Fabricate

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planechase (HOP) Uncommon
2010 Core Set (M10) Uncommon
Mirrodin (MRD) Uncommon

Combos Browse all

Fabricate

Sorcery

Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.

Price & Acquistion Set Price Alerts

HOP

M10

MRD

Ebay

Fabricate Discussion

SynergyBuild on Kydele and Akiri

1 day ago

+1 for Kydele!

Staff of Domination also is a good combo, though you can run Fabricate/Whir of Invention/Reshape/Open the Armory/Steelshaper's Gift for a more likely combo win!

RazortoothMtg on Magistrate

2 weeks ago

Maybe throw in some tutors for more consistency? Fabricate, Whir of Invention, and Tezzeret the Seeker are all in blue. Tezzeret also helps go infinite with his +1, but I assume this is meant to be more budget bc of Darksteel Colossus over Blightsteel Colossus.

I would also consider Arbor Elf to combo with Fertile Ground (which should probably be Utopia Sprawl), but both of those would probably want you to add more forests (and Overgrown Tomb is a bit pricy).

Power Conduit doesn't seem great. You need another source of counters, so it doesn't really help you go infinite unless you have Darksteel Reactor out. I guess you'll have a decent amount of counters laying around to use until you assemble a truly infinite combo, but I would replace it with some interaction bc right now you have none. If you do go into blue for the tutors, I'd replace it with some counterspells, but I'm not sure which ones. Otherwise, Go for the Throat/Cast Down/Doom Blade all work for cheap removal options.

Pieguy396 on H: Avacyn, JVP, Vial Smasher, ...

2 weeks ago

Hey, all! I have a bunch of cards sitting in my binder not doing anybody much good, and I'd love to try and work out a few trades! My public TappedOut binder is sometimes a couple days behind when I update it, so here are some of the more exciting cards I have for trade:

And here are some of the cards I'm looking for:

And of course any fetchlands or shocklands you may have (I can give you a good deal on them if you do). I'm also totally open to offers or looking at other people's binders if you'd like. Thanks for reading, and have a great day!

enpc on Kaseto, Orochi Voltron

2 weeks ago

If you're looking for speed, drop the Simic Growth Chamber. It's too slow and you don't want to see it in your opening hand. Adding Nature's Lore, Farseek and Rampant Growth will help early game with ramp (and are especially good once you get a Breeding Pool). Also works will with Tatyova.

With so many instants and sorceries, you should be running Runechanter's Pike. you can also look at stuff like Whir of Invention/Fabricate to help find said equipment.

21 on Mono-Blue 1+1+1=7

2 weeks ago

You're welcome TKDbeast! I also forgot to mention Supreme Will when I was talking about digging cards and ways to recur them. To answer your other questions,

  1. Gifts Ungiven helps me get whatever I need at the moment. Am I short on blue mana? Ill get an Island, Snow-Covered Island,Oboro, Palace in the Clouds, etc. Do I have enough mana for Mindslaver lock and I have Academy Ruins on board, then I'll grab Mindslaver! It's one of those cards that is very useful for card advantage and can help me either close the gap or widen it even more.
  2. That choice is up to personal preference. Most Mono-Blue Tron Decks run about 7-9 creatures to make room for more spells and such, some people up to 11 creatures. I've talked to people that have cut out the mages for Fabricate since they both can be played only during your turn and it can be used again by Snapcaster Mage. But me personally I don't like to go below 7 or 8 creatures. It is true that they die to kill spells and can't be used again with Snapcaster Mage but, with the cheap cost it does help to get some early creature board presence. Same thing with Walking Ballista. Sure you can save him and make him huge later but other times it's just better to make a 1/1. You can grow him later or snipe something early and get him back with Academy Ruins.

hardhitta71194 on Aetherflux Storm

2 weeks ago

Might add some Inventors' Fair to the mana base to tutor up your various pieces, Fabricate would also work.

I don’t think you need Damnable Pact with Outcome as a draw engine. If you really want more draw I would suggest Night's Whisper, it’s also easier on the mana base.

Also Mishra's Bauble is a great 0 drop.

Sweet deck either way, Welding Jar really makes the deck a lot more resilient.

TKDbeast on Mono-Blue 1+1+1=7

2 weeks ago

Thanks for the response, 21! Especially with all those Thirst for Knowledges and ways to recur them.

Just came up with two other questions:

  1. What are you searching for when you cast Gifts Ungiven?

  2. Why isn't Fabricate used, but both Treasure Mage and Trinket Mage are?

carthage on Naru Meha - cEDH Combo

2 weeks ago

I've been working on a similar list for a while.

What are your opinions on these cards for Naru Meha?
High Tide
Snap (with high tide)
Back to Basics
Basalt Monolith ( + Rings of Brighthearth)
Tolaria West
Fabricate
Power Artifact
Transmute Artifact
Reshape
Time Spiral
Thran Dynamo
Gilded Lotus
Jace, Vryn's Prodigy  Flip

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