Praetor's Counsel


Not legal in any format

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Praetor's Counsel


Return all cards from your graveyard to your hand. Exile Praetor's Counsel. You have no maximum hand size for the rest of the game.

Price & Acquistion


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Praetor's Counsel Discussion

DrkNinja on Jodah Friends

3 days ago

Garruks is actually good in jodah walkers because it only costs 5.

As far as crawler goes, just play an actual mana rock. Creatures are the easiest type of permanent to deal with, so keeping good abilities on enchantments or artifacts is always preferable. I'd suggest Coalition Relic.

Oath of Gideon and oath of have isn't really that good to be honest;I wouldn't run them.

There should never be a point in time The Chain Veil should do damage to you, never. There should always be at least one walker in play.

With a Nissa, Vital Force,a Praetor's Counsel, or my personal choice Creeping Renaissance you can easily recur things from the grave so urza's shouldn't be an issue.

While I understand the expense in this cards they are worth it and if say vital to the deck. Walker decks are expensive because they all required cards that are hard to find and aren't reprint heavy. Trust me nothing feels better than to pay two Mana for a second Teferi, Hero of Dominaria emblem.

As far as cutting the lands and you never finding them two things

  1. Draw all the cards you can with your walkers, this allows you to see more cards in a game meaning you get to land more frequently.

2.Your land base has to get better. Use ManaBaseCrafter to find all the cheap fetches and cheap NAMED dual lands. You always want lands that have plains, swamp, island, forest, and mountain so that they are easily tutored. Also I know they are expensive but shock lands and fetches are your friends in 5c.

Funkydiscogod on Spellweaver Helix

1 week ago

I'd vote replace Praetor's Counsel with Worldfire for the combo kill with Flame Jab. Also, maybe a few Sunscorched Desert, just in case Worldfire doesn't finish them.

Then, replace Serum Visions with Mystic Speculation for the infinite turn combo with Time Stretch?

Maybe a Sequestered Stash or two, to help find and recover your Helix?

Saljen on Omnath, Locus of Armageddon v2.6

2 weeks ago

I'm working on a Borborygmos Enraged EDH list and got quite a bit of inspiration from this deck. I've found a few cards that you might get some value out of in this deck in my deck building process.

Insurrection is an excellent win-con in multi-player EDH games. Successfully casting this card can often just end the game right there.

Praetor's Counsel gives you an infinite hand size for the rest of the game and puts your whole graveyard in your hand. That's incredibly valuable when you have 20+ cards in your graveyard.

Decimate is a really solid piece of removal.

The rest of my recommendations are lands, since part of the theme of my deck is "lands matters".

Glacial Chasm can let you sit behind a wall for a few turns while you build up your army.

Lotus Vale and Scorched Ruins are great ways to both ramp and trigger Titania, Protector of Argoth while Dust Bowl also helps here quite a lot.

Madblind Mountain is a Mountain and provides a ton of value when paired with Sensei's Divining Top. Look at the top 3 of your library, don't like em? Shuffle them away and do it again.

Terrain Generator can help you drop some of those basics onto the battle field a bit quicker.

Best part of all of these is they are fetch-able by much of your land search cards, giving you a "toolbox" to pull some great abilities from.

1empyrean on Infinity Gauntlet (aka Unfair Tribal)

4 weeks ago

I've been fiddling around with a Jodah deck, and I really like Sorin, Grim Nemesis.

Also, Praetor's Counsel works as an alternative to Spellbook.

FancyTuesday on Karametra's Enchatress's

1 month ago

From your description in the EDH forum thread it sounds like your group isn't playing enough mass disruption to break up board states. Your commander is indestructible, less than a fifth of your deck is creatures and only half of them really matter beyond ETBs, you're set up to play wrath heavy. Wrath of God, Austere Command, Winds of Rath, Day of Judgment, and Rout are crazy efficient in multiplayer. In you have enough answers to spot-exile/disenchant problem targets that you don't need to crack yourself with more broad/powerful wipes like Hour of Devastation or Hallowed Burial.

I know wraths are scary when you're coming from another format, but this is multiplayer against decks built to go long and you control when/if you play them. Quarantine Field would cost to hit a single target for each of 3 players, Wrath hits every single one of their creatures for half that and gets around shroud/hexproof.

Beyond that, here's some suggestions for threats and cuts. There's a lot so I'll hold back on justifying them unless asked.

  • Nyx-Fleece Ram
  • Helix Pinnacle - Cute, but a complete dead draw in terms of impact on board state, and impotent in a vacuum. You can win for less than = 101, and yes that includes an optimal situation with mana doubles and effects like Awakening
  • Kismet / Blind Obedience - You've said they're filler, which they pretty much are if you aren't building around them
  • Words of Wilding / Words of Worship - You're way too concerned about decking out. If the cards you're drawing are less helpful than a 2/2 or 5 life you need to cut those cards

That's a lot of words, I hope you find some of them helpful!

Dankey on [[Primer v3.2]] - OM_RATH!!! (C17 Update!!!)

1 month ago

I'm thinking of going up to 45-48. Burgeoning is awesome. Oracle of Mul Dai is awesome. Azusa? I have maybe 1-2 more lands to drop by the time she comes out. If I played something like Praetor's Counsel maybe I would see a more consistent return. That, or I've been lucky/unlucky.

majorappliance on This deck plays all the EPIC spells.

2 months ago

well, what i do with mine is a Library of Leng with a Insidious Dreams, so if i have any of the epics in hand i can return them to the deck. When you rearrange your deck and hellcarver demon, consider Praetor's Counsel to be one of the 6, since you can return all the permanents and cards in hand now in graveyard due to the demon, add em up in your hand for the green and black epic effects, plus no hand size helps when you cant play play spells.

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