|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Common|
|Commander Anthology (CM1)||Common|
|Planechase Anthology (PCA)||None|
|Commander 2013 (C13)||Common|
|Planechase 2012 Edition (PC2)||Common|
|Duel Decks: Venser vs. Koth (DDI)||Common|
|MTG: Commander (CMD)||Common|
|Duel Decks: Knights vs. Dragons (DDG)||Common|
Combos Browse all
, , Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.
Price & Acquistion Set Price Alerts
|Have (10)||ironax , Oskani , Mousemke , xXThormentXx , plof , frederiklw , , angesoir , Reliva , duff87|
|Want (20)||PatCouturier , obitus , Bish0p , VosslerX , chaosmidge , DarkAndFluffy , YouWillBeExpoded , AlphaSp , bbtancakes , ElCamino , SlickWizard , gamerhat , coadster , ashirogimuto , esplode , ztanos , Flaktastick , toxyxav , vashaclarens , TrackerD|
Armillary Sphere Discussion
2 days ago
This deck doesn't have nearly enough mana. Rocks, lands, mana in general. Since you're running crucible, might as well play some fetches. Armillary Sphere also helps hit land drops. Also a bit surprised you don't play Outpost Siege.
I would definitely cut: doubling cube, caverns of despair, planar portal
3 weeks ago
I would cut Armillary Sphere, Transguild Promenade, Rupture Spire, Call to the Kindred, Steel of the Godhead. Aphetto Dredging, Pack's Disdain, Alpha Status these cards are very slow and you would rather cast more efficient stuff or slivers instead.
1 month ago
Thanks for your comment :)
Removal: I'm about to play Ghastly Demise as soon as it arrives :D
I lack removal for black creatures (maybe it's just what I feel after playing with Fleshbag Marauder for some time), maybe I'll play Ghastly Demise instead of Chill to the Bone, but I'll need to test it.
Discard: Tasigur's Cruelty is good because you can play it for like 1 mana and it's ok to get 1 or 2 cards, Unburden has cycling, but Unnerve is so bad in late-game, 4 mana is too much for 1 or 2 cards, besides it's always getting countered in my heavy blue group and you can always try to sneak play 1 mana Tasigur's Cruelty and don't lose a turn even if it's countered. Also we are playing 2HG, totem, or sometimes even 1vs1, cause my guys are dying after 1 hour of FFA when nothing's going on at some moments so cheap spells are favored cause the tempo is much more important there.
Vulturous Aven seems great, I'm definitely going to try it.
For Urborg Uprising I'm not sure if I'm ever gonna use it to get 2 cards back xd I'm a little low on creatures, and Gravedigger - Cadaver Imp synergy, when you get back one with another is so good, that I tried to also play Warren Pilferers but it was too expensive. Needs some testing.
Armillary Sphere is sooooo good it's staying for sure.
Ramp spells: I was wondering about bigger ones like Sisay's Ring but I don't like that they are doing nothing but getting destroyed. Small mana rocks were cut long ago because of that. The ones I'm playing are the best of the best, but I'm gonna think about getiing more.
Also I've been wondering on playing regular swamps over Terramorphic Expanse, Evolving Wilds because shuffling isn't very powerful, and I need those swamps, so decreasing the chances for drawing lands isn't very good. What do you think? Haunted Fengraf is also likely to be cut cause I used it maybe 2 times this year and i need black/swamps to hit as hard as it's possible and regain as much life as I can.
1 month ago
Hey there and welcome to the PDH home base.
Here are some ideas for your deck.
Discard: more "each opponent discards" over the "target player discards" stuff
Draw: there is Vulturous Aven as well (can exploit itself)
1 month ago
Okay I know you want me to talk about your big guys but your mana curve is kinda fucked so I just need to address that. Armillary Sphere is pretty sweet in this deck, it's a little fixing and it gives you lands. Maybe consider Renegade Map or Expedition Map?
2 months ago
Krenko wants to move fast so here is what I would cut and add:
Door of Destinies is too slow; Quest for the Goblin Lord too little boost; Boggart Shenanigans 1 too much mana; Warstorm Surge seems win-more; Wheel of Fate cannot control it well; Kindred Charge too expensive; Vanquisher's Banner too expensive; Goblin Charbelcher don't see a way to manipulate this effectively; Conqueror's Galleon if kept I'd add Throne of the God-Pharaoh; Chancellor of the Forge too expensive; Goblin Assassin fun but expensive; Goblin Recruiter have doubles so cut 1 and add Goblin Matron; Metallic Mimic a slow lord that may not be truly needed; and Ogre Battledriver kind of win-more.
Foundry Street Denizen can get huge like Reckless One; Goblin Chainwhirler will be fun; Goblin Dark-Dwellers expensive but good utility; Lightning Crafter consistent burn; Mogg War Marshal more goblins; Wily Goblin mini ramp; Zo-Zu the Punisher can punish heavy ramping decks;
Fling works well w 2 (or 3 if you add FSD) for obvious reasons; Mizzium Mortars overload ftw; ; Fork, Reiterate, Reverberate, Increasing Vengeance, and Howl of the Horde let you 2 for 1 spells, even your opponents, so you can counter a counter or copy ramp to get ahead or copy a kill spell for your own satisfaction too; Battle Hymn, Brightstone Ritual, Pyretic Ritual, and Seething Song to get moving quicker.
Relic of Progenitus and Tormod's Crypt for graveyard hate; Coldsteel Heart, Fellwar Stone, Fire Diamond, Ruby Medallion, Hazoret's Monument, Sol Ring,Wayfarer's Bauble, Armillary Sphere, Traveler's Amulet, Expedition Map for ramp (see a theme? You want 1-2 (a few 3) CMC ramp in here).
Now, Zada, Hedron Grinder is my baby and I think you should add her in with a few spells that will be fine without her but amazing if she is out: Crimson Wisps and Expedite draw and give haste, which you want Krenko to always have just in case he might get killed. With Zada you still get haste but draw 10+ cards; Heat Shimmer and Twinflame let you get a 2nd utility goblin or Krenko (sacking original) for even more goblins. With Zada she will double your entire board.
2 months ago
80% Comp Muldrotha, I whipped that up in a couple hours. Cards like Mystic Remora become a 1 mana per turn cost, same with Unbridled Growth which you can sac to draw. board wipes affect you less, Armillary Sphere and Dawntreader Elk let you fetch lands. All sorts of good stuff can be done.
Your graveyard becomes and extension of your hand, like Tasigur, the Golden Fang but better.
With Deadeye Navigator you can use Muldrotha's effects additional times.
2 months ago
I would definitely recommend cutting down on lands and trying to fill those slots with cheap land tutors similar to Evolving Wilds such as: Armillary Sphere, Renegade Map and Wayfarer's Bauble.I would also recommend Hedron Archive as it is a more expensive late game substitute for Sol Ring, which is generally an auto-include but is a little bit too expensive for a budget deck.