Armillary Sphere


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Common
Commander Anthology (CMT) Common
Planechase Anthology (PCA) None
Commander 2013 (C13) Common
Planechase 2012 Edition (PC2) Common
Duel Decks: Venser vs. Koth (DDI) Common
MTG: Commander (CMD) Common
Duel Decks: Knights vs. Dragons (DDG) Common
Conflux (CON) Common

Combos Browse all

Armillary Sphere


, , Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.

Browse Alters

Price & Acquistion Set Price Alerts





Recent Decks

Armillary Sphere Discussion

Pal00ka on The Mob

4 days ago

Krenko wants to move fast so here is what I would cut and add:


Door of Destinies is too slow; Quest for the Goblin Lord too little boost; Boggart Shenanigans 1 too much mana; Warstorm Surge seems win-more; Wheel of Fate cannot control it well; Kindred Charge too expensive; Vanquisher's Banner too expensive; Goblin Charbelcher don't see a way to manipulate this effectively; Conqueror's Galleon if kept I'd add Throne of the God-Pharaoh; Chancellor of the Forge too expensive; Goblin Assassin fun but expensive; Goblin Recruiter have doubles so cut 1 and add Goblin Matron; Metallic Mimic a slow lord that may not be truly needed; and Ogre Battledriver kind of win-more.



Threaten spells let you either steal a fattie or untap Krenko for another activation; Magewright's Stone more untapping.


Foundry Street Denizen can get huge like Reckless One; Goblin Chainwhirler will be fun; Goblin Dark-Dwellers expensive but good utility; Lightning Crafter consistent burn; Mogg War Marshal more goblins; Wily Goblin mini ramp; Zo-Zu the Punisher can punish heavy ramping decks;


Fling works well w 2 (or 3 if you add FSD) for obvious reasons; Mizzium Mortars overload ftw; ; Fork, Reiterate, Reverberate, Increasing Vengeance, and Howl of the Horde let you 2 for 1 spells, even your opponents, so you can counter a counter or copy ramp to get ahead or copy a kill spell for your own satisfaction too; Battle Hymn, Brightstone Ritual, Pyretic Ritual, and Seething Song to get moving quicker.


Relic of Progenitus and Tormod's Crypt for graveyard hate; Coldsteel Heart, Fellwar Stone, Fire Diamond, Ruby Medallion, Hazoret's Monument, Sol Ring,Wayfarer's Bauble, Armillary Sphere, Traveler's Amulet, Expedition Map for ramp (see a theme? You want 1-2 (a few 3) CMC ramp in here).

Now, Zada, Hedron Grinder is my baby and I think you should add her in with a few spells that will be fine without her but amazing if she is out: Crimson Wisps and Expedite draw and give haste, which you want Krenko to always have just in case he might get killed. With Zada you still get haste but draw 10+ cards; Heat Shimmer and Twinflame let you get a 2nd utility goblin or Krenko (sacking original) for even more goblins. With Zada she will double your entire board.

KingofCorns on Is Muldrotha, the Gravetide going ...

4 days ago

80% Comp Muldrotha, I whipped that up in a couple hours. Cards like Mystic Remora become a 1 mana per turn cost, same with Unbridled Growth which you can sac to draw. board wipes affect you less, Armillary Sphere and Dawntreader Elk let you fetch lands. All sorts of good stuff can be done.

Your graveyard becomes and extension of your hand, like Tasigur, the Golden Fang but better.

With Deadeye Navigator you can use Muldrotha's effects additional times.

JuiceD0171 on Budget Sharuum

1 week ago

I would definitely recommend cutting down on lands and trying to fill those slots with cheap land tutors similar to Evolving Wilds such as: Armillary Sphere, Renegade Map and Wayfarer's Bauble.I would also recommend Hedron Archive as it is a more expensive late game substitute for Sol Ring, which is generally an auto-include but is a little bit too expensive for a budget deck.

KingRamz on Karn's Machinations

1 month ago

I love colorless commanders! Looks sweet.

Suggestions - You might want a few more lands because this deck is super mana-hungry. The Chain Veil seems like an easy cut because you only have two planeswalkers in your deck. Strip Mine, Mage-Ring Network and Tectonic Edge would all be good adds without being super expensive. If you don't mind spending a little more, you can look at Winding Canyons as well.

As far as nonland cards, I think Expedition Map is a must if you're running the Urzatron. Armillary Sphere also helps make sure you don't miss your land drops.

If you want more ideas, you can check out my Hope of Ghirapur deck here:

Pimp My Ride, Hope of Ghirapur Edition

It's equipment voltron, but the land mix at least might be of interest to you.

eyes2sky on Uncle Istvan | pEDH

1 month ago

Uncle AXstivan looks like fun! Never seen him before, first impression is he is a brick on the field that can take a beating. Voltron him? Maybe. Can he win games on his own? Maybe. I would use him as a stall/sometimes beater till your end game pieces are in place which at the moment looks like life-drain through some cruel control (like discard and hand hate like Distress for example. Death Watch might be a good fit also). I like the idea of a 'swamps' matter/devotion thing you have so far (Gary, Drain life, etc). I really like decks that are versatile and can change direction when needed. Your Uncle is still easily removed, so you might want some protection for him like Whispersilk Cloak for example(esp if you are going for an artifact synergy with Cranial Plating...also: Nim Shrieker and Hunger of the Nim if you go in that direction). But like Gattison mentions plenty of graveyard effects helps avoid comm-tax. And speaking of graveyards Nihil Spellbomb would fit here as well. As far as Swamps-matter I would consider cards like Death Wind, Howl from Beyond, Infernal Harvest and for ramp and artifact synergy: Armillary Sphere. Also for some added instant black-mana to feed those x-spells there is also Liturgy of Blood which feeds a dual purpose. I'll be sure to check back when you make updates. Happy PDHing!

Optimator on MTG list of EDH Ramp Cards | last update: 21-01-18

2 months ago

Cards like Land Tax, Wanderer's Twig, Armillary Sphere, etc. don't actually ramp. The fact that they guarantee extra land is ramp-like though. More so in EDH than regular formats, I'd say (since aiming for a large mana count is common in EDH). They also fix mana colors, which ramp often does. Perhaps they deserve mentioning since they are a similar resource to what people are looking for in this guide?

Edit: I guess you could just expand the honorable mentions section to include cards like that or rename the section

JRaynor on

3 months ago

I think you need to attempt to balance your creature curve, maybe add some more vampires. Some of the best vampires are 2 and 3 drops.

Assuming you bought the EDH deck - I'd add back in Captivating Vampire, Stromkirk Captain, and Blood Artist. They're all just too good at their CMC not to include.

Other Budget-friendly upgrades - Yahenni, Undying Partisan is very reasonably priced and is one of the best 3-drop vampires. Voldaren Pariah  Flip is pretty cheap and her ability works particularly well with the vampire tokens generated from Edgar's eminence ability.

My favorite non-budget vampires are Olivia Voldaren, Drana, Liberator of Malakir, and Vona, Butcher of Magan and none of them are really outrageously priced either. Necropolis Regent will win games if it's let to live and it just got a reprint.

Get rid of Mind Rot. Tidy Conclusion isn't worth the CMC with the number of artifacts you run. Armillary Sphere - I just don't see the value. I'd run Burnished Hart any day over it.

Load more