Cyclonic Rift

Cyclonic Rift

Instant

Return target nonland permanent you don't control to its owner's hand.

Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

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Set Rarity
Double Masters (2XM) Rare
Modern Masters 2017 Edition (MM3) Rare
Commander 2014 (C14) Rare
Return to Ravnica (RTR) Rare

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Legality

Format Legality
Pioneer Legal
Duel Commander Legal
Oathbreaker Legal
Modern Legal
Custom Legal
Legacy Legal
Casual Legal
Commander / EDH Legal
Unformat Legal
Canadian Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Vintage Legal
Limited Legal
Highlander Legal
Leviathan Legal
1v1 Commander Legal
Tiny Leaders Legal

Latest Decks as Commander

Cyclonic Rift Discussion

Massacar on Mizzet PUNCH

3 days ago

Ophidian Eye as a backup for Curiosity.

Scroll Rack is 100% value in a deck like this.

Cyclonic Rift, Mystic Remora, Rhystic Study

Generally I think you need to get rid of some of your higher CMC spells and replace them with some more generally useable spells.

I would get rid of Bloodfire Mentor, Pyroceratops (Replace with Sprite Dragon if that's something you want)

There's a lot you can do here, but it largely comes down to budgetary constraints.

GraphicHamster on lanes

5 days ago

To add to the board wipes list above: Rout and Cyclonic Rift

multimedia on Kruphix says "ni" in your general direction

1 week ago

Hey, Sol Ring and Command Tower are some staples in Commander. Carpet of Flowers, Seedborn Muse, Wilderness Reclamation and Mana Reflection can make lots of mana with Kruphix. You can use colorless mana to pay for the upkeep cost of Mystic Remora keeping it on the battlefield to draw a lot of cards. Overload Cyclonic Rift is a powerful effect to use colorless mana. Mass Manipulation can gain control of a lot of creatures/Planeswalkers.

Because of the mana dorks more dual lands that can ETB turn one to make green mana: Command Tower, Yavimaya Coast, Waterlogged Grove, City of Brass. Other good Simic dual lands: Flooded Grove and Hinterland Harbor. Alchemist's Refuge lets you cast your win condition in response to something your opponent does or with Pinnacle at the end of your last opponent's turn before your next upkeep.

glintzy on Draw cards, make +1+1 counters, feed Ezuri

1 week ago

Here's a list to consider. Some are expensive, some will make you lose friends, and some are just jank.

In terms of extra mana production, Vorinclex, Voice of Hunger and Mana Reflection are always fun.

If you want to draw cards, Alhammarret's Archive is vital if you pair it with draw engines like Finale of Revelation or Pull from Tomorrow.

Some board control can come in the form of Cyclonic Rift

Some other funny creatures to include might be Archetype of Endurance, Protean Hulk, Progenitor Mimic, Beguiler of Wills (as long as you have enough creatures), and Seedborn Muse (there's more that's just a few)

If you're needing more token generation, Avenger of Zendikar can provide that (however brief), and it has a similar effect to Mycoloth (which you have already), and that gets plain dumb when you pair it with ETB-affected cards like Kapsho Kitefins (and it buffs Ezuri when you have token doublers on field). Also Ezuri gets really happy when you Clone Legion someone with a bunch of tiny tokens on their field

Also if you want to Omniscience and Planar Bridge are kind of unfair (but that's a good thing)

and finally, one of my favourite combos to this day...

Stormtide Leviathan and Archetype of Imagination (together they lock opponents out of attacking)

ellie-is on Kykar's Tokens & Cantrips

2 weeks ago

Peoni: I can definitely let those go! I agree with all your points on them :)

Do you have any suggestions on what to put in once they're out?

Cyclonic Rift is definitely out of reach, Wrath of God I could see myself adding not long after the deck has been assembled, but Earthquake seems great until then!

Wear sounds great too, right now I have nothing to deal with either permanents or artifacts.

I'm also thinking of adding Banishing Knack as an extra Retraction Helix, what do you think?

TriusMalarky: Thanks for the comment! I like those two cards a lot too.

I'm definitely going for a token horde, but I'll keep those storm cards in mind, Empty the Warrens in particular seems like it could be great to have.

I had also been thinking about how I should have more red cantrips to take advantage of Kykar's sacrifice ability, I'm gonna look over the other-colored ones later and see what I can replace with red.

In regards to lands, they're all cheap individually but getting all of them for under $3 each is still gonna come down to nearly $30 lol. (also only one of them is under $3 and most are actually around $5 right now!). I'm definitely gonna upgrade the mana base over time and it'll be a big priority once I have the rest of the deck, but I'm gonna do those purchases separately so it's not as big an impact on my wallet.

Peoni on Kykar's Tokens & Cantrips

2 weeks ago

So the ones I'm leaning towards are Assemble the Legion, Sram's Expertise, and a buff or two of your choice, maybe Spear of Heliod and Goldnight Commander.

Assemble I feel lacks synergy with the rest of your token generation and it costs a lot for what it does. Eventually it'll accumulate a lot of counters and pump out an absurd number of little dudes every turn, but that'll take some time to get there, and there's a good chance it'll get blown up before it does.

Sram's I'm iffy about. It's 2 spells in 1 but it's also just a one time token generator where you could have something potentially more impactful but idk. That's really gonna be up to you.

The buffs I feel are nice but potentially unnecessary. The way I see it they could potentially end up being win more cards as you'll probably be able to flood the board with little creatures and win that way (or at least be able to hold until you have your combo pieces), but at the same time it's worth keeping some in just in case you need the little extra oomph to beat someone down. That's why I'm leaving it at 1 or 2 of them, so it's up to you which ones you want in and how many you want to take out.

I'd suggest swapping out Mizzium Mortars for another boardwipe. If Wrath and Cyclonic Rift are out of reach for now, Earthquake is a solid option that misses Kykar and your spirits, can also hit players, and serves as a potential mana sink. There's also Sublime Exhalation, basically just Wrath in EDH minus the no regen clause.

Finally you might also like some artifact/enchantment hate with Wear. Never hurts to have options.

If you end up making more changes and still want to modify what you have, then we can keep going from there. :^)

Gidgetimer on What is considered a spell?

2 weeks ago

Bloodrush is an activated ability. An object on the stack is a spell if you cast it for its mana cost or if the ability you used specifically said to "cast" the card. Mutate (Cubwarden), Overload (Cyclonic Rift), Suspend (Lotus Bloom), and Bestow (Erebos's Emissary) all cast the card as a spell. Bloodrush (Rubblebelt Maaka), Ninjutsu (Ingenious Infiltrator), Transmute (Muddle the Mixture), and Forecast (Paladin of Prahv) are all abilities.

Peoni on Kykar's Tokens & Cantrips

2 weeks ago

So I'm not a Kykar pilot, but from what I've seen of them they're a big fan of infinite combos. A few that I know of involve achieving infinite cast triggers to feed Kykar's token generation, coupled with damaging etb effects like Impact Tremors and Purphoros, God of the Forge. Sac damage outlets such as Goblin Bombardment and Barrage of Expendables also do the trick. Dramatic Reversal + Isochron Scepter is a big go to not only for infinite cast triggers, but infinite mana as well when combined with nonland mana producers. Another option would be to combine your Jeskai Ascendancy with a Retraction Helix and any 0-1 mana artifact. Use Helix to return your own artifact to your hand and then cast it. You'll then untap your creatures, make a spirit, sac the spirit for mana, and use Helix again to repeat the cycle. If you can do this with a 0 mana artifact it's also limitless creatures and mana. Good artifacts to use with this would be Everflowing Chalice, Spellbook, Sensei's Divining Top (not budget, I know, but it's a good pick for Kykar if you ever want to add more to it), and Sol Ring. There's also Arcane Adaptation and Bishop of Wings.

For general EDH deck building I think can be of some more use lol. Starting with your lands, I would recommend subbing out a lot of your lands that come in tapped. There are a lot of nice (fairly) budget options for multicolored lands like pain, filter, and check lands. If you can't find multicolored lands within your price range I would suggest just going with basics. Personally, I think that the speed benefit of a basic coming in untapped trumps the versatility that tapped lands will eventually provide.

As for rocks I'd recommend running the aforementioned Sol Ring and Everflowing Chalice. Sol Ring is just one of those cards that slots into just about every commander deck. As a general rule I try to avoid mana rocks at 3 cmc or above, just because that's around the point where they stop generating enough value to be worth running or even casting. You want your ramp to be hard and fast so that you can transition into making plays sooner. You don't want to be ramping on turn 5 when you could be pulling off big combos. In this regard you've already done really well in your selection, but I would suggest cutting Commander's Sphere and Chromatic Lantern. Lantern has its place in certain more color intensive decks, but I don't necessarily think you'll be needing it in a 3 color deck. Other good 2 cost options are Fellwar Stone, Mind Stone, and Prismatic Lens. Wayfarer's Bauble in your maybeboard is a good choice for this deck too.

You could probably use more efficient counters for controlling the board, like Counterspell. Some good commander counters include Swan Song, Flusterstorm, Delay, Negate, Dovin's Veto. Muddle the Mixture is a fantastic pick for flexible control and fetching your combo pieces. It hits both pieces of the Isochron combo, Bishop of Wings, and it can hit other valuable targets like Cyclonic Rift (another big commander card. Almost an auto include in blue decks). You'll also probably want to run more removal like Path to Exile, Swords to Plowshares, and Chaos Warp.

Finally, just as misc recommendations, I'd suggest swapping out Fumigate for Wrath of God. I'd also suggest adding in some mana sinks to win the game off of once you go infinite, like Comet Storm and Kumano, Master Yamabushi.

Overall this is really solid for a first time draft! I like your deck a lot and if you do decide to expand into commander I really hope you enjoy it. Hope this helped. :^)

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