Elesh Norn, Grand Cenobite
Legendary Creature — Praetor
Other creatures you control get +2/+2.
Creatures your opponents control get -2/-2.
|Have (3)||lorddarkstar , , PostContact|
|Want (4)||SpicyBoi123 , Freaky55 , Jdreesman , Arnester|
Printings View all
|Mystery Booster (MYS1)||Mythic Rare|
|Iconic Masters (IMA)||Mythic Rare|
|Modern Masters 2015 Edition (MM2)||Mythic Rare|
|New Phyrexia (NPH)||Mythic Rare|
|Promo Set (000)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Elesh Norn, Grand Cenobite occurrence in decks from the last year
All decks: 0.03%
Commander / EDH:
All decks: 0.06%
GW (Selesnya): 1.08%
Recommendations View more recommendations
Latest Decks as Commander
Elesh Norn, Grand Cenobite Discussion
1 day ago
Hey man! Me again ... I've been testing out the deck and i gotta say, it works very smoothly and consistently :D
One thing i've notice throughout the games, the only thing saving my opponents from a complete lockdown were mana dorks.
With that in mind, is that how it's supose to be or, have you considered a few dork hating pieces such as Cursed Totem, Juntu Stakes or even some more untraditional ones for cEDH such as Holy Light and Elesh Norn, Grand Cenobite
On a side note, there are a few traditional stax pieces that i notice you don't run, such as Pithing Needle and Grafdigger's Cage. I understand that Phyrexian Revoker is much better than the needle, and Rest in Peace is also much better than the cage but i'd like to hear your thoughts on it.
2 days ago
I like your concept. I’ve been running a similar deck for many years. I would recommend Elvish Spirit Guide to fuel your Glimpse of Nature. You may consider Running Street Wraith instead of Faithless Looting—-it’s less draw but also less mana intensive. You may consider more fast mana and less land. Perhaps most importantly, you absolutely need a competitive sideboard to deal with problematic enchantments, reaninator-type decks that will play Elesh Norn, Grand Cenobite in the early game, and most importantly Force of Will, as these threats, in my experience, are difficult for decks such as yours to overcome. Pact of Negation, Leyline of the Void, and Nature's Claim are all solid sideboard options. You may want to look at my deck. I enjoyed yours and will likely borrow some from it. Thanks!
4 days ago
There actually are a large amount of flying token generators in . Luminarch Ascension, Sacred Mesa, Entreat the Angels, and Emeria Angel are among the best. There is also Thopter Spy Network, Sharding Sphinx, Migratory Route, and Stolen by the Fae.
5 days ago
linkzero thanks for the comments and suggestions. I have definitely considered all of these suggestions, so let me give you my thoughts on them.
With Cathars' Crusade, I decided not to run it because it can't be brought back with Tayam, which was something I sought to limit as much as possible. The only cards that cost more than 3 are creatures.
Pir, Imaginative Rascal is fine, but Winding Constrictor is cheaper to cast and has a bigger body, while doing the same thing. I didn't feel like running both, or the more limited +1/+1 counter ones. I'm really not focusing on +1/+1 counters here.
Evolution Sage was in my deck list until I realised I didn't have one available. I made due without, and it was one of the things that led to me building a more defensive type deck, which my playgroup appreciated. Additionally, I limited the fetch lands because I didn't want to be searching and shuffling all the time for a tapped land. I did get a Fabled Passage with M21, so I'll probably throw that in soon.
My Nikara is tied up in another deck, and its not all that great a fit here, really.
All the rest, the enchantment removal cards, I had to wittle out of my deck and have ready to swap in if a card doesn't really seam to be working out. Its kind of tough to make swaps at the moment. One thing I can say is that I use Mark of the Oni to steal threats, which is often more effective than removal. A big part of the deck revolves around using Tayam's ability to bring aura's out, and because this happens while Tayam's ability resolves and without targeting, opponents can't respond to the aura stealing their creature. It's kind of brutal.
Archangel of Thune is a powerhouse and with 14 cards that can gain life, I usually do just fine with getting it to trigger. You mentioned Skola Grovedancer triggering off of fetch lands, but it also triggers off of Tayam's self-mill, which means it triggers frequently. If nothing else, it can trigger itself with lifelink.
Elesh Norn, Grand Cenobite being an anthem effect means devoted druid can get more -1/-1 counters.
I run the deck as a pillow fort and usually try to focus on protecting my own field before messing with someone else's. I hope that explains my reasoning behind card choices a bit. I would like to fit in Song of the Dryads and Darksteel Mutation, but there really hasn't been a great need with my playgroup.
5 days ago
Hey there, I understand you are trying to keep in mind the balance between maintaining a constellation theme, but the synergy of +1/+1 counters would allow you to use Tayam's ability more often.
Cathars' Crusade - If you bring a creature back, Cathar's would trigger and get you at least 2, if not 3 more +1/+1 counters to then use Tayam's ability again, limiting you only to mana.
Pir, Imaginative Rascal - Doubles the amount of counters (any) on your permanents, giving you more activations.
Evolution Sage - The landfall proliferate again really helps add counters. Especially if you add back the sacrifice lands, like fetches, Evolving Wilds, Terramorphic Expanse, and Fabled Passage. (Those lands synergise with Skola Grovedancer too.)
Rishkar, Peema Renegade - Turns all your creatures into mana dorks.
Nikara, Lair Scavenger - Turns your creatures dying into card draw.
Grasp of Fate / Banishing Light / Oblivion Ring - Personally I would at least add Grasp of Fate, because 3 for 1 removal which can be reused through your commander's ability if it gets dumped to graveyard is very good.
Personally, I don't feel like there's enough lifegain to make use of Archangel of Thune, and Elesh Norn, Grand Cenobite is a good finisher but is an anthem effect (not counters). Good luck with tuning the deck!
6 days ago
I'm considering brewing an Elesh Norn, Grand Cenobite deck and one powerful combo is to turn all lands into swamps via Urborg, Tomb of Yawgmoth and then use Kormus Bell to turn all swamps into 1/1 creatures, which Norn then kills. This, in turn, prevents any opponent from ever having another land in play, as it will immediately die to state based actions.
Now Urborg itself is able to tap for as it considers itself a swamp, however this is not printed on the card. Though, to be fair, it isn't printed on basic lands anyway.
So am I allowed to do this, or no?
1 week ago
Reposting to tag the cards.
Favorite EDH combos: