Cavern of Souls

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters Promo (UMAP) Mythic Rare
Ultimate Masters (UMA) Mythic Rare
Modern Masters 2017 Edition (MM3) Mythic Rare
Avacyn Restored (AVR) Rare

Combos Browse all

Cavern of Souls

Land

As Cavern of Souls enters the battlefield, choose a creature type.

: Gain .

: Gain one mana of any colour. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Cavern of Souls Discussion

bryanedds on Feather and Flame

1 minute ago

Let's attempt to add Weathered Wayfarer and Cavern of Souls when we get the money.

NeonEndymion on The Ur-Dragon

9 hours ago

-I haven't had a chance to test yet without Dragonlord Kolaghan , but I did play 2-3x games where I ended up not even casting her b/c I already had either/both Rhythm of the Wild and/or Temur Ascendancy in play, as the latter especially is a prime tutor target. I felt like with increased consistency in terms of landing specific enchantment pieces that grant haste, I wanted a utility dragon vs another haste enabler.

-I've never not been impressed with Urza's Incubator . Worst case it is incredibly helpful in ramping into casting the commander, and it can discount some/most dragons down to 2-3CMC. With an ETB draw engine like Temur Ascendancy in play, this can lead to some very busted turns/sequencing. With Goreclaw, Terror of Qal Sisma out, suddenly our commander costs only WUBRG, which is flippin' sweet.

-Where my mana splits/curve landed, it is now primarily a Gruul deck with a secondary Black Splash and tertiary Blue and White splashes. As such, a primary fetch target is usually Stomping Ground or Sheltered Thicket , meaning that the other RG duals all then come into play untapped. It is actually harder to guarantee that Cinder Glade will meet its ETB untapped condition than Rootbound Crag in this build/with most lines and with which opening hands you'd want to keep.

-Incidental scry and 5c color fixing from Path of Ancestry has always felt worth it to me, but if anything I could see that slot going back to Exotic Orchard or Forbidden Orchard if I'm ever in a situation where it feels like I'm stumbling. So far, I have been able to find turns for situational ETB tap lands that haven't led to taking a turn off or going off curve, as usually we're going 1 into 3; 2 or 3 into 4 or 5; or 4 or 5 into 7 or 8, so there is an opportunity to deal with limited ETB tapped lands by turns 4-5.

- Urborg, Tomb of Yawgmoth is strictly there to have fetchlands tap for mana if need be/if shut off by effects that prevent their use. It also gives global black fixing so black doesn't have to be prioritized and helps later with double-black requirements in some of our higher curve spells like Patriarch's Bidding and Crux of Fate . It also unlocks our two conditional/creature lands to tap for black ( Cavern of Souls and Haven of the Spirit Dragon . This also helps de-prioritize swamps as a target for fetches/land ramp spells. Basically a lot of upsides to situations/problems that are only fully resolved by Chromatic Lantern , but for the "free" cost of a land slot. I haven't been disappointed by it so far.

I may try your land suite and see how it feels; why are you running 1x Forest and 1x Snow-covered Forest vs 2x Snow-covered Forests, however?

Ixthinon on Arahbo, Roar of the World Edited Precon

6 days ago

How about Brimaz, King of Oreskos ? He literally makes cats all over the place.

Also a Mutavault might not hurt.

Coat of Arms would make them all huge.

Perhaps a Cavern of Souls , if you have the cash or just proxy depending on playgroup.

Cheers!

Mondo1212 on EDH Slivers

1 week ago

if you're not going for beat down wins, cut the Muscle Sliver effects. And I would take out reliquary tower, you need all the colored sources or better utility lands, you got a Cavern of Souls right? Kessig Wolf Run , Bojuka Bog , Alchemist's Refuge , Gavony Township are some spicy lands to consider.

zapyourtumor on Planeswalking with Dinosaurs.

1 week ago

Ok, this seems verrrrryy standard-y, so I have some suggestions to adapt it better to modern:

Good luck in your journey through the Jurassic. :)

multimedia on Vaaaaamps

1 week ago

Hey, you're welcome.

If you have it or can afford it Cavern of Souls is another rainbow land to consider. It's nice because it can make colorless mana to cast other nonVamp spells. Making Vamps especially Edgar uncounterable for a huge swing with haste is also great. Goblin Bombardment is a better sac outlet here than Phyrexian Altar because Bombardment is damage output when you sac and that's more important for your strategy then making mana. Bloodghast is good with Bombardment, Skullclamp, Artist, Highborn, Cutthroat, etc. he's one resilient Vamp.

Blood Seeker is good to punish your opponents creature token creation strategies. Being able to tutor for this guy when your against opponents making tokens is pretty helpful. For some opponents they must remove Seeker before they can do much of anything.

There's a lot of infinite game winning combos that require creatures to repeatably ETB (Lark + Guide, Kiki + Angel, Animar + Statue, Aurelia + Helm, etc.) opponent has to remove Seeker before they can do these combos. There's a lot of Commanders who rely on creatures to ETB for strategy (Prossh, Animar, Krenko, etc.). Even if not against token strategies Seeker still puts in work, repeatable life loss for an opponent when they play a creature and just about all Commander decks play creatures.

Mirror Entity is a Vamp and it can pump all your Vamps including all 1/1 tokens, but as far as three drops go it's slow. Hellrider is not a Vamp, but he's more damage output and has haste. Unfortunately, he can only hit one player with damage, but 1 damage for each attacking creature is still very good with aggro. Armageddon is a way to combat green's annoying land ramp. Establish a bigger army of creatures faster than your opponents and then Geddon the table.

StopShot on Pure Control with Mogis, God ...

1 week ago

@SynergyBuild, I think your standards are a bit too high. Unless you're advocating for Loxodon Smiter any card can succumb to Thoughtseize and counter magic, and Loxodon Smiter to me seems much more fragile in comparison. That said Mogis can still bypass counter magic if you're running Cavern of Souls and it can bypass Thoughtseize if you're running Kolaghan's Command . 4 Cavern might be too much, but I don't think having 1 will ruin the manabase either. Heck it can be a sideboard card for when you're up against a creature-lite blue deck if you need variance.

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Cavern of Souls occurrence in decks from the last year

Modern:

All decks: 0.41%

Legacy:

All decks: 0.63%

Commander / EDH:

All decks: 0.09%

Green: 0.26%

Blue: 0.14%

Red: 0.21%

Black: 0.12%

Golgari: 0.16%

Rakdos: 0.17%