Cyclonic Rift


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Rare
Commander 2014 (C14) Rare
Return to Ravnica (RTR) Rare

Combos Browse all

Cyclonic Rift


Return target nonland permanent you don't control to its owner's hand.

Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Price & Acquistion Set Price Alerts





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Recent Decks

Cyclonic Rift Discussion

Sunatar on Najeela, First Try

4 hours ago

I see you have Derevi, Empyrial Tactician in your maybe board. You should definitely move him to the main board. His value is ridiculously strong.

Other cards I would recommend that won't necessarily break the bank: Bear Umbra, Kindred Discovery , Reconnaissance, Shared Animosity, Path to Exile, Cyclonic Rift, Yasova Dragonclaw, Eternal Witness, Vandalblast, Shattering Spree, and By Force.

Reconnaissance is truly an all star. It allows you to swing with everything, then remove them from combat AFTER their damage goes through but BEFORE your opponents damage goes through. It's like vigilance, only 10x better. Plus allows you to tap them for mana to things like Cryptolith Rite.

One sided board wipes, clears, or artifact removal, or even just spot removal is always a good thing. Though it might more depend on the meta you play in, the need for those cards.

Eternal Witness can get you your cards back. 'Nuff said? Yasova Dragonclaw can steal some fun things. Shared Animosity can get ridiculous, real quick. It's like a cheaper Coat of Arms (but slightly worse, but only goes for your know). Kindred Discovery is a great card draw engine.

And lastly Bear Umbra. Use your mana to cast. Attack. Use your mana to take infinite combats. It's like Sword of Feast and Famine, except it does less and costs significantly less $$$$$.

Obviously, to increase the consistency of your deck, tutors. And a more expensive landbase. But you said your budget is $150. So most tutors are already out. However, if you decide you want to sink way too much money into it, Tutors are easy, no brainer, inclusions

Now the hard part. What do you cut to put things in that maybe help you combo, or make your stuff bigger, all of a sudden, or just to provide value?

My recommendations for that, mostly based on high CMC or not providing as much value as something else: Zealous Conscripts, Surrak Dragonclaw, Stonehoof Chieftain, Lovisa Coldeyes, Jazal Goldmane, Blood-Chin Fanatic, Blaring Recruiter, and Blaring Captain.

Of course, all of these are just suggestions. If you like the way a card interacts with the deck, or you think it's just fun to play, keep it! It's just a game, designed for people to have fun with. And all that matters is that you have fun with playing your deck. Best of luck to you in all your future games, I love Najeela. She's a lot of fun, and almost no one like to see her across the table from them.

SynergyBuild on Ancestral Animar

5 hours ago


This is a very land-light deck and Burgeoning will mostly only drop one or two lands maximum for a card. It also doesn't put counters on Animar, can't be tutored for, and is a bad draw at any time except turn one to drop a turn two Animar. Carpet of Flowers more consistently ramps this deck into a turn two Animar and still doesn't deserve a spot because just getting a turn two animar by spending a mana isn't enough, it normally has to either be free like Lotus Petal, Chrome Mox or the similar effects or be a creature like Birds of Paradise.

Venser, Shaper Savant is not useful in the same way Man-o'-War is, being that both can bounce themselves, but Man o' War can do it for half the mana, putting twice the +1/+1 counters that Venser will on Animar. This is a huge difference when you need a number of counters to cast a game-winning spell by turn 4 or trying to win right there.

helldanno due to Animar, Soul of Elements having protection from white & black, that means I assume you are running into blue/green/red removal.

Against Red Removal, Blasphemous Act type effects are unaffected by Lightning Greaves/Swiftfoot Boots, so I assume this isn't your problem. Against Lightning Bolt effects stuff like Spellskite, Sylvan Safekeeper, Glen Elendra Archmage, Force of Will, Pact of Negation, and Mental Misstep can counter as well as just putting a few counters on Animar, Soul of Elements. Against Chaos Warp, we still have Spellskite, Sylvan Safekeeper, Glen Elendra Archmage, Force of Will, and Pact of Negation, though you could run some cards like Swan Song and Dispel can be flex slots. They also happen to slow your opponents down if they try to combo out.

Against Blue Removal, which I assume is your problem, Chain of Vapor, Into the Roil, Rapid Hybridization and Cyclonic Rift can still be blocked with Spellskite, Sylvan Safekeeper, Glen Elendra Archmage, Force of Will, and Pact of Negation, but also can be blocked by some of the flex slots I talked about prior.

Green removal is pretty much just Beast Within and Song of the Dryads and is generally rare, but if it is really hurting your, Spellskite, Sylvan Safekeeper, Glen Elendra Archmage, Force of Will, and Pact of Negation can stop them all, and Caustic Caterpillar, Brutalizer Exarch, Ulamog, the Ceaseless Hunger can deal with Song of the Dryads type effects.

The point is, I don't see your reason for Swiftfoot Boots or Lightning Greaves, they are two mana non-creature permanents that protect things at sorcery speed, unlike the rest of the answers.

Now while I respect your opinion in your meta on the use and capability of Emrakul, the Promised End, in this deck it commonly reduces it's cost by 1-3 mana, and can be reduced by 4-7 on a mid-sized Animar, Soul of Elements like you said, so 5-10 mana on normal by turns 5-6, or mid game. Even saying it costs is pushing it and if that is the case, you should run it if your meta is overrun with decks that are ruined by it. However due to the top tiered decks normally running a high number of instants that can be used to disable their own ability, think Chain of Vapor, they could commonly stop you from ruining themselves too bad in response to the ability before their turn. Rarely can it do more than a Word of Command because of stuff like that. Even if it just killed target player, like you said about swinging in with a swoll Animar, it doesn't win you the game to kill one player.

Again, that is only the reason that it isn't good enough for JMCraig to toss it in with the goal of this for cEDH decks, but if it works in your playgroup, do it! I have only the best wishes for you and your Animar deck!

You want a backup-backup plan I think was that second-to-last line? I don't understand why you think that is nessecary, but I will go over the plan:

Main Plan : Animar + Statue + Outlet = Win

Backup Plan : Kiki-jiki + Untapper = Win

We have a backup plan, why do you assume we need another?

You seemed to argue for Tishana over Big Kozi, but Kozilek, Butcher of Truth does have other use in the deck, and I would argue is better with a pumped Animar than Tishana. It can be free if you need a wincon and have Ancestral Statued Animar, Soul of Elements to infinity and beyond and just need to win, but don't have much more mana, Kozi is free, also with Survival of the Fittest you can fetch him and discard him to reshuffle your yard back in if you couldn't otherwise get back a card. Due to the discard being the cost, you could then fetch out a card that was in your graveyard when you fetched, making a really cool Primal Command effect for and a Survival of the Fittest.

Arguing Tishana can be fetched with Fierce Empath is fair, no arguement here, and it is even a decent option, but Imperial Recruiter has a ton of much better options, like Kiki-Jiki, Mirror Breaker to copy the recruiter fetching Deceiver Exarch and winning the game. I can't think of a game I have ever played with Animar in which I wished I had a tishana to fetch with Imperial Recruiter. But yes, it isn't technically wrong.

The last thing I want to cover was one of your first points, about the lack of outlets to win with Ancestral Statue, with Purphoros, God of the Forge and Walking Ballista being the outlets of choice, if you have found problems tutoring tehm out, try also running Reckless Fireweaver. It doesn't combo with Man-o'-War or Shrieking Drake, but is still very useful.

SaberTech on Ancestral Animar

19 hours ago

@JMCraig On the topic of card draw, I've been meaning to ask how your testing with Loyal Drake went.

And yeah, the value of particular cards can really depend on how many people are running full cEDH lists or just strong pub-stomp decks. Toxic Deluge is played reasonably often in the cEDH meta, and most blue decks run Cyclonic Rift in case the game actually goes long, but other wraths are pretty scarce. I occasionally also see Fire Covenant pop up in some lists. It's hard to justify playing a 4+ cmc wrath spell in cEDH because most decks don't play a lot of creatures and cEDH decks can often threaten to just win the game on turn 4 instead of spending that mana on wrathing the board.

Have any cEDH focused groups like the Lab Maniacs or people on the cEDH Reddit written an article detailing how cEDH differs from a strong pub-stomp meta? That would be an interesting discussion to have because the cEDH meta really is a unique beast when it comes to EDH. The difference is kind of like the difference between the Modern and Vintage formats, and you can see it in how cards like Mental Misstep are actually a viable option to run in cEDH due to the low CMC cards that are usually run. Mental Misstep would be a complete waste of a card slot in less competitive metas because its range of possible targets would be too narrow. Faerie Macabre is another one of those cEDH meta cards that you aren't likely to see in other metas. There are enough degenerate graveyard interactions in cEDH that being able to get the faerie's free removal ability at instant speed from hand can make it a reasonable deck inclusion depending on the decks your group runs, but in other EDH metas the overall game impact that the card has probably wouldn't be enough for it to stay in a deck for very long. It would be really neat to read a comprehensive article that digs into the different deck-building philosophies that define cEDH.

Cereal_Killer on Sultai New Eldrazi(+) - Exile all their stuff

19 hours ago

Ok then, I have seen your card pool and I've seen lots of interesting cards.

As said before: Oblivion Strike, it's a too slow removal and you have tons of other things that exile, making it useless. Probably I'd change it with Dismember, Hero's Downfall or Go for the Throat; they do what you want them to do (destroy an opponent's creature) and they are faster and cheaper than the strike.

Other cards I would take in consideration:

Things I would consider as sideboard are:

Now, what I DON'T like of your deck:

  • Fathom Feeder, 2 specific mana to cast an easily destroyable creature. And it's ability costs really too much.

  • Oblivion Strike, I've already expressed my opinion on it.

  • Benthic Infiltrator, at first sight it seems good, due to it's "unblockable" effect, but is it really worth? it's a 1/4 (and so sometimes you would prefer to leave it as a blocker instead of attacking, thing that it's supposed to do), it costs 3 mana, so it will attack for the first time, we hope, on turn 4, doing just 1 damage to the opponent. You have better options than this.

Cal3bM on Wall Tribal

1 day ago

I would take out Animate Wall, Conclave's Blessing, Hold the Gates, Traveler's Amulet, Journeyer's Kite, Horizon Spellbomb, Holy Armor, Crenellated Wall, Door Keeper
MAYBE CUT THESE: Perimeter Captain, Leyline of Vitality, Builder's Blessing, Castle
IN: Bident of Thassa, Cyclonic Rift, Nature's Will, Druids' Repository, Exploration, Mirari's Wake, Aura Shards, Abundance, Concordant Crossroads

Take out any lands that enter the battlefield tapped (scry lands OK) if you are going to run Exploration

Kamerot on Om nom Trample

2 days ago

Xantid is in there to battle fogs, Cyclonic Rift, and counters. But yeah. They could play it in response to the trigger, just none of my friends have figured that out yet. Lol, but it might be a good choice for crop rotation.

Runic Armasaur is one of those I'm testing and I think I'm gonna cut it. One whole night of playing and I didn't get one card from it.

Regrowth I'm keeping because I'm trying to keep a lot of recursion as my permanents are always major targets for removal, but I'm considering dropping Mimic Vat, I haven't been using it much lately and I think one of your suggestions will work towards my game plan better at this point.

Sir_Chancelot on Yuriko Ninja, Go Ninja, GO!

3 days ago

Playtested my own iteration of the deck with some added removal. I think you should add Cyclonic Rift, Notion Thief and Windfall running these three saved my booty more than once when I was being targeted by the whole table. It also adds another very dominant play to the deck when people are trying to target you or your combos.

Scytec on SynergyBuild

3 days ago

Hey man, are you familiar with the EDH build enchantress that's currently helmed by Karametra, God of Harvests? I am looking to build an Estrid, the Masked version of it, and I was wondering what cards in the color blue other than Mystic Remora and Cyclonic Rift you'd recommend. Those are staples, and an obvious inclusion, but blue enchantments is not something I am intimately familiar with. If you have the time I'd appreciate some suggestions, if not, no worries. :p

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