Cyclonic Rift

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition Rare
Commander 2014 Rare
Return to Ravnica Rare

Combos Browse all

Cyclonic Rift

Instant

Return target nonland permanent you don't control to its owner's hand.

Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -69%

0.04 TIX $0.23 Foil

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Cyclonic Rift Discussion

lucasdtr on Alesha, Who Smiles At ETBs

11 hours ago

Thank you all so much for your suggestions! :D It's been helping a lot!

Deathstroke2791, Strionic Resonator is really good in this deck, I just happen to hate this card SO MUCH (due to some of my friends abusing it's effect), that I couldn't put it in or I would feel like cheating my own conscience. But yeah, I would also recommend this card in a real competitive Alesha ETB deck!

StopShot, I actually didn't know Flameshadow Conjuring! It seems great, I'll give it a try, thank you so much! :D

Treehugger003, Break Through the Line is another card I didn't know! It really seems nice, specially with Master of Cruelties in the deck (which it is).Terra Ravager wouldn't work when recurred with Alesha, though, because it would enter the battlefield "tapped and attacking", which wouldn't trigger its "When Terra Ravager attacks" trigger.Gustcloak Savior is too heavy of a drop for it's effect, I think. There's also the problem that you mentioned that it can't be recurred with Alesha. And I find Reconnaissance to be perfect to do this kind of job for me.Crypt Ghast wouldn't work so well because I only have 4 swamps in the entire deck, and in most matches I won't have more than 2 or 3 swamps on the battlefield. Unless I can get to Urborg, Tomb of Yawgmoth (which happens sometimes, but not often enough), it wouldn't do much work.Pyroblast would help a lot, actually. I'm also tired of them Cyclonic Rifts.

Delta-117 on The Queen's Egg

11 hours ago

I think you should, that card is such a staple for blue in commander. Arcane Denial even helps your opponent a bit after. That kind of card I would rather use in a deck like Nekusar, the Mindrazer to punish them for drawing those cards.

I just got a foil Cyclonic Rift recently in a trade and I have only got to use it once so far but I have to say it is pretty awesome using that overload cost and I definitely recommend that you give the card a try to see for yourself here.

LVL_666 on The Queen's Egg

12 hours ago

TheGrayMerchant, bushido_man96, Mythwind I have a question for you three - should I swap out Arcane Denial for Cyclonic Rift?

TheDarkSlayer21 on Thorn of the Grixis [Help Needed]

18 hours ago

I realize that you have a budget for this deck, but I will let you be the person to decide what is too expensive and what isn't.

There are typically two ways of making a Marchesa deck. The first way is to put in a lot of creatures that can get +1/+1 counters easily (like Aetherborn Marauder, Butcher Ghoul, Carrion Feeder or Unleash/Modular cards). The problem is, these cards hardly do anything other than putting counters on themselves. Their pretty much duds. So to make up for this, people will put in good sac outlets, cards like Mind Slash, Phyrexian Altar, Ashnod's Altar, Altar of Dementia, Attrition, etc. This type of deck gets its engine running STRICTLY from it's sac outlets, (NOT FROM ITS CREATURES) and because of this, it is a bit more reliant on it's commander.

The second type of deck is my preferred method of playstyle. Whereby, the deck is not RELYING on its sac outlets, (although it does have a few) but rather on the ETB triggers of creatures. With this type of deck, you're also not fully relying on your commander. Marchesa is just a perk. If you don't have her out, you can still play your creatures and benefit from them.

Also keep in mind, that it isn't too hard getting +1/+1 counters on your creatures just using the dethrone ability itself. I find that most, if not all the time, you will not be at the highest life total; especially if you put Necropotence, Ancient Tomb, shock lands, fetch lands, and pain lands into the deck.

This is the Marchesa deck that I personally made. You're welcome to look at it for suggestions.


Maleficent

Commander / EDH TheDarkSlayer21

SCORE: 12 | 16 COMMENTS | 7164 VIEWS | IN 16 FOLDERS


Some cards that I would highly recommend putting in the deck are:
- Necropotence
- Consecrated Sphinx
- Demonic Tutor
- River Kelpie
- Diabolic Intent
- Harvester of Souls
- Mind Slash
- Rune-Scarred Demon
- Grave Betrayal
- Thraximundar
- Scourge of the Throne
- Thalakos Deceiver
- Phyrexian Tower
- Cyclonic Rift
NOTE: If you do decide to have this deck be a bit more ETB heavy, Deadeye Navigator and Rite of Replication are also good cards to put in. And again, I acknowledge that many of these cards are pretty high in price, so I will leave it up to you to determine what's too expensive.

Panas on Baral/How do I Blue?

1 day ago

Although I am not a blue player at heart, I do play it regularly as a support/protection colour.

To answer your question about counterspells I have to explain the complication that rises in a multiplayer game concerning card advantage and removal (since - let's face it - counterspells are blue removal).

So in a 1v1 scenario, when you use a single target removal (e.g. Doom Blade, Counterspell e.t.c...), you are trading 1 card for 1 card and are probably getting a favourable trade in terms of how much mana was invested in each card. This gets you ahead in the game and makes efficient spot removal VERY strong.

Now imagine the same scenario but add 2 more players. You use your 1 card to deal with 1 card from 1 opponent, while the other two are just happy to watch. This is because it sets you and the unlucky target 1 card behind the other two. This makes spot removal effectively worse.

If you are still following, my suggestion is to treat counterspells as spot removal and include only as much as you need. You will use them to efficiently remove threats that are heavily detrimental to your game plan; you will never be able to counter every threat that is played. Also be wise in their selection: a card like Rewind or Arcane Denial and Dream Fracture do what you want to do while mitigating the disadvantages involved. Run Counterspell of course, the card is insanely powerful, but so is Swan Song. My favourite number is 8-10 for spot removal in a deck.

Alright! Perfect! Now let's talk Baral! He likes countering everything, but he doesn't care if it is through a spell or ability. There are many permanents that counter plays and Baral is fine with them! A Lullmage Mentor activation is just as good to him as Counterspell. Better yet, imprint said spell on an Isochron Scepter! See Glen Elendra Archmage Negateing things. Look for repeatable effects that will not use up your cards. There I cannot help too much as my knowledge in all things blue is relatively limited as to the other colours. I wish you luck and hope this helped a little.

P.S: Cyclonic Rift and Capsize is how you blue afaik!

JerichoDarkstar on Can Spell Queller hit Cyc ...

1 day ago

@Redace878

When Spell Queller leaves, it allows the player who controlled Cyclonic Rift to cast it without paying its mana cost. This effect apply to the basic card. You cannot alternatively pay its Overload cost while another card is allowing you to alternatively pay nothing to cast it.

So, an spell that has an Overload alternative cost does not have that option available when it is being cast for free.

Redace878 on Can Spell Queller hit Cyc ...

1 day ago

When Spell Queller leaves the battlefield, you would have to cast Cyclonic Rift for its regular cost, right?

JerichoDarkstar on Can Spell Queller hit Cyc ...

1 day ago

Remember that you can use double brackets to link cards.

[[Spell Queller]] and [[Cyclonic Rift]]
becomes Spell Queller and Cyclonic Rift

To answer your question, yes Spell Queller can hit Cyclonic Rift if your opponent pays the Overload cost. The CMC of a card is equal to the mana cost in the top right hand corner. An Overload cost is simply an alternative cost you can pay to cast the card (which usually adds some effect), but it does not change the CMC of the card.

Therefore, Cyclonic Rift is considered have a CMC of 2 regardless of whether you cast it for its mana cost or the Overload cost.

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