Armillary Sphere

Armillary Sphere

Artifact

, , Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.

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Set Rarity
Commander Legends (CMR) Common
Mystery Booster (MYS1) Common
Commander 2019 (C19) Common
Commander 2017 (C17) Common
Commander Anthology (CM1) Common
Planechase Anthology (PCA) None
Commander 2013 (C13) Common
Planechase 2012 Edition (PC2) Common
Duel Decks: Venser vs. Koth (DDI) Common
MTG: Commander (CMD) Common
Duel Decks: Knights vs. Dragons (DDG) Common
Conflux (CON) Common

Combos Browse all

Legality

Format Legality
Block Constructed Legal
Vintage Legal
Pauper Legal
Duel Commander Legal
Canadian Highlander Legal
Highlander Legal
Oathbreaker Legal
2019-10-04 Legal
Modern Legal
Leviathan Legal
Unformat Legal
Casual Legal
Legacy Legal
Limited Legal
Custom Legal
1v1 Commander Legal
Commander / EDH Legal
Pauper EDH Legal
Tiny Leaders Legal

Armillary Sphere occurrence in decks from the last year

Latest Decks as Commander

Armillary Sphere Discussion

MrKillStar on Zombies in the Shades

1 week ago

Everytime I look at ghoulcaller gissa, Im impressed by her ability to generate so many tokens so easily, even from her own 2/2 tokens.. I'm thinking about putting her in my Syr Konrad's For the Void deck, just to make even more tokens, but its quite hard to find any free spot at this moment :D

Anyway, I know this is a budged deck, more or less, but why Ur-Golem's Eye? I would rather go with Sol Ring/Bontu's Monument or any other mana-cheaper manarock.
Armillary Sphere - in Gisa deck, Burnished Hart seems like a better option to me. You can either sac hart to Gisa to make two tokens or sac it to itself to fetch two basic lands if needed.

Hymn to Tourach - This honestly doesnt feel like it belongs too much in here, since its no discard focused deck. I would replace it with Village Rites, since you have plenty of creatures and tokens to sacrifice + Village Rites is instant for only one , strictly better Altar's Reap. Or Vile Rebirth to get rid off some annoying card if you play against some graveyard decks + makes you a 2/2 zombie token at instant speed for only one .

I think you might also cut like 2 lands, since you have plenty of cheap creatures, with few mana rocks and rituals anyway. Adding Feed the Swarm might also be pretty good, just as another creature removal or finally a good enchantment removal in black. Life loss is minor, since most enchantments are not mana-expensive anyway. It also gets better, if you would have Vilis, Broker of Blood on board.

Some higher-budget possible upgrades:

Thornbite Staff - Next to Gisa, this is another card that gets more and more interesting the more I look at it :D If you equip it to Gisa, then sac some creature to Gisa's ability, you can untap Gisa and sac another creature again.
Phyrexian Altar - more expensive card to get, but it goes to so many combos. Especially to the previous one with Thornbite Staff, which can make infinite etb/die triggers just with only one 2/2 creature and Gisa equipped with staff with Phyrexian Altar on board. Then add some aristocrat effect like Bastion of Remembrance and the game is over.
Grave Titan - costs few dollars, since it got reprinted in Mystery Booster Boxes and is also great friend to any reanimator, zombie tribal or simply Gisa deck for the absurd amount of tokens it can generate. Also goes infinite with Nim Deathmantle and Ashnod's Altar.

StopShot on Opposition Agent needs a preemptive …

3 weeks ago

skoobysnackz, What about Evolving Wilds, Terramorphic Expanse, Ash Barrens, Fabled Passage, Prismatic Vista, Armillary Sphere, Bant Panorama, Esper Panorama, Grixis Panorama, Jund Panorama, Grixis Panorama, Blighted Woodland, Burnished Hart, Expedition Map, Myriad Landscape, Renegade Map, Sakura-Tribe Elder, Solemn Simulacrum, Sword of the Animist, Thaumatic Compass  Flip, Thawing Glaciers, Traveler's Amulet, Wanderer's Twig, Wayfarer's Bauble, or Wood Elves?

For some of the casual play groups I’ve been in Opposition Agent would really hose their ability to mana-fix and I can’t think of anything more annoying than sitting on removal you could use to take it out, but not having the right mana to cast it.

multimedia on Sliver Commander

3 weeks ago

Hey, good budget version of Slivers. Nice Morophon and Overlord :)

Command Tower and Exotic Orchard are two less than $1 each Rainbow lands that are staples for five color decks. Path of Ancestry is a fine tribal Rainbow land and it's been reprinted in Commander Legends. Sol Ring, Arcane Signet and Commander's Sphere are three budget staple mana rocks and all are reprinted in Commander Legends which will make Sol/Arcane close or even less than $2 each.

Quick Sliver lets you cast Slivers at instant speed and cascading at instant speed is powerful because timing restrictions for the card you get with cascade don't matter. Flash with Slivers is also good with Harmonic Sliver able to destroy an artifact or enchantment at instant speed. Crystalline Sliver maybe out of budget range at $7, but giving Shroud to all your Slivers protects them from targeted removal. Combine Crystalline with Sliver Hivelord to make your Slivers very difficult for your opponents to deal with. Shifting Sliver makes your Slivers unblockable in combat unless an opponent controls a Sliver.

Amoeboid Changeling is a Sliver since Changelings are all creature types, even if they're in your library or graveyard. Amoeboid combos with Sliver Overlord to gain permanent control of any creature an opponent controls since you change that creature before you gain control of it into a Sliver with Amoeboid. Mirror Entity is another Changeling and it's ability can change all Slivers power/toughness to any number equal to the amount of mana you pay. This can result in attacks with large powered Slivers and Entity has good interaction with Gemhide Sliver + Sentinel Sliver which lets you attack and then tap all your Slivers to make mana to activate Entity. Any anthem effects such as Muscle Sliver or +1/+1 counters that are on Slivers are also applied to the Sliver after you change the power/toughness with Entity.


Cards to consider cutting:

Good luck with your deck.

Omniscience_is_life on Faster Commander Games

1 month ago

Hey, great deck you've got here! Especially like the use of Hour of Devastation, such an underused card. One thing: Traveler's Amulet isn't ramp, sorry buddy. Nor is Armillary Sphere. A card has to put extra mana into PLAY for it to count as ramp--and unless you get your Ghirapur Orrery out those cards are actually more like card draw.

Xzorgoth on nekusar the immortal king

3 months ago

Deux autres changements qui seraient bon à faire, serait de changer Temple of the False God pour Reliquary Tower et changer Armillary Sphere pour Spellbook

zuharran on wompy wompy I go stompy

4 months ago

This looks like a fun stompy deck. Some suggestions for additional mana ramp that you may like: Extraplanar Lens and Gauntlet of Power are both excellent for mana ramp, but are expensive cards. I'd recommend some board wipe cards such as Nevinyrral's Disk and Oblivion Stone to help accomodate when other players board states are overwhelming. I would runMyriad Landscape as another land ramp for basic forests, as well as Terramorphic Expanse, Fabled Passage, Armillary Sphere, and Evolving Wilds if you end up using Lens and power glove. Beastmaster Ascension can be good, and I'd take that over the Blanchwood Armor, as it affects all of your creatures. Skullclamp is great in creature heavy decks as it's repeatable card draw and makes others want to not kill your creatures. Craterhoof Behemoth can end a game for your opponents if timed right and could be worthwhile to add to the deck.

awesomeatm on Kaalia's Wrath

5 months ago

Rri's Greasy Suggestions

My understanding of the deck is that it's essentially a Sneak Attack style deck - put creatures in and muck face. The main goal with these suggestions is to get Kaalia of the Vast out by turn 2 or 3 and put more relevant threats down! Apologies if this isn't the most organized, but hope it helps.

Creatures:

Akroma, Angel of Fury - literally a 6/6 with firebreathing 90% of the time
Emeria Shepherd - even you complain about this one.
Kaalia, Zenith Seeker - Yes flavour, but fricken goofy card
Kambal, Consul of Allocation - What does gaining life do for you? I would only run him if you ran necropotence or equivalent
Mana-Charged Dragon - Nobody is paying into that lmao
Rakdos the Defiler - I get that you have big balls, but he's pretty much single use - I enjoy the meme though.
Iroas, God of Victory - I understand that he lets Kaalia get through, but that wouldn't be a problem if you could just get her out earlier.
Angel of Deliverance - If you're getting delirium with this deck at it's present state I'm super impressed.
Sorin, Grim Nemesis - There is better ways to draw cards and you can't cheat him into play

Lands:

Karoo Lands: They are decent, but you're missing out on precious early mana when you run them.
Nephalia Academy - This is the most Cam card I have ever seen, run Rogue's Passage if you want colourless utility.
Vivid Meadow: Again slow, run a City of Ass in this slot

Artifacts:

Armillary Sphere - If you are hell bent on this effect, run a Thaumatic Compass  Flip
Darksteel Ingot - 2 mana artifacts are way better for a turn 3 Kaalia.
Sunforger - Personally this doesn't do it for me, super mana intensive for the effect, especially when you have black for tutoring/card draw.

Instant and Sorceries

Mortify - Hello Anguished Unmaking, Vindicate or Generous Gift would like a word.
Tragic Slip - Despark seems a lot better!!

Enchantments

Ghostly Prison - You have fatties to smack people in face, if they swing at you, swing at them harder - or block :^)
Aura of Silence - You aren't on the stax path my son and you can find more efficient instant speed removal!
Akroma's Vengeance - Austere Command
Diabolic Tutor - Demonic Tutor
Orim's Thunder & Return to Dust - I would suggest just running a less expensive removal, or more flexible removal eg. Disenchant or Chaos Warp

Strategy:

I would suggest cards that more aggressively use your life total, you're playing an agro strategy and want to be firing on all cylinders!!

Card Draw and Tutoring

Necropotence - Draw a shit ton of cards, and more selection of what you want to put down with Kaalia.
Painful Truths, Sign in Blood, Night's Whisper - Efficient card draw!
Faithless Looting, Tormenting Voice, Thrill of Possibility - Slot in these if you are planning on going a stronger recursion route.
Wishclaw Talisman - Fun tutor!
Enlightened Tutor - Finds you boots, sword, or whatever else you may need.
Demonic Tutor, Vampiric Tutor - Need I say more?
Gamble - Put all your money on red lmao
Mausoleum Secrets & Diabolic Intent – Conditional Tutors which seem decent in this deck.

Creatures

Vilis, Broker of Blood - This card is insane, especially when you get to cheat him out.
Razaketh, the Foulblooded - Turns Kaalia into a huge toolbox, also really strong in the recursion route.
Archfiend of Despair - Doubles damage!!
Rakdos, Lord of Riots - Reduces the cost of your big creatures, letting you actually play them after you swing.
Sire Of Insanity - Discarding everyone's hand is pretty good for you, as this deck should be pretty good at top decking.
Scourge of the Throne & Hellkite Charger - More combat - wins with Sword of Feast and Famine!!
Resolute Archangel - A lot of the cards I'm suggesting are pretty hard your life total, resetting to 40 with a Necropotence out is pretty gross.

Kaalia Tings

Sneak Attack - Does pretty much the same thing as Kaalia.
Karmic Guide, Reya Dawnbringer, Primevals' Glorious Rebirth, Animate Dead, Living Death, Phyrexian Reclamation - Recursion is super strong, plus you run a shit ton of legendaries for rebirth. As an aside, Leonin Relic-Warder gives infinite ETB with Animate Dead - something to keep in mind.
Legion's Initiative - Pretty flexible protection, also making Kaalia a 3/3 is pretty relevant.
Aggravated Assault - Even more combat, wins you the game with Sword of Feast and Famine.
Kaya's Ghostform - Leave it and forget it protection for Kaalia.

Mana

Talisman of Hierarchy, Talisman of Indulgence, Talisman of Conviction, Fellwar Stone - even potentially Mind Stone - 2 mana rocks are super good as they enable the turn 3 Kaalia.
Wayfarer's Bauble - An all star, also Kaalia turn 3.
Lotus Petal - SPEEDY
Nyx Lotus or Nykthos, Shrine to Nyx - A lot of your creatures have super high devotion, take advantage of that.
Caves of Koilos, Battlefield Forge, Sulfurous Springs, Sacred Foundry, Godless Shrine, Blood Crypt, Luxury Suite, Exotic Orchard, City of Brass, Rugged Prairie, Fetid Heath, Silent Clearing, Sunbaked Canyon, Tainted Field - or even more basics: Untapped coloured lands!!

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