|Commander / EDH||Legal|
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|2010 Core Set (M10)||Uncommon|
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Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.
|Have (5)||Zyrook , saj0219 , , Blue_Flame ,|
|Want (10)||Nametagstolen , jmattner , Fiacho , Wulff , faktorypak , Gmeritt , ausername , philktoken8998 , TheTimCan , Surymo|
1 day ago
Your deck already looks miserable to play against, so I would recommend Expropriate . That card makes people want to die. The one thing is that your deck has 12 lands that come in tapped. I think shock lands or the ones from battlebond ( Watery Grave and Morphic Pool ) could be nice for getting a faster start. It all depends on your budget. Also, your deck seems kind of control-y, so maybe a slower ramp that is stopped less easily could be good. Dreamscape Artist 's ability basically just says, "once per turn cycle, one of the cards in your hand becomes Harrow ." Land based mana ramp is harder to stop because most people don't play land removal ( Armageddon ) but Artifact removal is common ( Vandalblast ). Another possible wincon for your deck is Test of Endurance , or just Fabricate as a tutor for Aetherflux Reservoir as well as any of your other artifacts. I hate lifegain. But yeah. Those cards are pretty good in my opinion.
3 days ago
1 week ago
Thanks a lot for your input. I was quite busy those last weeks so I couldn't really pay attention to what was happening there, excuse the late answer.
Since I made it up with this first testing version - smthg like 3/4 months ago - the deck has faced several changes...
You are right about the curve; it was just too high, slow and inconsistent for the format. On the beginning, I wanted to stay on a midrange / tribal approach with a creature-heavy decklist that used Varina as an engine to put pressure on the opponent by creating dozens of zombies, adding a loot effect to ensure better late game options, but I must admit that it felt really casual. Some cards like Anointed Procession or Endless Ranks of the Dead that didn't bring on any kind of direct impact on the game when you cast them for such an high-cost proved to act like horribly weak tools against competitive DC lists I had the chance to confront to.
The idea of building up a control archetype revolving around Varina's ability to create an army in the late game you're suggesting seems neat, I may consider some changes in the upcoming week in order to see if it could be more viable than the actual list I'm running (both come quite close to each other, in terms of deckbuilding... the hardest part of it will be to find room for considering more lands).
I completely abandoned the previous statement of the decklist: every creature that didn't immediately synergize with Varina and every slower card have been cut. However, I think this tribal strategy could work nicely in an EDH (not competitive though) pod.
As you can see atm, even if it's still not great, I focused my objectives on a Cycling strategy. Transmute Artifact searches mostly for Fluctuator , but could be used to get any other needed artifact. I also tried Reshape and Fabricate for more consistency, but I felt like I didn't need all those pieces, as they relatively slowed me down when I preferred less specific tutors.
The main issue that's restaining the list is that even if you're able to cycle between 10/20 cards really quick, there's no valuable point at doing so. Varina's ability (token creation) is slow without great mana generators. And I didn't find something anything interesting as a combo/interaction that synergized with the initial idea of looting and that would provide me access to a large amount of mana.
Rooftop Storm is becoming clunky now, but it still got its powerplays. The obvious combo with Gravecrawler , Wayward Servant and Phyrexian Altar (I may reconsider Ashnod's Altar and Plague Belcher to fluidize its potential, if I manage to find them places).
Hollow One and Archfiend of Ifnir impressed me so far. You have less control on the board with this iteration than before, and they help greatly against aggressive decks. If they are too slow or not useful, you can just cycle them away. Archfiend of Ifnir is a bit overcosted though, if I discover cards that oils same kind of synergies at the lowest cost, I could replace it.
I tried the ''Decree Circle'' but none was good enough. Decree of Pain was slow and clunky, bad in most cases. Decree of Justice has nothing to do there, and wasn't worth the few times I was able to cast it. Decree of Silence is obviously the best Decree I can play in those colors. It was a blast against Control / Combo archetypes and a poor card when you face an aggressive / midrange deck. However, I liked its potential with Academy Rector and I want to give more playtest time (I could even consider Solemnity ).
Some cards underperform and are cuttable but I want to test them a bit more as I don't know what to replace them for. In this category >
Rebuild > I like when the cycling cards are playable on their own. This one is poor as we play a lot of artifacts. I never got in a situation where this was helpful. Could be nice with cards like Mycosynth Lattice , but I sincerely doubt about it being a convincing argument.
Vizier of Tumbling Sands > not a bad card on its own, but I got through situations where as good as the other cycling cards.
I certainly forget some factors, I will try to keep editing the list more seriously this weekend.
1 week ago
Hey, really well made Commander deck, but it's only 94 cards :)
Thalakos Seer is quite good with Ninjutsu, getting value with Yuriko. Ninja of the Deep Hours , Higure, the Still Wind and Ink-Eyes, Servant of Oni are good Ninjas, worth playing with Yuriko. Higure is great with Arcane Adaptation because then it can tutor for any creature in your library since all creatures are considered Ninjas.
All the low mana cost unblockable creatures and flying creatures are good to get a fast Yuriko onto the battlefield. Unblockable: Slither Blade , Triton Shorestalker , Mist-Cloaked Herald , Gudul Lurker , Dimir Infiltrator , Tormented Soul . Flying: Mausoleum Wanderer , Pteramander , Jace's Phantasm . Thada Adel, Acquisitor has a good ability for multiplayer Commander since most opponents decks have artifacts. Fabricate or Trinket Mage are worth playing just to tutor for Top. Good luck with your deck.
1 week ago
Hey, my suggestions are to improve the manabase. Lands $5 or less each to consider adding:
- Exotic Orchard
- Cascading Cataracts
- Spire of Industry
- Prairie Stream
- Sunken Hollow
- Port Town
- Choked Estuary
- Caves of Koilos
- Underground River
- Seat of the Synod
- Vault of Whispers
- Ancient Den
Other cards to consider adding:
- Chromatic Lantern : helps with color fixing for Sen's ability.
- Fellwar Stone
- Smothering Tithe : treasures are artifacts and can be saced for any color of mana.
- Rhystic Study
- Mystic Remora
- Mystical Tutor
- Enlightened Tutor
- Demonic Tutor
- Anguished Unmaking
- Thief of Sanity
- Baleful Strix
- Solemn Simulacrum
- Phyrexian Metamorph
Cuts to consider:
- Meandering River
- Submerged Boneyard
- Rupture Spire
- Temple of the False God
- Evolving Wilds
- Terramorphic Expanse
- Myriad Landscape
- Akroma, Angel of Wrath
- Frost Titan
- Magister Sphinx
- Oloro, Ageless Ascetic
- Sphinx of the Steel Wind
- Sphinx Summoner
- Finale of Glory
- Argentum Armor
- Obelisk of Esper
- Hedron Archive
2 weeks ago
It looked like Niv got cast for WUBRG twice with no commander tax.
3 weeks ago
Hey its PJ from Commander Replay. I took a look at the deck. I don't usually look at things this early in development but heres some stuff you might be interested in. Id probably add in just a bit more cost reduction, cards like Pearl Medallion , or Herald's Horn . Card draw is also super important for a deck like this, i would look at some options that can draw you multiple cards. Maybe some cards Kindred Discovery , Recurring Insight or perhaps some power based card draw like Soul's Majesty , Rishkar's Expertise . Id probably cut the number of creatures to somewhere around 28-30. You will also want some removal or form of interaction Rapid Hybridization , Pongify , Reality Shift , or Cyclonic Rift , maybe even an Evacuation if you wanted to try and retrigger altar of the brood... not sure about that interaction though. Also a Fabricate or Whir of Invention might be good to find thrumming stone. Anyway theres a few suggestions to get you going. Best of luck
3 weeks ago
Shieldman and TheKingThero I honestly had no idea Fabricate existed, it's definitely going in once I can order more cards. Thanks for pointing it out. TheKingThero any specific spell fetches I should look at getting? I know I need to pick up a Mystical Tutor , are there any others that are sub-$10 I should try to get? (I'd like to get cheaper upgrades out of the way before I go for bigger ones)
Fabricate occurrence in decks from the last year
Commander / EDH:
All decks: 0.08%
W/U (Azorius): 1.12%
U/R (Izzet): 0.69%