Cavern of Souls

Cavern of Souls


As Cavern of Souls enters the battlefield, choose a creature type.

: Gain .

: Gain one mana of any colour. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Browse Alters View at Gatherer


Have (3) Azdranax , gildan_bladeborn , lorddarkstar
Want (11) isharpu , brosifstalin , WayneKerr , Talbain , Autoboticon , Mastyz , TheRaion , VillarrTheBastard , hk403 , Nixv89 , adam1floyd3

Printings View all

Set Rarity
Ultimate Masters (UMA) Mythic Rare
Ultimate Masters Promo (UMAP) Mythic Rare
Modern Masters 2017 Edition (MM3) Mythic Rare
Avacyn Restored (AVR) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Cavern of Souls occurrence in decks from the last year


All decks: 0.41%


All decks: 0.63%

Commander / EDH:

All decks: 0.09%

Green: 0.26%

Blue: 0.14%

Red: 0.21%

Black: 0.12%

Golgari: 0.16%

Rakdos: 0.17%

Cavern of Souls Discussion

jakeyuki12 on Winota Cedh

11 hours ago

PJ! Good to see ya working on Winota.

My thoughts from watching the games you posted of the deck so far:

1) More ramp would be helpful, especially the zero mana ramp like the different legal moxen. Your ideal situation is having an early drop already out, getting out Winota early, and then swinging with the early drop. More early ramp will help with that.

2) Stax is definitely important in this deck, but I think the stax should be mostly confined to hatebears. You have to be really careful with how much you hurt yourself when it comes to stax, and most good hatebears are a lot less-symmetric than the artifact or enchantment hate pieces you're running. Remember, your decks advantage is running decks over before they can combo off, so you can't slow yourself down too much.

3) A bit more interaction would be helpful. Finding the room for the red counterspells seems worth it. Also, Cavern of Souls so that Winota doesn't get countered seems nice.

Keep at it! Thanks for all the great content!

RNR_Gaming on Oops, All Nyx!

1 week ago

So, you mentioned needing help with the mana, for any 5 color deck I'll recommend the rainbow lands every time. City of Brass, Mana Confluence, Tarnished Citadel and because its somewhat tribal Cavern of Souls and Unclaimed Territory - not sure if these would cover demigods but definitely gives you all the fixing for the big gods.

abby315 on Want to play modern for ...

1 week ago

Unless you also have a collection of fetches and shocks, a $200 budget basically forces you into some aggro build. Budget multicolor manabases just can't cut it in Modern. Snow decks are also very popular right now, which are tough on a budget. And you should avoid aany Lurrus of the Dream-Den deck, as if it gets banned you'll be out of a deck.

You might like the Eldrazi/Tron aggro list that's popular now. You'd probably be able to get the above list for around $200 if you cut the Chalices and Cavern of Souls. You could go up on Warping Wails and put Spatial Contortions in the main, or throw in a few MB Grafdigger's Cage if you'll be playing the deck soon. However, Chalice is definitely a strength of the deck, so you should build this with the plan to work towards 4x Chalice in the long run. (It's not a bad investment card.)

The only exception to a Lurrus deck might be this Bogles list, since Bogles is generally a solid Tier-two strategy no matter what's going on in the meta. You could cut the Horizon Canopys and have a pretty decent Bogles shell going. You could even hold off on buying your Lurrus.

Finally, if you want to try a combo deck, the Neoform combo deck is fairly budget. I'm not sure you can get it under $200, but it's close. However, it's an extremely technical deck to play, so I'm not sure it's a great place to start out.

Good luck!

muse99 on The CEDH Circu Primer

1 week ago

Thanks for the update!

Some questions and comments on card choices below.

  • First, you have two Scheming Symmetry in the list (one foil, one non-foil). This is great since it means you have another slot ;)
  • Phantasmal Image - is this a general utility slot or am I missing a key combo?
  • No Dark Confidant? Bob seems great to play on turn 1.
  • Land count and selected lands: is 29 enough considering you have Tabernacle? Maybe 29 mana producing lands would be good? Also a bit hesitant to include Prismatic Vista with only 3 basics, but I suppose you tested this. I would consider including Cavern of Souls for when you have to push through Circu for the win.
  • Have you considered Winds of Rebuke? It has synergy with the Lantern effects and is a pretty solid card anyway.
  • How has Brain Freeze performed for you? You tend to see this card in grixis storm for the synergy with Underworld Breach, but here it might be a bit win-more since your commander is a storm outlet.
  • Not sure if it's needed, but I was considering including Sigil Tracer as a backup for Isochron Scepter. Your commander is a wizard, so it will generate infinite storm with Dramatic Reversal, but might be a bit too niche and expensive.
  • I was hoping to find room for Muddle the Mixture (finds both parts of IsoRev) and/or Spellseeker (finds Reversal), but maybe they're too expensive or slow? I like muddle before wishclaw I think, which is really only usable on the combo turn.

I'll do a more extensive review and some goldfishing later!

ninetoe on Allies mill

2 weeks ago


I listed some cards that are not Modern legal in the comment above.

Here's the deck made modern legal:

ninetoe on Allies mill

2 weeks ago

Hey. Thanks for putting this together. I play-tested it quite a bit and have some recommended improvements:

I dropped all the Stolen Identity because it is slow. You have to pay 6, then cipher it. To get your value out of it, you then have to have a creature connect in combat. I found that the deck works best to simply never attack anyway.

I also dropped all Clones: Clone Legion, Cackling Counterpart, Jwari Shapeshifter. If your gameplan is to hit with Rite of Replication for win, having more clones doesn't really benefit much and those slots can be used to speed up your game or offer defenses for yourself and your creatures.

I found that my creatures were dying too quickly as chump blockers or to red spell damage/black destruction.

For this, I added 2 copies of Steely Resolve. And to protect myself, 4 copies of Ghostly Prison

Ondu Cleric can generate a ton of life for you and buy you the time you need for your combos. Especially when you chump block with him, then use flicker him off and on the field with Ephemerate or Cloudshift. But I wanted Allies that boost the P/T of other allies so I could take out some attackers with my blockers and not have to rely on flicker gimmicks. Enter Adaptive Automaton.

I won't bore you with all of the changes I made and my reasons for each change. Here's the updated 60 card list. I appreciate the deck you posted. It lent me some great inspiration and I hope you enjoy what I've done with it:

PS: Halimar Excavator + Rite of Replication hits for 180 milled cards (assuming there are no other allies present when the combo goes off).

If you are interested in what I've done with the decklist, let me know and I'll be happy to share my reasons for some of the changes.


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