|Commander / EDH||Legal|
Printings View all
|2010 Core Set (M10)||Uncommon|
Combos Browse all
Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.
1 day ago
I don't like Fabricate you're in black you have better tutors, even in blue you have more tutor options.
2 days ago
Hey, been playing Mairsil for a few months now and here to offer some suggestions. But I also have some questions.
1: Are you married to infinite mana combos? MY experience is that they are ineffective because they require perfect hands. And due to your budget limit I would imagine Demonic and Vampiric Tutors are out of the question. Ditto Intuition. It's too bad because these three would really enable artifact based combos to be assembled easier. Of course there's Fabricate or Whir of Invention but these are sub-optimal to Black tutors which fetch anything you want. Board wipes for example, which are SO important in a Mairsil build. You should also run Mystical Tutor as it's within your budget and fetches maybe the most important card in the deck (Buried Alive) Also, DEFINITELY play Gamble is you're not running the black tutors. If there that doesn't care about the discard, this is it.
2: Pillowforts and Board Wipes. Which do you prefer? My personal experience is that pillowfort cards like Smoke Crawlspace and Caverns of Despair (or in your deck, Propaganda) are not only not always effective, they are prone to removal. Both from other players and from you caging Nev's Disk with Mairsil and establishing a soft lock. I would take the Last One Standing and mainboard it immediately along with the excellent Chandra's Ignition and if you're willing to go overbudget Toxic Deluge is also a must. Though cheaper $$$, but higher CMC, alternatives exist. You might also want to consider Fire Covenant as a mix between targeted and mass removal. Crypt Rats is also a good walking boardwipe and cage target. Though it is best when Chromatic Lanterns is on board or if you're running Urborg, Tomb of Yawgmoth
Card Draw: First off: Fact or Fiction is your best friend. This is literally the best card draw card in Magic for this Commander. The reasons for which are pretty easy to see. As another commenter on Reddit said: Wheels. Wheels. Wheels. Windfall , Magus of the Wheel , but Jace's Archivist and Whispering Madness most of all since they can be stapled to Mairsil for further wheeling. You want to be POWERING through your deck. Especially since you are not/ cannot get the high end, low CMC tutors. For additional evil, add Legacy All Star Notion Thief . "Flash in Notion Thief at the end of your turn. My turn. Windfall. We all discard your hands. I draw 28 cards...you guys draw none" A few of the loot effects are fine for the extremely early game but I'd keep 3 max and replace the rest with FoF's and wheels.
Haste enablers: I am just going to assume you don't know about Hanweir Battlements and Flamekin Village you can lose Urabrask for sure and free up a slot for something else and also lose either Fervor or Thousand Year (which, as established, die to Disk...though despite dying to Disk I would recommend Lightning Greaves for the Shroud just as much as the Haste)
Counters: I would lose anything with 2 Blue in the casting cost in favor of things like Intervene . Keeping as much Blue open as possible for Aetherling and Quicksilver Elemental's abilities to be activated when needed. Negate is also a strong pick as, largely, your opponents creatures shouldn't be of much concern to you. You are mostly concerned with countering instants that try to kill Mairsil in response to an ability activation or, frustratingly, people attempting to counter Mairsil. To be specific put in the two cards I suggested and take out Counterspell and Wizard's Retort.
Cage Targets/ Creatures: Personally, I would lose the infinite mana stuff as it is convoluted in several ways, but to each their own. I'll try to keep my advice away from that issue save to say that: Your combos should really be two cards and preferably creatures so they and Aetherling can be dumped in one go with Buried Alive. (It's getting late here so I'm not going to offer any reasons from here on out but if you have questions I'll respond to them tomorrow) Out: Deadeye Nav, Duskmantle Guildmage, Knacksaw Clique, Mischievious Poltergeist, Oona, Soul of New Phyrexia, Urabrask, Walking Ballista. Maybe out: Geth, Memnarch, The Locust God (he may be worth keeping if you follow through on running a tonne of wheels). (I will suggest cards to run and wrap up this comment tomorrow, though feel more than free to hit me up in the meantime)
6 days ago
Sundial of the Infinite is a great way to protect your Geist as well as keep your token so you can have a consistent army. Enlightened Tutor as well as Fabricate are also all stars in these types of decks. Open the Armory and Steelshaper's Gift also adds more into consistency~
1 week ago
maston07 You're welcomed and thanks for the compliments and upvote too!
Yes, I've always been trying to find a spot for Enlightened Tutor to no avail as the deck is already very tight. I only run 1 enchantment ( Penance which is just an enabler) so the tutor's main targets would be Proteus Staff or Isochron Scepter , both of which are my key wincons. At the moment, I've been relying on the other tutors (e.g. the various transmute spells like Muddle the Mixture , Dimir Machinations or Inventors' Fair or the good old Fabricate ) to fetch them in times of need.
What would you recommend be removed to make room for Enlightened Tutor ?
1 week ago
Maybe get some cards that can tutor for Krak's thumb since it is such a necessary card in the deck. Like Muddle the Mixture or Fabricate and Long-Term Plans can tutor for any card in your deck even though it would be put a few cards down.
2 weeks ago
This list I currently have posted is not my actual version I had, it's been heavily downgraded as my pieces went into my Zur and Kess deck. If you have the budget available, than pretty much you will add in all the efficient mana rocks all the tutor and it will be essentially a Dimir IsoRev deck with Circu at the helm to end the game.
I also ran tutors like Transmute Artifact , Reshape , Whir of Invention , Fabricate as your goal is to control the board and tutor out your combo pieces as soon as possible. Using Lantern Control as a subtheme to control what they draw.
3 weeks ago
Hey, to make your deck more competitive consider building around Darksteel Reactor , Magistrate's Scepter and Sage of Hours ? A strategy around Biovisionary is not worth it because it forces you to play a bunch of bad high mana cost cards to enable it.
What you want with Reactor/Scepter are cards that can untap Vorel to be able to use his ability more than one time a turn as well as other cards that interact with charge counters. You also want tutors for artifacts. With Sage you need to get a counter on him either with graft (Frogling), moving a counter from one permanent to another (Conduit) or target him (Bioshift).
Cards to consider adding:
- Coretapper : Reactor, Scepter, Prism, Everflowing, Cornucopia, Cannon, etc. use charge counters.
- Kiora's Follower
- Seeker of Skybreak
- Magewright's Stone
- Thousand-Year Elixir : gives Vorel haste and untap.
- Instill Energy : gives Vorel haste and untap.
- Kiora, Master of the Depths
- Tezzeret the Seeker : can be a repeatable tutor and put onto the battlefield either Reactor or Scepter, etc.
- Whir of Invention
- Buried Ruin
- Inventors' Fair
Another thing to consider is decreasing the avg. CMC of your deck. You can do this by cutting a lot of high mana cost cards especially creatures and enchantments for lower mana cost cards:
- Serum Visions
- Mystic Remora
- Rhystic Study
- Sol Ring
- Astral Cornucopia
- Everflowing Chalice
- Simic Signet
- Fauna Shaman
- Eternal Witness
- Scavenging Ooze
- Lux Cannon
- Swan Song
- Arcane Denial
- Trygon Predator
- Trinket Mage
- Ravenous Slime
- Chain of Vapor
- Beast Within
- Reality Shift
- Nature's Claim
Many of these cards are budget and cards like Study are expensive price, but entirely worth it if you're trying to be more competitive. Toothy, Imaginary Friend is a good creature with counter strategies and all these draw spells especially repeatable ones such as Remora and Study can really pump it. Fauna can be a repeatable creature tutor which is very helpful when your budget can't afford all the expensive price tutors. When playing Toothy you want Reliquary Tower because Toothy can draw a lot of cards and you want to keep all those cards in your hand.
I offer more advice :) Good luck with your deck.
Fabricate occurrence in decks from the last year
Commander / EDH:
All decks: 0.08%
W/U (Azorius): 1.12%
U/R (Izzet): 0.69%