Serra Ascendant

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Tiny Leaders Legal

Printings View all

Set Rarity
2011 Core Set Rare

Combos Browse all

Serra Ascendant

Creature — Human Monk

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying.

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Serra Ascendant Discussion

WillySmasher on Tax of the Council

2 hours ago

Thanks for all the good suggestions Scorprix I've changed what I wanted the deck to do but still most of your suggestions will be added.

Firstly Tainted Remedy is a meta call one of my friends plays GW lifegain, I agree with Underworld Connections which may be replaced with Necropotence or a similar CMC draw engine.

Orim's Prayer, Hissing Miasma, and Cliffhaven Vampire all cut, you're right they're too weak. Herald of Anguish was cut as well I was just thinking of some sort of hand disruption but you're right it's slow.

Serra Ascendant is one of my favorite white cards so he'll stay lol.

I'm not sure about Path to Exile over Condemn mainly because I don't want to ramp my opponents but I suppose there's a reason Path is $10 and condemn is 20 cents lol.

As for your other sugestions Duelist's Heritage and Koskun Falls were added, Windborn Muse and Archangel of Tithes may find a spot once I make some cuts, Rest in Peace and Torpor Orb actually stopped what this deck was going to do (Obzedat, Ghost Council, Spreading Plague, and Debtors' Knell specifically but like I said I'm taking it in a new direction.)

The others I'm iffy on but I don't know why I didn't add Austere Command before :p.

Again thanks so much for all the suggestions, for looking at the deck, and the +1!!

Edit: also I don't know what Forbidden Orchard does for me besides mana fixing?

Firebones675 on Ajani Brothers: Lifegain

6 hours ago

When you want to build around a theme like life gain it helps to look at your enablers (cards that help do the theme like Chaplain's Blessing) and payoff cards (cards that reward you for doing that that theme like Ageless Entity). At the moment you have a lot of enablers, but not much in the way of payoff. If you can, Id look into more payoff cards such that your deck can reward you for gaining life more reliably. (The best payoff cards in my opinion are Ajani's Pridemate, Archangel of Thune, Serra Ascendant, Felidar Sovereign and Angelic Accord)

Scorprix on Tax of the Council

21 hours ago

So sorry about the time. I've been very busy!

Either way, some notes and cards that may be worth including: Tainted Remedy is generally pretty bad, and other people gaining life is almost never a big deal. Underworld Connections is really slow card advantage, a bit too slow for my tastes, but if you don't mind "sacrificing" a land for your card advantage you can keep it (just noting that it is a strong card when you have access to green and their plethora of land-untaping effects). Orim's Prayer, Hissing Miasma and Cliffhaven Vampire fall into the corner case of being sometimes good, but usually pretty awful, and are often worse than just including better cards. Divinity of Pride and Serra Ascendant are cards that I have used in the past, but are (surprisingly) bad. All they do is just sit there, be big and then die, and since this is commander most removal will generate a bit of extra value, but your cards did nothing, so you will simply fall behind on cards. Herald of Anguish is slow and does nothing for your deck. Kambal, Consul of Allocation might be interesting as a commander, but as just a single card in the 99 that you will likely draw late in the game it is pretty bad. Condemn used to be very good when you could still "tuck away" commanders, but since that change it has been pretty damn unplayable since it usually just a worse Path to Exile. Finally, Drana's Emissary and Grim Guardian are just bad cards.

Good card to add might include Forbidden Orchard, Duelist's Heritage, Windborn Muse, Torpor Orb, Thunderstaff, Rest in Peace, Archangel of Tithes and Koskun Falls. These all just help your general strategy.

Demonic Tutor, Council's Judgment, Sepulchral Primordial, Luminate Primordial and Archon of Justice are all just really solid cards that fit into many black and white decks regardless of archtype. Even Path to Exile isn't as good as these guys here! haha

Hope this helped! And one last recommendation- add a few more boardwipes, especially versatile ones like Austere Command!

QuantumSkies on GW Life Gain

2 days ago

This deck looks more like a Bogles deck rather than a life gain deck. (https://www.mtggoldfish.com/archetype/modern-bogles-13756#online)

But if the life gain aspect is something you want to go forward with, cards like Serra Ascendant or Divinity of Pride are things to consider.

As for the mana base, it can can consist of some assortment of Windswept Heaths, Temple Gardens, Razorverge Thickets, and basics.

emrakulinsmugglers on Lifegain deck

2 days ago

you have a lot of unnecessary creatures, I'd say your creatures should be 24 creatures:

Firebones675 on Lifegain/Lifeloss

3 days ago

Does the tournament you mention in the description require 80 cards? If not id try to cut some cards. Generally speaking, you want to play with the minimum number of cards, 60. This gives you the best chance of drawing your best card or the card that you need in a given situation.

When you want to build around a theme like life gain it helps to look at your enablers (cards that help do the theme like Nyx-Fleece Ram) and payoff cards (cards that reward you for doing that that theme like Felidar Sovereign). At the moment you have a lot of enablers, but not much in the way of payoff. If you can, Id look into more payoff cards such that your deck can reward you for gaining life more reliably. (The best payoff cards in my opinion are Ajani's Pridemate, Archangel of Thune, Serra Ascendant and Angelic Accord)

A lot of the cards in the deck are 1-ofs. This means the deck might be a bit more unreliable as there may only be a single copy of the card you need to draw. If you're just starting out and don't have as many cards dont worry about it but as you pick up more, ask yourself what cards you would want to have in your hand most often and add extra copies of them to the deck. (the one caveat to this is to be careful with legends, planeswalkers and high mana cost cards so they don't end up stranded in your hand).

I think it's a pretty good start but it needs to be tuned a bit more.

As for the tournament itself you mentioned that all cards are allowed? If that's the case and there are no restrictions, that's just asking for someone to show up with a deck designed for vintage and do something like taking infinite turns starting turn 1. I'd be surprised if there is isnt some format restriction or banlist.

KylerStar on Crazy Cat Ladies (Soul Sisters / Lifegain variant)

4 days ago

Serra Ascendant??? For some evasion and ways to block flyers.

DerpingSniper on First Custom Deck

4 days ago

Well, I'm going to give some obvious advice...Spend some money and get Godless Shrines and Marsh Flats. Other than that, Path to Exile and Dismember are great for removing creatures, and Serra Ascendant is just good for any deck that wants to gain life.

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