nice card.

some games 2 or more discard permanents are in, that's the moment when necropotence is a bless, and if not its still a great draw engine, losing 2 or 3 life a round is not bad if i get the sangromancer, suture priest (soon), the whip or vault of the archangel

greyninja on Strange combos

2 weeks ago

This was a unique one that I'd never seen. It didn't work out in my opponent's favor

Can't remember the rest of the board; but I had my general The Locust God, Murder of Crows, and Psychosis Crawler on the 'field. My fiancee had Elesh Norn, Grand Cenobite.

I drew a card, got a 1/1, it dies to Elesh, loot with crows, deal 1 damage with crawler, repeat until gg haha

cmsrDPM on Boros Stax

2 weeks ago

thattallguy Thank you for the suggestions. The deck used to run a Ghostly Prison and you are right taxes can slow some backlash. However my play group already has a Zur Prison deck that basically sits there and this feels like building in that "Pillow Fort" direction.

I have seriously considered War's Toll (it is an underrated card). Basandra having "All creatures you control must attack if able" is really cool. I run Mana Web in that spot right now because it still hampers mana but costs me 1 less.

I would like to run Elesh Norn, Grand Cenobite, and/or Crovax, Ascendant Hero.

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