|Commander / EDH||Legal|
Printings View all
|Iconic Masters (IMA)||Rare|
|2011 Core Set (M11)||Rare|
Combos Browse all
Creature — Human Monk
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying.
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Serra Ascendant Discussion
2 days ago
And Serra Ascendant is a broken alternate wincon for our deck. It can be equipped if needed. In the opening hand it is insane and ppl tend to be shocked when I play it straight away xD
1 week ago
I would recommend switching the "Each creature you control with a +1/+1 counter on it has X" cards with cards that just have that ability. Effects like that are very likely to draw a lot of aggro, and realistically, it's a lot easier to get a bear with upside than a lord.Recommended cards to swap in:
Knight of Meadowgrain
Lone Rider Flip
1 week ago
@ OTPHJ: Which commander deck of yours are you referring to?
As far as this deck goes, the most dangerous cards have been my commander, Chandra's Ignition, Sanguine Bond, Serra Ascendant, Archangel of Thune, Bloodchief Ascension, the Theros gods, and my equipment.
1 week ago
1 week ago
I like this theme.
Is your playgroup friendly to combos and quick wins? If so, Felidar Sovereign might be a good inclusion along with Exquisite Blood.
1 week ago
Martyr of Sands and Ranger of Eos do not have to be mutually exclusive. They have been played together in the same Soul Sisters deck before. Serra Ascendant might be hard to activate if you don't play the Martyr (usually).
1 week ago
Kasethyr, thank you so much for taking the time to write your comments. I really appreciate your feedback, and this honestly made my day.
Serra Ascendant is a card I mostly kept around in 4-player games. It's always good to have the ability to instantly pressure the less fair decks at the table, and remove threats before they become a problem. It's possible to solo a turn 4 deck before they can go off (especially because its pressure asks the player to never misstep on draws or misplay their sequencing, which punishes how low-effort combo is), but the draw required is tough. It's just my "kill target player" button. Wurmcoil Engine is 100% the card I'd recommend in its place; the deck likes to keep itself at a high life total, and fighting Purphoros, God of the Forge strategies is something I have to do every so often (Omnath, Locus of Rage was in nearly every game I played for a few months after printing).
Chandra is a lot like Marath--has a lot of options, and while she's not the best at any of those options, having all of them on one card is just really nice. She "draws", she "ramps", she "kills things", and her emblem "wins me the game". I don't blame anyone whatsoever for abstaining from her.
Goblin Sharpshooter is a card I've had trouble with for a while, as with the Karmic Guide loop set up, it's infinite ETBs with whatever Reveillark's second target is. I just feel that in some games, it's necessary to lock the board down, or else green decks run rampant. Austere Command is my recommendation for another boardwipe, as its utility is incredible, and it's fairly cheap since its recent reprint.
Marath is probably one of the format's most underrated commanders. It gets passed up so often simply because it doesn't wombo combo and outright win you games with a single other card (its combo relies on multiple others, making it trash tier on the clear and obvious holy grail of Commander insight, r / c E D H ! Therefore, Marath is obviously garbage. Obviously.) You really just have to appreciate the whole package, rather than just bottlenecking your deck to cast one card that wins you the game every time. I hate that philosophy with a passion, mostly because I used to do that myself a lot, and it's just not very fun.
A 1v1 variant would probably condense its curve and run cheaper interaction. I don't know if Wishboards are allowed, but Glittering Wish and Burning Wish are both incredible. Nature's Claim, Pyroblast, Path to Exile -- all cards I'd probably run in a 1v1 version. I believe Marath is banned in 1v1, though. I can't say I don't understand why.
1 week ago
It's a good start, but I see some room for improvement. Some suggestions:
Erebos, God of the Dead : for card draw, life gain denial and a beefy indestructible blocker.
Tree of Perdition : Beefy blocker, could be a win-con and become a much bigger blocker.
Test of Endurance : Straight up win-con.
Archangel of Thune: Pumps up all your creatures when you gain life and has lifelink. Almost a win-con by itself.
Serra Ascendant: Immediately a 6/6 Lifelink flyer when you put em down, and can be a win-con early enough in the game.
Ordeal of Heliod: Puts counters on your creatures, gains you 10 life and since you're already running Sun Titan, has recursion.
True Conviction : Doublestrike and lifelink to all your creatures. Nuff Said.
Approach of the Second Sun: Gains you life and is an looming win-con that will have your opponents counting cards.
Treasury Thrull: Extort and has the ability to recur from your graveyard.
Righteous Confluence : A versatile options card, bare minimum, you gain 15 life for 5 mana.
Alhammarret's Archive : Double life gain and card draw...why not?
Elixir of Immortality : Your backup panic button if things go south. 5 life and rescue your graveyard.
Vault of the Archangel : A backup means to gain life and possibly gain control of board state. Also shows if your opponents are paying attention to all of your board state.
As far as swaps go:
Panharmonicon : A card I have really been enjoying since it's release. Works great with stuff like your Sun Titan, and Ashen Rider, or Angel of Despair. Also pairs really nicely with Mimic Vat if you got room.
Just some ideas from my experience play ultra life gain. Have fun!