Cyclonic Rift

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition Rare
Commander 2014 Rare
Return to Ravnica Rare

Combos Browse all

Cyclonic Rift

Instant

Return target nonland permanent you don't control to its owner's hand.

Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

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Cyclonic Rift Discussion

mande on Nicol Bolas, Plague Lord

1 day ago

I'd recommend Army of the Damned, Cyclonic Rift, and Thraximundar. Crosis's Charm is a great utility card, and Grave Upheaval is probably better than Breaking / Entering because it gives you early-game mana fixing if you need it.

lefty117 on Teferi Control

1 day ago

you know that the hard lock will NOT win you the game. Combat based commanders can kill you. Knowledge Pool states:

"Whenever a player casts a spell from his or her hand, that player exiles it. If the player does, he or she may cast another nonland card exiled with Knowledge Pool without paying that card's mana cost."

The Wording allows players to still cast Commanders like Prossh, Skyraider of Kher or other nasty commanders that can put you on a faster clock. The Knowledge Pool lock I only use to slow down my opponents so that I may gain the upper hand.

Now for suggestions First off I would take Omen Machine out you don't need redundancy in the lock and strictly worse to because it stops you from digging to end the game fast and promotes scooping. I would then put Mystical Tutor back in because you never know when you need an extra turn or to Evacuation or Cyclonic Rift the table

Insidious Will, Cryptic Command, Disallow should all be used because of the utility they offer.

Perilous Vault to deal with pesky gods and and indestructible things

Let me know what you think

SirLag on ValleyGirl Atraxa

3 days ago

I like your changes so far, the largest thing sticking out to me is you may want to consider running either Cyclonic Rift or Supreme Verdict.

Lost_Ascendant on 5cc Taysir's Superfriends EX

3 days ago

Welcome fellow Superfriends player, I strongly recommend swapping Pyramid of the Pantheon for Gilded Lotus. I have noticed the Pyramid tends to explode before it is useful, just costing you mana.

I have always found Inexorable Tide underwhelming and Rings of Brighthearth invaluable as it doubles activation effects.

Other glancing looks: Creatures are cool but you have the beginnings of a boardwipe package. I personally recommend increasing your wipes, Supreme Verdict Catastrophe Armageddon Merciless Eviction Obliterate and Decree of Annihilation to name a bare few.

Your interaction is slightly lacking, most of your effects are sorcery speed. If this is usable in you meta then disregard, mine requires things like Path to Exile Anguished Unmaking Cyclonic Rift Force of Will and the like.

I used to run 5c superfriends as well then cut it down to 4c with Atraxa, Praetors' Voice but and thinking of returning with the potential spoiler of Ramos, Dragon Engin and Nicol Bolas, God-Pharaoh

To end my book of a comment, My list A Spark Awakens in case you want to see anything I didn't want to list.

holybreep on Draw till you die!

4 days ago

Sup, here are my initial thoughts:

Lands:Surprised you're not running Mikokoro, Center of the Sea. You can prob come down to 37 lands too.

Creatures:I'd prob cut:

  1. Nin, the Pain Artist
  2. Magus of the Will
  3. Magus of the Wheel
  4. Magus of the Jar
  5. Jace's Archivist

I'd prob bring in:

  1. Clever Impersonator
  2. Sakashima the Impostor
  3. Archfiend of Ifnir - spicy board wipe synergy - breaks through indestructible too :D
  4. Seizan, Perverter of Truth
  5. Consecrated Sphinx
  6. Niv-Mizzet, the Firemind
  7. Sire Of Insanity

Enchantments:

Keep these:

  1. Bloodchief Ascension
  2. Dictate of Kruphix
  3. Waste Not

I think these would be pretty sick in place of all the other enchantments:

  1. Liliana's Caress
  2. Phyresis
  3. Fevered Visions
  4. Megrim
  5. Underworld Dreams
  6. Breathstealer's Crypt
  7. Helm of the Ghastlord
  8. Leyline of Anticipation
  9. Leyline of the Void
  10. Hive Mind = EPIC!
  11. Well of Ideas

Artifacts:No Temple Bell and Elixir of Immortality!?!

Could prob add more rocks too.

Instants:I think these are the only instants you really need:

  1. Cyclonic Rift
  2. Shadow of the Grave - new tech!
  3. Wheel and Deal
  4. Sunder
  5. Commit / Memory - more new tech!

Sorcery:

These are prob the only ones I'd run:

  1. Reforge the Soul
  2. Whispering Madness
  3. Incendiary Command
  4. Windfall
  5. Wheel of Fortune
  6. Molten Psyche
  7. Dark Deal

:D

TMBRLZ on The New Aurora

5 days ago

I like where you're headed but it seems clunky. First issue is your mana is too even. A few playtests found myself sorely missing sources. use the mana chart and adjust accordingly. You should consider more shocklands - Breeding Pool + Overgrown Tomb as they'll count as "forest" types for your Utopia Sprawl to land on and can enable you to hit either as well as your colors.

Wasn't sure how I felt about a spell heavy variant cause it lowers the number of permanents in play, but the Memory could be a good way around that. Your only follow up issue is the lack of an alternate wincon. You lose to Leyline of Sanctity. You could also consider lowering the land count. You've got more protection like the Commit and Perilous Vault and Cyclonic Rift when really you should just jam out as hard as you can imho. Consider more big stompy, preferably ones that benefit based off of lands like Ulvenwald Hydra (there are some better Modern alternatives I don't know off hand).

Consider less lands, a more balanced mana base, some creature win-con as backup, and maybe some man-lands as well. Slower mana but nice alternate beats that can be hard to target.

Just needs to build a bit faster and be more straightforward for the kind of speed we're looking for with the card advantage of The Great Aurora. Definitely on the right track though.

djewell on Animar Budget EDH

5 days ago

I would say that it's definitely worth it to run Cyclonic Rift since it's in your colors. It's a powerful card in EDH and if you're using it, chances are you have bigger problems than taking 6 dmg from Ruric Thar, the Unbowed.

Stingscourger is a good way to get color-shifted effects to make your deck less blue-heavy if you need. (I would just not pay it's echo)

Caldera Hellion, Flametongue Kavu, Balefire Dragon and Crater Hellion are alright..

Cytoplast Manipulator is just evil against that deck..

in fact, you may consider just running some creature steal or copy so you profit off of your opponents' creatures!

things like Faerie Artisans, Gilded Drake, Siren of the Fanged Coast, Sower of Temptation, Beguiler of Wills, Callous Oppressor, Charisma, Empress Galina, Frenzied Fugue, Illusory Gains, Roil Elemental, Rootwater Matriarch, Seasinger, Tolarian Entrancer, and Willbreaker are some great removal! Why kill artaxa or any creature really if you can just take it and make them use their removal on it if they want it back??

Vonderbar on The Cecani Family Reunion

5 days ago

UPDATE: -1 Conspiracy +1 Cyclonic Rift

Explanation: Conspiracy costs too much for what it does. We are already running Ashes of the Fallen anyhow. We need more 2 CMC spells, instant spells, single target removal, and board wipes. Cyclonic Rift covers all of those categories and it's just too damn good.

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