|Commander / EDH||Legal|
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|Modern Masters 2017 Edition||Mythic Rare|
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Cavern of Souls
As Cavern of Souls enters the battlefield, choose a creature type.
: Add to your mana pool.
: Add one mana of any color to your mana pool. Spend this mana only to cast creature spells of the chosen creature type. If this mana is spent on a spell, that spell can't be countered.
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Cavern of Souls Discussion
4 hours ago
10 hours ago
Next month an SCG Classic is coming to my city, and it is my intention to get the 2-day "Infinite Challenge" pass, and enter several Legacy events (and maybe a Modern one)..
This is the deck that I'm bringing:
SCORE: 5 | 6 COMMENTS | 1464 VIEWS | IN 2 FOLDERS
While this is not this deck's "maiden voyage", Eldrazi Stompy is a relatively new competitive archetype, and I am still relatively "green" to the overwhelming Arms Race that is the competitive Legacy meta game.. So be ruthless in your critique, particularly the sideboard.. Dredge/Reanimator match-ups have taught me the value of a strong sideboard. The problem is that I haven't put in the shear amount of live testing required to confidently nail-down a definitive sideboard..
In my experience thus far, Cavern of Souls is absolutely hilarious in a format that revolves around Force of Will, and that my "lock pieces" give me a favorable match-up against some of the more traditional Tier-1 strategies (ex: I dump all over Miracles). I seem to have close-to-unfavorable match-ups against Delver & StoneBlade variants. And more importantly, I'm vulnerable to getting blown-out by the likes of OmniTell, and have a really shitty match-up against Shardless Sultai/BUG..
So if I had to focus on one match-up in particular, it would be the Sultai match-up.. My Sultai match-up sucks, I hate it, I don't enjoy it--ever, and yet I keep seeing it on the other side of the table.. How can I realistically improve my Sultai match-up?! (Goyfs are annoyingly hard to deal with without removal)..
16 hours ago
ekienhol No sliver hive because it gets very awkward if I draw a hand of Mutavaults, Sliver Hive, Cavern of Souls, and spells like Brainstorm, Swords to Plowshares, or Sylvan Library, and doesn't play too well with Deathrite Shaman. Overall, the deck wants to use fetch lands to shuffle away brainstorms and to act as ramp fodder for DRS.
1 day ago
2 days ago
You should include Cavern of Souls to protect your Humans/Allies.
2 days ago
Amazing! Only suggestion I have is since you have all creatures and same type Cavern of Souls
Maybe a Shared Animosity
Definitely second the Lightning Bolt
I couldn't find a single shaman that would benefit while keeping the pace
+1 from me man for sure!
And I'm super stoked for Guardians of the Galaxy I can't wait to see it!
Also, I wish I had deck building skills like this.
3 days ago
Also, Side Note, didn't notice this the first time, 20 Islands and 1 Cavern of Souls would suffice for a mana base, Nykthos, Shrine to Nyx is a good card, but in merfolk you don't need to ramp into anything. If you can generate 3 mana, you are probably doing fine already, so playing it just so you can maybe play two merfolk in one turn not only requires a specific draw, but a specific scenario two. Plus, Islands are cheaper :)