|Commander / EDH||Legal|
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|Modern Masters 2017 Edition||Mythic Rare|
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Cavern of Souls
As Cavern of Souls enters the battlefield, choose a creature type.
: Add to your mana pool.
: Add one mana of any color to your mana pool. Spend this mana only to cast creature spells of the chosen creature type. If this mana is spent on a spell, that spell can't be countered.
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Cavern of Souls Discussion
9 hours ago
1 day ago
1 day ago
Thanks for the feedback! I figured it was a bit much, but there are so many good card synergies it's hard for me to pick which ones to cut. A good friend of mine said that 60-80 cards is the sweet spot for decks, so I've tried to keep to that. I somewhat like the larger size, though, as it lessens the likelihood of drawing two or more late-game cards in my opening hand. I'll cut some more down in the next few days though.
In terms of budget, I'm fine with all cards that are already present. Further cards that are expensive are a bit iffy (like Cavern of Souls. I'd say no more than $100 in any additions or changes.
Any advice for a sideboard would be greatly appreciated. I'm unfamiliar with a lot of competitive decks and archetypes, so any help here is appreciated.
2 days ago
I've considered Serum Visions, but decided against it due to liking the instant speed draw of Peek, but I might go back on that, it's a really good card.
Minamo, School at Water's Edge + Oboro, Palace in the Clouds wouldn't really make this that much of a difference and are definitely not worth spending all that money on. I don't find Boil or Choke to be that much of a threat here. Mutavault is simply out of my budget, but I'd consider adding it eventually.
Illusory Angel can only enter turn 4 at earliest, at which point is just a slightly weaker phantasmal dragon. I decided against Adaptive Automaton for a similar reason. At three mana on a deck that otherwise has such a low mana curve, it was a bit clunky, though if I was to remove Gossamer Phantasm for something, it'd be the automaton.
As stated in the description, Clout of the Dominus is there only for protecting Lord of the Unreal and I would have to be an idiot to try to enchant a phantasmal card with it. Keeping him alive is important, since he keeps everything else alive as well. And in situations where he's already enchanted or not in play, the non-phantasmal creatures can still make use of the +1.
And finally, for Aether Vial, I'm just not willing to spend $40 dollars on any one card, no matter how good it is - same as Cavern of Souls.
3 days ago
Bloodhall Ooze, Experiment One, Scavenging Ooze, and Predator Ooze are all reasonable cards for Modern. Necrotic Ooze is more of something you want to build around as its own deck, not necessarily toss into anything. Acidic Slime is also a good card, but the rest of your deck seems to be more aggro, making 5 CMC a bit high.
So of course, where does that leave you now that sylvannos has shown up and shit all over your idea?
For one, notice how much of a +1/+1 counter theme you have going on between Bloodhall Ooze, Experiment One, Scavenging Ooze, and Predator Ooze. Hardened Scales is absolutely bananas! That right there functions as your Intangible Virtue or Honor of the Pure. All of your oozes will just start doubling in size. Winding Constrictor is similar: it's a low CMC card that dumps a bunch of counters on everything. Nissa, Voice of Zendikar offers even more +1/+1 counters.
Second, you're in Jund colors. Lightning Bolt, Abrupt Decay, Atarka's Command, Terminate, and Fatal Push are all good options here. You're basically a quick, low-cost aggro deck. That also means you can play Dark Confidant to further increase your draw power. Since you curve out at 3 (Predator Ooze and possibly Nissa, Voice of Zendikar), you'll only be taking 1 damage on average each turn. This also opens up the potential for Liliana of the Veil. You're constantly drawing and playing oozes, while forcing your opponent to discard cards.
Copperline Gorge is a good start, but you really don't want to have lands that always come into play tapped. Fetches and shocks are going to be your best options, along with the aforementioned Cavern of Souls. I'd also recommend Blooming Marsh, Blackcleave Cliffs, and Kessig Wolf Run.
Lastly, your sideboard. It should probably be some number of hand disruption spells (Duress, Thoughtseize, Inquisition of Kozilek), artifact and enchantment removal (Destructive Revelry, Ancient Grudge), and general Jund sideboard tech (Fulminator Mage, Kolaghan's Command, Kitchen Finks, Maelstrom Pulse, anything that didn't get put in the main). I'm not sure what other cards you'd add that protect your plan of killing people with oozes. Hindervines? Skullcrack? I dunno.
4 days ago
Wurmlover Wow Cavern of Souls is amazing. Ill definitely need a playset of those if I'm going to invest in this deck. Metallic Mimic is good, i think I have a playset of those somewhere maybe.Squirrelbacon Clearly Spawnwrithe should have been an Elemental Ooze. Get on ya game Wizards!
4 days ago
4 days ago
Cavern of Souls will save your beasties from countermagic. Cool deck, +1