Armillary Sphere

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Common
Commander Anthology (CM1) Common
Planechase Anthology (PCA) None
Commander 2013 (C13) Common
Planechase 2012 Edition (PC2) Common
Duel Decks: Venser vs. Koth (DDI) Common
MTG: Commander (CMD) Common
Duel Decks: Knights vs. Dragons (DDG) Common
Conflux (CON) Common

Combos Browse all

Armillary Sphere

Artifact

, , Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.

Armillary Sphere Discussion

olivebagel on Niv superfriends

5 days ago

Cool shell so far, but I definitely think it needs more mana ramp. Mayeb 4 more sources of your choice of artifact and land ramp, all probably around the 2-3 CMC slot. Since your deck is light on green I'd go the artifacts that tap for colors like Fellwar Stone , Wayfarer's Bauble , Commander's Sphere , Armillary Sphere , Coalition Relic .

I would look to cut Narset, Enlightened Master and Atraxa, Praetors' Voice . They are funny includes, but they are high CMC and kind of seem like "win more" includes.

Overall I'd look to knock the curve of the deck down a bit. I find decks start to really hum when they are around 3.5 average CMC. With that said, some of the higher cost plane walkers that aren't doing as much work for you might be Tezzeret, Master of the Bridge , Jace, Ingenious Mind-Mage , and Kaya, Bane of the Dead ,

I'd cut Nexus of Fate and Knowledge Pool as well unless you plan to abuse them in a way I missed.

And you can find better board wipes than Decree of Pain . is a tall order.

This deck definitely has all the win cons it needs, just make sure you have the card draw and smooth curve to ensure you get to them consistently.

Also, I'd look to add Dack Fayden and Dovin Baan . Both very good effects to drop in the mid game.

Looks like fun deck, best of luck!

hchileman on Hop in. We're going for a ride!

1 week ago

Awesome concept for a deck! First thing I'd suggest is to add in a couple artifacts that help you ramp. Whether they be mana rocks like Mind Stone and Prismatic Lens , or cards that that gets lands out of your deck like Solemn Simulacrum or Armillary Sphere . That should help the deck run smoother and help you cast things quicker.

I've got quite a few suggestions for cards if you're interested;

Karn, the Great Creator would be perfect for this deck! It helps you by slowing down your opponent's artifacts and absorbing some damage when you get a decent board. Yes his +1 will make quite a few of your vehicles smaller, but at least you don't have to worry about setting up a board when you have him in your hand early on.

Mizzium Tank , Silent Submersible and Parhelion II should be great includes to the deck if you aren't having mana problems.

Divine Visitation could be a good include in the deck. You'll lose some of your Servo/Thopter synergy, but it makes it easier for you to crew your vehicles while having a separate win condition where you just use the Angels to kill your opponents.

Ugin, the Ineffable seems like an awesome toolkit card in the deck. He helps you ramp by reducing the cost of all your artifacts. He creates tokens that both help you crew your vehicles and give you card advantage when they die! He's also got removal on him to boot.

I'm brainstorming a bunch of other suggestions but I'll leave it there for now. I love this deck! I may try it out myself here soon. I hope the suggestions help.

QuietMyth on St. Kozi, the Nope Pope

1 week ago

Hiya, you commented on my list, so i'm here to give some pointers.

Overall it looks great, the only thing I really have for you is a list of cards that are kind of traps.

Armillary Sphere is really bad, unfortunately. Probably just going to want a 2 drop rock in this slot.

most people consider It That Betrays a win-more card, I think it can be fun, but it doesn't have a spot in my lists.

Field of Ruin is terrible in commander if you ask me, boosting 2 other players to get rid of a land isn't something this deck has to do when it can run better strip mine effects.

Lux Cannon is playable so long as you keep in the clocks and Paradox engine, but if you ever look at cutting one of those you should look at Lux cannon first

Hedron Matrix is 4 to cast 4 to equip, so there's generally no reason to run it when you could jam Fireshrieker instead

Thran Temporal Gateway is far and away better than Quicksilver Amulet , it's basically a second copy of Vedalken Orrery

Ugin's Nexus is something I slot in when I feel like playing Emrakul, the Promised End in the command zone, which isn't often, but it's probably fine either way.

I've cut Perilous Vault in favor of Nevinyrral's disk, Oblivion Stone, All is Dust, and Ugin the Spirit Dragon. We can get our stuff back from the graveyard pretty easily, but exiling our mana rocks is pretty rough.

You have a 10 drop priority eldrazi in the command zone, so adding things like Desolation Twin can really muck up your opening hands, I'd look at keeping the in-deck big bois to a minimum.

Good luck!

PS: Don't underestimate the power of Phyrexia's Core and High Market !!! Protecting your eldrazi from getting exiled and having a -land- that can sacrifice Ugin's Nexus is very very good!

bryanedds on Prossh Resilient Combo

3 weeks ago

Armillary Sphere replaced with Mana Reflection for tutorable mega-ramp.

Flooremoji on

1 month ago

Definitely check the Pauper EDH Deck Compendium, it has some useful links!

There are also some alternate commanders like Bastion Protector and Loyal Unicorn that you could decide on!

I always have to recomend Armillary Sphere , but your deck might not need it!

However, your deck does contain some cards that were never printed at uncommon that arn't your commander, so I would recomend using TO's legallity feature.

Good luck with your deck!

P.S. As far as power levels go, mono-white probably isn't the strongest, but it dosen't matter unless your playgroup is pull on cPDH :)

ZendikariWol on Rakdos' Riot

1 month ago

Well I can see two big problems with your deck- but only two.

1) Ramp. Yes, the fellow above commented on it, figured I'd belabor the point. Armillary Sphere , Burnished Hart , Mycosynth Wellspring , Pilgrim's Eye , Renegade Map , and Wayfarer's Bauble are all good ramp spells.

2) Card draw. While not necessarily a dire need, a good Faithless Looting , Phyrexian Arena , Sign in Blood , Night's Whisper , or Tormenting Voice may help cycle through, a tad.

I also feel your commander should definitely be Rakdos, the Showstopper . You appear to be a fan of chance and of shaking up the board state- that is, rocking the board state violently. You could put in a copy of Krark's Thumb and just roll with that. I don't see you getting much value out of the price reduction until you already have a few demons out.

Now, if you want any suggestions on cards to cut feel free to ask, but a lot of people don't take that super well so I'll hold off until I've got the OK.

bryanedds on Prossh Resilient Combo

1 month ago

Of course, if you do that, make sure to replace Armillary Sphere and Myriad Landscape as there will no longer be basics to tutor out with them.

bryanedds on Kruphixer Upper

1 month ago

Gonna need one more land and one more ramp, perhaps Armillary Sphere .

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Armillary Sphere occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%