|Commander / EDH||Legal|
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|2010 Core Set (M10)||Uncommon|
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Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.
|Have (4)||Blue_Flame , Pumpkinking913 , ,|
|Want (11)||dendr1te , rotusq , Nuregami , Boomcat12B , futility_jp , k-mac , spe360 , Regoober , KillerSheFlash , metalriders , thekadenh|
14 hours ago
jaymc1130 I've made like 10 games this weekend with the Elixir in. The fact is that in my playgroup it helped me in only 2 games. The Elixir made me win one because I was against a Oona deck and for the other game, it made me gain just enough life to stay alive and allow me to combo off.
enpc In the first place, in my play group there was 5 Urza deck... yes yes 5.... Now there is only 1 Urza in our playgroup and I guess you're right: Trinket Mage is not needed anymore and I'll make the switch for Fabricate . Thanks!
enpc on Consult T&T
20 hours ago
If you are going to add Elixir of Immortality to the deck, you could potentially swap Swords to Plowshares with Reality Shift . Shift (while one mana more) is in blue, can deny top-of-deck tutors (assuming it's not a creature) and can provide a win condition when looped, exiling the manifest token. But if you add Elixir of Immortality you also have Swan Song loops too.
1 day ago
I've always liked Oloro, Ageless Ascetic -- he was my first general.
I've always thought Path to Exile is way overrated in EDH. Swords to Plowshares , which I see you've included, is better mainly because it doesn't ramp your opponents. In a format filled with people routinely doing mana-intensive things, I think you'll be better off running something like Ashes to Ashes .
Ponder , Preordain and Brainstorm are three REALLY good cards. Like Xerox decks in Vintage, in EDH it is advantageous to replace a part of your mana-base with cantrips. This allows you to dig for lands if you need them, and spells if you don't. Running these three, along with similar cheap card-draw, will allow you to run around thirty-two or so lands. Brainstorm goes from good to great if you have a high number of shuffle effects, from things like the Polluted Delta you're running. Similarly, Sleight of Hand or Serum Visions are good; they should be run only if you're already running the first three and still need more cantrips.
Similar to cantrips, card-positive draw-spells (i.e. Spells that draw more than one card) are also real good. Painful Truths , Fact or Fiction , Thirst for Knowledge , Night's Whisper , Echo of Eons and Windfall are great includes. Windfall and Echo of Eons are especially powerful if you also run Narset, Parter of Veils .
I highly suggest replacing your three-mana rocks with two-mana rocks. Chromatic Lantern , Pristine Talisman and Commander's Sphere are not as good as Talisman of Progress , Talisman of Hierarchy and Talisman of Dominance . Fellwar Stone , Mind Stone and Thought Vessel are also good two-mana rocks; Chrome Mox and Mox Diamond are good, though wildly expensive.
Ashiok, Dream Render is excellent if your format has a lot of fetch lands; it also hoses graveyard decks.
Ancient Tomb is a better Temple of the False God -- if you have access to it, you should run it. 'Enter the battlefield tapped' can be pretty not-good; while cards like Dimir Aqueduct are card advantage in that they produce more mana from the same number of lands, they aren't as good as a standard dual (at least in my opinion). Silent Clearing , City of Brass and Mana Confluence are all better than the Karoo lands. Caves of Koilos , Adarkar Wastes , Underground River , Reflecting Pool , Forbidden Orchard and Exotic Orchard are similar.
I don't think Felidar Sovereign is very good. Typically you cast it during your main phase, and it has to last an entire turn cycle with your life total above 40 (or 38, in Oloro, if you stack your triggers right) before it will win the game. During this time, all of your opponents will be doing all they can to remove it. I think it may be easier to win with a Laboratory Maniac / Jace, Wielder of Mysteries + Demonic Consultation / Doomsday combo. Running Silence can help protect this combo.
Force of Will and Mana Drain are the gold standard in counters, though they'll cost you about the same as a used kidney. Dovin's Veto , Spell Snare , Dispel and Swan Song are all good considerations; if your meta is filled with fat creatures, Exclude can be good, too.
I think you can run either Ghostly Prison or Propaganda -- I don't think both are necessary, especially since you're running Enlightened Tutor already. I advise running Ghostly Prison over Propaganda , as it doesn't die to Pyroblast / Red Elemental Blast .
Since it seems Aetherflux Reservoir is your main win condition, you may want to consider running Fabricate and Whir of Invention as tutors. If you want to go real deep, Transmute Artifact is a good card (though, also, REALLY expensive).
Alright -- I gotta go to bed. Good luck with the deck building!
6 days ago
It would be a great hit to fill the battlefield with lots of exiled samurai, but it is a huge leap of faith to get there with only one copy of Pyxis of Pandemonium , don't you think? Maybe you could add extra copies and include Fabricate .
1 week ago
here we are, recieving a ban that hurts our deck quite a lot. I see that you changed your list into a storm based combo with Aetherflux + Paradoxical Outcome. My approach was shifitng more into control (see my List).
There are some cardchoices you are running I'm quite curious about. Gonna list them here:
is Arcum's Astrolabe worth its slot?
Illusionist's Bracers seem very slow to me. While comboing with Aphetto and creating value with Azami, that card is kinda situational I think. What are your results from testing?
also no Time Spiral ?
1 week ago
So given you're not after infinite combo, the next best pairing of cards you could tutor for are Unwinding Clock and Vedalken Orrery , so you can cast a spell every single turn with Urza and a couple rocks. Tezzeret the Seeker and Fabricate can both help you assemble it much faster than the portals.
2 weeks ago
I would play Fabricate and Whir of Invention in this deck. The added consistency seems worth it. I haven't seen this deck play out so I don't know if the slight speed bump is worth the consistency, but that could be a cool thing to try out. I would also recommend Anointed Procession because that seems really good to double down on spirit generation.
Good luck with your list!
3 weeks ago
Hissp looking at the build it seems casting tutor mages may be too slow, other than Fabricate all other tutor options put scepter/engine into play. All the tutors other than Tezzeret the Seeker create a clue off Trail of Evidence , and tezz is too strong not to run. Finally the deck has no way to utilize the body of the mages other than blocking tymna etc. T
TLDR The mages are low tempo low synergy.
Fabricate occurrence in decks from the last year
Commander / EDH:
All decks: 0.08%
WU (Azorius): 1.12%
UR (Izzet): 0.69%