Cyclonic Rift

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Rare
Commander 2014 (C14) Rare
Return to Ravnica (RTR) Rare

Combos Browse all

Cyclonic Rift

Instant

Return target nonland permanent you don't control to its owner's hand.

Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Latest as Commander

Cyclonic Rift Discussion

Saljen on Sliver Combo

3 days ago

Is this designed for 1v1 EDH or multiplayer EDH?

Looks like you're missing some of the staple draw / ramp cards for 5c Slivers.

Descendants' Path , Mirari's Wake , Smothering Tide , Herald's Horn (ramp and draw), Domri, Chaos Bringer , Cryptolith Rite all provide ramp in one form or another.

Guardian Project , Phyrexian Reclamation , Sylvan Library , Vanquisher's Banner , Distant Melody , Domri Rade , Kindred Discovery all provide draw in one form or another.

The Domri's are particularly compatible with Slivers, as each +/- ability is incredibly relevant to the creature heavy deck.

Spirit of Resistance and Pariah both combo with Sliver Hivelord to prevent you from taking any damage.

You DEFINITELY need to be running Cyclonic Rift . If you're playing Blue in EDH, that card needs to be in your deck. It's too good to ignore.

This is just some advice coming from a fellow Slivers player. My deck is about 75%, but it's mostly lands (shocks, fetches, duals) that I'm missing. Here's the list if you're interested.

hellhole3927 on Arcades, the strategist EDH

5 days ago

If you have Swords to Plowshares why not also add Path to Exile . You're in blue why not play Cyclonic Rift .

JustcallmeSoul on Red Curses? Who Needs Em...

1 week ago

Hello! Saw the deck pop up in my feed and as I already had a curse based Zur the enchanter deck i thought it might be fun to give your deck a spin.

I play primarily online and in budget, so I had to make some changes: The fetch lands were outside my pricing limitations, so Bloodstained Mire was replaced with Swamp , Flooded Strand replaced with Evolving Wilds , Horizon Canopy replaced with Bountiful Promenade , Polluted Delta with Terramorphic Expanse , Verdant Catacombs with Cabal Coffers , Wooded Foothills with Golgari Rot Farm , and I kept Windswept Heath as I already owned one. For anyone reading this, realize that removing fetches drastically alters the pacing and mana fixing of the deck, but also saves hundreds of tix. I kept Serra's Sanctum in, even though it was outside my price range, as there was no suitable replacement.

With no other notable changes I begin my playtesting: Game 1: kept 3 lands ( Krosan Verge + filter land + Woodland Cemetery ) Utopia Sprawl , Satyr Enchanter , the game quickly spiraled out of control with 1 player mana screwed and the other two playing token-based strategies. game ended with Teferi's Protection into Replenish to avoid a board wipe and stick Opalesence for lethal.

Game 2: A slow clunky hand led to my first mulligan which yielded 3 lands, Eidolon of Blossoms and 2 bad enchantments. brutal flooding let to discarding 4 lands by turn 6 after 2 tymna attacks for 1 and 2 cards respectively: this is not likely a reflection on the deck but MTGO's shuffler. flood happens. after awhile became archenemy, got my board wiped by Cyclonic Rift with no way to keep most of my enchants in hand on cleanup and had Replenish hit by Dissipate causing a huge setback. Having Mana Tithe in the deck would have been an enormous boon in this situation, and at worst it's a one-of one cost spell that occasionally completely hoses a play.

While I highly doubt 2 games are enough to see everything a deck has to offer, from what I have seen thus far it performs well, feels fun to play, and is fairly consistent. In my second game I could have played around counter magic, but I wasn't expecting exile specifically. It might be worth finding room for Riftsweeper and Mana Tithe but if the deck performs this way without the fetches you're probably on to something great.

ShutUpMokuba on Knock off teferi’s protection?

1 week ago

1) prevent damage: Fog and similar effects

2) destroy only opponents creatures like In Garruk's Wake and similar effects

3) bounce only opponents creatures like Cyclonic Rift

these are the best that have come into my mind that can provide protection for a turn without paying 50$ for a single card (lol).

Arkadius on Jenara, Asura of War

1 week ago

Hi!

Nice list and great card choices. I am Jenara player myself and I can tell on the spot your list is very competitive.

I think you should consider running few utility lands: Eiganjo Castle , Minamo, School at Water's Edge , Yavimaya Hollow , Cavern of Souls and Tectonic Edge . First three from the above really help and support Jenara on the battlefield.

Cyclonic Rift and Mystic Confluence are soft board wipes which are very handy in tempo. These cards are never useless in midgame or lategame, due to different mods.

Feel free to check my list where I share in description strategies against my opponent decks (I play Leviathan Commander - 30 hp format).

I will be more than glad to discuss and exchange strategies for Jenara. I am looking for good strat against Sai thopter aggro and Aminatou control. Let me know if you have any cool ideas.

Cheers and have a successful smashing with Jenara!

AKBZ on Rashmi Draw-Go Control

1 week ago

Start with Snapcaster Mage vs Mission Briefing . Snapcaster Mage forces a target to be picked for flashback, so that means your opponent can respond. The big responses would be Deathrite Shaman , Faerie Macabre , and Noxious Revival . Mission Briefing Targets all upon resolution, which means your opponent can’t respond to get rid of your card. Mission Briefing also allows alternate costs to be cast on cards such as Mindbreak Trap , Noxious Revival , Cyclonic Rift , etc. Snapcaster Mage does not allow that, because flashback is an alternate cost. Mission Briefing also does not suffer from Torpor Orb effects from stax decks. The downside to Mission Briefing is that it is one blue mana more, and not a creature to block. The blue mana is a valid argument, the creature aspect is less so. If you are playing in a creature meta, yeah it is relevant. However, if you are playing in a Food Chain meta, or a Flash Protean Hulk meta, or a Doomsday meta, or a reanimator meta, or a storm meta, or a The Gitrog Monster meta, it does not matter. The two commanders I can think of that you can blowout with a Snapcaster Mage body are Najeela, the Blade-Blossom , and Tymna the Weaver . They aren’t popular in my meta, all the other decks are, so I will suffer paying that additional blue mana. Rhystic Study has always been lackluster. People are always willing to pay the cost, and all it ever does is put a target on my head. “Are you going to pay” gets old, and it forces me to keep track and announce my trigger, which gets old. You don’t want to be a target, you want to stay under the radar. I will gladly play Search for Azcanta  Flip, or Verity Circle , or even Compost . It allows me to get card advantage without annoying the table. The Nexus of Fate is in response to my meta eagerly playing Praetor's Grasp . They will gladly target me, exile Isochron Scepter or Dramatic Reversal and then either use it, or never use it. Either way, I’m in a bind, because I now can’t generate infinite mana for myself to win. This allows at least some form of out. In any case, it is still in test phase. Enter the Infinite is still the way I want to go, and it works. Like you said, you can loop it with Mystical Tutor Seasons Past and Nexus of Fate and fourteen mana. When I get grasped, I haven’t had a chance to try to win this way. So, I don’t know if this is the way to go yet, but it something I have been looking into. A hot take would be cutting Chrome Mox . I have found that I don’t like exiling a spell for the artifact. Have been trying Exploration in place of it to see if it can work.

enpc on Why Cyclonic Rift is not ...

2 weeks ago

SynergyBuild: I think that Cyclonic Rift works well against both of the aforementioned decks, as well as giving me flexibility against others as well. And just because there might be a better card against those two decks does not mean it will be as good against the rest of my play group. But this is what I'm trying to get at - now we're down to brass tacks here. We are talking about meta selections for very specific and minute optimisations (which may or may not help) and are straying away from the original topic. A topic which you have agreed with my counter-argument on, might I add (unless I am mistaken).

So looking back at macro for a second, my overarching point is that we (both yourself and myself) have undermined the premise of this thread. I am happy to have a discussion around cards which might be better suited to my deck and to my meta to help squeeze that last little bit of value out, however that is a completely different discussion. That being said, one little niche case is not enough to make the statement "Why Cyclonic Rift is not as good as it appears" in my and I'm assuming many other players' minds, since for the most part it has been shown to be as good as most people think it is.

Now, back to your statement around other options, I would be interested to hear your thoughts on potential replacements.

Load more

Cyclonic Rift occurrence in decks from the last year

Modern:

All decks: 0.04%

Commander / EDH:

All decks: 0.33%

Blue: 1.48%

G/U (Simic): 1.73%

U/B (Dimir): 2.67%

W/U (Azorius): 2.85%

U/R (Izzet): 1.7%

W/U/B (Esper): 1.54%

RUG (Temur): 2.89%

U/B/R (Grixis): 1.58%

GWU (Bant): 1.45%

BUG (Sultai): 1.5%