|Commander / EDH||Legal|
Printings View all
|Iconic Masters (IMA)||Rare|
|2011 Core Set (M11)||Rare|
Combos Browse all
Creature — Human Monk
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying.
|Have (6)||, Forkbeard , mazrimtaim , Zyrook , metalmagic , jecder|
|Want (4)||Svartben , jmattner , WryAssassin501 , Pnyapa|
Serra Ascendant Discussion
4 days ago
@ Gloglok I know card advantage can be very difficult in mono white (It works with card value). For me Arch of Orazca cost too much as a card draw engine. I can recommend you following to try out:
Lifegain plan: Swap all cards below 5 mana except Weathered Wayfarer , so you can use Dawn of Hope . Key cards for a lifegain plan would be cards like Resplendent Angel , Archangel of Thune , Auriok Champion , Serra Ascendant
Add blue or black: Kills devotion and then the deck goes into white-blue or white-black prison control (see death and taxes) with angels as some finishers
Artifacts: not really productive to the devotion plan but Tower of Fortunes is one solid card draw engine. A while back i tested also Tamiyo's Journal but it both of them were too slow for me. (You can still try it tough)
Next tests i do: Serra the Benevolent , requires more flying creatures to work properly. Angel of Jubilation stops enemy fetchlands, phyrexian mana, and any pay life effect but not bolt proof! , Archangel of Tithes actually perfect for this deck, swap for boardwipe Gideon Blackblade , requires even more low mana creatures like Knight of the Holy Nimbus which is actually a 3/3 indestructible for double white
1 week ago
The reason lifegain is generally a bad strategy is that life itself doesn’t help improve your board state, or beat your opponent. It ends up putting you at card disadvantage while your opponent continues to expand and win.
It feels like this deck has fallen into this very trap. You’re only real win condition is Felidar Sovereign - but costing 6 mana is a big ask, and the odds of it coming out and you still being anywhere near 40 life that late in the game is low (esp on only 22 lands) (by this stage of the game the opponent will probably be dealing insane damage every turn, if they haven’t already won or locked you out the game). Many of your cards do nothing for you except gain you life, which again puts you in a bad position.
My recommendation would be to do a google of “Maytr Proc” decks, have a gander at what they run and how they leverage lifegain to actually create an advantage. Most of those decks are very cheap to make also, so you should be able to create an effective budget variant with minimal concessions.
2 weeks ago
A creature I would like to suggest is Serra Ascendant . Essentially serves as a 6/6 flyer with lifelink and a good candidate for a handful of cantrips found in this deck. Can also be tutorable with Imperial Recruiter and Recruiter of the Guard
3 weeks ago
I always say this before building a deck. Draw is the most powerful mechanic in magic Spirits. That's why i have so much, the right amount of tutors + draw give you consistency. The ADD ratio should not bother you as much as long as the ones you are running help you to your wincon. I actually surprised to not see Recruiter of the Guard Imperial Recruiter and Sneak Attack btw.
weezel Life should always be considered a resource in commander, but if its that much of an issue to you Serra Ascendant & Children of Korlis should be looked at as well as Blood Artist which can be looped with to win. I think its a mistake to take out Gamble, its definitely worth unless you do not use your graveyard as much.
1 month ago
Cool commander I never gave proper attention to! I'd love to make a deck like this some time, the self-mill of Innistrad was really cool to me and guides a lot of what's happening here. The zombie theme really focuses design and makes it fun (reanimator can get really complex and comboey or end up as just 'rez Jin-Gitaxias, Core Augur turn 2'). I'd be really tempted to lean on the mill element you have with Lich Lord of Unx and add stuff like Undead Alchemist (milling makes more zombies!!!! :) ).
I'm of the opinion that once War of the Spark comes out every deck with Blue and Black NEEDS Ashiok, Dream Render as a matter of course. The mill effect is nice, maybe you knock out a combo piece but far and away the beauty is in shutting down TUTOR and being able to EXILE every opponent's grave FIVE TIMES (plus you've got bodies to protect her).
I'd say drop the Diregraf Ghoul , it's ok tempo but with no other function not enough to matter in Commander an unable to compete with some of the crazy things like Serra Ascendant people play. I never play anything on T1 except ramp pretty much, I recomend Wayfarer's Bauble as a better turn one (and two) and it's still solid later.
Ramp is important, you're going to have a solid board presence from zombies so Sword of the Animist is a fairly reliable source of lands, my Markov deck runs one as well as a Dowsing Dagger Flip. Drownyard Temple is one of my FAVORITE lands ever and perfectly fitted for this deck! It's rampcursion! Glad to see Crypt of Agadeem , it's so often overshadowed by Cabal Coffers/stronghold but damn it's cool and well suited here. Bontu's Monument will discount pretty much all your zombies and add lifedrain into the bargain.
It's hard for me to judge the necessity of card draw here with you being able to filter and use your grave for so much but if you do need more, with a supply of chumps like you have a Skullclamp would be an excellent contributor.
I think a little land destruction would be necessary, a Field of Ruin maybe to remove a Glacial Chasm or such, depends on what your playgroup is like. Ideally the Final Payment would be replaced with broader removal or exile like Anguished Unmaking or Unmake
A few counterspells are prudent being in blue Render Silent being a beautiful one, that being said some people don't enjoy playing counterspells and their playgroups don't merit them if there are no huge/infinite combos going off.
Archfield of Ifnir was a great add with the self-discard subtheme of Varina and I'd say Faith of the Devoted may be a good way to add some drain in at a decent mana rate Drake Haven is similar but probably straying too far from theme. With your capacity to chew through your own deck, depending on how long games end up going for you Laboratory Maniac may become reasonable but probably not.
Some of these suggestions may miss the mark or be obsolete in the scheme of the deck but I hope I helped, good luck with the deck!
1 month ago
I like soul sisters, but I had some opinions on some cards in this deck. Cathedral Sanctifier just does not feel like it does much. 3 life is not that much, especially when you are gaining so much life. Rhox Faithmender feels like a "win more" card, as it is only really good when you are gaining a lot of life, and when you are gaining a lot of life, you are winning, so it becomes irrelevant quickly. It might be nice in the sideboard to maximize your lifegain against burn, and a big but makes it less likely to die to Lightning Bolt . Crested Sunmare is only good if you can play a creature every turn, and I would recommend Archangel of Thune over it. Blessed Alliance is most commonly going to be used to force an opponent to sacrifice an attacking creature because you have an overflow of life already and your creatures are usually frail, so you don't want to chump block with them. Condemn can have the effect of Blessed Alliance for cheaper. You also get to choose the target. Aerial Responder , while having a good rate, unfortunately doesn't cut it for modern, as you want your creatures to have an effect besides just attacking. To keep my hand filled, I use cards like Thraben Inspector and Squadron Hawk (a playset for obvious reasons). To lean heavily into the life gain archetype and guarantee more redundancy, you will want a full playset of each of your main sisters. Also, if you want to gain lots of life at one time, instead of Cathedral Sanctifier , you can run Martyr of Sands , allowing you to turn a Serra Ascendant on on turn two if you'r lucky.
Sorry for this essay on the inner workings of soul sisters.
1 month ago
7.39 each totals 14.78
Serra Ascendant occurrence in decks from the last year
All decks: 0.06%
Commander / EDH:
All decks: 0.03%