Cyclonic Rift

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Rare
Commander 2014 (C14) Rare
Return to Ravnica (RTR) Rare

Combos Browse all

Cyclonic Rift

Instant

Return target nonland permanent you don't control to its owner's hand.

Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Price & Acquistion Set Price Alerts

MM3

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Cyclonic Rift Discussion

SynergyBuild on Quest: The lost soldier

1 day ago

Actually, there is a deck that I alone am a proponent of. I have yet to see another player in all of my years of EDH, looking online, IRL, etc for this commander another user of it:

Lu Xun, Scholar General

This commander is simple, a powerful mono-blue commander that while being considered low-tier, can be a powerful unblockable voltron draw-engine, a normal draw engine, or something to attach non-voltron equipment onto.

Ever seen a player be blown out by a few damage? Sword of Feast and Famine making them discard a card, Sigil of Sleep bouncing their biggie into their hand, Sword of Body and Mind milling them ten, and Quietus Spike doesn't help matters on their end ;)

It isn't the best commander, no, however it brings a mono-blue aggro commander onto the field, and can play a great midgame and lategame need be. Like drawing cards? It has you covered, and with extra turn spells for more damage, stacking Tandem Lookout, Sword of Fire and Ice, Fireshrieker and Ophidian Eye or Curiosity, you are drawing some 8 cards a turn, probably drawing another extra turn spell in the process. Sounds like Narset, Enlightened Master some of the time!

Don't worry about the big aggro problems of not being able to deal with threats, you often don't need to tap out, holding up mana for a Swan Song, Counterspell or Into the Roil, sometimes even the overloaded Cyclonic Rift, while still progressing your board by dropping a one or two mana enchantment onto Lu Xun.

See my following three lists for budget reasons:

14 Dollar Super-Duper Budget Varient:

$14 Budget Lu Xun (Mono-Blue Voltron)

Mid Budget Varient:

Mid Budget Lu Xun (Mono-Blue Voltron)

High Budget Varient:

High Budget Lu Xun (Mono-Blue Voltron)

WunderlichDrums on Marchesa, On the way to the top!

1 day ago

Profaner of the Dead looks like it can do a very good job in marchesa, my problem with it is just that I don't like bounce effects, aside from Cyclonic Rift, because I'd rather destroy/exile the creatures, etc instead. A lot of creatures played in EDH have ETB effects and you could just be helping your opponents even if it seems like you're hurting them. Idk. Test it out and see I suppose :)

multimedia on Tuvasa

1 day ago

Hey, consider cutting a bunch of creatures? There's several creatures here that are good cards, but they don't really help the game plan with Tuvasa or are redundant. Consider cutting these cards:

  • Yavimaya Enchantress
  • Terastodon
  • Vendilion Clique
  • Sower of Temptation
  • Reflector Mage
  • Knight of the Reliquary
  • Aven Mindcensor
  • Acidic Slime
  • Nyx-Fleece Ram
  • Kruphix's Insight
  • Cryptic Command
  • Counterspell
  • Bident of Thassa
  • Auramancer

Consider adding these cards:

Good luck with you deck.


Lokotor on Marchesa, The Black Rose - Primer

3 days ago

Bloodytrailz

Desecrated Tomb is good so far. Not bad on offense either.

I'm not a fan of Death Cloud. it is too much mana. the deck is aiming to be fast and light so chances of having enough mana on the field to cast it for a meaningful number are pretty low. i'd estimate you'd need somewhere around x=8 to have any big impact and that's just not feasible most of the time. maybe in a big mana deck with Cabal Coffers and Crypt Ghast and etc...

Jokulhaups might be ok, but i feel like it's pretty unnecessary. MLD is frowned on in most groups and i'm running a good amount of artifacts that i'd want to keep around to help close out a game after blowing the board out. (Altars and such)

also most of the creatures in the deck are rather small and having a board of 4 2/2 creatures after a blow out is not going to be a quick end to the game.

Cyclonic Rift is basically doing the same job but I think it causes a bit less feel bads / grudges from the other players.

it could be fine, but i think it's more of a meta call than it is a mechanical one.

hkhssweiss on SECRETS

3 days ago

You can consider cards like Damnation, Toxic Deluge, Consume the Meek, Black Sun's Zenith, Bontu's Last Reckoning, Evacuation, Cyclonic Rift as well as a Windfall or Dark Deal to get rid of it from their hands.

Triton on Best Reanimation Targets

5 days ago

Kederekt Leviathan is basically a Cyclonic Rift with Animate Dead or Dance of the Dead. :)

I wanna put it back into my Mimeoplasm deck but space is tight :(

APPLE01DOJ on Control Freak

5 days ago

I've been playing Mono Blue Control for several years and I strongly suggest more cantrips and better counters. I'd also advise 1-2 Cyclonic Rift in 75 as a catch all.

Cards like Rune Snag and Mana Leak while they have their limits are generally better than all the situational counters like Spell Snare, Stubborn Denial, and Condescend.

Cards like Serum Visions and Opt are cheap ways to dig through your deck for answers and assure you hit your land drops.

A Spreading Seas play set should be in the 75.

TailoredBacon on The Ur-Dragon Initiative

5 days ago

Wow you were not kidding when you said you had massive changes for this deck. Most of cards that you added and cut seem to make sense as a whole, but there are a few changes I found surprising. As you said, you wanted to cut cards that only helped you cast creatures, so taking out cards like Urza's Incubator makes sense, but I was a little bit surprised that you took out Selvala, Heart of the Wilds. This card is insanely powerful in creature decks like this one, and gets even better with cards like Paradox Engine. I personally am also not a fan of having most of your removal only dealing with creatures, other than the Cyclonic Rift and Vandalblast, which means you only have one card that deal with enchantments, but it doesn't destroy it, just bounces it to hand. I feel like one of either Swords to Plowshares or Path to Exile could be something like a Beast Within or Anguished Unmaking. The lack of basics was surprising, but if your meta doesn't run anything like Ghost Quarter or Field of Ruin, then it really isn't that big of a deal. I also feel like Homeward Path and Dragonlord Silumgar are kind of a non-bo, and I think that the dragonlord could be swapped for something else for this reason. I do like the addition of Lotus Cobra as it works insanely well with fetch lands, as being able to produce up to three mana off of one land is insane. I also like Boneyard Scourge and Thunderbreak Regent. They are definitely some of the weaker dragons, but having recursion or punishment for your opponents hitting your stuff, as well as being early game beaters is really good. Chromium, the Mutable was an interesting addition that I didn't expect, but flash, uncounterable, built-in protection, AND a 7/7 for six mana is pretty powerful. Overall, I think the new decklist is insanely powerful, just a little lacking in more versatile removal.

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