|Commander / EDH||Legal|
Printings View all
|Ultimate Masters Promo (UMAP)||Mythic Rare|
|Ultimate Masters (UMA)||Mythic Rare|
|Modern Masters 2017 Edition (MM3)||Mythic Rare|
|Avacyn Restored (AVR)||Rare|
Combos Browse all
Cavern of Souls
As Cavern of Souls enters the battlefield, choose a creature type.
: Gain .
: Gain one mana of any colour. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
|Have (2)||, Mortiferus_Rosa|
|Want (18)||sweetpetespub , ATTILAtheHUNGRY , Forkbeard , leonarudo , fabioacki , josiah123456 , d3adsilence , rab , EsquiloHomicida , ORNAMENT , snip102 , termain , Haldarr , zilikken , p3n510n4ru , Rasmus , Tavopool , algusse|
Cavern of Souls Discussion
5 days ago
Would love to have 4 Cavern of Souls in here, but not at $60/card. Hahaha
5 days ago
Cavern of Souls obviously trumps Unclaimed Territory, but is kinda pricey of course.
1 week ago
How competitive do you want this deck to be? There's a few ways this deck could be upgraded, but it really depends on what format you want this for (Legacy might be fun but would get expensive quickly, modern's most likely but you would need to take out Mirrin along with any other changes you made, or you can do abzan standard cats which is a different deck entirely), what style of deck you want (you could push aggro more, go more midrange, or have a hybrid with a lifegain subtheme that may be less competitive but possibly more fun), and how much money you want to spend (There is a big difference between adding Loam Lion and Wild Nacatl to make a more aggro deck vs. adding Aether Vial and Cavern of Souls to make it a better tribal deck).
1 week ago
I haven't found a tuned list. My point is that because of the heavy-combo metagame right now, if you use blue-tempo style interaction to rip up the opponent's hand and stop them from comboing, you just win if you resolve a threat. Historically delver lists use Delver of Secrets Flip since it is a 1 mana 3/2 flier. Currently Oko, Tarmogoyf and Gurmag Angler are used as well for this purpose in the most common Sultai Delver list. The issue is these threats are answered cleanly with countermagic. Abusing Cavern of Souls in a deck that can compare in terms of answers leads to those counterspells being useless on a threat. In terms of removal you have Ice-Fang Coatl being an uncounterable removal spell that draws a card. This means you have a better game against other fair blue decks like Dreadhords Arcanist decks and Delver.
The issue is the combo decks are much better when they are given more time to draw into their combo, since the threats in Snakes are worse than in other fair decks in terms of overall value. Arcanist draws and bolts and crushes other fair decks, whereas Delver is just more efficient than Hexdrinker, when they take the same spot.
Green Sun's Zenith is the reason that I think the deck can overcome this. By using it as another shuffle with Brainstorm you can get more out of it than it already gets, but it requires a lot of Green creature cards. Given Force of Negation and Force of Will require a lot of blue ones the deck is split trying to run a lot of blue-green cards, or wants to draw blue ones but have green ones in deck, the deck has consistency issues. If I can work those out this deck could function.
Ice-Fang is already played in the somewhat Fringe Bant-Snowko deck abusing Oko and Ice-Fang along with a Bant value-town deck. That walker-based strategy is strong, but lacks consistency as well, playing a nearly bant-control game and running all copies of Brainstorm and Ponder to make up for its consistency issues.
2 weeks ago
Why do you have Cavern of Souls in your deck? You don't have any kind of tribal theme here. Is it so you can cast your Commander without it being countered? If so, that seems like a very small advantage as the rest of the time it only will tap for . Meanwhile, Xenagos, God of Revels is pretty low-costed so even if he is countered once, it's not much effort to bring him back out again.
2 weeks ago
Thank you again for all the awesome suggestions.
- Nissa, Vital Force - great card and one I'll definitely be taking a close look at.
- Return of the Wildspeaker - I've been on the edge with this. It's a fantastic card and being instant speed makes it over the top. I really do utilize Garruk's +1 a lot though, especially if I got a slow start. I'm getting a full art foil though and trade it in to test it.
- Yavimaya Hollow / Cavern of Souls - the foils are expensive and I've been putting effort into some other decks. But they will both be in the deck at some eventually.
- Tooth and Nail - I really don't have a valid excuse for not running it. It's hard to explain, but I just dont like it for this deck (vague and lame, I know). Like you said, avenger and hoofy can win with this card, IF I have a haste outlet. I dont know... it will probably make it's way in the deck at some point, as of now. I'm being rebellious and nonconformist towards it.
- Thespian's Stage - good call. I'll have to play around and make sure it doesn't screw around with my early game too much by having too many non green sources in my land base.
- Song of the Dryads - good call. I'll pick one up next time I order cards.
2 weeks ago
Imp's Mischief - Counters counterspells, redirects removal and extra turns. People rarely see it coming. Using hatred sucks because it is additional cost to cast is life, so you can have imp's mischief as a backup to removal. Same with insidious dreams.... this deck seems very very weak to blue. Have you considered perhaps the double edged sword Defense Grid ? Or hell, since you don't care about losing life, become the blue player with Withering Boon ! Show them what a Goku shooting a kamehaha can do!
Contamination - Synergy with bitterblossom, counterspell bait, brtual.
Rings of Brighthearth - Synergy with your commander, top, aetherflux....karn, ayara, razaketh, fetches,
No Reliquary Tower for necro?
Lotus Petal - Seems better in decks like locust g-d with built in card advantage to mitigate the card loss. You don't have much card draw in the deck so a few timely pieces of removal and you're gone.
2 weeks ago
Want your opinions on the following (sorry if I have previously suggested these, it's been a while since we spoke and I'm a bit inebriated at the moment).
Nissa, Vital Force - Makes cradle a creature (although I suppose you can do that with ur cmdr), recursion, and a super easy to ult that can provides steady card advantage
Return of the Wildspeaker > Garruk Primal Hunter. I just recently made this change for the following reasons.... 1) Garruk's -3 can be responded to with removal so you lose 2 things. Alternatively, you can use this in response to removal. 2) Easier mana requirement (not entirely relevant but hey). Idk if you use the +1 and ult on garruk, but this is worth noting.
Yavimaya Hollow - RL Card, useful, political.
Tooth and Nail - Avenger + Hoof with haste outlet or just Regal force to draw your deck.
Cavern of Souls - Because blue
Thespian's Stage - There is a lot of land matters in my meta so I use this to copy their coffers with their urborg out. The primary copy target in your deck is deserted temple. I know a lot of nonbasics are bad because of 1 drops but worth considering.
Cavern of Souls occurrence in decks from the last year
Commander / EDH:
All decks: 0.09%
All decks: 0.41%
All decks: 0.63%