|Commander / EDH||Legal|
Printings View all
|2010 Core Set (M10)||Uncommon|
Combos Browse all
Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.
Price & Acquistion Set Price Alerts
15 hours ago
18 hours ago
1 day ago
It's good to have redundancy in a deck that relies on its commander for the main theme of the deck. For that reason, I would advise picking up Leyline of Anticipation , if not also Vedalken Orrery . Also, since you're running Blue Sun's Zenith , 1 and 2-mana instants, and a way to flash in artifacts in your command zone, I would look into the Isochron Scepter + Dramatic Reversal combo. If you decide you like that one, Sphinx's Revelation is also in your colors, and you're running the colors for Enlightened Tutor , Idyllic Tutor , Mystical Tutor , Whir of Invention , and Fabricate , as well as enough artifacts for Inventors' Fair to be quite good. Finally, it's a little hard to tell exactly what directions you're talking about, but check out the "themes" tab on EDHREC for whatever you're thinking, as well as the page for your commander and individual cards that form the core of your strategy to see what cards are played alongside them. You should be able to flesh out whatever direction you want to move in from there.
1 day ago
The first thing you're going to want to do is add a LOT more land. If you do the math, your land count is the equivalent of a 60-card deck running 13 lands. I would expect to see minimum 35 lands in any commander deck, and it's more typical to see 37-39, especially since you're built so much around your commander and need to get to 6 mana before your deck does much. I would watch SaffronOlive's video on the 3 biggest deck building mistakes here. Next, I would check out the EDHREC page for your commander here to see how most people are building their decks, although starting with the UR page, just so you get a feel for the staples in that color pairing, since I don't see stuff . If you toggle the budget tab on the upper right of the page, it will give you more options that are similar to the price of the cards you've already included. The second most important thing I would think about, after the land count, is what cards scale up well to a game with multiple opponents starting at 40 life that are running larger threats. It's unlikely you'll impact the board much with a card like Direct Current , since most of the meaningful creatures in Commander have over 2 toughness, and two-for-one'ing yourself and using up your whole turn to get rid of something with 4 toughness will leave you behind very quickly. In terms of your Skullclamp plan, it's a cool one. I would add in Fabricate and Trinket Mage to make sure you find it in a singleton deck.
2 days ago
I would add: Burnished Hart Solemn Simulacrum Pilgrim's Eye Metalwork Colossus Hellkite Tyrant Tormod's Crypt Spellbook Fabricate Everflowing Chalice (its just better than sisays ring) Chaos Warp Reality Shift Inventors' Fair Telling Time (a personal favorite of mine) Jhoira's Familiar Ornithopter Swan Song Thaumatic Compass Flip
2 days ago
4 days ago
I see others offering alt win cons and I can tend to agree that you have options. To that end I would introduce Nantuko Shrine or Duskmantle Guildmage . If you want to go for an extreme idea you can of course also look into the whole Coat of Arms tribal aggro style.
Other powerful draw spells: Sphinx of the Chimes (I mean, where else are you going to play it am I right?).
1 week ago
Wall of Omens in terms of holding off opponent
Geralf's Messenger could be creature-based life-changery