|Commander / EDH||Legal|
Printings View all
|2010 Core Set (M10)||Uncommon|
Combos Browse all
Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.
Price & Acquistion Set Price Alerts
|Have (18)||ZombieFood , xXThormentXx , hippienproud , jtaddeo , davir , Mousemke , jhTheMan99 , Va1mar , saj0219 , CastleSiege , MoJoMiXuP , golgarigirl , rainbowofdeath , Justinaut , meowCat1234 , kpral , LTmiller , marsthesoos|
|Want (7)||Turtlelover73 , Pylioz , Ariumlegion , Jose_Arrogantio , hwagner , mlouden03 , meowCat1234|
2 days ago
Dissolve, Counterspell, Dismiss, Bant Charm is a personal favorite, especially when it protects your finishers and stops the Torpor Orb menace and its creature counterparts, Cancel, Broken Concentration, Draining Whelk pairs nicely with restoration angel and Eldrazi displacer, Dream Fracture, Faerie Trickery is good in a faerie-less meta, Familiar's Ruse can put a blink target back into your hand so its not a downside per-say, Hinder, Render Silent, Rewind, Scatter to the Winds, Spell Swindle , Void Shatter are cheaper alternatives. If you're looking for cool or niche cards, or cards that you don't know/remember use Scryfall, its basically Gatherer but better that's where I found a lot of these.
My first couple of cuts would be Gilded Lotus (you're in green, you can ramp for the mana you need if you put in more basics with cards like Explosive Vegetation and Blighted Woodland) so cutting a bunch of the non fetch able lands would be where I would cut, so the scry lands and cards like Port Town (but not the pain lands, those work with your Eldrazi displacer since you don't have Wastes, which I recommend for you 2 regardless, you can fetch for them while the pain lands can provide you with fixing and colorless mana) and if you do add those basics ignore my other suggestion about taking out either farhaven or solemn. Minion Reflector, Fabricate, and Enlightened Tutor to help put the combo together, Birthing Pod and Felidar Guardian are absolutely nuts regardless of your win con, you can go from a 2 drop into a 6 drop in a turn! If you're keeping Brago then you really don't need Momentary Blink, Ghostly Flicker, or Eerie Interlude, you could put either more creatures (or counterspells, which is my suggestion) If you want to keep vorinclex you will need that birthing pod and felidar, I would also say you would need either Mirari's Wake or some way to discard it reliably and cheat it back into play with karmic guide and figure out some way to protect it, namely with counterspells, but if you want to control the table there are better ways, like with Thought-Knot Seer to remove answers as you build your board state and gain an ally with its LTB trigger. Avenger of zendikar is a fantastic late game threat but obviously you need to get more lands in play, so that's the other reason I say add more basics, its pretty inopportune to use another threat to power another threat in this specific capacity, its alright with sun titan since he can also attack to get you a fetch from your grave instead of needing to enter play.
Roon is a toolbox deck, so you need to focus on either progressing your board state rapidly as you accrue more value than all of your other opponents and/or stopping your opponents from having their board states, so for combo your finishers would be locking out the table with dead-eye, and/or creating an infinite army with reveilark, karmic guide and minion reflector, you already have mystic snake, and you already know how to go make infinite mana with karmic guide and reveilark. Later down the road I would recommend using that dead-eye with Thought-Knot Seer to take away your opponents answers.
Hopefully this gives you more than what you needed, but I would need to know how you would like to finish your games in order for me to help make other cuts, do you want to stomp your opponents into submission? Or would you like to combo out while their pants are down? Or would you like a bit of both, because each of these are possible, I just need to know what direction you would like to take this control build.
4 days ago
Hey, looks good you've included pretty much all the base cards here that you want with Merieke. You've decided not to use a blink secondary strategy?
Here's some budget suggestions:
I suggest adding Fabricate more ways to tutor for Elixer or any other artifact like Bracers. The only creatures you can't steal are ones with hexproof or shroud Lighthouse takes these abilities away from your opponent's creatures giving you free reign.
Your strategy is to steal you're opponents' permanents take one from each of them with one spell. Thievery has a high mana cost, but the payoff is worth it. When Zur attacks he can tutor for a lot of good enchantments: Pemmin's, Freed, Umbra, Alarm, Sphere, etc. Getting him and Merieke in play together seems nasty.
Cards to consider cutting for these suggestions:
- Obelisk of Esper
- Time Stretch
- Sunscorch Regent
- Teysa, Envoy of Ghosts
1 week ago
The deck looks like fun! Cool idea. Here are some cards that you might be interested in:
Vedalken Shackles - if you can get enough islands consistently this could do some work
1 week ago
1 week ago
1 week ago
In addition, Dromar's Cavern, the Cycling Deserts, and the KTK lifelands all seem like weird inclusions, though, and I'd suggest cutting them for fetches and shocks if possible, or perhaps Prairie Stream and Sunken Hollow, or honestly even more basics.
1 week ago
alright, not terrible reasoning. Why not replace Panharmonicon for Fabricate or Tezzeret the Seeker ? The first will tutor for all the artifacts, while the second can grab every artifact in your deck immediately except Paradox Engine. Tezzeret is much more powerful, since it puts the artifact directly into play and can also untap things like mana vault.
Consecrated Sphinx could really use a spot (and a ban, in my opinion). Also, Trygon Predator is amazing. The only downside is you have to run both blue and green, but that's it. Same with Edric, Spymaster of Trest. That guy would net you all sorts of advantage from your tap-weenies. Teferi, Temporal Archmage is powerful and would synergize well.
Also, both Academy Ruins and Buried Ruin will keep your artifact win-cons out of the graveyard and I view Regrowth as an auto-include in decks that run green. Late game, it's almost a Demonic Tutor. In fact, I've Demonic Tutored for a Regrowth before...
3 weeks ago
Fabricate and Enlightened Tutor are actually part of my recommendations list, they're typically used to get Minion Reflector, Ashnod's Altar or Birthing Pod so they get an A+ (at least in my deck). Wargate takes 7 mana to get Birthing Pod, by the time you use wargate and get pod, everyone at the table is bound to have at least one answer for it. Whereas Fabricate can get it to you by turn 4, and Enlightened Tutor can get it to you for your turn 2 draw, where wargate allows you to use it on turn 8 after you untap if you played it on curve without sol ring (this is assuming you get to untap with birthing pod still in play), and depending on whether or not everyone has used their answers to kill your pod or not will help determine its usefulness.
I can very much appreciate the sentiment for Rite of Replication, Its a very good card, but in a Roon deck it just takes the place of a value creature, this type of deck also can't support it very well. Remember that I am just recommending these cards and what to swap, by any means these are just ways to increase your decks power from a 'mid-max' stand point (AKA making the deck as efficient as possible). If you feel very strongly about certain cards feel free to tell me I'm wrong. If a specific strategy works (at least for your current meta) then keep the strategy that you can work and win with. Magic is a game about self expression, express yourself any way you want to, even if the cards are sub optimal (and by no means does that make you a bad player), or if the way you want to play is the most optimal way you can play Magic (and this does not make you a good player).
Blood Moon and Back to Basics aren't part of my meta either, so my argument for them isn't just to play around them. To some that looks very sub optimal, people like to jam in a load of non-basics in a blood moonless meta and that's fine (but expensive). My Roon deck has a hyper ramp sub theme, I can get my top threats out faster than my opponents can answer them, with the addition that I don't run into "I can't play this card right now". It also thins my deck when I keep bouncing cards like Farhaven Elf, so I keep drawing cards of value instead of lands when I need a counterspell for defense, a removal spell, or a blocker. Strip Mine and cards like it are also terrible to use against my deck because no one wants to blow up my basics, and its wasted on my already useless fixing (since I have so many basics at that point). It also keeps the deck cheap and easy to make, so I'm not nearly as invested financially into my deck as some other people while keeping my deck just as powerful. Signets are also not part of my list since I can get whatever colors I need as long as I have green mana.
I don't run a single board wipe, and I face a Krenko, Mob Boss deck in my meta. Trust me, any and all board wipes hurt you just as much as the Krenko player. It can be so back breaking that you basically have to scoop, that's why I tell you not to play them in Roon, if anything play another counterspell in its place. If there were cheap one-sided board wipes (4 or less) I would say play them, but any wipe in Magic's history isn't that busted.
There is an option to click on a profile and see where that person recently commented, There is one quite recently where I detailed possible builds for Roon and which directions you can take him in to help point you into a direction (if you need it that is).