|Commander / EDH||Legal|
Printings View all
|Iconic Masters (IMA)||Rare|
|2011 Core Set (M11)||Rare|
Combos Browse all
Creature — Human Monk
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying.
Price & Acquistion Set Price Alerts
Serra Ascendant Discussion
4 days ago
Ancient Tomb Cabal Coffers Mana Confluence Marsh Flats Polluted Delta Flooded Strand Scrubland Thespian's Stage Wasteland Strip Mine Phyrexian Tower Mana Crypt Basalt Monolith Grim Monolith Mana Vault Serra Ascendant
5 days ago
Hey there! I’ve been piloting a version of this deck for a few weeks now and it’s been tons of fun! I don’t have many aggressive or even creature heavy decks so this has been a pleasant change of pace. Avacyn has proven to be a major problem for my main playgroup and it irritates them even further that they didn’t consider her strong enough to bother with lol. I’ve had games where I just turn 1 dropped a Serra Ascendant and proceeded to take over because they couldn’t stop him.
2 weeks ago
i know its a casual deck but you have way too high of mana cost in everything, for one Dark Depths is not meant in this kind of deck if you dont have a way to cheat his counters or have the mana to take them out, as well as Sigil of the Empty Throne you dont have enough enchantments, might as well take them all out. Tempest Djinn, Angel of Jubilation, Yosei, the Morning Star, Exquisite Archangel, Goliath Sphinx, Ornithopter, Rustwing Falcon, Serra Ascendant, Azorius First-Wing, Resplendent Angel are either to expensive, you dont have a reliable source to use they'r abilities or are simply underwhelming. for lowering the mana cost i suggest Warden of Evos Isle. you can replace Serra Aviary for Favorable Winds, for counters Spellstutter Sprite, Nimble Obstructionist, Spell Queller,Siren Stormtamer and probably not very good if its not a fast pace deck (storm) Erayo, Soratami Ascendant. Hope of Ghirapur and Selfless Spirit are good protection, Vendilion Clique and Gilded Drake some good control. Palace Familiar, Owl Familiar net you some card draw and Illusory Angel, Sky Spirit seem ok. i didnt go in to much noncreature spells and i lck sleep so i hope i was helpful.
2 weeks ago
Here might be some cards that can be helpful:
- Lightning Greaves
- Swiftfoot Boots
- Swords to Plowshares
- Path to Exile
- Dawn of Hope
- Enlightened Tutor
- Return to Dust
- Rebuff the Wicked
- Faith's Reward
- Authority of the Consuls
- Serra Ascendant
- Soul's Attendant
- Lapse of Certainty
- Scout's Warning
- Tragic Arrogance
- Blind Obedience
Cards suggested to cut:
- Ajani's Pridemate
- Anafenza, Kin-Tree Spirit
- Atalya, Samite Master
- Banisher Priest
- Gerrard Capashen
- Martyr of Sands
- Paladin of Atonement
- Sunscorch Regent
- Celestial Convergence
- Celestial Mantle
- Cradle of Vitality
- Nimbus Wings
- Ordeal of Heliod
- Angel's Mercy
- Divine Verdict
- Meditation Puzzle
- Renewed Faith
- Safe Passage
- Planar Cleansing
- Chalice of Life Flip
- Venser's Journal
The reasons the card listed above to cut is one of few reasons either they don't do much, better alternatives, or they don't further your game plan enough to make an impact. By meta I meant, the type of decks you are facing as your meta might be filled with more aggro players than if that's the case you might want to add in a Ghostly Prison for example, or if you are facing a lot of reanimation decks than adding in a Relic of Progenitus or Tormod's Crypt can be fairly helpful. Against control players than you might want to consider a lot Silence/Orim's Chant effects.
Aside from that, some non-budget friendly cards are the obvious Mana Crypt, Mana Vault, Teferi's Protection, or Vedalken Orrery. Winding Canyons can also be helpful to flash out Evra or your Felidar Sovereign to sneak in that win.
Hope that helps!
3 weeks ago
Cool deck! Maybe reconsider Athreos, God of Passage. I always found him very underwhelming in Commander. Even tho I love everything about the card, Karlov is just not gonna abuse him in a way like Ayli for example does. Try and replace him for one of the following for example: Twilight Prophet Teysa, Envoy of Ghosts (even tho she is a bit expensive) Serra Ascendant Ranger of Eos So you can get your small lifegainers out Kambal, Consul of Allocation Fountain of Renewal
At least I found out by playing my Karlov deck, that in multiplayer a lot of steady small lifegain triggers really help.
If you wanna have a look at my take on Karlov it's this one :) Karlov's Will, help with that one is always welcome :)
Arvail on Nahiri EDH
4 weeks ago
Mono white doesn't have many ways to draw cards. It's pretty standard for mono white to run more lands to compensate to ensure they can hit their big spells. I'd go with 36 or 37 lands. Weathered Wayfarer is great. Ancient Tomb is a must. Stuff like Mind Stone, Everflowing Chalice, etc. help. You want rocks that come in untapped and tap for mana with an upside at 2 CMC. If you're going to proxy, go with Mana Crypt as well. Scroll Rack is great, especially with Land Tax. Unexpectedly Absent is great.
Try to go up to 20 creatures. Cut your artifacts when necessary. Serra Ascendant, Linvala, Keeper of Silence, Ethersworn Canonist, Magus of the Tabernacle, Hushwing Gryff, Eight-and-a-Half-Tails, Elspeth, Knight-Errant, Ugin, the Spirit Dragon, Grasp of Fate, Spirit of the Labyrinth, Kinjalli's Sunwing, Eidolon of Rhetoric, Aura of Silence, Phyrexian Revoker, Tocatli Honor Guard, Alms Collector, Spelltithe Enforcer, Lodestone Golem, Michiko Konda, Truth Seeker, etc. You've got options.
1 month ago
Nietzsky thanks for the link!
I see you play more reactive and scepter also requires different cards. I'm playing more cards that prevent scepter and the like, In the Eye of Chaos for example is specifically anti-instant tech and while it is just one card in 99 it definitely has some impact on card choices. One result is playing more proactively and not passing turns and keeping counterspells in case something important is cast. That in turn makes Teferi worse than Narset and the land untapping pretty much irrelevant. Also leads to the disenchant > negate issue...let's say I have the option of casting something or keep the mana open for negate. I would always slam down what I have and play a disenchant on my next turn IF someone has managed to play something like mana rocks or whatever instead of having to decide whether I play or keep a reaction for something that might not come (and lose a turn). Of course, there are spells that can't be dealt with on the following turn, but in the early game it's often rocks that slipped through and that I want to remove again and later my playstyle forces opponents to spend their little resources on not losing to each other's threats when I keep playing aggressively. That works better the more competitive the table is, but to be honest I wouldn't want to run into random suboptimal decks with GAAIV anyway...as I have built it now it's best against opponents that can actually do something an not just want to get value on the table. When playing online against random people I have exchanged Manifold Insights with Supreme Verdict (maybe Wrath of God, not sure if the colour requirement is better than can't be countered) because it happens more often that people just leave a game or their prog crashes and there's also the possibility of running into more creatures than I see locally.
I tried playing Personal Tutor instead of Spellseeker (or Serra Ascendant, I am playing around with changes a bit) and it feels rather good. getting MLD or a wheel is nice. got to check if the cmc restriction is worse than getting only sorceries...
On a side note, I do think that the budget has a lot of impact on how you can play stax. The game warping potential of some high priced cards is so massive that you can build around them in a way that can't be done if you need budget replacements.
1 month ago
Maybe you are interested in my latest overservations in a game or two. I have made some changes before going to our edh night yesterday and wanted to test some cards on my maybe list, some of which I already had in the deck earlier. I went about exchanges rigorously, even trying to replace cards that I hadn't touched in a while just to see how important they really are if they are missing:
IN: Narset Transcendent, Karn, Scion of Urza, Preordain, Impulse, Disenchant, Muddle the Mixture, Serra Ascendant
OUT: Metalworker, Staff of Domination, Cataclysm, Chalice of the Void, Land Tax, Scroll Rack, Steel Sabotage
This was quite a lot but it's easier to see how the deck performs when several flex slots are tuned in a different direction.
My first observation was that I would not have wanted Lavinia in the command zone instead in the game(s) I've played. I was able to cast GAAIV on t2 and he was countered by a FoW, after that player mulled to 6, so his options were rather exploited afterwards. I had GAAIV out 2 turns later with casting additional ramp and a Disenchant in the turn between, and then it was absolutely clear that the +/- 1 tax was a lot more useful overall than the abilities of Lavinia would have been. I specifically looked at how the game would have been influenced if I had her instead of GAAIV and there would have been a lot more going through unchecked than with GAAIV. The FoW on the commander would have been possible anyway and everything afterwards wasn't that expensive overall. It was pretty clear that GAAIV hindered the setup of whatever everyone wanted to do for quite a while. I had a Back to Basics and Sphere of Resistance later, and the cost increase did a lot to make the game unplayable for at least two players. What I was looking for was Armageddon/Ravages of War then, to shut down the opponent with the most basic lands. In this case Lavinia would have been a nice addition but finding the MLD spells was the issue in the first place.
It felt like the cheaper cantrips and the additional draw engines Narset/Karn would have done a lot if I had drawn them. Karn would even have made a solid win con because his tokens would have gone unblocked and undisrupted for several turns and would have been big enough to do serious damage. Getting Narset to ultimate would also have been possible. I did see a Preordain and used it and it helped me skip 2 turns of bad draws...good job. I am not so sure if removing Scroll Rack was a good idea, because I had a few situations in which looking ahead and exchanging multiple cards might have made a difference, especially with fetchlands inbetween. Not including the Land Tax/Scroll Rack draw engine did feel awkward for me in the past but actually getting them both into play in the way "parfait" used it isn't that realistic here.
Removing the Metalworker/Staff of Domination combo didn't hurt that much yesterday because I didn't see any combo pieces at all but the whole package of engine/top/key/monolith/rings/staff/metalworker makes it rather easy to complete ANY possible combo with single tutors. Not playing Chalice of the Void makes it easier to rely on the combos using Sensei's Divining Top as well, when before I could also go for Staff as an outlet for Metalworker or Monolith/Rings. There's still Helm/RIP anyway because that's so simple to play.
As for Serra Ascendant, I thought it would be interesting to try again how much a blocker/beater/lifegain source would influence how the game goes on staxed out tables (which we often see here) but I was again so quickly below 30 life because of various effects (not combat) that drawing the creature wouldn't have helped. Being able to play it very early in the game with GAAIV or another taxing effect afterwards, maybe then MLD as a follow up might still be a reason to keep it, but overall it feels a bit random.
Eventually I'd say Narset Transcendent, Karn, Scion of Urza, Preordain, Muddle the Mixture are fine to play while Serra Ascendant is not that convincing. Disenchant seems to be fine instead of Steel Sabotage because a straightforward "destroy" on two card types makes up for not being able to counter artifacts. Impulse is ok, could be Scroll Rack as well in several situations...or maybe even another bigger draw spell, such as Time Spiral, Braingeyser, Stroke of Genius, Sphinx's Revelation...Not really a fan of the X spells though in my current build.
Another card I might have a closer look at is Spellseeker. I think it's often a tutor for removal or another tutor that can get a different card type (for example Transmute Artifact). Have to check how often it's really worth to invest mana in that, even when the cost is reduced by GAAIV. I need to find a slot for Lavinia anyway and maybe we will get another card in the new set that has to be included.
It has been long until I actually reconsidered my current card choices, so please excuse the wall of text. I would appreciate input from your side if you have some time to spare!