Elesh Norn, Grand Cenobite

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Mythic Rare
Modern Masters 2015 Edition (MM2) Mythic Rare
New Phyrexia (NPH) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all

Elesh Norn, Grand Cenobite

Legendary Creature — Praetor

Vigilance

Other creatures you control get +2/+2.

Creatures your opponents control get -2/-2.

Price & Acquistion Set Price Alerts

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Latest as Commander

Elesh Norn, Grand Cenobite Discussion

Church_of_Rakdos on Teysa Karlov Tokens

1 day ago

I feel as if you should move Ghoulcaller Gisa from the side board and consider Elenda, the Dusk Rose especially if you add the pact effects.

I recommend cards like Sheoldred, Whispering One or Sun Titan over Reya Dawnbringer .

If you're looking for more token cards I'd suggest things like Spirit Bonds , Bloodline Keeper  Flip, Ophiomancer , Kalitas, Traitor of Ghet , Secure the Wastes , etc.

If you want some other win cons I'd consider: Elesh Norn, Grand Cenobite , Pontiff of Blight , Cathars' Crusade , etc.

If you want to ramp up your ability to control the board cards like Meekstone do the trick

Useful utility cards: Phyrexian Reclamation , Dawn of Hope , Crypt Ghast , Sorin, Lord of Innistrad , Mentor of the Meek , Suture Priest , etc.

Ayli, Eternal Pilgrim is another sac option

triproberts12 on Look out Knight Tribal, a new jank tribal is here

2 days ago

This is a challenging tribe to build around. I would recommend checking out Saffron Olive's video on finding the competitive advantage of your tribe. Also, Tomer built a phoenix tribal deck for Commander Clash not too long ago. Watch the end to see how he wins, because it's pretty great.

In terms of specific cards, I think Mana Echoes would go well, since you need a lot of mana to enable phoenixes. Thundermaw Hellkite could be good. Lose Temple of the False God and Dormant Volcano , though, because those are awful cards. The former because it's useless as a 3rd, 4th, or 5th land, and the latter because it's just asking to be strip-mined and is both slow and makes colorless mana.

Finally, you might want to consider adding a second color. For example, in blue, you gain access to Favorable Winds , Gravitational Shift (It's freaking Elesh Norn, Grand Cenobite in your deck), Sprite Noble , Stormtide Leviathan , Windstorm Drake , Warden of Evos Isle , Windreader Sphinx , Kindred Discovery , Call to the Kindred , Distant Melody , Mistform Warchief , Faces of the Past , Riptide Shapeshifter , Saheeli's Artistry , Sakashima's Student , Sakashima the Impostor , Metamorphic Alteration , Phantasmal Image , Clone , Quicksilver Gargantuan , Protean Raider , Mirror Image , Gigantoplasm , Stunt Double , Clever Impersonator , Dack's Duplicate , Phyrexian Metamorph , Coastal Piracy , and Bident of Thassa .

In white, you get Archon of Redemption , Energy Storm , Magus of the Moat (and Moat if you have unlimited money), Radiant, Archangel , Serra Aviary , Soulcatcher , Spirit of the Spires , Harsh Mercy , Shared Triumph , Kindred Boon , Mirror Entity , Radiant Destiny , . Going into Jeskai also gives you Teferi's Moat and Thunderclap Wyvern .

Tibor and Lumia would be my choice for an Izzet commander, Aurelia, the Warleader would be my choice for Boros, and Kraum, Ludevic's Opus + Ishai, Ojutai Dragonspeaker would be my choice for Jeskai.

Drakoy07 on Atraxa's Wrath of Life

1 week ago

Hey KayneMarco! Thanks a tun for the +1 means alot :)

So to address omitting the praetors I think all I have to say is CMC cost. They cost a tun each!

I am running the Phyrexian theme but from the angle of purely embodying the ideals of Phyrexia without actually running infect or a tun of Phyrexian creatures...etc. I see Atraxa as the next generation of Phyrexia so no need to include her parents.

My build is to try to be as fast as we can (without breaking the bank ofc); lean and mean. I do make some acceptions for cards that basically say I win Tooth and Nail (or at least 1 turn from winning) but generally try to stick around the 5CMC as my upper limit for good support cards. She ramps well enough to get me to that 9 mana mark with a spare 3 mana left over occasionally for me to copy Tooth and Nail with Mirrorpool and if no one can stop this...we win. By this point couple of the guys at the table usually aren't far off winning either, so I can't afford to have 4 old-timers accompany her. I prefer to have them watch from the sidelines and admire their handy work as she rages and bathes in the lifeforce of her enemies.

I'm trying to fit alot into her to be quite versatile without loosing what she's meant to be (A Voltron while we Control till we can piece together our Combos); and having her "makers" in the deck will simply slow her down or I'd have to rework the deck completely to build it around them instead, which might be interesting, but not for this current build. + My group has a ban on the 2 best ones anyways :) Vorinclex, Voice of Hunger & Jin-Gitaxias, Core Augur Those would probably be the only ones I would run as I don't run enough creatures to make use of neither Elesh Norn, Grand Cenobite nor Sheoldred, Whispering One.

They each have very individual abilities and don't crossover unless you're running a creature-counter build and even then it would be a tight squeeze for 2, but all 4 would be a little too much on the casual side for my current liking. I'd probably definitely need to run Cabal Coffers combo (Cabal Coffers + Urborg, Tomb of Yawgmoth) to have access to the amount of mana I would need to get them out as early as I'd like. Then to fit that in I'd need to run more cards to grab both those cards like Expedition Map Tempt with Discovery Crop Rotation etc. in addition to possibly running Weathered Wayfarer to try to have Coffers combo out consistently + changing the land base to include more basics so we can add more green ramp to make use of Coffers when we activate it. With all of that...probably most of the counter spells would be replaced changing the deck entirely.

I hope that answers your question :)

Thanks again for checking out the build. Any card recommendations or changes you'd make?

lithium142 on Why are you hitting yourself?

1 week ago

aw man, i do love token decks!

first place for you to make improvements; getcha self a Skullclamp! that card is op in most decks, and it's game breaking in token decks. if you get no other card, get that one. that said, it's so good, that it's worth running Stoneforge Mystic and Steelshaper's Gift to find it.

some good token generators:

Belfry Spirit

Blade Splicer

Cloudgoat Ranger

Hero of Bladehold

Battle Screech

Raise the Alarm

sadly a lot of the best ones are in green, but these are certainly improvements over a few you got in right now.

the best game enders are either in green, or the white one's are VERY expensive, so ill skip that, even though there are some very good includes you could run. the only cheap one i can think of is Mirror Entity.

boardwipes

you already have Hour of Reckoning and Martial Coup, awesome. here's some other goodies for ya.

March of Souls

Retribution of the Meek

Sunblast Angel

i run all three in my competitive token deck. Sunblast Angel is something i use in tandem with Birthing Pod. wipe their field, and then after they spend a turn on damage control, pod again into Elesh Norn, Grand Cenobite for the win, but i digress.

a big advantage you have in tokens is being able to bounce back from boardwipes faster than your opponents, so having a good arsenal of them is important.

you also look a little short on spot removal. im assuming you omitted Path to Exile because of the price. some cheaper alternatives that are particularly good in commander are

Faith's Fetters

Suppression Bonds

Prison Term

Darksteel Mutation

these are brutal, because they dont kill anything, they just make it useless. I.E. it wont send commanders back to the command zone. it does have it's own weakness (obviously they can destroy your enchantment), but honestly it's better for you to have them destroy your Faith's Fetters to get their commander back, than to have them use that same removal spell on your Divine Visitation. do be careful with Darksteel Mutation though; some decks have ways of buffing creatures, and then you have to face down a big dude with indestructible.

hope this helps you out! unfortunately it will never be as good as it could be in a G/W shell. the problem is white has all the powerhouse cards, while green has all the ways to search for them, and you're missing out on things like Aura Shards that are just flat out OP. in any case, mono white gives you a problem to be solved with ingenuity. a friend of mine has a mono white deck like this that uses reanimation cards like Resurrection and a load of board wipes. dont be afraid to make things interesting =P

anyway again, i hope this is some help to you! =D

lithium142 on Why are you hitting yourself?

1 week ago

aw man, i do love token decks!

first place for you to make improvements; getcha self a Skullclamp! that card is op in most decks, and it's game breaking in token decks. if you get no other card, get that one. that said, it's so good, that it's worth running Stoneforge Mystic and Steelshaper's Gift to find it.

some good token generators:

Belfry Spirit

Blade Splicer

Cloudgoat Ranger

Hero of Bladehold

Battle Screech

Raise the Alarm

sadly a lot of the best ones are in green, but these are certainly improvements over a few you got in right now.

the best game enders are either in green, or the white one's are VERY expensive, so ill skip that, even though there are some very good includes you could run. the only cheap one i can think of is Mirror Entity.

boardwipes

you already have Hour of Reckoning and Martial Coup, awesome. here's some other goodies for ya.

March of Souls

Retribution of the Meek

Sunblast Angel

i run all three in my competitive token deck. Sunblast Angel is something i use in tandem with Birthing Pod. wipe their field, and then after they spend a turn on damage control, pod again into Elesh Norn, Grand Cenobite for the win, but i digress.

a big advantage you have in tokens is being able to bounce back from boardwipes faster than your opponents, so having a good arsenal of them is important.

you also look a little short on spot removal. im assuming you omitted Path to Exile because of the price. some cheaper alternatives that are particularly good in commander are

Faith's Fetters

Suppression Bonds

Prison Term

Darksteel Mutation

these are brutal, because they dont kill anything, they just make it useless. I.E. it wont send commanders back to the command zone. it does have it's own weakness (obviously they can destroy your enchantment), but honestly it's better for you to have them destroy your Faith's Fetters to get their commander back, than to have them use that same removal spell on your Divine Visitation. do be careful with Darksteel Mutation though; some decks have ways of buffing creatures, and then you have to face down a big dude with indestructible.

hope this helps you out! unfortunately it will never be as good as it could be in a G/W shell. the problem is white has all the powerhouse cards, while green has all the ways to search for them, and you're missing out on things like Aura Shards that are just flat out OP. in any case, mono white gives you a problem to be solved with ingenuity. a friend of mine has a mono white deck like this that uses reanimation cards like Resurrection and a load of board wipes. dont be afraid to make things interesting =P

anyway again, i hope this is some help to you! =D

SufferFromEDHD on I hate my meta

2 weeks ago

Voidslime Disallow #2, Elesh Norn, Grand Cenobite saw Jin-Gitaxias, this fits stax, Vorinclex, Voice of Hunger stax, Michiko Konda, Truth Seeker stax, Yavimaya Hollow protect utility creatures, Riptide Laboratory protects commander maybe add Snapcaster Mage to reuse instants, Unwind over Bant Charm, Noble Hierarch over Llanowar Elves and Elvish Mystic, Squeeze because you run 0 sorceries.

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER v2]

2 weeks ago

shbones: Thanks for commenting! That is awesome! He is definitely a fun commander, and no one really expects him at the table.

It seems odd, but most of my games are spent with very few tokens on the battlefield until the last turn or two. The rest of the game is spent setting up in whatever way makes sense for the cards I drew, which is why I have as much redundancy, lords, and alternate wincons that I can.

Krenko definitely speeds stuff up, but he also gains the attention of the whole table, where if I play without using him I can take advantage of EDH politics more, until it's too late to respond. Most of the time I tutor for the exact lord that I need to combo out.

I'm going add maybe one more token generator or doubler, but otherwise I am very comfortable with where it is sitting. Ib, ability doublers, and all the extra lands drops definitely makes up for not using raw token generators. It's also more all-or-nothing, but that's what an Ib deck is all about!

Shared Animosity/Raid Bombardment makes fewer Goblins do more work when needed.

Purphoros, God of the Forge/Impact Tremors makes instances where tokens die immediately (Elesh Norn, Grand Cenobite), or don't get to attack (Ghostly Prison) into games I can still win.

Just last week I won a 3 person game by attacking one person with 20 hasty Goblins with Goblin Goliath out doubling damage, and hitting the other player with a Goblin War Strike that got doubled as well.

I've won more games than I should have on the back of Price of Progress/Acidic Soil or Blasphemous Act/Repercussion.

I think with tribal decks, especially with the ones that can spit out tokens like crazy, it's too easy to get caught up in generating as many tokens as humanly possible. It makes the deck really linear in the sense that you can only win with combat damage, and once you get a battlefield of 100 goblins you have the whole table trying to kill you, and a single boardwipe can be unrecoverable. The way the deck sits now I can pretty much work around 1-2 boardwipes a game before there isn't enough gas left in the deck, and that fits really well in my meta. Depending on your meta, you might have to make some adjustments to that.

ERoss8 on Mark Rosewater on Eldrazi, Slivers, ...

2 weeks ago

They aren’t even hiding the huge Bolas v. Gatewatch throwdown in Ravnica 3. If they haven’t come out and said it (which they might have, I’m not sure), it’s as close to official as you can get. No Phyrexians there!

Currently, the Eldrazi are finished. Two have been killed, and the other content with imprisonment on Innistrad’s moon. Highly unlikely that they do anything with them anytime soon.

Slivers (I believe) are indigenous to Rath. They first made an appearance in Tempest block, which is set on Rath. They came to Dominaria during the Invasion, and are connected to the Riptide project, as seen in Blade Sliver. Since then, they have appeared in Core Sets (and Time Spiral, but... Time Spiral), making me think that they aren’t currently a major villain, and Wizards isn’t considering them as a major player. They are also confined to Dominaria, and we just went back with none appearing, so there’s that.

And then Phyrexia. Phyrexia under Yawgmoth is dead, and has been for years. With Scars of Mirrodin, a new breed of Phyrexians was created/was there all along. The story leaves off with the Phyrexians taking over most of the plane, and only a few remain fighting them, including Koth of the Hammer. It appears that they’re story on Mirrodin is over, considering they’ve basically won, but that doesn’t mean they are. According to Elesh Norn, Grand Cenobite’s flavor text, they are aware of other planes, and want to “convert” them to. In addition, in the Dominaria story, Karn digs up the Golgothian Sylex (I think?) to blow the plane of New Phyrexia to hell. So not only can the story be taken different ways, Wizards acknowledges their presence as a current threat, unlike say Tibalt.

Ultimately, I’d say that the Eldrazi and Slivers are unlikely to be touched (unless in a supplemental set, as was mentioned), but it wouldn’t surprise me to see the Phyrexians as the next big baddie after Bolas is triumphant or defeated in the last Ravnica set.

External (non-lore wise) motivation may come from popularity. I’m not sure of exact numbers or what have you, although they exist (see: Maro’s Storm scale and Rabiah scale articles I’m to lazy to look up), but Scars block was fairly popular, and ultimately, the fan base voted for the Phyrexians to win. Infect is a very parasitic and problematic mechanic, so it’s unlikely that it’d come back, but there is much more they can do there that they could bring the Phyrexians back with it returning.

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