Cavern of Souls

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Mythic Rare
Avacyn Restored (AVR) Rare

Combos Browse all

Cavern of Souls

Land

As Cavern of Souls enters the battlefield, choose a creature type.

: Add to your mana pool.

: Add one mana of any color to your mana pool. Spend this mana only to cast creature spells of the chosen creature type. If this mana is spent on a spell, that spell can't be countered.

Price & Acquistion Set Price Alerts

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AVR

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Cavern of Souls Discussion

SKUFFLEZ on D&D: Dragons and Druids

18 hours ago

@CollinFTW In my opinion that swap would not be satisfactory for a couple of reasons.

1) The land count is already really low in this deck; instead I'd swap in 1x Forest + 1x Mountain as a budget replacement or 2x Rootbound Crag \ 2x Karplusan Forest if it doesn't break your budget.

2) Cavern of Souls allows you to tap for a colorless mana to cast on spells outside of your chosen creature type; Pillar of Origins doesn't.

3) Cavern of Souls stops opponents from countering your Dragon creatures cast from hand.

Madhava on Esper Spirits - Modern

2 days ago

Looks good... but I'd say you're leaving yourself a little open to control-tactics. People are likely to side-in boardwipes on game 2. Countersquall & Collective Brutality are fantastic preventatives. I'd definitely consider running with more.

I'm also going to second all those recommending a full 4-of Lingering Souls. The card can win games on its own.

Some other ideas...If your wallet allows, definitely Cavern of Souls, 2 or 3, preferably.

Ditto for Creeping Tar Pit, 1 or 2.

Maybe a Kataki, War's Wage for your sideboard?

If you want more counters, Logic Knot is one of the best, seeing as you've not much else going on with your graveyard. Deprive also costs only CMC 2, & pairs nicely with Fatal Push. Careful running more than 1 or 2; drawing multiples of either in your opening hand is undesirable.

Spreading Seas can be devastating v. Tron, Valakut, or color-greedy decks in general... 2 to 4 recommended, main or sideboard.

Ceremonious Rejection is sideboard gold.

Disenchant on sideboard is okay, but as far as spot removal, Anguished Unmaking would cover far more ground.

miracleHat on Budget Competitive Prossh

2 days ago

My personal prossh deck, this is an outdated list is $330. If you remove the Grim Monolith, Cavern of Souls, and Sensei's Divining Top, Chrome Mox, Demonic Tutor, Diabolic Intent, and Chromatic Lantern you should be able to acquire the entire build for $200 (not counting cards that you already own). I just listed 7 cards that can be easily downgraded or just completely replaced.

General idea: get food chain, get a haste enabler, get a protection piece, combo off turn 4-5. This has outraced pods with teferi, breya, selvala, tymna flashhulk, and other tiered / calibrated decks.

Otael on Giant Rats That Make All of the Rules

2 days ago

Jimmy_Chinchila Thanks for the tips! I understand that Cavern of Souls is a great tribal card, but my playgroup really only consists of me and 3 other people with very little blue control representation, so I don't have much personal reason to dip ~$50 into a single card. The other cards, however, I've made room for in the deck!

Jimmy_Chinchila on Giant Rats That Make All of the Rules

3 days ago

Cavern of Souls shuts down pesky blue mages countering your rats. Also Door of Destinies, Stoneforge Masterwork good. In regards to budget, sometimes its nice to put in cards you want but dont own yet to playtest here and see if they work and are even worth buying. Something like Cavern is useable in anything tribal if you play a lot of EDH and even a few Modern decks, so reasonable to save up for one. You could always use the Acquire section when editing a deck to keep track of things you dont own, and its not visible to anyone but you. Nice build, +1

tlk_lone_knight on The Arch-Dragon

3 days ago

Frozen AEther help slow your opponents down.

Wound Reflection is a personal favorite. works especially well with Warstorm Surge

Boseiju, Who Shelters All potentially worth having biased on how consistently you play against blue control.

Cavern of Souls must have in my opinion. Name dragon and just go to town.

Lim-Dul's Vault is a great form of tutor card. can be extremely helpful.

Cathars' Crusade another great enchantment. Worth depending how if your producing tokens and such. or Gleam of Battle as you may be attacking more than dropping creatures.

True Conviction or Rage Reflection for permanent double strike or lifelink. Sunhome, Fortress of the Legion for select double strike.

Quicksilver Amulet a must have for cheating in the big creatures of cheep.

Condenserhead on Jurassic World: The Indominus Strikes Back

3 days ago

I have a couple of thoughts. Sunbird's Invocation is a cool card, but I don't necessarily like it for this commander. You want Gishath, Sun's Avatar to cheat out your dinosaurs, so you won't be casting a large portion of your high-cost spells directly from your hand. The other problem with it is that it buries everything else on the bottom of your library randomly, so you can't even set up a stack on the bottom.

Asceticism is a great card, but you might also want to include Cavern of Souls. Asceticism doesn't protect your dino's from being countered, because they have to hit the board for the enchantment to take effect. Cavern of souls would prevent your dinosaurs from being countered, so the pair would effectively prevent anyone from doing anything to your dinosaurs save for a non-regenerative board wipe or a Cyclonic Rift.

I would include Gratuitous Violence, Berserkers' Onslaught, and/or Duelist's Heritage to maximize combat power here. The nice thing about Gratuitous Violence and either of the other cards is that it would effectively double the damage of double strike. This can win games fast, and even trample fatal damage over a piddly deathtouch creature that otherwise might convince you to refrain from attacking.

Also, I am not a huge fan of Belligerent Brontodon simply because it hamstrings Gishath, Sun's Avatar. I know this is a ticky-tack basis, as Brontodon can make several dinos hit for more damage. But if a huge strategy of dinos is to cheat out additional cards with Gishath, one more flip can be game changing. One more dinosaur out on the board is one more resolution of Aura Shards, one more trigger for Beastmaster Ascension next round, one more mana if you have flipped Growing Rites of Itlimoc or an additional creature to trigger the flip if you haven't.

Finally, I would actually increase your land base a little bit. You have great ramp, but your starting hand could be significantly crippled with only 31 land, especially if you draw land that doesn't give you Naya mana.

[Note: this isn't as much of a recommendation as it is just me promoting a card I love in creature heavy decks. But check out Fresh Meat if you haven't already. There is no greater feeling than watching an opponent who thought he destroyed you by wiping all of your creatures suddenly become terrified because he merely replaced them with 3/3 beasts. It's a sort of sick retribution that doesn't quite fit here, but I love it nonetheless and will promote it whenever I can, lol.]

SynergyBuild on Mardu Vampires

4 days ago

Looking at the landbase alone, at least switch out the 4xUnclaimed Territorys for 4xCavern of Souls, it is only better.

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