Praetor's Counsel

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CMT) Mythic Rare
Commander 2014 (C14) Mythic Rare
Mirrodin Besieged (MBS) Mythic Rare
Mirrodin Besieged: Phyrexia (MBP) Mythic Rare

Combos Browse all

Praetor's Counsel

Sorcery

Return all cards from your graveyard to your hand. Exile Praetor's Counsel. You have no maximum hand size for the rest of the game.

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Recent Decks

Praetor's Counsel Discussion

ChrisKrow on Wort Hermit Storm

1 week ago

thegigibeast

I doubt Praetor's Counsel will ever come in. is rough, and we still need more mana to storm even if it does resolve.

thegigibeast on Wort Hermit Storm

1 week ago

What about Recoup as another pseudo Past in Flames in case it gets countered?

And I just thaught about it, but why not trying Praetor's Counsel from the graveyard to get everything back and win with everything in hands?

Geoffercake on Experiment Kraj: Blob of Activated Abilities

2 weeks ago

Deck looks good, I like the Hellkite, I'm gonna make two lists of suggested cards, one for combo pieces and one for value.

Combo

Viridian Joiner

Triskelion

Sage of Hours

Pili-Pala

Knacksaw Clique

Gyre Sage

Devoted Druid

Karametra's Acolyte

Walking Ballista

Bloom Tender

Doubling Season

All of these I would 100% want in the deck

Value

Jodah's Avenger

Fathom Mage*** 100% want

Quest for Renewal

Rampant Growth

Farseek* good with a breeding pool

Nature's Lore

Regrowth

Praetor's Counsel

Llanowar Reborn

Simic Manipulator

Chord of Calling

Seedborn Muse* I know this is expensive now but it's strictly better than Murkfiend Liege

Sage of Fables

Heroic Intervention* better than some of the janky +1 counter regen stuff

Nissa, Voice of Zendikar

Uncage the Menagerie* Not 100% on this one but there's some 2 card 2 drop combos with Kraj

The stuff I'd recommend dropping are cards that aren't combo pieces, removal/protection, ramp or card draw/tutors. Cards like Nissa (that I recommend), master biomancer and forgotten ancient are good for getting the combo going, so I'd slot them in last if you've filled the combo piece etc slots. Kruphix, for example, doesn't offer anything to this deck.

Phocus26 on Atraxa- Competitive Super Friends

3 weeks ago

Seems like the goal of the deck is to build up massive mana to drop a bomb like Praetor's Counsel or Omniscience or Myojin of Seeing Winds. Crop Rotation is likely used to find Gaea's Cradle to pump out mana from tokens to cast said bombs. I really like this list, the ults on some of these planeswalkers are absolutely brutal. +1

Suns_Champion on EDH Thrun

3 weeks ago

Hello! Neat deck! a mono-green voltron! Very neat!

You have a good start here. A lot of what I would suggest is already in here.

So here are some suggestions!

Inspiring Statuary will turn all of your artifacts into mana rocks for your bigger non-artifact spells.

Snake Umbra card draw

O-Naginata trample

Rishkar's Expertise card draw, also a free spell

Hunter's Insight LOTS of card draw

Praetor's Counsel sorta card draw, helps keep all the cards you've drawn

Thought Vessel and Reliquary Tower

Triumph of the Hordes quick infect surprise win!

The sword of X and Y cycle is worth looking into if you have some cash to throw around.

Some cut suggestions!

Akroma's Memorial comes in too late to be effective really, your guy already has so much protection and if you have enough equipment he doesn't need anything else.

Strata Scythe seems nice but you need stuff that does more than one thing. This only buffs.

Whispersilk Cloak is good but you have other things doing its job. Also shroud is dangerous if you don't have any other creatures out.

Ancestral Mask you're going hard into artifacts. A small stats buff is not worth it

Asceticism your commander already does this, and you don't have enough creatures for this to be worth it

Blanchwood Armor basically, I'm just not a huge fan of stuff that just buffs. My personal Bias. You only need to get to 21. Or 10 infect.

Increasing Savagery again, just buff. You could be drawing cards or something instead

Hope some of this helps! Good luck!

Coward_Token on Gahiji: Forever War

3 weeks ago

A less virtual (but still only figurative) wall of text coming trough:

Marvell: You mentioned not getting much mileage out of Alliance of Arms a while back, maybe trade it out for a good old Hunted Dragon? Some more evasion (and haste!) seems nice to me and it's still in the spirit of the deck, if not as much as giving everyone 4+ weenies for the same amount of mana (it's too bad that in this case, Join Forces doesn't give people much incentive to spend their instant-speed lunch money...) Varchild's War-Riders is also an option, even if it's token gifting takes a while to pick up speed. (Alternatively, you can solve things in the fun and janky way by complementing Alliance with any of Invasion Plans, Bedlam, War Cadence, Battle Strain/Heat of Battle, Magistrate's Veto, No Quarter(with e.g. Gahiji), Tempting Licid, Brigid, Hero of Kinsbaile or even Assault Suit + e.g. Archetype of Courage or Champion of Lambholt(also mooches off any creatures entering during its stay) so the attacking weenies survive(while still tapped and unable to block) and/or cause damage and/or cause the deaths of their defending counterparts so that those can't block in the future. Already-present Curse of Predation works too, if only on one person.(Obviously, you still need a way to make people to attack each other.))

awalloftext: (Rivals response-response)

Huatli, Radiant Champion: yeah, in order to fit in the deck she'd probably need to be complemented by more evasion and/or one-to-many effects, e.g. Legion Loyalist or Dragon Throne of Tarkir (I would have taken the chance to mention Elemental Mastery yet again (or Pollenbright Wings for that matter), but with that emblem I'm afraid things will get out of hand [SpongeBob laugh]) (On a related note, I keep giving Praetor's Counsel longing glances before sighing at that 8 CMC...)

The Immortal Sun: Enlightened Tutor would be the natural-but-boring complement, even if it wouldn't lessen the steep CMC

Non-Rivals thoughts:

Continuing an apparent crusade against high CMC flying creatures: Is Hornet Queen worth it if you don't put too much value on maintain the get-as-many-creatures-as-possible theme? Yes, it's an important holder of evasion in the deck (and deathtouch + flying is pretty spicy, esp. when Rhys hits the floor) and it greatly benefits from various anthem effects (16 sum power with Gahiji alone is far from bad), but I feel that at 7 CMC it's not quite enough. Possible alternatives I'm contemplating myself would be the ones mentioned in the Evasion Package variant, other CMC-affordable trample-giving creatures, Akroma's Memorial (on one hand, pretty bomb immediately, on the other, as expensive as the Queen, redundant with Iroas and anti-synergetic with Mirri's defensive aspect due to vigilance (ironically) unless you complement with some artificial source of tapping) or maybe even Eldrazi Monument (I'm kinda afraid of not reliably producing enough disposable creatures for it). (Too bad you can't just murder Homura, Human Ascendant with a Skullclamp, eh) (I won't whine about Gisela though, since she manages to honor the spirit of the deck while still being one of its few bombs)

Maybe I'm being simplistic here, but I feel that all other things being equal, (beatdown) players tend to attack the opponent with the most life in order to avoid being outlasted in the long run. To take advantage of this, I'm thinking of replacing Rootbound Crag with Grove of the Burnwillows(bonus: slightly more reliable ramp!) and/or Lifecrafter's Bestiary with Sylvan Library(yes, I know it's already mentioned in the primer); this could work as another way of influencing attacks while still fulfilling the vital roles of ramping & card advantage. (If only Armistice was less bad...) Main concern would be that since the Library is such a high-profile card it could be counterproductive, in the sense that people might be more eager to ping you in order to hamper your progress. Furthermore, bringing your life down too much could cause people to smell blood and see an opportunity to kill you, and in the deck's current state it only has two ways to get life back (well, technically three, but you'd have to be pretty desperate to use Swords to Plowshares for that purpose), and I dunno if there's a non-awkward way to squeeze in more lifegain cards (Archangel of Thune? Angelic Skirmisher? Pride Sovereign(maybe in that hypothetical cat tribal variant)? Mavren Fein, Dusk Apostle??). (At least there's the silver lining of Sunforger being able to fetch Benevolent Offering in a pinch, because what doesn't that hammer do?)

Finding myself increasingly intrigued by Regal Behemoth after reading Queen Marchesa: Politics, Aikido, and Control as it pointed out the attractiveness of being the monarch encourages conflict (and being attacked once in a while might not be all bad either, see below), but it would probably need to be complemented by a land untapper like Nature's Will since you'd otherwise would kinda have to hold your mana base back until post-combat whenever you want to get the monarch back in order to take advantage of the Behemoth's Mirari's Wake effect, and the 6 CMC is still prohibitive. (Also: of course monarch drawing happens at the end step, duh)

Finally, here's probably my most questionable musing yet: So for similar reasons to the aforementioned M. Queen deck I inspected this,

http://www.mtgsalvation.com/forums/the-game/commander-edh/multiplayer-commander-decklists/212130-pillow-fort-edh

,which included the following paragraph:

Why omit Propaganda and Ghostly Prison?

Simply put, these enchantments were awesome when they were "new technology," just like Rhystic Study. Everyone was on Level 0, refusing to attack for a cost when they could attack for free elsewhere. At level 0, these are insanely good.

With numerous blogs, webcasts, articles, and Wizards support, Commander is developing enough of a hivemind that these cards are starting to generate the opposite effect: putting a cost on attacking makes some players feel like they're being tricked, so they make it a point to show you taxation without representation is not a valid defense. The mana cost is a tempo loss, but not enough of one. Opponents are now on Level 1, where the option of paying 2 makes them feel like they're investing in threat management (and they're right!)

These are valid if you run a heavily meta-oriented deck where your opponents have lots of creatures. A combination of all 3 propaganda effects along with enchantments like Reverence and Lightmine Field are an effective barrier. Beware of the "Challenge Accepted" mentality."

Now, the quote can probably be disagreed with for more than one reason, but it kinda got me wondering if some of the cards in the deck aren't a bit counterproductive. The ones I'm thinking of are Michiko Konda, Truth Seeker (I know we've talked about it before), Serene Master and, rather heretically, Ghostly Prison.

First, on a very obvious level, all of these cards more or less work by dissuading people from attacking you by threatening to deny them resource denying your opponent some resource whenever they attack (i.e. a sacrificed permanent/judo'd fatty/handful of taxed mana). Now, maybe I've given the above quote and the previously mentioned thing about high life points inviting attacks too much thought & credit, but I wonder if this particular flavor of pillow fort/rattlesnake cards end up making you more of a target by virtue of heavy-handedly threating to outlast the competition and/or blow up their respective stuff in particular (in the sense that the effects of the cards can't readily be directed at someone else when relevant, more on the alternative later). This might make opponents might feel inclined to take you out anyway ASAP and/or cut the Gordian Knot by just using removal on the offending permanents.

Second, on an even-more-obvious-yet-somewhat-distinctive level, all of these cards more or less work by denying opponents resources when they attack you, which I feel is kinda wasteful because they could potentially use those resources on other people later (and if said resources is a grave concern then burning a removal spell might be safer )

Finally, without proper support they're all more or less purely defensive (I feel Michiko, having only 2 toughness and lacking evasion or even Mirri's decent First Strike damage, is prone to being focused on when attacking since that could be profitable for the defending player in the long term), which is also kinda bad since the deck is beatdown-minded.

(I'm (even more) unsure about Windborn Muse seeing as it provides a decent flying offense to complement its taxation. Kazuul, Tyrant of the Cliffs is too cool for me to consider kicking out, especially since opponents can just chose to give you ogres.)

Where I'm going with this is that I'm wondering if there's cause for replacing one or more of the three above with cards which (1) don't automatically retaliate when you're attacked, (2) gives an offensive benefit when it does happen (which when combined with the first point also arguably gives you an information advantage over your opponent since they don't necessarily know what you'll do with it) and (3) have a bit better attacking capabilities of their own:

Broodhatch Nantuko: More flexible but less powerful Hornet Nest(which I btw don't have a problem with). Synergizes a bit with the mind games of Den Protector if you have the mana to spare. (Brimaz, King of Oreskos has already been mentioned and is less explosive but arguably more reliable)

Requiem Angel: After contemplating the deck's lack of haste sources (and to a lesser extent, evasion), this one intrigued me because it takes advantage of the rampant summoning sickness among a lot of the deck's (token) weenies by letting you block with them to their deaths on an attacking opponents turn and then replace them with a bunch of fliers that will be ready to go on your turn. The steep CMC is the obvious concern.

Darien, King of Kjeldor: Similar thoughts here to Requiem Angel with regards to bypassing the need for haste but also the CMC.

A bit of a compromise which I'm also intrigued by is Archangel of Tithes. The designers probably wanted people to give it vigilance somehow in order to have their tax cake and eat it too, but I'm liking the idea of being able to toggle between defense and offense for the purpose of manipulating attacks. The evasion-by-taxation effect is a bit of a mixed bag though; it could lead to the resource-threating problems I blathered about earlier, but it could also be highly effective by virtue of letting you force control players to chose between holding back their instant-speed mana or be punched in the face, while at the same time plain punching trough the defenses of less mana-rich people. Aside from these worries, the WWW in the cost could also require more mana fixing. ((Relatively) old-school & colorless Thunderstaff is a pea from a similar pod which I haven't counted out yet either, although another commenter already mentioned it back in the end of august.)

(A further compromise would just be to kick one of the three out in favor of Grenzo and relying more on goading to keep you relatively safe.)

So in summary I guess I'm proposing a variation which could be charitably be described as "bold" and less charitably "reckless", where you rely more on cards which provide a "softer" defense (including e.g. Gahiji and the Curses) and/or are more versatile with the hope that it would somewhat unintuitively lead to taking less damage, but CMC concerns definitely keeps me from standing by the whole package (the deck's current curve is pretty elegant)

Snake on Zegana Counters

1 month ago

Criaturas que sacaria:- Fyndhorn Elves Llanowar Elves Elvish Visionary , Elvish Mystic monos que dan mana? mejor pon el trio de muros que se ayudan: Overgrown Battlement Vine Trellis Sylvan CaryatidDe cualquier manera es mejor poner mana rocks creo yo.

Ezuri, Claw of Progress: y pa que este mono aca, si no es pa ser el comandante es re poco lo que ayuda.

opciones:

enchants:le sacaria:Mind Over Matter .- esta carta es buenisima..pero aqui no pega con niuna puta wea.Ni recuperas cartas, ni giras permanentes a excepcion de tierras.nah.

opciones:

PWS:

otras:

no olvidar: Sol Ring, Cultivate, Sylvan Scrying, Whelming Wave ,Curse of the Swine

eso..son ideas.

wisegreenbean on

1 month ago

There's not much worthy recursion in your colors, sadly. I faced a similar crisis in my Kraj deck, and mostly my solution is to focus card draw and resilience over recursion. There's a few options I did opt for. Den Protector is on theme with counters, decent body. Verdant Confluence is nice because it's very versatile and every mode is relevant to you; it can rebuild after sweep, voltron something into a lethal threat, adjust counters so that Kraj can gain abilities, etc. And you already have my long time fave, Creeping Renaissance. Praetor's Counsel IS also pretty good, considering that most of the time creatures are in your graveyard that you need back, it's late game and you probably have the mana.

Just a few more general thoughts: I found in my Kraj deck that very often I'd build a few impressive threats and be unable to bypass blockers. Herald of Secret Streams alleviates, but you may want to keep Tuskguard Captain, and Nylea, God of the Hunt at the back of your mind if you notice that as a problem.

Kraj can use the abilities of other player's creatures. So if you can pay for mana that isn't blue or green, that can potentially lead to some VERY neat tricks. Darksteel Ingot and some of the 5 color lands have pretty high upside in that regard, with low-ish cost.

Sage of Fables and Zameck Guildmage have always been very respectable for me.

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