Armillary Sphere

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Commander 2013 Common
Planechase 2012 Edition Common
Duel Decks: Venser vs. Koth Common
MTG: Commander Common
Duel Decks: Knights vs. Dragons Common
Conflux Common

Combos Browse all

Armillary Sphere

Artifact

, , Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.

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Armillary Sphere Discussion

DairyProduct121 on General Tazri's Allies

5 days ago

Decided to keep Armillary Sphere Got rid of Metallic Mimic and added Ondu Champion

JaysomeDecks on Avacyn, Angel of Destruction

5 days ago

NV_1980, with 16 mana ramp cards, (plus Herald of War and Gift of Estates, which I wouldn't count with the dedicated ramp), and a turn 4 average for casting my commander, (turn 2 greaved and swinging at best), I don't see that adding any more ramp would be particularly useful.

I also must point out that the two cards you suggested, Weathered Wayfarer and Land Tax, are not actually mana ramp. They simply put land to hand, ensuring your land drops, but without accelerating the deck. My original build ran cards like these, including Land Tax and even Armillary Sphere, but unless you regularly miss land drops early game, these just create dead lands in your hand. (I do still run Gift of Estates for these purposes however)

I like the suggestion of Sword of the Animist, and have toyed with adding it a few times. The reason it has not found a spot is that the first creature I cast is usually Avacyn.

Make a Stand and Survive the Night are good against a deck like this, but do little for it. They are single use, and only protect creatures, or even just "creature." Plus, they would have to be cast in the same turn as my boardwipe, adding an extra 3 mana to their cost. At the very least, they aren't worth the deck spot.

Soul of New Phyrexia and Elspeth, Knight-Errant are good suggestions though. I love Elspeth in all forms, and her ult would be a nice backup to this deck. My qualm with her is it takes 4 turns after casting her to actually activate it, and that's assuming no damage goes through. Ultimately it's unreliable at best, so I opted not to give it a slot.

Soul of New Phyrexia may actually make it in, especially since his ability soecifies "permanents." The deck produces enough mana to play him easily, and to pay for his ability. While it would be difficult to both cast a boardwipe and activate his ability in one turn, he would go wonderfully with Magus of the Disk and Nevinyrral's Disk, and he would protect my mana-rock based ramp from opponent's destruction.

Thanks for the suggestions, and I'm glad you liked the deck.

chrispmatth on Geth's Zombie Legion EDH Deck

1 week ago

You're playing a really heavy number of lands here with no way to thin, and limited draw power. At this point i'd go down one or two basics, and then cut more to add easy ways to thin. Ash Barrens, Evolving Wilds, Terramorphic Expanse, Myriad Landscape, Thawing Glaciers, and cost permitting: Polluted Delta, Marsh Flats, Verdant Catacombs, and Bloodstained Mire. Also Urborg, Tomb of Yawgmoth to turn all your utility lands into swamps. Cards like Journeyer's Kite, Burnished Hart, Solemn Simulacrum, Wayfarer's Bauble, Armillary Sphere, and Renegade Map can help thin early so you won't see so many lands late game.

Also, Liliana of the Dark Realms has to be in here. She is the mono-Blackest of Black walkers.

acht_deck_manager on R/W 1st deck

4 weeks ago

So looking at your creatures list, it appears a lot of them are vulnerable (due to power 3 or less) should your commander flip. You might want to think about running some spells that can let you make your creatures indestructible for turn (Think Boros Charm), a creature like Gisela, Blade of Goldnight to turn that 3 in to 1 damage to your creatures and 6 to your opponents, or white anthems (think better versions of Spear of Heliod).

You might want to reconsider cards like Chaplain's Blessing. A single instance of 5 life gain is often less helpful than other things. I'd suggest that something like Wear / Tear might provide you better value in the long haul.

Your land count may be a bit low given a lack of mana rocks or ramp artifacts. Things like Armillary Sphere, Boros Signet, Darksteel Ingot, etc. aren't uncommon to see in these decks. Also, if you're going add any more lands don't overlook decent budget lands like Temple of Triumph where the scry can be a very helpful tool. If card draw is an issue you could also look at the white and red lands with cycling on them (the setback being they usually enter tapped).

I see you have a decent set of creature removal spells. There might be better value in something like Luminate Primordial for you over some of the higher CMC spells like Stonefury or Lightning Axe. Other decent white removal that's common includes Path to Exile,Oblivion Ring, and Darksteel Mutation. Fiend Hunter and Banisher Priest are also common although they be hurt by your commander flip.

Overall it looks like you're off to a good start. Hope you can find something helpful from the comments. Commander is the MTG format I love the most, and I hope you can find that same joy from it.

acht_deck_manager on athreos deck

4 weeks ago

Looks like you're trying to heavily leverage Odric, Lunarch Marshal based on your description. If so, you might want to take advantage of tutor (black has some decent options) to find more ways of getting him and then also getting him back should he die.

Examples of black tutor include Diabolic Tutor and Liliana Vess. There are loads more (and certainly much costlier options) but these are reasonably common to see.

Graveyard recursion - sure your opponent may not want to take the 3 life hit for letting something go to your graveyard, but my experience is that opponents will if the creatures worth letting die. Inexpensive recursion includes things like Phyrexian Reclamation to get the cards back in hand. Other spells like Unburial Rites can be great (especially since it has flashback and puts it on to the battlefield). Sun Titan is a monster at recurring low CMC permanents and has vigilance to boot!

Then there are some value creatures you might want to consider:

  • Vampire Nighthawk has flying, deathtouch, AND lifelink (to meet your deck goals). He's a low CMC drop, and rarely disappoints me in any game I have him show up in.
  • Aerial Responder is another 3 ability creature for low CMC.
  • Burnished Hart provides a blocker you can use to block then sacrifice to get lands (2 on to the field tapped!) This is great value in a color that doesn't have loads of mana ramp. And, with a little recursion or an opponent not willing to lose the life you can use him many times.

Then there's draw. Every deck that can have reasonable draw ought to. Sweepers, Draw, Control, etc. aren't uncommon in commander. You need to make sure you've got a plan for keeping that hand restocked. Here's some cards I like to use for this when on a budget in black:

Building on the earlier recommendation of sweepers, one I always like to include is Merciless Eviction. In your deck choosing creatures probably isn't a great idea, but the ability to exile all artifacts, planeswalkers, or enchantments can definitely come in handy

Another great budget value card I'd recommend is Brave the Sands. In an aggressive deck, and especially one with lots of flying, vigilance is a great ability to have. If your opponent can't block your fliers than being able to swing relentlessly without worrying about your blocking situation is a pretty awesome state to be in.

Mana Rocks: I see you have Orzhov Cluestone. I'd recommend picking up an Orzhov Signet if you get a chance and adding it in too or maybe replacing the cluestone with it.

Other fun things you might want to think about:

  • Whip of Erebos - gives everything lifelink and its ability can be nice to bring something back for a turn at an opportune moment.

You might be a bit low on your land count without other ramp or mana rocks to account for it. Armillary Sphere and Wayfarer's Bauble are example artifacts that can help prevent this. Sword of the Animist is another personal favorite in decks that don't have better ramp arsenal. It appears you have Unknown Shores maybe for mana fixing, but if that's the case I'd almost recommend Tainted Field as a better example. There's also Rupture Spire and Transguild Promenade if you want mana fixing although they certainly can slow down your rhythm to account for the costs. Otherwise the next tier of lands I'd recommend start to include things like Temple of Silence and Isolated Chapel

Overall for a first build it's definitely a start. If you want to see a very different take on Athreos feel free to check out my build at Grim Reaper Friends . Hope you can find something helpful out of the suggestions. I love commander as a format and hope that you will too

Lunastune on Cleric Army

1 month ago

imo i'd say Fiend Hunter is superior to Avacynian Missionaries  Flip in regards to its effect with the singlular equipment in the deck

not totally sure what you feel like doing with your deck so I can't make too many suggestions about the deck other than probably cutting some lands for other cards and adding in more mana ramp since you have pretty much none, mana ramp is a bit hard in a deck that doesn't use green but there are some options

you could use the Soul Sisters Soul Warden Soul's Attendant and Auriok Champion but the last one is pretty pricey, they do give lifegain on all creatures entering the battlefield not just your own

i think you could replace Sigil of the Empty Throne with Angelic Accord since your deck is to gain life, it sort of utilizes it. You could also use an Archangel of Thune to weaponize lifegain, or use the Sanguine Bond +Exquisite Blood combo it might not be friendly but it isn't that bad

you could add in tutors:Demonic Tutor, Vampiric Tutor, Diabolic Tutor, Beseech the Queen is a decent card for 3 mana mid game Sorin, Grim Nemesis is fairly good here i'd think but better if it hits a higher cost card, i dont think he'd live long enough to pump enough value out though.

Evolving Wilds and Terramorphic Expanse can fix mana but in a 2 color not overly needed

Ghost Quarter + Flagstones of Trokair = 2 Plains tutor which isnt too bad i guess abet one is tapped

Gift of Estates, Land Tax i guess is technically ramp Knight of the White Orchid can be a solid card since someone's bound to have more lands

Artifact Land tutors: Armillary Sphere, Solemn Simulacrum, Expedition Map

i mean you could add in some mana rocks to give ramp like: Charcoal Diamond, Marble Diamond not very fast but mana ramp

not really mana rocks just cost reducers, still a bit slow though: Pearl Medallion, Jet Medallion

Slower monocolor rocks: Tooth of Ramos, Thunder Totem, Skull of Ramos not as good as commander's sphere or manalith

Guild Manarocks: Orzhov Cluestone, Orzhov Keyrune, Orzhov Signet

Colorless Mana: Obligitory Sol Ring then Dreamstone Hedron, Everflowing Chalice, Hedron Archive, Mind Stone, Thran Dynamo, Thought Vessel

not very easy on the wallet but solid rock here: Mana Crypt

Any color ones: Manalith, Commander's Sphere, Darksteel Ingot, Doubling Cube(doubles all the Mana you have for 2), Cryptolith Fragment  Flip(doesnt really flip though), Corrupted Grafstone, Gilded Lotus, Fellwar Stone

Doktor_wyvern on 5C Superfriends

1 month ago

If your meta has alot of combat matters decks, then instant speed removal is indeed a must. Kodama's Reach could be replaced by Armillary Sphere for a similar effect, but coming down on turn 2 (dodging 3 mana counters) and being an artifact (dodging sorcery hate counters like Flusterstorm) you could also try Crop Rotation to find a non basic land (at the cost of a land) you could also use Land Tax given your land hate. if you blow up all lands, you will probably get a land tax trigger. you could also try Far Wanderings if your deck has threshold consistently enough.

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