Fabricate

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planechase (HOP) Uncommon
2010 Core Set (M10) Uncommon
Mirrodin (MRD) Uncommon

Combos Browse all

Fabricate

Sorcery

Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.

Price & Acquistion Set Price Alerts

HOP

M10

MRD

Ebay

Fabricate Discussion

SamsWrath on Artifact Deck

15 hours ago

Elista, Tinker is not legal in EDH but, Fabricate , Reshape , Whir of Invention and Transmute Artifact are all viable options.

Elista on Artifact Deck

18 hours ago

Kuldotha Forgemaster and other tutors to pull the right artifacts out at opportune times. Tinker or Fabricate

triproberts12 on What's a main phase? (Raff)

1 day ago

It's good to have redundancy in a deck that relies on its commander for the main theme of the deck. For that reason, I would advise picking up Leyline of Anticipation , if not also Vedalken Orrery . Also, since you're running Blue Sun's Zenith , 1 and 2-mana instants, and a way to flash in artifacts in your command zone, I would look into the Isochron Scepter + Dramatic Reversal combo. If you decide you like that one, Sphinx's Revelation is also in your colors, and you're running the colors for Enlightened Tutor , Idyllic Tutor , Mystical Tutor , Whir of Invention , and Fabricate , as well as enough artifacts for Inventors' Fair to be quite good. Finally, it's a little hard to tell exactly what directions you're talking about, but check out the "themes" tab on EDHREC for whatever you're thinking, as well as the page for your commander and individual cards that form the core of your strategy to see what cards are played alongside them. You should be able to flesh out whatever direction you want to move in from there.

triproberts12 on

1 day ago

The first thing you're going to want to do is add a LOT more land. If you do the math, your land count is the equivalent of a 60-card deck running 13 lands. I would expect to see minimum 35 lands in any commander deck, and it's more typical to see 37-39, especially since you're built so much around your commander and need to get to 6 mana before your deck does much. I would watch SaffronOlive's video on the 3 biggest deck building mistakes here. Next, I would check out the EDHREC page for your commander here to see how most people are building their decks, although starting with the UR page, just so you get a feel for the staples in that color pairing, since I don't see stuff . If you toggle the budget tab on the upper right of the page, it will give you more options that are similar to the price of the cards you've already included. The second most important thing I would think about, after the land count, is what cards scale up well to a game with multiple opponents starting at 40 life that are running larger threats. It's unlikely you'll impact the board much with a card like Direct Current , since most of the meaningful creatures in Commander have over 2 toughness, and two-for-one'ing yourself and using up your whole turn to get rid of something with 4 toughness will leave you behind very quickly. In terms of your Skullclamp plan, it's a cool one. I would add in Fabricate and Trinket Mage to make sure you find it in a singleton deck.

TheRedGoat on The Man,The Myth,The Mill | Persistent Petitioners

4 days ago

I see others offering alt win cons and I can tend to agree that you have options. To that end I would introduce Nantuko Shrine or Duskmantle Guildmage . If you want to go for an extreme idea you can of course also look into the whole Coat of Arms tribal aggro style.

Other untappers: Intellectual Offering , Quest for Renewal , Turnabout (these're just good value).

Other pseudo resets for your board state: Mass Polymorph and Synthetic Destiny (tap your board, make a new board).

Other powerful draw spells: Sphinx of the Chimes (I mean, where else are you going to play it am I right?).

Third option: Arcane Adaptation and Xenograft (if you have infinite tokens that are all advisors, you only need one "Persistent Petitioner").

Suspect weak links: Both of your planeswalkers, Collected Company , and Fabricate (I say this without playtesting, but you do have black tutors available and all).

dragonforce60 on Life Drain

1 week ago

Wall of Omens in terms of holding off opponent

Geralf's Messenger could be creature-based life-changery

I warily say this, but pure removal can replace ramp: Duress, Despise, Go for the Throat etc

Idyllic Tutor is bogus for casual play, don't even recommend it, but it does exist. Had a bad time with the slowness of Fabricate once.

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