Serra Ascendant

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Leviathan Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Rare
2011 Core Set (M11) Rare

Combos Browse all

Serra Ascendant

Creature — Human Monk

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying.

Serra Ascendant Discussion

moremanawins on Anticipating the Strikes

3 days ago

I'd like to see an Approach of the Second Sun since it wins you the game and Dragonlord Ojutai can easily dig for it. Also Baneslayer Angel , Eternal Dragon , and Serra Ascendant could all be cut for more board wipes and interaction (spot removals / counterspells). My final suggestions would be Smothering Tithe , and Mask of Memory / Rogue's Gloves . Anyway +1 from me cause I love Ojutai.

multimedia on Get A Life

4 days ago

Hey, there's a mono white archetype in Modern called Soul Sisters. What you have here is a twist on that strategy.

The Sisters are Martyr of Sands , Soul's Attendant and Soul Warden . These are the repeatable life gaining sources to give you a consistent source of life gain and a consistent play turn one. Martyr is a fast way to gain life to activate Serra Ascendant or pump Ajani's Pridemate . Ascendant is by far your best threat to win a game and reason to want to gain life; Martyr can get you to 30+ life fast.

Squadron Hawk is a good two drop with this strategy giving you four potential creatures to gain life with and it has flying. Hawk is like draw putting up to three cards into your hand which is good with Martyr to have a better opportunity to gain life with her since you will have more white cards in your hand. I also like the interaction of Martyr and Lone Rider  Flip as a way to gain three or more life for one mana.

Flying is the best evasion you can give the rest of your attacking creatures with Odric, Lunarch Marshal and he does seem good with Ajani's Pridemate , but I think 4x Odric is too much. Odric as a four drop isn't good by himself, he requires other creatures to be good to use his combat trigger. You only want to cast Odric if you have an established battlefield of creatures to get his combat trigger and having a flier helps too.

Hawk seems better here than Aerial Responder since Hawk fills your hand with creatures and it also has flying. Tokens are good with the Sisters; Spectral Procession is three flying Spirits for three mana. Procession with a Warden or Attendant on the battlefield can pump Pridemate at least three times. For three mana Procession seems more impactful than Ritual of Rejuvenation . 4x Ritual, 4x Revitalize and 2x Reviving Dose seems too many cards for this effect and Revitalize is better than the others. Gaining life and drawing is important, but creatures are more important.

Cards to consider adding:

Cards to consider cutting:

  • 4x Ritual of Rejuvenation
  • 2x Reviving Dose
  • 4x Aerial Responder
  • 3x Auriok Champion
  • 1x Odric, Lunarch Marshal
  • 1x Lone Rider

Attendant being a one drop I think is better than the color protections of Champion who is a two drop and both have the same repeatable life gain ability. Champion could be a sideboard card, but not sure you even need him. Champion and gaining life is great hate against mono red and burn, but the strategy here is gaining life even without Champion. Good luck with your deck.

bohlandc on Ghired

1 month ago

In Round (3) - Gideon Blackblade , Green Sun's Zenith , Serra Ascendant , Birds of Paradise , Sacred Foundry .

Out Round (3) - Vitu-Ghazi Guildmage , Ohran Frostfang , Roc Egg , Boros Garrison , Momentous Fall

Gideon for protection, lifegain, aggro creature, and removal if he gets that high; Zenith for fetch/ ramp with birds and other green creatures, serra ascendant is an EDH staple due to lifegain, aggro nature and synergies with other target list cards; birds for ramp, sacred foundry for boros because I hate bounce lands and this speeds up the deck.

Guildmage mana abilities are not as good as Trostani and are costly, Ascendant takes this spot. Momentous fall is too slow and don't see when I would play this over other cards; Frostfang is fantastic until tons of tokens are out and I am unintentionally milling myself; birds is a better roc egg, I am not running midrange but token focused so that is why it is out.

Blue_Flame on Natural Order

1 month ago

So I'm just going to say it flat out: life gain is pretty garbage strategy in Pauper. Even if you gain a bunch of life there's little payoff for it, and even if you do gain enough life to stall out the game, there's little reason to include it. Unless you can grind out a game (and I don't think this deck's capable of that) sacrificing creatures to Sylvok Lifestaff isn't the most efficient way of doing so. You're paying 1 to cast Lifestaff, 1 to equip to a creature, and 1 to cast a creature. That's 3 mana for 3 life. At that rate you might as well play 1 Brindle Boar .

You might be confused why I'm unloading a bunch of info on you, but there's a reason. I'm telling you this because I've tried life gain in Pauper before, and I've fallen flat on my face every time I've tried to make it work. It just doesn't. There's no Aetherflux Reservoir or Serra Ascendant in Pauper.

Spirits on Kaalia, Mirror Breaker EDH

1 month ago

Hi again realsoupersand,

Had to fly out to Ottawa, ON in Canada for a bit, so back in action.

50% of the time, I win with my primary win-con, which is Buried Alive + Reanimate , generally between T1-4 depending on how much tutoring and mana ramps I have available. It's CMC4, which happens on T1 occassionally, T2/T3 more realistically.

Karmic Guide is a critical component of that combo, also, yes she is playable with Kaalia of the Vast . Also enables Razaketh, the Foulblooded from the graveyard, and provides for sac/tutor. It's usually never a dead draw, and at CMC5 is still playable from hand, on occasion if the game is going on, and the Protection: with Flying also has assisted occasionally. Other than her obvious CMC as just a recursion tool, she's generally been good, and a requirement for the primary win-con.

Angel of Despair is just a Vindicate for CMC7, its ridiculous and only 5/5 flying. However, it's what I ALWAYS Tainted Pact to when Show and Tell + Omniscience , unless they have Leyline of Anticipation it's "usually" good enough. I can tutor Anguished Unmaking , however, I have to give priority up with an Omniscience on the table, so it's far too late by then. Can also destroy other random threats if needed too. She's borderline for sure. Red Elemental Blast is too slow in this case.

Angelic Arbiter was answering the Jeleva, Nephalia's Scourge but now it's always Kess, Dissident Mage . Also for Tooth and Nail type encounters (eg: Craterhoof Behemoth ) or any type of haste/recursion. All together stops a few. I usually just put 1 response to any situation, because I just tutor the exclusive solution needed.

Avacyn, Angel of Hope protects against MLD type situations, but she's not difficult to remove anyway, everyone's removal deals with her no problem. If she buys me an extra turn though, it's worth it. Can also put a player on a turn timer or make them act before prepared (no Force of Will for example), sometimes... Not the strongest for sure. Or like a The Gitrog Monster looping destroy maybe...

Balefire Dragon is again, just to solve specific issues or eliminate high value ground targets. Like the others, Tainted Pact to hand whenever, a situation calls for it. I tried to cut back on creature controls (ex: Damnation ) just because its not a creature world, but often creatures can be enablers.

Baneslayer Angel cut, served no purpose other than lifelink for the Hatred but the CMC5 was too much, and only removed a single opponent. Serra Ascendant T1 "usually" puts enough pressure on 1 player (usually )), who is now on a turn timer, spending life for tutoring becomes harder, and sometimes waste time removing it. Statistically found, I was usually nearly 1 turn earlier to win with Serra Ascendant , plus overcharges me for an early Necropotence or Razaketh, the Foulblooded win or Doom Whisperer win.

Phyrexian Arena is tough, high CMC, no return. It still the second highest played card in commander, and I don't know how else to draw? Mardu is a drawing nightmare. Have to think on it, how to deal with it but agreed, same issue is with Bloodgift Demon . I've had Skyline Despot recommended has a same turn impact (draw at EOT), but also, might be ramping oppponents draw too, especially if I have no way to reconnect on attack as Skyline Despot doesn't have trample.

Gisela, Blade of Goldnight has the added benefit of removing 1-damage win-cons like Impact Tremors , Blasting Station , Goblin Bombardment , Dragon Tempest (with 1 dragon), Etc... Also puts pressure on. Usually just for a specific application though. I think my interaction package is more similar to a Thoughtseize type application, where if I can't win early, I tutor what I need to address the specific threats, instead of using Instant spell to do them? If that makes sense. Gisela, the Broken Blade i've cut.

Hellkite Tyrant was specifically answering an almost consistent Breya, Etherium Shaper deck. It's been a while since C16 set now, so definitely seeing it less and less. Might help with Teferi, Temporal Archmage or Urza, Lord High Artificer on occasion. It wasn't enough on it's own though, it also needed a Linvala, Keeper of Silence to go with it. Prior to this, I had nothing to compete with Breya, Etherium Shaper , had no way to win.

Lyra Dawnbringer is on my cut list now, might become the Sire Of Insanity or something like that. Mother of Runes works good with Master of Cruelties , also can protect Kaalia of the Vast , makes guys like Balefire Dragon unblockable too, or protects a Razaketh, the Foulblooded and becomes Tutor mana, or blocks an early Infect attack. Slow yes, but has some utility. Also can protect my Kiki-Jiki, Mirror Breaker or Worldgorger Dragon causing me to win (instead of lose). It's borderline for sure, have to think about it. Aven Mindcensor feels good, looking for a way to include him as well as the Sire Of Insanity .

Steel Hellkite I tried for over a year, I would either, not be able to connect (no trample), or when I did, not enough mana to get the threat that I really needed to remove. I gave up on Steel Hellkite , also needs a Mother of Runes for support.

Ancient Tomb is back in, can't recall why I removed it. Think it screwed me one game with the colorless, but now that I've removed most of the colorless, it makes sense. Prismatic Vista isn't great, only 2 basics (can put in the snow's but for why), I like that it filters a land out (lower probability of drawing a land), but also destroys my mana-fixing as well, so agreed, unnecessary in this build, but feels weird.

I'm probably going to continue reducing CMC and reducing land counts as you've recommended, but needs some expensive 0-CMC rocks which I don't have, or some resource planning around alt. mana sources.

Overall goal is still to build for cEDH, understanding that consistency isn't going to push into more than a Tier-2.5/3 categorization, so I'll go over High Power again later lol.

Thinking about Interaction, I really don't want to go heavy into that with things like, Dismember or Lightning Bolt would rather let the opponents use their removal, and PRAY that I can sneak through a combo. If I combo T1 it has a fairly high success rate (other than a Pact of Negation which eliminated themselves) usually don't get stopped (Odd Force of Will or Swords to Plowshares here and there), T2 is still decently good, often others are still tutoring for a T3 win, but outside of T3 or beyond, usually I need to wait until someone tries to combo, and then is stopped, before I have a chance. I just go for it whenever I can though, increases winning % over trying to strategically go for it and being too late.

I think perhaps Red Elemental Blast or Pyroblast or both perhaps will be handy, Silence I wish it had Split Second (like Teferi's Protection ) because most combos don't have a "sorcery" speed interaction so doesn't stop. Can protect me on the turn I'm going for it like another Grand Abolisher but outside of that not highly useful. Will do some playtesting with it and see if it improves my completion % for combo and increases my combo win % because that's all that matters.

I decided not to go MLD, can Stax/MLD certainly is a strategy, but prefer just to ignore others, and just go for the win myself, win or lose. Plus I don't repopulate my hand nor ramp, so probably just slowing myself down instead of the opponents. Plus I don't have a Ravages of War so would require a financial commitment, would rather focus on finding a way to go for the win on T1-T3 more consistently.

I think if you found Kaalia of the Vast wasn't competitive using MLD before you dissolved that strategy, don't think it's the right course to go down either. Would rather try some out-of-the-box planning, and see if we can get her into a cEDH, which your comments are VERY helpful, and VERY appreciated. Think I've made some decent strides, still waiting for my card order to come in the mail so I can make some more cuts/adds to the deck!

I'll reply on high power shortly since it's lower priority, and hopefully you'll see my deck going in a stronger direction. Pushing that T1 probability up is key. I keep thinking there must be a T1 with Entomb and Goryo's Vengeance that I can do somehow? Razaketh, the Foulblooded would need another enabler, but there must be someone (like Griselbrand aka Griselbanned) to win with? Hmm.

dingusdingo on Tana / Tymna, Draft Two

2 months ago

Alright, the single most glaring issue here is that you're running Razaketh but you don't have a Razaketh package to win. Normally in competitive decks, Razaketh is used to instantly assemble a combo to win after coming into play, off of the neat tools Life and Lion's Eye Diamond . While its a fantastic combo, LED is some serious $$$, and Razaketh is going to enter and potato for you here. I'd cut it

Second, you're suffering from trying to run too many things. There's simply no reason to have Ghave + Raza + Hulk + saffi/titan + kiki combo. Blood Pod is primarily a stax deck, so its much better to hit your stride on controlling the table than try to race the other (faster) combo decks. It will also free up a lot of slots. You should slim it down to just kiki combo, and up stax pieces. Look at Root Maze and other cards that come down on turn 1/2 and will slow extremely fast decks. Manglehorn is 3 CMC but its stax stapled to removal so its extremely worth considering. You also need to up your hatebear count, because currently you aren't really slowing the combo decks like you need to, just disrupting their mana. Look at Leonin Arbiter Eidolon of Rhetoric Spirit of the Labyrinth Glowrider and ofc both Thalias.

Third, anything over 3 CMC you should cast a real critical eye towards. You're trying to hit the board fast and strangle other players out before they get a strong board presence. Having expensive CMC cards is a double whammy, you aren't playing them early, and if it was different card you COULD be playing that card instead. I'm really looking at Doubling Season Ghoulcaller Ghisa Chainer, Nightmare Adept

Next, cut out utility dorks you don't need. Goodbye Soul Warden Magus of the Wheel Loyal Retainers . If you want life run Serra Ascendant instead. You shouldn't be trying to refill your opponents hands while you're staxing them out with Magus (plus its costing you 5 mana you COULD be doing something else). Loyal Retainers is slow and a meme outside combos, run Life in its place if you are looking for more resurrection effects.

Fourth, add more removal. If you add a creature based piece of removal like Caustic Caterpillar or Qasali Pridemage , all your creature tutors CAN double as removal.

TL;DR pull out expensive beater shiz and add more stax! This is a stax deck!

Rorolith on Healing deck

2 months ago

Serra Ascendant , Rest for the Weary , Martyr of Sands , Beacon of Immortality , Words of Worship . if your willing to add green Heroes' Reunion , Kitchen Finks , and Armadillo Cloak . if you include higher power creatures you could include Feed the Clan . Baneslayer Angel , Divinity of Pride .

I am not saying you should add all of these, and they are all just options.

Poseidon31 on +Mister Odric's Home For Peculiar Children+

2 months ago

Darksteel Myr is to slow.. Oketra does the same for 1 Mana more, but much much better.

You need Cheap Removal like Fatal Push , Path to Exile or Dismember , so you can kill much faster.

As one Drops I recommend Inquisition of Kozilek or Thoughtseize for handdisruption or Nip Gwyllion , Serra Ascendant or Typhoid Rats for an early drop.

Honor of the Pure doesn't hit all of your creatures, Glistening Oil slows you down and Infet Odric doesn't share Infect. So therefore Raise the Alarm won't do much.

Swiftfoot Boots also slows you down. You want to play creatures to share their static abilitys. So stick with creatures, creature removal, hand disruption.

Aerial Responder is like a white Nighthawk. Crested Sunmare for indestructible and many horse tokens, since you have a havy lifelink base.

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Serra Ascendant occurrence in decks from the last year

Modern:

All decks: 0.06%

White: 7.61%

Commander / EDH:

All decks: 0.03%

White: 0.46%