|Commander / EDH||Legal|
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|2010 Core Set (M10)||Uncommon|
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Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.
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2 days ago
It looks to me like you're going for a sort of different type of deck than mine (or at least are playing it in a very different environment), so I'll be careful with suggesting too much, and stick to the things I have found worked well in general for me.
First I would recommend is Channel the Suns. If you're looking to get the King out as early as possible, this is the card to do it, allowing you to drop him as early as turn 2 in combination with Sol Ring. Even beyond that, it usually feels pretty good to get him out a turn earlier, or for one less mana, sometimes enabling you to follow him up with a scarecrow right away.
Secondly, I agree with your aversion to use too many changelings, but if you're looking for a wacky combo, it doesn't get much better than the trio of Changeling Hero, Changeling Titan and Changeling Berserker. I find they work great on themselves, as they allow you to champion a scarecrow, which re-enters when they die, and can get you another trigger. If you manage to get all 3 of them together, though, you can have them champion each other (e.g. play the Titan first, champion any creature, then drop Hero, champion the Titan, then play Berserker, champion Hero. Since Hero leaves play, Titan re-enters, which champions Berserker, causing Hero to return and so forth), which is usually a game ender since you're able to destroy all of your opponents' permanents. I'm usually not much of a combo player, but I personally find this one very funny, if a bit hard to get off.
For theme, I'd urge you to play Reap and Sow. It's not really a great card, but it can help you ramp and tutor for some of the more key Nonbasic lands (in your case probably Cataracts or Inventor's fair). And it just fits the theme. If you're playing Reaper King, you might as well start Reaping (or sowing, or both!).
I also tend to like Tezzeret the Seeker , especially if you back him up with a set of artifact lands (Seat of the Synod, Tree of Tales, Vault of Whispers and Ancient Den). You'll mostly want him for his second ability, which allows you to tutor your artifact lands for some added ramp, or a simple -1 to grab that Heap Doll if you need a RK trigger and don't have one on hand.
Lastly I'd like to recommend either Fabricate or Drift of Phantasms (or both, as I did). The point of fabricate is hopefully somewhat clear, and I tend to like the Drift as it can find a lot of your key cards (I usually end up transmuting him into either a Scarecrone or a Chromatic Lantern), and even if you don't need to transmute it, it can never hurt to have an extra flying blocker.
I'll leave it at that for now. If you're looking for more inspiration, take another look at my list.
3 days ago
11/11/18 Pretty much refreshed the list. Flash hulk sucks in this build because too many control slots were taken. Arixmethes was cool but didnt help progress the gameplan. Added things like Power Artifact and Fabricate for obvious reasons.
6 days ago
1 week ago
Yea, i feel you, niv is quite hard to cast, esp. the parrun ed. is bonkers
i suggest not to put in more lands, but more on mana ramps/rocks that produce and/or , because you can only put 1 land per turn, but casting an artifact will give you more benefit in the next turn.
- Commander's Sphere
- Obelisk of Grixis
- Astral Cornucopia
- Star Compass
- Coldsteel Heart
- Izzet Cluestone
- Jeskai Banner or Sultai Banner
- Eye of Ramos and/or Heart of Ramos
or even multi mana lands,
or artifact tutors card:
or you can go full control deck, put in alot of board control spell (board wipes), board wipes is good for your deck because you dont have many creature in play. combine with a passive card draws engine (2-3 card per turn, meaning land drop would be easier to come by).
Then if you think you have all your pieces together start putting in some pressure on the board, if not stall the game XD (negotiating and stuff)
Board wipe artifact:
Hope it helps,
1 week ago
I like what you have here! If you included Blasting Station or Aetherflux Resovoir they could be alternate wins with Rooftop Storm Gravecrawler and Grimgrin,Corpse-Born Plus, they are easily tutorable with Trophy Mage or Fabricate Everything else I definitely like, good job!
3 weeks ago
Bantchantment? No. Superfriends? No. Control? Yes.
Since you're not running a creature-based deck or a heavy stax, why not switch out Thalia, Guardian of Thraben; and considering your win condition looks to be The Chain Veil (and you are considering tutors), how about switching the soldier out for a Fabricate.
3 weeks ago
I have updated the deck a bit, but the description has yet to follow.
I have put Baleful Strix in for more flicker shenanigans.
Vodalian Illusionist for another phasing enabler.
4 weeks ago
Might look at Volrath's Stronghold for a land. Ever think of using Syphon Flesh. Ever think of putting in cards like Illusionist's Bracers or Rings of Brighthearth ? Think I like Rings better in this deck. Also since you have blue you could run Fabricate too (to get Altar). Something like Flesh-Eater Imp could also one shot someone /w ease - wouldn't even need RoofTop Storm (Imp, Equip Boots, sac some shit, swing dead (easier if you say have Warchief out).
Just some ideas.