Cavern of Souls

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Mythic Rare
Avacyn Restored (AVR) Rare

Combos Browse all

Cavern of Souls

Land

As Cavern of Souls enters the battlefield, choose a creature type.

: Add to your mana pool.

: Add one mana of any color to your mana pool. Spend this mana only to cast creature spells of the chosen creature type. If this mana is spent on a spell, that spell can't be countered.

Price & Acquistion Set Price Alerts

MM3

AVR

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Recent Decks

Cavern of Souls Discussion

Cereal_Killer on Bloodline of an Ancient Coven

1 day ago

I think, since it's a tribal, you should definitely add Cavern of Souls

Some other good lands could be: Marsh Flats, Bloodstained Mire, Arid Mesa, Sacred Foundry, Luxury Suite (or, if you have money, Plateau, Badlands, Scrubland), Winding Canyons, Maze of Ith, Ghost Quarter, Strip Mine, Wasteland, Bojuka Bog, Nephalia Academy, Slayers' Stronghold, Command Beacon, Arcane Lighthouse

If you want some combo in your deck you could add Exquisite Blood (goes in combo with Sanguine Bond) and Dark Depths, that goes in combo with Vampire Hexmage)

APPLE01DOJ on Which deck Should I Buy

2 days ago

Of those 2 I would buy Spirits but I personally feel Burn has much more longevity.

Trouble is most of the cost of Spirits is Cavern of Souls. If it sees a decent reprint the value of your deck could drastically plummet.

greyninja on Eldrazi in the Elements

4 days ago

I hear ya; Animar can be tough to hit and actually stick to the 'field. When I first built it I was ruined by mass creature destruction again and again (Day of Judgment, etc), Counterspells are always a problem, and red/blue have enough burn/bounce/steal to ruin your day

Here's a pile of ideas. Venser, Shaper Savant, Mystic Snake, Draining Whelk, Heroic Intervention, Elgaud Shieldmate, Archetype of Endurance, Asceticism, Glen Elendra Archmage, Stratus Dancer, Teferi, Mage of Zhalfir, Cavern of Souls, Gaea's Herald, Prowling Serpopard, Tajuru Preserver, Soul of New Phyrexia, Temur Sabertooth, Deadeye Navigator, Cyclonic Rift, and of course your own Counterspell package ;D

K0rt on Jeskai Thing Ascension

5 days ago

vomitpile I'm not a big fan of straight UR Control because it can't answer big stuff like Death's Shadow and Tarmogoyf and although it has Lightning Bolt it doesn't really have any other cheap removal effects that are consistent like Fatal Push or Path to Exile. Thing in the Ice  Flip helps out with that a bit because its ability to "reset" cards like Tasigur, the Golden Fang and Hollow One . Goyf can still be a big problem. I also think Cryptic Command isn't a very good card in modern right now IMO because of the format's speed and a lot more decks are running Cavern of Souls than usual because of humans and spirits.

TBH I don't think that UR control/titi and this deck aren't really comparable to each other, this is focussing a lot more on getting an active Pyromancer Ascension or a flipped Thing in the Ice  Flip rather than going a more controlling route. It's personal a preference thing. I would prefer the closing power, better consistency and better and more diverse removal over putting a lot of top end card advantage and main deck counters but you might prefer it.

haddlsbou89 on first fnm merfolk

6 days ago

The Wanderwine Hub has the point of having non basic lands in Merfolk against Choke, normally Oboro, Palace in the Clouds, Minamo, School at Water's Edge and Cavern of Souls are included but the Wanderwine Hub just was my budged version. On top you can screw your opponent of having white splashes like Path to Exile :P

SizzleySurprise on Slivers 2.0

1 week ago

removal spells - Harsh Mercy is a clear winner here. Along those lines, Kindred Dominance would also be good. Artificial Evolution works really well, like the Amoeboid Changeling you already have listed. Obviously Mutavault,Cavern of Souls and Collected Company are big winners, but pricier. I'm sure you've seen it, but Dormant Sliver is good at keeping the party going, even in the face of removal, Sidewinder Sliver helps overcome tiny deathtouch-ers, and Chameleon Colossus seems weird, but is a beefy beefy boy in decks like this.

I want to put together a sliver EDH, but you really gotta have the queen, and I just can't drop that much on one card. >.< Maybe I'm cheap, but really everything is just about priorities.

Anyway, I'm new to tappedout, so let me know what you think!

SMASHER101 on Eldrazi tron vs control

1 week ago

I’m playing a semi budget eldrazi tron, basically the stock chaliceless list, except I don’t have Matter Reshaper All Is Dust or walking balista. My lgs is FILLED with various flavors of blue based control decks from jeskai to delver to UW to thing in the ice brews. First, how can I improve the matchup against these decks, and second, which of the cards I listed should I get first? PS I can’t afford Cavern of Souls otherwise I would play 4 and not post here.

Squirrelbacon on Looking for help with my ...

2 weeks ago

Hopefully the above helps you with text formatting from now on! Theres also a real good page on tappedout that shows you how to format most of what you need. I'll link it below...

Help

Back to the important stuff... I agree with cdkime 100%. Definitely add in more hand hate in place of counters. I am a mage at heart, so it feels bad to say so, but the hand disruption spells are super valuable for this deck---Extremely more so than the Aether Vials.

There are 2 major reasons for this:

     1) Simply put, they are easier to play with. Remove ANYTHING from an opponents hand, and see what's going on in opponents deck/current hand.

     2)It's exceptionally easy to board them out. In a match that also has hand hate, take them out. Against a control deck, take a few out. Against a combo deck, they're you're best friends EVER.

Secret reason #3 is I don't like Mana Leak... but that's an opinion. If you like them keep them in, but I'd suggest you try hand hate.

I think it's worth me bringing up that I played Esper Mentor a while back for a few months. I tried a few weeks with counterspells and the deck felt super fragile and miserable.... I then tried to go more aggressive and replace the counters with a mix of Inquisition of Kozilek and Thoughtseize and it made a HUGE difference. The deck felt safer and more consistent since I always knew what to play around.

--------------------------------Changes?----------------------------------

+2 Inquisition of Kozilek

+2 Thoughtseize

+3 Remand

+1 Creeping Tar Pit

-1 Cavern of Souls --> just doesn't super make sense in the list...

-1 Duress

-1 Gut Shot

-1 Mana Leak

-1 Vapor Snag

-3 Countersquall


Best of luck!!! If you have any questions let me know!

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