Cyclonic Rift

Cyclonic Rift

Instant

Return target nonland permanent you don't control to its owner's hand.

Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

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Trade

Have (2) Azdranax , metalmagic
Want (17) ConZa , MRB_Alters , Cyas676 , sydwys8 , bitofall , HoosCrazy , atom145 , ARTiiii , Anikielen , Xababla , blondle , jon.lamm.88 , Negzero , Nukesforbreakfast , agathinon , jadedflames , andimtg

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Rare
Commander 2014 (C14) Rare
Return to Ravnica (RTR) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Cyclonic Rift occurrence in decks from the last year

Modern:

All decks: 0.04%

Commander / EDH:

All decks: 0.33%

Blue: 1.48%

GU (Simic): 1.73%

UB (Dimir): 2.67%

WU (Azorius): 2.85%

UR (Izzet): 1.7%

WUB (Esper): 1.54%

RUG (Temur): 2.89%

UBR (Grixis): 1.58%

GWU (Bant): 1.45%

BUG (Sultai): 1.5%

Latest Decks as Commander

Cyclonic Rift Discussion

Fjallen on Emry, Lurker of the Loch cEDH

10 hours ago

Have you considered Altar of the Brood with an infinite artifact loop? Aether Spellbomb also allows you to draw your entire deck after infinite mana. Your list also excludes Cyclonic Rift and more board interaction such as Brazen Borrower. I have found that if someone resolves Grafdigger's Cage or Rest in Peace, they are incredibly debilitating unless you have a way to bounce them and then counter them later on.

Also, a very nice boardwipe to consider is All Is Dust. It removes permanents like Linvala, Keeper of Silence, Rest in Peace, and most players' entire board state. With so many artifacts in the deck, removing a couple blue permanents doesn't really feel that bad.

Also, a counterspell to consider for the list would be Wizard's Retort, as Emry, Lurker of the Loch is a wizard and she is on the battlefield more often than not.

Another land to consider would be Riptide Laboratory. It is helpful turn 4 if you wiff on your milling and are looking for another Emry, Lurker of the Loch ETB or all of the wizard artifact tutors. Also, now that Thassa's Oracle is a thing, you can use her ETB and bounce her back to your hand for finishing the game later. Thassa's Oracle also beats Gitrog in a less convoluted way and she can be returned to your hand after milling your entire deck if you have infinite mana and are running Codex Shredder.

Hope my suggestions help! See my Emry decklist at: https://tappedout.net/mtg-decks/emry-mono-blue-artifact-combos-cedh-wip/?cb=1593877497

0rc on Afishent Kumena

2 days ago

Nice deck. I play a very similar and very mean Kumena deck. I also went back and forth on +1/+1 counters and ultimately did settle on it as I felt that combat damage was the most appropriate win con for merfolk (in part because I also play Legacy Fish). I don’t think assembling and executing your infinite mana combo is more efficient than winning with unblockable +100/+100 merfolk or generating so much card draw that you win with Thassa's Oracle. Both of my options also synergize directly with your commander. +1/+1 counters are accelerated by Doubling Season and Hardened Scales. You can flash in Simic Ascendancy on the end step just before your turn, and with a little finesse, win. With Doubling Season, either Kiora Planeswalker is a nasty surprise as well. Massive card draw comes not only from Seafloor Oracle, but from Bident of Thassa, Coastal Piracy, and now Reconnaissance Mission. My version of this deck replaces your standard countermagic and removal suite with Force of Will, Force of Negation, Mana Drain, and Cyclonic Rift but you probably don’t need to be told that these cards are very good. Gaea's Cradle and Growing Rites of Itlimoc  Flip are insanely good in merfolk aggro. The only non-merfolk creatures I include (aside from Seahunter) Are Deadeye Navigator, Deepglow Skate, Collector Ouphe, and Vigor. I should say, my merfolk deck is known to beat the seaweed out of many competitive decks. I hope this helps.

thescottromney on Syr Gwyn Voltron

6 days ago

Love your decklist. Looks almost identical to the one I brewed. I find that going a little heavy on the sunforger makes this deck very adaptable. I cant tell you how many times Lapse of Certainty off Sunforger has saved me though. They never see it coming and it is some of our only protection against Cyclonic Rift.

Is Magnetic Theft very useful for you? It seems like it might be a dead card a lot of the time.

foxboy93 on Brallin & Shabraz SHARK-ATTACK

6 days ago

I was curious as to why Sol Ring and Cyclonic Rift weren't included? I'm guessing there wasn't any extra laying around most likely?

Other things I'm surprised not to see in here: Teferi's Puzzle Box, Mindmoil, Arjun, the Shifting Flame. These don't necessarily combo with the Brallin side of the deck, but it DOES work with Shabraz. Not only that, this can help us get into other cards and keep fueling our draw and discard. I also personally don't like running Planeswalkers, but Dack Fayden can be pretty good. Faithless Looting on a body and then also stealing an artifact seems pretty good. Other cards I was surprised to not see were Thrill of Possibility, Cathartic Reunion, Frantic Search, Careful Study, Tormenting Voice, Rhystic Study, Jeskai Ascendancy, Whirlwind of Thought.

I'm curious as to why Shark Typhoon is in the deck though. A 6 Mana make an X/X Shark doesn't seem overly impressive when we only have small cantrip like spells. I also personally don't like Runehorn Hellkite, cause its either a 6 mana 5/5 with flying, or something we need to discard to then pay mana to wheel. I feel like the deck has a nice top end, but it lacks a lot of early game. We are basically hoping to get one of our commanders out ASAP, but it seems like we are hoping to hit a lot of ramp early on to then get someone out and THEN do our draw/discard thing.

Other fun things or cards not mentioned is Sigil of Sleep. Putting this on one of the pingers (Brallin, Glint-Horn Buccaneer, one of the Niv's) lets us begin to bounce creatures to players hands whenever we deal damage. So we start discarding cards, we can start returning problem threats to the player's hands. Tireless Tribe is an instant speed, repeatable discard outlet. Sure it doesn't do anything other than that, but it could be the difference between killing a person or not. Basilisk Collar/Loxodon Warhammer/Shadowspear are alternative ways to use Brallin like ping effects for things other than Infect (if play groups don't like it for example). This also fits into the "voltron" style of the deck, allowing intense lifegain. Early game cards we can add are Jace, Vryn's Prodigy  Flip/Magus of the Bazaar. These lets us repeatedly draw and discard, and Jace can flip to allow us to flash back cards. Wild Research is a cool way to help tutor up our wincons from our enchantments or if we need a counterspell or something while synergizing with Brallin pinger effects. We could also include some of the hatebear like cards from white to help slow down our opponents in the early game if it comes down to it.

All in all, I like the deck idea. I LIKE flexible decks that can switch gears when it needs to, and isn't solely linear ("I tutor this card and win). You can play casually and just try to voltron Shabraz, or enable combo kills with Brallin. Other than a handful of cards, I am REALLY interested in possibly building this deck!

Gleeock on What answers would you want ...

1 week ago

DuTogira good summary, I'll take it! :) Also, I never really argued that the card was specifically a "wincon", just more than a one-use answer card... It breaks parity, is unilateral (also makes it more than a simple wrath). I don't even agree that Cyclonic Rift itself needs an answer, I don't even necessarily like more "answers" in the game, I would argue that the mechanic & accompanying strategies with mass bounce or repetitive bounce should have more interactivity & punishment in general & this would address the lack of useful interactivity with bounce or return to hand. Maybe I have semantics issues with "answers", I do like interaction though.

DuTogira on What answers would you want ...

1 week ago

Gleeock & TonyStark9001
You two are looking at this from different perspectives. I'm gonna try and help clarify this for you, but ultimately, it doesn't matter because you likely both agree that rift is busted. Rift also doesn't care if you classify it as an "answer", "more than an answer", or a "win-con". It does the same thing.

From a deckbuilding perspective: Cyclonic Rift is not a win-con. To illustrate this point: A deck of 30 Cyclonic Rifts and 30 Islands will not beat a deck of 30 Storm Crows and 30 Islands. Rift can never truly qualify as your "win-con" because it doesn't reduce your opponents' life to 0, doesn't say "you win the game", etc etc.

From a gameplay perspective: Rift hard resets your opponents' board states, and because it's not symetric it can pretty uniquely take you from losing --> winning, from winning --> winning harder, or just any state --> won-the-game. Assuming you have the mana to cast it, Cyclonic Rift is one of the few cards that is "always good," and from a play perspective, it can set your opponents back so far that otherwise lackluster cards (like Storm Crow) might be enough to close out a game. From that perspective, rift wins games. Very few other cards that we'd call "answers" can do that, which makes rift "more than just an answer".

CRUNCDAT on Mishra Stax Eggs ($800)

1 week ago

Hey mindcrank! Thank you so much for the comment! Sorry it's taken me so long to get back to you, I just saw it today. So the big thing with upgrading this list with no budget concessions is the quality of the eggs. Mox Diamond, Mox Opal, Chrome Mox, Mana Crypt and Grim Monolith are all mana positive rocks which will make storming off easier. They can replace some of the weaker rocks in the list. If you want to include more answers with stuff like Force of Will and Cyclonic Rift the big thing is to consider removing Blood Funnel. While it's amazing for trying to go off with artifacts, it locks you out of playing almost anything but them. Ad Nauseam would be pretty helpful, especially if you've gotten some mileage out of Aetherflux Reservoir. Underworld Breach would be pretty strong once you've played and sacrificed a lot of rocks, and it would make Lion's Eye Diamond viable in the build.

That's about all I can think of right now. Hope your build goes well!

RambIe on What answers would you want ...

1 week ago

Josh: At your end step, im going to play Cyclonic Rift overloaded
jimmy: son of a b*[email protected]#
....edit......
Josh: At your end step, im going to play Cyclonic Rift overloaded
screen flicker
1v1 interview with jimmy that takes 10 retakes
Jimmy: Cyclonic Rift overloaded are you kidding me?

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